BabylonLoader.js 9.7 KB

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  1. // Old Fashion Way for IE 11 Devs. Yes, that still exists ;-)
  2. var BABYLONDEVTOOLS;
  3. (function (BABYLONDEVTOOLS) {
  4. var getJson = function(url, callback, errorCallback) {
  5. var xhr = new XMLHttpRequest();
  6. xhr.open('GET', url);
  7. xhr.onload = function () {
  8. if (this.status >= 200 && this.status < 300) {
  9. var data = JSON.parse(xhr.response);
  10. callback(data)
  11. } else {
  12. errorCallback({
  13. status: this.status,
  14. statusText: xhr.statusText
  15. });
  16. }
  17. };
  18. xhr.onerror = function () {
  19. errorCallback({
  20. status: this.status,
  21. statusText: xhr.statusText
  22. });
  23. };
  24. xhr.send();
  25. }
  26. var Loader = (function () {
  27. var queue;
  28. var callback;
  29. var dependencies;
  30. var useDist;
  31. var min;
  32. var babylonJSPath;
  33. function Loader() {
  34. queue = [];
  35. dependencies = [];
  36. callback = null;
  37. min = (document.location.href.toLowerCase().indexOf('dist=min') > 0);
  38. useDist = (min || document.location.href.toLowerCase().indexOf('dist=true') > 0);
  39. babylonJSPath = '';
  40. }
  41. Loader.prototype.debugShortcut = function(engine) {
  42. // Add inspector shortcut
  43. var map = {};
  44. var onkey = function(e){
  45. e = e || event; // to deal with IE
  46. map[e.keyCode] = e.type == 'keydown';
  47. if(map[17] && map[16] && map[18] && map[73]) {
  48. if (engine.scenes && engine.scenes.length > 0) {
  49. for (var i = 0; i < engine.scenes.length; i ++) {
  50. if (engine.scenes[0].debugLayer.isVisible()) {
  51. engine.scenes[0].debugLayer.hide();
  52. }
  53. else {
  54. engine.scenes[0].debugLayer.show();
  55. }
  56. }
  57. }
  58. map = {};
  59. return false;
  60. }
  61. };
  62. document.addEventListener("keydown", onkey);
  63. document.addEventListener("keyup", onkey);
  64. }
  65. Loader.prototype.root = function (newBabylonJSPath) {
  66. babylonJSPath = newBabylonJSPath;
  67. return this;
  68. }
  69. Loader.prototype.require = function (newDependencies) {
  70. if (typeof newDependencies === 'string') {
  71. dependencies.push(newDependencies);
  72. }
  73. else if (newDependencies) {
  74. for (var i = 0; i < newDependencies.length; i++) {
  75. dependencies.push(newDependencies[i]);
  76. }
  77. }
  78. return this;
  79. }
  80. Loader.prototype.onReady = function (newCallback) {
  81. callback = newCallback;
  82. return this;
  83. }
  84. Loader.prototype.dequeue = function () {
  85. if (queue.length == 0) {
  86. console.log('Scripts loaded');
  87. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  88. if (callback) {
  89. callback();
  90. }
  91. return;
  92. }
  93. var url = queue.shift();
  94. var head = document.getElementsByTagName('head')[0];
  95. var script = document.createElement('script');
  96. script.type = 'text/javascript';
  97. script.src = url;
  98. var self = this;
  99. script.onload = function() {
  100. self.dequeue();
  101. };
  102. head.appendChild(script);
  103. }
  104. Loader.prototype.loadScript = function (url) {
  105. queue.push(url);
  106. }
  107. Loader.prototype.loadCss = function (url) {
  108. var head = document.getElementsByTagName('head')[0];
  109. var style = document.createElement('link');
  110. style.href = url;
  111. style.rel = "stylesheet";
  112. style.type = "text/css"
  113. document.head.appendChild(style);
  114. }
  115. Loader.prototype.loadScripts = function (urls) {
  116. for (var i = 0; i< urls.length; i++) {
  117. this.loadScript(urls[i]);
  118. }
  119. }
  120. Loader.prototype.loadLibrary = function (library, module) {
  121. if (!useDist) {
  122. var i = 0;
  123. for (; i < library.files.length; i++) {
  124. var file = library.files[i];
  125. if (file.indexOf('lib.d.ts') > 0) {
