stlSerializer.ts 4.5 KB

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  1. import { Mesh } from "babylonjs/Meshes/mesh";
  2. import { VertexBuffer } from "babylonjs/Meshes/buffer";
  3. import { Vector3 } from "babylonjs/Maths/math";
  4. /**
  5. * Class for generating STL data from a Babylon scene.
  6. */
  7. export class STLExport {
  8. /**
  9. * Exports the geometry of a Mesh array in .STL file format (ASCII)
  10. * @param meshes list defines the mesh to serialize
  11. * @param download triggers the automatic download of the file.
  12. * @param fileName changes the downloads fileName.
  13. * @param binary changes the STL to a binary type.
  14. * @param isLittleEndian toggle for binary type exporter.
  15. * @returns the STL as UTF8 string
  16. */
  17. public static CreateSTL(meshes: Mesh[], download: boolean= true, fileName: string= 'STL_Mesh', binary: boolean= false, isLittleEndian: boolean = true): any {
  18. //Binary support adapted from https://gist.github.com/paulkaplan/6d5f0ab2c7e8fdc68a61
  19. let getFaceData = function(indices: any, vertices: any, i: number) {
  20. let id = [indices[i] * 3, indices[i + 1] * 3, indices[i + 2] * 3];
  21. let v = [
  22. new Vector3(vertices[id[0]], vertices[id[0] + 1], vertices[id[0] + 2]),
  23. new Vector3(vertices[id[1]], vertices[id[1] + 1], vertices[id[1] + 2]),
  24. new Vector3(vertices[id[2]], vertices[id[2] + 1], vertices[id[2] + 2])
  25. ];
  26. let p1p2 = v[0].subtract(v[1]);
  27. let p3p2 = v[2].subtract(v[1]);
  28. let n = (Vector3.Cross(p1p2, p3p2)).normalize();
  29. return {v, n};
  30. };
  31. let writeVector = function(dataview: any, offset: number, vector: Vector3, isLittleEndian: boolean) {
  32. offset = writeFloat(dataview, offset, vector.x, isLittleEndian);
  33. offset = writeFloat(dataview, offset, vector.y, isLittleEndian);
  34. return writeFloat(dataview, offset, vector.z, isLittleEndian);
  35. };
  36. let writeFloat = function(dataview: any, offset: number, value: number, isLittleEndian: boolean) {
  37. dataview.setFloat32(offset, value, isLittleEndian);
  38. return offset + 4;
  39. };
  40. let data;
  41. let faceCount = 0;
  42. let offset = 0;
  43. if (binary) {
  44. for (let i = 0; i < meshes.length; i++) {
  45. let mesh = meshes[i];
  46. let indices = mesh.getIndices();
  47. faceCount += indices ? indices.length : 0;
  48. }
  49. let bufferSize = 84 + (50 * faceCount);
  50. let buffer = new ArrayBuffer(bufferSize);
  51. data = new DataView(buffer);
  52. offset += 80;
  53. data.setUint32(offset, faceCount, isLittleEndian);
  54. offset += 4;
  55. }else {
  56. data = 'solid exportedMesh\r\n';
  57. }
  58. for (let i = 0; i < meshes.length; i++) {
  59. let mesh = meshes[i];
  60. mesh.bakeCurrentTransformIntoVertices();
  61. let vertices = mesh.getVerticesData(VertexBuffer.PositionKind) || [];
  62. let indices = mesh.getIndices() || [];
  63. for (let i = 0; i < indices.length; i += 3) {
  64. let fd = getFaceData(indices, vertices, i);
  65. if (binary) {
  66. offset = writeVector(data, offset, fd.n, isLittleEndian);
  67. offset = writeVector(data, offset, fd.v[0], isLittleEndian);
  68. offset = writeVector(data, offset, fd.v[1], isLittleEndian);
  69. offset = writeVector(data, offset, fd.v[2], isLittleEndian);
  70. offset += 2;
  71. }else {
  72. data += 'facet normal ' + fd.n.x + ' ' + fd.n.y + ' ' + fd.n.z + '\r\n';
  73. data += '\touter loop\r\n';
  74. data += '\t\tvertex ' + fd.v[0].x + ' ' + fd.v[0].y + ' ' + fd.v[0].z + '\r\n';
  75. data += '\t\tvertex ' + fd.v[1].x + ' ' + fd.v[1].y + ' ' + fd.v[1].z + '\r\n';
  76. data += '\t\tvertex ' + fd.v[2].x + ' ' + fd.v[2].y + ' ' + fd.v[2].z + '\r\n';
  77. data += '\tendloop\r\n';
  78. data += 'endfacet\r\n';
  79. }
  80. }
  81. }
  82. if (!binary) {
  83. data += 'endsolid exportedMesh';
  84. }
  85. if (download) {
  86. let a = document.createElement('a');
  87. let blob = new Blob([data], {'type': 'application/octet-stream'});
  88. a.href = window.URL.createObjectURL(blob);
  89. if (!fileName) {
  90. fileName = "STL_Mesh";
  91. }
  92. a.download = fileName + ".stl";
  93. a.click();
  94. }
  95. return data;
  96. }
  97. }