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- import * as React from 'react';
- import { Animation } from 'babylonjs/Animations/animation';
- import { Vector2, Vector3, Quaternion } from 'babylonjs/Maths/math.vector';
- import { Color3, Color4 } from 'babylonjs/Maths/math.color';
- import { Size } from 'babylonjs/Maths/math.size';
- import { EasingFunction } from 'babylonjs/Animations/easing';
- import { IAnimationKey } from 'babylonjs/Animations/animationKey';
- import { IKeyframeSvgPoint } from './keyframeSvgPoint';
- import { SvgDraggableArea } from './svgDraggableArea';
- import { Timeline } from './timeline';
- import { Notification } from './notification';
- import { GraphActionsBar } from './graphActionsBar';
- import { Scene } from 'babylonjs/scene';
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { Animatable } from 'babylonjs/Animations/animatable';
- import { TargetedAnimation } from 'babylonjs/Animations/animationGroup';
- import { EditorControls } from './editorControls';
- import { SelectedCoordinate } from './animationListTree';
- import { LockObject } from '../lockObject';
- import { GlobalState } from '../../../../globalState';
- import { Nullable } from 'babylonjs/types';
- import { Observer } from 'babylonjs/Misc/observable';
- require('./curveEditor.scss');
- interface IAnimationCurveEditorComponentProps {
- close: (event: any) => void;
- playOrPause?: () => void;
- scene: Scene;
- entity: IAnimatable | TargetedAnimation;
- lockObject: LockObject;
- globalState: GlobalState;
- }
- interface ICanvasAxis {
- value: number;
- label: number;
- }
- interface ICurveData {
- pathData: string;
- pathLength: number;
- domCurve: React.RefObject<SVGPathElement>;
- color: string;
- id: string;
- }
- export class AnimationCurveEditorComponent extends React.Component<
- IAnimationCurveEditorComponentProps,
- {
- isOpen: boolean;
- selected: Animation | null;
- svgKeyframes: IKeyframeSvgPoint[] | undefined;
- currentFrame: number;
- currentValue: number;
- frameAxisLength: ICanvasAxis[];
- valueAxisLength: ICanvasAxis[];
- isFlatTangentMode: boolean;
- isTangentMode: boolean;
- isBrokenMode: boolean;
- lerpMode: boolean;
- scale: number;
- playheadOffset: number;
- notification: string;
- currentPoint: SVGPoint | undefined;
- playheadPos: number;
- isPlaying: boolean;
- selectedPathData: ICurveData[] | undefined;
- selectedCoordinate: number;
- animationLimit: number;
- fps: number;
- isLooping: boolean;
- panningY: number;
- panningX: number;
- repositionCanvas: boolean;
- }
- > {
- private _snippetUrl = 'https://snippet.babylonjs.com';
- // Height scale *Review this functionaliy
- private _heightScale: number = 100;
- // Canvas Length *Review this functionality
- readonly _entityName: string;
- readonly _canvasLength: number = 20;
- private _svgKeyframes: IKeyframeSvgPoint[] = [];
- private _isPlaying: boolean = false;
- private _graphCanvas: React.RefObject<HTMLDivElement>;
- //private _selectedCurve: React.RefObject<SVGPathElement>;
- private _svgCanvas: React.RefObject<SvgDraggableArea>;
- private _isTargetedAnimation: boolean;
- private _pixelFrameUnit: number;
- private _onBeforeRenderObserver: Nullable<Observer<Scene>>;
- private _mainAnimatable: Nullable<Animatable>;
- constructor(props: IAnimationCurveEditorComponentProps) {
- super(props);
- this._entityName = (this.props.entity as any).id;
- // Review is we really need this refs
- this._graphCanvas = React.createRef();
- //this._selectedCurve = React.createRef();
- this._svgCanvas = React.createRef();
- this._pixelFrameUnit = 10;
- let initialSelection;
- let initialPathData;
- let initialLerpMode;
- if (this.props.entity instanceof TargetedAnimation) {
- this._isTargetedAnimation = true;
- initialSelection = this.props.entity.animation;
- initialLerpMode =
- initialSelection !== undefined
- ? this.analizeAnimationForLerp(initialSelection)
- : false;
- initialPathData =
- initialSelection !== undefined
- ? this.getPathData(initialSelection)
- : undefined;
- } else {
- this._isTargetedAnimation = false;
- let hasAnimations =
- this.props.entity.animations !== undefined ||
- this.props.entity.animations !== null
- ? this.props.entity.animations
- : false;
- initialSelection =
- hasAnimations !== false ? hasAnimations && hasAnimations[0] : null;
- initialLerpMode =
- initialSelection !== undefined
- ? this.analizeAnimationForLerp(
- this.props.entity.animations && initialSelection
- )
- : false;
- initialPathData = initialSelection && this.getPathData(initialSelection);
- initialPathData =
- initialPathData === null || initialPathData === undefined
- ? undefined
- : initialPathData;
- }
- this._canvasLength = 240;
- this.stopAnimation();
- // will update this until we have a top scroll/zoom feature
- let valueInd = [2, 1.8, 1.6, 1.4, 1.2, 1, 0.8, 0.6, 0.4, 0.2, 0];
- this.state = {
- selected: initialSelection,
- isOpen: true,
- svgKeyframes: this._svgKeyframes,
- currentFrame: 0,
- currentValue: 1,
- isFlatTangentMode: false,
- isTangentMode: false,
- isBrokenMode: false,
- lerpMode: initialLerpMode,
- playheadOffset: this._graphCanvas.current
- ? this._graphCanvas.current.children[0].clientWidth /
- (this._canvasLength * 10)
- : 0,
- frameAxisLength: this.setFrameAxis(this._canvasLength),
- valueAxisLength: new Array(10).fill(0).map((s, i) => {
- return { value: i * 10, label: valueInd[i] };
- }),
- notification: '',
- currentPoint: undefined,
- scale: 1,
- playheadPos: 0,
- isPlaying: false,
- selectedPathData: initialPathData,
- selectedCoordinate: 0,
- animationLimit: this._canvasLength / 2,
- fps: 60,
- isLooping: true,
- panningY: 0,
- panningX: 0,
- repositionCanvas: false,
- };
- }
- componentDidMount() {
- this.state.selected && this.selectAnimation(this.state.selected);
- }
- /**
- * Notifications
- * To add notification we set the state and clear to make the notification bar hide.
