BabylonLight.cs 1.9 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonLight : BabylonIAnimatable
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public string id { get; set; }
  11. [DataMember]
  12. public string parentId { get; set; }
  13. [DataMember]
  14. public float[] position { get; set; }
  15. [DataMember]
  16. public float[] direction { get; set; }
  17. [DataMember]
  18. public int type { get; set; }
  19. [DataMember]
  20. public float[] diffuse { get; set; }
  21. [DataMember]
  22. public float[] specular { get; set; }
  23. [DataMember]
  24. public float intensity { get; set; }
  25. [DataMember]
  26. public float range { get; set; }
  27. [DataMember]
  28. public float exponent { get; set; }
  29. [DataMember]
  30. public float angle { get; set; }
  31. [DataMember]
  32. public float[] groundColor { get; set; }
  33. [DataMember]
  34. public string[] excludedMeshesIds { get; set; }
  35. [DataMember]
  36. public string[] includedOnlyMeshesIds { get; set; }
  37. [DataMember]
  38. public bool autoAnimate { get; set; }
  39. [DataMember]
  40. public int autoAnimateFrom { get; set; }
  41. [DataMember]
  42. public int autoAnimateTo { get; set; }
  43. [DataMember]
  44. public bool autoAnimateLoop { get; set; }
  45. [DataMember]
  46. public BabylonAnimation[] animations { get; set; }
  47. [DataMember]
  48. public object metadata { get; set; }
  49. [DataMember]
  50. public string tags { get; set; }
  51. public BabylonLight()
  52. {
  53. diffuse = new[] {1.0f, 1.0f, 1.0f};
  54. specular = new[] { 1.0f, 1.0f, 1.0f };
  55. intensity = 1.0f;
  56. range = float.MaxValue;
  57. }
  58. }
  59. }