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- import * as React from "react";
- import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
- import { faTimes, faPlusCircle } from "@fortawesome/free-solid-svg-icons";
- import { Animation } from 'babylonjs/Animations/animation';
- import { Vector2 } from 'babylonjs/Maths/math.vector';
- import { EasingFunction, BezierCurveEase } from 'babylonjs/Animations/easing';
- import { IAnimationKey } from 'babylonjs/Animations/animationKey';
- import { IKeyframeSvgPoint } from './keyframeSvgPoint';
- import { SvgDraggableArea } from './svgDraggableArea';
- import { Scene } from "babylonjs/scene";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- require("./curveEditor.scss");
- interface IAnimationCurveEditorComponentProps {
- close: (event: any) => void;
- title: string;
- animations: Animation[];
- entityName: string;
- scene: Scene;
- entity: IAnimatable;
- }
- export class AnimationCurveEditorComponent extends React.Component<IAnimationCurveEditorComponentProps, { animations: Animation[], animationName: string, animationTargetProperty:string, isOpen: boolean, selected: Animation, currentPathData: string | undefined, svgKeyframes: IKeyframeSvgPoint[] | undefined }> {
- readonly _heightScale: number = 100;
- private _newAnimations: Animation[] = [];
- private _svgKeyframes: IKeyframeSvgPoint[] = [];
- private _frames: Vector2[] = [];
- constructor(props: IAnimationCurveEditorComponentProps) {
- super(props);
- this.state = { animations: this._newAnimations,selected: this.props.animations[0], isOpen: true, currentPathData: this.getPathData(this.props.animations[0]), svgKeyframes: this._svgKeyframes, animationTargetProperty: 'position.x', animationName: "" }
- }
- handleNameChange(event: React.ChangeEvent<HTMLInputElement>){
- event.preventDefault();
- this.setState({animationName: event.target.value});
- }
- handlePropertyChange(event: React.ChangeEvent<HTMLInputElement>){
- event.preventDefault();
- this.setState({animationTargetProperty: event.target.value});
- }
- addAnimation(event: React.MouseEvent<HTMLDivElement>){
- event.preventDefault();
- if (this.state.animationName != "" && this.state.animationTargetProperty != ""){
- let animation = new Animation(this.state.animationName, this.state.animationTargetProperty, 30, Animation.ANIMATIONTYPE_FLOAT, Animation.ANIMATIONLOOPMODE_CYCLE);
- var keys = [];
- keys.push({
- frame: 0,
- value: 1
- });
- keys.push({
- frame: 100,
- value: 1
- });
- animation.setKeys(keys);
- var bezierEase = new BezierCurveEase(10,0,10,0);
- bezierEase.setEasingMode(EasingFunction.EASINGMODE_EASEINOUT);
- animation.setEasingFunction((bezierEase as unknown) as EasingFunction);
- // Need to redefine/refactor not to update the prop collection
- (this.props.entity as IAnimatable).animations?.push(animation);
-
- }
- }
- addKeyFrame(event: React.MouseEvent<SVGSVGElement>){
- event.preventDefault();
- if (event.button === 2){
- var svg = event.target as SVGSVGElement;
- var pt = svg.createSVGPoint();
- pt.x = event.clientX;
- pt.y = event.clientY;
- var inverse = svg.getScreenCTM()?.inverse();
- var cursorpt = pt.matrixTransform(inverse);
- var currentAnimation = this.state.selected;
- var keys = currentAnimation.getKeys();
- var height = 100;
- var middle = (height / 2);
- var keyValue;
- if (cursorpt.y < middle){
- keyValue = 1 + ((100/cursorpt.y) * .1)
- }
- if (cursorpt.y > middle){
- keyValue = 1 - ((100/cursorpt.y) * .1)