- */
- clearNotification() {
- this.setState({ notification: '' });
- }
- /**
- * Zoom and Scroll
- * This section handles zoom and scroll
- * of the graph area.
- */
- zoom(e: React.WheelEvent<HTMLDivElement>) {
- e.nativeEvent.stopImmediatePropagation();
- let scaleX = 1;
- if (Math.sign(e.deltaY) === -1) {
- scaleX = this.state.scale; //- 0.01; //+ 0.01;
- }
- this.setState({ scale: scaleX });
- }
- setFrameAxis(currentLength: number) {
- let halfNegative = new Array(currentLength / 2).fill(0).map((s, i) => {
- return { value: -i * 10, label: -i };
- });
- let halfPositive = new Array(currentLength / 2).fill(0).map((s, i) => {
- return { value: i * 10, label: i };
- });
- return [...halfNegative, ...halfPositive];
- }
- setValueLines() {
- const initialValues = new Array(10).fill(0).map((s, i) => {
- return { value: i * 10, label: -i };
- });
- const valueHeight = Math.abs(Math.round(this.state.panningY / 10));
- const sign = Math.sign(this.state.panningY);
- const pannedValues = new Array(valueHeight).fill(0).map((s, i) => {
- return sign === -1
- ? { value: -i * 10, label: i }
- : { value: (i + 10) * 10, label: (i + 10) * -1 };
- });
- return [...initialValues, ...pannedValues];
- }
- setAxesLength() {
- let length = this.state.animationLimit * 2;
- let newlength = Math.round(this._canvasLength * this.state.scale);
- if (!isNaN(newlength) || newlength !== undefined) {
- length = newlength;
- }
- let highestFrame = 100;
- if (this.state.selected !== null && this.state.selected !== undefined) {
- highestFrame = this.state.selected.getHighestFrame();
- }
- if (length < (highestFrame * 2) / 10) {
- length = Math.round((highestFrame * 2) / 10);
- }
- let valueLines = Math.round((this.state.scale * this._heightScale) / 10);
- let newFrameLength = new Array(length).fill(0).map((s, i) => {
- return { value: i * 10, label: i };
- });
- let newValueLength = new Array(valueLines).fill(0).map((s, i) => {
- return { value: i * 10, label: this.getValueLabel(i * 10) };
- });
- this.setState({
- frameAxisLength: newFrameLength,
- valueAxisLength: newValueLength,
- });
- this.resetPlayheadOffset();
- }
- getValueLabel(i: number) {
- // Need to update this when Y axis grows
- let label = 0;
- if (i === 0) {
- label = 2;
- }
- if (i === 50) {
- label = 1;
- } else {
- label = (100 - i * 2) * 0.01 + 1;
- }
- return label;
- }
- resetPlayheadOffset() {
- if (this._graphCanvas && this._graphCanvas.current) {
- this.setState({
- playheadOffset:
- this._graphCanvas.current.children[0].clientWidth /
- (this._canvasLength * 10 * this.state.scale),
- });
- }
- }
- /**
- * Keyframe Manipulation
- * This section handles events from SvgDraggableArea.
- */
- selectKeyframe(id: string, multiselect: boolean) {
- let selectedKeyFrame = this.state.svgKeyframes?.find((kf) => kf.id === id)
- ?.selected;
- if (!multiselect) {
- this.deselectKeyframes();
- }
- let updatedKeyframes = this.state.svgKeyframes?.map((kf) => {
- if (kf.id === id) {
- kf.selected = !selectedKeyFrame;
- }
- return kf;
- });
- this.setState({ svgKeyframes: updatedKeyframes });
- }
- selectedControlPoint(type: string, id: string) {
- let updatedKeyframes = this.state.svgKeyframes?.map((kf) => {
- if (kf.id === id) {
- this.setState({ isFlatTangentMode: false });
- if (type === 'left') {
- kf.isLeftActive = !kf.isLeftActive;
- kf.isRightActive = false;
- }
- if (type === 'right') {
- kf.isRightActive = !kf.isRightActive;
- kf.isLeftActive = false;
- }
- }
- return kf;
- });
- this.setState({ svgKeyframes: updatedKeyframes });
- }
- deselectKeyframes() {
- let updatedKeyframes = this.state.svgKeyframes?.map((kf) => {
- kf.isLeftActive = false;
- kf.isRightActive = false;
- kf.selected = false;
- return kf;
- });
- this.setState({ svgKeyframes: updatedKeyframes });
- }
- updateValuePerCoordinate(
- dataType: number,
- value: number | Vector2 | Vector3 | Color3 | Color4 | Size | Quaternion,
- newValue: number,
- coordinate?: number
- ) {
- if (dataType === Animation.ANIMATIONTYPE_FLOAT) {
- value = newValue;
- }
- if (dataType === Animation.ANIMATIONTYPE_VECTOR2) {
- switch (coordinate) {
- case SelectedCoordinate.x:
- (value as Vector2).x = newValue;
- break;
- case SelectedCoordinate.y:
- (value as Vector2).y = newValue;
- break;
- }
- }
- if (dataType === Animation.ANIMATIONTYPE_VECTOR3) {
- switch (coordinate) {
- case SelectedCoordinate.x:
- (value as Vector3).x = newValue;
- break;
- case SelectedCoordinate.y:
- (value as Vector3).y = newValue;
- break;
- case SelectedCoordinate.z:
- (value as Vector3).z = newValue;
- break;
- }
- }
- if (dataType === Animation.ANIMATIONTYPE_QUATERNION) {
- switch (coordinate) {
- case SelectedCoordinate.x:
- (value as Quaternion).x = newValue;
- break;
- case SelectedCoordinate.y:
- (value as Quaternion).y = newValue;
- break;
- case SelectedCoordinate.z:
- (value as Quaternion).z = newValue;
- break;
- case SelectedCoordinate.w:
- (value as Quaternion).w = newValue;
- break;
- }
- }
- if (dataType === Animation.ANIMATIONTYPE_COLOR3) {
- switch (coordinate) {
- case SelectedCoordinate.r:
- (value as Color3).r = newValue;
- break;
- case SelectedCoordinate.g:
- (value as Color3).g = newValue;
- break;
- case SelectedCoordinate.b:
- (value as Color3).b = newValue;
- break;
- }
- }
- if (dataType === Animation.ANIMATIONTYPE_COLOR4) {
- switch (coordinate) {
- case SelectedCoordinate.r:
- (value as Color4).r = newValue;
- break;
- case SelectedCoordinate.g:
- (value as Color4).g = newValue;
- break;
- case SelectedCoordinate.b:
- (value as Color4).b = newValue;
- break;
- case SelectedCoordinate.a:
- (value as Color4).a = newValue;
- break;
- }
- }
- if (dataType === Animation.ANIMATIONTYPE_SIZE) {
- switch (coordinate) {
- case SelectedCoordinate.width:
- (value as Size).width = newValue;
- break;
- case SelectedCoordinate.g:
- (value as Size).height = newValue;
- break;
- }
- }
- return value;
- }
- renderPoints(updatedSvgKeyFrame: IKeyframeSvgPoint, id: string) {
- let animation = this.state.selected as Animation;
- // Bug: After play/stop we get an extra keyframe at 0
- let index = parseInt(id.split('_')[3]);
- let coordinate = parseInt(id.split('_')[2]);
- let keys = [...animation.getKeys()];
- let newFrame = 0;
- if (updatedSvgKeyFrame.keyframePoint.x !== 0) {
- if (
- updatedSvgKeyFrame.keyframePoint.x > 0 &&
- updatedSvgKeyFrame.keyframePoint.x < 1
- ) {
- newFrame = 1;
- } else {
- newFrame = Math.round(
- updatedSvgKeyFrame.keyframePoint.x / this._pixelFrameUnit
- );
- }
- }
- keys[index].frame = newFrame; // This value comes as percentage/frame/time
- // Calculate value for Vector3...
