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|
- var __extends = this.__extends || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };var BABYLON;
- (function (BABYLON) {
- var Color3 = (function () {
- function Color3(r, g, b) {
- if (r === void 0) { r = 0; }
- if (g === void 0) { g = 0; }
- if (b === void 0) { b = 0; }
- this.r = r;
- this.g = g;
- this.b = b;
- }
- Color3.prototype.toString = function () {
- return "{R: " + this.r + " G:" + this.g + " B:" + this.b + "}";
- };
- // Operators
- Color3.prototype.toArray = function (array, index) {
- if (index === undefined) {
- index = 0;
- }
- array[index] = this.r;
- array[index + 1] = this.g;
- array[index + 2] = this.b;
- return this;
- };
- Color3.prototype.toColor4 = function (alpha) {
- if (alpha === void 0) { alpha = 1; }
- return new Color4(this.r, this.g, this.b, alpha);
- };
- Color3.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Color3.prototype.toLuminance = function () {
- return this.r * 0.3 + this.g * 0.59 + this.b * 0.11;
- };
- Color3.prototype.multiply = function (otherColor) {
- return new Color3(this.r * otherColor.r, this.g * otherColor.g, this.b * otherColor.b);
- };
- Color3.prototype.multiplyToRef = function (otherColor, result) {
- result.r = this.r * otherColor.r;
- result.g = this.g * otherColor.g;
- result.b = this.b * otherColor.b;
- return this;
- };
- Color3.prototype.equals = function (otherColor) {
- return otherColor && this.r === otherColor.r && this.g === otherColor.g && this.b === otherColor.b;
- };
- Color3.prototype.scale = function (scale) {
- return new Color3(this.r * scale, this.g * scale, this.b * scale);
- };
- Color3.prototype.scaleToRef = function (scale, result) {
- result.r = this.r * scale;
- result.g = this.g * scale;
- result.b = this.b * scale;
- return this;
- };
- Color3.prototype.add = function (otherColor) {
- return new Color3(this.r + otherColor.r, this.g + otherColor.g, this.b + otherColor.b);
- };
- Color3.prototype.addToRef = function (otherColor, result) {
- result.r = this.r + otherColor.r;
- result.g = this.g + otherColor.g;
- result.b = this.b + otherColor.b;
- return this;
- };
- Color3.prototype.subtract = function (otherColor) {
- return new Color3(this.r - otherColor.r, this.g - otherColor.g, this.b - otherColor.b);
- };
- Color3.prototype.subtractToRef = function (otherColor, result) {
- result.r = this.r - otherColor.r;
- result.g = this.g - otherColor.g;
- result.b = this.b - otherColor.b;
- return this;
- };
- Color3.prototype.clone = function () {
- return new Color3(this.r, this.g, this.b);
- };
- Color3.prototype.copyFrom = function (source) {
- this.r = source.r;
- this.g = source.g;
- this.b = source.b;
- return this;
- };
- Color3.prototype.copyFromFloats = function (r, g, b) {
- this.r = r;
- this.g = g;
- this.b = b;
- return this;
- };
- // Statics
- Color3.FromArray = function (array, offset) {
- if (offset === void 0) { offset = 0; }
- return new Color3(array[offset], array[offset + 1], array[offset + 2]);
- };
- Color3.FromInts = function (r, g, b) {
- return new Color3(r / 255.0, g / 255.0, b / 255.0);
- };
- Color3.Lerp = function (start, end, amount) {
- var r = start.r + ((end.r - start.r) * amount);
- var g = start.g + ((end.g - start.g) * amount);
- var b = start.b + ((end.b - start.b) * amount);
- return new Color3(r, g, b);
- };
- Color3.Red = function () {
- return new Color3(1, 0, 0);
- };
- Color3.Green = function () {
- return new Color3(0, 1, 0);
- };
- Color3.Blue = function () {
- return new Color3(0, 0, 1);
- };
- Color3.Black = function () {
- return new Color3(0, 0, 0);
- };
- Color3.White = function () {
- return new Color3(1, 1, 1);
- };
- Color3.Purple = function () {
- return new Color3(0.5, 0, 0.5);
- };
- Color3.Magenta = function () {
- return new Color3(1, 0, 1);
- };
- Color3.Yellow = function () {
- return new Color3(1, 1, 0);
- };
- Color3.Gray = function () {
- return new Color3(0.5, 0.5, 0.5);
- };
- return Color3;
- })();
- BABYLON.Color3 = Color3;
- var Color4 = (function () {
- function Color4(r, g, b, a) {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
- }
- // Operators
- Color4.prototype.addInPlace = function (right) {
- this.r += right.r;
- this.g += right.g;
- this.b += right.b;
- this.a += right.a;
- return this;
- };
- Color4.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Color4.prototype.toArray = function (array, index) {
- if (index === undefined) {
- index = 0;
- }
- array[index] = this.r;
- array[index + 1] = this.g;
- array[index + 2] = this.b;
- array[index + 3] = this.a;
- return this;
- };
- Color4.prototype.add = function (right) {
- return new Color4(this.r + right.r, this.g + right.g, this.b + right.b, this.a + right.a);
- };
- Color4.prototype.subtract = function (right) {
- return new Color4(this.r - right.r, this.g - right.g, this.b - right.b, this.a - right.a);
- };
- Color4.prototype.subtractToRef = function (right, result) {
- result.r = this.r - right.r;
- result.g = this.g - right.g;
- result.b = this.b - right.b;
- result.a = this.a - right.a;
- return this;
- };
- Color4.prototype.scale = function (scale) {
- return new Color4(this.r * scale, this.g * scale, this.b * scale, this.a * scale);
- };
- Color4.prototype.scaleToRef = function (scale, result) {
- result.r = this.r * scale;
- result.g = this.g * scale;
- result.b = this.b * scale;
- result.a = this.a * scale;
- return this;
- };
- Color4.prototype.toString = function () {
- return "{R: " + this.r + " G:" + this.g + " B:" + this.b + " A:" + this.a + "}";
- };
- Color4.prototype.clone = function () {
- return new Color4(this.r, this.g, this.b, this.a);
- };
- Color4.prototype.copyFrom = function (source) {
- this.r = source.r;
- this.g = source.g;
- this.b = source.b;
- this.a = source.a;
- return this;
- };
- // Statics
- Color4.Lerp = function (left, right, amount) {
- var result = new Color4(0, 0, 0, 0);
- Color4.LerpToRef(left, right, amount, result);
- return result;
- };
- Color4.LerpToRef = function (left, right, amount, result) {
- result.r = left.r + (right.r - left.r) * amount;
- result.g = left.g + (right.g - left.g) * amount;
- result.b = left.b + (right.b - left.b) * amount;
- result.a = left.a + (right.a - left.a) * amount;
- };
- Color4.FromArray = function (array, offset) {
- if (offset === void 0) { offset = 0; }
- return new Color4(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
- };
- Color4.FromInts = function (r, g, b, a) {
- return new Color4(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
- };
- return Color4;
- })();
- BABYLON.Color4 = Color4;
- var Vector2 = (function () {
- function Vector2(x, y) {
- this.x = x;
- this.y = y;
- }
- Vector2.prototype.toString = function () {
- return "{X: " + this.x + " Y:" + this.y + "}";
- };
- // Operators
- Vector2.prototype.toArray = function (array, index) {
- if (index === void 0) { index = 0; }
- array[index] = this.x;
- array[index + 1] = this.y;
- return this;
- };
- Vector2.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Vector2.prototype.copyFrom = function (source) {
- this.x = source.x;
- this.y = source.y;
- return this;
- };
- Vector2.prototype.copyFromFloats = function (x, y) {
- this.x = x;
- this.y = y;
- return this;
- };
- Vector2.prototype.add = function (otherVector) {
- return new Vector2(this.x + otherVector.x, this.y + otherVector.y);
- };
- Vector2.prototype.addVector3 = function (otherVector) {
- return new Vector2(this.x + otherVector.x, this.y + otherVector.y);
- };
- Vector2.prototype.subtract = function (otherVector) {
- return new Vector2(this.x - otherVector.x, this.y - otherVector.y);
- };
- Vector2.prototype.subtractInPlace = function (otherVector) {
- this.x -= otherVector.x;
- this.y -= otherVector.y;
- return this;
- };
- Vector2.prototype.multiplyInPlace = function (otherVector) {
- this.x *= otherVector.x;
- this.y *= otherVector.y;
- return this;
- };
- Vector2.prototype.multiply = function (otherVector) {
- return new Vector2(this.x * otherVector.x, this.y * otherVector.y);
- };
- Vector2.prototype.multiplyToRef = function (otherVector, result) {
- result.x = this.x * otherVector.x;
- result.y = this.y * otherVector.y;
- return this;
- };
- Vector2.prototype.multiplyByFloats = function (x, y) {
- return new Vector2(this.x * x, this.y * y);
- };
- Vector2.prototype.divide = function (otherVector) {
- return new Vector2(this.x / otherVector.x, this.y / otherVector.y);
- };
- Vector2.prototype.divideToRef = function (otherVector, result) {
- result.x = this.x / otherVector.x;
- result.y = this.y / otherVector.y;
- return this;
- };
- Vector2.prototype.negate = function () {
- return new Vector2(-this.x, -this.y);
- };
- Vector2.prototype.scaleInPlace = function (scale) {
- this.x *= scale;
- this.y *= scale;
- return this;
- };
- Vector2.prototype.scale = function (scale) {
- return new Vector2(this.x * scale, this.y * scale);
- };
- Vector2.prototype.equals = function (otherVector) {
- return otherVector && this.x === otherVector.x && this.y === otherVector.y;
- };
- // Properties
- Vector2.prototype.length = function () {
- return Math.sqrt(this.x * this.x + this.y * this.y);
- };
- Vector2.prototype.lengthSquared = function () {
- return (this.x * this.x + this.y * this.y);
- };
- // Methods
- Vector2.prototype.normalize = function () {
- var len = this.length();
- if (len === 0)
- return this;
- var num = 1.0 / len;
- this.x *= num;
- this.y *= num;
- return this;
- };
- Vector2.prototype.clone = function () {
- return new Vector2(this.x, this.y);
- };
- // Statics
- Vector2.Zero = function () {
- return new Vector2(0, 0);
- };
- Vector2.FromArray = function (array, offset) {
- if (offset === void 0) { offset = 0; }
- return new Vector2(array[offset], array[offset + 1]);
- };
- Vector2.FromArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- };
- Vector2.CatmullRom = function (value1, value2, value3, value4, amount) {
- var squared = amount * amount;
- var cubed = amount * squared;
- var x = 0.5 * ((((2.0 * value2.x) + ((-value1.x + value3.x) * amount)) + (((((2.0 * value1.x) - (5.0 * value2.x)) + (4.0 * value3.x)) - value4.x) * squared)) + ((((-value1.x + (3.0 * value2.x)) - (3.0 * value3.x)) + value4.x) * cubed));
- var y = 0.5 * ((((2.0 * value2.y) + ((-value1.y + value3.y) * amount)) + (((((2.0 * value1.y) - (5.0 * value2.y)) + (4.0 * value3.y)) - value4.y) * squared)) + ((((-value1.y + (3.0 * value2.y)) - (3.0 * value3.y)) + value4.y) * cubed));
- return new Vector2(x, y);
- };
- Vector2.Clamp = function (value, min, max) {
- var x = value.x;
- x = (x > max.x) ? max.x : x;
- x = (x < min.x) ? min.x : x;
- var y = value.y;
- y = (y > max.y) ? max.y : y;
- y = (y < min.y) ? min.y : y;
- return new Vector2(x, y);
- };
- Vector2.Hermite = function (value1, tangent1, value2, tangent2, amount) {
- var squared = amount * amount;
- var cubed = amount * squared;
- var part1 = ((2.0 * cubed) - (3.0 * squared)) + 1.0;
- var part2 = (-2.0 * cubed) + (3.0 * squared);
- var part3 = (cubed - (2.0 * squared)) + amount;
- var part4 = cubed - squared;
- var x = (((value1.x * part1) + (value2.x * part2)) + (tangent1.x * part3)) + (tangent2.x * part4);
- var y = (((value1.y * part1) + (value2.y * part2)) + (tangent1.y * part3)) + (tangent2.y * part4);
- return new Vector2(x, y);
- };
- Vector2.Lerp = function (start, end, amount) {
- var x = start.x + ((end.x - start.x) * amount);
- var y = start.y + ((end.y - start.y) * amount);
- return new Vector2(x, y);
- };
- Vector2.Dot = function (left, right) {
- return left.x * right.x + left.y * right.y;
- };
- Vector2.Normalize = function (vector) {
- var newVector = vector.clone();
- newVector.normalize();
- return newVector;
- };
- Vector2.Minimize = function (left, right) {
- var x = (left.x < right.x) ? left.x : right.x;
- var y = (left.y < right.y) ? left.y : right.y;
- return new Vector2(x, y);
- };
- Vector2.Maximize = function (left, right) {
- var x = (left.x > right.x) ? left.x : right.x;
- var y = (left.y > right.y) ? left.y : right.y;
- return new Vector2(x, y);
- };
- Vector2.Transform = function (vector, transformation) {
- var x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]);
- var y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]);
- return new Vector2(x, y);
- };
- Vector2.Distance = function (value1, value2) {
- return Math.sqrt(Vector2.DistanceSquared(value1, value2));
- };
- Vector2.DistanceSquared = function (value1, value2) {
- var x = value1.x - value2.x;
- var y = value1.y - value2.y;
- return (x * x) + (y * y);
- };
- return Vector2;
- })();
- BABYLON.Vector2 = Vector2;
- var Vector3 = (function () {
- function Vector3(x, y, z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
- Vector3.prototype.toString = function () {
- return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + "}";
- };
- // Operators
- Vector3.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Vector3.prototype.toArray = function (array, index) {
- if (index === void 0) { index = 0; }
- array[index] = this.x;
- array[index + 1] = this.y;
- array[index + 2] = this.z;
- return this;
- };
- Vector3.prototype.toQuaternion = function () {
- var result = new Quaternion(0, 0, 0, 1);
- var cosxPlusz = Math.cos((this.x + this.z) * 0.5);
- var sinxPlusz = Math.sin((this.x + this.z) * 0.5);
- var coszMinusx = Math.cos((this.z - this.x) * 0.5);
- var sinzMinusx = Math.sin((this.z - this.x) * 0.5);
- var cosy = Math.cos(this.y * 0.5);
- var siny = Math.sin(this.y * 0.5);
- result.x = coszMinusx * siny;
- result.y = -sinzMinusx * siny;
- result.z = sinxPlusz * cosy;
- result.w = cosxPlusz * cosy;
- return result;
- };
- Vector3.prototype.addInPlace = function (otherVector) {
- this.x += otherVector.x;
- this.y += otherVector.y;
- this.z += otherVector.z;
- return this;
- };
- Vector3.prototype.add = function (otherVector) {
- return new Vector3(this.x + otherVector.x, this.y + otherVector.y, this.z + otherVector.z);
- };
- Vector3.prototype.addToRef = function (otherVector, result) {
- result.x = this.x + otherVector.x;
- result.y = this.y + otherVector.y;
- result.z = this.z + otherVector.z;
- return this;
- };
- Vector3.prototype.subtractInPlace = function (otherVector) {
- this.x -= otherVector.x;
- this.y -= otherVector.y;
- this.z -= otherVector.z;
- return this;
- };
- Vector3.prototype.subtract = function (otherVector) {
- return new Vector3(this.x - otherVector.x, this.y - otherVector.y, this.z - otherVector.z);
- };
- Vector3.prototype.subtractToRef = function (otherVector, result) {
- result.x = this.x - otherVector.x;
- result.y = this.y - otherVector.y;
- result.z = this.z - otherVector.z;
- return this;
- };
- Vector3.prototype.subtractFromFloats = function (x, y, z) {
- return new Vector3(this.x - x, this.y - y, this.z - z);
- };
- Vector3.prototype.subtractFromFloatsToRef = function (x, y, z, result) {
- result.x = this.x - x;
- result.y = this.y - y;
- result.z = this.z - z;
- return this;
- };
- Vector3.prototype.negate = function () {
- return new Vector3(-this.x, -this.y, -this.z);
- };
- Vector3.prototype.scaleInPlace = function (scale) {
- this.x *= scale;
- this.y *= scale;
- this.z *= scale;
- return this;
- };
- Vector3.prototype.scale = function (scale) {
- return new Vector3(this.x * scale, this.y * scale, this.z * scale);
- };
- Vector3.prototype.scaleToRef = function (scale, result) {
- result.x = this.x * scale;
- result.y = this.y * scale;
- result.z = this.z * scale;
- };
- Vector3.prototype.equals = function (otherVector) {
- return otherVector && this.x === otherVector.x && this.y === otherVector.y && this.z === otherVector.z;
- };
- Vector3.prototype.equalsWithEpsilon = function (otherVector) {
- return Math.abs(this.x - otherVector.x) < BABYLON.Engine.Epsilon && Math.abs(this.y - otherVector.y) < BABYLON.Engine.Epsilon && Math.abs(this.z - otherVector.z) < BABYLON.Engine.Epsilon;
- };
- Vector3.prototype.equalsToFloats = function (x, y, z) {
- return this.x === x && this.y === y && this.z === z;
- };
- Vector3.prototype.multiplyInPlace = function (otherVector) {
- this.x *= otherVector.x;
- this.y *= otherVector.y;
- this.z *= otherVector.z;
- return this;
- };
- Vector3.prototype.multiply = function (otherVector) {
- return new Vector3(this.x * otherVector.x, this.y * otherVector.y, this.z * otherVector.z);
- };
- Vector3.prototype.multiplyToRef = function (otherVector, result) {
- result.x = this.x * otherVector.x;
- result.y = this.y * otherVector.y;
- result.z = this.z * otherVector.z;
- return this;
- };
- Vector3.prototype.multiplyByFloats = function (x, y, z) {
- return new Vector3(this.x * x, this.y * y, this.z * z);
- };
- Vector3.prototype.divide = function (otherVector) {
- return new Vector3(this.x / otherVector.x, this.y / otherVector.y, this.z / otherVector.z);
- };
- Vector3.prototype.divideToRef = function (otherVector, result) {
- result.x = this.x / otherVector.x;
- result.y = this.y / otherVector.y;
- result.z = this.z / otherVector.z;
- return this;
- };
- Vector3.prototype.MinimizeInPlace = function (other) {
- if (other.x < this.x)
- this.x = other.x;
- if (other.y < this.y)
- this.y = other.y;
- if (other.z < this.z)
- this.z = other.z;
- return this;
- };
- Vector3.prototype.MaximizeInPlace = function (other) {
- if (other.x > this.x)
- this.x = other.x;
- if (other.y > this.y)
- this.y = other.y;
- if (other.z > this.z)
- this.z = other.z;
- return this;
- };
- // Properties
- Vector3.prototype.length = function () {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- };
- Vector3.prototype.lengthSquared = function () {
- return (this.x * this.x + this.y * this.y + this.z * this.z);
- };
- // Methods
- Vector3.prototype.normalize = function () {
- var len = this.length();
- if (len === 0)
- return this;
- var num = 1.0 / len;
- this.x *= num;
- this.y *= num;
- this.z *= num;
- return this;
- };
- Vector3.prototype.clone = function () {
- return new Vector3(this.x, this.y, this.z);
- };
- Vector3.prototype.copyFrom = function (source) {
- this.x = source.x;
- this.y = source.y;
- this.z = source.z;
- return this;
- };
- Vector3.prototype.copyFromFloats = function (x, y, z) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- };
- // Statics
- Vector3.GetClipFactor = function (vector0, vector1, axis, size) {
- var d0 = Vector3.Dot(vector0, axis) - size;
- var d1 = Vector3.Dot(vector1, axis) - size;
- var s = d0 / (d0 - d1);
- return s;
- };
- Vector3.FromArray = function (array, offset) {
- if (!offset) {
- offset = 0;
- }
- return new Vector3(array[offset], array[offset + 1], array[offset + 2]);
- };
- Vector3.FromArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- result.z = array[offset + 2];
- };
- Vector3.FromFloatArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- result.z = array[offset + 2];
- };
- Vector3.FromFloatsToRef = function (x, y, z, result) {
- result.x = x;
- result.y = y;
- result.z = z;
- };
- Vector3.Zero = function () {
- return new Vector3(0, 0, 0);
- };
- Vector3.Up = function () {
- return new Vector3(0, 1.0, 0);
- };
- Vector3.TransformCoordinates = function (vector, transformation) {
- var result = Vector3.Zero();
- Vector3.TransformCoordinatesToRef(vector, transformation, result);
- return result;
- };
- Vector3.TransformCoordinatesToRef = function (vector, transformation, result) {
- var x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]) + (vector.z * transformation.m[8]) + transformation.m[12];
- var y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]) + (vector.z * transformation.m[9]) + transformation.m[13];
- var z = (vector.x * transformation.m[2]) + (vector.y * transformation.m[6]) + (vector.z * transformation.m[10]) + transformation.m[14];
- var w = (vector.x * transformation.m[3]) + (vector.y * transformation.m[7]) + (vector.z * transformation.m[11]) + transformation.m[15];
- result.x = x / w;
- result.y = y / w;
- result.z = z / w;
- };
- Vector3.TransformCoordinatesFromFloatsToRef = function (x, y, z, transformation, result) {
- var rx = (x * transformation.m[0]) + (y * transformation.m[4]) + (z * transformation.m[8]) + transformation.m[12];
- var ry = (x * transformation.m[1]) + (y * transformation.m[5]) + (z * transformation.m[9]) + transformation.m[13];
- var rz = (x * transformation.m[2]) + (y * transformation.m[6]) + (z * transformation.m[10]) + transformation.m[14];
- var rw = (x * transformation.m[3]) + (y * transformation.m[7]) + (z * transformation.m[11]) + transformation.m[15];
- result.x = rx / rw;
- result.y = ry / rw;
- result.z = rz / rw;
- };
- Vector3.TransformCoordinatesToRefSIMD = function (vector, transformation, result) {
- var v = SIMD.float32x4.loadXYZ(vector._data, 0);
- var m0 = SIMD.float32x4.load(transformation.m, 0);
- var m1 = SIMD.float32x4.load(transformation.m, 4);
- var m2 = SIMD.float32x4.load(transformation.m, 8);
- var m3 = SIMD.float32x4.load(transformation.m, 12);
- var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 0, 0, 0, 0), m0), SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 1, 1, 1, 1), m1)), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 2, 2, 2, 2), m2), m3));
- r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
- SIMD.float32x4.storeXYZ(result._data, 0, r);
- };
- Vector3.TransformCoordinatesFromFloatsToRefSIMD = function (x, y, z, transformation, result) {
- var v0 = SIMD.float32x4.splat(x);
- var v1 = SIMD.float32x4.splat(y);
- var v2 = SIMD.float32x4.splat(z);
- var m0 = SIMD.float32x4.load(transformation.m, 0);
- var m1 = SIMD.float32x4.load(transformation.m, 4);
- var m2 = SIMD.float32x4.load(transformation.m, 8);
- var m3 = SIMD.float32x4.load(transformation.m, 12);
- var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(v0, m0), SIMD.float32x4.mul(v1, m1)), SIMD.float32x4.add(SIMD.float32x4.mul(v2, m2), m3));
- r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
- SIMD.float32x4.storeXYZ(result._data, 0, r);
- };
- Vector3.TransformNormal = function (vector, transformation) {
- var result = Vector3.Zero();
- Vector3.TransformNormalToRef(vector, transformation, result);
- return result;
- };
- Vector3.TransformNormalToRef = function (vector, transformation, result) {
- result.x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]) + (vector.z * transformation.m[8]);
- result.y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]) + (vector.z * transformation.m[9]);
- result.z = (vector.x * transformation.m[2]) + (vector.y * transformation.m[6]) + (vector.z * transformation.m[10]);
- };
- Vector3.TransformNormalFromFloatsToRef = function (x, y, z, transformation, result) {
- result.x = (x * transformation.m[0]) + (y * transformation.m[4]) + (z * transformation.m[8]);
- result.y = (x * transformation.m[1]) + (y * transformation.m[5]) + (z * transformation.m[9]);
- result.z = (x * transformation.m[2]) + (y * transformation.m[6]) + (z * transformation.m[10]);
- };
- Vector3.CatmullRom = function (value1, value2, value3, value4, amount) {
- var squared = amount * amount;
- var cubed = amount * squared;
- var x = 0.5 * ((((2.0 * value2.x) + ((-value1.x + value3.x) * amount)) + (((((2.0 * value1.x) - (5.0 * value2.x)) + (4.0 * value3.x)) - value4.x) * squared)) + ((((-value1.x + (3.0 * value2.x)) - (3.0 * value3.x)) + value4.x) * cubed));
- var y = 0.5 * ((((2.0 * value2.y) + ((-value1.y + value3.y) * amount)) + (((((2.0 * value1.y) - (5.0 * value2.y)) + (4.0 * value3.y)) - value4.y) * squared)) + ((((-value1.y + (3.0 * value2.y)) - (3.0 * value3.y)) + value4.y) * cubed));
- var z = 0.5 * ((((2.0 * value2.z) + ((-value1.z + value3.z) * amount)) + (((((2.0 * value1.z) - (5.0 * value2.z)) + (4.0 * value3.z)) - value4.z) * squared)) + ((((-value1.z + (3.0 * value2.z)) - (3.0 * value3.z)) + value4.z) * cubed));
- return new Vector3(x, y, z);
- };
- Vector3.Clamp = function (value, min, max) {
- var x = value.x;
- x = (x > max.x) ? max.x : x;
- x = (x < min.x) ? min.x : x;
- var y = value.y;
- y = (y > max.y) ? max.y : y;
- y = (y < min.y) ? min.y : y;
- var z = value.z;
- z = (z > max.z) ? max.z : z;
- z = (z < min.z) ? min.z : z;
- return new Vector3(x, y, z);
- };
- Vector3.Hermite = function (value1, tangent1, value2, tangent2, amount) {
- var squared = amount * amount;
- var cubed = amount * squared;
- var part1 = ((2.0 * cubed) - (3.0 * squared)) + 1.0;
- var part2 = (-2.0 * cubed) + (3.0 * squared);
- var part3 = (cubed - (2.0 * squared)) + amount;
- var part4 = cubed - squared;
- var x = (((value1.x * part1) + (value2.x * part2)) + (tangent1.x * part3)) + (tangent2.x * part4);
- var y = (((value1.y * part1) + (value2.y * part2)) + (tangent1.y * part3)) + (tangent2.y * part4);
- var z = (((value1.z * part1) + (value2.z * part2)) + (tangent1.z * part3)) + (tangent2.z * part4);
- return new Vector3(x, y, z);
- };
- Vector3.Lerp = function (start, end, amount) {
- var x = start.x + ((end.x - start.x) * amount);
- var y = start.y + ((end.y - start.y) * amount);
- var z = start.z + ((end.z - start.z) * amount);
- return new Vector3(x, y, z);
- };
- Vector3.Dot = function (left, right) {
- return (left.x * right.x + left.y * right.y + left.z * right.z);
- };
- Vector3.Cross = function (left, right) {
- var result = Vector3.Zero();
- Vector3.CrossToRef(left, right, result);
- return result;
- };
- Vector3.CrossToRef = function (left, right, result) {
- result.x = left.y * right.z - left.z * right.y;
- result.y = left.z * right.x - left.x * right.z;
- result.z = left.x * right.y - left.y * right.x;
- };
- Vector3.Normalize = function (vector) {
- var result = Vector3.Zero();
- Vector3.NormalizeToRef(vector, result);
- return result;
- };
- Vector3.NormalizeToRef = function (vector, result) {
- result.copyFrom(vector);
- result.normalize();
- };
- Vector3.Project = function (vector, world, transform, viewport) {
- var cw = viewport.width;
- var ch = viewport.height;
- var cx = viewport.x;
- var cy = viewport.y;
- var viewportMatrix = Matrix.FromValues(cw / 2.0, 0, 0, 0, 0, -ch / 2.0, 0, 0, 0, 0, 1, 0, cx + cw / 2.0, ch / 2.0 + cy, 0, 1);
- var finalMatrix = world.multiply(transform).multiply(viewportMatrix);
- return Vector3.TransformCoordinates(vector, finalMatrix);
- };
- Vector3.UnprojectFromTransform = function (source, viewportWidth, viewportHeight, world, transform) {
- var matrix = world.multiply(transform);
- matrix.invert();
