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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxcharacternodename.h
- #ifndef _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_
- #define _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- #define Character_Hips "Hips"
- #define Character_LeftUpLeg "LeftUpLeg"
- #define Character_LeftLeg "LeftLeg"
- #define Character_LeftFoot "LeftFoot"
- #define Character_RightUpLeg "RightUpLeg"
- #define Character_RightLeg "RightLeg"
- #define Character_RightFoot "RightFoot"
- #define Character_Spine "Spine"
- #define Character_LeftArm "LeftArm"
- #define Character_LeftForeArm "LeftForeArm"
- #define Character_LeftHand "LeftHand"
- #define Character_RightArm "RightArm"
- #define Character_RightForeArm "RightForeArm"
- #define Character_RightHand "RightHand"
- #define Character_Head "Head"
- #define Character_LeftToeBase "LeftToeBase"
- #define Character_RightToeBase "RightToeBase"
- #define Character_LeftShoulder "LeftShoulder"
- #define Character_RightShoulder "RightShoulder"
- #define Character_LeftShoulderExtra "LeftShoulderExtra"
- #define Character_RightShoulderExtra "RightShoulderExtra"
- #define Character_Neck "Neck"
- #define Character_LeftFingerBase "LeftFingerBase"
- #define Character_RightFingerBase "RightFingerBase"
- #define Character_Spine1 "Spine1"
- #define Character_Spine2 "Spine2"
- #define Character_Spine3 "Spine3"
- #define Character_Spine4 "Spine4"
- #define Character_Spine5 "Spine5"
- #define Character_Spine6 "Spine6"
- #define Character_Spine7 "Spine7"
- #define Character_Spine8 "Spine8"
- #define Character_Spine9 "Spine9"
- #define Character_Neck1 "Neck1"
- #define Character_Neck2 "Neck2"
- #define Character_Neck3 "Neck3"
- #define Character_Neck4 "Neck4"
- #define Character_Neck5 "Neck5"
- #define Character_Neck6 "Neck6"
- #define Character_Neck7 "Neck7"
- #define Character_Neck8 "Neck8"
- #define Character_Neck9 "Neck9"
- #define Character_LeftUpLegRoll "LeftUpLegRoll"
- #define Character_LeftLegRoll "LeftLegRoll"
- #define Character_RightUpLegRoll "RightUpLegRoll"
- #define Character_RightLegRoll "RightLegRoll"
- #define Character_LeftArmRoll "LeftArmRoll"
- #define Character_LeftForeArmRoll "LeftForeArmRoll"
- #define Character_RightArmRoll "RightArmRoll"
- #define Character_RightForeArmRoll "RightForeArmRoll"
- #define Character_LeftUpLegRollEx "LeftUpLegRollEx"
- #define Character_LeftLegRollEx "LeftLegRollEx"
- #define Character_RightUpLegRollEx "RightUpLegRollEx"
- #define Character_RightLegRollEx "RightLegRollEx"
- #define Character_LeftArmRollEx "LeftArmRollEx"
- #define Character_LeftForearmRollEx "LeftForeArmRollEx"
- #define Character_RightArmRollEx "RightArmRollEx"
- #define Character_RightForearmRollEx "RightForeArmRollEx"
- #define Character_LeafLeftUpLegRoll1 "LeafLeftUpLegRoll1"
- #define Character_LeafLeftLegRoll1 "LeafLeftLegRoll1"
- #define Character_LeafRightUpLegRoll1 "LeafRightUpLegRoll1"
- #define Character_LeafRightLegRoll1 "LeafRightLegRoll1"
- #define Character_LeafLeftArmRoll1 "LeafLeftArmRoll1"
- #define Character_LeafLeftForeArmRoll1 "LeafLeftForeArmRoll1"
- #define Character_LeafRightArmRoll1 "LeafRightArmRoll1"
- #define Character_LeafRightForeArmRoll1 "LeafRightForeArmRoll1"
- #define Character_LeafLeftUpLegRoll2 "LeafLeftUpLegRoll2"
