babylon.perlinNoiseProceduralTexture.d.ts 481 B

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  1. declare module BABYLON {
  2. class PerlinNoiseProceduralTexture extends ProceduralTexture {
  3. time: number;
  4. speed: number;
  5. translationSpeed: number;
  6. private _currentTranslation;
  7. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  8. updateShaderUniforms(): void;
  9. render(useCameraPostProcess?: boolean): void;
  10. resize(size: any, generateMipMaps: any): void;
  11. }
  12. }