David Catuhe 8cb4ad7dc4 Merge pull request #9797 from Pryme8/p8/NinePatchPatch vor 4 Jahren
..
basisTranscoder 40ded9ccf1 4.1.0 dist move vor 5 Jahren
glslang 107db4e077 4.2.0 vor 4 Jahren
gltf2Interface 107db4e077 4.2.0 vor 4 Jahren
gui 107db4e077 4.2.0 vor 4 Jahren
inspector 107db4e077 4.2.0 vor 4 Jahren
ktx2Transcoders 107db4e077 4.2.0 vor 4 Jahren
loaders 107db4e077 4.2.0 vor 4 Jahren
materialsLibrary 107db4e077 4.2.0 vor 4 Jahren
nodeEditor 107db4e077 4.2.0 vor 4 Jahren
postProcessesLibrary 107db4e077 4.2.0 vor 4 Jahren
preview release 8cb4ad7dc4 Merge pull request #9797 from Pryme8/p8/NinePatchPatch vor 4 Jahren
previous releases b4a5dc4e69 Move 4.1 to previous release vor 4 Jahren
proceduralTexturesLibrary 107db4e077 4.2.0 vor 4 Jahren
serializers 107db4e077 4.2.0 vor 4 Jahren
uiControls 107db4e077 4.2.0 vor 4 Jahren
viewer 107db4e077 4.2.0 vor 4 Jahren
Oimo.js c3b8eb071c v4.0.0 vor 6 Jahren
Oimo.license 75db32582d 3.2 vor 7 Jahren
ammo.js 107db4e077 4.2.0 vor 4 Jahren
ammo.wasm.js 107db4e077 4.2.0 vor 4 Jahren
ammo.wasm.wasm 107db4e077 4.2.0 vor 4 Jahren
babylon.d.ts 107db4e077 4.2.0 vor 4 Jahren
babylon.js 107db4e077 4.2.0 vor 4 Jahren
babylon.ktx2Decoder.js 107db4e077 4.2.0 vor 4 Jahren
babylon.max.js 107db4e077 4.2.0 vor 4 Jahren
babylon.max.js.map 107db4e077 4.2.0 vor 4 Jahren
babylon.module.d.ts 107db4e077 4.2.0 vor 4 Jahren
cannon.js 162be5aa68 2.4 vor 9 Jahren
cannon.license 75db32582d 3.2 vor 7 Jahren
documentation.d.ts 107db4e077 4.2.0 vor 4 Jahren
draco.license 75db32582d 3.2 vor 7 Jahren
draco_decoder_gltf.js 107db4e077 4.2.0 vor 4 Jahren
draco_decoder_gltf.wasm 107db4e077 4.2.0 vor 4 Jahren
draco_wasm_wrapper_gltf.js 107db4e077 4.2.0 vor 4 Jahren
earcut.license 75db32582d 3.2 vor 7 Jahren
earcut.min.js 75db32582d 3.2 vor 7 Jahren
gltf_validator.js 40ded9ccf1 4.1.0 dist move vor 5 Jahren
libktx.js 40ded9ccf1 4.1.0 dist move vor 5 Jahren
libktx.wasm 40ded9ccf1 4.1.0 dist move vor 5 Jahren
package.json 107db4e077 4.2.0 vor 4 Jahren
packagesSizeBaseLine.json 107db4e077 4.2.0 vor 4 Jahren
readme.md 107db4e077 4.2.0 vor 4 Jahren
recast.js 107db4e077 4.2.0 vor 4 Jahren
split.js 0fba34b709 3.3.0 vor 7 Jahren
typedoc.d.ts 40ded9ccf1 4.1.0 dist move vor 5 Jahren
typedocValidationBaseline.json 40ded9ccf1 4.1.0 dist move vor 5 Jahren
what's new.md 70b8103714 fix wn vor 4 Jahren
zstddec.wasm 89a590f92f Extract the wasm module from the ZSTDDecoder class vor 5 Jahren

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.1 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from Maya
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. Further instructions can be found in the documentation or in the readme at /Tools/Gulp.