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- var BABYLON = BABYLON || {};
- (function () {
- var loadCubeTexture = function (rootUrl, parsedTexture, scene) {
- var texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene);
- texture.name = parsedTexture.name;
- texture.hasAlpha = parsedTexture.hasAlpha;
- texture.level = parsedTexture.level;
- texture.coordinatesMode = parsedTexture.coordinatesMode;
- return texture;
- };
- var loadTexture = function (rootUrl, parsedTexture, scene) {
- if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
- return null;
- }
- if (parsedTexture.isCube) {
- return loadCubeTexture(rootUrl, parsedTexture, scene);
- }
- var texture;
- if (parsedTexture.mirrorPlane) {
- texture = new BABYLON.MirrorTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
- texture._waitingRenderList = parsedTexture.renderList;
- texture.mirrorPlane = BABYLON.Plane.FromArray(parsedTexture.mirrorPlane);
- } else if (parsedTexture.isRenderTarget) {
- texture = new BABYLON.RenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
- texture._waitingRenderList = parsedTexture.renderList;
- } else {
- texture = new BABYLON.Texture(rootUrl + parsedTexture.name, scene);
- }
- texture.name = parsedTexture.name;
- texture.hasAlpha = parsedTexture.hasAlpha;
- texture.level = parsedTexture.level;
- texture.coordinatesIndex = parsedTexture.coordinatesIndex;
- texture.coordinatesMode = parsedTexture.coordinatesMode;
- texture.uOffset = parsedTexture.uOffset;
- texture.vOffset = parsedTexture.vOffset;
- texture.uScale = parsedTexture.uScale;
- texture.vScale = parsedTexture.vScale;
- texture.uAng = parsedTexture.uAng;
- texture.vAng = parsedTexture.vAng;
- texture.wAng = parsedTexture.wAng;
- texture.wrapU = parsedTexture.wrapU;
- texture.wrapV = parsedTexture.wrapV;
- // Animations
- if (parsedTexture.animations) {
- for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
- var parsedAnimation = parsedTexture.animations[animationIndex];
- texture.animations.push(parseAnimation(parsedAnimation));
- }
- }
- return texture;
- };
- var parseSkeleton = function (parsedSkeleton, scene) {
- var skeleton = new BABYLON.Skeleton(parsedSkeleton.name, parsedSkeleton.id, scene);
- for (var index = 0; index < parsedSkeleton.bones.length; index++) {
- var parsedBone = parsedSkeleton.bones[index];
- var parentBone = null;
- if (parsedBone.parentBoneIndex > -1) {
- parentBone = skeleton.bones[parsedBone.parentBoneIndex];
- }
- var bone = new BABYLON.Bone(parsedBone.name, skeleton, parentBone, BABYLON.Matrix.FromArray(parsedBone.matrix));
- if (parsedBone.animation) {
- bone.animations.push(parseAnimation(parsedBone.animation));
- }
- }
- return skeleton;
- };
- var parseMaterial = function (parsedMaterial, scene, rootUrl) {
- var material;
- material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
- material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
- material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
- material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular);
- material.specularPower = parsedMaterial.specularPower;
- material.emissiveColor = BABYLON.Color3.FromArray(parsedMaterial.emissive);
- material.alpha = parsedMaterial.alpha;
- material.id = parsedMaterial.id;
- material.backFaceCulling = parsedMaterial.backFaceCulling;
- if (parsedMaterial.diffuseTexture) {
- material.diffuseTexture = loadTexture(rootUrl, parsedMaterial.diffuseTexture, scene);
- }
- if (parsedMaterial.ambientTexture) {
- material.ambientTexture = loadTexture(rootUrl, parsedMaterial.ambientTexture, scene);
- }
- if (parsedMaterial.opacityTexture) {
- material.opacityTexture = loadTexture(rootUrl, parsedMaterial.opacityTexture, scene);
- }
- if (parsedMaterial.reflectionTexture) {
