MaterialHelper.PushAttributesForInstances
(MarkusBillharz)VRExperienceHelper.exitVROnDoubleTap
(Deltakosh)Scene.getTextureByUniqueID
(aWeirdo)VideoDome
(RaananW)AnimationGroup.onAnimationGroupLoopObservable
(Deltakosh)vertexSource
and fragmentSource
parameters to ShaderMaterial
(Deltakosh)ShadowGenerator
(Deltakosh)SSAORenderingPipeline
and SSAO2RenderingPipeline
(Deltakosh)Tools.CreateScreenshotAsync
and Tools.CreateScreenshotUsingRenderTargetAsync
(mehmetoguzderin)Color3.toHSV()
, Color3.toHSVToRef()
and Color3.HSVtoRGBToRef()
(Deltakosh)ShadowGenerator.onAfterShadowMapRenderObservable
and ShadowGenerator.onAfterShadowMapMeshRenderObservable
(Deltakosh)PhotoDome
(Deltakosh)TransformNode.instantiateHierarchy()
which try to instantiate (or clone) a node and its entire hiearchy (Deltakosh)BILLBOARDMODE_USE_POSITION
flag to billboards allowing use of camera positioning instead of orientation for mesh rotation (delaneyj)mesh.extras.targetNames
when loading a glTF (zeux)MSFT_lod
extension from a glTF binary. (bghgary)ShaderMaterial.setColor4Array
(JonathanTron)ShaderMaterial.setArray4
(JonathanTron)scene.environmentIntensity
to control the IBL strength overall in a scene (Sebavan)WaterMaterial
(julien-moreau)pbrBRDFConfiguration.useSpecularGlossinessInputEnergyConservation
to allow Specular-Workflow energy conservation to be turned off (ColorDigital-PS).size
of screenshot methods (Dok11)ISoundOptions.skipCodecCheck
to make Sound
more flexible with URLs (nbduke)Scene.audioListenerPositionProvider
property, to enable setting custom position of audio listener (Foxhoundn)Ray.intersectsAxis
to translate screen to axis coordinates without checking collisions (horusscope)xmlLoader
to load GUI layouts from XML (null0924)disableMobilePrompt
option to InputText for OculusQuest(and other android base VR devices) (shinyoshiaki)Button.delegatePickingToChildren
to let buttons delegate hit testing to embedded controls (Deltakosh)Container.maxLayoutCycle
and Container.logLayoutCycleErrors
to get more control over layout cycles (Deltakosh)StackPanel.ignoreLayoutWarnings
to disable console warnings when controls with percentage size are added to a StackPanel (Deltakosh)_getSVGAttribs
functionality for loading multiple svg icons from an external svg file via icon id. Fixed bug for Chrome.(lockphase)expandable
to the Solid Particle System (jerome)removeParticles()
to the Solid Particle System (jerome)AnimationGroup
serialization (Drigax)assetContainer
from scene will also remove gui layers (TrevorDev)goToFrame
when going back in time now correctly triggers future events when reached (zakhenry)Ray.intersectsTriangle
where the barycentric coordinates bu
and bv
being returned is actually bv
and bw
. (bghgary)CubeTexture
to keep custom filesList
when serializing/parsing (julien-moreau)StandardRenderingPipeline
to properly dispose post-processes from attached cameras (julien-moreau)VolumetricLightScattering
post-process to use a custom vertex shader instead of the depth vertex shader. (julien-moreau)TextureLinkLineComponent
to no longer invert inspector-loaded textures (Drigax)Tools.ExtractMinAndMaxIndexed
and Tools.ExtractMinAndMax
are now ambiant functions (available on BABYLON.extractMinAndMaxIndexed
and BABYLON.extractMinAndMax
) (Deltakosh)Tools.QueueNewFrame
was removed in favor of Engine.QueueNewFrame
(Deltakosh)addExternalData
, getExternalData
, getOrAddExternalDataWithFactory
, removeExternalData
) (Deltakosh)extensionsUsed
. (bghgary)