- source.x = source.x / viewportWidth * 2 - 1;
- source.y = -(source.y / viewportHeight * 2 - 1);
- var vector = Vector3.TransformCoordinates(source, matrix);
- var num = source.x * matrix.m[3] + source.y * matrix.m[7] + source.z * matrix.m[11] + matrix.m[15];
- if (BABYLON.Tools.WithinEpsilon(num, 1.0)) {
- vector = vector.scale(1.0 / num);
- }
- return vector;
- };
- Vector3.Unproject = function (source, viewportWidth, viewportHeight, world, view, projection) {
- var matrix = world.multiply(view).multiply(projection);
- matrix.invert();
- source.x = source.x / viewportWidth * 2 - 1;
- source.y = -(source.y / viewportHeight * 2 - 1);
- var vector = Vector3.TransformCoordinates(source, matrix);
- var num = source.x * matrix.m[3] + source.y * matrix.m[7] + source.z * matrix.m[11] + matrix.m[15];
- if (BABYLON.Tools.WithinEpsilon(num, 1.0)) {
- vector = vector.scale(1.0 / num);
- }
- return vector;
- };
- Vector3.Minimize = function (left, right) {
- var min = left.clone();
- min.MinimizeInPlace(right);
- return min;
- };
- Vector3.Maximize = function (left, right) {
- var max = left.clone();
- max.MaximizeInPlace(right);
- return max;
- };
- Vector3.Distance = function (value1, value2) {
- return Math.sqrt(Vector3.DistanceSquared(value1, value2));
- };
- Vector3.DistanceSquared = function (value1, value2) {
- var x = value1.x - value2.x;
- var y = value1.y - value2.y;
- var z = value1.z - value2.z;
- return (x * x) + (y * y) + (z * z);
- };
- Vector3.Center = function (value1, value2) {
- var center = value1.add(value2);
- center.scaleInPlace(0.5);
- return center;
- };
- return Vector3;
- })();
- BABYLON.Vector3 = Vector3;
- //Vector4 class created for EulerAngle class conversion to Quaternion
- var Vector4 = (function () {
- function Vector4(x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
- Vector4.prototype.toString = function () {
- return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + "W:" + this.w + "}";
- };
- // Operators
- Vector4.prototype.asArray = function () {
- var result = [];
- this.toArray(result, 0);
- return result;
- };
- Vector4.prototype.toArray = function (array, index) {
- if (index === undefined) {
- index = 0;
- }
- array[index] = this.x;
- array[index + 1] = this.y;
- array[index + 2] = this.z;
- array[index + 3] = this.w;
- return this;
- };
- Vector4.prototype.addInPlace = function (otherVector) {
- this.x += otherVector.x;
- this.y += otherVector.y;
- this.z += otherVector.z;
- this.w += otherVector.w;
- return this;
- };
- Vector4.prototype.add = function (otherVector) {
- return new Vector4(this.x + otherVector.x, this.y + otherVector.y, this.z + otherVector.z, this.w + otherVector.w);
- };
- Vector4.prototype.addToRef = function (otherVector, result) {
- result.x = this.x + otherVector.x;
- result.y = this.y + otherVector.y;
- result.z = this.z + otherVector.z;
- result.w = this.w + otherVector.w;
- return this;
- };
- Vector4.prototype.subtractInPlace = function (otherVector) {
- this.x -= otherVector.x;
- this.y -= otherVector.y;
- this.z -= otherVector.z;
- this.w -= otherVector.w;
- return this;
- };
- Vector4.prototype.subtract = function (otherVector) {
- return new Vector4(this.x - otherVector.x, this.y - otherVector.y, this.z - otherVector.z, this.w - otherVector.w);
- };
- Vector4.prototype.subtractToRef = function (otherVector, result) {
- result.x = this.x - otherVector.x;
- result.y = this.y - otherVector.y;
- result.z = this.z - otherVector.z;
- result.w = this.w - otherVector.w;
- return this;
- };
- Vector4.prototype.subtractFromFloats = function (x, y, z, w) {
- return new Vector4(this.x - x, this.y - y, this.z - z, this.w - w);
- };
- Vector4.prototype.subtractFromFloatsToRef = function (x, y, z, w, result) {
- result.x = this.x - x;
- result.y = this.y - y;
- result.z = this.z - z;
- result.w = this.w - w;
- return this;
- };
- Vector4.prototype.negate = function () {
- return new Vector4(-this.x, -this.y, -this.z, -this.w);
- };
- Vector4.prototype.scaleInPlace = function (scale) {
- this.x *= scale;
- this.y *= scale;
- this.z *= scale;
- this.w *= scale;
- return this;
- };
- Vector4.prototype.scale = function (scale) {
- return new Vector4(this.x * scale, this.y * scale, this.z * scale, this.w * scale);
- };
- Vector4.prototype.scaleToRef = function (scale, result) {
- result.x = this.x * scale;
- result.y = this.y * scale;
- result.z = this.z * scale;
- result.w = this.w * scale;
- };
- Vector4.prototype.equals = function (otherVector) {
- return otherVector && this.x === otherVector.x && this.y === otherVector.y && this.z === otherVector.z && this.w === otherVector.w;
- };
- Vector4.prototype.equalsWithEpsilon = function (otherVector) {
- return Math.abs(this.x - otherVector.x) < BABYLON.Engine.Epsilon && Math.abs(this.y - otherVector.y) < BABYLON.Engine.Epsilon && Math.abs(this.z - otherVector.z) < BABYLON.Engine.Epsilon && Math.abs(this.w - otherVector.w) < BABYLON.Engine.Epsilon;
- };
- Vector4.prototype.equalsToFloats = function (x, y, z, w) {
- return this.x === x && this.y === y && this.z === z && this.w === w;
- };
- Vector4.prototype.multiplyInPlace = function (otherVector) {
- this.x *= otherVector.x;
- this.y *= otherVector.y;
- this.z *= otherVector.z;
- this.w *= otherVector.w;
- return this;
- };
- Vector4.prototype.multiply = function (otherVector) {
- return new Vector4(this.x * otherVector.x, this.y * otherVector.y, this.z * otherVector.z, this.w * otherVector.w);
- };
- Vector4.prototype.multiplyToRef = function (otherVector, result) {
- result.x = this.x * otherVector.x;
- result.y = this.y * otherVector.y;
- result.z = this.z * otherVector.z;
- result.w = this.w * otherVector.w;
- return this;
- };
- Vector4.prototype.multiplyByFloats = function (x, y, z, w) {
- return new Vector4(this.x * x, this.y * y, this.z * z, this.w * w);
- };
- Vector4.prototype.divide = function (otherVector) {
- return new Vector4(this.x / otherVector.x, this.y / otherVector.y, this.z / otherVector.z, this.w / otherVector.w);
- };
- Vector4.prototype.divideToRef = function (otherVector, result) {
- result.x = this.x / otherVector.x;
- result.y = this.y / otherVector.y;
- result.z = this.z / otherVector.z;
- result.w = this.w / otherVector.w;
- return this;
- };
- Vector4.prototype.MinimizeInPlace = function (other) {
- if (other.x < this.x)
- this.x = other.x;
- if (other.y < this.y)
- this.y = other.y;
- if (other.z < this.z)
- this.z = other.z;
- if (other.w < this.w)
- this.w = other.w;
- return this;
- };
- Vector4.prototype.MaximizeInPlace = function (other) {
- if (other.x > this.x)
- this.x = other.x;
- if (other.y > this.y)
- this.y = other.y;
- if (other.z > this.z)
- this.z = other.z;
- if (other.w > this.w)
- this.w = other.w;
- return this;
- };
- // Properties
- Vector4.prototype.length = function () {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
- };
- Vector4.prototype.lengthSquared = function () {
- return (this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
- };
- // Methods
- Vector4.prototype.normalize = function () {
- var len = this.length();
- if (len === 0)
- return this;
- var num = 1.0 / len;
- this.x *= num;
- this.y *= num;
- this.z *= num;
- this.w *= num;
- return this;
- };
- Vector4.prototype.clone = function () {
- return new Vector4(this.x, this.y, this.z, this.w);
- };
- Vector4.prototype.copyFrom = function (source) {
- this.x = source.x;
- this.y = source.y;
- this.z = source.z;
- this.w = source.w;
- return this;
- };
- Vector4.prototype.copyFromFloats = function (x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- };
- // Statics
- Vector4.FromArray = function (array, offset) {
- if (!offset) {
- offset = 0;
- }
- return new Vector4(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
- };
- Vector4.FromArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- result.z = array[offset + 2];
- result.w = array[offset + 3];
- };
- Vector4.FromFloatArrayToRef = function (array, offset, result) {
- result.x = array[offset];
- result.y = array[offset + 1];
- result.z = array[offset + 2];
- result.w = array[offset + 3];
- };
- Vector4.FromFloatsToRef = function (x, y, z, w, result) {
- result.x = x;
- result.y = y;
- result.z = z;
- result.w = w;
- };
- Vector4.Zero = function () {
- return new Vector4(0, 0, 0, 0);
- };
- Vector4.Normalize = function (vector) {
- var result = Vector4.Zero();
- Vector4.NormalizeToRef(vector, result);
- return result;
- };
- Vector4.NormalizeToRef = function (vector, result) {
- result.copyFrom(vector);
- result.normalize();
- };
- Vector4.Minimize = function (left, right) {
- var min = left.clone();
- min.MinimizeInPlace(right);
- return min;
- };
- Vector4.Maximize = function (left, right) {
- var max = left.clone();
- max.MaximizeInPlace(right);
- return max;
- };
- Vector4.Distance = function (value1, value2) {
- return Math.sqrt(Vector4.DistanceSquared(value1, value2));
- };
- Vector4.DistanceSquared = function (value1, value2) {
- var x = value1.x - value2.x;
- var y = value1.y - value2.y;
- var z = value1.z - value2.z;
- var w = value1.w - value2.w;
- return (x * x) + (y * y) + (z * z) + (w * w);
- };
- Vector4.Center = function (value1, value2) {
- var center = value1.add(value2);
- center.scaleInPlace(0.5);
- return center;
- };
- return Vector4;
- })();
- BABYLON.Vector4 = Vector4;
- var Quaternion = (function () {
- function Quaternion(x, y, z, w) {
- if (x === void 0) { x = 0; }
- if (y === void 0) { y = 0; }
- if (z === void 0) { z = 0; }
- if (w === void 0) { w = 1; }
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
- Quaternion.prototype.toString = function () {
- return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + " W:" + this.w + "}";
- };
- Quaternion.prototype.asArray = function () {
- return [this.x, this.y, this.z, this.w];
- };
- Quaternion.prototype.equals = function (otherQuaternion) {
- return otherQuaternion && this.x === otherQuaternion.x && this.y === otherQuaternion.y && this.z === otherQuaternion.z && this.w === otherQuaternion.w;
- };
- Quaternion.prototype.clone = function () {
- return new Quaternion(this.x, this.y, this.z, this.w);
- };
- Quaternion.prototype.copyFrom = function (other) {
- this.x = other.x;
- this.y = other.y;
- this.z = other.z;
- this.w = other.w;
- return this;
- };
- Quaternion.prototype.copyFromFloats = function (x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- };
- Quaternion.prototype.add = function (other) {
- return new Quaternion(this.x + other.x, this.y + other.y, this.z + other.z, this.w + other.w);
- };
- Quaternion.prototype.subtract = function (other) {
- return new Quaternion(this.x - other.x, this.y - other.y, this.z - other.z, this.w - other.w);
- };
- Quaternion.prototype.scale = function (value) {
- return new Quaternion(this.x * value, this.y * value, this.z * value, this.w * value);
- };
- Quaternion.prototype.multiply = function (q1) {
- var result = new Quaternion(0, 0, 0, 1.0);
- this.multiplyToRef(q1, result);
- return result;
- };
- Quaternion.prototype.multiplyToRef = function (q1, result) {
- result.x = this.x * q1.w + this.y * q1.z - this.z * q1.y + this.w * q1.x;
- result.y = -this.x * q1.z + this.y * q1.w + this.z * q1.x + this.w * q1.y;
- result.z = this.x * q1.y - this.y * q1.x + this.z * q1.w + this.w * q1.z;
- result.w = -this.x * q1.x - this.y * q1.y - this.z * q1.z + this.w * q1.w;
- return this;
- };
- Quaternion.prototype.length = function () {
- return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z) + (this.w * this.w));
- };
- Quaternion.prototype.normalize = function () {
- var length = 1.0 / this.length();
- this.x *= length;
- this.y *= length;
- this.z *= length;
- this.w *= length;
- return this;
- };
- Quaternion.prototype.toEulerAngles = function () {
- var result = Vector3.Zero();
- this.toEulerAnglesToRef(result);
- return result;
- };
- Quaternion.prototype.toEulerAnglesToRef = function (result) {
- //result is an EulerAngles in the in the z-x-z convention
- var qx = this.x;
- var qy = this.y;
- var qz = this.z;
- var qw = this.w;
- var qxy = qx * qy;
- var qxz = qx * qz;
- var qwy = qw * qy;
- var qwz = qw * qz;
- var qwx = qw * qx;
- var qyz = qy * qz;
- var sqx = qx * qx;
- var sqy = qy * qy;
- var determinant = sqx + sqy;
- if (determinant !== 0.000 && determinant !== 1.000) {
- result.x = Math.atan2(qxz + qwy, qwx - qyz);
- result.y = Math.acos(1 - 2 * determinant);
- result.z = Math.atan2(qxz - qwy, qwx + qyz);
- }
- else {
- if (determinant === 0.0) {
- result.x = 0.0;
- result.y = 0.0;
- result.z = Math.atan2(qxy - qwz, 0.5 - sqy - qz * qz); //actually, degeneracy gives us choice with x+z=Math.atan2(qxy-qwz,0.5-sqy-qz*qz)
- }
- else {
- result.x = Math.atan2(qxy - qwz, 0.5 - sqy - qz * qz); //actually, degeneracy gives us choice with x-z=Math.atan2(qxy-qwz,0.5-sqy-qz*qz)
- result.y = Math.PI;
- result.z = 0.0;
- }
- }
- return this;
- };
- Quaternion.prototype.toRotationMatrix = function (result) {
- var xx = this.x * this.x;
- var yy = this.y * this.y;
- var zz = this.z * this.z;
- var xy = this.x * this.y;
- var zw = this.z * this.w;
- var zx = this.z * this.x;
- var yw = this.y * this.w;
- var yz = this.y * this.z;
- var xw = this.x * this.w;
- result.m[0] = 1.0 - (2.0 * (yy + zz));
- result.m[1] = 2.0 * (xy + zw);
- result.m[2] = 2.0 * (zx - yw);
- result.m[3] = 0;
- result.m[4] = 2.0 * (xy - zw);
- result.m[5] = 1.0 - (2.0 * (zz + xx));
- result.m[6] = 2.0 * (yz + xw);
- result.m[7] = 0;
- result.m[8] = 2.0 * (zx + yw);
- result.m[9] = 2.0 * (yz - xw);
- result.m[10] = 1.0 - (2.0 * (yy + xx));
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- result.m[15] = 1.0;
- return this;
- };
- Quaternion.prototype.fromRotationMatrix = function (matrix) {
- Quaternion.FromRotationMatrixToRef(matrix, this);
- return this;
- };
- // Statics
- Quaternion.FromRotationMatrix = function (matrix) {
- var result = new Quaternion();
- Quaternion.FromRotationMatrixToRef(matrix, result);
- return result;
- };
- Quaternion.FromRotationMatrixToRef = function (matrix, result) {
- var data = matrix.m;
- var m11 = data[0], m12 = data[4], m13 = data[8];
- var m21 = data[1], m22 = data[5], m23 = data[9];
- var m31 = data[2], m32 = data[6], m33 = data[10];
- var trace = m11 + m22 + m33;
- var s;
- if (trace > 0) {
- s = 0.5 / Math.sqrt(trace + 1.0);
- result.w = 0.25 / s;
- result.x = (m32 - m23) * s;
- result.y = (m13 - m31) * s;
- result.z = (m21 - m12) * s;
- }
- else if (m11 > m22 && m11 > m33) {
- s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
- result.w = (m32 - m23) / s;
- result.x = 0.25 * s;
- result.y = (m12 + m21) / s;
- result.z = (m13 + m31) / s;
- }
- else if (m22 > m33) {
- s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
- result.w = (m13 - m31) / s;
- result.x = (m12 + m21) / s;
- result.y = 0.25 * s;
- result.z = (m23 + m32) / s;
- }
- else {
- s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
- result.w = (m21 - m12) / s;
- result.x = (m13 + m31) / s;
- result.y = (m23 + m32) / s;
- result.z = 0.25 * s;
- }
- };
- Quaternion.Inverse = function (q) {
- return new Quaternion(-q.x, -q.y, -q.z, q.w);
- };
- Quaternion.Identity = function () {
- return new Quaternion(0, 0, 0, 1);
- };
- Quaternion.RotationAxis = function (axis, angle) {
- var result = new Quaternion();
- var sin = Math.sin(angle / 2);
- result.w = Math.cos(angle / 2);
- result.x = axis.x * sin;
- result.y = axis.y * sin;
- result.z = axis.z * sin;
- return result;
- };
- Quaternion.FromArray = function (array, offset) {
- if (!offset) {
- offset = 0;
- }
- return new Quaternion(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
- };
- Quaternion.RotationYawPitchRoll = function (yaw, pitch, roll) {
- var result = new Quaternion();
- Quaternion.RotationYawPitchRollToRef(yaw, pitch, roll, result);
- return result;
- };
- Quaternion.RotationYawPitchRollToRef = function (yaw, pitch, roll, result) {
- // Produces a quaternion from Euler angles in the z-y-x orientation (Tait-Bryan angles)
- var halfRoll = roll * 0.5;
- var halfPitch = pitch * 0.5;
- var halfYaw = yaw * 0.5;
- var sinRoll = Math.sin(halfRoll);
- var cosRoll = Math.cos(halfRoll);
- var sinPitch = Math.sin(halfPitch);
- var cosPitch = Math.cos(halfPitch);
- var sinYaw = Math.sin(halfYaw);
- var cosYaw = Math.cos(halfYaw);
- result.x = (cosYaw * sinPitch * cosRoll) + (sinYaw * cosPitch * sinRoll);
- result.y = (sinYaw * cosPitch * cosRoll) - (cosYaw * sinPitch * sinRoll);
- result.z = (cosYaw * cosPitch * sinRoll) - (sinYaw * sinPitch * cosRoll);
- result.w = (cosYaw * cosPitch * cosRoll) + (sinYaw * sinPitch * sinRoll);
- };
- Quaternion.RotationAlphaBetaGamma = function (alpha, beta, gamma) {
- var result = new Quaternion();
- Quaternion.RotationAlphaBetaGammaToRef(alpha, beta, gamma, result);
- return result;
- };
- Quaternion.RotationAlphaBetaGammaToRef = function (alpha, beta, gamma, result) {
- // Produces a quaternion from Euler angles in the z-x-z orientation
- var halfGammaPlusAlpha = (gamma + alpha) * 0.5;
- var halfGammaMinusAlpha = (gamma - alpha) * 0.5;
- var halfBeta = beta * 0.5;
- result.x = Math.cos(halfGammaMinusAlpha) * Math.sin(halfBeta);
- result.y = Math.sin(halfGammaMinusAlpha) * Math.sin(halfBeta);
- result.z = Math.sin(halfGammaPlusAlpha) * Math.cos(halfBeta);
- result.w = Math.cos(halfGammaPlusAlpha) * Math.cos(halfBeta);
- };
- Quaternion.Slerp = function (left, right, amount) {
- var num2;
- var num3;
- var num = amount;
- var num4 = (((left.x * right.x) + (left.y * right.y)) + (left.z * right.z)) + (left.w * right.w);
- var flag = false;
- if (num4 < 0) {
- flag = true;
- num4 = -num4;
- }
- if (num4 > 0.999999) {
- num3 = 1 - num;
- num2 = flag ? -num : num;
- }
- else {
- var num5 = Math.acos(num4);
- var num6 = (1.0 / Math.sin(num5));
- num3 = (Math.sin((1.0 - num) * num5)) * num6;
- num2 = flag ? ((-Math.sin(num * num5)) * num6) : ((Math.sin(num * num5)) * num6);
- }
- return new Quaternion((num3 * left.x) + (num2 * right.x), (num3 * left.y) + (num2 * right.y), (num3 * left.z) + (num2 * right.z), (num3 * left.w) + (num2 * right.w));
- };
- return Quaternion;
- })();
- BABYLON.Quaternion = Quaternion;
- var Matrix = (function () {
- function Matrix() {
- this.m = new Float32Array(16);
- }
- // Properties
- Matrix.prototype.isIdentity = function () {
- if (this.m[0] !== 1.0 || this.m[5] !== 1.0 || this.m[10] !== 1.0 || this.m[15] !== 1.0)
- return false;
- if (this.m[1] !== 0.0 || this.m[2] !== 0.0 || this.m[3] !== 0.0 || this.m[4] !== 0.0 || this.m[6] !== 0.0 || this.m[7] !== 0.0 || this.m[8] !== 0.0 || this.m[9] !== 0.0 || this.m[11] !== 0.0 || this.m[12] !== 0.0 || this.m[13] !== 0.0 || this.m[14] !== 0.0)
- return false;
- return true;
- };
- Matrix.prototype.determinant = function () {
- var temp1 = (this.m[10] * this.m[15]) - (this.m[11] * this.m[14]);
- var temp2 = (this.m[9] * this.m[15]) - (this.m[11] * this.m[13]);
- var temp3 = (this.m[9] * this.m[14]) - (this.m[10] * this.m[13]);
- var temp4 = (this.m[8] * this.m[15]) - (this.m[11] * this.m[12]);
- var temp5 = (this.m[8] * this.m[14]) - (this.m[10] * this.m[12]);
- var temp6 = (this.m[8] * this.m[13]) - (this.m[9] * this.m[12]);
- return ((((this.m[0] * (((this.m[5] * temp1) - (this.m[6] * temp2)) + (this.m[7] * temp3))) - (this.m[1] * (((this.m[4] * temp1) - (this.m[6] * temp4)) + (this.m[7] * temp5)))) + (this.m[2] * (((this.m[4] * temp2) - (this.m[5] * temp4)) + (this.m[7] * temp6)))) - (this.m[3] * (((this.m[4] * temp3) - (this.m[5] * temp5)) + (this.m[6] * temp6))));
- };
- // Methods
- Matrix.prototype.toArray = function () {
- return this.m;
- };
- Matrix.prototype.asArray = function () {
- return this.toArray();
- };
- Matrix.prototype.invert = function () {
- this.invertToRef(this);
- return this;
- };
- Matrix.prototype.invertToRef = function (other) {
- var l1 = this.m[0];
- var l2 = this.m[1];
- var l3 = this.m[2];
- var l4 = this.m[3];
- var l5 = this.m[4];
- var l6 = this.m[5];
- var l7 = this.m[6];
- var l8 = this.m[7];
- var l9 = this.m[8];
- var l10 = this.m[9];
- var l11 = this.m[10];
- var l12 = this.m[11];
- var l13 = this.m[12];
- var l14 = this.m[13];
- var l15 = this.m[14];
- var l16 = this.m[15];
- var l17 = (l11 * l16) - (l12 * l15);
- var l18 = (l10 * l16) - (l12 * l14);
- var l19 = (l10 * l15) - (l11 * l14);
- var l20 = (l9 * l16) - (l12 * l13);
- var l21 = (l9 * l15) - (l11 * l13);
- var l22 = (l9 * l14) - (l10 * l13);
- var l23 = ((l6 * l17) - (l7 * l18)) + (l8 * l19);
- var l24 = -(((l5 * l17) - (l7 * l20)) + (l8 * l21));
- var l25 = ((l5 * l18) - (l6 * l20)) + (l8 * l22);
- var l26 = -(((l5 * l19) - (l6 * l21)) + (l7 * l22));
- var l27 = 1.0 / ((((l1 * l23) + (l2 * l24)) + (l3 * l25)) + (l4 * l26));
- var l28 = (l7 * l16) - (l8 * l15);
- var l29 = (l6 * l16) - (l8 * l14);
- var l30 = (l6 * l15) - (l7 * l14);
- var l31 = (l5 * l16) - (l8 * l13);
- var l32 = (l5 * l15) - (l7 * l13);
- var l33 = (l5 * l14) - (l6 * l13);
- var l34 = (l7 * l12) - (l8 * l11);
- var l35 = (l6 * l12) - (l8 * l10);
- var l36 = (l6 * l11) - (l7 * l10);
- var l37 = (l5 * l12) - (l8 * l9);
- var l38 = (l5 * l11) - (l7 * l9);
- var l39 = (l5 * l10) - (l6 * l9);
- other.m[0] = l23 * l27;
- other.m[4] = l24 * l27;
- other.m[8] = l25 * l27;
- other.m[12] = l26 * l27;
- other.m[1] = -(((l2 * l17) - (l3 * l18)) + (l4 * l19)) * l27;
- other.m[5] = (((l1 * l17) - (l3 * l20)) + (l4 * l21)) * l27;
- other.m[9] = -(((l1 * l18) - (l2 * l20)) + (l4 * l22)) * l27;
- other.m[13] = (((l1 * l19) - (l2 * l21)) + (l3 * l22)) * l27;
- other.m[2] = (((l2 * l28) - (l3 * l29)) + (l4 * l30)) * l27;
- other.m[6] = -(((l1 * l28) - (l3 * l31)) + (l4 * l32)) * l27;
- other.m[10] = (((l1 * l29) - (l2 * l31)) + (l4 * l33)) * l27;
- other.m[14] = -(((l1 * l30) - (l2 * l32)) + (l3 * l33)) * l27;
- other.m[3] = -(((l2 * l34) - (l3 * l35)) + (l4 * l36)) * l27;
- other.m[7] = (((l1 * l34) - (l3 * l37)) + (l4 * l38)) * l27;
- other.m[11] = -(((l1 * l35) - (l2 * l37)) + (l4 * l39)) * l27;
- other.m[15] = (((l1 * l36) - (l2 * l38)) + (l3 * l39)) * l27;
- return this;
- };
- Matrix.prototype.invertToRefSIMD = function (other) {
- var src = this.m;
- var dest = other.m;
- var row0, row1, row2, row3;
- var tmp1;
- var minor0, minor1, minor2, minor3;
- var det;
- // Load the 4 rows
- var src0 = SIMD.float32x4.load(src, 0);
- var src1 = SIMD.float32x4.load(src, 4);
- var src2 = SIMD.float32x4.load(src, 8);
- var src3 = SIMD.float32x4.load(src, 12);
- // Transpose the source matrix. Sort of. Not a true transpose operation
- tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
- row1 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
- row0 = SIMD.float32x4.shuffle(tmp1, row1, 0, 2, 4, 6);
- row1 = SIMD.float32x4.shuffle(row1, tmp1, 1, 3, 5, 7);
- tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
- row3 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
- row2 = SIMD.float32x4.shuffle(tmp1, row3, 0, 2, 4, 6);
- row3 = SIMD.float32x4.shuffle(row3, tmp1, 1, 3, 5, 7);
- // This is a true transposition, but it will lead to an incorrect result
- //tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
- //tmp2 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
- //row0 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
- //row1 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
- //tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
- //tmp2 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
- //row2 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
- //row3 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
- // ----
- tmp1 = SIMD.float32x4.mul(row2, row3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor0 = SIMD.float32x4.mul(row1, tmp1);
- minor1 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(SIMD.float32x4.mul(row1, tmp1), minor0);
- minor1 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor1);
- minor1 = SIMD.float32x4.swizzle(minor1, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(row1, row2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor0);
- minor3 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row3, tmp1));
- minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor3);
- minor3 = SIMD.float32x4.swizzle(minor3, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(SIMD.float32x4.swizzle(row1, 2, 3, 0, 1), row3); // 0x4E = 01001110
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- row2 = SIMD.float32x4.swizzle(row2, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor0);
- minor2 = SIMD.float32x4.mul(row0, tmp1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row2, tmp1));
- minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor2);
- minor2 = SIMD.float32x4.swizzle(minor2, 2, 3, 0, 1); // 0x4E = 01001110
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row1);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor2);
- minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row2, tmp1), minor3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row3, tmp1), minor2);
- minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row2, tmp1));
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row3);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row2, tmp1));
- minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor1);
- minor2 = SIMD.float32x4.sub(minor2, SIMD.float32x4.mul(row1, tmp1));
- // ----
- tmp1 = SIMD.float32x4.mul(row0, row2);
- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
- minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor1);
- minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row1, tmp1));
- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
- minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row3, tmp1));
- minor3 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor3);
- // Compute determinant
- det = SIMD.float32x4.mul(row0, minor0);
- det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 2, 3, 0, 1), det); // 0x4E = 01001110
- det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 1, 0, 3, 2), det); // 0xB1 = 10110001
- tmp1 = SIMD.float32x4.reciprocalApproximation(det);
- det = SIMD.float32x4.sub(SIMD.float32x4.add(tmp1, tmp1), SIMD.float32x4.mul(det, SIMD.float32x4.mul(tmp1, tmp1)));
- det = SIMD.float32x4.swizzle(det, 0, 0, 0, 0);
- // These shuffles aren't necessary if the faulty transposition is done
- // up at the top of this function.