- }
- keys.push({ frame: cursorpt.x, value: keyValue });
- currentAnimation.setKeys(keys);
- this.selectAnimation(currentAnimation);
- }
- }
- updateKeyframe(keyframe: Vector2, index: number){
- let anim = this.state.selected as Animation;
- var keys: IAnimationKey[] = [];
- var svgKeyframes = this.state.svgKeyframes?.map((k, i) => {
- if (i === index){
- k.keyframePoint.x = keyframe.x;
- k.keyframePoint.y = keyframe.y;
- }
- var height = 100;
- var middle = (height / 2);
- var keyValue;
- if (k.keyframePoint.y < middle){
- keyValue = 1 + ((100/k.keyframePoint.y) * .1)
- }
- if (k.keyframePoint.y > middle){
- keyValue = 1 - ((100/k.keyframePoint.y) * .1)
- }
- keys.push({frame: k.keyframePoint.x, value: keyValue})
- return k;
- });
- anim.setKeys(keys);
- this.setState({ svgKeyframes: svgKeyframes})
- }
- getAnimationProperties(animation: Animation) {
- let easingType, easingMode;
- let easingFunction: EasingFunction = animation.getEasingFunction() as EasingFunction;
- if (easingFunction === undefined){
- easingType = undefined
- easingMode = undefined;
- } else {
- easingType = easingFunction.constructor.name;
- easingMode = easingFunction.getEasingMode();
- }
- return { easingType, easingMode }
- }
- getPathData(animation: Animation) {
- const { easingMode, easingType } = this.getAnimationProperties(animation);
- const keyframes = animation.getKeys();
- if (keyframes === undefined) {
- return "";
- }
- const startKey = keyframes[0];
- // This assumes the startkey is always 0... beed to change this
- let middle = this._heightScale/2;
- // START OF LINE/CURVE
- let data: string | undefined = `M${startKey.frame}, ${this._heightScale - (startKey.value * middle)}`;
- if (easingType === undefined && easingMode === undefined){
- data = this.linearInterpolation(keyframes, data, middle);
- } else {
- let easingFunction = animation.getEasingFunction();
-
- data = this.curvePath(keyframes, data, middle, easingFunction as EasingFunction)
- }
-
- return data;
- }
- drawAllFrames(initialKey: IAnimationKey,endKey: IAnimationKey, easingFunction: EasingFunction) {
- let i = initialKey.frame;
-
- for (i; i < endKey.frame; i++){
- (i * 100/ endKey.frame)
- let dy = easingFunction.easeInCore(i);
- let value = this._heightScale - (dy * (this._heightScale/2));
- this. _frames.push(new Vector2(i,value));
-
- }
- }
- curvePath(keyframes: IAnimationKey[], data: string, middle: number, easingFunction: EasingFunction) {
- // This will get 1/4 and 3/4 of points in eased curve
- const u = .25;
- const v = .75;
- keyframes.forEach((key, i) => {
- // Gets previous initial point of curve segment
- var pointA = new Vector2(0, 0);
- if (i === 0) {
- pointA.x = key.frame;
- pointA.y = this._heightScale - (key.value * middle);
- this.setKeyframePoint([pointA], i, keyframes.length);
- } else {
- pointA.x = keyframes[i - 1].frame;
- pointA.y = this._heightScale - (keyframes[i - 1].value * middle)
-
- // Gets the end point of this curve segment
- var pointB = new Vector2(key.frame, this._heightScale - (key.value * middle));
- // Get easing value of percentage to get the bezier control points below
- let du = easingFunction.easeInCore(u); // What to do here, when user edits the curve? Option 1: Modify the curve with the new control points as BezierEaseCurve(x,y,z,w)
- let dv = easingFunction.easeInCore(v); // Option 2: Create a easeInCore function and adapt it with the new control points values... needs more revision.
