babylon.grassProceduralTexture.d.ts 370 B

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  1. declare module BABYLON {
  2. class GrassProceduralTexture extends ProceduralTexture {
  3. private _grassColors;
  4. private _groundColor;
  5. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  6. updateShaderUniforms(): void;
  7. grassColors: Color3[];
  8. groundColor: Color3;
  9. }
  10. }