- let updatedValue =
- ((this._heightScale - updatedSvgKeyFrame.keyframePoint.y) /
- this._heightScale) *
- 2; // this value comes inverted svg from 0 = 100 to 100 = 0
- keys[index].value = this.updateValuePerCoordinate(
- animation.dataType,
- keys[index].value,
- updatedValue,
- coordinate
- );
- if (updatedSvgKeyFrame.isLeftActive) {
- if (updatedSvgKeyFrame.leftControlPoint !== null) {
- // Rotate
- let newValue =
- ((this._heightScale - updatedSvgKeyFrame.leftControlPoint.y) /
- this._heightScale) *
- 2;
- let keyframeValue =
- ((this._heightScale - updatedSvgKeyFrame.keyframePoint.y) /
- this._heightScale) *
- 2;
- let updatedValue = keyframeValue - newValue;
- keys[index].inTangent = this.updateValuePerCoordinate(
- animation.dataType,
- keys[index].inTangent,
- updatedValue,
- coordinate
- );
- if (!this.state.isBrokenMode) {
- // Right control point if exists
- if (updatedSvgKeyFrame.rightControlPoint !== null) {
- // Sets opposite value
- keys[index].outTangent = keys[index].inTangent * -1;
- }
- }
- }
- }
- if (updatedSvgKeyFrame.isRightActive) {
- if (updatedSvgKeyFrame.rightControlPoint !== null) {
- // Rotate
- let newValue =
- ((this._heightScale - updatedSvgKeyFrame.rightControlPoint.y) /
- this._heightScale) *
- 2;
- let keyframeValue =
- ((this._heightScale - updatedSvgKeyFrame.keyframePoint.y) /
- this._heightScale) *
- 2;
- let updatedValue = keyframeValue - newValue;
- keys[index].outTangent = this.updateValuePerCoordinate(
- animation.dataType,
- keys[index].outTangent,
- updatedValue,
- coordinate
- );
- if (!this.state.isBrokenMode) {
- if (updatedSvgKeyFrame.leftControlPoint !== null) {
- // Sets opposite value
- keys[index].inTangent = keys[index].outTangent * -1;
- }
- }
- }
- }
- animation.setKeys(keys);
- this.selectAnimation(animation, coordinate);
- }
- /**
- * Actions
- * This section handles events from GraphActionsBar.
- */
- handleFrameChange(event: React.ChangeEvent<HTMLInputElement>) {
- event.preventDefault();
- let frame = 0;
- if (
- isNaN(event.target.valueAsNumber) ||
- event.target.value.indexOf('.') !== -1
- ) {
- this.setState({
- notification: 'Frame input only accepts integer values',
- });
- } else {
- frame = parseInt(event.target.value);
- this.changeCurrentFrame(frame);
- }
- }
- handleValueChange(event: React.ChangeEvent<HTMLInputElement>) {
- event.preventDefault();
- if (isNaN(event.target.valueAsNumber)) {
- this.setState({
- notification: 'Value input only numeric values',
- });
- } else {
- this.setState(
- { currentValue: parseFloat(parseFloat(event.target.value).toFixed(3)) },
- () => {
- if (this.state.selected !== null) {
- let animation = this.state.selected;
- let keys = animation.getKeys();
- let isKeyframe = keys.find(
- (k) => k.frame === this.state.currentFrame
- );
- if (isKeyframe) {
- let updatedKeys = keys.map((k) => {
- if (k.frame === this.state.currentFrame) {
- k.value = this.state.currentValue;
- }
- return k;
- });
- this.state.selected.setKeys(updatedKeys);
- this.selectAnimation(animation);
- }
- }
- }
- );
- }
- }
- setFlatTangent() {
- if (this.state.selected !== null) {
- let animation = this.state.selected;
- this.setState({ isFlatTangentMode: !this.state.isFlatTangentMode }, () =>
- this.selectAnimation(animation)
- );
- }
- }
- // Use this for Bezier curve mode
- setTangentMode() {
- if (this.state.selected !== null) {
- let animation = this.state.selected;
- this.setState({ isTangentMode: !this.state.isTangentMode }, () =>
- this.selectAnimation(animation)
- );
- }
- }
- setBrokenMode() {
- if (this.state.selected !== null) {
- let animation = this.state.selected;
- this.setState({ isBrokenMode: !this.state.isBrokenMode }, () =>
- this.selectAnimation(animation)
- );
- }
- }
- setLerpMode() {
- if (this.state.selected !== null) {
- let animation = this.state.selected;
- this.setState({ lerpMode: !this.state.lerpMode }, () =>
- this.selectAnimation(animation)
- );
- }
- }
- addKeyframeClick() {
- if (this.state.selected !== null) {
- let currentAnimation = this.state.selected;
- if (currentAnimation.dataType === Animation.ANIMATIONTYPE_FLOAT) {
- let keys = currentAnimation.getKeys();
- let x = this.state.currentFrame;
- let y = this.state.currentValue;
- keys.push({ frame: x, value: y, inTangent: 0, outTangent: 0 });
- keys.sort((a, b) => a.frame - b.frame);
- currentAnimation.setKeys(keys);
- this.selectAnimation(currentAnimation);
- }
- }
- }
- removeKeyframeClick() {
- if (this.state.selected !== null) {
- let currentAnimation = this.state.selected;
- if (currentAnimation.dataType === Animation.ANIMATIONTYPE_FLOAT) {
- let keys = currentAnimation.getKeys();
- let x = this.state.currentFrame;
- let filteredKeys = keys.filter((kf) => kf.frame !== x);
- currentAnimation.setKeys(filteredKeys);
- this.selectAnimation(currentAnimation);
- }
- }
- }
- removeKeyframes(points: IKeyframeSvgPoint[]) {
- if (this.state.selected !== null) {
- let currentAnimation = this.state.selected;
- const indexesToRemove = points.map((p) => {
- return {
- index: parseInt(p.id.split('_')[3]),
- coordinate: parseInt(p.id.split('_')[2]),
- };
- });
- if (currentAnimation.dataType === Animation.ANIMATIONTYPE_FLOAT) {