- //minor0 = SIMD.float32x4.swizzle(minor0, 2, 1, 0, 3);
- //minor1 = SIMD.float32x4.swizzle(minor1, 2, 1, 0, 3);
- //minor2 = SIMD.float32x4.swizzle(minor2, 2, 1, 0, 3);
- //minor3 = SIMD.float32x4.swizzle(minor3, 2, 1, 0, 3);
- // Compute final values by multiplying with 1/det
- minor0 = SIMD.float32x4.mul(det, minor0);
- minor1 = SIMD.float32x4.mul(det, minor1);
- minor2 = SIMD.float32x4.mul(det, minor2);
- minor3 = SIMD.float32x4.mul(det, minor3);
- SIMD.float32x4.store(dest, 0, minor0);
- SIMD.float32x4.store(dest, 4, minor1);
- SIMD.float32x4.store(dest, 8, minor2);
- SIMD.float32x4.store(dest, 12, minor3);
- return this;
- };
- Matrix.prototype.setTranslation = function (vector3) {
- this.m[12] = vector3.x;
- this.m[13] = vector3.y;
- this.m[14] = vector3.z;
- return this;
- };
- Matrix.prototype.multiply = function (other) {
- var result = new Matrix();
- this.multiplyToRef(other, result);
- return result;
- };
- Matrix.prototype.copyFrom = function (other) {
- for (var index = 0; index < 16; index++) {
- this.m[index] = other.m[index];
- }
- return this;
- };
- Matrix.prototype.copyToArray = function (array, offset) {
- if (offset === void 0) { offset = 0; }
- for (var index = 0; index < 16; index++) {
- array[offset + index] = this.m[index];
- }
- return this;
- };
- Matrix.prototype.multiplyToRef = function (other, result) {
- this.multiplyToArray(other, result.m, 0);
- return this;
- };
- Matrix.prototype.multiplyToArray = function (other, result, offset) {
- var tm0 = this.m[0];
- var tm1 = this.m[1];
- var tm2 = this.m[2];
- var tm3 = this.m[3];
- var tm4 = this.m[4];
- var tm5 = this.m[5];
- var tm6 = this.m[6];
- var tm7 = this.m[7];
- var tm8 = this.m[8];
- var tm9 = this.m[9];
- var tm10 = this.m[10];
- var tm11 = this.m[11];
- var tm12 = this.m[12];
- var tm13 = this.m[13];
- var tm14 = this.m[14];
- var tm15 = this.m[15];
- var om0 = other.m[0];
- var om1 = other.m[1];
- var om2 = other.m[2];
- var om3 = other.m[3];
- var om4 = other.m[4];
- var om5 = other.m[5];
- var om6 = other.m[6];
- var om7 = other.m[7];
- var om8 = other.m[8];
- var om9 = other.m[9];
- var om10 = other.m[10];
- var om11 = other.m[11];
- var om12 = other.m[12];
- var om13 = other.m[13];
- var om14 = other.m[14];
- var om15 = other.m[15];
- result[offset] = tm0 * om0 + tm1 * om4 + tm2 * om8 + tm3 * om12;
- result[offset + 1] = tm0 * om1 + tm1 * om5 + tm2 * om9 + tm3 * om13;
- result[offset + 2] = tm0 * om2 + tm1 * om6 + tm2 * om10 + tm3 * om14;
- result[offset + 3] = tm0 * om3 + tm1 * om7 + tm2 * om11 + tm3 * om15;
- result[offset + 4] = tm4 * om0 + tm5 * om4 + tm6 * om8 + tm7 * om12;
- result[offset + 5] = tm4 * om1 + tm5 * om5 + tm6 * om9 + tm7 * om13;
- result[offset + 6] = tm4 * om2 + tm5 * om6 + tm6 * om10 + tm7 * om14;
- result[offset + 7] = tm4 * om3 + tm5 * om7 + tm6 * om11 + tm7 * om15;
- result[offset + 8] = tm8 * om0 + tm9 * om4 + tm10 * om8 + tm11 * om12;
- result[offset + 9] = tm8 * om1 + tm9 * om5 + tm10 * om9 + tm11 * om13;
- result[offset + 10] = tm8 * om2 + tm9 * om6 + tm10 * om10 + tm11 * om14;
- result[offset + 11] = tm8 * om3 + tm9 * om7 + tm10 * om11 + tm11 * om15;
- result[offset + 12] = tm12 * om0 + tm13 * om4 + tm14 * om8 + tm15 * om12;
- result[offset + 13] = tm12 * om1 + tm13 * om5 + tm14 * om9 + tm15 * om13;
- result[offset + 14] = tm12 * om2 + tm13 * om6 + tm14 * om10 + tm15 * om14;
- result[offset + 15] = tm12 * om3 + tm13 * om7 + tm14 * om11 + tm15 * om15;
- return this;
- };
- Matrix.prototype.multiplyToArraySIMD = function (other, result, offset) {
- if (offset === void 0) { offset = 0; }
- var tm = this.m;
- var om = other.m;
- var om0 = SIMD.float32x4.load(om, 0);
- var om1 = SIMD.float32x4.load(om, 4);
- var om2 = SIMD.float32x4.load(om, 8);
- var om3 = SIMD.float32x4.load(om, 12);
- var tm0 = SIMD.float32x4.load(tm, 0);
- SIMD.float32x4.store(result, offset + 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 3, 3, 3, 3), om3)))));
- var tm1 = SIMD.float32x4.load(tm, 4);
- SIMD.float32x4.store(result, offset + 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 3, 3, 3, 3), om3)))));
- var tm2 = SIMD.float32x4.load(tm, 8);
- SIMD.float32x4.store(result, offset + 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 3, 3, 3, 3), om3)))));
- var tm3 = SIMD.float32x4.load(tm, 12);
- SIMD.float32x4.store(result, offset + 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 3, 3, 3, 3), om3)))));
- };
- Matrix.prototype.equals = function (value) {
- return value && (this.m[0] === value.m[0] && this.m[1] === value.m[1] && this.m[2] === value.m[2] && this.m[3] === value.m[3] && this.m[4] === value.m[4] && this.m[5] === value.m[5] && this.m[6] === value.m[6] && this.m[7] === value.m[7] && this.m[8] === value.m[8] && this.m[9] === value.m[9] && this.m[10] === value.m[10] && this.m[11] === value.m[11] && this.m[12] === value.m[12] && this.m[13] === value.m[13] && this.m[14] === value.m[14] && this.m[15] === value.m[15]);
- };
- Matrix.prototype.clone = function () {
- return Matrix.FromValues(this.m[0], this.m[1], this.m[2], this.m[3], this.m[4], this.m[5], this.m[6], this.m[7], this.m[8], this.m[9], this.m[10], this.m[11], this.m[12], this.m[13], this.m[14], this.m[15]);
- };
- Matrix.prototype.decompose = function (scale, rotation, translation) {
- translation.x = this.m[12];
- translation.y = this.m[13];
- translation.z = this.m[14];
- var xs = BABYLON.Tools.Sign(this.m[0] * this.m[1] * this.m[2] * this.m[3]) < 0 ? -1 : 1;
- var ys = BABYLON.Tools.Sign(this.m[4] * this.m[5] * this.m[6] * this.m[7]) < 0 ? -1 : 1;
- var zs = BABYLON.Tools.Sign(this.m[8] * this.m[9] * this.m[10] * this.m[11]) < 0 ? -1 : 1;
- scale.x = xs * Math.sqrt(this.m[0] * this.m[0] + this.m[1] * this.m[1] + this.m[2] * this.m[2]);
- scale.y = ys * Math.sqrt(this.m[4] * this.m[4] + this.m[5] * this.m[5] + this.m[6] * this.m[6]);
- scale.z = zs * Math.sqrt(this.m[8] * this.m[8] + this.m[9] * this.m[9] + this.m[10] * this.m[10]);
- if (scale.x === 0 || scale.y === 0 || scale.z === 0) {
- rotation.x = 0;
- rotation.y = 0;
- rotation.z = 0;
- rotation.w = 1;
- return false;
- }
- var rotationMatrix = Matrix.FromValues(this.m[0] / scale.x, this.m[1] / scale.x, this.m[2] / scale.x, 0, this.m[4] / scale.y, this.m[5] / scale.y, this.m[6] / scale.y, 0, this.m[8] / scale.z, this.m[9] / scale.z, this.m[10] / scale.z, 0, 0, 0, 0, 1);
- Quaternion.FromRotationMatrixToRef(rotationMatrix, rotation);
- return true;
- };
- // Statics
- Matrix.FromArray = function (array, offset) {
- var result = new Matrix();
- if (!offset) {
- offset = 0;
- }
- Matrix.FromArrayToRef(array, offset, result);
- return result;
- };
- Matrix.FromArrayToRef = function (array, offset, result) {
- for (var index = 0; index < 16; index++) {
- result.m[index] = array[index + offset];
- }
- };
- Matrix.FromValuesToRef = function (initialM11, initialM12, initialM13, initialM14, initialM21, initialM22, initialM23, initialM24, initialM31, initialM32, initialM33, initialM34, initialM41, initialM42, initialM43, initialM44, result) {
- result.m[0] = initialM11;
- result.m[1] = initialM12;
- result.m[2] = initialM13;
- result.m[3] = initialM14;
- result.m[4] = initialM21;
- result.m[5] = initialM22;
- result.m[6] = initialM23;
- result.m[7] = initialM24;
- result.m[8] = initialM31;
- result.m[9] = initialM32;
- result.m[10] = initialM33;
- result.m[11] = initialM34;
- result.m[12] = initialM41;
- result.m[13] = initialM42;
- result.m[14] = initialM43;
- result.m[15] = initialM44;
- };
- Matrix.FromValues = function (initialM11, initialM12, initialM13, initialM14, initialM21, initialM22, initialM23, initialM24, initialM31, initialM32, initialM33, initialM34, initialM41, initialM42, initialM43, initialM44) {
- var result = new Matrix();
- result.m[0] = initialM11;
- result.m[1] = initialM12;
- result.m[2] = initialM13;
- result.m[3] = initialM14;
- result.m[4] = initialM21;
- result.m[5] = initialM22;
- result.m[6] = initialM23;
- result.m[7] = initialM24;
- result.m[8] = initialM31;
- result.m[9] = initialM32;
- result.m[10] = initialM33;
- result.m[11] = initialM34;
- result.m[12] = initialM41;
- result.m[13] = initialM42;
- result.m[14] = initialM43;
- result.m[15] = initialM44;
- return result;
- };
- Matrix.Compose = function (scale, rotation, translation) {
- var result = Matrix.FromValues(scale.x, 0, 0, 0, 0, scale.y, 0, 0, 0, 0, scale.z, 0, 0, 0, 0, 1);
- var rotationMatrix = Matrix.Identity();
- rotation.toRotationMatrix(rotationMatrix);
- result = result.multiply(rotationMatrix);
- result.setTranslation(translation);
- return result;
- };
- Matrix.Identity = function () {
- return Matrix.FromValues(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0);
- };
- Matrix.IdentityToRef = function (result) {
- Matrix.FromValuesToRef(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, result);
- };
- Matrix.Zero = function () {
- return Matrix.FromValues(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- };
- Matrix.RotationX = function (angle) {
- var result = new Matrix();
- Matrix.RotationXToRef(angle, result);
- return result;
- };
- Matrix.Invert = function (source) {
- var result = new Matrix();
- source.invertToRef(result);
- return result;
- };
- Matrix.RotationXToRef = function (angle, result) {
- var s = Math.sin(angle);
- var c = Math.cos(angle);
- result.m[0] = 1.0;
- result.m[15] = 1.0;
- result.m[5] = c;
- result.m[10] = c;
- result.m[9] = -s;
- result.m[6] = s;
- result.m[1] = 0;
- result.m[2] = 0;
- result.m[3] = 0;
- result.m[4] = 0;
- result.m[7] = 0;
- result.m[8] = 0;
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- };
- Matrix.RotationY = function (angle) {
- var result = new Matrix();
- Matrix.RotationYToRef(angle, result);
- return result;
- };
- Matrix.RotationYToRef = function (angle, result) {
- var s = Math.sin(angle);
- var c = Math.cos(angle);
- result.m[5] = 1.0;
- result.m[15] = 1.0;
- result.m[0] = c;
- result.m[2] = -s;
- result.m[8] = s;
- result.m[10] = c;
- result.m[1] = 0;
- result.m[3] = 0;
- result.m[4] = 0;
- result.m[6] = 0;
- result.m[7] = 0;
- result.m[9] = 0;
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- };
- Matrix.RotationZ = function (angle) {
- var result = new Matrix();
- Matrix.RotationZToRef(angle, result);
- return result;
- };
- Matrix.RotationZToRef = function (angle, result) {
- var s = Math.sin(angle);
- var c = Math.cos(angle);
- result.m[10] = 1.0;
- result.m[15] = 1.0;
- result.m[0] = c;
- result.m[1] = s;
- result.m[4] = -s;
- result.m[5] = c;
- result.m[2] = 0;
- result.m[3] = 0;
- result.m[6] = 0;
- result.m[7] = 0;
- result.m[8] = 0;
- result.m[9] = 0;
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- };
- Matrix.RotationAxis = function (axis, angle) {
- var s = Math.sin(-angle);
- var c = Math.cos(-angle);
- var c1 = 1 - c;
- axis.normalize();
- var result = Matrix.Zero();
- result.m[0] = (axis.x * axis.x) * c1 + c;
- result.m[1] = (axis.x * axis.y) * c1 - (axis.z * s);
- result.m[2] = (axis.x * axis.z) * c1 + (axis.y * s);
- result.m[3] = 0.0;
- result.m[4] = (axis.y * axis.x) * c1 + (axis.z * s);
- result.m[5] = (axis.y * axis.y) * c1 + c;
- result.m[6] = (axis.y * axis.z) * c1 - (axis.x * s);
- result.m[7] = 0.0;
- result.m[8] = (axis.z * axis.x) * c1 - (axis.y * s);
- result.m[9] = (axis.z * axis.y) * c1 + (axis.x * s);
- result.m[10] = (axis.z * axis.z) * c1 + c;
- result.m[11] = 0.0;
- result.m[15] = 1.0;
- return result;
- };
- Matrix.RotationYawPitchRoll = function (yaw, pitch, roll) {
- var result = new Matrix();
- Matrix.RotationYawPitchRollToRef(yaw, pitch, roll, result);
- return result;
- };
- Matrix.RotationYawPitchRollToRef = function (yaw, pitch, roll, result) {
- Quaternion.RotationYawPitchRollToRef(yaw, pitch, roll, this._tempQuaternion);
- this._tempQuaternion.toRotationMatrix(result);
- };
- Matrix.Scaling = function (x, y, z) {
- var result = Matrix.Zero();
- Matrix.ScalingToRef(x, y, z, result);
- return result;
- };
- Matrix.ScalingToRef = function (x, y, z, result) {
- result.m[0] = x;
- result.m[1] = 0;
- result.m[2] = 0;
- result.m[3] = 0;
- result.m[4] = 0;
- result.m[5] = y;
- result.m[6] = 0;
- result.m[7] = 0;
- result.m[8] = 0;
- result.m[9] = 0;
- result.m[10] = z;
- result.m[11] = 0;
- result.m[12] = 0;
- result.m[13] = 0;
- result.m[14] = 0;
- result.m[15] = 1.0;
- };
- Matrix.Translation = function (x, y, z) {
- var result = Matrix.Identity();
- Matrix.TranslationToRef(x, y, z, result);
- return result;
- };
- Matrix.TranslationToRef = function (x, y, z, result) {
- Matrix.FromValuesToRef(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, x, y, z, 1.0, result);
- };
- Matrix.LookAtLH = function (eye, target, up) {
- var result = Matrix.Zero();
- Matrix.LookAtLHToRef(eye, target, up, result);
- return result;
- };
- Matrix.LookAtLHToRef = function (eye, target, up, result) {
- // Z axis
- target.subtractToRef(eye, this._zAxis);
- this._zAxis.normalize();
- // X axis
- Vector3.CrossToRef(up, this._zAxis, this._xAxis);
- this._xAxis.normalize();
- // Y axis
- Vector3.CrossToRef(this._zAxis, this._xAxis, this._yAxis);
- this._yAxis.normalize();
- // Eye angles
- var ex = -Vector3.Dot(this._xAxis, eye);
- var ey = -Vector3.Dot(this._yAxis, eye);
- var ez = -Vector3.Dot(this._zAxis, eye);
- return Matrix.FromValuesToRef(this._xAxis.x, this._yAxis.x, this._zAxis.x, 0, this._xAxis.y, this._yAxis.y, this._zAxis.y, 0, this._xAxis.z, this._yAxis.z, this._zAxis.z, 0, ex, ey, ez, 1, result);
- };
- Matrix.LookAtLHToRefSIMD = function (eyeRef, targetRef, upRef, result) {
- var out = result.m;
- var center = SIMD.float32x4(targetRef.x, targetRef.y, targetRef.z, 0);
- var eye = SIMD.float32x4(eyeRef.x, eyeRef.y, eyeRef.z, 0);
- var up = SIMD.float32x4(upRef.x, upRef.y, upRef.z, 0);
- // cc.kmVec3Subtract(f, pCenter, pEye);
- var f = SIMD.float32x4.sub(center, eye);
- // cc.kmVec3Normalize(f, f);
- var tmp = SIMD.float32x4.mul(f, f);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- f = SIMD.float32x4.mul(f, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Assign(up, pUp);
- // cc.kmVec3Normalize(up, up);
- tmp = SIMD.float32x4.mul(up, up);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- up = SIMD.float32x4.mul(up, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Cross(s, f, up);
- var s = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 1, 2, 0, 3), SIMD.float32x4.swizzle(up, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 2, 0, 1, 3), SIMD.float32x4.swizzle(up, 1, 2, 0, 3)));
- // cc.kmVec3Normalize(s, s);
- tmp = SIMD.float32x4.mul(s, s);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- // cc.kmVec3Cross(u, s, f);
- var u = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 1, 2, 0, 3), SIMD.float32x4.swizzle(f, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 2, 0, 1, 3), SIMD.float32x4.swizzle(f, 1, 2, 0, 3)));
- // cc.kmVec3Normalize(s, s);
- tmp = SIMD.float32x4.mul(s, s);
- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
- s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
- var zero = SIMD.float32x4.splat(0.0);
- s = SIMD.float32x4.neg(s);
- var tmp01 = SIMD.float32x4.shuffle(s, u, 0, 1, 4, 5);
- var tmp23 = SIMD.float32x4.shuffle(f, zero, 0, 1, 4, 5);
- var a0 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
- var a1 = SIMD.float32x4.shuffle(tmp01, tmp23, 1, 3, 5, 7);
- tmp01 = SIMD.float32x4.shuffle(s, u, 2, 3, 6, 7);
- tmp23 = SIMD.float32x4.shuffle(f, zero, 2, 3, 6, 7);
- var a2 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
- var a3 = SIMD.float32x4(0.0, 0.0, 0.0, 1.0);
- var b0 = SIMD.float32x4(1.0, 0.0, 0.0, 0.0);
- var b1 = SIMD.float32x4(0.0, 1.0, 0.0, 0.0);
- var b2 = SIMD.float32x4(0.0, 0.0, 1.0, 0.0);
- var b3 = SIMD.float32x4.neg(eye);
- b3 = SIMD.float32x4.withW(b3, 1.0);
- SIMD.float32x4.store(out, 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 3, 3, 3, 3), a3)))));
- SIMD.float32x4.store(out, 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 3, 3, 3, 3), a3)))));
- };
- Matrix.OrthoLH = function (width, height, znear, zfar) {
- var matrix = Matrix.Zero();
- Matrix.OrthoLHToRef(width, height, znear, zfar, matrix);
- return matrix;
- };
- Matrix.OrthoLHToRef = function (width, height, znear, zfar, result) {
- var hw = 2.0 / width;
- var hh = 2.0 / height;
- var id = 1.0 / (zfar - znear);
- var nid = znear / (znear - zfar);
- Matrix.FromValuesToRef(hw, 0, 0, 0, 0, hh, 0, 0, 0, 0, id, 0, 0, 0, nid, 1, result);
- };
- Matrix.OrthoOffCenterLH = function (left, right, bottom, top, znear, zfar) {
- var matrix = Matrix.Zero();
- Matrix.OrthoOffCenterLHToRef(left, right, bottom, top, znear, zfar, matrix);
- return matrix;
- };
- Matrix.OrthoOffCenterLHToRef = function (left, right, bottom, top, znear, zfar, result) {
- result.m[0] = 2.0 / (right - left);
- result.m[1] = result.m[2] = result.m[3] = 0;
- result.m[5] = 2.0 / (top - bottom);
- result.m[4] = result.m[6] = result.m[7] = 0;
- result.m[10] = -1.0 / (znear - zfar);
- result.m[8] = result.m[9] = result.m[11] = 0;
- result.m[12] = (left + right) / (left - right);
- result.m[13] = (top + bottom) / (bottom - top);
- result.m[14] = znear / (znear - zfar);
- result.m[15] = 1.0;
- };
- Matrix.PerspectiveLH = function (width, height, znear, zfar) {
- var matrix = Matrix.Zero();
- matrix.m[0] = (2.0 * znear) / width;
- matrix.m[1] = matrix.m[2] = matrix.m[3] = 0.0;
- matrix.m[5] = (2.0 * znear) / height;
- matrix.m[4] = matrix.m[6] = matrix.m[7] = 0.0;
- matrix.m[10] = -zfar / (znear - zfar);
- matrix.m[8] = matrix.m[9] = 0.0;
- matrix.m[11] = 1.0;
- matrix.m[12] = matrix.m[13] = matrix.m[15] = 0.0;
- matrix.m[14] = (znear * zfar) / (znear - zfar);
- return matrix;
- };
- Matrix.PerspectiveFovLH = function (fov, aspect, znear, zfar) {
- var matrix = Matrix.Zero();
- Matrix.PerspectiveFovLHToRef(fov, aspect, znear, zfar, matrix);
- return matrix;
- };
- Matrix.PerspectiveFovLHToRef = function (fov, aspect, znear, zfar, result, fovMode) {
- if (fovMode === void 0) { fovMode = BABYLON.Camera.FOVMODE_VERTICAL_FIXED; }
- var tan = 1.0 / (Math.tan(fov * 0.5));
- var v_fixed = (fovMode === BABYLON.Camera.FOVMODE_VERTICAL_FIXED);
- if (v_fixed) {
- result.m[0] = tan / aspect;
- }
- else {
- result.m[0] = tan;
- }
- result.m[1] = result.m[2] = result.m[3] = 0.0;
- if (v_fixed) {
- result.m[5] = tan;
- }
- else {
- result.m[5] = tan * aspect;
- }
- result.m[4] = result.m[6] = result.m[7] = 0.0;
- result.m[8] = result.m[9] = 0.0;
- result.m[10] = -zfar / (znear - zfar);
- result.m[11] = 1.0;
- result.m[12] = result.m[13] = result.m[15] = 0.0;
- result.m[14] = (znear * zfar) / (znear - zfar);
- };
- Matrix.GetFinalMatrix = function (viewport, world, view, projection, zmin, zmax) {
- var cw = viewport.width;
- var ch = viewport.height;
- var cx = viewport.x;
- var cy = viewport.y;
- var viewportMatrix = Matrix.FromValues(cw / 2.0, 0, 0, 0, 0, -ch / 2.0, 0, 0, 0, 0, zmax - zmin, 0, cx + cw / 2.0, ch / 2.0 + cy, zmin, 1);
- return world.multiply(view).multiply(projection).multiply(viewportMatrix);
- };
- Matrix.Transpose = function (matrix) {
- var result = new Matrix();
- result.m[0] = matrix.m[0];
- result.m[1] = matrix.m[4];
- result.m[2] = matrix.m[8];
- result.m[3] = matrix.m[12];
- result.m[4] = matrix.m[1];
- result.m[5] = matrix.m[5];
- result.m[6] = matrix.m[9];
- result.m[7] = matrix.m[13];
- result.m[8] = matrix.m[2];
- result.m[9] = matrix.m[6];
- result.m[10] = matrix.m[10];
- result.m[11] = matrix.m[14];
- result.m[12] = matrix.m[3];
- result.m[13] = matrix.m[7];
- result.m[14] = matrix.m[11];
- result.m[15] = matrix.m[15];
- return result;
- };
- Matrix.Reflection = function (plane) {
- var matrix = new Matrix();
- Matrix.ReflectionToRef(plane, matrix);
- return matrix;
- };
- Matrix.ReflectionToRef = function (plane, result) {
- plane.normalize();
- var x = plane.normal.x;
- var y = plane.normal.y;
- var z = plane.normal.z;
- var temp = -2 * x;
- var temp2 = -2 * y;
- var temp3 = -2 * z;
- result.m[0] = (temp * x) + 1;
- result.m[1] = temp2 * x;
- result.m[2] = temp3 * x;
- result.m[3] = 0.0;
- result.m[4] = temp * y;
- result.m[5] = (temp2 * y) + 1;
- result.m[6] = temp3 * y;
- result.m[7] = 0.0;
- result.m[8] = temp * z;
- result.m[9] = temp2 * z;
- result.m[10] = (temp3 * z) + 1;
- result.m[11] = 0.0;
- result.m[12] = temp * plane.d;
- result.m[13] = temp2 * plane.d;
- result.m[14] = temp3 * plane.d;
- result.m[15] = 1.0;
- };
- Matrix._tempQuaternion = new Quaternion();
- Matrix._xAxis = Vector3.Zero();
- Matrix._yAxis = Vector3.Zero();
- Matrix._zAxis = Vector3.Zero();
- return Matrix;
- })();
- BABYLON.Matrix = Matrix;
- var Plane = (function () {
- function Plane(a, b, c, d) {
- this.normal = new Vector3(a, b, c);
- this.d = d;
- }
- Plane.prototype.asArray = function () {
- return [this.normal.x, this.normal.y, this.normal.z, this.d];
- };
- // Methods
- Plane.prototype.clone = function () {
- return new Plane(this.normal.x, this.normal.y, this.normal.z, this.d);
- };
- Plane.prototype.normalize = function () {
- var norm = (Math.sqrt((this.normal.x * this.normal.x) + (this.normal.y * this.normal.y) + (this.normal.z * this.normal.z)));
- var magnitude = 0;
- if (norm !== 0) {
- magnitude = 1.0 / norm;
- }
- this.normal.x *= magnitude;
- this.normal.y *= magnitude;
- this.normal.z *= magnitude;
- this.d *= magnitude;
- return this;
- };
- Plane.prototype.transform = function (transformation) {
- var transposedMatrix = Matrix.Transpose(transformation);
- var x = this.normal.x;
- var y = this.normal.y;
- var z = this.normal.z;
- var d = this.d;
- var normalX = (((x * transposedMatrix.m[0]) + (y * transposedMatrix.m[1])) + (z * transposedMatrix.m[2])) + (d * transposedMatrix.m[3]);
- var normalY = (((x * transposedMatrix.m[4]) + (y * transposedMatrix.m[5])) + (z * transposedMatrix.m[6])) + (d * transposedMatrix.m[7]);
- var normalZ = (((x * transposedMatrix.m[8]) + (y * transposedMatrix.m[9])) + (z * transposedMatrix.m[10])) + (d * transposedMatrix.m[11]);
- var finalD = (((x * transposedMatrix.m[12]) + (y * transposedMatrix.m[13])) + (z * transposedMatrix.m[14])) + (d * transposedMatrix.m[15]);
- return new Plane(normalX, normalY, normalZ, finalD);
- };
- Plane.prototype.dotCoordinate = function (point) {
- return ((((this.normal.x * point.x) + (this.normal.y * point.y)) + (this.normal.z * point.z)) + this.d);
- };
- Plane.prototype.copyFromPoints = function (point1, point2, point3) {
- var x1 = point2.x - point1.x;
- var y1 = point2.y - point1.y;
- var z1 = point2.z - point1.z;
- var x2 = point3.x - point1.x;
- var y2 = point3.y - point1.y;
- var z2 = point3.z - point1.z;
- var yz = (y1 * z2) - (z1 * y2);
- var xz = (z1 * x2) - (x1 * z2);
- var xy = (x1 * y2) - (y1 * x2);
- var pyth = (Math.sqrt((yz * yz) + (xz * xz) + (xy * xy)));
- var invPyth;
- if (pyth !== 0) {
- invPyth = 1.0 / pyth;
- }
- else {
- invPyth = 0;
- }
- this.normal.x = yz * invPyth;
- this.normal.y = xz * invPyth;
- this.normal.z = xy * invPyth;
- this.d = -((this.normal.x * point1.x) + (this.normal.y * point1.y) + (this.normal.z * point1.z));
- return this;
- };
- Plane.prototype.isFrontFacingTo = function (direction, epsilon) {
- var dot = Vector3.Dot(this.normal, direction);
- return (dot <= epsilon);
- };
- Plane.prototype.signedDistanceTo = function (point) {
- return Vector3.Dot(point, this.normal) + this.d;
- };
- // Statics
- Plane.FromArray = function (array) {
- return new Plane(array[0], array[1], array[2], array[3]);
- };
- Plane.FromPoints = function (point1, point2, point3) {
- var result = new Plane(0, 0, 0, 0);
- result.copyFromPoints(point1, point2, point3);
- return result;
- };
- Plane.FromPositionAndNormal = function (origin, normal) {
- var result = new Plane(0, 0, 0, 0);
- normal.normalize();
- result.normal = normal;
- result.d = -(normal.x * origin.x + normal.y * origin.y + normal.z * origin.z);
- return result;
- };
- Plane.SignedDistanceToPlaneFromPositionAndNormal = function (origin, normal, point) {
- var d = -(normal.x * origin.x + normal.y * origin.y + normal.z * origin.z);
- return Vector3.Dot(point, normal) + d;
- };
- return Plane;
- })();
- BABYLON.Plane = Plane;
- var Viewport = (function () {
- function Viewport(x, y, width, height) {
- this.x = x;
- this.y = y;
- this.width = width;
- this.height = height;
- }
- Viewport.prototype.toGlobal = function (engine) {
- var width = engine.getRenderWidth();
- var height = engine.getRenderHeight();
- return new Viewport(this.x * width, this.y * height, this.width * width, this.height * height);
- };
- return Viewport;
- })();
- BABYLON.Viewport = Viewport;
- var Frustum = (function () {
- function Frustum() {
- }
- Frustum.GetPlanes = function (transform) {
- var frustumPlanes = [];
- for (var index = 0; index < 6; index++) {
- frustumPlanes.push(new Plane(0, 0, 0, 0));
- }
- Frustum.GetPlanesToRef(transform, frustumPlanes);
- return frustumPlanes;
- };
- Frustum.GetPlanesToRef = function (transform, frustumPlanes) {
- // Near
- frustumPlanes[0].normal.x = transform.m[3] + transform.m[2];
- frustumPlanes[0].normal.y = transform.m[7] + transform.m[6];
- frustumPlanes[0].normal.z = transform.m[10] + transform.m[10];
- frustumPlanes[0].d = transform.m[15] + transform.m[14];
- frustumPlanes[0].normalize();
- // Far
- frustumPlanes[1].normal.x = transform.m[3] - transform.m[2];
- frustumPlanes[1].normal.y = transform.m[7] - transform.m[6];
- frustumPlanes[1].normal.z = transform.m[11] - transform.m[10];
- frustumPlanes[1].d = transform.m[15] - transform.m[14];
- frustumPlanes[1].normalize();
- // Left
- frustumPlanes[2].normal.x = transform.m[3] + transform.m[0];
- frustumPlanes[2].normal.y = transform.m[7] + transform.m[4];
- frustumPlanes[2].normal.z = transform.m[11] + transform.m[8];
- frustumPlanes[2].d = transform.m[15] + transform.m[12];
- frustumPlanes[2].normalize();
- // Right
- frustumPlanes[3].normal.x = transform.m[3] - transform.m[0];
- frustumPlanes[3].normal.y = transform.m[7] - transform.m[4];
- frustumPlanes[3].normal.z = transform.m[11] - transform.m[8];
- frustumPlanes[3].d = transform.m[15] - transform.m[12];
- frustumPlanes[3].normalize();
- // Top
- frustumPlanes[4].normal.x = transform.m[3] - transform.m[1];
- frustumPlanes[4].normal.y = transform.m[7] - transform.m[5];
- frustumPlanes[4].normal.z = transform.m[11] - transform.m[9];
- frustumPlanes[4].d = transform.m[15] - transform.m[13];
- frustumPlanes[4].normalize();
- // Bottom
- frustumPlanes[5].normal.x = transform.m[3] + transform.m[1];
- frustumPlanes[5].normal.y = transform.m[7] + transform.m[5];
- frustumPlanes[5].normal.z = transform.m[11] + transform.m[9];
- frustumPlanes[5].d = transform.m[15] + transform.m[13];
- frustumPlanes[5].normalize();
- };
- return Frustum;
- })();
- BABYLON.Frustum = Frustum;
- var Ray = (function () {
- function Ray(origin, direction, length) {
- if (length === void 0) { length = Number.MAX_VALUE; }
- this.origin = origin;
- this.direction = direction;
- this.length = length;
- }
- // Methods
- Ray.prototype.intersectsBoxMinMax = function (minimum, maximum) {
- var d = 0.0;
- var maxValue = Number.MAX_VALUE;
- if (Math.abs(this.direction.x) < 0.0000001) {
- if (this.origin.x < minimum.x || this.origin.x > maximum.x) {
- return false;
- }
- }
- else {
- var inv = 1.0 / this.direction.x;
- var min = (minimum.x - this.origin.x) * inv;
- var max = (maximum.x - this.origin.x) * inv;
- if (max === -Infinity) {
- max = Infinity;
- }
- if (min > max) {
- var temp = min;
- min = max;
- max = temp;
- }
- d = Math.max(min, d);
- maxValue = Math.min(max, maxValue);
- if (d > maxValue) {
- return false;
- }
- }
- if (Math.abs(this.direction.y) < 0.0000001) {
- if (this.origin.y < minimum.y || this.origin.y > maximum.y) {
- return false;
- }
- }
- else {
- inv = 1.0 / this.direction.y;
- min = (minimum.y - this.origin.y) * inv;
- max = (maximum.y - this.origin.y) * inv;
- if (max === -Infinity) {
- max = Infinity;
- }
- if (min > max) {
- temp = min;
- min = max;
- max = temp;
- }
- d = Math.max(min, d);
- maxValue = Math.min(max, maxValue);
- if (d > maxValue) {
- return false;
- }
- }
- if (Math.abs(this.direction.z) < 0.0000001) {
- if (this.origin.z < minimum.z || this.origin.z > maximum.z) {
- return false;
- }
- }
- else {
- inv = 1.0 / this.direction.z;
- min = (minimum.z - this.origin.z) * inv;
- max = (maximum.z - this.origin.z) * inv;
- if (max === -Infinity) {
- max = Infinity;
- }
- if (min > max) {
- temp = min;
- min = max;
- max = temp;
- }
- d = Math.max(min, d);
- maxValue = Math.min(max, maxValue);
- if (d > maxValue) {
- return false;
- }
- }
- return true;
- };
- Ray.prototype.intersectsBox = function (box) {
- return this.intersectsBoxMinMax(box.minimum, box.maximum);
- };
- Ray.prototype.intersectsSphere = function (sphere) {
- var x = sphere.center.x - this.origin.x;
- var y = sphere.center.y - this.origin.y;
- var z = sphere.center.z - this.origin.z;
- var pyth = (x * x) + (y * y) + (z * z);
- var rr = sphere.radius * sphere.radius;
- if (pyth <= rr) {
- return true;
- }
- var dot = (x * this.direction.x) + (y * this.direction.y) + (z * this.direction.z);
- if (dot < 0.0) {
- return false;
- }
- var temp = pyth - (dot * dot);
- return temp <= rr;
- };
- Ray.prototype.intersectsTriangle = function (vertex0, vertex1, vertex2) {
- if (!this._edge1) {
- this._edge1 = Vector3.Zero();
- this._edge2 = Vector3.Zero();
- this._pvec = Vector3.Zero();
- this._tvec = Vector3.Zero();
- this._qvec = Vector3.Zero();
- }
- vertex1.subtractToRef(vertex0, this._edge1);
- vertex2.subtractToRef(vertex0, this._edge2);
- Vector3.CrossToRef(this.direction, this._edge2, this._pvec);
- var det = Vector3.Dot(this._edge1, this._pvec);
- if (det === 0) {
- return null;
- }
- var invdet = 1 / det;
- this.origin.subtractToRef(vertex0, this._tvec);
- var bu = Vector3.Dot(this._tvec, this._pvec) * invdet;
- if (bu < 0 || bu > 1.0) {
- return null;
- }
- Vector3.CrossToRef(this._tvec, this._edge1, this._qvec);
- var bv = Vector3.Dot(this.direction, this._qvec) * invdet;
- if (bv < 0 || bu + bv > 1.0) {
- return null;
- }
- //check if the distance is longer than the predefined length.
- var distance = Vector3.Dot(this._edge2, this._qvec) * invdet;
- if (distance > this.length) {
- return null;
- }
- return new BABYLON.IntersectionInfo(bu, bv, distance);
- };
- // Statics
- Ray.CreateNew = function (x, y, viewportWidth, viewportHeight, world, view, projection) {
- var start = Vector3.Unproject(new Vector3(x, y, 0), viewportWidth, viewportHeight, world, view, projection);
- var end = Vector3.Unproject(new Vector3(x, y, 1), viewportWidth, viewportHeight, world, view, projection);
- var direction = end.subtract(start);
- direction.normalize();
- return new Ray(start, direction);
- };
- /**
- * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
- * transformed to the given world matrix.
- * @param origin The origin point
- * @param end The end point
- * @param world a matrix to transform the ray to. Default is the identity matrix.
