babylon.arcrotatecamera.input.pointers.ts 11 KB

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  1. module BABYLON {
  2. var eventPrefix = Tools.GetPointerPrefix();
  3. export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
  4. camera: ArcRotateCamera;
  5. @serialize()
  6. public angularSensibilityX = 1000.0;
  7. @serialize()
  8. public angularSensibilityY = 1000.0;
  9. @serialize()
  10. public pinchPrecision = 6.0;
  11. @serialize()
  12. public panningSensibility: number = 50.0;
  13. private _isPanClick: boolean = false;
  14. private _isCtrlPushed: boolean = false;
  15. public pinchInwards = true;
  16. private _pointerInput: (p: PointerInfo, s: EventState) => void;
  17. private _observer: Observer<PointerInfo>;
  18. private _onKeyDown: (e: KeyboardEvent) => any;
  19. private _onKeyUp: (e: KeyboardEvent) => any;
  20. private _onMouseMove: (e: MouseEvent) => any;
  21. private _onGestureStart: (e: PointerEvent) => void;
  22. private _onGesture: (e: MSGestureEvent) => void;
  23. private _MSGestureHandler: MSGesture;
  24. private _onLostFocus: (e: FocusEvent) => any;
  25. private _onContextMenu: (e: PointerEvent) => void;
  26. public attachControl(element: HTMLElement, noPreventDefault?: boolean) {
  27. var engine = this.camera.getEngine();
  28. var cacheSoloPointer: { x: number, y: number, pointerId: number, type: any }; // cache pointer object for better perf on camera rotation
  29. var pointA: { x: number, y: number, pointerId: number, type: any }, pointB: { x: number, y: number, pointerId: number, type: any };
  30. var previousPinchDistance = 0;
  31. this._pointerInput = (p, s) => {
  32. var evt = <PointerEvent>p.event;
  33. if (p.type === PointerEventTypes.POINTERDOWN) {
  34. try {
  35. evt.srcElement.setPointerCapture(evt.pointerId);
  36. } catch (e) {
  37. //Nothing to do with the error. Execution will continue.
  38. }
  39. // Manage panning with pan button click
  40. this._isPanClick = evt.button === this.camera._panningMouseButton;
  41. // manage pointers
  42. cacheSoloPointer = { x: evt.clientX, y: evt.clientY, pointerId: evt.pointerId, type: evt.pointerType };
  43. if (pointA === undefined) {
  44. pointA = cacheSoloPointer;
  45. }
  46. else if (pointB === undefined) {
  47. pointB = cacheSoloPointer;
  48. }
  49. if (!noPreventDefault) {
  50. evt.preventDefault();
  51. element.focus();
  52. }
  53. } else if (p.type === PointerEventTypes.POINTERUP) {
  54. try {
  55. evt.srcElement.releasePointerCapture(evt.pointerId);
  56. } catch (e) {
  57. //Nothing to do with the error.
  58. }
  59. cacheSoloPointer = null;
  60. previousPinchDistance = 0;
  61. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  62. //but emptying completly pointers collection is required to fix a bug on iPhone :
  63. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  64. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  65. pointA = pointB = undefined;
  66. if (!noPreventDefault) {
  67. evt.preventDefault();
  68. }
  69. } else if (p.type === PointerEventTypes.POINTERMOVE) {
  70. if (!noPreventDefault) {
  71. evt.preventDefault();
  72. }
  73. // One button down
  74. if (pointA && pointB === undefined) {
  75. if (this.panningSensibility !== 0 &&
  76. ((this._isCtrlPushed && this.camera._useCtrlForPanning) ||
  77. (!this.camera._useCtrlForPanning && this._isPanClick))) {
  78. this.camera
  79. .inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / this.panningSensibility;
  80. this.camera
  81. .inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility;
  82. } else {
  83. var offsetX = evt.clientX - cacheSoloPointer.x;
  84. var offsetY = evt.clientY - cacheSoloPointer.y;
  85. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  86. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  87. }
  88. cacheSoloPointer.x = evt.clientX;
  89. cacheSoloPointer.y = evt.clientY;
  90. }
  91. // Two buttons down: pinch
  92. else if (pointA && pointB) {
  93. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be useful to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  94. var ed = (pointA.pointerId === evt.pointerId) ? pointA : pointB;
