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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxshape.h
- #ifndef _FBXSDK_SCENE_GEOMETRY_SHAPE_H_
- #define _FBXSDK_SCENE_GEOMETRY_SHAPE_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/scene/geometry/fbxgeometrybase.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- class FbxBlendShapeChannel;
- class FbxGeometry;
- /** A shape describes the deformation on a set of control points, which is similar to the cluster deformer in Maya.
- * For example, we can add a shape to a created geometry. And the shape and the geometry have the same
- * topological information but different position of the control points.
- * With varying amounts of influence, the geometry performs a deformation effect.
- * \nosubgrouping
- * \see FbxGeometry
- */
- class FBXSDK_DLL FbxShape : public FbxGeometryBase
- {
- FBXSDK_OBJECT_DECLARE(FbxShape, FbxGeometryBase);
- public:
- /** Set the blend shape channel that contains this target shape.
- * \param pBlendShapeChannel Pointer to the blend shape channel to set.
- * \return \c true on success, \c false otherwise.
- */
- bool SetBlendShapeChannel(FbxBlendShapeChannel* pBlendShapeChannel);
- /** Get the blend shape channel that contains this target shape.
- * \return a pointer to the blend shape channel if set or NULL.
- */
- FbxBlendShapeChannel* GetBlendShapeChannel() const;
- /** Get the base geometry of this target shape.
- * \return a pointer to the base geometry if set or NULL.
- * \remarks Since target shape can only connected to its base geometry through
- * blend shape channel and blend shape deformer.
- * So only when this target shape is connected to a blend shape channel,
- * and the blend shape channel is connected to a blend shape deformer,
- * and the blend shape deformer is used on a base geometry, then to get
- * base geometry will success.
- */
- FbxGeometry* GetBaseGeometry();
- /** Get the length of the arrays of control point indices and weights.
- * \return Length of the arrays of control point indices and weights.
- * Returns 0 if no control point indices have been added or the arrays have been reset.
- */
- int GetControlPointIndicesCount() const;
- /** Get the array of control point indices.
- * \return Pointer to the array of control point indices.
- * \c NULL if no control point indices have been added or the array has been reset.
- */
- int* GetControlPointIndices() const;
- /** Set the array size for the control point indices
- * \param pCount The new count.
- */
- void SetControlPointIndicesCount(int pCount);
- /** Add a control point index to the control point indices array
- * \param pIndex The control point index to add.
- */
- void AddControlPointIndex(int pIndex);
- /** Restore the shape to its initial state.
- * Calling this function will clear the following:
- * \li Pointer to blend shape channel.
- * \li Control point indices.
- */
- void Reset();
- /*****************************************************************************************************************************
- ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
- *****************************************************************************************************************************/
- #ifndef DOXYGEN_SHOULD_SKIP_THIS
- virtual void Compact();
- virtual FbxObject& Copy(const FbxObject& pObject);
- virtual FbxObject* Clone(FbxObject::ECloneType pCloneType=eDeepClone, FbxObject* pContainer=NULL, void* pSet = NULL) const;
-
- protected:
- virtual FbxNodeAttribute::EType GetAttributeType() const;
- virtual FbxStringList GetTypeFlags() const;
- FbxArray<int> mControlPointIndices;
- #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_SCENE_GEOMETRY_SHAPE_H_ */
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