- */
- Ray.CreateNewFromTo = function (origin, end, world) {
- if (world === void 0) { world = Matrix.Identity(); }
- var direction = end.subtract(origin);
- var length = Math.sqrt((direction.x * direction.x) + (direction.y * direction.y) + (direction.z * direction.z));
- direction.normalize();
- return Ray.Transform(new Ray(origin, direction, length), world);
- };
- Ray.Transform = function (ray, matrix) {
- var newOrigin = Vector3.TransformCoordinates(ray.origin, matrix);
- var newDirection = Vector3.TransformNormal(ray.direction, matrix);
- return new Ray(newOrigin, newDirection, ray.length);
- };
- return Ray;
- })();
- BABYLON.Ray = Ray;
- (function (Space) {
- Space[Space["LOCAL"] = 0] = "LOCAL";
- Space[Space["WORLD"] = 1] = "WORLD";
- })(BABYLON.Space || (BABYLON.Space = {}));
- var Space = BABYLON.Space;
- var Axis = (function () {
- function Axis() {
- }
- Axis.X = new Vector3(1, 0, 0);
- Axis.Y = new Vector3(0, 1, 0);
- Axis.Z = new Vector3(0, 0, 1);
- return Axis;
- })();
- BABYLON.Axis = Axis;
- ;
- var BezierCurve = (function () {
- function BezierCurve() {
- }
- BezierCurve.interpolate = function (t, x1, y1, x2, y2) {
- // Extract X (which is equal to time here)
- var f0 = 1 - 3 * x2 + 3 * x1;
- var f1 = 3 * x2 - 6 * x1;
- var f2 = 3 * x1;
- var refinedT = t;
- for (var i = 0; i < 5; i++) {
- var refinedT2 = refinedT * refinedT;
- var refinedT3 = refinedT2 * refinedT;
- var x = f0 * refinedT3 + f1 * refinedT2 + f2 * refinedT;
- var slope = 1.0 / (3.0 * f0 * refinedT2 + 2.0 * f1 * refinedT + f2);
- refinedT -= (x - t) * slope;
- refinedT = Math.min(1, Math.max(0, refinedT));
- }
- // Resolve cubic bezier for the given x
- return 3 * Math.pow(1 - refinedT, 2) * refinedT * y1 + 3 * (1 - refinedT) * Math.pow(refinedT, 2) * y2 + Math.pow(refinedT, 3);
- };
- return BezierCurve;
- })();
- BABYLON.BezierCurve = BezierCurve;
- (function (Orientation) {
- Orientation[Orientation["CW"] = 0] = "CW";
- Orientation[Orientation["CCW"] = 1] = "CCW";
- })(BABYLON.Orientation || (BABYLON.Orientation = {}));
- var Orientation = BABYLON.Orientation;
- var Angle = (function () {
- function Angle(radians) {
- var _this = this;
- this.degrees = function () { return _this._radians * 180 / Math.PI; };
- this.radians = function () { return _this._radians; };
- this._radians = radians;
- if (this._radians < 0)
- this._radians += (2 * Math.PI);
- }
- Angle.BetweenTwoPoints = function (a, b) {
- var delta = b.subtract(a);
- var theta = Math.atan2(delta.y, delta.x);
- return new Angle(theta);
- };
- Angle.FromRadians = function (radians) {
- return new Angle(radians);
- };
- Angle.FromDegrees = function (degrees) {
- return new Angle(degrees * Math.PI / 180);
- };
- return Angle;
- })();
- BABYLON.Angle = Angle;
- var Arc2 = (function () {
- function Arc2(startPoint, midPoint, endPoint) {
- this.startPoint = startPoint;
- this.midPoint = midPoint;
- this.endPoint = endPoint;
- var temp = Math.pow(midPoint.x, 2) + Math.pow(midPoint.y, 2);
- var startToMid = (Math.pow(startPoint.x, 2) + Math.pow(startPoint.y, 2) - temp) / 2.;
- var midToEnd = (temp - Math.pow(endPoint.x, 2) - Math.pow(endPoint.y, 2)) / 2.;
- var det = (startPoint.x - midPoint.x) * (midPoint.y - endPoint.y) - (midPoint.x - endPoint.x) * (startPoint.y - midPoint.y);
- this.centerPoint = new Vector2((startToMid * (midPoint.y - endPoint.y) - midToEnd * (startPoint.y - midPoint.y)) / det, ((startPoint.x - midPoint.x) * midToEnd - (midPoint.x - endPoint.x) * startToMid) / det);
- this.radius = this.centerPoint.subtract(this.startPoint).length();
- this.startAngle = Angle.BetweenTwoPoints(this.centerPoint, this.startPoint);
- var a1 = this.startAngle.degrees();
- var a2 = Angle.BetweenTwoPoints(this.centerPoint, this.midPoint).degrees();
- var a3 = Angle.BetweenTwoPoints(this.centerPoint, this.endPoint).degrees();
- // angles correction
- if (a2 - a1 > +180.0)
- a2 -= 360.0;
- if (a2 - a1 < -180.0)
- a2 += 360.0;
- if (a3 - a2 > +180.0)
- a3 -= 360.0;
- if (a3 - a2 < -180.0)
- a3 += 360.0;
- this.orientation = (a2 - a1) < 0 ? 0 /* CW */ : 1 /* CCW */;
- this.angle = Angle.FromDegrees(this.orientation === 0 /* CW */ ? a1 - a3 : a3 - a1);
- }
- return Arc2;
- })();
- BABYLON.Arc2 = Arc2;
- var PathCursor = (function () {
- function PathCursor(path) {
- this.path = path;
- this._onchange = new Array();
- this.value = 0;
- this.animations = new Array();
- }
- PathCursor.prototype.getPoint = function () {
- var point = this.path.getPointAtLengthPosition(this.value);
- return new Vector3(point.x, 0, point.y);
- };
- PathCursor.prototype.moveAhead = function (step) {
- if (step === void 0) { step = 0.002; }
- this.move(step);
- return this;
- };
- PathCursor.prototype.moveBack = function (step) {
- if (step === void 0) { step = 0.002; }
- this.move(-step);
- return this;
- };
- PathCursor.prototype.move = function (step) {
- if (Math.abs(step) > 1) {
- throw "step size should be less than 1.";
- }
- this.value += step;
- this.ensureLimits();
- this.raiseOnChange();
- return this;
- };
- PathCursor.prototype.ensureLimits = function () {
- while (this.value > 1) {
- this.value -= 1;
- }
- while (this.value < 0) {
- this.value += 1;
- }
- return this;
- };
- // used by animation engine
- PathCursor.prototype.markAsDirty = function (propertyName) {
- this.ensureLimits();
- this.raiseOnChange();
- return this;
- };
- PathCursor.prototype.raiseOnChange = function () {
- var _this = this;
- this._onchange.forEach(function (f) { return f(_this); });
- return this;
- };
- PathCursor.prototype.onchange = function (f) {
- this._onchange.push(f);
- return this;
- };
- return PathCursor;
- })();
- BABYLON.PathCursor = PathCursor;
- var Path2 = (function () {
- function Path2(x, y) {
- this._points = new Array();
- this._length = 0;
- this.closed = false;
- this._points.push(new Vector2(x, y));
- }
- Path2.prototype.addLineTo = function (x, y) {
- if (closed) {
- BABYLON.Tools.Error("cannot add lines to closed paths");
- return this;
- }
- var newPoint = new Vector2(x, y);
- var previousPoint = this._points[this._points.length - 1];
- this._points.push(newPoint);
- this._length += newPoint.subtract(previousPoint).length();
- return this;
- };
- Path2.prototype.addArcTo = function (midX, midY, endX, endY, numberOfSegments) {
- if (numberOfSegments === void 0) { numberOfSegments = 36; }
- if (closed) {
- BABYLON.Tools.Error("cannot add arcs to closed paths");
- return this;
- }
- var startPoint = this._points[this._points.length - 1];
- var midPoint = new Vector2(midX, midY);
- var endPoint = new Vector2(endX, endY);
- var arc = new Arc2(startPoint, midPoint, endPoint);
- var increment = arc.angle.radians() / numberOfSegments;
- if (arc.orientation === 0 /* CW */)
- increment *= -1;
- var currentAngle = arc.startAngle.radians() + increment;
- for (var i = 0; i < numberOfSegments; i++) {
- var x = Math.cos(currentAngle) * arc.radius + arc.centerPoint.x;
- var y = Math.sin(currentAngle) * arc.radius + arc.centerPoint.y;
- this.addLineTo(x, y);
- currentAngle += increment;
- }
- return this;
- };
- Path2.prototype.close = function () {
- this.closed = true;
- return this;
- };
- Path2.prototype.length = function () {
- var result = this._length;
- if (!this.closed) {
- var lastPoint = this._points[this._points.length - 1];
- var firstPoint = this._points[0];
- result += (firstPoint.subtract(lastPoint).length());
- }
- return result;
- };
- Path2.prototype.getPoints = function () {
- return this._points;
- };
- Path2.prototype.getPointAtLengthPosition = function (normalizedLengthPosition) {
- if (normalizedLengthPosition < 0 || normalizedLengthPosition > 1) {
- BABYLON.Tools.Error("normalized length position should be between 0 and 1.");
- return Vector2.Zero();
- }
- var lengthPosition = normalizedLengthPosition * this.length();
- var previousOffset = 0;
- for (var i = 0; i < this._points.length; i++) {
- var j = (i + 1) % this._points.length;
- var a = this._points[i];
- var b = this._points[j];
- var bToA = b.subtract(a);
- var nextOffset = (bToA.length() + previousOffset);
- if (lengthPosition >= previousOffset && lengthPosition <= nextOffset) {
- var dir = bToA.normalize();
- var localOffset = lengthPosition - previousOffset;
- return new Vector2(a.x + (dir.x * localOffset), a.y + (dir.y * localOffset));
- }
- previousOffset = nextOffset;
- }
- BABYLON.Tools.Error("internal error");
- return Vector2.Zero();
- };
- Path2.StartingAt = function (x, y) {
- return new Path2(x, y);
- };
- return Path2;
- })();
- BABYLON.Path2 = Path2;
- var Path3D = (function () {
- function Path3D(path, firstNormal) {
- this.path = path;
- this._curve = new Array();
- this._distances = new Array();
- this._tangents = new Array();
- this._normals = new Array();
- this._binormals = new Array();
- for (var p = 0; p < path.length; p++) {
- this._curve[p] = path[p].clone(); // hard copy
- }
- this._compute(firstNormal);
- }
- Path3D.prototype.getCurve = function () {
- return this._curve;
- };
- Path3D.prototype.getTangents = function () {
- return this._tangents;
- };
- Path3D.prototype.getNormals = function () {
- return this._normals;
- };
- Path3D.prototype.getBinormals = function () {
- return this._binormals;
- };
- Path3D.prototype.getDistances = function () {
- return this._distances;
- };
- Path3D.prototype.update = function (path, firstNormal) {
- for (var p = 0; p < path.length; p++) {
- this._curve[p].x = path[p].x;
- this._curve[p].y = path[p].y;
- this._curve[p].z = path[p].z;
- }
- this._compute(firstNormal);
- return this;
- };
- // private function compute() : computes tangents, normals and binormals
- Path3D.prototype._compute = function (firstNormal) {
- var l = this._curve.length;
- // first and last tangents
- this._tangents[0] = this._getFirstNonNullVector(0);
- this._tangents[0].normalize();
- this._tangents[l - 1] = this._curve[l - 1].subtract(this._curve[l - 2]);
- this._tangents[l - 1].normalize();
- // normals and binormals at first point : arbitrary vector with _normalVector()
- var tg0 = this._tangents[0];
- var pp0 = this._normalVector(this._curve[0], tg0, firstNormal);
- this._normals[0] = pp0;
- this._normals[0].normalize();
- this._binormals[0] = Vector3.Cross(tg0, this._normals[0]);
- this._binormals[0].normalize();
- this._distances[0] = 0;
- // normals and binormals : next points
- var prev; // previous vector (segment)
- var cur; // current vector (segment)
- var curTang; // current tangent
- var prevNorm; // previous normal
- var prevBinor; // previous binormal
- for (var i = 1; i < l; i++) {
- // tangents
- prev = this._getLastNonNullVector(i);
- if (i < l - 1) {
- cur = this._getFirstNonNullVector(i);
- this._tangents[i] = prev.add(cur);
- this._tangents[i].normalize();
- }
- this._distances[i] = this._distances[i - 1] + prev.length();
- // normals and binormals
- // http://www.cs.cmu.edu/afs/andrew/scs/cs/15-462/web/old/asst2camera.html
- curTang = this._tangents[i];
- prevNorm = this._normals[i - 1];
- prevBinor = this._binormals[i - 1];
- this._normals[i] = Vector3.Cross(prevBinor, curTang);
- this._normals[i].normalize();
- this._binormals[i] = Vector3.Cross(curTang, this._normals[i]);
- this._binormals[i].normalize();
- }
- };
- // private function getFirstNonNullVector(index)
- // returns the first non null vector from index : curve[index + N].subtract(curve[index])
- Path3D.prototype._getFirstNonNullVector = function (index) {
- var i = 1;
- var nNVector = this._curve[index + i].subtract(this._curve[index]);
- while (nNVector.length() == 0 && index + i + 1 < this._curve.length) {
- i++;
- nNVector = this._curve[index + i].subtract(this._curve[index]);
- }
- return nNVector;
- };
- // private function getLastNonNullVector(index)
- // returns the last non null vector from index : curve[index].subtract(curve[index - N])
- Path3D.prototype._getLastNonNullVector = function (index) {
- var i = 1;
- var nLVector = this._curve[index].subtract(this._curve[index - i]);
- while (nLVector.length() == 0 && index > i + 1) {
- i++;
- nLVector = this._curve[index].subtract(this._curve[index - i]);
- }
- return nLVector;
- };
- // private function normalVector(v0, vt, va) :
- // returns an arbitrary point in the plane defined by the point v0 and the vector vt orthogonal to this plane
- // if va is passed, it returns the va projection on the plane orthogonal to vt at the point v0
- Path3D.prototype._normalVector = function (v0, vt, va) {
- var normal0;
- if (va === undefined || va === null) {
- var point;
- if (vt.x !== 1) {
- point = new Vector3(1, 0, 0);
- }
- else if (vt.y !== 1) {
- point = new Vector3(0, 1, 0);
- }
- else if (vt.z !== 1) {
- point = new Vector3(0, 0, 1);
- }
- normal0 = Vector3.Cross(vt, point);
- }
- else {
- normal0 = Vector3.Cross(vt, va);
- Vector3.CrossToRef(normal0, vt, normal0);
- }
- normal0.normalize();
- return normal0;
- };
- return Path3D;
- })();
- BABYLON.Path3D = Path3D;
- var Curve3 = (function () {
- function Curve3(points) {
- this._points = points;
- }
- // QuadraticBezier(origin_V3, control_V3, destination_V3 )
- Curve3.CreateQuadraticBezier = function (v0, v1, v2, nbPoints) {
- nbPoints = nbPoints > 2 ? nbPoints : 3;
- var bez = new Array();
- var equation = function (t, val0, val1, val2) {
- var res = (1 - t) * (1 - t) * val0 + 2 * t * (1 - t) * val1 + t * t * val2;
- return res;
- };
- for (var i = 0; i <= nbPoints; i++) {
- bez.push(new Vector3(equation(i / nbPoints, v0.x, v1.x, v2.x), equation(i / nbPoints, v0.y, v1.y, v2.y), equation(i / nbPoints, v0.z, v1.z, v2.z)));
- }
- return new Curve3(bez);
- };
- // CubicBezier(origin_V3, control1_V3, control2_V3, destination_V3)
- Curve3.CreateCubicBezier = function (v0, v1, v2, v3, nbPoints) {
- nbPoints = nbPoints > 3 ? nbPoints : 4;
- var bez = new Array();
- var equation = function (t, val0, val1, val2, val3) {
- var res = (1 - t) * (1 - t) * (1 - t) * val0 + 3 * t * (1 - t) * (1 - t) * val1 + 3 * t * t * (1 - t) * val2 + t * t * t * val3;
- return res;
- };
- for (var i = 0; i <= nbPoints; i++) {
- bez.push(new Vector3(equation(i / nbPoints, v0.x, v1.x, v2.x, v3.x), equation(i / nbPoints, v0.y, v1.y, v2.y, v3.y), equation(i / nbPoints, v0.z, v1.z, v2.z, v3.z)));
- }
- return new Curve3(bez);
- };
- Curve3.prototype.getPoints = function () {
- return this._points;
- };
- Curve3.prototype.continue = function (curve) {
- var lastPoint = this._points[this._points.length - 1];
- var continuedPoints = this._points.slice();
- var curvePoints = curve.getPoints();
- for (var i = 1; i < curvePoints.length; i++) {
- continuedPoints.push(curvePoints[i].subtract(curvePoints[0]).add(lastPoint));
- }
- return new Curve3(continuedPoints);
- };
- return Curve3;
- })();
- BABYLON.Curve3 = Curve3;
- // Vertex formats
- var PositionNormalVertex = (function () {
- function PositionNormalVertex(position, normal) {
- if (position === void 0) { position = Vector3.Zero(); }
- if (normal === void 0) { normal = Vector3.Up(); }
- this.position = position;
- this.normal = normal;
- }
- PositionNormalVertex.prototype.clone = function () {
- return new PositionNormalVertex(this.position.clone(), this.normal.clone());
- };
- return PositionNormalVertex;
- })();
- BABYLON.PositionNormalVertex = PositionNormalVertex;
- var PositionNormalTextureVertex = (function () {
- function PositionNormalTextureVertex(position, normal, uv) {
- if (position === void 0) { position = Vector3.Zero(); }
- if (normal === void 0) { normal = Vector3.Up(); }
- if (uv === void 0) { uv = Vector2.Zero(); }
- this.position = position;
- this.normal = normal;
- this.uv = uv;
- }
- PositionNormalTextureVertex.prototype.clone = function () {
- return new PositionNormalTextureVertex(this.position.clone(), this.normal.clone(), this.uv.clone());
- };
- return PositionNormalTextureVertex;
- })();
- BABYLON.PositionNormalTextureVertex = PositionNormalTextureVertex;
- // SIMD
- var previousMultiplyToArray = Matrix.prototype.multiplyToArray;
- var previousInvertToRef = Matrix.prototype.invertToRef;
- var previousLookAtLHToRef = Matrix.LookAtLHToRef;
- var previousTransformCoordinatesToRef = Vector3.TransformCoordinatesToRef;
- var previousTransformCoordinatesFromFloatsToRef = Vector3.TransformCoordinatesFromFloatsToRef;
- var SIMDHelper = (function () {
- function SIMDHelper() {
- }
- Object.defineProperty(SIMDHelper, "IsEnabled", {
- get: function () {
- return SIMDHelper._isEnabled;
- },
- enumerable: true,
- configurable: true
- });
- SIMDHelper.DisableSIMD = function () {
- // Replace functions
- Matrix.prototype.multiplyToArray = previousMultiplyToArray;
- Matrix.prototype.invertToRef = previousInvertToRef;
- Matrix.LookAtLHToRef = previousLookAtLHToRef;
- Vector3.TransformCoordinatesToRef = previousTransformCoordinatesToRef;
- Vector3.TransformCoordinatesFromFloatsToRef = previousTransformCoordinatesFromFloatsToRef;
- SIMDHelper._isEnabled = false;
- };
- SIMDHelper.EnableSIMD = function () {
- if (window.SIMD === undefined) {
- return;
- }
- // Replace functions
- Matrix.prototype.multiplyToArray = Matrix.prototype.multiplyToArraySIMD;
- Matrix.prototype.invertToRef = Matrix.prototype.invertToRefSIMD;
- Matrix.LookAtLHToRef = Matrix.LookAtLHToRefSIMD;
- Vector3.TransformCoordinatesToRef = Vector3.TransformCoordinatesToRefSIMD;
- Vector3.TransformCoordinatesFromFloatsToRef = Vector3.TransformCoordinatesFromFloatsToRefSIMD;
- Object.defineProperty(BABYLON.Vector3.prototype, "x", {
- get: function () {
- return this._data[0];
- },
- set: function (value) {
- if (!this._data) {
- this._data = new Float32Array(3);
- }
- this._data[0] = value;
- }
- });
- Object.defineProperty(BABYLON.Vector3.prototype, "y", {
- get: function () {
- return this._data[1];
- },
- set: function (value) {
- this._data[1] = value;
- }
- });
- Object.defineProperty(BABYLON.Vector3.prototype, "z", {
- get: function () {
- return this._data[2];
- },
- set: function (value) {
- this._data[2] = value;
- }
- });
- SIMDHelper._isEnabled = true;
- };
- SIMDHelper._isEnabled = false;
- return SIMDHelper;
- })();
- BABYLON.SIMDHelper = SIMDHelper;
- if (window.SIMD !== undefined) {
- SIMDHelper.EnableSIMD();
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.math.js.mapvar BABYLON;
- (function (BABYLON) {
- // Screenshots
- var screenshotCanvas;
- var cloneValue = function (source, destinationObject) {
- if (!source)
- return null;
- if (source instanceof BABYLON.Mesh) {
- return null;
- }
- if (source instanceof BABYLON.SubMesh) {
- return source.clone(destinationObject);
- }
- else if (source.clone) {
- return source.clone();
- }
- return null;
- };
- var Tools = (function () {
- function Tools() {
- }
- Tools.GetFilename = function (path) {
- var index = path.lastIndexOf("/");
- if (index < 0)
- return path;
- return path.substring(index + 1);
- };
- Tools.GetDOMTextContent = function (element) {
- var result = "";
- var child = element.firstChild;
- while (child) {
- if (child.nodeType === 3) {
- result += child.textContent;
- }
- child = child.nextSibling;
- }
- return result;
- };
- Tools.ToDegrees = function (angle) {
- return angle * 180 / Math.PI;
- };
- Tools.ToRadians = function (angle) {
- return angle * Math.PI / 180;
- };
- Tools.ExtractMinAndMaxIndexed = function (positions, indices, indexStart, indexCount) {
- var minimum = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var maximum = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = indexStart; index < indexStart + indexCount; index++) {
- var current = new BABYLON.Vector3(positions[indices[index] * 3], positions[indices[index] * 3 + 1], positions[indices[index] * 3 + 2]);
- minimum = BABYLON.Vector3.Minimize(current, minimum);
- maximum = BABYLON.Vector3.Maximize(current, maximum);
- }
- return {
- minimum: minimum,
- maximum: maximum
- };
- };
- Tools.ExtractMinAndMax = function (positions, start, count) {
- var minimum = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var maximum = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = start; index < start + count; index++) {
- var current = new BABYLON.Vector3(positions[index * 3], positions[index * 3 + 1], positions[index * 3 + 2]);
- minimum = BABYLON.Vector3.Minimize(current, minimum);
- maximum = BABYLON.Vector3.Maximize(current, maximum);
- }
- return {
- minimum: minimum,
- maximum: maximum
- };
- };
- Tools.MakeArray = function (obj, allowsNullUndefined) {
- if (allowsNullUndefined !== true && (obj === undefined || obj == null))
- return undefined;
- return Array.isArray(obj) ? obj : [obj];
- };
- // Misc.
- Tools.GetPointerPrefix = function () {
- var eventPrefix = "pointer";
- // Check if hand.js is referenced or if the browser natively supports pointer events
- if (!navigator.pointerEnabled) {
- eventPrefix = "mouse";
- }
- return eventPrefix;
- };
- Tools.QueueNewFrame = function (func) {
- if (window.requestAnimationFrame)
- window.requestAnimationFrame(func);
- else if (window.msRequestAnimationFrame)
- window.msRequestAnimationFrame(func);
- else if (window.webkitRequestAnimationFrame)
- window.webkitRequestAnimationFrame(func);
- else if (window.mozRequestAnimationFrame)
- window.mozRequestAnimationFrame(func);
- else if (window.oRequestAnimationFrame)
- window.oRequestAnimationFrame(func);
- else {
- window.setTimeout(func, 16);
- }
- };
- Tools.RequestFullscreen = function (element) {
- if (element.requestFullscreen)
- element.requestFullscreen();
- else if (element.msRequestFullscreen)
- element.msRequestFullscreen();
- else if (element.webkitRequestFullscreen)
- element.webkitRequestFullscreen();
- else if (element.mozRequestFullScreen)
- element.mozRequestFullScreen();
- };
- Tools.ExitFullscreen = function () {
- if (document.exitFullscreen) {
- document.exitFullscreen();
- }
- else if (document.mozCancelFullScreen) {
- document.mozCancelFullScreen();
- }
- else if (document.webkitCancelFullScreen) {
- document.webkitCancelFullScreen();
- }
- else if (document.msCancelFullScreen) {
- document.msCancelFullScreen();
- }
- };
- // External files
- Tools.CleanUrl = function (url) {
- url = url.replace(/#/mg, "%23");
- return url;
- };
- Tools.LoadImage = function (url, onload, onerror, database) {
- url = Tools.CleanUrl(url);
- var img = new Image();
- if (url.substr(0, 5) !== "data:")
- img.crossOrigin = 'anonymous';
- img.onload = function () {
- onload(img);
- };
- img.onerror = function (err) {
- onerror(img, err);
- };
- var noIndexedDB = function () {
- img.src = url;
- };
- var loadFromIndexedDB = function () {
- database.loadImageFromDB(url, img);
- };
- //ANY database to do!
- if (database && database.enableTexturesOffline && BABYLON.Database.isUASupportingBlobStorage) {
- database.openAsync(loadFromIndexedDB, noIndexedDB);
- }
- else {
- if (url.indexOf("file:") === -1) {
- noIndexedDB();
- }
- else {
- try {
- var textureName = url.substring(5);
- var blobURL;
- try {
- blobURL = URL.createObjectURL(BABYLON.FilesInput.FilesTextures[textureName], { oneTimeOnly: true });
- }
- catch (ex) {
- // Chrome doesn't support oneTimeOnly parameter
- blobURL = URL.createObjectURL(BABYLON.FilesInput.FilesTextures[textureName]);
- }
- img.src = blobURL;
- }
- catch (e) {
- Tools.Log("Error while trying to load texture: " + textureName);
- img.src = null;
- }
- }
- }
- return img;
- };
- //ANY
- Tools.LoadFile = function (url, callback, progressCallBack, database, useArrayBuffer, onError) {
- url = Tools.CleanUrl(url);
- var noIndexedDB = function () {
- var request = new XMLHttpRequest();
- var loadUrl = Tools.BaseUrl + url;
- request.open('GET', loadUrl, true);
- if (useArrayBuffer) {
- request.responseType = "arraybuffer";
- }
- request.onprogress = progressCallBack;
- request.onreadystatechange = function () {
- if (request.readyState === 4) {
- if (request.status === 200 || Tools.ValidateXHRData(request, !useArrayBuffer ? 1 : 6)) {
- callback(!useArrayBuffer ? request.responseText : request.response);
- }
- else {
- if (onError) {
- onError();
- }
- else {
- throw new Error("Error status: " + request.status + " - Unable to load " + loadUrl);
- }
- }
- }
- };
- request.send(null);
- };
- var loadFromIndexedDB = function () {
- database.loadFileFromDB(url, callback, progressCallBack, noIndexedDB, useArrayBuffer);
- };
- if (url.indexOf("file:") !== -1) {
- var fileName = url.substring(5);
- Tools.ReadFile(BABYLON.FilesInput.FilesToLoad[fileName], callback, progressCallBack, true);
- }
- else {
- // Caching all files
- if (database && database.enableSceneOffline) {
- database.openAsync(loadFromIndexedDB, noIndexedDB);
- }
- else {
- noIndexedDB();
- }
- }
- };
- Tools.ReadFileAsDataURL = function (fileToLoad, callback, progressCallback) {
- var reader = new FileReader();
- reader.onload = function (e) {
- //target doesn't have result from ts 1.3
- callback(e.target['result']);
- };
- reader.onprogress = progressCallback;
- reader.readAsDataURL(fileToLoad);
- };
- Tools.ReadFile = function (fileToLoad, callback, progressCallBack, useArrayBuffer) {
- var reader = new FileReader();
- reader.onerror = function (e) {
- Tools.Log("Error while reading file: " + fileToLoad.name);
- callback(JSON.stringify({ autoClear: true, clearColor: [1, 0, 0], ambientColor: [0, 0, 0], gravity: [0, -9.81, 0], meshes: [], cameras: [], lights: [] }));
- };
- reader.onload = function (e) {
- //target doesn't have result from ts 1.3
- callback(e.target['result']);
- };
- reader.onprogress = progressCallBack;
- if (!useArrayBuffer) {
- // Asynchronous read
- reader.readAsText(fileToLoad);
- }
- else {
- reader.readAsArrayBuffer(fileToLoad);
- }
- };
- // Misc.
- Tools.Clamp = function (value, min, max) {
- if (min === void 0) { min = 0; }
- if (max === void 0) { max = 1; }
- return Math.min(max, Math.max(min, value));
- };
- // Returns -1 when value is a negative number and
- // +1 when value is a positive number.
- Tools.Sign = function (value) {
- value = +value; // convert to a number
- if (value === 0 || isNaN(value))
- return value;
- return value > 0 ? 1 : -1;
- };
- Tools.Format = function (value, decimals) {
- if (decimals === void 0) { decimals = 2; }
- return value.toFixed(decimals);
- };
- Tools.CheckExtends = function (v, min, max) {
- if (v.x < min.x)
- min.x = v.x;
- if (v.y < min.y)
- min.y = v.y;
- if (v.z < min.z)
- min.z = v.z;
- if (v.x > max.x)
- max.x = v.x;
- if (v.y > max.y)
- max.y = v.y;
- if (v.z > max.z)
- max.z = v.z;
- };
- Tools.WithinEpsilon = function (a, b, epsilon) {
- if (epsilon === void 0) { epsilon = 1.401298E-45; }
- var num = a - b;
- return -epsilon <= num && num <= epsilon;
- };
- Tools.DeepCopy = function (source, destination, doNotCopyList, mustCopyList) {
- for (var prop in source) {
- if (prop[0] === "_" && (!mustCopyList || mustCopyList.indexOf(prop) === -1)) {
- continue;
- }
- if (doNotCopyList && doNotCopyList.indexOf(prop) !== -1) {
- continue;
- }
- var sourceValue = source[prop];
- var typeOfSourceValue = typeof sourceValue;
- if (typeOfSourceValue === "function") {
- continue;
- }
- if (typeOfSourceValue === "object") {
- if (sourceValue instanceof Array) {
- destination[prop] = [];
- if (sourceValue.length > 0) {
- if (typeof sourceValue[0] == "object") {
- for (var index = 0; index < sourceValue.length; index++) {
- var clonedValue = cloneValue(sourceValue[index], destination);
- if (destination[prop].indexOf(clonedValue) === -1) {
- destination[prop].push(clonedValue);
- }
- }
- }
- else {
- destination[prop] = sourceValue.slice(0);
- }
- }
- }
- else {
- destination[prop] = cloneValue(sourceValue, destination);
- }
- }
- else {
- destination[prop] = sourceValue;
- }
- }
- };
- Tools.IsEmpty = function (obj) {
- for (var i in obj) {
- return false;
- }
- return true;
- };
- Tools.RegisterTopRootEvents = function (events) {
- for (var index = 0; index < events.length; index++) {
- var event = events[index];
- window.addEventListener(event.name, event.handler, false);
- try {
- if (window.parent) {
- window.parent.addEventListener(event.name, event.handler, false);
- }
- }
- catch (e) {
- }
- }
- };
- Tools.UnregisterTopRootEvents = function (events) {
- for (var index = 0; index < events.length; index++) {
- var event = events[index];
- window.removeEventListener(event.name, event.handler);
- try {
- if (window.parent) {
- window.parent.removeEventListener(event.name, event.handler);
- }
- }
- catch (e) {
- }
- }
- };
- Tools.DumpFramebuffer = function (width, height, engine) {
- // Read the contents of the framebuffer
- var numberOfChannelsByLine = width * 4;
- var halfHeight = height / 2;
- //Reading datas from WebGL
- var data = engine.readPixels(0, 0, width, height);
- for (var i = 0; i < halfHeight; i++) {
- for (var j = 0; j < numberOfChannelsByLine; j++) {
- var currentCell = j + i * numberOfChannelsByLine;
- var targetLine = height - i - 1;
- var targetCell = j + targetLine * numberOfChannelsByLine;
- var temp = data[currentCell];
- data[currentCell] = data[targetCell];
- data[targetCell] = temp;
- }
- }
- // Create a 2D canvas to store the result
- if (!screenshotCanvas) {
- screenshotCanvas = document.createElement('canvas');
- }
- screenshotCanvas.width = width;
- screenshotCanvas.height = height;
- var context = screenshotCanvas.getContext('2d');
- // Copy the pixels to a 2D canvas
- var imageData = context.createImageData(width, height);
- //cast is due to ts error in lib.d.ts, see here - https://github.com/Microsoft/TypeScript/issues/949
- var castData = imageData.data;
- castData.set(data);
- context.putImageData(imageData, 0, 0);
- var base64Image = screenshotCanvas.toDataURL();
- //Creating a link if the browser have the download attribute on the a tag, to automatically start download generated image.