- let keys = currentAnimation.getKeys();
- let filteredKeys = keys.filter((_, i) => {
- return !indexesToRemove.find((x) => x.index === i);
- });
- currentAnimation.setKeys(filteredKeys);
- this.deselectKeyframes();
- this.selectAnimation(currentAnimation);
- }
- }
- }
- addKeyFrame(event: React.MouseEvent<SVGSVGElement>) {
- event.preventDefault();
- if (this.state.selected !== null) {
- var svg = event.target as SVGSVGElement;
- var pt = svg.createSVGPoint();
- pt.x = event.clientX;
- pt.y = event.clientY;
- var inverse = svg.getScreenCTM()?.inverse();
- var cursorpt = pt.matrixTransform(inverse);
- var currentAnimation = this.state.selected;
- var keys = currentAnimation.getKeys();
- var height = 100;
- var middle = height / 2;
- var keyValue;
- if (cursorpt.y < middle) {
- keyValue = 1 + (100 / cursorpt.y) * 0.1;
- }
- if (cursorpt.y > middle) {
- keyValue = 1 - (100 / cursorpt.y) * 0.1;
- }
- keys.push({ frame: cursorpt.x, value: keyValue });
- currentAnimation.setKeys(keys);
- this.selectAnimation(currentAnimation);
- }
- }
- /**
- * Curve Rendering Functions
- * This section handles how to render curves.
- */
- linearInterpolation(
- keyframes: IAnimationKey[],
- data: string,
- middle: number
- ): string {
- keyframes.forEach((key, i) => {
- // identify type of value and split...
- var point = new Vector2(0, 0);
- point.x = key.frame * this._pixelFrameUnit;
- point.y = this._heightScale - key.value * middle;
- this.setKeyframePointLinear(point, i);
- if (i !== 0) {
- data += ` L${point.x} ${point.y}`;
- }
- });
- return data;
- }
- setKeyframePointLinear(point: Vector2, index: number) {
- // here set the ID to a unique id
- let svgKeyframe = {
- keyframePoint: point,
- rightControlPoint: null,
- leftControlPoint: null,
- id: index.toString(),
- selected: false,
- isLeftActive: false,
- isRightActive: false,
- };
- this._svgKeyframes.push(svgKeyframe);
- }
- flatTangents(keyframes: IAnimationKey[], dataType: number) {
- // Checks if Flat Tangent is active (tangents are set to zero)
- let flattened;
- if (this.state && this.state.isFlatTangentMode) {
- flattened = keyframes.map((kf) => {
- if (kf.inTangent !== undefined) {
- kf.inTangent = this.returnZero(dataType);
- }
- if (kf.outTangent !== undefined) {
- kf.outTangent = this.returnZero(dataType);
- }
- return kf;
- });
- } else {
- flattened = keyframes;
- }
- return flattened;
- }
- returnZero(dataType: number) {
- let type;
- switch (dataType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- type = 0;
- break;
- case Animation.ANIMATIONTYPE_VECTOR3:
- type = Vector3.Zero();
- break;
- case Animation.ANIMATIONTYPE_VECTOR2:
- type = Vector2.Zero();
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- type = Quaternion.Zero();
- break;
- case Animation.ANIMATIONTYPE_COLOR3:
- type = new Color3(0, 0, 0);
- break;
- case Animation.ANIMATIONTYPE_COLOR4:
- type = new Color4(0, 0, 0, 0);
- break;
- case Animation.ANIMATIONTYPE_SIZE:
- type = new Size(0, 0);
- break;
- }
- return type;
- }
- getValueAsArray(
- valueType: number,
- value: number | Vector2 | Vector3 | Color3 | Color4 | Size | Quaternion
- ) {
- let valueAsArray: number[] = [];
- switch (valueType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- valueAsArray = [value as number];
- break;
- case Animation.ANIMATIONTYPE_VECTOR3:
- valueAsArray = (value as Vector3).asArray();
- break;
- case Animation.ANIMATIONTYPE_VECTOR2:
- valueAsArray = (value as Vector2).asArray();
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- valueAsArray = (value as Quaternion).asArray();
- break;
- case Animation.ANIMATIONTYPE_COLOR3:
- valueAsArray = (value as Color3).asArray();
- break;
- case Animation.ANIMATIONTYPE_COLOR4:
- valueAsArray = (value as Color4).asArray();
- break;
- case Animation.ANIMATIONTYPE_SIZE:
- valueAsArray = [(value as Size).width, (value as Size).height];
- break;
- }
- return valueAsArray;
- }
- getPathData(animation: Animation | null) {
- if (animation === null) {
- return undefined;
- }
- var keyframes = animation.getKeys();
- if (keyframes === undefined) {
- return undefined;
- } else {
- const {
- easingMode,
- easingType,
- usesTangents,
- valueType,
- highestFrame,
- name,
- targetProperty,
- } = this.getAnimationData(animation);
- keyframes = this.flatTangents(keyframes, valueType);
- const startKey = keyframes[0];
- let middle = this._heightScale / 2;
- let collection: ICurveData[] = [];
- const colors = ['red', 'green', 'blue', 'white', '#7a4ece'];
- const startValue = this.getValueAsArray(valueType, startKey.value);
- for (var d = 0; d < startValue.length; d++) {
- const id = `${name}_${targetProperty}_${d}`;
- const curveColor =
- valueType === Animation.ANIMATIONTYPE_FLOAT ? colors[4] : colors[d];
- // START OF LINE/CURVE
- let data: string | undefined = `M${
- startKey.frame * this._pixelFrameUnit
- }, ${this._heightScale - startValue[d] * middle}`; //
- if (this.state) {
- if (usesTangents) {
- data = this.curvePathWithTangents(
- keyframes,
- data,
- middle,
- valueType,
- d,
- id
- );
- } else {
- if (easingType !== undefined && easingMode !== undefined) {
- let easingFunction = animation.getEasingFunction();
