BabylonTexture.cs 2.1 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonTexture
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public float level { get; set; }
  11. [DataMember]
  12. public bool hasAlpha { get; set; }
  13. [DataMember]
  14. public bool getAlphaFromRGB { get; set; }
  15. [DataMember]
  16. public int coordinatesMode { get; set; }
  17. [DataMember]
  18. public bool isCube { get; set; }
  19. [DataMember]
  20. public float uOffset { get; set; }
  21. [DataMember]
  22. public float vOffset { get; set; }
  23. [DataMember]
  24. public float uScale { get; set; }
  25. [DataMember]
  26. public float vScale { get; set; }
  27. [DataMember]
  28. public float uAng { get; set; }
  29. [DataMember]
  30. public float vAng { get; set; }
  31. [DataMember]
  32. public float wAng { get; set; }
  33. [DataMember]
  34. public int wrapU { get; set; }
  35. [DataMember]
  36. public int wrapV { get; set; }
  37. [DataMember]
  38. public int coordinatesIndex { get; set; }
  39. [DataMember]
  40. public bool isRenderTarget { get; set; }
  41. [DataMember]
  42. public int renderTargetSize { get; set; }
  43. [DataMember]
  44. public float[] mirrorPlane { get; set; }
  45. [DataMember]
  46. public string[] renderList { get; set; }
  47. [DataMember]
  48. public BabylonAnimation[] animations { get; set; }
  49. [DataMember]
  50. public string[] extensions { get; set; }
  51. [DataMember]
  52. public int samplingMode { get; set; }
  53. public BabylonTexture()
  54. {
  55. level = 1.0f;
  56. uOffset = 0;
  57. vOffset = 0;
  58. uScale = 1.0f;
  59. vScale = 1.0f;
  60. uAng = 0;
  61. vAng = 0;
  62. wAng = 0;
  63. wrapU = 1;
  64. wrapV = 1;
  65. hasAlpha = false;
  66. coordinatesIndex = 0;
  67. samplingMode = 3;
  68. }
  69. }
  70. }