  126. continue;
  127. }
  128. file = file.replace('.ts', '.js');
  129. file = file.replace('../', '');
  130. file = babylonJSPath + '/' + file;
  131. this.loadScript(file);
  132. }
  133. if (library.shaderFiles && library.shaderFiles.length > 0) {
  134. var shaderFile = library.shaderFiles[0];
  135. var endDirectoryIndex = shaderFile.lastIndexOf('/');
  136. shaderFile = shaderFile.substring(0, endDirectoryIndex + 1);
  137. shaderFile += library.output.replace('.js', '.js.fx');
  138. this.loadScript(shaderFile);
  139. if (library.shadersIncludeFiles) {
  140. var includeShaderFile = shaderFile.replace('.js.fx', '.js.include.fx');
  141. this.loadScript(includeShaderFile);
  142. }
  143. }
  144. }
  145. else if (min) {
  146. if (library.webpack) {
  147. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output.replace('.js', '.bundle.js'));
  148. }
  149. else {
  150. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output.replace('.js', '.min.js'));
  151. }
  152. }
  153. else {
  154. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output);
  155. }
  156. if (!min && library.sassFiles && library.sassFiles.length > 0) {
  157. var cssFile = library.output.replace('.js', '.css');
  158. cssFile = babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + cssFile;
  159. this.loadCss(cssFile);
  160. }
  161. }
  162. Loader.prototype.loadModule = function (module) {
  163. for (var i = 0; i< module.libraries.length; i++) {
  164. this.loadLibrary(module.libraries[i], module);
  165. }
  166. }
  167. Loader.prototype.processDependency = function(settings, dependency, filesToLoad) {
  168. if (dependency.dependUpon) {
  169. for (var i = 0; i < dependency.dependUpon.length; i++ ) {
  170. var dependencyName = dependency.dependUpon[i];
  171. var parent = settings.workloads[dependencyName];
  172. this.processDependency(settings, parent, filesToLoad);
  173. }
  174. }
  175. for (var i = 0; i< dependency.files.length; i++) {
  176. var file = dependency.files[i];
  177. if (filesToLoad.indexOf(file) === -1) {
  178. filesToLoad.push(file);
  179. }
  180. }
  181. }
  182. Loader.prototype.loadBJSScripts = function (settings) {
  183. var loadModules = true;
  184. // Main bjs files
  185. if (!useDist) {
  186. var currentConfig = settings.build.currentConfig;
  187. var buildConfiguration = settings.buildConfigurations[currentConfig];
  188. var filesToLoad = [];
  189. for (var index = 0; index < buildConfiguration.length; index++) {
  190. var dependencyName = buildConfiguration[index];
  191. var dependency = settings.workloads[dependencyName];
  192. this.processDependency(settings, dependency, filesToLoad);
  193. }
  194. this.loadScripts(filesToLoad);
  195. if (currentConfig !== "all") {
  196. loadModules = false;
  197. }
  198. }
  199. else if (min) {
  200. this.loadScript('/dist/preview release/babylon.js');
  201. }
  202. else {
  203. this.loadScript('/dist/preview release/babylon.max.js');
  204. }
  205. // Modules
  206. if (loadModules) {
  207. for (var i = 0; i< settings.modules.length; i++) {
  208. this.loadModule(settings[settings.modules[i]]);
  209. }
  210. }
  211. }
  212. Loader.prototype.load = function (newCallback) {
  213. var self = this;
  214. if (newCallback) {
  215. callback = newCallback;
  216. }
  217. getJson('/Tools/Gulp/config.json',
  218. function(data) {
  219. if (!min) {
  220. self.loadScript('/dist/preview release/split.js');
  221. }
  222. self.loadBJSScripts(data);
  223. if (dependencies) {
  224. self.loadScripts(dependencies);
  225. }
  226. self.dequeue();
  227. },
  228. function(reason) {
  229. console.error(reason);
  230. }
  231. );
  232. };
  233. return Loader;
  234. }());
  235. var loader = new Loader();
  236. BABYLONDEVTOOLS.Loader = loader;
  237. })(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))