- data = this.curvePath(
- keyframes,
- data,
- middle,
- easingFunction as EasingFunction
- );
- } else {
- if (this.state !== undefined) {
- let emptyTangents = keyframes.map((kf, i) => {
- if (i === 0) {
- kf.outTangent = this.returnZero(valueType);
- } else if (i === keyframes.length - 1) {
- kf.inTangent = this.returnZero(valueType);
- } else {
- kf.inTangent = this.returnZero(valueType);
- kf.outTangent = this.returnZero(valueType);
- }
- return kf;
- });
- data = this.curvePathWithTangents(
- emptyTangents,
- data,
- middle,
- valueType,
- d,
- id
- );
- }
- }
- }
- }
- collection.push({
- pathData: data,
- pathLength: highestFrame,
- domCurve: React.createRef(),
- color: curveColor,
- id: id,
- });
- }
- return collection;
- }
- }
- getAnimationData(animation: Animation) {
- // General Props
- let loopMode = animation.loopMode;
- let name = animation.name;
- let blendingSpeed = animation.blendingSpeed;
- let targetProperty = animation.targetProperty;
- let targetPropertyPath = animation.targetPropertyPath;
- let framesPerSecond = animation.framePerSecond;
- let highestFrame = animation.getHighestFrame();
- //let serialized = animation.serialize();
- let usesTangents =
- animation
- .getKeys()
- .find(
- (kf) =>
- kf.hasOwnProperty('inTangent') || kf.hasOwnProperty('outTangent')
- ) !== undefined
- ? true
- : false;
- let valueType = animation.dataType;
- // easing properties
- let easingType, easingMode;
- let easingFunction: EasingFunction = animation.getEasingFunction() as EasingFunction;
- if (easingFunction === undefined) {
- easingType = undefined;
- easingMode = undefined;
- } else {
- easingType = easingFunction.constructor.name;
- easingMode = easingFunction.getEasingMode();
- }
- return {
- loopMode,
- name,
- blendingSpeed,
- targetPropertyPath,
- targetProperty,
- framesPerSecond,
- highestFrame,
- usesTangents,
- easingType,
- easingMode,
- valueType,
- };
- }
- curvePathWithTangents(
- keyframes: IAnimationKey[],
- data: string,
- middle: number,
- type: number,
- coordinate: number,
- animationName: string
- ) {
- keyframes.forEach((key, i) => {
- // Create a unique id for curve
- const curveId = animationName + '_' + i;
- // identify type of value and split...
- const keyframe_valueAsArray = this.getValueAsArray(type, key.value)[
- coordinate
- ];
- let svgKeyframe;
- let outTangent;
- let inTangent;
- let defaultWeight = 5;
- let defaultTangent: number | null = null;
- if (i !== 0 || i !== keyframes.length - 1) {
- defaultTangent = 0;
- }
- var inT =
- key.inTangent === undefined
- ? defaultTangent
- : this.getValueAsArray(type, key.inTangent)[coordinate];
- var outT =
- key.outTangent === undefined
- ? defaultTangent
- : this.getValueAsArray(type, key.outTangent)[coordinate];
- let y = this._heightScale - keyframe_valueAsArray * middle;
- let nextKeyframe = keyframes[i + 1];
- let prevKeyframe = keyframes[i - 1];
- if (nextKeyframe !== undefined) {
- let distance = keyframes[i + 1].frame - key.frame;
- defaultWeight = distance * 0.33;
- }
- if (prevKeyframe !== undefined) {
- let distance = key.frame - keyframes[i - 1].frame;
- defaultWeight = distance * 0.33;
- }
- if (inT !== null) {
- let valueIn = y * inT + y;
- inTangent = new Vector2(
- key.frame * this._pixelFrameUnit - defaultWeight,
- valueIn
- );
- } else {
- inTangent = null;
- }
- if (outT !== null) {
- let valueOut = y * outT + y;
- outTangent = new Vector2(
- key.frame * this._pixelFrameUnit + defaultWeight,
- valueOut
- );
- } else {
- outTangent = null;
- }
- if (i === 0) {
- svgKeyframe = {
- keyframePoint: new Vector2(
- key.frame * this._pixelFrameUnit,
- this._heightScale - keyframe_valueAsArray * middle
- ),
- rightControlPoint: outTangent,
- leftControlPoint: null,
- id: curveId,
- selected: false,
- isLeftActive: false,
- isRightActive: false,
- };
- if (outTangent !== null) {
- data += ` C${outTangent.x} ${outTangent.y} `;
- }
- } else {
- svgKeyframe = {
- keyframePoint: new Vector2(
- key.frame * this._pixelFrameUnit,
- this._heightScale - keyframe_valueAsArray * middle
- ),
- rightControlPoint: outTangent,
- leftControlPoint: inTangent,
- id: curveId,
- selected: false,
- isLeftActive: false,
- isRightActive: false,
- };
- if (outTangent !== null && inTangent !== null) {
- data += ` ${inTangent.x} ${inTangent.y} ${svgKeyframe.keyframePoint.x} ${svgKeyframe.keyframePoint.y} C${outTangent.x} ${outTangent.y} `;
- } else if (inTangent !== null) {
- data += ` ${inTangent.x} ${inTangent.y} ${svgKeyframe.keyframePoint.x} ${svgKeyframe.keyframePoint.y} `;
- }
- }
- if (this.state) {
- let prev = this.state.svgKeyframes?.find((kf) => kf.id === curveId);
- if (prev) {
- svgKeyframe.isLeftActive = prev?.isLeftActive;
- svgKeyframe.isRightActive = prev?.isRightActive;
- svgKeyframe.selected = prev?.selected;
- }
- }
- this._svgKeyframes.push(svgKeyframe);
- }, this);
- return data;
- }
- curvePath(
- keyframes: IAnimationKey[],
- data: string,
- middle: number,
- easingFunction: EasingFunction
- ) {
- // This will get 1/4 and 3/4 of points in eased curve
- const u = 0.25;
- const v = 0.75;
- keyframes.forEach((key, i) => {
- // identify type of value and split...