- // Direction of curve up/down
- let yInt25 = 0;
- if (pointB.y > pointA.y) { // if pointB.y > pointA.y = goes down
- yInt25 = ((pointB.y - pointA.y) * du) + pointA.y
- } else if (pointB.y < pointA.y) { // if pointB.y < pointA.y = goes up
- yInt25 = pointA.y - ((pointA.y - pointB.y) * du);
- }
- let yInt75 = 0;
- if (pointB.y > pointA.y) {
- yInt75 = ((pointB.y - pointA.y) * dv) + pointA.y
- } else if (pointB.y < pointA.y) {
- yInt75 = pointA.y - ((pointA.y - pointB.y) * dv)
- }
- // Intermediate points in curve
- let intermediatePoint25 = new Vector2(((pointB.x - pointA.x) * u) + pointA.x, yInt25);
- let intermediatePoint75 = new Vector2(((pointB.x - pointA.x) * v) + pointA.x, yInt75);
-
- // Gets the four control points of bezier curve
- let controlPoints = this.interpolateControlPoints(pointA, intermediatePoint25, u, intermediatePoint75, v, pointB);
- if (controlPoints === undefined){
- console.log("error getting bezier control points");
- } else {
-
- this.setKeyframePoint(controlPoints, i, keyframes.length);
-
- data += ` C${controlPoints[1].x} ${controlPoints[1].y} ${controlPoints[2].x} ${controlPoints[2].y} ${controlPoints[3].x} ${controlPoints[3].y}`
- }
- }
- });
- return data;
- }
-
- renderPoints(updatedSvgKeyFrame: IKeyframeSvgPoint, index: number){
- let animation = this.state.selected as Animation;
- let keys = [...animation.getKeys()];
- let newFrame = 0;
- if (updatedSvgKeyFrame.keyframePoint.x !== 0){
- if (updatedSvgKeyFrame.keyframePoint.x > 0 && updatedSvgKeyFrame.keyframePoint.x < 1){
- newFrame = 1;
- }else {
- newFrame = Math.round(updatedSvgKeyFrame.keyframePoint.x);
- }
- }
- keys[index].frame = newFrame; // This value comes as percentage/frame/time
- keys[index].value = ((this._heightScale - updatedSvgKeyFrame.keyframePoint.y)/ this._heightScale)*2; // this value comes inverted svg from 0 = 100 to 100 = 0
- animation.setKeys(keys);
- this.selectAnimation(animation);
- }
-
- linearInterpolation(keyframes: IAnimationKey[], data: string, middle: number): string {
- keyframes.forEach((key, i) => {
- var point = new Vector2(0, 0);
- point.x = key.frame;
- point.y = this._heightScale - (key.value * middle);
- this.setKeyframePointLinear(point, i);
- if (i !== 0) {
- data += ` L${point.x} ${point.y}`
- }
- });
- return data;
- }
- setKeyframePointLinear(point: Vector2,index: number){
- let svgKeyframe = { keyframePoint: point, rightControlPoint: null, leftControlPoint: null, id: index.toString() }
- this._svgKeyframes.push(svgKeyframe);
- }
- setKeyframePoint(controlPoints: Vector2[], index: number, keyframesCount: number) {
- let svgKeyframe;
- if (index === 0){
- svgKeyframe = { keyframePoint: controlPoints[0], rightControlPoint: null, leftControlPoint: null, id: index.toString() }
- }else {
- this._svgKeyframes[index-1].rightControlPoint = controlPoints[1];
- svgKeyframe = { keyframePoint: controlPoints[3], rightControlPoint: null, leftControlPoint: controlPoints[2], id: index.toString() }
- }
- this._svgKeyframes.push(svgKeyframe);
- }
- selectAnimation(animation: Animation) {
- this._svgKeyframes = [];
- const pathData = this.getPathData(animation);
- if (pathData === "") {
- console.log("no keyframes in this animation");
- }
- this.setState({ selected: animation, currentPathData: pathData, svgKeyframes: this._svgKeyframes });
- }
- interpolateControlPoints(p0: Vector2, p1: Vector2, u: number, p2: Vector2, v:number, p3: Vector2 ): Vector2[] | undefined {
- let a=0.0;
- let b=0.0;
- let c=0.0;
- let d=0.0;
- let det=0.0;
- let q1: Vector2 = new Vector2();
- let q2: Vector2 = new Vector2();
- let controlA: Vector2 = p0;
- let controlB: Vector2 = new Vector2();
- let controlC: Vector2 = new Vector2();
- let controlD: Vector2 = p3;
- if ( (u<=0.0) || (u>=1.0) || (v<=0.0) || (v>=1.0) || (u>=v) ){
- return undefined;
- }
- a = 3*(1-u)*(1-u)*u; b = 3*(1-u)*u*u;
- c = 3*(1-v)*(1-v)*v; d = 3*(1-v)*v*v;
- det = a*d - b*c;
- if (det == 0.0) return undefined;
- q1.x = p1.x - ( (1-u)*(1-u)*(1-u)*p0.x + u*u*u*p3.x );
- q1.y = p1.y - ( (1-u)*(1-u)*(1-u)*p0.y + u*u*u*p3.y );
-
- q2.x = p2.x - ( (1-v)*(1-v)*(1-v)*p0.x + v*v*v*p3.x );
- q2.y = p2.y - ( (1-v)*(1-v)*(1-v)*p0.y + v*v*v*p3.y );
- controlB.x = (d*q1.x - b*q2.x)/det;
- controlB.y = (d*q1.y - b*q2.y)/det;
- controlC.x = ((-c)*q1.x + a*q2.x)/det;
- controlC.y = ((-c)*q1.y + a*q2.y)/det;
- return [controlA, controlB, controlC, controlD];
- }
- render() {
- return (
- <div id="animation-curve-editor">
- <div className="header">
- <div className="title">{this.props.title}</div>
- <div className="close" onClick={(event: React.MouseEvent<HTMLDivElement, MouseEvent>) => this.props.close(event)}>
- <FontAwesomeIcon icon={faTimes} />
- </div>
- </div>
- <div className="content">
-
- <div className="animation-list">
-
- <div>
- <div>
- <label>Animation Name</label>
