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- using System.Runtime.Serialization;
- namespace BabylonExport.Entities
- {
- [DataContract]
- public class BabylonHDRCubeTexture : BabylonTexture
- {
- [DataMember]
- public string customType { get; private set; }
- [DataMember]
- public int size { get; set; }
- [DataMember]
- public bool useInGammaSpace { get; set; }
- [DataMember]
- public bool generateHarmonics { get; set; }
- [DataMember]
- public bool usePMREMGenerator { get; set; }
- [DataMember]
- public bool isBABYLONPreprocessed { get; set; }
- public BabylonHDRCubeTexture()
- {
- this.customType = "BABYLON.HDRCubeTexture";
- this.size = 0;
- this.isCube = true;
- this.useInGammaSpace = false;
- this.generateHarmonics = true;
- this.usePMREMGenerator = false;
- this.isBABYLONPreprocessed = false;
- }
- }
- }
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