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- declare module BABYLON {
- class StarfieldProceduralTexture extends ProceduralTexture {
- private _time;
- private _alpha;
- private _beta;
- private _zoom;
- private _formuparam;
- private _stepsize;
- private _tile;
- private _brightness;
- private _darkmatter;
- private _distfading;
- private _saturation;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- time: number;
- alpha: number;
- beta: number;
- formuparam: number;
- stepsize: number;
- zoom: number;
- tile: number;
- brightness: number;
- darkmatter: number;
- distfading: number;
- saturation: number;
- }
- }
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