- <input type="text" value={this.state.animationName} onChange={(e) => this.handleNameChange(e)}></input>
- </div>
- <div>
- <label>Target Property</label>
- <input type="text" value={this.state.animationTargetProperty} onChange={(e) => this.handlePropertyChange(e)}></input>
- </div>
- <div className="add" onClick={(e) => this.addAnimation(e)}>
- <FontAwesomeIcon icon={faPlusCircle} />
- </div>
- </div>
- <h2>{this.props.entityName}</h2>
- <ul>
- {this.props.animations && this.props.animations.map((animation, i) => {
- return <li className={this.state.selected.name === animation.name ? 'active' : ''} key={i} onClick={() => this.selectAnimation(animation)}>{animation.name} <strong>{animation.targetProperty}</strong></li>
- })}
- </ul>
- <h2>New Animations</h2>
- <ul>
- {this.state.animations && this.state.animations.map((animation, i) => {
- return <li className={this.state.selected.name === animation.name ? 'active' : ''} key={i} onClick={() => this.selectAnimation(animation)}>{animation.name} <strong>{animation.targetProperty}</strong></li>
- })}
- </ul>
- </div>
- <div className="graph-chart">
- { this.state.svgKeyframes && <SvgDraggableArea keyframeSvgPoints={this.state.svgKeyframes} updatePosition={(updatedSvgKeyFrame: IKeyframeSvgPoint,index: number) => this.renderPoints(updatedSvgKeyFrame, index)}>
-
- {/* Frame Labels */}
- <text x="10" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>10</text>
- <text x="20" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>20</text>
- <text x="30" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>30</text>
- <text x="40" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>40</text>
- <text x="50" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>50</text>
- <text x="60" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>60</text>
- <text x="70" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>70</text>
- <text x="80" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>80</text>
- <text x="90" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>90</text>
- { /* Vertical Grid */}
- <line x1="10" y1="0" x2="10" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="20" y1="0" x2="20" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="30" y1="0" x2="30" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="40" y1="0" x2="40" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="50" y1="0" x2="50" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="60" y1="0" x2="60" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="70" y1="0" x2="70" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="80" y1="0" x2="80" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="90" y1="0" x2="90" y2="100" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- { /* Value Labels */}
- <text x="0" y="10" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>1.8</text>
- <text x="0" y="20" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>1.6</text>
- <text x="0" y="30" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>1.4</text>
- <text x="0" y="40" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>1.2</text>
- <text x="0" y="50" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>1</text>
- <text x="0" y="60" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>0.8</text>
- <text x="0" y="70" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>0.6</text>
- <text x="0" y="80" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>0.4</text>
- <text x="0" y="90" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>0.2</text>
- { /* Horizontal Grid */}
- <line x1="0" y1="10" x2="100" y2="10" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="0" y1="20" x2="100" y2="20" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="0" y1="30" x2="100" y2="30" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="0" y1="40" x2="100" y2="40" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="0" y1="50" x2="100" y2="50" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="0" y1="60" x2="100" y2="60" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="0" y1="70" x2="100" y2="70" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="0" y1="80" x2="100" y2="80" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- <line x1="0" y1="90" x2="100" y2="90" style={{ stroke: 'black', strokeWidth: '0.2px' }}></line>
- { /* Single Curve -Modify this for multiple selection and view */}
- <path id="curve" d={this.state.currentPathData} style={{ stroke: 'red', fill: 'none', strokeWidth: '0.5' }}></path>
- { this._frames && this._frames.map(frame =>
- <svg x={frame.x} y={frame.y} style={{overflow:'visible'}}>
- <circle cx="0" cy="0" r="2" stroke="black" strokeWidth="1" fill="white" />
- </svg>
- )}
-
- </SvgDraggableArea>
- }
- Animation name: {this.state.selected.name}
- </div>
- </div>
- </div>
- );
- }
- }
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