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onlyjyf 8ec2f0d93c Adding get angle between two vectors 8 yıl önce
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Exporters d33ecaa0e1 Remove all compilation preprocessor for 3ds Max exporter 2013/2014 8 yıl önce
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assets f03896bb10 Updated motion controllers to use final GLB assets. 8 yıl önce
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loaders bf43a5b4cc Fix bone math and simplify loading using bone indices 8 yıl önce
localDev cd1d1a5678 ArcRotate Interactions 8 yıl önce
materialsLibrary 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 yıl önce
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proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 yıl önce
sandbox d95238cf66 Fixes https://github.com/BabylonJS/Website/issues/128 8 yıl önce
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 yıl önce
src 8ec2f0d93c Adding get angle between two vectors 8 yıl önce
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.travis.yml 1dabcd6f7f travis should use node 6 8 yıl önce
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tslint.json bd6328c459 none squared capture 8 yıl önce
what's new.md 60c020ad96 Added feault normals generation for standard material 8 yıl önce

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.