- #define Character_LeafLeftLegRoll2 "LeafLeftLegRoll2"
- #define Character_LeafRightUpLegRoll2 "LeafRightUpLegRoll2"
- #define Character_LeafRightLegRoll2 "LeafRightLegRoll2"
- #define Character_LeafLeftArmRoll2 "LeafLeftArmRoll2"
- #define Character_LeafLeftForeArmRoll2 "LeafLeftForeArmRoll2"
- #define Character_LeafRightArmRoll2 "LeafRightArmRoll2"
- #define Character_LeafRightForeArmRoll2 "LeafRightForeArmRoll2"
- #define Character_LeafLeftUpLegRoll3 "LeafLeftUpLegRoll3"
- #define Character_LeafLeftLegRoll3 "LeafLeftLegRoll3"
- #define Character_LeafRightUpLegRoll3 "LeafRightUpLegRoll3"
- #define Character_LeafRightLegRoll3 "LeafRightLegRoll3"
- #define Character_LeafLeftArmRoll3 "LeafLeftArmRoll3"
- #define Character_LeafLeftForeArmRoll3 "LeafLeftForeArmRoll3"
- #define Character_LeafRightArmRoll3 "LeafRightArmRoll3"
- #define Character_LeafRightForeArmRoll3 "LeafRightForeArmRoll3"
- #define Character_LeafLeftUpLegRoll4 "LeafLeftUpLegRoll4"
- #define Character_LeafLeftLegRoll4 "LeafLeftLegRoll4"
- #define Character_LeafRightUpLegRoll4 "LeafRightUpLegRoll4"
- #define Character_LeafRightLegRoll4 "LeafRightLegRoll4"
- #define Character_LeafLeftArmRoll4 "LeafLeftArmRoll4"
- #define Character_LeafLeftForeArmRoll4 "LeafLeftForeArmRoll4"
- #define Character_LeafRightArmRoll4 "LeafRightArmRoll4"
- #define Character_LeafRightForeArmRoll4 "LeafRightForeArmRoll4"
- #define Character_LeafLeftUpLegRoll5 "LeafLeftUpLegRoll5"
- #define Character_LeafLeftLegRoll5 "LeafLeftLegRoll5"
- #define Character_LeafRightUpLegRoll5 "LeafRightUpLegRoll5"
- #define Character_LeafRightLegRoll5 "LeafRightLegRoll5"
- #define Character_LeafLeftArmRoll5 "LeafLeftArmRoll5"
- #define Character_LeafLeftForeArmRoll5 "LeafLeftForeArmRoll5"
- #define Character_LeafRightArmRoll5 "LeafRightArmRoll5"
- #define Character_LeafRightForeArmRoll5 "LeafRightForeArmRoll5"
- #define Character_Props0 "Props0"
- #define Character_Props1 "Props1"
- #define Character_Props2 "Props2"
- #define Character_Props3 "Props3"
- #define Character_Props4 "Props4"
- #define Character_LeftHandThumb1 "LeftHandThumb1"
- #define Character_LeftHandThumb2 "LeftHandThumb2"
- #define Character_LeftHandThumb3 "LeftHandThumb3"
- #define Character_LeftHandThumb4 "LeftHandThumb4"
- #define Character_LeftHandIndex1 "LeftHandIndex1"
- #define Character_LeftHandIndex2 "LeftHandIndex2"
- #define Character_LeftHandIndex3 "LeftHandIndex3"
- #define Character_LeftHandIndex4 "LeftHandIndex4"
- #define Character_LeftHandMiddle1 "LeftHandMiddle1"
- #define Character_LeftHandMiddle2 "LeftHandMiddle2"
- #define Character_LeftHandMiddle3 "LeftHandMiddle3"
- #define Character_LeftHandMiddle4 "LeftHandMiddle4"
- #define Character_LeftHandRing1 "LeftHandRing1"
- #define Character_LeftHandRing2 "LeftHandRing2"
- #define Character_LeftHandRing3 "LeftHandRing3"
- #define Character_LeftHandRing4 "LeftHandRing4"
- #define Character_LeftHandPinky1 "LeftHandPinky1"
- #define Character_LeftHandPinky2 "LeftHandPinky2"
- #define Character_LeftHandPinky3 "LeftHandPinky3"
- #define Character_LeftHandPinky4 "LeftHandPinky4"
- #define Character_LeftHandExtraFinger1 "LeftHandExtraFinger1"
- #define Character_LeftHandExtraFinger2 "LeftHandExtraFinger2"
- #define Character_LeftHandExtraFinger3 "LeftHandExtraFinger3"
- #define Character_LeftHandExtraFinger4 "LeftHandExtraFinger4"