- material.reflectionTexture = loadTexture(rootUrl, parsedMaterial.reflectionTexture, scene);
- }
- if (parsedMaterial.emissiveTexture) {
- material.emissiveTexture = loadTexture(rootUrl, parsedMaterial.emissiveTexture, scene);
- }
- if (parsedMaterial.specularTexture) {
- material.specularTexture = loadTexture(rootUrl, parsedMaterial.specularTexture, scene);
- }
- if (parsedMaterial.bumpTexture) {
- material.bumpTexture = loadTexture(rootUrl, parsedMaterial.bumpTexture, scene);
- }
- return material;
- };
- var parseMaterialById = function (id, parsedData, scene, rootUrl) {
- for (var index = 0; index < parsedData.materials.length; index++) {
- var parsedMaterial = parsedData.materials[index];
- if (parsedMaterial.id === id) {
- return parseMaterial(parsedMaterial, scene, rootUrl);
- }
- }
- return null;
- };
- var parseMultiMaterial = function (parsedMultiMaterial, scene) {
- var multiMaterial = new BABYLON.MultiMaterial(parsedMultiMaterial.name, scene);
- multiMaterial.id = parsedMultiMaterial.id;
- for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- if (subMatId) {
- multiMaterial.subMaterials.push(scene.getMaterialByID(subMatId));
- } else {
- multiMaterial.subMaterials.push(null);
- }
- }
- return multiMaterial;
- };
- var parseParticleSystem = function (parsedParticleSystem, scene, rootUrl) {
- var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
- var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
- if (parsedParticleSystem.textureName) {
- particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
- }
- particleSystem.minAngularSpeed = parsedParticleSystem.minAngularSpeed;
- particleSystem.maxAngularSpeed = parsedParticleSystem.maxAngularSpeed;
- particleSystem.minSize = parsedParticleSystem.minSize;
- particleSystem.maxSize = parsedParticleSystem.maxSize;
- particleSystem.minLifeTime = parsedParticleSystem.minLifeTime;
- particleSystem.maxLifeTime = parsedParticleSystem.maxLifeTime;
- particleSystem.emitter = emitter;
- particleSystem.emitRate = parsedParticleSystem.emitRate;
- particleSystem.minEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.minEmitBox);
- particleSystem.maxEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.maxEmitBox);
- particleSystem.gravity = BABYLON.Vector3.FromArray(parsedParticleSystem.gravity);
- particleSystem.direction1 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction1);
- particleSystem.direction2 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction2);
- particleSystem.color1 = BABYLON.Color4.FromArray(parsedParticleSystem.color1);
- particleSystem.color2 = BABYLON.Color4.FromArray(parsedParticleSystem.color2);
- particleSystem.colorDead = BABYLON.Color4.FromArray(parsedParticleSystem.colorDead);
- particleSystem.updateSpeed = parsedParticleSystem.updateSpeed;
- particleSystem.targetStopDuration = parsedParticleSystem.targetStopFrame;
- particleSystem.textureMask = BABYLON.Color4.FromArray(parsedParticleSystem.textureMask);
- particleSystem.blendMode = parsedParticleSystem.blendMode;
- particleSystem.start();
- return particleSystem;
- };
- var parseShadowGenerator = function (parsedShadowGenerator, scene) {
- var light = scene.getLightByID(parsedShadowGenerator.lightId);
- var shadowGenerator = new BABYLON.ShadowGenerator(parsedShadowGenerator.mapSize, light);
- for (var meshIndex = 0; meshIndex < parsedShadowGenerator.renderList.length; meshIndex++) {
- var mesh = scene.getMeshByID(parsedShadowGenerator.renderList[meshIndex]);
- shadowGenerator.getShadowMap().renderList.push(mesh);
- }
- shadowGenerator.useVarianceShadowMap = parsedShadowGenerator.useVarianceShadowMap;
- return shadowGenerator;
- };
- var parseAnimation = function (parsedAnimation) {