- if (("download" in document.createElement("a"))) {
- var a = window.document.createElement("a");
- a.href = base64Image;
- var date = new Date();
- var stringDate = date.getFullYear() + "/" + date.getMonth() + "/" + date.getDate() + "-" + date.getHours() + ":" + date.getMinutes();
- a.setAttribute("download", "screenshot-" + stringDate + ".png");
- window.document.body.appendChild(a);
- a.addEventListener("click", function () {
- a.parentElement.removeChild(a);
- });
- a.click();
- }
- else {
- var newWindow = window.open("");
- var img = newWindow.document.createElement("img");
- img.src = base64Image;
- newWindow.document.body.appendChild(img);
- }
- };
- Tools.CreateScreenshot = function (engine, camera, size) {
- var width;
- var height;
- var scene = camera.getScene();
- var previousCamera = null;
- if (scene.activeCamera !== camera) {
- previousCamera = scene.activeCamera;
- scene.activeCamera = camera;
- }
- //If a precision value is specified
- if (size.precision) {
- width = Math.round(engine.getRenderWidth() * size.precision);
- height = Math.round(width / engine.getAspectRatio(camera));
- size = { width: width, height: height };
- }
- else if (size.width && size.height) {
- width = size.width;
- height = size.height;
- }
- else if (size.width && !size.height) {
- width = size.width;
- height = Math.round(width / engine.getAspectRatio(camera));
- size = { width: width, height: height };
- }
- else if (size.height && !size.width) {
- height = size.height;
- width = Math.round(height * engine.getAspectRatio(camera));
- size = { width: width, height: height };
- }
- else if (!isNaN(size)) {
- height = size;
- width = size;
- }
- else {
- Tools.Error("Invalid 'size' parameter !");
- return;
- }
- //At this point size can be a number, or an object (according to engine.prototype.createRenderTargetTexture method)
- var texture = new BABYLON.RenderTargetTexture("screenShot", size, scene, false, false);
- texture.renderList = scene.meshes;
- texture.onAfterRender = function () {
- Tools.DumpFramebuffer(width, height, engine);
- };
- scene.incrementRenderId();
- texture.render(true);
- texture.dispose();
- if (previousCamera) {
- scene.activeCamera = previousCamera;
- }
- };
- // XHR response validator for local file scenario
- Tools.ValidateXHRData = function (xhr, dataType) {
- // 1 for text (.babylon, manifest and shaders), 2 for TGA, 4 for DDS, 7 for all
- if (dataType === void 0) { dataType = 7; }
- try {
- if (dataType & 1) {
- if (xhr.responseText && xhr.responseText.length > 0) {
- return true;
- }
- else if (dataType === 1) {
- return false;
- }
- }
- if (dataType & 2) {
- // Check header width and height since there is no "TGA" magic number
- var tgaHeader = BABYLON.Internals.TGATools.GetTGAHeader(xhr.response);
- if (tgaHeader.width && tgaHeader.height && tgaHeader.width > 0 && tgaHeader.height > 0) {
- return true;
- }
- else if (dataType === 2) {
- return false;
- }
- }
- if (dataType & 4) {
- // Check for the "DDS" magic number
- var ddsHeader = new Uint8Array(xhr.response, 0, 3);
- if (ddsHeader[0] === 68 && ddsHeader[1] === 68 && ddsHeader[2] === 83) {
- return true;
- }
- else {
- return false;
- }
- }
- }
- catch (e) {
- }
- return false;
- };
- Object.defineProperty(Tools, "NoneLogLevel", {
- get: function () {
- return Tools._NoneLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "MessageLogLevel", {
- get: function () {
- return Tools._MessageLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "WarningLogLevel", {
- get: function () {
- return Tools._WarningLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "ErrorLogLevel", {
- get: function () {
- return Tools._ErrorLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "AllLogLevel", {
- get: function () {
- return Tools._MessageLogLevel | Tools._WarningLogLevel | Tools._ErrorLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Tools._AddLogEntry = function (entry) {
- Tools._LogCache = entry + Tools._LogCache;
- if (Tools.OnNewCacheEntry) {
- Tools.OnNewCacheEntry(entry);
- }
- };
- Tools._FormatMessage = function (message) {
- var padStr = function (i) { return (i < 10) ? "0" + i : "" + i; };
- var date = new Date();
- return "[" + padStr(date.getHours()) + ":" + padStr(date.getMinutes()) + ":" + padStr(date.getSeconds()) + "]: " + message;
- };
- Tools._LogDisabled = function (message) {
- // nothing to do
- };
- Tools._LogEnabled = function (message) {
- var formattedMessage = Tools._FormatMessage(message);
- console.log("BJS - " + formattedMessage);
- var entry = "<div style='color:white'>" + formattedMessage + "</div><br>";
- Tools._AddLogEntry(entry);
- };
- Tools._WarnDisabled = function (message) {
- // nothing to do
- };
- Tools._WarnEnabled = function (message) {
- var formattedMessage = Tools._FormatMessage(message);
- console.warn("BJS - " + formattedMessage);
- var entry = "<div style='color:orange'>" + formattedMessage + "</div><br>";
- Tools._AddLogEntry(entry);
- };
- Tools._ErrorDisabled = function (message) {
- // nothing to do
- };
- Tools._ErrorEnabled = function (message) {
- var formattedMessage = Tools._FormatMessage(message);
- console.error("BJS - " + formattedMessage);
- var entry = "<div style='color:red'>" + formattedMessage + "</div><br>";
- Tools._AddLogEntry(entry);
- };
- Object.defineProperty(Tools, "LogCache", {
- get: function () {
- return Tools._LogCache;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "LogLevels", {
- set: function (level) {
- if ((level & Tools.MessageLogLevel) === Tools.MessageLogLevel) {
- Tools.Log = Tools._LogEnabled;
- }
- else {
- Tools.Log = Tools._LogDisabled;
- }
- if ((level & Tools.WarningLogLevel) === Tools.WarningLogLevel) {
- Tools.Warn = Tools._WarnEnabled;
- }
- else {
- Tools.Warn = Tools._WarnDisabled;
- }
- if ((level & Tools.ErrorLogLevel) === Tools.ErrorLogLevel) {
- Tools.Error = Tools._ErrorEnabled;
- }
- else {
- Tools.Error = Tools._ErrorDisabled;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "PerformanceNoneLogLevel", {
- get: function () {
- return Tools._PerformanceNoneLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "PerformanceUserMarkLogLevel", {
- get: function () {
- return Tools._PerformanceUserMarkLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "PerformanceConsoleLogLevel", {
- get: function () {
- return Tools._PerformanceConsoleLogLevel;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tools, "PerformanceLogLevel", {
- set: function (level) {
- if ((level & Tools.PerformanceUserMarkLogLevel) === Tools.PerformanceUserMarkLogLevel) {
- Tools.StartPerformanceCounter = Tools._StartUserMark;
- Tools.EndPerformanceCounter = Tools._EndUserMark;
- return;
- }
- if ((level & Tools.PerformanceConsoleLogLevel) === Tools.PerformanceConsoleLogLevel) {
- Tools.StartPerformanceCounter = Tools._StartPerformanceConsole;
- Tools.EndPerformanceCounter = Tools._EndPerformanceConsole;
- return;
- }
- Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled;
- Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled;
- },
- enumerable: true,
- configurable: true
- });
- Tools._StartPerformanceCounterDisabled = function (counterName, condition) {
- };
- Tools._EndPerformanceCounterDisabled = function (counterName, condition) {
- };
- Tools._StartUserMark = function (counterName, condition) {
- if (condition === void 0) { condition = true; }
- if (!condition || !Tools._performance.mark) {
- return;
- }
- Tools._performance.mark(counterName + "-Begin");
- };
- Tools._EndUserMark = function (counterName, condition) {
- if (condition === void 0) { condition = true; }
- if (!condition || !Tools._performance.mark) {
- return;
- }
- Tools._performance.mark(counterName + "-End");
- Tools._performance.measure(counterName, counterName + "-Begin", counterName + "-End");
- };
- Tools._StartPerformanceConsole = function (counterName, condition) {
- if (condition === void 0) { condition = true; }
- if (!condition) {
- return;
- }
- Tools._StartUserMark(counterName, condition);
- if (console.time) {
- console.time(counterName);
- }
- };
- Tools._EndPerformanceConsole = function (counterName, condition) {
- if (condition === void 0) { condition = true; }
- if (!condition) {
- return;
- }
- Tools._EndUserMark(counterName, condition);
- if (console.time) {
- console.timeEnd(counterName);
- }
- };
- Object.defineProperty(Tools, "Now", {
- get: function () {
- if (window.performance && window.performance.now) {
- return window.performance.now();
- }
- return new Date().getTime();
- },
- enumerable: true,
- configurable: true
- });
- // Deprecated
- Tools.GetFps = function () {
- Tools.Warn("Tools.GetFps() is deprecated. Please use engine.getFps() instead");
- return 0;
- };
- Tools.BaseUrl = "";
- Tools.GetExponantOfTwo = function (value, max) {
- var count = 1;
- do {
- count *= 2;
- } while (count < value);
- if (count > max)
- count = max;
- return count;
- };
- // Logs
- Tools._NoneLogLevel = 0;
- Tools._MessageLogLevel = 1;
- Tools._WarningLogLevel = 2;
- Tools._ErrorLogLevel = 4;
- Tools._LogCache = "";
- Tools.Log = Tools._LogEnabled;
- Tools.Warn = Tools._WarnEnabled;
- Tools.Error = Tools._ErrorEnabled;
- // Performances
- Tools._PerformanceNoneLogLevel = 0;
- Tools._PerformanceUserMarkLogLevel = 1;
- Tools._PerformanceConsoleLogLevel = 2;
- Tools._performance = window.performance;
- Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled;
- Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled;
- return Tools;
- })();
- BABYLON.Tools = Tools;
- /**
- * An implementation of a loop for asynchronous functions.
- */
- var AsyncLoop = (function () {
- /**
- * Constroctor.
- * @param iterations the number of iterations.
- * @param _fn the function to run each iteration
- * @param _successCallback the callback that will be called upon succesful execution
- * @param offset starting offset.
- */
- function AsyncLoop(iterations, _fn, _successCallback, offset) {
- if (offset === void 0) { offset = 0; }
- this.iterations = iterations;
- this._fn = _fn;
- this._successCallback = _successCallback;
- this.index = offset - 1;
- this._done = false;
- }
- /**
- * Execute the next iteration. Must be called after the last iteration was finished.
- */
- AsyncLoop.prototype.executeNext = function () {
- if (!this._done) {
- if (this.index + 1 < this.iterations) {
- ++this.index;
- this._fn(this);
- }
- else {
- this.breakLoop();
- }
- }
- };
- /**
- * Break the loop and run the success callback.
- */
- AsyncLoop.prototype.breakLoop = function () {
- this._done = true;
- this._successCallback();
- };
- /**
- * Helper function
- */
- AsyncLoop.Run = function (iterations, _fn, _successCallback, offset) {
- if (offset === void 0) { offset = 0; }
- var loop = new AsyncLoop(iterations, _fn, _successCallback, offset);
- loop.executeNext();
- return loop;
- };
- /**
- * A for-loop that will run a given number of iterations synchronous and the rest async.
- * @param iterations total number of iterations
- * @param syncedIterations number of synchronous iterations in each async iteration.
- * @param fn the function to call each iteration.
- * @param callback a success call back that will be called when iterating stops.
- * @param breakFunction a break condition (optional)
- * @param timeout timeout settings for the setTimeout function. default - 0.
- * @constructor
- */
- AsyncLoop.SyncAsyncForLoop = function (iterations, syncedIterations, fn, callback, breakFunction, timeout) {
- if (timeout === void 0) { timeout = 0; }
- AsyncLoop.Run(Math.ceil(iterations / syncedIterations), function (loop) {
- if (breakFunction && breakFunction())
- loop.breakLoop();
- else {
- setTimeout(function () {
- for (var i = 0; i < syncedIterations; ++i) {
- var iteration = (loop.index * syncedIterations) + i;
- if (iteration >= iterations)
- break;
- fn(iteration);
- if (breakFunction && breakFunction()) {
- loop.breakLoop();
- break;
- }
- }
- loop.executeNext();
- }, timeout);
- }
- }, callback);
- };
- return AsyncLoop;
- })();
- BABYLON.AsyncLoop = AsyncLoop;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.tools.js.mapvar BABYLON;
- (function (BABYLON) {
- var _DepthCullingState = (function () {
- function _DepthCullingState() {
- this._isDepthTestDirty = false;
- this._isDepthMaskDirty = false;
- this._isDepthFuncDirty = false;
- this._isCullFaceDirty = false;
- this._isCullDirty = false;
- this._isZOffsetDirty = false;
- }
- Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
- get: function () {
- return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty || this._isZOffsetDirty;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "zOffset", {
- get: function () {
- return this._zOffset;
- },
- set: function (value) {
- if (this._zOffset === value) {
- return;
- }
- this._zOffset = value;
- this._isZOffsetDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
- get: function () {
- return this._cullFace;
- },
- set: function (value) {
- if (this._cullFace === value) {
- return;
- }
- this._cullFace = value;
- this._isCullFaceDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "cull", {
- get: function () {
- return this._cull;
- },
- set: function (value) {
- if (this._cull === value) {
- return;
- }
- this._cull = value;
- this._isCullDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
- get: function () {
- return this._depthFunc;
- },
- set: function (value) {
- if (this._depthFunc === value) {
- return;
- }
- this._depthFunc = value;
- this._isDepthFuncDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
- get: function () {
- return this._depthMask;
- },
- set: function (value) {
- if (this._depthMask === value) {
- return;
- }
- this._depthMask = value;
- this._isDepthMaskDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
- get: function () {
- return this._depthTest;
- },
- set: function (value) {
- if (this._depthTest === value) {
- return;
- }
- this._depthTest = value;
- this._isDepthTestDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- _DepthCullingState.prototype.reset = function () {
- this._depthMask = true;
- this._depthTest = true;
- this._depthFunc = null;
- this._cull = null;
- this._cullFace = null;
- this._zOffset = 0;
- this._isDepthTestDirty = true;
- this._isDepthMaskDirty = true;
- this._isDepthFuncDirty = false;
- this._isCullFaceDirty = false;
- this._isCullDirty = false;
- this._isZOffsetDirty = false;
- };
- _DepthCullingState.prototype.apply = function (gl) {
- if (!this.isDirty) {
- return;
- }
- // Cull
- if (this._isCullDirty) {
- if (this.cull) {
- gl.enable(gl.CULL_FACE);
- }
- else {
- gl.disable(gl.CULL_FACE);
- }
- this._isCullDirty = false;
- }
- // Cull face
- if (this._isCullFaceDirty) {
- gl.cullFace(this.cullFace);
- this._isCullFaceDirty = false;
- }
- // Depth mask
- if (this._isDepthMaskDirty) {
- gl.depthMask(this.depthMask);
- this._isDepthMaskDirty = false;
- }
- // Depth test
- if (this._isDepthTestDirty) {
- if (this.depthTest) {
- gl.enable(gl.DEPTH_TEST);
- }
- else {
- gl.disable(gl.DEPTH_TEST);
- }
- this._isDepthTestDirty = false;
- }
- // Depth func
- if (this._isDepthFuncDirty) {
- gl.depthFunc(this.depthFunc);
- this._isDepthFuncDirty = false;
- }
- // zOffset
- if (this._isZOffsetDirty) {
- if (this.zOffset) {
- gl.enable(gl.POLYGON_OFFSET_FILL);
- gl.polygonOffset(this.zOffset, 0);
- }
- else {
- gl.disable(gl.POLYGON_OFFSET_FILL);
- }
- this._isZOffsetDirty = false;
- }
- };
- return _DepthCullingState;
- })();
- BABYLON._DepthCullingState = _DepthCullingState;
- var _AlphaState = (function () {
- function _AlphaState() {
- this._isAlphaBlendDirty = false;
- this._isBlendFunctionParametersDirty = false;
- this._alphaBlend = false;
- this._blendFunctionParameters = new Array(4);
- }
- Object.defineProperty(_AlphaState.prototype, "isDirty", {
- get: function () {
- return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
- get: function () {
- return this._alphaBlend;
- },
- set: function (value) {
- if (this._alphaBlend === value) {
- return;
- }
- this._alphaBlend = value;
- this._isAlphaBlendDirty = true;
- },
- enumerable: true,
- configurable: true
- });
- _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
- if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) {
- return;
- }
- this._blendFunctionParameters[0] = value0;
- this._blendFunctionParameters[1] = value1;
- this._blendFunctionParameters[2] = value2;
- this._blendFunctionParameters[3] = value3;
- this._isBlendFunctionParametersDirty = true;
- };
- _AlphaState.prototype.reset = function () {
- this._alphaBlend = false;
- this._blendFunctionParameters[0] = null;
- this._blendFunctionParameters[1] = null;
- this._blendFunctionParameters[2] = null;
- this._blendFunctionParameters[3] = null;
- this._isAlphaBlendDirty = true;
- this._isBlendFunctionParametersDirty = false;
- };
- _AlphaState.prototype.apply = function (gl) {
- if (!this.isDirty) {
- return;
- }
- // Alpha blend
- if (this._isAlphaBlendDirty) {
- if (this._alphaBlend) {
- gl.enable(gl.BLEND);
- }
- else {
- gl.disable(gl.BLEND);
- }
- this._isAlphaBlendDirty = false;
- }
- // Alpha function
- if (this._isBlendFunctionParametersDirty) {
- gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
- this._isBlendFunctionParametersDirty = false;
- }
- };
- return _AlphaState;
- })();
- BABYLON._AlphaState = _AlphaState;
- var compileShader = function (gl, source, type, defines) {
- var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
- gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- throw new Error(gl.getShaderInfoLog(shader));
- }
- return shader;
- };
- var getWebGLTextureType = function (gl, type) {
- var textureType = gl.UNSIGNED_BYTE;
- if (type === Engine.TEXTURETYPE_FLOAT)
- textureType = gl.FLOAT;
- return textureType;
- };
- var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_NEAREST;
- }
- else {
- minFilter = gl.LINEAR;
- }
- }
- else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- }
- else {
- minFilter = gl.LINEAR;
- }
- }
- else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- magFilter = gl.NEAREST;
- if (generateMipMaps) {
- minFilter = gl.NEAREST_MIPMAP_LINEAR;
- }
- else {
- minFilter = gl.NEAREST;
- }
- }
- return {
- min: minFilter,
- mag: magFilter
- };
- };
- var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- var engine = scene.getEngine();
- var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
- var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = potWidth;
- texture._height = potHeight;
- texture.isReady = true;
- processFunction(potWidth, potHeight);
- var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
- if (!noMipmap && !isCompressed) {
- gl.generateMipmap(gl.TEXTURE_2D);
- }
- gl.bindTexture(gl.TEXTURE_2D, null);
- engine._activeTexturesCache = [];
- scene._removePendingData(texture);
- };
- var partialLoad = function (url, index, loadedImages, scene, onfinish) {
- var onload = function () {
- loadedImages[index] = img;
- loadedImages._internalCount++;
- scene._removePendingData(img);
- if (loadedImages._internalCount === 6) {
- onfinish(loadedImages);
- }
- };
- var onerror = function () {
- scene._removePendingData(img);
- };
- var img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
- scene._addPendingData(img);
- };
- var cascadeLoad = function (rootUrl, scene, onfinish, extensions) {
- var loadedImages = [];
- loadedImages._internalCount = 0;
- for (var index = 0; index < 6; index++) {
- partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
- }
- };
- var EngineCapabilities = (function () {
- function EngineCapabilities() {
- }
- return EngineCapabilities;
- })();
- BABYLON.EngineCapabilities = EngineCapabilities;
- /**
- * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio.
- */
- var Engine = (function () {
- /**
- * @constructor
- * @param {HTMLCanvasElement} canvas - the canvas to be used for rendering
- * @param {boolean} [antialias] - enable antialias
- * @param options - further options to be sent to the getContext function
- */
- function Engine(canvas, antialias, options) {
- var _this = this;
- // Public members
- this.isFullscreen = false;
- this.isPointerLock = false;
- this.cullBackFaces = true;
- this.renderEvenInBackground = true;
- this.scenes = new Array();
- this._windowIsBackground = false;
- this._loadingDivBackgroundColor = "black";
- this._drawCalls = 0;
- this._renderingQueueLaunched = false;
- this._activeRenderLoops = [];
- // FPS
- this.fpsRange = 60;
- this.previousFramesDuration = [];
- this.fps = 60;
- this.deltaTime = 0;
- // States
- this._depthCullingState = new _DepthCullingState();
- this._alphaState = new _AlphaState();
- this._alphaMode = Engine.ALPHA_DISABLE;
- // Cache
- this._loadedTexturesCache = new Array();
- this._activeTexturesCache = new Array();
- this._compiledEffects = {};
- this._uintIndicesCurrentlySet = false;
- this._renderingCanvas = canvas;
- this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
- options = options || {};
- options.antialias = antialias;
- try {
- this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
- }
- catch (e) {
- throw new Error("WebGL not supported");
- }
- if (!this._gl) {
- throw new Error("WebGL not supported");
- }
- this._onBlur = function () {
- _this._windowIsBackground = true;
- };
- this._onFocus = function () {
- _this._windowIsBackground = false;
- };
- window.addEventListener("blur", this._onBlur);
- window.addEventListener("focus", this._onFocus);
- // Viewport
- this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
- this.resize();
- // Caps
- this._caps = new EngineCapabilities();
- this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
- this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
- this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
- this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
- // Infos
- this._glVersion = this._gl.getParameter(this._gl.VERSION);
- var rendererInfo = this._gl.getExtension("WEBGL_debug_renderer_info");
- if (rendererInfo != null) {
- this._glRenderer = this._gl.getParameter(rendererInfo.UNMASKED_RENDERER_WEBGL);
- this._glVendor = this._gl.getParameter(rendererInfo.UNMASKED_VENDOR_WEBGL);
- }
- if (!this._glVendor) {
- this._glVendor = "Unknown vendor";
- }
- if (!this._glRenderer) {
- this._glRenderer = "Unknown renderer";
- }
- // Extensions
- this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
- this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
- this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
- this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
- this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
- this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
- this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
- this._caps.highPrecisionShaderSupported = true;
- if (this._gl.getShaderPrecisionFormat) {
- var highp = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.HIGH_FLOAT);
- this._caps.highPrecisionShaderSupported = highp.precision != 0;
- }
- // Depth buffer
- this.setDepthBuffer(true);
- this.setDepthFunctionToLessOrEqual();
- this.setDepthWrite(true);
- // Fullscreen
- this._onFullscreenChange = function () {
- if (document.fullscreen !== undefined) {
- _this.isFullscreen = document.fullscreen;
- }
- else if (document.mozFullScreen !== undefined) {
- _this.isFullscreen = document.mozFullScreen;
- }
- else if (document.webkitIsFullScreen !== undefined) {
- _this.isFullscreen = document.webkitIsFullScreen;
- }
- else if (document.msIsFullScreen !== undefined) {
- _this.isFullscreen = document.msIsFullScreen;
- }
- // Pointer lock
- if (_this.isFullscreen && _this._pointerLockRequested) {
- canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
- if (canvas.requestPointerLock) {
- canvas.requestPointerLock();
- }
- }
- };
- document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
- // Pointer lock
- this._onPointerLockChange = function () {
- _this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas);
- };
- document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
- if (!Engine.audioEngine) {
- Engine.audioEngine = new BABYLON.AudioEngine();
- }
- BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
- }
- Object.defineProperty(Engine, "ALPHA_DISABLE", {
- get: function () {
- return Engine._ALPHA_DISABLE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_ADD", {
- get: function () {
- return Engine._ALPHA_ADD;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_COMBINE", {
- get: function () {
- return Engine._ALPHA_COMBINE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
- get: function () {
- return Engine._DELAYLOADSTATE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
- get: function () {
- return Engine._DELAYLOADSTATE_LOADED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
- get: function () {
- return Engine._DELAYLOADSTATE_LOADING;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
- get: function () {
- return Engine._DELAYLOADSTATE_NOTLOADED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_ALPHA", {
- get: function () {
- return Engine._TEXTUREFORMAT_ALPHA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE", {
- get: function () {
- return Engine._TEXTUREFORMAT_LUMINANCE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE_ALPHA", {
- get: function () {
- return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_RGB", {
- get: function () {
- return Engine._TEXTUREFORMAT_RGB;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_RGBA", {
- get: function () {
- return Engine._TEXTUREFORMAT_RGBA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTURETYPE_UNSIGNED_INT", {
- get: function () {
- return Engine._TEXTURETYPE_UNSIGNED_INT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTURETYPE_FLOAT", {
- get: function () {
- return Engine._TEXTURETYPE_FLOAT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "Version", {
- get: function () {
- return "2.1.0 beta";
- },
- enumerable: true,
- configurable: true
- });
- Engine.prototype._prepareWorkingCanvas = function () {
- if (this._workingCanvas) {
- return;
- }
- this._workingCanvas = document.createElement("canvas");
- this._workingContext = this._workingCanvas.getContext("2d");
- };
- Engine.prototype.getGlInfo = function () {
- return {
- vendor: this._glVendor,
- renderer: this._glRenderer,
- version: this._glVersion
- };
- };
- Engine.prototype.getAspectRatio = function (camera) {
- var viewport = camera.viewport;
- return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
- };
- Engine.prototype.getRenderWidth = function () {
- if (this._currentRenderTarget) {
- return this._currentRenderTarget._width;
- }
- return this._renderingCanvas.width;
- };
- Engine.prototype.getRenderHeight = function () {
- if (this._currentRenderTarget) {
- return this._currentRenderTarget._height;
- }
- return this._renderingCanvas.height;
- };
- Engine.prototype.getRenderingCanvas = function () {
- return this._renderingCanvas;
- };
- Engine.prototype.getRenderingCanvasClientRect = function () {
- return this._renderingCanvas.getBoundingClientRect();
- };
- Engine.prototype.setHardwareScalingLevel = function (level) {
- this._hardwareScalingLevel = level;
- this.resize();
- };
- Engine.prototype.getHardwareScalingLevel = function () {
- return this._hardwareScalingLevel;
- };
- Engine.prototype.getLoadedTexturesCache = function () {
- return this._loadedTexturesCache;
- };
- Engine.prototype.getCaps = function () {
- return this._caps;
- };
- Object.defineProperty(Engine.prototype, "drawCalls", {
- get: function () {
- return this._drawCalls;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- Engine.prototype.resetDrawCalls = function () {
- this._drawCalls = 0;
- };
- Engine.prototype.setDepthFunctionToGreater = function () {
- this._depthCullingState.depthFunc = this._gl.GREATER;
- };
- Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
- this._depthCullingState.depthFunc = this._gl.GEQUAL;
- };
- Engine.prototype.setDepthFunctionToLess = function () {
- this._depthCullingState.depthFunc = this._gl.LESS;
- };
- Engine.prototype.setDepthFunctionToLessOrEqual = function () {
- this._depthCullingState.depthFunc = this._gl.LEQUAL;
- };
- /**
- * stop executing a render loop function and remove it from the execution array
- * @param {Function} [renderFunction] the function to be removed. If not provided all functions will be removed.
- */
- Engine.prototype.stopRenderLoop = function (renderFunction) {
- if (!renderFunction) {
- this._activeRenderLoops = [];
- return;
- }
- var index = this._activeRenderLoops.indexOf(renderFunction);
- if (index >= 0) {
- this._activeRenderLoops.splice(index, 1);
- }
- };
- Engine.prototype._renderLoop = function () {
- var _this = this;
- var shouldRender = true;
- if (!this.renderEvenInBackground && this._windowIsBackground) {
- shouldRender = false;
- }
- if (shouldRender) {
- // Start new frame
- this.beginFrame();
- for (var index = 0; index < this._activeRenderLoops.length; index++) {
- var renderFunction = this._activeRenderLoops[index];
- renderFunction();
- }
- // Present
- this.endFrame();
- }
- if (this._activeRenderLoops.length > 0) {
- // Register new frame
- BABYLON.Tools.QueueNewFrame(function () {
- _this._renderLoop();
- });
- }
- else {
- this._renderingQueueLaunched = false;
- }
- };
- /**
- * Register and execute a render loop. The engine can have more than one render function.
- * @param {Function} renderFunction - the function to continuesly execute starting the next render loop.
- * @example
- * engine.runRenderLoop(function () {
- * scene.render()
- * })
- */
- Engine.prototype.runRenderLoop = function (renderFunction) {
- var _this = this;
- if (this._activeRenderLoops.indexOf(renderFunction) !== -1) {
- return;
- }
- this._activeRenderLoops.push(renderFunction);
- if (!this._renderingQueueLaunched) {
- this._renderingQueueLaunched = true;
- BABYLON.Tools.QueueNewFrame(function () {
- _this._renderLoop();
- });
- }
- };
- /**
- * Toggle full screen mode.
- * @param {boolean} requestPointerLock - should a pointer lock be requested from the user
- */
- Engine.prototype.switchFullscreen = function (requestPointerLock) {
- if (this.isFullscreen) {
- BABYLON.Tools.ExitFullscreen();
- }
- else {
- this._pointerLockRequested = requestPointerLock;
- BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
- }
- };
- Engine.prototype.clear = function (color, backBuffer, depthStencil) {
- this.applyStates();
- this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
- if (this._depthCullingState.depthMask) {
- this._gl.clearDepth(1.0);
- }
- var mode = 0;
- if (backBuffer)
- mode |= this._gl.COLOR_BUFFER_BIT;
- if (depthStencil && this._depthCullingState.depthMask)
- mode |= this._gl.DEPTH_BUFFER_BIT;
- this._gl.clear(mode);
- };
- /**
- * Set the WebGL's viewport
- * @param {BABYLON.Viewport} viewport - the viewport element to be used.
- * @param {number} [requiredWidth] - the width required for rendering. If not provided the rendering canvas' width is used.
- * @param {number} [requiredHeight] - the height required for rendering. If not provided the rendering canvas' height is used.
- */
- Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
- var width = requiredWidth || (navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.width);
- var height = requiredHeight || (navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.height);
- var x = viewport.x || 0;
- var y = viewport.y || 0;
- this._cachedViewport = viewport;
- this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
- };
- Engine.prototype.setDirectViewport = function (x, y, width, height) {
- this._cachedViewport = null;
- this._gl.viewport(x, y, width, height);
- };
- Engine.prototype.beginFrame = function () {
- this._measureFps();
- };
- Engine.prototype.endFrame = function () {
- //this.flushFramebuffer();
- };
- /**
- * resize the view according to the canvas' size.