- #define Character_RightHandThumb1 "RightHandThumb1"
- #define Character_RightHandThumb2 "RightHandThumb2"
- #define Character_RightHandThumb3 "RightHandThumb3"
- #define Character_RightHandThumb4 "RightHandThumb4"
- #define Character_RightHandIndex1 "RightHandIndex1"
- #define Character_RightHandIndex2 "RightHandIndex2"
- #define Character_RightHandIndex3 "RightHandIndex3"
- #define Character_RightHandIndex4 "RightHandIndex4"
- #define Character_RightHandMiddle1 "RightHandMiddle1"
- #define Character_RightHandMiddle2 "RightHandMiddle2"
- #define Character_RightHandMiddle3 "RightHandMiddle3"
- #define Character_RightHandMiddle4 "RightHandMiddle4"
- #define Character_RightHandRing1 "RightHandRing1"
- #define Character_RightHandRing2 "RightHandRing2"
- #define Character_RightHandRing3 "RightHandRing3"
- #define Character_RightHandRing4 "RightHandRing4"
- #define Character_RightHandPinky1 "RightHandPinky1"
- #define Character_RightHandPinky2 "RightHandPinky2"
- #define Character_RightHandPinky3 "RightHandPinky3"
- #define Character_RightHandPinky4 "RightHandPinky4"
- #define Character_RightHandExtraFinger1 "RightHandExtraFinger1"
- #define Character_RightHandExtraFinger2 "RightHandExtraFinger2"
- #define Character_RightHandExtraFinger3 "RightHandExtraFinger3"
- #define Character_RightHandExtraFinger4 "RightHandExtraFinger4"
- #define Character_LeftFootThumb1 "LeftFootThumb1"
- #define Character_LeftFootThumb2 "LeftFootThumb2"
- #define Character_LeftFootThumb3 "LeftFootThumb3"
- #define Character_LeftFootThumb4 "LeftFootThumb4"
- #define Character_LeftFootIndex1 "LeftFootIndex1"
- #define Character_LeftFootIndex2 "LeftFootIndex2"
- #define Character_LeftFootIndex3 "LeftFootIndex3"
- #define Character_LeftFootIndex4 "LeftFootIndex4"
- #define Character_LeftFootMiddle1 "LeftFootMiddle1"
- #define Character_LeftFootMiddle2 "LeftFootMiddle2"
- #define Character_LeftFootMiddle3 "LeftFootMiddle3"
- #define Character_LeftFootMiddle4 "LeftFootMiddle4"
- #define Character_LeftFootRing1 "LeftFootRing1"
- #define Character_LeftFootRing2 "LeftFootRing2"
- #define Character_LeftFootRing3 "LeftFootRing3"
- #define Character_LeftFootRing4 "LeftFootRing4"
- #define Character_LeftFootPinky1 "LeftFootPinky1"
- #define Character_LeftFootPinky2 "LeftFootPinky2"
- #define Character_LeftFootPinky3 "LeftFootPinky3"
- #define Character_LeftFootPinky4 "LeftFootPinky4"
- #define Character_LeftFootExtraFinger1 "LeftFootExtraFinger1"
- #define Character_LeftFootExtraFinger2 "LeftFootExtraFinger2"
- #define Character_LeftFootExtraFinger3 "LeftFootExtraFinger3"
- #define Character_LeftFootExtraFinger4 "LeftFootExtraFinger4"
- #define Character_RightFootThumb1 "RightFootThumb1"
- #define Character_RightFootThumb2 "RightFootThumb2"
- #define Character_RightFootThumb3 "RightFootThumb3"
- #define Character_RightFootThumb4 "RightFootThumb4"
- #define Character_RightFootIndex1 "RightFootIndex1"
- #define Character_RightFootIndex2 "RightFootIndex2"
- #define Character_RightFootIndex3 "RightFootIndex3"
- #define Character_RightFootIndex4 "RightFootIndex4"
- #define Character_RightFootMiddle1 "RightFootMiddle1"
- #define Character_RightFootMiddle2 "RightFootMiddle2"
- #define Character_RightFootMiddle3 "RightFootMiddle3"
- #define Character_RightFootMiddle4 "RightFootMiddle4"
