Ei kuvausta

duncan law 8ee4b75af6 Fix: Type related build failure. 6 vuotta sitten
.github 22c2c9ecc3 Update ISSUE_TEMPLATE.md 6 vuotta sitten
.vscode 3edd3a6746 Clean Mat Lib Dist Folder 6 vuotta sitten
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 vuotta sitten
Playground 7a4dc1f183 Fix shadow issues + nightly 6 vuotta sitten
Tools 1416cde823 Relase 4.0.0-alpha.20 6 vuotta sitten
Viewer 231dc1074f Update to typescript 3.2.2 + fix UMD module typings 6 vuotta sitten
assets 21d1a6ef5d Nightly 7 vuotta sitten
dist fb6a0ef1c1 Merge branch 'master' into FollowCamera_PointersInput 6 vuotta sitten
gui 2b6e74fbaa Fix scrollbar export 6 vuotta sitten
inspector 99df22b365 Fix Split 6 vuotta sitten
loaders b3a9937ef4 Fix latest missing references 6 vuotta sitten
localDev 5672723e39 Merge branch 'pickerdialog' into master 6 vuotta sitten
materialsLibrary ca90ec642e Fixed fresnel term in water material 6 vuotta sitten
postProcessLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 vuotta sitten
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 vuotta sitten
sandbox 26444baf14 Merge 6 vuotta sitten
serializers b3a9937ef4 Fix latest missing references 6 vuotta sitten
src 8ee4b75af6 Fix: Type related build failure. 6 vuotta sitten
tests b594d074c2 move baseline size and use local webpack 6 vuotta sitten
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 vuotta sitten
.gitignore 148c2d956e Isolated Modules in build for speed. 6 vuotta sitten
.travis.yml a64457d60b Update .travis.yml 6 vuotta sitten
CNAME f62df4b004 Create CNAME 7 vuotta sitten
bower.json 34ad342456 Update bower.json to latest version 8 vuotta sitten
contributing.md 91351e5ba2 Update contributing.md 6 vuotta sitten
favicon.ico 13ede5cad9 Browser stack readyness 7 vuotta sitten
license.md 4f44f2ce56 Moved license to a separate file 8 vuotta sitten
package.json e6e10396fd 4.0.0-alpha.21 6 vuotta sitten
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 vuotta sitten
readme.md 18aca41eac Merge 6 vuotta sitten
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 vuotta sitten
tslint.json 1a920cbb83 Full build 7 vuotta sitten
what's new.md 0d5dff9e64 Nightly 6 vuotta sitten

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.