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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxconstantentryview.h
- #ifndef _FBXSDK_SCENE_SHADING_CONSTANT_ENTRY_VIEW_H_
- #define _FBXSDK_SCENE_SHADING_CONSTANT_ENTRY_VIEW_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/scene/shading/fbxentryview.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- class FbxBindingTableEntry;
- /** FbxConstantEntryView represents constant string entry in entry tables.
- * The constant string can be used as source or destination for the binding entry.
- * \see FbxBindingTableEntry and FbxBindingTable.
- */
- class FBXSDK_DLL FbxConstantEntryView : public FbxEntryView
- {
- public:
- /** Name of the entry type used in the binding entry.
- * It should be "FbxConstantEntry" in this case.
- */
- static const char* sEntryType;
- /** Constructor.
- * \param pEntry The binding table entry to create the entry view for.
- * \param pAsSource \c true to create the entry view as source, \c false as destination.
- * \param pCreate \c true to create the entry view, \c false otherwise.
- */
- FbxConstantEntryView( FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false );
- //! Destructor.
- ~FbxConstantEntryView();
- /** Get the constant string for binding entry.
- * \return The constant string.
- */
- const char* GetConstantName() const;
- /** Set the constant string for binding entry.
- * \param pName The constant string to set.
- */
- void SetConstantName(const char* pName);
- /** Get the entry type.
- * \return Entry type as string "FbxConstantEntry".
- * \remarks Always use EntryType() to get the right entry type.
- */
- virtual const char* EntryType() const;
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_SCENE_SHADING_CONSTANT_ENTRY_VIEW_H_ */
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