- var animation = new BABYLON.Animation(parsedAnimation.name, parsedAnimation.property, parsedAnimation.framePerSecond, parsedAnimation.dataType, parsedAnimation.loopBehavior);
- var dataType = parsedAnimation.dataType;
- var keys = [];
- for (var index = 0; index < parsedAnimation.keys.length; index++) {
- var key = parsedAnimation.keys[index];
- var data;
- switch (dataType) {
- case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
- data = key.values[0];
- break;
- case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
- data = BABYLON.Quaternion.FromArray(key.values);
- break;
- case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
- data = BABYLON.Matrix.FromArray(key.values);
- break;
- case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
- default:
- data = BABYLON.Vector3.FromArray(key.values);
- break;
- }
- keys.push({
- frame: key.frame,
- value: data
- });
- }
- animation.setKeys(keys);
- return animation;
- };
- var parseLight = function (parsedLight, scene) {
- var light;
- switch (parsedLight.type) {
- case 0:
- light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
- break;
- case 1:
- light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- light.position = BABYLON.Vector3.FromArray(parsedLight.position);
- break;
- case 2:
- light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
- break;
- case 3:
- light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
- break;
- }
- light.id = parsedLight.id;
- if (parsedLight.intensity) {
- light.intensity = parsedLight.intensity;
- }
- light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
- light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
- };
- var parseMesh = function (parsedMesh, scene, rootUrl) {
- var mesh = new BABYLON.Mesh(parsedMesh.name, scene);
- mesh.id = parsedMesh.id;
- mesh.position = BABYLON.Vector3.FromArray(parsedMesh.position);
- if (parsedMesh.rotation) {
- mesh.rotation = BABYLON.Vector3.FromArray(parsedMesh.rotation);
- } else if (parsedMesh.rotationQuaternion) {
- mesh.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedMesh.rotationQuaternion);
- }
- mesh.scaling = BABYLON.Vector3.FromArray(parsedMesh.scaling);
-
- if (parsedMesh.localMatrix) {
- mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.localMatrix));
- }
- mesh.setEnabled(parsedMesh.isEnabled);
- mesh.isVisible = parsedMesh.isVisible;
- mesh.receiveShadows = parsedMesh.receiveShadows;
- mesh.billboardMode = parsedMesh.billboardMode;
- if (parsedMesh.visibility !== undefined) {
- mesh.visibility = parsedMesh.visibility;
- }
- mesh.checkCollisions = parsedMesh.checkCollisions;
- if (parsedMesh.delayLoadingFile) {
- mesh.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- mesh.delayLoadingFile = rootUrl + parsedMesh.delayLoadingFile;
- mesh._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMaximum));
- mesh._delayInfo = [];
- if (parsedMesh.hasUVs) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UVKind);
- }
- if (parsedMesh.hasUVs2) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (parsedMesh.hasColors) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
- }
- if (parsedMesh.hasMatricesIndices) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- }
-
- if (parsedMesh.hasMatricesWeights) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- } else {
- BABYLON.SceneLoader._ImportGeometry(parsedMesh, mesh);
- }
- // Parent
- if (parsedMesh.parentId) {
- mesh.parent = scene.getLastMeshByID(parsedMesh.parentId);
- }
- // Material
- if (parsedMesh.materialId) {
- mesh.setMaterialByID(parsedMesh.materialId);
- } else {
- mesh.material = null;
- }
- // Skeleton
- if (parsedMesh.skeletonId > -1) {
- mesh.skeleton = scene.getLastSkeletonByID(parsedMesh.skeletonId);
- }
- // Animations
- if (parsedMesh.animations) {
- for (var animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