- // Gets previous initial point of curve segment
- var pointA = new Vector2(0, 0);
- if (i === 0) {
- pointA.x = key.frame;
- pointA.y = this._heightScale - key.value * middle;
- this.setKeyframePoint([pointA], i, keyframes.length);
- } else {
- pointA.x = keyframes[i - 1].frame;
- pointA.y = this._heightScale - keyframes[i - 1].value * middle;
- // Gets the end point of this curve segment
- var pointB = new Vector2(
- key.frame,
- this._heightScale - key.value * middle
- );
- // Get easing value of percentage to get the bezier control points below
- let du = easingFunction.easeInCore(u); // What to do here, when user edits the curve? Option 1: Modify the curve with the new control points as BezierEaseCurve(x,y,z,w)
- let dv = easingFunction.easeInCore(v); // Option 2: Create a easeInCore function and adapt it with the new control points values... needs more revision.
- // Direction of curve up/down
- let yInt25 = 0;
- if (pointB.y > pointA.y) {
- // if pointB.y > pointA.y = goes down
- yInt25 = (pointB.y - pointA.y) * du + pointA.y;
- } else if (pointB.y < pointA.y) {
- // if pointB.y < pointA.y = goes up
- yInt25 = pointA.y - (pointA.y - pointB.y) * du;
- }
- let yInt75 = 0;
- if (pointB.y > pointA.y) {
- yInt75 = (pointB.y - pointA.y) * dv + pointA.y;
- } else if (pointB.y < pointA.y) {
- yInt75 = pointA.y - (pointA.y - pointB.y) * dv;
- }
- // Intermediate points in curve
- let intermediatePoint25 = new Vector2(
- (pointB.x - pointA.x) * u + pointA.x,
- yInt25
- );
- let intermediatePoint75 = new Vector2(
- (pointB.x - pointA.x) * v + pointA.x,
- yInt75
- );
- // Gets the four control points of bezier curve
- let controlPoints = this.interpolateControlPoints(
- pointA,
- intermediatePoint25,
- u,
- intermediatePoint75,
- v,
- pointB
- );
- if (controlPoints !== undefined) {
- this.setKeyframePoint(controlPoints, i, keyframes.length);
- data += ` C${controlPoints[1].x} ${controlPoints[1].y} ${controlPoints[2].x} ${controlPoints[2].y} ${controlPoints[3].x} ${controlPoints[3].y}`;
- }
- }
- });
- return data;
- }
- setKeyframePoint(
- controlPoints: Vector2[],
- index: number,
- keyframesCount: number
- ) {
- let svgKeyframe;
- if (index === 0) {
- svgKeyframe = {
- keyframePoint: controlPoints[0],
- rightControlPoint: null,
- leftControlPoint: null,
- id: index.toString(),
- selected: false,
- isLeftActive: false,
- isRightActive: false,
- };
- } else {
- this._svgKeyframes[index - 1].rightControlPoint = controlPoints[1];
- svgKeyframe = {
- keyframePoint: controlPoints[3],
- rightControlPoint: null,
- leftControlPoint: controlPoints[2],
- id: index.toString(),
- selected: false,
- isLeftActive: false,
- isRightActive: false,
- };
- }
- this._svgKeyframes.push(svgKeyframe);
- }
- interpolateControlPoints(
- p0: Vector2,
- p1: Vector2,
- u: number,
- p2: Vector2,
- v: number,
- p3: Vector2
- ): Vector2[] | undefined {
- let a = 0.0;
- let b = 0.0;
- let c = 0.0;
- let d = 0.0;
- let det = 0.0;
- let q1: Vector2 = new Vector2();
- let q2: Vector2 = new Vector2();
- let controlA: Vector2 = p0;
- let controlB: Vector2 = new Vector2();
- let controlC: Vector2 = new Vector2();
- let controlD: Vector2 = p3;
- if (u <= 0.0 || u >= 1.0 || v <= 0.0 || v >= 1.0 || u >= v) {
- return undefined;
- }
- a = 3 * (1 - u) * (1 - u) * u;
- b = 3 * (1 - u) * u * u;
- c = 3 * (1 - v) * (1 - v) * v;
- d = 3 * (1 - v) * v * v;
- det = a * d - b * c;
- if (det == 0.0) return undefined;
- q1.x = p1.x - ((1 - u) * (1 - u) * (1 - u) * p0.x + u * u * u * p3.x);
- q1.y = p1.y - ((1 - u) * (1 - u) * (1 - u) * p0.y + u * u * u * p3.y);
- q2.x = p2.x - ((1 - v) * (1 - v) * (1 - v) * p0.x + v * v * v * p3.x);
- q2.y = p2.y - ((1 - v) * (1 - v) * (1 - v) * p0.y + v * v * v * p3.y);
- controlB.x = (d * q1.x - b * q2.x) / det;
- controlB.y = (d * q1.y - b * q2.y) / det;
- controlC.x = (-c * q1.x + a * q2.x) / det;
- controlC.y = (-c * q1.y + a * q2.y) / det;
- return [controlA, controlB, controlC, controlD];
- }
- deselectAnimation() {
- this.setState({
- selected: null,
- svgKeyframes: [],
- selectedPathData: [],
- selectedCoordinate: 0,
- });
- }
- /**
- * Core functions
- * This section handles main Curve Editor Functions.