  95. ed.x = evt.clientX;
  96. ed.y = evt.clientY;
  97. var direction = this.pinchInwards ? 1 : -1;
  98. var distX = pointA.x - pointB.x;
  99. var distY = pointA.y - pointB.y;
  100. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  101. if (previousPinchDistance === 0) {
  102. previousPinchDistance = pinchSquaredDistance;
  103. return;
  104. }
  105. if (pinchSquaredDistance !== previousPinchDistance) {
  106. this.camera
  107. .inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) /
  108. (this.pinchPrecision *
  109. ((this.angularSensibilityX + this.angularSensibilityY) / 2) *
  110. direction);
  111. previousPinchDistance = pinchSquaredDistance;
  112. }
  113. }
  114. }
  115. }
  116. this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE);
  117. this._onContextMenu = evt => {
  118. evt.preventDefault();
  119. };
  120. if (!this.camera._useCtrlForPanning) {
  121. element.addEventListener("contextmenu", this._onContextMenu, false);
  122. }
  123. this._onLostFocus = () => {
  124. //this._keys = [];
  125. pointA = pointB = undefined;
  126. previousPinchDistance = 0;
  127. cacheSoloPointer = null;
  128. };
  129. this._onKeyDown = evt => {
  130. this._isCtrlPushed = evt.ctrlKey;
  131. };
  132. this._onKeyUp = evt => {
  133. this._isCtrlPushed = evt.ctrlKey;
  134. };
  135. this._onMouseMove = evt => {
  136. if (!engine.isPointerLock) {
  137. return;
  138. }
  139. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  140. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  141. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  142. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  143. if (!noPreventDefault) {
  144. evt.preventDefault();
  145. }
  146. };
  147. this._onGestureStart = e => {
  148. if (window.MSGesture === undefined) {
  149. return;
  150. }
  151. if (!this._MSGestureHandler) {
  152. this._MSGestureHandler = new MSGesture();
  153. this._MSGestureHandler.target = element;
  154. }
  155. this._MSGestureHandler.addPointer(e.pointerId);
  156. };
  157. this._onGesture = e => {
  158. this.camera.radius *= e.scale;
  159. if (e.preventDefault) {
  160. if (!noPreventDefault) {
  161. e.stopPropagation();
  162. e.preventDefault();
  163. }
  164. }
  165. };
  166. element.addEventListener("mousemove", this._onMouseMove, false);
  167. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  168. element.addEventListener("MSGestureChange", this._onGesture, false);
  169. element.addEventListener("keydown", this._onKeyDown, false);
  170. element.addEventListener("keyup", this._onKeyUp, false);
  171. Tools.RegisterTopRootEvents([
  172. { name: "blur", handler: this._onLostFocus }
  173. ]);
  174. }
  175. public detachControl(element: HTMLElement) {
  176. if (element && this._observer) {
  177. this.camera.getScene().onPointerObservable.remove(this._observer);
  178. this._observer = null;
  179. element.removeEventListener("contextmenu", this._onContextMenu);
  180. element.removeEventListener("mousemove", this._onMouseMove);
  181. element.removeEventListener("MSPointerDown", this._onGestureStart);
  182. element.removeEventListener("MSGestureChange", this._onGesture);
  183. element.removeEventListener("keydown", this._onKeyDown);
  184. element.removeEventListener("keyup", this._onKeyUp);
  185. this._isPanClick = false;
  186. this._isCtrlPushed = false;
  187. this.pinchInwards = true;
  188. this._onKeyDown = null;
  189. this._onKeyUp = null;
  190. this._onMouseMove = null;
  191. this._onGestureStart = null;
  192. this._onGesture = null;
  193. this._MSGestureHandler = null;
  194. this._onLostFocus = null;
  195. this._onContextMenu = null;
  196. }
  197. Tools.UnregisterTopRootEvents([
  198. { name: "blur", handler: this._onLostFocus }
  199. ]);
  200. }
  201. getTypeName(): string {
  202. return "ArcRotateCameraPointersInput";
  203. }
  204. getSimpleName() {
  205. return "pointers";
  206. }
  207. }
  208. CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
  209. }