- var parsedAnimation = parsedMesh.animations[animationIndex];
- mesh.animations.push(parseAnimation(parsedAnimation));
- }
- }
- if (parsedMesh.autoAnimate) {
- scene.beginAnimation(mesh, parsedMesh.autoAnimateFrom, parsedMesh.autoAnimateTo, parsedMesh.autoAnimateLoop, 1.0);
- }
- return mesh;
- };
- var isDescendantOf = function (mesh, name, hierarchyIds) {
- if (mesh.name === name) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- return false;
- };
- BABYLON.SceneLoader = {
- _ImportGeometry: function (parsedGeometry, mesh) {
- // Geometry
- if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) {
- mesh.setVerticesData(parsedGeometry.positions, BABYLON.VertexBuffer.PositionKind, false);
- mesh.setVerticesData(parsedGeometry.normals, BABYLON.VertexBuffer.NormalKind, false);
- if (parsedGeometry.uvs) {
- mesh.setVerticesData(parsedGeometry.uvs, BABYLON.VertexBuffer.UVKind, false);
- }
- if (parsedGeometry.uvs2) {
- mesh.setVerticesData(parsedGeometry.uvs2, BABYLON.VertexBuffer.UV2Kind, false);
- }
- if (parsedGeometry.colors) {
- mesh.setVerticesData(parsedGeometry.colors, BABYLON.VertexBuffer.ColorKind, false);
- }
- if (parsedGeometry.matricesIndices) {
- var floatIndices = [];
- for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) {
- var matricesIndex = parsedGeometry.matricesIndices[i];
- floatIndices.push(matricesIndex & 0x000000FF);
- floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
- floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
- floatIndices.push(matricesIndex >> 24);
- }
- mesh.setVerticesData(floatIndices, BABYLON.VertexBuffer.MatricesIndicesKind, false);
- }
- if (parsedGeometry.matricesWeights) {
- mesh.setVerticesData(parsedGeometry.matricesWeights, BABYLON.VertexBuffer.MatricesWeightsKind, false);
- }
- mesh.setIndices(parsedGeometry.indices);
- }
-
- // SubMeshes
- if (parsedGeometry.subMeshes) {
- mesh.subMeshes = [];
- for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) {
- var parsedSubMesh = parsedGeometry.subMeshes[subIndex];
- var subMesh = new BABYLON.SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh);
- }
- }
-
- // Update
- mesh.computeWorldMatrix(true);
- var scene = mesh.getScene();
- if (scene._selectionOctree) {
- scene._selectionOctree.addMesh(mesh);
- }
- },
- ImportMesh: function (meshName, rootUrl, sceneFilename, scene, then, progressCallBack) {
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- var database = new BABYLON.Database(rootUrl + sceneFilename);
- scene.database = database;
- BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
- var parsedData = JSON.parse(data);
- // Meshes
- var meshes = [];
- var particleSystems = [];
- var skeletons = [];
- var loadedSkeletonsIds = [];
- var loadedMaterialsIds = [];
- var hierarchyIds = [];
- for (var index = 0; index < parsedData.meshes.length; index++) {
- var parsedMesh = parsedData.meshes[index];
- if (!meshName || isDescendantOf(parsedMesh, meshName, hierarchyIds)) {
- // Material ?
- if (parsedMesh.materialId) {
- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
- if (!materialFound) {
- for (var multimatIndex = 0; multimatIndex < parsedData.multiMaterials.length; multimatIndex++) {
- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
- if (parsedMultiMaterial.id == parsedMesh.materialId) {
- for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- loadedMaterialsIds.push(subMatId);
- parseMaterialById(subMatId, parsedData, scene, rootUrl);
- }
- loadedMaterialsIds.push(parsedMultiMaterial.id);
- parseMultiMaterial(parsedMultiMaterial, scene);
- materialFound = true;
- break;
- }
- }
- }
- if (!materialFound) {
- loadedMaterialsIds.push(parsedMesh.materialId);
- parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
- }
- }
- // Skeleton ?