- * @example
- * window.addEventListener("resize", function () {
- * engine.resize();
- * });
- */
- Engine.prototype.resize = function () {
- var width = navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.clientWidth;
- var height = navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.clientHeight;
- this.setSize(width / this._hardwareScalingLevel, height / this._hardwareScalingLevel);
- };
- /**
- * force a specific size of the canvas
- * @param {number} width - the new canvas' width
- * @param {number} height - the new canvas' height
- */
- Engine.prototype.setSize = function (width, height) {
- this._renderingCanvas.width = width;
- this._renderingCanvas.height = height;
- this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
- for (var index = 0; index < this.scenes.length; index++) {
- var scene = this.scenes[index];
- for (var camIndex = 0; camIndex < scene.cameras.length; camIndex++) {
- var cam = scene.cameras[camIndex];
- cam._currentRenderId = 0;
- }
- }
- };
- Engine.prototype.bindFramebuffer = function (texture) {
- this._currentRenderTarget = texture;
- var gl = this._gl;
- gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
- this._gl.viewport(0, 0, texture._width, texture._height);
- this.wipeCaches();
- };
- Engine.prototype.unBindFramebuffer = function (texture) {
- this._currentRenderTarget = null;
- if (texture.generateMipMaps) {
- var gl = this._gl;
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.generateMipmap(gl.TEXTURE_2D);
- gl.bindTexture(gl.TEXTURE_2D, null);
- }
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
- };
- Engine.prototype.flushFramebuffer = function () {
- this._gl.flush();
- };
- Engine.prototype.restoreDefaultFramebuffer = function () {
- this._currentRenderTarget = null;
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
- this.setViewport(this._cachedViewport);
- this.wipeCaches();
- };
- // VBOs
- Engine.prototype._resetVertexBufferBinding = function () {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
- this._cachedVertexBuffers = null;
- };
- Engine.prototype.createVertexBuffer = function (vertices) {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
- this._resetVertexBufferBinding();
- vbo.references = 1;
- return vbo;
- };
- Engine.prototype.createDynamicVertexBuffer = function (capacity) {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
- this._resetVertexBufferBinding();
- vbo.references = 1;
- return vbo;
- };
- Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, offset) {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
- if (offset === undefined) {
- offset = 0;
- }
- if (vertices instanceof Float32Array) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
- }
- else {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
- }
- this._resetVertexBufferBinding();
- };
- Engine.prototype._resetIndexBufferBinding = function () {
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
- this._cachedIndexBuffer = null;
- };
- Engine.prototype.createIndexBuffer = function (indices) {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
- // Check for 32 bits indices
- var arrayBuffer;
- var need32Bits = false;
- if (this._caps.uintIndices) {
- for (var index = 0; index < indices.length; index++) {
- if (indices[index] > 65535) {
- need32Bits = true;
- break;
- }
- }
- arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
- }
- else {
- arrayBuffer = new Uint16Array(indices);
- }
- this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
- this._resetIndexBufferBinding();
- vbo.references = 1;
- vbo.is32Bits = need32Bits;
- return vbo;
- };
- Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
- if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffer;
- this._cachedEffectForVertexBuffers = effect;
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
- var offset = 0;
- for (var index = 0; index < vertexDeclaration.length; index++) {
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
- }
- offset += vertexDeclaration[index] * 4;
- }
- }
- if (this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
- }
- };
- Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
- if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffers;
- this._cachedEffectForVertexBuffers = effect;
- var attributes = effect.getAttributesNames();
- for (var index = 0; index < attributes.length; index++) {
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- var vertexBuffer = vertexBuffers[attributes[index]];
- if (!vertexBuffer) {
- continue;
- }
- var stride = vertexBuffer.getStrideSize();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
- this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
- }
- }
- }
- if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
- }
- };
- Engine.prototype._releaseBuffer = function (buffer) {
- buffer.references--;
- if (buffer.references === 0) {
- this._gl.deleteBuffer(buffer);
- return true;
- }
- return false;
- };
- Engine.prototype.createInstancesBuffer = function (capacity) {
- var buffer = this._gl.createBuffer();
- buffer.capacity = capacity;
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
- return buffer;
- };
- Engine.prototype.deleteInstancesBuffer = function (buffer) {
- this._gl.deleteBuffer(buffer);
- };
- Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
- for (var index = 0; index < 4; index++) {
- var offsetLocation = offsetLocations[index];
- this._gl.enableVertexAttribArray(offsetLocation);
- this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
- this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
- }
- };
- Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
- for (var index = 0; index < 4; index++) {
- var offsetLocation = offsetLocations[index];
- this._gl.disableVertexAttribArray(offsetLocation);
- this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
- }
- };
- Engine.prototype.applyStates = function () {
- this._depthCullingState.apply(this._gl);
- this._alphaState.apply(this._gl);
- };
- Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
- // Apply states
- this.applyStates();
- this._drawCalls++;
- // Render
- var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
- if (instancesCount) {
- this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
- return;
- }
- this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
- };
- Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
- // Apply states
- this.applyStates();
- this._drawCalls++;
- if (instancesCount) {
- this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
- return;
- }
- this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
- };
- // Shaders
- Engine.prototype._releaseEffect = function (effect) {
- if (this._compiledEffects[effect._key]) {
- delete this._compiledEffects[effect._key];
- if (effect.getProgram()) {
- this._gl.deleteProgram(effect.getProgram());
- }
- }
- };
- Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
- var vertex = baseName.vertexElement || baseName.vertex || baseName;
- var fragment = baseName.fragmentElement || baseName.fragment || baseName;
- var name = vertex + "+" + fragment + "@" + defines;
- if (this._compiledEffects[name]) {
- return this._compiledEffects[name];
- }
- var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
- effect._key = name;
- this._compiledEffects[name] = effect;
- return effect;
- };
- Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
- if (uniformsNames === void 0) { uniformsNames = []; }
- if (samplers === void 0) { samplers = []; }
- if (defines === void 0) { defines = ""; }
- return this.createEffect({
- vertex: "particles",
- fragmentElement: fragmentName
- }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
- };
- Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
- var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
- var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
- var shaderProgram = this._gl.createProgram();
- this._gl.attachShader(shaderProgram, vertexShader);
- this._gl.attachShader(shaderProgram, fragmentShader);
- this._gl.linkProgram(shaderProgram);
- var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
- if (!linked) {
- var error = this._gl.getProgramInfoLog(shaderProgram);
- if (error) {
- throw new Error(error);
- }
- }
- this._gl.deleteShader(vertexShader);
- this._gl.deleteShader(fragmentShader);
- return shaderProgram;
- };
- Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
- var results = [];
- for (var index = 0; index < uniformsNames.length; index++) {
- results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
- }
- return results;
- };
- Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
- var results = [];
- for (var index = 0; index < attributesNames.length; index++) {
- try {
- results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
- }
- catch (e) {
- results.push(-1);
- }
- }
- return results;
- };
- Engine.prototype.enableEffect = function (effect) {
- if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
- if (effect && effect.onBind) {
- effect.onBind(effect);
- }
- return;
- }
- this._vertexAttribArrays = this._vertexAttribArrays || [];
- // Use program
- this._gl.useProgram(effect.getProgram());
- for (var i in this._vertexAttribArrays) {
- if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
- continue;
- }
- this._vertexAttribArrays[i] = false;
- this._gl.disableVertexAttribArray(i);
- }
- var attributesCount = effect.getAttributesCount();
- for (var index = 0; index < attributesCount; index++) {
- // Attributes
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- this._vertexAttribArrays[order] = true;
- this._gl.enableVertexAttribArray(order);
- }
- }
- this._currentEffect = effect;
- if (effect.onBind) {
- effect.onBind(effect);
- }
- };
- Engine.prototype.setArray = function (uniform, array) {
- if (!uniform)
- return;
- this._gl.uniform1fv(uniform, array);
- };
- Engine.prototype.setArray2 = function (uniform, array) {
- if (!uniform || array.length % 2 !== 0)
- return;
- this._gl.uniform2fv(uniform, array);
- };
- Engine.prototype.setArray3 = function (uniform, array) {
- if (!uniform || array.length % 3 !== 0)
- return;
- this._gl.uniform3fv(uniform, array);
- };
- Engine.prototype.setArray4 = function (uniform, array) {
- if (!uniform || array.length % 4 !== 0)
- return;
- this._gl.uniform4fv(uniform, array);
- };
- Engine.prototype.setMatrices = function (uniform, matrices) {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrices);
- };
- Engine.prototype.setMatrix = function (uniform, matrix) {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
- };
- Engine.prototype.setFloat = function (uniform, value) {
- if (!uniform)
- return;
- this._gl.uniform1f(uniform, value);
- };
- Engine.prototype.setFloat2 = function (uniform, x, y) {
- if (!uniform)
- return;
- this._gl.uniform2f(uniform, x, y);
- };
- Engine.prototype.setFloat3 = function (uniform, x, y, z) {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, x, y, z);
- };
- Engine.prototype.setBool = function (uniform, bool) {
- if (!uniform)
- return;
- this._gl.uniform1i(uniform, bool);
- };
- Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, x, y, z, w);
- };
- Engine.prototype.setColor3 = function (uniform, color3) {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
- };
- Engine.prototype.setColor4 = function (uniform, color3, alpha) {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
- };
- // States
- Engine.prototype.setState = function (culling, zOffset, force) {
- if (zOffset === void 0) { zOffset = 0; }
- // Culling
- if (this._depthCullingState.cull !== culling || force) {
- if (culling) {
- this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
- this._depthCullingState.cull = true;
- }
- else {
- this._depthCullingState.cull = false;
- }
- }
- // Z offset
- this._depthCullingState.zOffset = zOffset;
- };
- Engine.prototype.setDepthBuffer = function (enable) {
- this._depthCullingState.depthTest = enable;
- };
- Engine.prototype.getDepthWrite = function () {
- return this._depthCullingState.depthMask;
- };
- Engine.prototype.setDepthWrite = function (enable) {
- this._depthCullingState.depthMask = enable;
- };
- Engine.prototype.setColorWrite = function (enable) {
- this._gl.colorMask(enable, enable, enable, enable);
- };
- Engine.prototype.setAlphaMode = function (mode) {
- switch (mode) {
- case Engine.ALPHA_DISABLE:
- this.setDepthWrite(true);
- this._alphaState.alphaBlend = false;
- break;
- case Engine.ALPHA_COMBINE:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_ADD:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- }
- this._alphaMode = mode;
- };
- Engine.prototype.getAlphaMode = function () {
- return this._alphaMode;
- };
- Engine.prototype.setAlphaTesting = function (enable) {
- this._alphaTest = enable;
- };
- Engine.prototype.getAlphaTesting = function () {
- return this._alphaTest;
- };
- // Textures
- Engine.prototype.wipeCaches = function () {
- this._activeTexturesCache = [];
- this._currentEffect = null;
- this._depthCullingState.reset();
- this._alphaState.reset();
- this._cachedVertexBuffers = null;
- this._cachedIndexBuffer = null;
- this._cachedEffectForVertexBuffers = null;
- };
- Engine.prototype.setSamplingMode = function (texture, samplingMode) {
- var gl = this._gl;
- gl.bindTexture(gl.TEXTURE_2D, texture);
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- minFilter = gl.LINEAR;
- }
- else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
- gl.bindTexture(gl.TEXTURE_2D, null);
- texture.samplingMode = samplingMode;
- };
- Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
- var _this = this;
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- if (onLoad === void 0) { onLoad = null; }
- if (onError === void 0) { onError = null; }
- if (buffer === void 0) { buffer = null; }
- var texture = this._gl.createTexture();
- var extension;
- var fromData = false;
- if (url.substr(0, 5) === "data:") {
- fromData = true;
- }
- if (!fromData)
- extension = url.substr(url.length - 4, 4).toLowerCase();
- else {
- var oldUrl = url;
- fromData = oldUrl.split(':');
- url = oldUrl;
- extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
- }
- var isDDS = this.getCaps().s3tc && (extension === ".dds");
- var isTGA = (extension === ".tga");
- scene._addPendingData(texture);
- texture.url = url;
- texture.noMipmap = noMipmap;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this._loadedTexturesCache.push(texture);
- var onerror = function () {
- scene._removePendingData(texture);
- if (onError) {
- onError();
- }
- };
- if (isTGA) {
- var callback = function (arrayBuffer) {
- var data = new Uint8Array(arrayBuffer);
- var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
- prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
- BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
- callback(arrayBuffer);
- }, onerror, scene.database, true);
- else
- callback(buffer);
- }
- else if (isDDS) {
- callback = function (data) {
- var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) === 1);
- prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
- BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadFile(url, function (data) {
- callback(data);
- }, onerror, scene.database, true);
- else
- callback(buffer);
- }
- else {
- var onload = function (img) {
- prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
- var isPot = (img.width === potWidth && img.height === potHeight);
- if (!isPot) {
- _this._prepareWorkingCanvas();
- _this._workingCanvas.width = potWidth;
- _this._workingCanvas.height = potHeight;
- if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- _this._workingContext.imageSmoothingEnabled = false;
- _this._workingContext.mozImageSmoothingEnabled = false;
- _this._workingContext.oImageSmoothingEnabled = false;
- _this._workingContext.webkitImageSmoothingEnabled = false;
- _this._workingContext.msImageSmoothingEnabled = false;
- }
- _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
- if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- _this._workingContext.imageSmoothingEnabled = true;
- _this._workingContext.mozImageSmoothingEnabled = true;
- _this._workingContext.oImageSmoothingEnabled = true;
- _this._workingContext.webkitImageSmoothingEnabled = true;
- _this._workingContext.msImageSmoothingEnabled = true;
- }
- }
- _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
- else
- BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
- }
- return texture;
- };
- Engine.prototype.createRawTexture = function (data, width, height, format, generateMipMaps, invertY, samplingMode) {
- var texture = this._gl.createTexture();
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- // Format
- var internalFormat = this._gl.RGBA;
- switch (format) {
- case Engine.TEXTUREFORMAT_ALPHA:
- internalFormat = this._gl.ALPHA;
- break;
- case Engine.TEXTUREFORMAT_LUMINANCE:
- internalFormat = this._gl.LUMINANCE;
- break;
- case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA:
- internalFormat = this._gl.LUMINANCE_ALPHA;
- break;
- case Engine.TEXTUREFORMAT_RGB:
- internalFormat = this._gl.RGB;
- break;
- case Engine.TEXTUREFORMAT_RGBA:
- internalFormat = this._gl.RGBA;
- break;
- }
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data);
- if (generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- // Filters
- var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
- var texture = this._gl.createTexture();
- width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
- height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
- this._activeTexturesCache = [];
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = width;
- texture._height = height;
- texture.isReady = false;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this.updateTextureSamplingMode(samplingMode, texture);
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.updateTextureSamplingMode = function (samplingMode, texture) {
- var filters = getSamplingParameters(samplingMode, texture.generateMipMaps, this._gl);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- };
- Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- };
- Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
- // Scale the video if it is a NPOT using the current working canvas
- if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
- if (!texture._workingCanvas) {
- texture._workingCanvas = document.createElement("canvas");
- texture._workingContext = texture._workingCanvas.getContext("2d");
- texture._workingCanvas.width = texture._width;
- texture._workingCanvas.height = texture._height;
- }
- texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
- }
- else {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
- }
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- };
- Engine.prototype.createRenderTargetTexture = function (size, options) {
- // old version had a "generateMipMaps" arg instead of options.
- // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
- // in the same way, generateDepthBuffer is defaulted to true
- var generateMipMaps = false;
- var generateDepthBuffer = true;
- var type = Engine.TEXTURETYPE_UNSIGNED_INT;
- var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- if (options !== undefined) {
- generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
- generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
- type = options.type === undefined ? type : options.type;
- if (options.samplingMode !== undefined) {
- samplingMode = options.samplingMode;
- }
- if (type === Engine.TEXTURETYPE_FLOAT) {
- // if floating point (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
- samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
- }
- }
- var gl = this._gl;
- var texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- var width = size.width || size;
- var height = size.height || size;
- var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
- if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
- type = Engine.TEXTURETYPE_UNSIGNED_INT;
- BABYLON.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, getWebGLTextureType(gl, type), null);
- var depthBuffer;
- // Create the depth buffer
- if (generateDepthBuffer) {
- depthBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
- }
- // Create the framebuffer
- var framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
- if (generateDepthBuffer) {
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
- }
- // Unbind
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- texture._framebuffer = framebuffer;
- if (generateDepthBuffer) {
- texture._depthBuffer = depthBuffer;
- }
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this._activeTexturesCache = [];
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
- var _this = this;
- var gl = this._gl;
- var texture = gl.createTexture();
- texture.isCube = true;
- texture.url = rootUrl;
- texture.references = 1;
- this._loadedTexturesCache.push(texture);
- var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
- var isDDS = this.getCaps().s3tc && (extension === ".dds");
- if (isDDS) {
- BABYLON.Tools.LoadFile(rootUrl, function (data) {
- var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
- BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
- if (!noMipmap && !info.isFourCC && info.mipmapCount === 1) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- _this._activeTexturesCache = [];
- texture._width = info.width;
- texture._height = info.height;
- texture.isReady = true;
- }, null, null, true);
- }
- else {
- cascadeLoad(rootUrl, scene, function (imgs) {
- var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
- var height = width;
- _this._prepareWorkingCanvas();
- _this._workingCanvas.width = width;
- _this._workingCanvas.height = height;
- var faces = [
- gl.TEXTURE_CUBE_MAP_POSITIVE_X,
- gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
- gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
- ];
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
- for (var index = 0; index < faces.length; index++) {
- _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
- gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
- }
- if (!noMipmap) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- _this._activeTexturesCache = [];
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- }, extensions);
- }
- return texture;
- };
- Engine.prototype._releaseTexture = function (texture) {
- var gl = this._gl;
- if (texture._framebuffer) {
- gl.deleteFramebuffer(texture._framebuffer);
- }
- if (texture._depthBuffer) {
- gl.deleteRenderbuffer(texture._depthBuffer);
- }
- gl.deleteTexture(texture);
- for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache[channel] = null;
- }
- var index = this._loadedTexturesCache.indexOf(texture);
- if (index !== -1) {
- this._loadedTexturesCache.splice(index, 1);
- }
- };
- Engine.prototype.bindSamplers = function (effect) {
- this._gl.useProgram(effect.getProgram());
- var samplers = effect.getSamplers();
- for (var index = 0; index < samplers.length; index++) {
- var uniform = effect.getUniform(samplers[index]);
- this._gl.uniform1i(uniform, index);
- }
- this._currentEffect = null;
- };
- Engine.prototype._bindTexture = function (channel, texture) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._activeTexturesCache[channel] = null;
- };
- Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
- this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
- };
- Engine.prototype.setTexture = function (channel, texture) {
- if (channel < 0) {
- return;
- }
- // Not ready?
- if (!texture || !texture.isReady()) {
- if (this._activeTexturesCache[channel] != null) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache[channel] = null;
- }
- return;
- }
- // Video
- if (texture instanceof BABYLON.VideoTexture) {
- if (texture.update()) {
- this._activeTexturesCache[channel] = null;
- }
- }
- else if (texture.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) {
- texture.delayLoad();
- return;
- }
- if (this._activeTexturesCache[channel] === texture) {
- return;
- }
- this._activeTexturesCache[channel] = texture;
- var internalTexture = texture.getInternalTexture();
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- if (internalTexture.isCube) {
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
- if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
- internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
- // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
- var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
- }
- else {
- this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
- if (internalTexture._cachedWrapU !== texture.wrapU) {
- internalTexture._cachedWrapU = texture.wrapU;
- switch (texture.wrapU) {
- case BABYLON.Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
- break;
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
- break;
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- if (internalTexture._cachedWrapV !== texture.wrapV) {
- internalTexture._cachedWrapV = texture.wrapV;
- switch (texture.wrapV) {
- case BABYLON.Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
- break;
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
- break;
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
- }
- };
- Engine.prototype._setAnisotropicLevel = function (key, texture) {
- var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
- var value = texture.anisotropicFilteringLevel;
- if (texture.getInternalTexture().samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- value = 1;
- }
- if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== value) {
- this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(value, this._caps.maxAnisotropy));
- texture._cachedAnisotropicFilteringLevel = value;
- }
- };
- Engine.prototype.readPixels = function (x, y, width, height) {
- var data = new Uint8Array(height * width * 4);
- this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
- return data;
- };
- // Dispose
- Engine.prototype.dispose = function () {
- this.hideLoadingUI();
- this.stopRenderLoop();
- while (this.scenes.length) {
- this.scenes[0].dispose();
- }
- // Release audio engine
- Engine.audioEngine.dispose();
- for (var name in this._compiledEffects) {
- this._gl.deleteProgram(this._compiledEffects[name]._program);
- }
- for (var i in this._vertexAttribArrays) {
- if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
- continue;
- }
- this._gl.disableVertexAttribArray(i);
- }
- // Events
- window.removeEventListener("blur", this._onBlur);
- window.removeEventListener("focus", this._onFocus);
- document.removeEventListener("fullscreenchange", this._onFullscreenChange);
- document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("pointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
- document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
- };
- // Loading screen
- Engine.prototype.displayLoadingUI = function () {
- var _this = this;
- this._loadingDiv = document.createElement("div");
- this._loadingDiv.style.opacity = "0";
- this._loadingDiv.style.transition = "opacity 1.5s ease";
- // Loading text
- this._loadingTextDiv = document.createElement("div");
- this._loadingTextDiv.style.position = "absolute";
- this._loadingTextDiv.style.left = "0";
- this._loadingTextDiv.style.top = "50%";
- this._loadingTextDiv.style.marginTop = "80px";
- this._loadingTextDiv.style.width = "100%";
- this._loadingTextDiv.style.height = "20px";
- this._loadingTextDiv.style.fontFamily = "Arial";
- this._loadingTextDiv.style.fontSize = "14px";
- this._loadingTextDiv.style.color = "white";
- this._loadingTextDiv.style.textAlign = "center";
- this._loadingTextDiv.innerHTML = "Loading";
- this._loadingDiv.appendChild(this._loadingTextDiv);
- // Loading img
- var imgBack = new Image();
- imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
- imgBack.style.position = "absolute";
- imgBack.style.left = "50%";
- imgBack.style.top = "50%";
- imgBack.style.marginLeft = "-50px";
- imgBack.style.marginTop = "-50px";
- imgBack.style.transition = "transform 1.0s ease";
- imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
- var deg = 360;
- var onTransitionEnd = function () {
- deg += 360;
- imgBack.style.transform = "rotateZ(" + deg + "deg)";
- imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
- };
- imgBack.addEventListener("transitionend", onTransitionEnd);
- imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
- this._loadingDiv.appendChild(imgBack);
- // front image
- var imgFront = new Image();
- imgFront.src = "data:image/png;base64,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";
- imgFront.style.position = "absolute";
- imgFront.style.left = "50%";
- imgFront.style.top = "50%";
- imgFront.style.marginLeft = "-50px";
- imgFront.style.marginTop = "-50px";
- this._loadingDiv.appendChild(imgFront);
- // Resize
- this._resizeLoadingUI = function () {
- var canvasRect = _this.getRenderingCanvasClientRect();
- _this._loadingDiv.style.position = "absolute";
- _this._loadingDiv.style.left = canvasRect.left + "px";
- _this._loadingDiv.style.top = canvasRect.top + "px";
- _this._loadingDiv.style.width = canvasRect.width + "px";
- _this._loadingDiv.style.height = canvasRect.height + "px";
- };
- this._resizeLoadingUI();
- window.addEventListener("resize", this._resizeLoadingUI);
- this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
- document.body.appendChild(this._loadingDiv);
- setTimeout(function () {
- _this._loadingDiv.style.opacity = "1";
- imgBack.style.transform = "rotateZ(360deg)";
- imgBack.style.webkitTransform = "rotateZ(360deg)";
- }, 0);
- };
- Object.defineProperty(Engine.prototype, "loadingUIText", {
- set: function (text) {
- if (!this._loadingDiv) {
- return;
- }
- this._loadingTextDiv.innerHTML = text;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
- get: function () {
- return this._loadingDivBackgroundColor;
- },
- set: function (color) {
- this._loadingDivBackgroundColor = color;
- if (!this._loadingDiv) {
- return;
- }
- this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
- },
- enumerable: true,
- configurable: true
- });
- Engine.prototype.hideLoadingUI = function () {
- var _this = this;
- if (!this._loadingDiv) {
- return;
- }
- var onTransitionEnd = function () {
- if (!_this._loadingDiv) {
- return;
- }
- document.body.removeChild(_this._loadingDiv);
- window.removeEventListener("resize", _this._resizeLoadingUI);
- _this._loadingDiv = null;
- };
- this._loadingDiv.style.opacity = "0";
- this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
- };
- // FPS
- Engine.prototype.getFps = function () {
- return this.fps;
- };
- Engine.prototype.getDeltaTime = function () {
- return this.deltaTime;
- };
- Engine.prototype._measureFps = function () {
- this.previousFramesDuration.push(BABYLON.Tools.Now);
- var length = this.previousFramesDuration.length;
- if (length >= 2) {
- this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2];
- }
- if (length >= this.fpsRange) {
- if (length > this.fpsRange) {
- this.previousFramesDuration.splice(0, 1);
- length = this.previousFramesDuration.length;
- }
- var sum = 0;
- for (var id = 0; id < length - 1; id++) {
- sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id];
- }
- this.fps = 1000.0 / (sum / (length - 1));
- }
- };
- // Statics
- Engine.isSupported = function () {
- try {
- // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
- if (navigator.isCocoonJS) {
- return true;
- }
- var tempcanvas = document.createElement("canvas");
- var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
- return gl != null && !!window.WebGLRenderingContext;
- }
- catch (e) {
- return false;
- }
- };
- // Const statics
- Engine._ALPHA_DISABLE = 0;
- Engine._ALPHA_ADD = 1;
- Engine._ALPHA_COMBINE = 2;
- Engine._DELAYLOADSTATE_NONE = 0;
- Engine._DELAYLOADSTATE_LOADED = 1;
- Engine._DELAYLOADSTATE_LOADING = 2;
- Engine._DELAYLOADSTATE_NOTLOADED = 4;
- Engine._TEXTUREFORMAT_ALPHA = 0;
- Engine._TEXTUREFORMAT_LUMINANCE = 1;
- Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
- Engine._TEXTUREFORMAT_RGB = 4;
- Engine._TEXTUREFORMAT_RGBA = 4;
- Engine._TEXTURETYPE_UNSIGNED_INT = 0;
- Engine._TEXTURETYPE_FLOAT = 1;
- // Updatable statics so stick with vars here
- Engine.Epsilon = 0.001;
- Engine.CollisionsEpsilon = 0.001;
- Engine.ShadersRepository = "Babylon/Shaders/";
- return Engine;
- })();
- BABYLON.Engine = Engine;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.engine.js.mapvar BABYLON;
- (function (BABYLON) {
- /**
- * Node is the basic class for all scene objects (Mesh, Light Camera).
- */
- var Node = (function () {
- /**
- * @constructor
- * @param {string} name - the name and id to be given to this node
- * @param {BABYLON.Scene} the scene this node will be added to
- */
- function Node(name, scene) {
- this.state = "";
- this.animations = new Array();
- this._childrenFlag = -1;
- this._isEnabled = true;
- this._isReady = true;
- this._currentRenderId = -1;
- this._parentRenderId = -1;
- this.name = name;
- this.id = name;
- this._scene = scene;
- this._initCache();
- }
- Node.prototype.getScene = function () {
- return this._scene;
- };
- Node.prototype.getEngine = function () {
- return this._scene.getEngine();
- };
- // override it in derived class
- Node.prototype.getWorldMatrix = function () {
- return BABYLON.Matrix.Identity();
- };
- // override it in derived class if you add new variables to the cache
- // and call the parent class method
- Node.prototype._initCache = function () {
- this._cache = {};
- this._cache.parent = undefined;
- };
- Node.prototype.updateCache = function (force) {
- if (!force && this.isSynchronized())
- return;
- this._cache.parent = this.parent;
- this._updateCache();
- };
- // override it in derived class if you add new variables to the cache
- // and call the parent class method if !ignoreParentClass
- Node.prototype._updateCache = function (ignoreParentClass) {
- };
- // override it in derived class if you add new variables to the cache
- Node.prototype._isSynchronized = function () {
- return true;
- };
- Node.prototype._markSyncedWithParent = function () {
- this._parentRenderId = this.parent._currentRenderId;
- };
- Node.prototype.isSynchronizedWithParent = function () {
- if (!this.parent) {
- return true;
- }
- if (this._parentRenderId !== this.parent._currentRenderId) {
- return false;
- }
- return this.parent.isSynchronized();
- };
- Node.prototype.isSynchronized = function (updateCache) {
- var check = this.hasNewParent();
- check = check || !this.isSynchronizedWithParent();
- check = check || !this._isSynchronized();
- if (updateCache)
- this.updateCache(true);
- return !check;
- };
- Node.prototype.hasNewParent = function (update) {
- if (this._cache.parent === this.parent)
- return false;
- if (update)
- this._cache.parent = this.parent;
- return true;
- };
- /**
- * Is this node ready to be used/rendered
- * @return {boolean} is it ready
- */
- Node.prototype.isReady = function () {
- return this._isReady;
- };
- /**
- * Is this node enabled.
- * If the node has a parent and is enabled, the parent will be inspected as well.
- * @return {boolean} whether this node (and its parent) is enabled.
- * @see setEnabled
- */
- Node.prototype.isEnabled = function () {
- if (!this._isEnabled) {
- return false;
- }
- if (this.parent) {
- return this.parent.isEnabled();
- }
- return true;
- };
- /**
- * Set the enabled state of this node.
- * @param {boolean} value - the new enabled state
- * @see isEnabled
- */
- Node.prototype.setEnabled = function (value) {
- this._isEnabled = value;
- };
- /**
- * Is this node a descendant of the given node.
- * The function will iterate up the hierarchy until the ancestor was found or no more parents defined.
- * @param {BABYLON.Node} ancestor - The parent node to inspect
- * @see parent
- */
- Node.prototype.isDescendantOf = function (ancestor) {
- if (this.parent) {
- if (this.parent === ancestor) {
- return true;
- }
- return this.parent.isDescendantOf(ancestor);
- }
- return false;
- };
- Node.prototype._getDescendants = function (list, results) {
- for (var index = 0; index < list.length; index++) {
- var item = list[index];
- if (item.isDescendantOf(this)) {
- results.push(item);
- }
- }
- };
- /**
- * Will return all nodes that have this node as parent.
- * @return {BABYLON.Node[]} all children nodes of all types.
