Sen descrición

David Catuhe 8a5bbc08e5 Merge pull request #2727 from BabylonJS/master %!s(int64=8) %!d(string=hai) anos
.vscode 6523d470db Fix issue %!s(int64=8) %!d(string=hai) anos
Exporters 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
Playground 2944ab70a0 ADd perf page for PG %!s(int64=8) %!d(string=hai) anos
Tools 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost %!s(int64=8) %!d(string=hai) anos
assets 3371feed9c Nightly %!s(int64=8) %!d(string=hai) anos
dist e935fa8d63 Fix gltf loader for clamp mode %!s(int64=8) %!d(string=hai) anos
gui 185b09e4ec Fix issue with color not propagating correctly in GUI %!s(int64=8) %!d(string=hai) anos
inspector 4d5e53522d fixing security issue %!s(int64=8) %!d(string=hai) anos
loaders bb1125a774 fix texture clamping for glTFLoader %!s(int64=8) %!d(string=hai) anos
localDev 0722fe2fb4 webgl context lost: step 4 %!s(int64=8) %!d(string=hai) anos
materialsLibrary 9b5e508976 Added a new activeLight property to ShadowOnly material %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 1b48f67f75 Add Inspector Shortcut %!s(int64=8) %!d(string=hai) anos
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library %!s(int64=8) %!d(string=hai) anos
sandbox 31e89be796 Fixed tiny loading bug in sandbox %!s(int64=8) %!d(string=hai) anos
serializers 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=8) %!d(string=hai) anos
src 3638355d20 WebVR init fix %!s(int64=8) %!d(string=hai) anos
tests 2d883bca41 Fix occlusion queries dispose %!s(int64=8) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=9) %!d(string=hai) anos
.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=11) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=8) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=8) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=8) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json 9b4ee513ab Fixing node..first try :) %!s(int64=8) %!d(string=hai) anos
readme.md edd4b3d0ec Update readme.md %!s(int64=8) %!d(string=hai) anos
tslint.json bd6328c459 none squared capture %!s(int64=8) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.