BabylonLensFlare.cs 424 B

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonLensFlare
  6. {
  7. [DataMember]
  8. public float position { get; set; }
  9. [DataMember]
  10. public float size { get; set; }
  11. [DataMember]
  12. public float[] color { get; set; }
  13. [DataMember]
  14. public string textureName { get; set; }
  15. }
  16. }