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- // Type definitions for WebGL 2, Editor's Draft Fri Feb 24 16:10:18 2017 -0800
- // Project: https://www.khronos.org/registry/webgl/specs/latest/2.0/
- // Definitions by: Nico Kemnitz <https://github.com/nkemnitz/>
- // Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
- interface WebGLRenderingContext {
- readonly RASTERIZER_DISCARD: number;
- readonly DEPTH_COMPONENT24: number;
- readonly TEXTURE_3D: number;
- readonly TEXTURE_2D_ARRAY: number;
- readonly TEXTURE_COMPARE_FUNC: number;
- readonly TEXTURE_COMPARE_MODE: number;
- readonly COMPARE_REF_TO_TEXTURE: number;
- readonly TEXTURE_WRAP_R: number;
- readonly HALF_FLOAT: number;
- readonly RGB8: number;
- readonly RED_INTEGER: number;
- readonly RG_INTEGER: number;
- readonly RGB_INTEGER: number;
- readonly RGBA_INTEGER: number;
- readonly R8_SNORM: number;
- readonly RG8_SNORM: number;
- readonly RGB8_SNORM: number;
- readonly RGBA8_SNORM: number;
- readonly R8I: number;
- readonly RG8I: number;
- readonly RGB8I: number;
- readonly RGBA8I: number;
- readonly R8UI: number;
- readonly RG8UI: number;
- readonly RGB8UI: number;
- readonly RGBA8UI: number;
- readonly R16I: number;
- readonly RG16I: number;
- readonly RGB16I: number;
- readonly RGBA16I: number;
- readonly R16UI: number;
- readonly RG16UI: number;
- readonly RGB16UI: number;
- readonly RGBA16UI: number;
- readonly R32I: number;
- readonly RG32I: number;
- readonly RGB32I: number;
- readonly RGBA32I: number;
- readonly R32UI: number;
- readonly RG32UI: number;
- readonly RGB32UI: number;
- readonly RGBA32UI: number;
- readonly RGB10_A2UI: number;
- readonly R11F_G11F_B10F: number;
- readonly RGB9_E5: number;
- readonly RGB10_A2: number;
- readonly UNSIGNED_INT_2_10_10_10_REV: number;
- readonly UNSIGNED_INT_10F_11F_11F_REV: number;
- readonly UNSIGNED_INT_5_9_9_9_REV: number;
- readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number;
- readonly DEPTH_COMPONENT32F: number;
- texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: ArrayBufferView | null): void;
- texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: ArrayBufferView, offset: number): void;
- texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: ImageBitmap | ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void;
- framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture | null, level: number, layer: number): void;
- compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, data: ArrayBufferView, offset?: number, length?: number): void;
- readonly TRANSFORM_FEEDBACK: number;
- readonly INTERLEAVED_ATTRIBS: number;
- readonly TRANSFORM_FEEDBACK_BUFFER: number;
- createTransformFeedback(): WebGLTransformFeedback;
- deleteTransformFeedback(transformFeedbac: WebGLTransformFeedback): void;
- bindTransformFeedback(target: number, transformFeedback: WebGLTransformFeedback | null): void;
- beginTransformFeedback(primitiveMode: number): void;
- endTransformFeedback(): void;
- transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
- clearBufferfv(buffer: number, drawbuffer: number, values: ArrayBufferView, srcOffset: number | null): void;
- clearBufferiv(buffer: number, drawbuffer: number, values: ArrayBufferView, srcOffset: number | null): void;
- clearBufferuiv(buffer: number, drawbuffer: number, values: ArrayBufferView, srcOffset: number | null): void;
- clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
- }
- interface ImageBitmap {
- readonly width: number;
- readonly height: number;
- close(): void;
- }
- interface WebGLQuery extends WebGLObject {
- }
- declare var WebGLQuery: {
- prototype: WebGLQuery;
- new(): WebGLQuery;
- };
- interface WebGLSampler extends WebGLObject {
- }
- declare var WebGLSampler: {
- prototype: WebGLSampler;
- new(): WebGLSampler;
- };
- interface WebGLSync extends WebGLObject {
- }
- declare var WebGLSync: {
- prototype: WebGLSync;
- new(): WebGLSync;
- };
- interface WebGLTransformFeedback extends WebGLObject {
- }
- declare var WebGLTransformFeedback: {
- prototype: WebGLTransformFeedback;
- new(): WebGLTransformFeedback;
- };
- interface WebGLVertexArrayObject extends WebGLObject {
- }
- declare var WebGLVertexArrayObject: {
- prototype: WebGLVertexArrayObject;
- new(): WebGLVertexArrayObject;
- };
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