- if (parsedMesh.skeletonId > -1 && scene.skeletons) {
- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
- if (!skeletonAlreadyLoaded) {
- for (var skeletonIndex = 0; skeletonIndex < parsedData.skeletons.length; skeletonIndex++) {
- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
- if (parsedSkeleton.id === parsedMesh.skeletonId) {
- skeletons.push(parseSkeleton(parsedSkeleton, scene));
- loadedSkeletonsIds.push(parsedSkeleton.id);
- }
- }
- }
- }
- var mesh = parseMesh(parsedMesh, scene, rootUrl);
- meshes.push(mesh);
- }
- }
- // Particles
- if (parsedData.particleSystems) {
- for (var index = 0; index < parsedData.particleSystems.length; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
- particleSystems.push(parseParticleSystem(parsedParticleSystem, scene, rootUrl));
- }
- }
- }
- if (then) {
- then(meshes, particleSystems, skeletons);
- }
- }, progressCallBack, database);
- },
- Load: function (rootUrl, sceneFilename, engine, then, progressCallBack) {
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- var database = new BABYLON.Database(rootUrl + sceneFilename);
-
- BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
- var parsedData = JSON.parse(data);
- var scene = new BABYLON.Scene(engine);
- scene.database = database;
- // Scene
- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading;
- scene.autoClear = parsedData.autoClear;
- scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
- scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
- scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
- // Fog
- if (parsedData.fogMode && parsedData.fogMode !== 0) {
- scene.fogMode = parsedData.fogMode;
- scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
- scene.fogStart = parsedData.fogStart;
- scene.fogEnd = parsedData.fogEnd;
- scene.fogDensity = parsedData.fogDensity;
- }
- // Lights
- for (var index = 0; index < parsedData.lights.length; index++) {
- var parsedLight = parsedData.lights[index];
- parseLight(parsedLight, scene);
- }
- // Cameras
- for (var index = 0; index < parsedData.cameras.length; index++) {
- var parsedCamera = parsedData.cameras[index];
- var camera = new BABYLON.FreeCamera(parsedCamera.name, BABYLON.Vector3.FromArray(parsedCamera.position), scene);
- camera.id = parsedCamera.id;
- if (parsedCamera.target) {
- camera.setTarget(BABYLON.Vector3.FromArray(parsedCamera.target));
- } else {
- camera.rotation = BABYLON.Vector3.FromArray(parsedCamera.rotation);
- }
- camera.fov = parsedCamera.fov;
- camera.minZ = parsedCamera.minZ;
- camera.maxZ = parsedCamera.maxZ;
- camera.speed = parsedCamera.speed;
- camera.inertia = parsedCamera.inertia;
- camera.checkCollisions = parsedCamera.checkCollisions;
- camera.applyGravity = parsedCamera.applyGravity;
- if (parsedCamera.ellipsoid) {
- camera.ellipsoid = BABYLON.Vector3.FromArray(parsedCamera.ellipsoid);
- }
- }
- if (parsedData.activeCameraID) {
- scene.activeCameraByID(parsedData.activeCameraID);
- }
- // Materials
- if (parsedData.materials) {
- for (var index = 0; index < parsedData.materials.length; index++) {
- var parsedMaterial = parsedData.materials[index];
- parseMaterial(parsedMaterial, scene, rootUrl);
- }
- }
- if (parsedData.multiMaterials) {
- for (var index = 0; index < parsedData.multiMaterials.length; index++) {
- var parsedMultiMaterial = parsedData.multiMaterials[index];
- parseMultiMaterial(parsedMultiMaterial, scene);
- }
- }
- // Skeletons
- if (parsedData.skeletons) {
- for (var index = 0; index < parsedData.skeletons.length; index++) {
- var parsedSkeleton = parsedData.skeletons[index];
- parseSkeleton(parsedSkeleton, scene);
- }
- }
- // Meshes
- for (var index = 0; index < parsedData.meshes.length; index++) {
- var parsedMesh = parsedData.meshes[index];
- parseMesh(parsedMesh, scene, rootUrl);
- }
- // Particles Systems
- if (parsedData.particleSystems) {
- for (var index = 0; index < parsedData.particleSystems.length; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- parseParticleSystem(parsedParticleSystem, scene, rootUrl);
- }
- }
- // Shadows
- if (parsedData.shadowGenerators) {
- for (var index = 0; index < parsedData.shadowGenerators.length; index++) {
- var parsedShadowGenerator = parsedData.shadowGenerators[index];
- parseShadowGenerator(parsedShadowGenerator, scene);
- }
- }
- // Finish
- if (then) {
- then(scene);
- }
- }, progressCallBack, database);
- }
- };
- })();
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