BabylonExporter.Camera.cs 5.1 KB

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  1. using System.Collections.Generic;
  2. using Autodesk.Max;
  3. using BabylonExport.Entities;
  4. using System.Linq;
  5. namespace Max2Babylon
  6. {
  7. partial class BabylonExporter
  8. {
  9. private void ExportCamera(IIGameScene scene, IIGameNode cameraNode, BabylonScene babylonScene)
  10. {
  11. if (cameraNode.MaxNode.GetBoolProperty("babylonjs_noexport"))
  12. {
  13. return;
  14. }
  15. var gameCamera = cameraNode.IGameObject.AsGameCamera();
  16. var maxCamera = gameCamera.MaxObject as ICameraObject;
  17. var initialized = gameCamera.InitializeData;
  18. var babylonCamera = new BabylonCamera();
  19. RaiseMessage(cameraNode.Name, 1);
  20. babylonCamera.name = cameraNode.Name;
  21. babylonCamera.id = cameraNode.MaxNode.GetGuid().ToString();
  22. if (cameraNode.NodeParent != null)
  23. {
  24. babylonCamera.parentId = GetParentID(cameraNode.NodeParent, babylonScene, scene);
  25. }
  26. babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Tools.Forever));
  27. if (maxCamera.ManualClip == 1)
  28. {
  29. babylonCamera.minZ = maxCamera.GetClipDist(0, 1, Tools.Forever);
  30. babylonCamera.maxZ = maxCamera.GetClipDist(0, 2, Tools.Forever);
  31. }
  32. else
  33. {
  34. babylonCamera.minZ = 0.1f;
  35. babylonCamera.maxZ = 10000.0f;
  36. }
  37. if (babylonCamera.minZ == 0.0f)
  38. {
  39. babylonCamera.minZ = 0.1f;
  40. }
  41. // Type
  42. babylonCamera.type = cameraNode.MaxNode.GetStringProperty("babylonjs_type", "FreeCamera");
  43. // Control
  44. babylonCamera.speed = cameraNode.MaxNode.GetFloatProperty("babylonjs_speed", 1.0f);
  45. babylonCamera.inertia = cameraNode.MaxNode.GetFloatProperty("babylonjs_inertia", 0.9f);
  46. // Collisions
  47. babylonCamera.checkCollisions = cameraNode.MaxNode.GetBoolProperty("babylonjs_checkcollisions");
  48. babylonCamera.applyGravity = cameraNode.MaxNode.GetBoolProperty("babylonjs_applygravity");
  49. babylonCamera.ellipsoid = cameraNode.MaxNode.GetVector3Property("babylonjs_ellipsoid");
  50. // Position
  51. var wm = cameraNode.GetLocalTM(0);
  52. if (cameraNode.NodeParent != null)
  53. {
  54. var parentWorld = cameraNode.NodeParent.GetObjectTM(0);
  55. wm.MultiplyBy(parentWorld.Inverse);
  56. }
  57. var position = wm.Translation;
  58. babylonCamera.position = new [] { position.X, position.Y, position.Z };
  59. // Target
  60. var target = gameCamera.CameraTarget;
  61. if (target != null)
  62. {
  63. babylonCamera.lockedTargetId = target.MaxNode.GetGuid().ToString();
  64. }
  65. else
  66. {
  67. var dir = wm.GetRow(3);
  68. babylonCamera.target = new [] { position.X - dir.X, position.Y - dir.Y, position.Z - dir.Z };
  69. }
  70. // Animations
  71. var animations = new List<BabylonAnimation>();
  72. ExportVector3Animation("position", animations, key =>
  73. {
  74. var tm = cameraNode.GetLocalTM(key);
  75. if (cameraNode.NodeParent != null)
  76. {
  77. var parentWorld = cameraNode.NodeParent.GetObjectTM(key);
  78. tm.MultiplyBy(parentWorld.Inverse);
  79. }
  80. var translation = tm.Translation;
  81. return new [] { translation.X, translation.Y, translation.Z };
  82. });
  83. if (gameCamera.CameraTarget == null)
  84. {
  85. ExportVector3Animation("target", animations, key =>
  86. {
  87. var tm = cameraNode.GetLocalTM(key);
  88. if (cameraNode.NodeParent != null)
  89. {
  90. var parentWorld = cameraNode.NodeParent.GetObjectTM(key);
  91. tm.MultiplyBy(parentWorld.Inverse);
  92. }
  93. var translation = tm.Translation;
  94. var dir = tm.GetRow(3);
  95. return new float[] { translation.X - dir.X, translation.Y - dir.Y, translation.Z - dir.Z };
  96. });
  97. }
  98. ExportFloatAnimation("fov", animations, key => new[] { Tools.ConvertFov((gameCamera.MaxObject as ICameraObject).GetFOV(key, Tools.Forever)) });
  99. babylonCamera.animations = animations.ToArray();
  100. if (cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimate"))
  101. {
  102. babylonCamera.autoAnimate = true;
  103. babylonCamera.autoAnimateFrom = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_from");
  104. babylonCamera.autoAnimateTo = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_to");
  105. babylonCamera.autoAnimateLoop = cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimateloop");
  106. }
  107. babylonScene.CamerasList.Add(babylonCamera);
  108. }
  109. }
  110. }