BabylonUniversalCamera.cs 878 B

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonUniversalCamera : BabylonCamera
  6. {
  7. [DataMember]
  8. public int mode { get; set; }
  9. [DataMember]
  10. public float? orthoLeft { get; set; }
  11. [DataMember]
  12. public float? orthoRight { get; set; }
  13. [DataMember]
  14. public float? orthoBottom { get; set; }
  15. [DataMember]
  16. public float? orthoTop { get; set; }
  17. [DataMember]
  18. public bool isStereoscopicSideBySide;
  19. public BabylonUniversalCamera()
  20. {
  21. this.mode = 0;
  22. this.orthoLeft = null;
  23. this.orthoRight = null;
  24. this.orthoBottom = null;
  25. this.orthoTop = null;
  26. this.type = "BABYLON.UniversalCamera";
  27. }
  28. }
  29. }