- */
- selectAnimation(animation: Animation, coordinate?: SelectedCoordinate) {
- this._svgKeyframes = [];
- let updatedPath;
- let filteredSvgKeys;
- let selectedCurve = 0;
- if (coordinate === undefined) {
- this.stopAnimation();
- updatedPath = this.getPathData(animation);
- } else {
- let curves = this.getPathData(animation);
- updatedPath = [];
- filteredSvgKeys = this._svgKeyframes?.filter((curve) => {
- let id = parseInt(curve.id.split('_')[2]);
- if (id === coordinate) {
- return true;
- } else {
- return false;
- }
- });
- curves?.map((curve) => {
- let id = parseInt(curve.id.split('_')[2]);
- if (id === coordinate) {
- updatedPath.push(curve);
- }
- });
- selectedCurve = coordinate;
- }
- // check for empty svgKeyframes, lastframe, selected
- this.setState({
- selected: animation,
- svgKeyframes:
- coordinate !== undefined ? filteredSvgKeys : this._svgKeyframes,
- selectedPathData: updatedPath,
- selectedCoordinate: selectedCurve,
- fps: animation.framePerSecond,
- });
- }
- isAnimationPlaying() {
- let target = this.props.entity;
- if (this.props.entity instanceof TargetedAnimation) {
- target = this.props.entity.target;
- }
- return this.props.scene.getAllAnimatablesByTarget(target).length > 0;
- }
- stopAnimation() {
- let target = this.props.entity;
- if (this.props.entity instanceof TargetedAnimation) {
- target = this.props.entity.target;
- }
- this._isPlaying =
- this.props.scene.getAllAnimatablesByTarget(target).length > 0;
- if (this._isPlaying) {
- this.props.playOrPause && this.props.playOrPause();
- }
- }
- analizeAnimationForLerp(animation: Animation | null) {
- if (animation !== null) {
- const { easingMode, easingType, usesTangents } = this.getAnimationData(
- animation
- );
- if (
- easingType === undefined &&
- easingMode === undefined &&
- !usesTangents
- ) {
- return true;
- } else {
- return false;
- }
- } else {
- return false;
- }
- }
- /**
- * Timeline
- * This section controls the timeline.
- */
- changeCurrentFrame(frame: number) {
- let currentValue;
- if (this.state.selectedPathData) {
- let selectedCurve = this.state.selectedPathData[
- this.state.selectedCoordinate
- ].domCurve.current;
- if (selectedCurve) {
- var curveLength = selectedCurve.getTotalLength();
- let frameValue = (frame * curveLength) / 100;
- let currentP = selectedCurve.getPointAtLength(frameValue);
- let middle = this._heightScale / 2;
- let offset =
- (currentP?.y * this._heightScale - this._heightScale ** 2 / 2) /
- middle /
- this._heightScale;
- let unit = Math.sign(offset);
- currentValue = unit === -1 ? Math.abs(offset + unit) : unit - offset;
- this.setState({
- currentFrame: frame,
- currentValue: currentValue,
- currentPoint: currentP,
- });
- }
- }
- }
- setCanvasPosition(frame: number) {
- this.setState({ panningX: (frame - 10) * 10, repositionCanvas: true });
- }
- setCurrentFrame(direction: number) {
- this.setState({
- currentFrame: this.state.currentFrame + direction,
- });
- }
- changeAnimationLimit(limit: number) {
- this.setState({
- animationLimit: limit,
- });
- }
- updateFrameInKeyFrame(frame: number, index: number) {
- if (this.state && this.state.selected) {
- let animation = this.state.selected;
- let keys = [...animation.getKeys()];
- keys[index].frame = frame;
- animation.setKeys(keys);
- this.selectAnimation(animation);
- }
- }
- playPause(direction: number) {
- this.registerObs();
- if (this.state.selected) {
- let target = this.props.entity;
- if (this.props.entity instanceof TargetedAnimation) {
- target = this.props.entity.target;
- }
- if (this.state.isPlaying && direction === 0) {
- this.props.scene.stopAnimation(target);
- this.setState({ isPlaying: false });
- this._isPlaying = false;
- this.forceUpdate();
- } else {
- if (this.state.isPlaying) {
- this.props.scene.stopAnimation(target);
- }
- let keys = this.state.selected.getKeys();
- let firstFrame = keys[0].frame;
- let LastFrame = keys[keys.length - 1].frame;
- if (direction === 1) {
- this._mainAnimatable = this.props.scene.beginAnimation(
- target,
- firstFrame,
- LastFrame,
- this.state.isLooping,
- this.state.fps
- );
- }
- if (direction === -1) {
- this._mainAnimatable = this.props.scene.beginAnimation(
- target,
- LastFrame,
- firstFrame,
- this.state.isLooping,
- this.state.fps
- );
- }
- this._isPlaying = true;
- this.setState({ isPlaying: true });
- this.forceUpdate();
- }
- }
- }
- moveFrameTo(e: React.MouseEvent<SVGRectElement, MouseEvent>) {
- var svg = e.currentTarget as SVGRectElement;
- var CTM = svg.getScreenCTM();
- let position;
- if (CTM) {
- position = new Vector2(
- (e.clientX - CTM.e) / CTM.a,
- (e.clientY - CTM.f) / CTM.d
- );
- let selectedFrame = Math.round(position.x / this._pixelFrameUnit);
- this.setState({ currentFrame: selectedFrame });
- }
- }
- registerObs() {
- this._onBeforeRenderObserver = this.props.scene.onBeforeRenderObservable.add(
- () => {
- if (!this._isPlaying || !this._mainAnimatable) {
- return;
- }
- this.setState({
- currentFrame: Math.round(this._mainAnimatable.masterFrame),
- });
- }
- );
- }
- componentWillUnmount() {
- if (this._onBeforeRenderObserver) {
- this.props.scene.onBeforeRenderObservable.remove(
- this._onBeforeRenderObserver
- );
- this._onBeforeRenderObserver = null;
- }
- }
- isCurrentFrame(frame: number) {
- return this.state.currentFrame === frame;
- }
- render() {
- return (
- <div id='animation-curve-editor'>
- <Notification
- message={this.state.notification}
- open={this.state.notification !== '' ? true : false}