- */
- Node.prototype.getDescendants = function () {
- var results = [];
- this._getDescendants(this._scene.meshes, results);
- this._getDescendants(this._scene.lights, results);
- this._getDescendants(this._scene.cameras, results);
- return results;
- };
- Node.prototype._setReady = function (state) {
- if (state == this._isReady) {
- return;
- }
- if (!state) {
- this._isReady = false;
- return;
- }
- this._isReady = true;
- if (this.onReady) {
- this.onReady(this);
- }
- };
- return Node;
- })();
- BABYLON.Node = Node;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.node.js.mapvar BABYLON;
- (function (BABYLON) {
- var BoundingSphere = (function () {
- function BoundingSphere(minimum, maximum) {
- this.minimum = minimum;
- this.maximum = maximum;
- this._tempRadiusVector = BABYLON.Vector3.Zero();
- var distance = BABYLON.Vector3.Distance(minimum, maximum);
- this.center = BABYLON.Vector3.Lerp(minimum, maximum, 0.5);
- this.radius = distance * 0.5;
- this.centerWorld = BABYLON.Vector3.Zero();
- this._update(BABYLON.Matrix.Identity());
- }
- // Methods
- BoundingSphere.prototype._update = function (world) {
- BABYLON.Vector3.TransformCoordinatesToRef(this.center, world, this.centerWorld);
- BABYLON.Vector3.TransformNormalFromFloatsToRef(1.0, 1.0, 1.0, world, this._tempRadiusVector);
- this.radiusWorld = Math.max(Math.abs(this._tempRadiusVector.x), Math.abs(this._tempRadiusVector.y), Math.abs(this._tempRadiusVector.z)) * this.radius;
- };
- BoundingSphere.prototype.isInFrustum = function (frustumPlanes) {
- for (var i = 0; i < 6; i++) {
- if (frustumPlanes[i].dotCoordinate(this.centerWorld) <= -this.radiusWorld)
- return false;
- }
- return true;
- };
- BoundingSphere.prototype.intersectsPoint = function (point) {
- var x = this.centerWorld.x - point.x;
- var y = this.centerWorld.y - point.y;
- var z = this.centerWorld.z - point.z;
- var distance = Math.sqrt((x * x) + (y * y) + (z * z));
- if (Math.abs(this.radiusWorld - distance) < BABYLON.Engine.Epsilon)
- return false;
- return true;
- };
- // Statics
- BoundingSphere.Intersects = function (sphere0, sphere1) {
- var x = sphere0.centerWorld.x - sphere1.centerWorld.x;
- var y = sphere0.centerWorld.y - sphere1.centerWorld.y;
- var z = sphere0.centerWorld.z - sphere1.centerWorld.z;
- var distance = Math.sqrt((x * x) + (y * y) + (z * z));
- if (sphere0.radiusWorld + sphere1.radiusWorld < distance)
- return false;
- return true;
- };
- return BoundingSphere;
- })();
- BABYLON.BoundingSphere = BoundingSphere;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.boundingSphere.js.mapvar BABYLON;
- (function (BABYLON) {
- var BoundingBox = (function () {
- function BoundingBox(minimum, maximum) {
- this.minimum = minimum;
- this.maximum = maximum;
- this.vectors = new Array();
- this.vectorsWorld = new Array();
- // Bounding vectors
- this.vectors.push(this.minimum.clone());
- this.vectors.push(this.maximum.clone());
- this.vectors.push(this.minimum.clone());
- this.vectors[2].x = this.maximum.x;
- this.vectors.push(this.minimum.clone());
- this.vectors[3].y = this.maximum.y;
- this.vectors.push(this.minimum.clone());
- this.vectors[4].z = this.maximum.z;
- this.vectors.push(this.maximum.clone());
- this.vectors[5].z = this.minimum.z;
- this.vectors.push(this.maximum.clone());
- this.vectors[6].x = this.minimum.x;
- this.vectors.push(this.maximum.clone());
- this.vectors[7].y = this.minimum.y;
- // OBB
- this.center = this.maximum.add(this.minimum).scale(0.5);
- this.extendSize = this.maximum.subtract(this.minimum).scale(0.5);
- this.directions = [BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero()];
- for (var index = 0; index < this.vectors.length; index++) {
- this.vectorsWorld[index] = BABYLON.Vector3.Zero();
- }
- this.minimumWorld = BABYLON.Vector3.Zero();
- this.maximumWorld = BABYLON.Vector3.Zero();
- this._update(BABYLON.Matrix.Identity());
- }
- // Methods
- BoundingBox.prototype.getWorldMatrix = function () {
- return this._worldMatrix;
- };
- BoundingBox.prototype._update = function (world) {
- BABYLON.Vector3.FromFloatsToRef(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE, this.minimumWorld);
- BABYLON.Vector3.FromFloatsToRef(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE, this.maximumWorld);
- for (var index = 0; index < this.vectors.length; index++) {
- var v = this.vectorsWorld[index];
- BABYLON.Vector3.TransformCoordinatesToRef(this.vectors[index], world, v);
- if (v.x < this.minimumWorld.x)
- this.minimumWorld.x = v.x;
- if (v.y < this.minimumWorld.y)
- this.minimumWorld.y = v.y;
- if (v.z < this.minimumWorld.z)
- this.minimumWorld.z = v.z;
- if (v.x > this.maximumWorld.x)
- this.maximumWorld.x = v.x;
- if (v.y > this.maximumWorld.y)
- this.maximumWorld.y = v.y;
- if (v.z > this.maximumWorld.z)
- this.maximumWorld.z = v.z;
- }
- // OBB
- this.maximumWorld.addToRef(this.minimumWorld, this.center);
- this.center.scaleInPlace(0.5);
- BABYLON.Vector3.FromFloatArrayToRef(world.m, 0, this.directions[0]);
- BABYLON.Vector3.FromFloatArrayToRef(world.m, 4, this.directions[1]);
- BABYLON.Vector3.FromFloatArrayToRef(world.m, 8, this.directions[2]);
- this._worldMatrix = world;
- };
- BoundingBox.prototype.isInFrustum = function (frustumPlanes) {
- return BoundingBox.IsInFrustum(this.vectorsWorld, frustumPlanes);
- };
- BoundingBox.prototype.isCompletelyInFrustum = function (frustumPlanes) {
- return BoundingBox.IsCompletelyInFrustum(this.vectorsWorld, frustumPlanes);
- };
- BoundingBox.prototype.intersectsPoint = function (point) {
- var delta = BABYLON.Engine.Epsilon;
- if (this.maximumWorld.x - point.x < delta || delta > point.x - this.minimumWorld.x)
- return false;
- if (this.maximumWorld.y - point.y < delta || delta > point.y - this.minimumWorld.y)
- return false;
- if (this.maximumWorld.z - point.z < delta || delta > point.z - this.minimumWorld.z)
- return false;
- return true;
- };
- BoundingBox.prototype.intersectsSphere = function (sphere) {
- return BoundingBox.IntersectsSphere(this.minimumWorld, this.maximumWorld, sphere.centerWorld, sphere.radiusWorld);
- };
- BoundingBox.prototype.intersectsMinMax = function (min, max) {
- if (this.maximumWorld.x < min.x || this.minimumWorld.x > max.x)
- return false;
- if (this.maximumWorld.y < min.y || this.minimumWorld.y > max.y)
- return false;
- if (this.maximumWorld.z < min.z || this.minimumWorld.z > max.z)
- return false;
- return true;
- };
- // Statics
- BoundingBox.Intersects = function (box0, box1) {
- if (box0.maximumWorld.x < box1.minimumWorld.x || box0.minimumWorld.x > box1.maximumWorld.x)
- return false;
- if (box0.maximumWorld.y < box1.minimumWorld.y || box0.minimumWorld.y > box1.maximumWorld.y)
- return false;
- if (box0.maximumWorld.z < box1.minimumWorld.z || box0.minimumWorld.z > box1.maximumWorld.z)
- return false;
- return true;
- };
- BoundingBox.IntersectsSphere = function (minPoint, maxPoint, sphereCenter, sphereRadius) {
- var vector = BABYLON.Vector3.Clamp(sphereCenter, minPoint, maxPoint);
- var num = BABYLON.Vector3.DistanceSquared(sphereCenter, vector);
- return (num <= (sphereRadius * sphereRadius));
- };
- BoundingBox.IsCompletelyInFrustum = function (boundingVectors, frustumPlanes) {
- for (var p = 0; p < 6; p++) {
- for (var i = 0; i < 8; i++) {
- if (frustumPlanes[p].dotCoordinate(boundingVectors[i]) < 0) {
- return false;
- }
- }
- }
- return true;
- };
- BoundingBox.IsInFrustum = function (boundingVectors, frustumPlanes) {
- for (var p = 0; p < 6; p++) {
- var inCount = 8;
- for (var i = 0; i < 8; i++) {
- if (frustumPlanes[p].dotCoordinate(boundingVectors[i]) < 0) {
- --inCount;
- }
- else {
- break;
- }
- }
- if (inCount === 0)
- return false;
- }
- return true;
- };
- return BoundingBox;
- })();
- BABYLON.BoundingBox = BoundingBox;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.boundingBox.js.mapvar BABYLON;
- (function (BABYLON) {
- var computeBoxExtents = function (axis, box) {
- var p = BABYLON.Vector3.Dot(box.center, axis);
- var r0 = Math.abs(BABYLON.Vector3.Dot(box.directions[0], axis)) * box.extendSize.x;
- var r1 = Math.abs(BABYLON.Vector3.Dot(box.directions[1], axis)) * box.extendSize.y;
- var r2 = Math.abs(BABYLON.Vector3.Dot(box.directions[2], axis)) * box.extendSize.z;
- var r = r0 + r1 + r2;
- return {
- min: p - r,
- max: p + r
- };
- };
- var extentsOverlap = function (min0, max0, min1, max1) { return !(min0 > max1 || min1 > max0); };
- var axisOverlap = function (axis, box0, box1) {
- var result0 = computeBoxExtents(axis, box0);
- var result1 = computeBoxExtents(axis, box1);
- return extentsOverlap(result0.min, result0.max, result1.min, result1.max);
- };
- var BoundingInfo = (function () {
- function BoundingInfo(minimum, maximum) {
- this.minimum = minimum;
- this.maximum = maximum;
- this.boundingBox = new BABYLON.BoundingBox(minimum, maximum);
- this.boundingSphere = new BABYLON.BoundingSphere(minimum, maximum);
- }
- // Methods
- BoundingInfo.prototype._update = function (world) {
- this.boundingBox._update(world);
- this.boundingSphere._update(world);
- };
- BoundingInfo.prototype.isInFrustum = function (frustumPlanes) {
- if (!this.boundingSphere.isInFrustum(frustumPlanes))
- return false;
- return this.boundingBox.isInFrustum(frustumPlanes);
- };
- BoundingInfo.prototype.isCompletelyInFrustum = function (frustumPlanes) {
- return this.boundingBox.isCompletelyInFrustum(frustumPlanes);
- };
- BoundingInfo.prototype._checkCollision = function (collider) {
- return collider._canDoCollision(this.boundingSphere.centerWorld, this.boundingSphere.radiusWorld, this.boundingBox.minimumWorld, this.boundingBox.maximumWorld);
- };
- BoundingInfo.prototype.intersectsPoint = function (point) {
- if (!this.boundingSphere.centerWorld) {
- return false;
- }
- if (!this.boundingSphere.intersectsPoint(point)) {
- return false;
- }
- if (!this.boundingBox.intersectsPoint(point)) {
- return false;
- }
- return true;
- };
- BoundingInfo.prototype.intersects = function (boundingInfo, precise) {
- if (!this.boundingSphere.centerWorld || !boundingInfo.boundingSphere.centerWorld) {
- return false;
- }
- if (!BABYLON.BoundingSphere.Intersects(this.boundingSphere, boundingInfo.boundingSphere)) {
- return false;
- }
- if (!BABYLON.BoundingBox.Intersects(this.boundingBox, boundingInfo.boundingBox)) {
- return false;
- }
- if (!precise) {
- return true;
- }
- var box0 = this.boundingBox;
- var box1 = boundingInfo.boundingBox;
- if (!axisOverlap(box0.directions[0], box0, box1))
- return false;
- if (!axisOverlap(box0.directions[1], box0, box1))
- return false;
- if (!axisOverlap(box0.directions[2], box0, box1))
- return false;
- if (!axisOverlap(box1.directions[0], box0, box1))
- return false;
- if (!axisOverlap(box1.directions[1], box0, box1))
- return false;
- if (!axisOverlap(box1.directions[2], box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[0]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[1]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[2]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[0]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[1]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[2]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[0]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[1]), box0, box1))
- return false;
- if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[2]), box0, box1))
- return false;
- return true;
- };
- return BoundingInfo;
- })();
- BABYLON.BoundingInfo = BoundingInfo;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.boundingInfo.js.map
- var BABYLON;
- (function (BABYLON) {
- var Light = (function (_super) {
- __extends(Light, _super);
- function Light(name, scene) {
- _super.call(this, name, scene);
- this.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
- this.specular = new BABYLON.Color3(1.0, 1.0, 1.0);
- this.intensity = 1.0;
- this.range = Number.MAX_VALUE;
- this.includeOnlyWithLayerMask = 0;
- this.includedOnlyMeshes = new Array();
- this.excludedMeshes = new Array();
- this.excludeWithLayerMask = 0;
- this._excludedMeshesIds = new Array();
- this._includedOnlyMeshesIds = new Array();
- scene.addLight(this);
- }
- Light.prototype.getShadowGenerator = function () {
- return this._shadowGenerator;
- };
- Light.prototype.getAbsolutePosition = function () {
- return BABYLON.Vector3.Zero();
- };
- Light.prototype.transferToEffect = function (effect, uniformName0, uniformName1) {
- };
- Light.prototype._getWorldMatrix = function () {
- return BABYLON.Matrix.Identity();
- };
- Light.prototype.canAffectMesh = function (mesh) {
- if (!mesh) {
- return true;
- }
- if (this.includedOnlyMeshes.length > 0 && this.includedOnlyMeshes.indexOf(mesh) === -1) {
- return false;
- }
- if (this.excludedMeshes.length > 0 && this.excludedMeshes.indexOf(mesh) !== -1) {
- return false;
- }
- if (this.includeOnlyWithLayerMask !== 0 && (this.includeOnlyWithLayerMask & mesh.layerMask) === 0) {
- return false;
- }
- if (this.excludeWithLayerMask !== 0 && this.excludeWithLayerMask & mesh.layerMask) {
- return false;
- }
- return true;
- };
- Light.prototype.getWorldMatrix = function () {
- this._currentRenderId = this.getScene().getRenderId();
- var worldMatrix = this._getWorldMatrix();
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._parentedWorldMatrix) {
- this._parentedWorldMatrix = BABYLON.Matrix.Identity();
- }
- worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._parentedWorldMatrix);
- this._markSyncedWithParent();
- return this._parentedWorldMatrix;
- }
- return worldMatrix;
- };
- Light.prototype.dispose = function () {
- if (this._shadowGenerator) {
- this._shadowGenerator.dispose();
- this._shadowGenerator = null;
- }
- // Remove from scene
- this.getScene().removeLight(this);
- };
- return Light;
- })(BABYLON.Node);
- BABYLON.Light = Light;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.light.js.map
- var BABYLON;
- (function (BABYLON) {
- var PointLight = (function (_super) {
- __extends(PointLight, _super);
- function PointLight(name, position, scene) {
- _super.call(this, name, scene);
- this.position = position;
- }
- PointLight.prototype.getAbsolutePosition = function () {
- return this._transformedPosition ? this._transformedPosition : this.position;
- };
- PointLight.prototype.transferToEffect = function (effect, positionUniformName) {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._transformedPosition) {
- this._transformedPosition = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._transformedPosition);
- effect.setFloat4(positionUniformName, this._transformedPosition.x, this._transformedPosition.y, this._transformedPosition.z, 0);
- return;
- }
- effect.setFloat4(positionUniformName, this.position.x, this.position.y, this.position.z, 0);
- };
- PointLight.prototype.getShadowGenerator = function () {
- return null;
- };
- PointLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- };
- return PointLight;
- })(BABYLON.Light);
- BABYLON.PointLight = PointLight;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.pointLight.js.map
- var BABYLON;
- (function (BABYLON) {
- var SpotLight = (function (_super) {
- __extends(SpotLight, _super);
- function SpotLight(name, position, direction, angle, exponent, scene) {
- _super.call(this, name, scene);
- this.position = position;
- this.direction = direction;
- this.angle = angle;
- this.exponent = exponent;
- }
- SpotLight.prototype.getAbsolutePosition = function () {
- return this.transformedPosition ? this.transformedPosition : this.position;
- };
- SpotLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList) {
- var activeCamera = this.getScene().activeCamera;
- BABYLON.Matrix.PerspectiveFovLHToRef(this.angle, 1.0, activeCamera.minZ, activeCamera.maxZ, matrix);
- };
- SpotLight.prototype.supportsVSM = function () {
- return true;
- };
- SpotLight.prototype.needRefreshPerFrame = function () {
- return false;
- };
- SpotLight.prototype.setDirectionToTarget = function (target) {
- this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position));
- return this.direction;
- };
- SpotLight.prototype.computeTransformedPosition = function () {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this.transformedPosition) {
- this.transformedPosition = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition);
- return true;
- }
- return false;
- };
- SpotLight.prototype.transferToEffect = function (effect, positionUniformName, directionUniformName) {
- var normalizeDirection;
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._transformedDirection) {
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- this.computeTransformedPosition();
- BABYLON.Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this._transformedDirection);
- effect.setFloat4(positionUniformName, this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, this.exponent);
- normalizeDirection = BABYLON.Vector3.Normalize(this._transformedDirection);
- }
- else {
- effect.setFloat4(positionUniformName, this.position.x, this.position.y, this.position.z, this.exponent);
- normalizeDirection = BABYLON.Vector3.Normalize(this.direction);
- }
- effect.setFloat4(directionUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, Math.cos(this.angle * 0.5));
- };
- SpotLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- };
- return SpotLight;
- })(BABYLON.Light);
- BABYLON.SpotLight = SpotLight;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.spotLight.js.map
- var BABYLON;
- (function (BABYLON) {
- var DirectionalLight = (function (_super) {
- __extends(DirectionalLight, _super);
- function DirectionalLight(name, direction, scene) {
- _super.call(this, name, scene);
- this.direction = direction;
- this.shadowOrthoScale = 0.5;
- this.position = direction.scale(-1);
- }
- DirectionalLight.prototype.getAbsolutePosition = function () {
- return this.transformedPosition ? this.transformedPosition : this.position;
- };
- DirectionalLight.prototype.setDirectionToTarget = function (target) {
- this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position));
- return this.direction;
- };
- DirectionalLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList) {
- var orthoLeft = Number.MAX_VALUE;
- var orthoRight = Number.MIN_VALUE;
- var orthoTop = Number.MIN_VALUE;
- var orthoBottom = Number.MAX_VALUE;
- var tempVector3 = BABYLON.Vector3.Zero();
- var activeCamera = this.getScene().activeCamera;
- for (var meshIndex = 0; meshIndex < renderList.length; meshIndex++) {
- var mesh = renderList[meshIndex];
- if (!mesh) {
- continue;
- }
- var boundingInfo = mesh.getBoundingInfo();
- if (!boundingInfo) {
- continue;
- }
- var boundingBox = boundingInfo.boundingBox;
- for (var index = 0; index < boundingBox.vectorsWorld.length; index++) {
- BABYLON.Vector3.TransformCoordinatesToRef(boundingBox.vectorsWorld[index], viewMatrix, tempVector3);
- if (tempVector3.x < orthoLeft)
- orthoLeft = tempVector3.x;
- if (tempVector3.y < orthoBottom)
- orthoBottom = tempVector3.y;
- if (tempVector3.x > orthoRight)
- orthoRight = tempVector3.x;
- if (tempVector3.y > orthoTop)
- orthoTop = tempVector3.y;
- }
- }
- var xOffset = orthoRight - orthoLeft;
- var yOffset = orthoTop - orthoBottom;
- BABYLON.Matrix.OrthoOffCenterLHToRef(orthoLeft - xOffset * this.shadowOrthoScale, orthoRight + xOffset * this.shadowOrthoScale, orthoBottom - yOffset * this.shadowOrthoScale, orthoTop + yOffset * this.shadowOrthoScale, -activeCamera.maxZ, activeCamera.maxZ, matrix);
- };
- DirectionalLight.prototype.supportsVSM = function () {
- return true;
- };
- DirectionalLight.prototype.needRefreshPerFrame = function () {
- return true;
- };
- DirectionalLight.prototype.computeTransformedPosition = function () {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this.transformedPosition) {
- this.transformedPosition = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition);
- return true;
- }
- return false;
- };
- DirectionalLight.prototype.transferToEffect = function (effect, directionUniformName) {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._transformedDirection) {
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this._transformedDirection);
- effect.setFloat4(directionUniformName, this._transformedDirection.x, this._transformedDirection.y, this._transformedDirection.z, 1);
- return;
- }
- effect.setFloat4(directionUniformName, this.direction.x, this.direction.y, this.direction.z, 1);
- };
- DirectionalLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- };
- return DirectionalLight;
- })(BABYLON.Light);
- BABYLON.DirectionalLight = DirectionalLight;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.directionalLight.js.mapvar BABYLON;
- (function (BABYLON) {
- var ShadowGenerator = (function () {
- function ShadowGenerator(mapSize, light) {
- var _this = this;
- // Members
- this._filter = ShadowGenerator.FILTER_NONE;
- this.blurScale = 2;
- this._blurBoxOffset = 0;
- this._bias = 0.00005;
- this._darkness = 0;
- this._transparencyShadow = false;
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._projectionMatrix = BABYLON.Matrix.Zero();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._worldViewProjection = BABYLON.Matrix.Zero();
- this._light = light;
- this._scene = light.getScene();
- this._mapSize = mapSize;
- light._shadowGenerator = this;
- // Render target
- this._shadowMap = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
- this._shadowMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._shadowMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._shadowMap.anisotropicFilteringLevel = 1;
- this._shadowMap.updateSamplingMode(BABYLON.Texture.NEAREST_SAMPLINGMODE);
- this._shadowMap.renderParticles = false;
- this._shadowMap.onAfterUnbind = function () {
- if (!_this.useBlurVarianceShadowMap) {
- return;
- }
- if (!_this._shadowMap2) {
- _this._shadowMap2 = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, _this._scene, false);
- _this._shadowMap2.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- _this._shadowMap2.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- _this._shadowMap2.updateSamplingMode(BABYLON.Texture.TRILINEAR_SAMPLINGMODE);
- _this._downSamplePostprocess = new BABYLON.PassPostProcess("downScale", 1.0 / _this.blurScale, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, _this._scene.getEngine());
- _this._downSamplePostprocess.onApply = function (effect) {
- effect.setTexture("textureSampler", _this._shadowMap);
- };
- _this.blurBoxOffset = 1;
- }
- _this._scene.postProcessManager.directRender([_this._downSamplePostprocess, _this._boxBlurPostprocess], _this._shadowMap2.getInternalTexture());
- };
- // Custom render function
- var renderSubMesh = function (subMesh) {
- var mesh = subMesh.getRenderingMesh();
- var scene = _this._scene;
- var engine = scene.getEngine();
- // Culling
- engine.setState(subMesh.getMaterial().backFaceCulling);
- // Managing instances
- var batch = mesh._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null);
- if (_this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(_this._effect);
- mesh._bind(subMesh, _this._effect, BABYLON.Material.TriangleFillMode);
- var material = subMesh.getMaterial();
- _this._effect.setMatrix("viewProjection", _this.getTransformMatrix());
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- _this._effect.setTexture("diffuseSampler", alphaTexture);
- _this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- // Bones
- if (mesh.useBones) {
- _this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- // Draw
- mesh._processRendering(subMesh, _this._effect, BABYLON.Material.TriangleFillMode, batch, hardwareInstancedRendering, function (isInstance, world) { return _this._effect.setMatrix("world", world); });
- }
- else {
- // Need to reset refresh rate of the shadowMap
- _this._shadowMap.resetRefreshCounter();
- }
- };
- this._shadowMap.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes) {
- var index;
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- if (_this._transparencyShadow) {
- for (index = 0; index < transparentSubMeshes.length; index++) {
- renderSubMesh(transparentSubMeshes.data[index]);
- }
- }
- };
- this._shadowMap.onClear = function (engine) {
- if (_this.useBlurVarianceShadowMap || _this.useVarianceShadowMap) {
- engine.clear(new BABYLON.Color4(0, 0, 0, 0), true, true);
- }
- else {
- engine.clear(new BABYLON.Color4(1.0, 1.0, 1.0, 1.0), true, true);
- }
- };
- }
- Object.defineProperty(ShadowGenerator, "FILTER_NONE", {
- // Static
- get: function () {
- return ShadowGenerator._FILTER_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator, "FILTER_VARIANCESHADOWMAP", {
- get: function () {
- return ShadowGenerator._FILTER_VARIANCESHADOWMAP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator, "FILTER_POISSONSAMPLING", {
- get: function () {
- return ShadowGenerator._FILTER_POISSONSAMPLING;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator, "FILTER_BLURVARIANCESHADOWMAP", {
- get: function () {
- return ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "bias", {
- get: function () {
- return this._bias;
- },
- set: function (bias) {
- this._bias = bias;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "blurBoxOffset", {
- get: function () {
- return this._blurBoxOffset;
- },
- set: function (value) {
- var _this = this;
- if (this._blurBoxOffset === value) {
- return;
- }
- this._blurBoxOffset = value;
- if (this._boxBlurPostprocess) {
- this._boxBlurPostprocess.dispose();
- }
- this._boxBlurPostprocess = new BABYLON.PostProcess("DepthBoxBlur", "depthBoxBlur", ["screenSize", "boxOffset"], [], 1.0 / this.blurScale, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, "#define OFFSET " + value);
- this._boxBlurPostprocess.onApply = function (effect) {
- effect.setFloat2("screenSize", _this._mapSize / _this.blurScale, _this._mapSize / _this.blurScale);
- };
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "filter", {
- get: function () {
- return this._filter;
- },
- set: function (value) {
- if (this._filter === value) {
- return;
- }
- this._filter = value;
- if (this.useVarianceShadowMap || this.useBlurVarianceShadowMap) {
- this._shadowMap.anisotropicFilteringLevel = 16;
- this._shadowMap.updateSamplingMode(BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- }
- else {
- this._shadowMap.anisotropicFilteringLevel = 1;
- this._shadowMap.updateSamplingMode(BABYLON.Texture.NEAREST_SAMPLINGMODE);
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "useVarianceShadowMap", {
- get: function () {
- return this.filter === ShadowGenerator.FILTER_VARIANCESHADOWMAP && this._light.supportsVSM();
- },
- set: function (value) {
- this.filter = (value ? ShadowGenerator.FILTER_VARIANCESHADOWMAP : ShadowGenerator.FILTER_NONE);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "usePoissonSampling", {
- get: function () {
- return this.filter === ShadowGenerator.FILTER_POISSONSAMPLING || (!this._light.supportsVSM() && (this.filter === ShadowGenerator.FILTER_VARIANCESHADOWMAP || this.filter === ShadowGenerator.FILTER_BLURVARIANCESHADOWMAP));
- },
- set: function (value) {
- this.filter = (value ? ShadowGenerator.FILTER_POISSONSAMPLING : ShadowGenerator.FILTER_NONE);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ShadowGenerator.prototype, "useBlurVarianceShadowMap", {
- get: function () {
- return this.filter === ShadowGenerator.FILTER_BLURVARIANCESHADOWMAP && this._light.supportsVSM();
- },
- set: function (value) {
- this.filter = (value ? ShadowGenerator.FILTER_BLURVARIANCESHADOWMAP : ShadowGenerator.FILTER_NONE);
- },
- enumerable: true,
- configurable: true
- });
- ShadowGenerator.prototype.isReady = function (subMesh, useInstances) {
- var defines = [];
- if (this.useVarianceShadowMap || this.useBlurVarianceShadowMap) {
- defines.push("#define VSM");
- }
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- var mesh = subMesh.getMesh();
- var material = subMesh.getMaterial();
- // Alpha test
- if (material && material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.useBones) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("shadowMap", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix"], ["diffuseSampler"], join);
- }
- return this._effect.isReady();
- };
- ShadowGenerator.prototype.getShadowMap = function () {
- return this._shadowMap;
- };
- ShadowGenerator.prototype.getShadowMapForRendering = function () {
- if (this._shadowMap2) {
- return this._shadowMap2;
- }
- return this._shadowMap;
- };
- ShadowGenerator.prototype.getLight = function () {
- return this._light;
- };
- // Methods
- ShadowGenerator.prototype.getTransformMatrix = function () {
- var scene = this._scene;
- if (this._currentRenderID === scene.getRenderId()) {
- return this._transformMatrix;
- }
- this._currentRenderID = scene.getRenderId();
- var lightPosition = this._light.position;
- var lightDirection = this._light.direction;
- if (this._light.computeTransformedPosition()) {
- lightPosition = this._light.transformedPosition;
- }
- if (this._light.needRefreshPerFrame() || !this._cachedPosition || !this._cachedDirection || !lightPosition.equals(this._cachedPosition) || !lightDirection.equals(this._cachedDirection)) {
- this._cachedPosition = lightPosition.clone();
- this._cachedDirection = lightDirection.clone();
- BABYLON.Matrix.LookAtLHToRef(lightPosition, this._light.position.add(lightDirection), BABYLON.Vector3.Up(), this._viewMatrix);
- this._light.setShadowProjectionMatrix(this._projectionMatrix, this._viewMatrix, this.getShadowMap().renderList);
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- }
- return this._transformMatrix;
- };
- ShadowGenerator.prototype.getDarkness = function () {
- return this._darkness;
- };
- ShadowGenerator.prototype.setDarkness = function (darkness) {
- if (darkness >= 1.0)
- this._darkness = 1.0;
- else if (darkness <= 0.0)
- this._darkness = 0.0;
- else
- this._darkness = darkness;
- };
- ShadowGenerator.prototype.setTransparencyShadow = function (hasShadow) {
- this._transparencyShadow = hasShadow;
- };
- ShadowGenerator.prototype._packHalf = function (depth) {
- var scale = depth * 255.0;
- var fract = scale - Math.floor(scale);
- return new BABYLON.Vector2(depth - fract / 255.0, fract);
- };
- ShadowGenerator.prototype.dispose = function () {
- this._shadowMap.dispose();
- if (this._shadowMap2) {
- this._shadowMap2.dispose();
- }
- if (this._downSamplePostprocess) {
- this._downSamplePostprocess.dispose();
- }
- if (this._boxBlurPostprocess) {
- this._boxBlurPostprocess.dispose();
- }
- };
- ShadowGenerator._FILTER_NONE = 0;
- ShadowGenerator._FILTER_VARIANCESHADOWMAP = 1;
- ShadowGenerator._FILTER_POISSONSAMPLING = 2;
- ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP = 3;
- return ShadowGenerator;
- })();
- BABYLON.ShadowGenerator = ShadowGenerator;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.shadowGenerator.js.map
- var BABYLON;
- (function (BABYLON) {
- var HemisphericLight = (function (_super) {
- __extends(HemisphericLight, _super);
- function HemisphericLight(name, direction, scene) {
- _super.call(this, name, scene);
- this.direction = direction;
- this.groundColor = new BABYLON.Color3(0.0, 0.0, 0.0);
- }
- HemisphericLight.prototype.setDirectionToTarget = function (target) {
- this.direction = BABYLON.Vector3.Normalize(target.subtract(BABYLON.Vector3.Zero()));
- return this.direction;
- };
- HemisphericLight.prototype.getShadowGenerator = function () {
- return null;
- };
- HemisphericLight.prototype.transferToEffect = function (effect, directionUniformName, groundColorUniformName) {
- var normalizeDirection = BABYLON.Vector3.Normalize(this.direction);
- effect.setFloat4(directionUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, 0);
- effect.setColor3(groundColorUniformName, this.groundColor.scale(this.intensity));
- };
- HemisphericLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- return this._worldMatrix;
- };
- return HemisphericLight;
- })(BABYLON.Light);
- BABYLON.HemisphericLight = HemisphericLight;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.hemisphericLight.js.mapvar BABYLON;
- (function (BABYLON) {
- var intersectBoxAASphere = function (boxMin, boxMax, sphereCenter, sphereRadius) {
- if (boxMin.x > sphereCenter.x + sphereRadius)
- return false;
- if (sphereCenter.x - sphereRadius > boxMax.x)
- return false;
- if (boxMin.y > sphereCenter.y + sphereRadius)
- return false;
- if (sphereCenter.y - sphereRadius > boxMax.y)
- return false;
- if (boxMin.z > sphereCenter.z + sphereRadius)
- return false;
- if (sphereCenter.z - sphereRadius > boxMax.z)
- return false;
- return true;
- };
- var getLowestRoot = function (a, b, c, maxR) {
- var determinant = b * b - 4.0 * a * c;
- var result = { root: 0, found: false };
- if (determinant < 0)
- return result;
- var sqrtD = Math.sqrt(determinant);
- var r1 = (-b - sqrtD) / (2.0 * a);
- var r2 = (-b + sqrtD) / (2.0 * a);
- if (r1 > r2) {
- var temp = r2;
- r2 = r1;
- r1 = temp;
- }
- if (r1 > 0 && r1 < maxR) {
- result.root = r1;
- result.found = true;
- return result;
- }
- if (r2 > 0 && r2 < maxR) {
- result.root = r2;
- result.found = true;
- return result;
- }
- return result;
- };
- var Collider = (function () {
- function Collider() {
- this.radius = new BABYLON.Vector3(1, 1, 1);
- this.retry = 0;
- this.basePointWorld = BABYLON.Vector3.Zero();
- this.velocityWorld = BABYLON.Vector3.Zero();
- this.normalizedVelocity = BABYLON.Vector3.Zero();
- this._collisionPoint = BABYLON.Vector3.Zero();
- this._planeIntersectionPoint = BABYLON.Vector3.Zero();
- this._tempVector = BABYLON.Vector3.Zero();
