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9 年 前 | |
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3rdParty | 9 年 前 | |
BabylonFbxNative | 9 年 前 | |
FbxExporter | 9 年 前 | |
FbxRerouteSkeleton | 9 年 前 | |
FbxTests | 10 年 前 | |
Redist | 9 年 前 | |
BabylonFBXExporter.sln | 10 年 前 | |
readme.md | 9 年 前 |
#FBX Exporter FBX Exporter produces a babylon scene file from an FBX asset ##Supported features
##Prerequisites To use this tool, you need to download the Visual C++ 2015 redistribuable package : http://www.microsoft.com/en-us/download/details.aspx?id=48145
To build from source you need to install the Autodesk FBX SDK 2017.0.1 and copy the lib folder from the SDK install location to 3rdParty\Fbx2017.0.1\ ##Usage FbxExporter.exe "fbx file" "outdir" [/fps:60|30|24] [/skipemptynodes]
#FBX Reroute Skeleton This tool can be used to merge multiple FBX files together : n files with meshes associated to a common skeleton and 1 file containing an animation on this skeleton.
##Usage FbxRerouteSkeleton.exe /m:"mesh fbx file 1" [/m:"mesh fbx file 2" ...] /a:"animated skeleton fbx file" /o:"output fbx file" [/prefix:"bone name prefix in animated skeleton"]