- close={() => this.clearNotification()}
- />
- <GraphActionsBar
- enabled={
- this.state.selected === null || this.state.selected === undefined
- ? false
- : true
- }
- title={this._entityName}
- close={this.props.close}
- currentValue={this.state.currentValue}
- currentFrame={this.state.currentFrame}
- handleFrameChange={(e) => this.handleFrameChange(e)}
- handleValueChange={(e) => this.handleValueChange(e)}
- addKeyframe={() => this.addKeyframeClick()}
- removeKeyframe={() => this.removeKeyframeClick()}
- brokenMode={this.state.isBrokenMode}
- brokeTangents={() => this.setBrokenMode()}
- lerpMode={this.state.lerpMode}
- setLerpMode={() => this.setLerpMode()}
- flatTangent={() => this.setFlatTangent()}
- />
- <div className='content'>
- <div className='row'>
- <EditorControls
- deselectAnimation={() => this.deselectAnimation()}
- selectAnimation={(
- animation: Animation,
- axis?: SelectedCoordinate
- ) => this.selectAnimation(animation, axis)}
- isTargetedAnimation={this._isTargetedAnimation}
- entity={this.props.entity}
- selected={this.state.selected}
- lockObject={this.props.lockObject}
- setNotificationMessage={(message: string) => {
- this.setState({ notification: message });
- }}
- globalState={this.props.globalState}
- snippetServer={this._snippetUrl}
- fps={this.state.fps}
- setFps={(fps: number) => {
- this.setState({ fps: fps });
- }}
- setIsLooping={() => {
- this.setState({ isLooping: !this.state.isLooping });
- }}
- />
- <div
- ref={this._graphCanvas}
- className='graph-chart'
- onWheel={(e) => this.zoom(e)}
- >
- {this.state.svgKeyframes && (
- <SvgDraggableArea
- ref={this._svgCanvas}
- selectKeyframe={(id: string, multiselect: boolean) =>
- this.selectKeyframe(id, multiselect)
- }
- viewBoxScale={this.state.frameAxisLength.length}
- scale={this.state.scale}
- keyframeSvgPoints={this.state.svgKeyframes}
- removeSelectedKeyframes={(points: IKeyframeSvgPoint[]) =>
- this.removeKeyframes(points)
- }
- selectedControlPoint={(type: string, id: string) =>
- this.selectedControlPoint(type, id)
- }
- deselectKeyframes={() => this.deselectKeyframes()}
- updatePosition={(
- updatedSvgKeyFrame: IKeyframeSvgPoint,
- id: string
- ) => this.renderPoints(updatedSvgKeyFrame, id)}
- panningY={(panningY: number) => {
- this.setState({ panningY: panningY });
- }}
- panningX={(panningX: number) => {
- this.setState({ panningX: panningX });
- }}
- setCurrentFrame={(direction: number) =>
- this.setCurrentFrame(direction)
- }
- positionCanvas={this.state.panningX}
- repositionCanvas={this.state.repositionCanvas}
- canvasPositionEnded={() =>
- this.setState({ repositionCanvas: false })
- }
- >
- {/* Multiple Curves */}
- {this.state.selectedPathData?.map((curve, i) => (
- <path
- key={i}
- ref={curve.domCurve}
- pathLength={curve.pathLength}
- id='curve'
- d={curve.pathData}
- style={{
- stroke: curve.color,
- fill: 'none',
- strokeWidth: '0.5',
- }}
- ></path>
- ))}
- {this.setValueLines().map((line, i) => {
- return (
- <text
- key={`value_inline_${i}`}
- x={this.state.panningX - 5}
- y={line.value}
- dx='0'
- dy='1'
- style={{ fontSize: `${0.2 * this.state.scale}em` }}
- >
- {line.label}
- </text>
- );
- })}
- {this.setValueLines().map((line, i) => {
- return (
- <line
- key={i}
- x1={-((this.state.frameAxisLength.length * 10) / 2)}
- y1={line.value}
- x2={this.state.frameAxisLength.length * 10}
- y2={line.value}
- ></line>
- );
- })}
- <rect
- onClick={(e) => this.moveFrameTo(e)}
- x={-((this.state.frameAxisLength.length * 10) / 2)}
- y={90 + this.state.panningY + '%'}
- width={this.state.frameAxisLength.length * 10}
- height='10%'
- fill='#222'
- style={{ cursor: 'pointer' }}
- ></rect>
- {this.state.frameAxisLength.map((f, i) => (
- <svg
- key={i}
- x='0'
- y={96 + this.state.panningY + '%'}
- className='frame-contain'
- >
- <text
- x={f.value}
- y='0'
- dx='2px'
- style={{ fontSize: `${0.17 * this.state.scale}em` }}
- >
- {f.label}
- </text>
- <line x1={f.value} y1='0' x2={f.value} y2='5%'></line>
- {f.value % this.state.fps === 0 && f.value !== 0 ? (
- <line
- x1={f.value}
- y1='-100%'
- x2={f.value}
- y2='5%'
- ></line>
- ) : null}
- {this.isCurrentFrame(f.label) ? (
- <svg>
- <line
- x1={f.value}
- y1='0'
- x2={f.value}
- y2='-100%'
- style={{
- stroke: 'white',
- strokeWidth: 0.4,
- }}
- />
- <svg x={f.value} y='-1'>
- <circle
- className='svg-playhead'
- cx='0'
- cy='0'
- r='2%'
- fill='white'
- />
- <text
- x='0'
- y='1%'
- textAnchor='middle'
- style={{
- fontSize: `${0.17 * this.state.scale}em`,
- pointerEvents: 'none',
- fontWeight: 600,
- }}
- >
- {f.label}
- </text>
- </svg>
- </svg>
- ) : null}
- </svg>
- ))}
- </SvgDraggableArea>
- )}
- </div>
- </div>
- <div className='row-bottom'>
- <Timeline
- currentFrame={this.state.currentFrame}
- playPause={(direction: number) => this.playPause(direction)}
- isPlaying={this.state.isPlaying}
- dragKeyframe={(frame: number, index: number) =>
- this.updateFrameInKeyFrame(frame, index)
- }
- onCurrentFrameChange={(frame: number) =>
- this.changeCurrentFrame(frame)
- }
- onAnimationLimitChange={(limit: number) =>
- this.changeAnimationLimit(limit)
- }
- animationLimit={this.state.animationLimit}
- keyframes={this.state.selected && this.state.selected.getKeys()}
- selected={this.state.selected && this.state.selected.getKeys()[0]}
- fps={this.state.fps}
- repositionCanvas={(frame: number) =>
- this.setCanvasPosition(frame)
- }
- ></Timeline>
- </div>
- </div>
- </div>
- );
- }
- }
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