fbxopticalreference.h 1.9 KB

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  1. /****************************************************************************************
  2. Copyright (C) 2015 Autodesk, Inc.
  3. All rights reserved.
  4. Use of this software is subject to the terms of the Autodesk license agreement
  5. provided at the time of installation or download, or which otherwise accompanies
  6. this software in either electronic or hard copy form.
  7. ****************************************************************************************/
  8. //! \file fbxopticalreference.h
  9. #ifndef _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_
  10. #define _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_
  11. #include <fbxsdk/fbxsdk_def.h>
  12. #include <fbxsdk/scene/geometry/fbxnodeattribute.h>
  13. #include <fbxsdk/fbxsdk_nsbegin.h>
  14. /** \brief This node attribute contains the properties of an optical reference.
  15. * \nosubgrouping
  16. * Mainly used for optical motion capture systems.
  17. */
  18. class FBXSDK_DLL FbxOpticalReference : public FbxNodeAttribute
  19. {
  20. FBXSDK_OBJECT_DECLARE(FbxOpticalReference,FbxNodeAttribute);
  21. public:
  22. //! Return the type of node attribute which is FbxNodeAttribute::EType::eOpticalReference.
  23. virtual FbxNodeAttribute::EType GetAttributeType() const;
  24. /*****************************************************************************************************************************
  25. ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
  26. *****************************************************************************************************************************/
  27. #ifndef DOXYGEN_SHOULD_SKIP_THIS
  28. protected:
  29. virtual FbxStringList GetTypeFlags() const;
  30. #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
  31. };
  32. #include <fbxsdk/fbxsdk_nsend.h>
  33. #endif /* _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_ */