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- using System.Collections.Generic;
- using Autodesk.Max;
- using BabylonExport.Entities;
- using System.Linq;
- namespace Max2Babylon
- {
- partial class BabylonExporter
- {
- private void ExportCamera(IIGameScene scene, IIGameNode cameraNode, BabylonScene babylonScene)
- {
- if (cameraNode.MaxNode.GetBoolProperty("babylonjs_noexport"))
- {
- return;
- }
- var gameCamera = cameraNode.IGameObject.AsGameCamera();
- var maxCamera = gameCamera.MaxObject as ICameraObject;
- var initialized = gameCamera.InitializeData;
- var babylonCamera = new BabylonCamera();
- RaiseMessage(cameraNode.Name, 1);
- babylonCamera.name = cameraNode.Name;
- babylonCamera.id = cameraNode.MaxNode.GetGuid().ToString();
- if (cameraNode.NodeParent != null)
- {
- babylonCamera.parentId = GetParentID(cameraNode.NodeParent, babylonScene, scene);
- }
- babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Tools.Forever));
- if (maxCamera.ManualClip == 1)
- {
- babylonCamera.minZ = maxCamera.GetClipDist(0, 1, Tools.Forever);
- babylonCamera.maxZ = maxCamera.GetClipDist(0, 2, Tools.Forever);
- }
- else
- {
- babylonCamera.minZ = 0.1f;
- babylonCamera.maxZ = 10000.0f;
- }
- if (babylonCamera.minZ == 0.0f)
- {
- babylonCamera.minZ = 0.1f;
- }
- // Type
- babylonCamera.type = cameraNode.MaxNode.GetStringProperty("babylonjs_type", "FreeCamera");
- // Control
- babylonCamera.speed = cameraNode.MaxNode.GetFloatProperty("babylonjs_speed", 1.0f);
- babylonCamera.inertia = cameraNode.MaxNode.GetFloatProperty("babylonjs_inertia", 0.9f);
- // Collisions
- babylonCamera.checkCollisions = cameraNode.MaxNode.GetBoolProperty("babylonjs_checkcollisions");
- babylonCamera.applyGravity = cameraNode.MaxNode.GetBoolProperty("babylonjs_applygravity");
- babylonCamera.ellipsoid = cameraNode.MaxNode.GetVector3Property("babylonjs_ellipsoid");
- // Position
- var wm = cameraNode.GetLocalTM(0);
- if (cameraNode.NodeParent != null)
- {
- var parentWorld = cameraNode.NodeParent.GetObjectTM(0);
- wm.MultiplyBy(parentWorld.Inverse);
- }
- var position = wm.Translation;
- babylonCamera.position = new [] { position.X, position.Y, position.Z };
- // Target
- var target = gameCamera.CameraTarget;
- if (target != null)
- {
- babylonCamera.lockedTargetId = target.MaxNode.GetGuid().ToString();
- }
- else
- {
- var dir = wm.GetRow(3);
- babylonCamera.target = new [] { position.X - dir.X, position.Y - dir.Y, position.Z - dir.Z };
- }
- // Animations
- var animations = new List<BabylonAnimation>();
- ExportVector3Animation("position", animations, key =>
- {
- var tm = cameraNode.GetLocalTM(key);
- if (cameraNode.NodeParent != null)
- {
- var parentWorld = cameraNode.NodeParent.GetObjectTM(key);
- tm.MultiplyBy(parentWorld.Inverse);
- }
- var translation = tm.Translation;
- return new [] { translation.X, translation.Y, translation.Z };
- });
- if (gameCamera.CameraTarget == null)
- {
- ExportVector3Animation("target", animations, key =>
- {
- var tm = cameraNode.GetLocalTM(key);
- if (cameraNode.NodeParent != null)
- {
- var parentWorld = cameraNode.NodeParent.GetObjectTM(key);
- tm.MultiplyBy(parentWorld.Inverse);
- }
- var translation = tm.Translation;
- var dir = tm.GetRow(3);
- return new float[] { translation.X - dir.X, translation.Y - dir.Y, translation.Z - dir.Z };
- });
- }
- ExportFloatAnimation("fov", animations, key => new[] { Tools.ConvertFov((gameCamera.MaxObject as ICameraObject).GetFOV(key, Tools.Forever)) });
- babylonCamera.animations = animations.ToArray();
- if (cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimate"))
- {
- babylonCamera.autoAnimate = true;
- babylonCamera.autoAnimateFrom = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_from");
- babylonCamera.autoAnimateTo = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_to");
- babylonCamera.autoAnimateLoop = cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimateloop");
- }
- babylonScene.CamerasList.Add(babylonCamera);
- }
- }
- }
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