- #define Character_RightFootRing1 "RightFootRing1"
- #define Character_RightFootRing2 "RightFootRing2"
- #define Character_RightFootRing3 "RightFootRing3"
- #define Character_RightFootRing4 "RightFootRing4"
- #define Character_RightFootPinky1 "RightFootPinky1"
- #define Character_RightFootPinky2 "RightFootPinky2"
- #define Character_RightFootPinky3 "RightFootPinky3"
- #define Character_RightFootPinky4 "RightFootPinky4"
- #define Character_RightFootExtraFinger1 "RightFootExtraFinger1"
- #define Character_RightFootExtraFinger2 "RightFootExtraFinger2"
- #define Character_RightFootExtraFinger3 "RightFootExtraFinger3"
- #define Character_RightFootExtraFinger4 "RightFootExtraFinger4"
- #define Character_LeftInHandThumb "LeftInHandThumb"
- #define Character_LeftInHandIndex "LeftInHandIndex"
- #define Character_LeftInHandMiddle "LeftInHandMiddle"
- #define Character_LeftInHandRing "LeftInHandRing"
- #define Character_LeftInHandPinky "LeftInHandPinky"
- #define Character_LeftInHandExtraFinger "LeftInHandExtraFinger"
- #define Character_RightInHandThumb "RightInHandThumb"
- #define Character_RightInHandIndex "RightInHandIndex"
- #define Character_RightInHandMiddle "RightInHandMiddle"
- #define Character_RightInHandRing "RightInHandRing"
- #define Character_RightInHandPinky "RightInHandPinky"
- #define Character_RightInHandExtraFinger "RightInHandExtraFinger"
- #define Character_LeftInFootThumb "LeftInFootThumb"
- #define Character_LeftInFootIndex "LeftInFootIndex"
- #define Character_LeftInFootMiddle "LeftInFootMiddle"
- #define Character_LeftInFootRing "LeftInFootRing"
- #define Character_LeftInFootPinky "LeftInFootPinky"
- #define Character_LeftInFootExtraFinger "LeftInFootExtraFinger"
- #define Character_RightInFootThumb "RightInFootThumb"
- #define Character_RightInFootIndex "RightInFootIndex"
- #define Character_RightInFootMiddle "RightInFootMiddle"
- #define Character_RightInFootRing "RightInFootRing"
- #define Character_RightInFootPinky "RightInFootPinky"
- #define Character_RightInFootExtraFinger "RightInFootExtraFinger"
- #define Character_GameModeParentLeftHipRoll "GameModeParentLeftHipRoll"
- #define Character_GameModeParentLeftKnee "GameModeParentLeftKnee"
- #define Character_GameModeParentLeftKneeRoll "GameModeParentLeftKneeRoll"
- #define Character_GameModeParentRightHipRoll "GameModeParentRightHipRoll"
- #define Character_GameModeParentRightKnee "GameModeParentRightKnee"
- #define Character_GameModeParentRightKneeRoll "GameModeParentRightKneeRoll"
- #define Character_GameModeParentLeftShoulderRoll "GameModeParentLeftShoulderRoll"
- #define Character_GameModeParentLeftElbow "GameModeParentLeftElbow"
- #define Character_GameModeParentLeftElbowRoll "GameModeParentLeftElbowRoll"
- #define Character_GameModeParentRightShoulderRoll "GameModeParentRightShoulderRoll"
- #define Character_GameModeParentRightElbow "GameModeParentRightElbow"
- #define Character_GameModeParentRightElbowRoll "GameModeParentRightElbowRoll"
- #define Character_LeftFloorContact "LeftFloorContact"
- #define Character_RightFloorContact "RightFloorContact"
- #define Character_LeftHandFloorContact "LeftHandFloorContact"
- #define Character_RightHandFloorContact "RightHandFloorContact"
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ */
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