- this._tempVector2 = BABYLON.Vector3.Zero();
- this._tempVector3 = BABYLON.Vector3.Zero();
- this._tempVector4 = BABYLON.Vector3.Zero();
- this._edge = BABYLON.Vector3.Zero();
- this._baseToVertex = BABYLON.Vector3.Zero();
- this._destinationPoint = BABYLON.Vector3.Zero();
- this._slidePlaneNormal = BABYLON.Vector3.Zero();
- this._displacementVector = BABYLON.Vector3.Zero();
- }
- // Methods
- Collider.prototype._initialize = function (source, dir, e) {
- this.velocity = dir;
- BABYLON.Vector3.NormalizeToRef(dir, this.normalizedVelocity);
- this.basePoint = source;
- source.multiplyToRef(this.radius, this.basePointWorld);
- dir.multiplyToRef(this.radius, this.velocityWorld);
- this.velocityWorldLength = this.velocityWorld.length();
- this.epsilon = e;
- this.collisionFound = false;
- };
- Collider.prototype._checkPointInTriangle = function (point, pa, pb, pc, n) {
- pa.subtractToRef(point, this._tempVector);
- pb.subtractToRef(point, this._tempVector2);
- BABYLON.Vector3.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4);
- var d = BABYLON.Vector3.Dot(this._tempVector4, n);
- if (d < 0)
- return false;
- pc.subtractToRef(point, this._tempVector3);
- BABYLON.Vector3.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4);
- d = BABYLON.Vector3.Dot(this._tempVector4, n);
- if (d < 0)
- return false;
- BABYLON.Vector3.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4);
- d = BABYLON.Vector3.Dot(this._tempVector4, n);
- return d >= 0;
- };
- Collider.prototype._canDoCollision = function (sphereCenter, sphereRadius, vecMin, vecMax) {
- var distance = BABYLON.Vector3.Distance(this.basePointWorld, sphereCenter);
- var max = Math.max(this.radius.x, this.radius.y, this.radius.z);
- if (distance > this.velocityWorldLength + max + sphereRadius) {
- return false;
- }
- if (!intersectBoxAASphere(vecMin, vecMax, this.basePointWorld, this.velocityWorldLength + max))
- return false;
- return true;
- };
- Collider.prototype._testTriangle = function (faceIndex, subMesh, p1, p2, p3) {
- var t0;
- var embeddedInPlane = false;
- if (!subMesh._trianglePlanes) {
- subMesh._trianglePlanes = [];
- }
- if (!subMesh._trianglePlanes[faceIndex]) {
- subMesh._trianglePlanes[faceIndex] = new BABYLON.Plane(0, 0, 0, 0);
- subMesh._trianglePlanes[faceIndex].copyFromPoints(p1, p2, p3);
- }
- var trianglePlane = subMesh._trianglePlanes[faceIndex];
- if ((!subMesh.getMaterial()) && !trianglePlane.isFrontFacingTo(this.normalizedVelocity, 0))
- return;
- var signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this.basePoint);
- var normalDotVelocity = BABYLON.Vector3.Dot(trianglePlane.normal, this.velocity);
- if (normalDotVelocity == 0) {
- if (Math.abs(signedDistToTrianglePlane) >= 1.0)
- return;
- embeddedInPlane = true;
- t0 = 0;
- }
- else {
- t0 = (-1.0 - signedDistToTrianglePlane) / normalDotVelocity;
- var t1 = (1.0 - signedDistToTrianglePlane) / normalDotVelocity;
- if (t0 > t1) {
- var temp = t1;
- t1 = t0;
- t0 = temp;
- }
- if (t0 > 1.0 || t1 < 0.0)
- return;
- if (t0 < 0)
- t0 = 0;
- if (t0 > 1.0)
- t0 = 1.0;
- }
- this._collisionPoint.copyFromFloats(0, 0, 0);
- var found = false;
- var t = 1.0;
- if (!embeddedInPlane) {
- this.basePoint.subtractToRef(trianglePlane.normal, this._planeIntersectionPoint);
- this.velocity.scaleToRef(t0, this._tempVector);
- this._planeIntersectionPoint.addInPlace(this._tempVector);
- if (this._checkPointInTriangle(this._planeIntersectionPoint, p1, p2, p3, trianglePlane.normal)) {
- found = true;
- t = t0;
- this._collisionPoint.copyFrom(this._planeIntersectionPoint);
- }
- }
- if (!found) {
- var velocitySquaredLength = this.velocity.lengthSquared();
- var a = velocitySquaredLength;
- this.basePoint.subtractToRef(p1, this._tempVector);
- var b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
- var c = this._tempVector.lengthSquared() - 1.0;
- var lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- this._collisionPoint.copyFrom(p1);
- }
- this.basePoint.subtractToRef(p2, this._tempVector);
- b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
- c = this._tempVector.lengthSquared() - 1.0;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- this._collisionPoint.copyFrom(p2);
- }
- this.basePoint.subtractToRef(p3, this._tempVector);
- b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
- c = this._tempVector.lengthSquared() - 1.0;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- this._collisionPoint.copyFrom(p3);
- }
- p2.subtractToRef(p1, this._edge);
- p1.subtractToRef(this.basePoint, this._baseToVertex);
- var edgeSquaredLength = this._edge.lengthSquared();
- var edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
- var edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- var f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- this._edge.scaleInPlace(f);
- p1.addToRef(this._edge, this._collisionPoint);
- }
- }
- p3.subtractToRef(p2, this._edge);
- p2.subtractToRef(this.basePoint, this._baseToVertex);
- edgeSquaredLength = this._edge.lengthSquared();
- edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
- edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- this._edge.scaleInPlace(f);
- p2.addToRef(this._edge, this._collisionPoint);
- }
- }
- p1.subtractToRef(p3, this._edge);
- p3.subtractToRef(this.basePoint, this._baseToVertex);
- edgeSquaredLength = this._edge.lengthSquared();
- edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
- edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- this._edge.scaleInPlace(f);
- p3.addToRef(this._edge, this._collisionPoint);
- }
- }
- }
- if (found) {
- var distToCollision = t * this.velocity.length();
- if (!this.collisionFound || distToCollision < this.nearestDistance) {
- if (!this.intersectionPoint) {
- this.intersectionPoint = this._collisionPoint.clone();
- }
- else {
- this.intersectionPoint.copyFrom(this._collisionPoint);
- }
- this.nearestDistance = distToCollision;
- this.collisionFound = true;
- this.collidedMesh = subMesh.getMesh();
- }
- }
- };
- Collider.prototype._collide = function (subMesh, pts, indices, indexStart, indexEnd, decal) {
- for (var i = indexStart; i < indexEnd; i += 3) {
- var p1 = pts[indices[i] - decal];
- var p2 = pts[indices[i + 1] - decal];
- var p3 = pts[indices[i + 2] - decal];
- this._testTriangle(i, subMesh, p3, p2, p1);
- }
- };
- Collider.prototype._getResponse = function (pos, vel) {
- pos.addToRef(vel, this._destinationPoint);
- vel.scaleInPlace((this.nearestDistance / vel.length()));
- this.basePoint.addToRef(vel, pos);
- pos.subtractToRef(this.intersectionPoint, this._slidePlaneNormal);
- this._slidePlaneNormal.normalize();
- this._slidePlaneNormal.scaleToRef(this.epsilon, this._displacementVector);
- pos.addInPlace(this._displacementVector);
- this.intersectionPoint.addInPlace(this._displacementVector);
- this._slidePlaneNormal.scaleInPlace(BABYLON.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint));
- this._destinationPoint.subtractInPlace(this._slidePlaneNormal);
- this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
- };
- return Collider;
- })();
- BABYLON.Collider = Collider;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.collider.js.map
- var BABYLON;
- (function (BABYLON) {
- var Camera = (function (_super) {
- __extends(Camera, _super);
- function Camera(name, position, scene) {
- _super.call(this, name, scene);
- this.position = position;
- // Members
- this.upVector = BABYLON.Vector3.Up();
- this.orthoLeft = null;
- this.orthoRight = null;
- this.orthoBottom = null;
- this.orthoTop = null;
- this.fov = 0.8;
- this.minZ = 1.0;
- this.maxZ = 10000.0;
- this.inertia = 0.9;
- this.mode = Camera.PERSPECTIVE_CAMERA;
- this.isIntermediate = false;
- this.viewport = new BABYLON.Viewport(0, 0, 1.0, 1.0);
- this.subCameras = [];
- this.layerMask = 0xFFFFFFFF;
- this.fovMode = Camera.FOVMODE_VERTICAL_FIXED;
- this._computedViewMatrix = BABYLON.Matrix.Identity();
- this._projectionMatrix = new BABYLON.Matrix();
- this._postProcesses = new Array();
- this._postProcessesTakenIndices = [];
- this._activeMeshes = new BABYLON.SmartArray(256);
- this._globalPosition = BABYLON.Vector3.Zero();
- scene.addCamera(this);
- if (!scene.activeCamera) {
- scene.activeCamera = this;
- }
- }
- Object.defineProperty(Camera, "PERSPECTIVE_CAMERA", {
- get: function () {
- return Camera._PERSPECTIVE_CAMERA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "ORTHOGRAPHIC_CAMERA", {
- get: function () {
- return Camera._ORTHOGRAPHIC_CAMERA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "FOVMODE_VERTICAL_FIXED", {
- get: function () {
- return Camera._FOVMODE_VERTICAL_FIXED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera, "FOVMODE_HORIZONTAL_FIXED", {
- get: function () {
- return Camera._FOVMODE_HORIZONTAL_FIXED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Camera.prototype, "globalPosition", {
- get: function () {
- return this._globalPosition;
- },
- enumerable: true,
- configurable: true
- });
- Camera.prototype.getActiveMeshes = function () {
- return this._activeMeshes;
- };
- Camera.prototype.isActiveMesh = function (mesh) {
- return (this._activeMeshes.indexOf(mesh) !== -1);
- };
- //Cache
- Camera.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.position = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.upVector = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.mode = undefined;
- this._cache.minZ = undefined;
- this._cache.maxZ = undefined;
- this._cache.fov = undefined;
- this._cache.aspectRatio = undefined;
- this._cache.orthoLeft = undefined;
- this._cache.orthoRight = undefined;
- this._cache.orthoBottom = undefined;
- this._cache.orthoTop = undefined;
- this._cache.renderWidth = undefined;
- this._cache.renderHeight = undefined;
- };
- Camera.prototype._updateCache = function (ignoreParentClass) {
- if (!ignoreParentClass) {
- _super.prototype._updateCache.call(this);
- }
- var engine = this.getEngine();
- this._cache.position.copyFrom(this.position);
- this._cache.upVector.copyFrom(this.upVector);
- this._cache.mode = this.mode;
- this._cache.minZ = this.minZ;
- this._cache.maxZ = this.maxZ;
- this._cache.fov = this.fov;
- this._cache.aspectRatio = engine.getAspectRatio(this);
- this._cache.orthoLeft = this.orthoLeft;
- this._cache.orthoRight = this.orthoRight;
- this._cache.orthoBottom = this.orthoBottom;
- this._cache.orthoTop = this.orthoTop;
- this._cache.renderWidth = engine.getRenderWidth();
- this._cache.renderHeight = engine.getRenderHeight();
- };
- Camera.prototype._updateFromScene = function () {
- this.updateCache();
- this._update();
- };
- // Synchronized
- Camera.prototype._isSynchronized = function () {
- return this._isSynchronizedViewMatrix() && this._isSynchronizedProjectionMatrix();
- };
- Camera.prototype._isSynchronizedViewMatrix = function () {
- if (!_super.prototype._isSynchronized.call(this))
- return false;
- return this._cache.position.equals(this.position) && this._cache.upVector.equals(this.upVector) && this.isSynchronizedWithParent();
- };
- Camera.prototype._isSynchronizedProjectionMatrix = function () {
- var check = this._cache.mode === this.mode && this._cache.minZ === this.minZ && this._cache.maxZ === this.maxZ;
- if (!check) {
- return false;
- }
- var engine = this.getEngine();
- if (this.mode === Camera.PERSPECTIVE_CAMERA) {
- check = this._cache.fov === this.fov && this._cache.aspectRatio === engine.getAspectRatio(this);
- }
- else {
- check = this._cache.orthoLeft === this.orthoLeft && this._cache.orthoRight === this.orthoRight && this._cache.orthoBottom === this.orthoBottom && this._cache.orthoTop === this.orthoTop && this._cache.renderWidth === engine.getRenderWidth() && this._cache.renderHeight === engine.getRenderHeight();
- }
- return check;
- };
- // Controls
- Camera.prototype.attachControl = function (element) {
- };
- Camera.prototype.detachControl = function (element) {
- };
- Camera.prototype._update = function () {
- };
- Camera.prototype.attachPostProcess = function (postProcess, insertAt) {
- if (insertAt === void 0) { insertAt = null; }
- if (!postProcess.isReusable() && this._postProcesses.indexOf(postProcess) > -1) {
- BABYLON.Tools.Error("You're trying to reuse a post process not defined as reusable.");
- return 0;
- }
- if (insertAt == null || insertAt < 0) {
- this._postProcesses.push(postProcess);
- this._postProcessesTakenIndices.push(this._postProcesses.length - 1);
- return this._postProcesses.length - 1;
- }
- var add = 0;
- if (this._postProcesses[insertAt]) {
- var start = this._postProcesses.length - 1;
- for (var i = start; i >= insertAt + 1; --i) {
- this._postProcesses[i + 1] = this._postProcesses[i];
- }
- add = 1;
- }
- for (i = 0; i < this._postProcessesTakenIndices.length; ++i) {
- if (this._postProcessesTakenIndices[i] < insertAt) {
- continue;
- }
- start = this._postProcessesTakenIndices.length - 1;
- for (var j = start; j >= i; --j) {
- this._postProcessesTakenIndices[j + 1] = this._postProcessesTakenIndices[j] + add;
- }
- this._postProcessesTakenIndices[i] = insertAt;
- break;
- }
- if (!add && this._postProcessesTakenIndices.indexOf(insertAt) == -1) {
- this._postProcessesTakenIndices.push(insertAt);
- }
- var result = insertAt + add;
- this._postProcesses[result] = postProcess;
- return result;
- };
- Camera.prototype.detachPostProcess = function (postProcess, atIndices) {
- if (atIndices === void 0) { atIndices = null; }
- var result = [];
- if (!atIndices) {
- var length = this._postProcesses.length;
- for (var i = 0; i < length; i++) {
- if (this._postProcesses[i] !== postProcess) {
- continue;
- }
- delete this._postProcesses[i];
- var index = this._postProcessesTakenIndices.indexOf(i);
- this._postProcessesTakenIndices.splice(index, 1);
- }
- }
- else {
- atIndices = (atIndices instanceof Array) ? atIndices : [atIndices];
- for (i = 0; i < atIndices.length; i++) {
- var foundPostProcess = this._postProcesses[atIndices[i]];
- if (foundPostProcess !== postProcess) {
- result.push(i);
- continue;
- }
- delete this._postProcesses[atIndices[i]];
- index = this._postProcessesTakenIndices.indexOf(atIndices[i]);
- this._postProcessesTakenIndices.splice(index, 1);
- }
- }
- return result;
- };
- Camera.prototype.getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- var viewMatrix = this.getViewMatrix();
- viewMatrix.invertToRef(this._worldMatrix);
- return this._worldMatrix;
- };
- Camera.prototype._getViewMatrix = function () {
- return BABYLON.Matrix.Identity();
- };
- Camera.prototype.getViewMatrix = function (force) {
- this._computedViewMatrix = this._computeViewMatrix(force);
- if (!force && this._isSynchronizedViewMatrix()) {
- return this._computedViewMatrix;
- }
- if (!this.parent || !this.parent.getWorldMatrix) {
- this._globalPosition.copyFrom(this.position);
- }
- else {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- this._computedViewMatrix.invertToRef(this._worldMatrix);
- this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._computedViewMatrix);
- this._globalPosition.copyFromFloats(this._computedViewMatrix.m[12], this._computedViewMatrix.m[13], this._computedViewMatrix.m[14]);
- this._computedViewMatrix.invert();
- this._markSyncedWithParent();
- }
- this._currentRenderId = this.getScene().getRenderId();
- return this._computedViewMatrix;
- };
- Camera.prototype._computeViewMatrix = function (force) {
- if (!force && this._isSynchronizedViewMatrix()) {
- return this._computedViewMatrix;
- }
- this._computedViewMatrix = this._getViewMatrix();
- this._currentRenderId = this.getScene().getRenderId();
- return this._computedViewMatrix;
- };
- Camera.prototype.getProjectionMatrix = function (force) {
- if (!force && this._isSynchronizedProjectionMatrix()) {
- return this._projectionMatrix;
- }
- var engine = this.getEngine();
- if (this.mode === Camera.PERSPECTIVE_CAMERA) {
- if (this.minZ <= 0) {
- this.minZ = 0.1;
- }
- BABYLON.Matrix.PerspectiveFovLHToRef(this.fov, engine.getAspectRatio(this), this.minZ, this.maxZ, this._projectionMatrix, this.fovMode);
- return this._projectionMatrix;
- }
- var halfWidth = engine.getRenderWidth() / 2.0;
- var halfHeight = engine.getRenderHeight() / 2.0;
- BABYLON.Matrix.OrthoOffCenterLHToRef(this.orthoLeft || -halfWidth, this.orthoRight || halfWidth, this.orthoBottom || -halfHeight, this.orthoTop || halfHeight, this.minZ, this.maxZ, this._projectionMatrix);
- return this._projectionMatrix;
- };
- Camera.prototype.dispose = function () {
- // Remove from scene
- this.getScene().removeCamera(this);
- for (var i = 0; i < this._postProcessesTakenIndices.length; ++i) {
- this._postProcesses[this._postProcessesTakenIndices[i]].dispose(this);
- }
- };
- // Statics
- Camera._PERSPECTIVE_CAMERA = 0;
- Camera._ORTHOGRAPHIC_CAMERA = 1;
- Camera._FOVMODE_VERTICAL_FIXED = 0;
- Camera._FOVMODE_HORIZONTAL_FIXED = 1;
- return Camera;
- })(BABYLON.Node);
- BABYLON.Camera = Camera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.camera.js.map
- var BABYLON;
- (function (BABYLON) {
- var TargetCamera = (function (_super) {
- __extends(TargetCamera, _super);
- function TargetCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this.cameraDirection = new BABYLON.Vector3(0, 0, 0);
- this.cameraRotation = new BABYLON.Vector2(0, 0);
- this.rotation = new BABYLON.Vector3(0, 0, 0);
- this.speed = 2.0;
- this.noRotationConstraint = false;
- this.lockedTarget = null;
- this._currentTarget = BABYLON.Vector3.Zero();
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._camMatrix = BABYLON.Matrix.Zero();
- this._cameraTransformMatrix = BABYLON.Matrix.Zero();
- this._cameraRotationMatrix = BABYLON.Matrix.Zero();
- this._referencePoint = new BABYLON.Vector3(0, 0, 1);
- this._transformedReferencePoint = BABYLON.Vector3.Zero();
- this._lookAtTemp = BABYLON.Matrix.Zero();
- this._tempMatrix = BABYLON.Matrix.Zero();
- }
- TargetCamera.prototype._getLockedTargetPosition = function () {
- if (!this.lockedTarget) {
- return null;
- }
- return this.lockedTarget.position || this.lockedTarget;
- };
- // Cache
- TargetCamera.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.lockedTarget = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.rotation = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- };
- TargetCamera.prototype._updateCache = function (ignoreParentClass) {
- if (!ignoreParentClass) {
- _super.prototype._updateCache.call(this);
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- if (!lockedTargetPosition) {
- this._cache.lockedTarget = null;
- }
- else {
- if (!this._cache.lockedTarget) {
- this._cache.lockedTarget = lockedTargetPosition.clone();
- }
- else {
- this._cache.lockedTarget.copyFrom(lockedTargetPosition);
- }
- }
- this._cache.rotation.copyFrom(this.rotation);
- };
- // Synchronized
- TargetCamera.prototype._isSynchronizedViewMatrix = function () {
- if (!_super.prototype._isSynchronizedViewMatrix.call(this)) {
- return false;
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(lockedTargetPosition) : !lockedTargetPosition) && this._cache.rotation.equals(this.rotation);
- };
- // Methods
- TargetCamera.prototype._computeLocalCameraSpeed = function () {
- var engine = this.getEngine();
- return this.speed * ((engine.getDeltaTime() / (engine.getFps() * 10.0)));
- };
- // Target
- TargetCamera.prototype.setTarget = function (target) {
- this.upVector.normalize();
- BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._camMatrix);
- this._camMatrix.invert();
- this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]);
- var vDir = target.subtract(this.position);
- if (vDir.x >= 0.0) {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) + Math.PI / 2.0);
- }
- else {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) - Math.PI / 2.0);
- }
- this.rotation.z = -Math.acos(BABYLON.Vector3.Dot(new BABYLON.Vector3(0, 1.0, 0), this.upVector));
- if (isNaN(this.rotation.x)) {
- this.rotation.x = 0;
- }
- if (isNaN(this.rotation.y)) {
- this.rotation.y = 0;
- }
- if (isNaN(this.rotation.z)) {
- this.rotation.z = 0;
- }
- };
- TargetCamera.prototype.getTarget = function () {
- return this._currentTarget;
- };
- TargetCamera.prototype._decideIfNeedsToMove = function () {
- return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
- };
- TargetCamera.prototype._updatePosition = function () {
- this.position.addInPlace(this.cameraDirection);
- };
- TargetCamera.prototype._update = function () {
- var needToMove = this._decideIfNeedsToMove();
- var needToRotate = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0;
- // Move
- if (needToMove) {
- this._updatePosition();
- }
- // Rotate
- if (needToRotate) {
- this.rotation.x += this.cameraRotation.x;
- this.rotation.y += this.cameraRotation.y;
- if (!this.noRotationConstraint) {
- var limit = (Math.PI / 2) * 0.95;
- if (this.rotation.x > limit)
- this.rotation.x = limit;
- if (this.rotation.x < -limit)
- this.rotation.x = -limit;
- }
- }
- // Inertia
- if (needToMove) {
- if (Math.abs(this.cameraDirection.x) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.x = 0;
- }
- if (Math.abs(this.cameraDirection.y) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.y = 0;
- }
- if (Math.abs(this.cameraDirection.z) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.z = 0;
- }
- this.cameraDirection.scaleInPlace(this.inertia);
- }
- if (needToRotate) {
- if (Math.abs(this.cameraRotation.x) < BABYLON.Engine.Epsilon) {
- this.cameraRotation.x = 0;
- }
- if (Math.abs(this.cameraRotation.y) < BABYLON.Engine.Epsilon) {
- this.cameraRotation.y = 0;
- }
- this.cameraRotation.scaleInPlace(this.inertia);
- }
- };
- TargetCamera.prototype._getViewMatrix = function () {
- if (!this.lockedTarget) {
- // Compute
- if (this.upVector.x !== 0 || this.upVector.y !== 1.0 || this.upVector.z !== 0) {
- BABYLON.Matrix.LookAtLHToRef(BABYLON.Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix);
- this._lookAtTemp.invert();
- this._tempMatrix.multiplyToRef(this._lookAtTemp, this._cameraRotationMatrix);
- }
- else {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- }
- else {
- this._currentTarget.copyFrom(this._getLockedTargetPosition());
- }
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this.upVector, this._viewMatrix);
- return this._viewMatrix;
- };
- return TargetCamera;
- })(BABYLON.Camera);
- BABYLON.TargetCamera = TargetCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.targetCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- var FollowCamera = (function (_super) {
- __extends(FollowCamera, _super);
- function FollowCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this.radius = 12;
- this.rotationOffset = 0;
- this.heightOffset = 4;
- this.cameraAcceleration = 0.05;
- this.maxCameraSpeed = 20;
- }
- FollowCamera.prototype.getRadians = function (degrees) {
- return degrees * Math.PI / 180;
- };
- FollowCamera.prototype.follow = function (cameraTarget) {
- if (!cameraTarget)
- return;
- var yRotation;
- if (cameraTarget.rotationQuaternion) {
- var rotMatrix = new BABYLON.Matrix();
- cameraTarget.rotationQuaternion.toRotationMatrix(rotMatrix);
- yRotation = Math.atan2(rotMatrix.m[8], rotMatrix.m[10]);
- }
- else {
- yRotation = cameraTarget.rotation.y;
- }
- var radians = this.getRadians(this.rotationOffset) + yRotation;
- var targetX = cameraTarget.position.x + Math.sin(radians) * this.radius;
- var targetZ = cameraTarget.position.z + Math.cos(radians) * this.radius;
- var dx = targetX - this.position.x;
- var dy = (cameraTarget.position.y + this.heightOffset) - this.position.y;
- var dz = (targetZ) - this.position.z;
- var vx = dx * this.cameraAcceleration * 2; //this is set to .05
- var vy = dy * this.cameraAcceleration;
- var vz = dz * this.cameraAcceleration * 2;
- if (vx > this.maxCameraSpeed || vx < -this.maxCameraSpeed) {
- vx = vx < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
- }
- if (vy > this.maxCameraSpeed || vy < -this.maxCameraSpeed) {
- vy = vy < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
- }
- if (vz > this.maxCameraSpeed || vz < -this.maxCameraSpeed) {
- vz = vz < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
- }
- this.position = new BABYLON.Vector3(this.position.x + vx, this.position.y + vy, this.position.z + vz);
- this.setTarget(cameraTarget.position);
- };
- FollowCamera.prototype._update = function () {
- _super.prototype._update.call(this);
- this.follow(this.target);
- };
- return FollowCamera;
- })(BABYLON.TargetCamera);
- BABYLON.FollowCamera = FollowCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.followCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- var FreeCamera = (function (_super) {
- __extends(FreeCamera, _super);
- function FreeCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5);
- this.keysUp = [38];
- this.keysDown = [40];
- this.keysLeft = [37];
- this.keysRight = [39];
- this.checkCollisions = false;
- this.applyGravity = false;
- this.angularSensibility = 2000.0;
- this._keys = [];
- this._collider = new BABYLON.Collider();
- this._needMoveForGravity = true;
- this._oldPosition = BABYLON.Vector3.Zero();
- this._diffPosition = BABYLON.Vector3.Zero();
- this._newPosition = BABYLON.Vector3.Zero();
- }
- // Controls
- FreeCamera.prototype.attachControl = function (element, noPreventDefault) {
- var _this = this;
- var previousPosition;
- var engine = this.getEngine();
- if (this._attachedElement) {
- return;
- }
- this._attachedElement = element;
- if (this._onMouseDown === undefined) {
- this._onMouseDown = function (evt) {
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseUp = function (evt) {
- previousPosition = null;
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseOut = function (evt) {
- previousPosition = null;
- _this._keys = [];
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseMove = function (evt) {
- if (!previousPosition && !engine.isPointerLock) {
- return;
- }
- var offsetX;
- var offsetY;
- if (!engine.isPointerLock) {
- offsetX = evt.clientX - previousPosition.x;
- offsetY = evt.clientY - previousPosition.y;
- }
- else {
- offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
- offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
- }
- _this.cameraRotation.y += offsetX / _this.angularSensibility;
- _this.cameraRotation.x += offsetY / _this.angularSensibility;
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onKeyDown = function (evt) {
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index === -1) {
- _this._keys.push(evt.keyCode);
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- };
- this._onKeyUp = function (evt) {
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index >= 0) {
- _this._keys.splice(index, 1);
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- };
- this._onLostFocus = function () {
- _this._keys = [];
- };
- this._reset = function () {
- _this._keys = [];
- previousPosition = null;
- _this.cameraDirection = new BABYLON.Vector3(0, 0, 0);
- _this.cameraRotation = new BABYLON.Vector2(0, 0);
- };
- }
- element.addEventListener("mousedown", this._onMouseDown, false);
- element.addEventListener("mouseup", this._onMouseUp, false);
- element.addEventListener("mouseout", this._onMouseOut, false);
- element.addEventListener("mousemove", this._onMouseMove, false);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- };
- FreeCamera.prototype.detachControl = function (element) {
- if (this._attachedElement != element) {
- return;
- }
- element.removeEventListener("mousedown", this._onMouseDown);
- element.removeEventListener("mouseup", this._onMouseUp);
- element.removeEventListener("mouseout", this._onMouseOut);
- element.removeEventListener("mousemove", this._onMouseMove);
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- this._attachedElement = null;
- if (this._reset) {
- this._reset();
- }
- };
- FreeCamera.prototype._collideWithWorld = function (velocity) {
- var globalPosition;
- if (this.parent) {
- globalPosition = BABYLON.Vector3.TransformCoordinates(this.position, this.parent.getWorldMatrix());
- }
- else {
- globalPosition = this.position;
- }
- globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
- this._collider.radius = this.ellipsoid;
- this.getScene()._getNewPosition(this._oldPosition, velocity, this._collider, 3, this._newPosition);
- this._newPosition.subtractToRef(this._oldPosition, this._diffPosition);
- if (this._diffPosition.length() > BABYLON.Engine.CollisionsEpsilon) {
- this.position.addInPlace(this._diffPosition);
- if (this.onCollide) {
- this.onCollide(this._collider.collidedMesh);
- }
- }
- };
- FreeCamera.prototype._checkInputs = function () {
- if (!this._localDirection) {
- this._localDirection = BABYLON.Vector3.Zero();
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- for (var index = 0; index < this._keys.length; index++) {
- var keyCode = this._keys[index];
- var speed = this._computeLocalCameraSpeed();
- if (this.keysLeft.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(-speed, 0, 0);
- }
- else if (this.keysUp.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(0, 0, speed);
- }
- else if (this.keysRight.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(speed, 0, 0);
- }
- else if (this.keysDown.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(0, 0, -speed);
- }
- this.getViewMatrix().invertToRef(this._cameraTransformMatrix);
- BABYLON.Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
- this.cameraDirection.addInPlace(this._transformedDirection);
- }
- };
- FreeCamera.prototype._decideIfNeedsToMove = function () {
- return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
- };
- FreeCamera.prototype._updatePosition = function () {
- if (this.checkCollisions && this.getScene().collisionsEnabled) {
- this._collideWithWorld(this.cameraDirection);
- if (this.applyGravity) {
- var oldPosition = this.position;
- this._collideWithWorld(this.getScene().gravity);
- this._needMoveForGravity = (BABYLON.Vector3.DistanceSquared(oldPosition, this.position) != 0);
- }
- }
- else {
- this.position.addInPlace(this.cameraDirection);
- }
- };
- FreeCamera.prototype._update = function () {
- this._checkInputs();
- _super.prototype._update.call(this);
- };
- return FreeCamera;
- })(BABYLON.TargetCamera);
- BABYLON.FreeCamera = FreeCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.freeCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var TouchCamera = (function (_super) {
- __extends(TouchCamera, _super);
- function TouchCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this._offsetX = null;
- this._offsetY = null;
- this._pointerCount = 0;
- this._pointerPressed = [];
- this.angularSensibility = 200000.0;
- this.moveSensibility = 500.0;
- }
- TouchCamera.prototype.attachControl = function (canvas, noPreventDefault) {
- var _this = this;
- var previousPosition;
- if (this._attachedCanvas) {
- return;
- }
- this._attachedCanvas = canvas;
- if (this._onPointerDown === undefined) {
- this._onPointerDown = function (evt) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- _this._pointerPressed.push(evt.pointerId);
- if (_this._pointerPressed.length !== 1) {
- return;
- }
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- };
- this._onPointerUp = function (evt) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- var index = _this._pointerPressed.indexOf(evt.pointerId);
- if (index === -1) {
- return;
- }
- _this._pointerPressed.splice(index, 1);
- if (index != 0) {
- return;
- }
- previousPosition = null;
- _this._offsetX = null;
- _this._offsetY = null;
- };
- this._onPointerMove = function (evt) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- if (!previousPosition) {
- return;
- }
- var index = _this._pointerPressed.indexOf(evt.pointerId);
- if (index != 0) {
- return;
- }
- _this._offsetX = evt.clientX - previousPosition.x;
- _this._offsetY = -(evt.clientY - previousPosition.y);
- };
- this._onLostFocus = function () {
- _this._offsetX = null;
- _this._offsetY = null;
- };
- }
- canvas.addEventListener("pointerdown", this._onPointerDown);
- canvas.addEventListener("pointerup", this._onPointerUp);
- canvas.addEventListener("pointerout", this._onPointerUp);
- canvas.addEventListener("pointermove", this._onPointerMove);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "blur", handler: this._onLostFocus }
- ]);
- };
- TouchCamera.prototype.detachControl = function (canvas) {
- if (this._attachedCanvas != canvas) {
- return;
- }
- canvas.removeEventListener("pointerdown", this._onPointerDown);
- canvas.removeEventListener("pointerup", this._onPointerUp);
- canvas.removeEventListener("pointerout", this._onPointerUp);
- canvas.removeEventListener("pointermove", this._onPointerMove);
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "blur", handler: this._onLostFocus }
- ]);
- this._attachedCanvas = null;
- };
- TouchCamera.prototype._checkInputs = function () {
- if (!this._offsetX) {
- return;
- }
- this.cameraRotation.y += this._offsetX / this.angularSensibility;
- if (this._pointerPressed.length > 1) {
- this.cameraRotation.x += -this._offsetY / this.angularSensibility;
- }
- else {
- var speed = this._computeLocalCameraSpeed();
- var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix);
- this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix));
- }
- };
- return TouchCamera;
- })(BABYLON.FreeCamera);
- BABYLON.TouchCamera = TouchCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.touchCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var DeviceOrientationCamera = (function (_super) {
- __extends(DeviceOrientationCamera, _super);
- function DeviceOrientationCamera(name, position, scene) {
- var _this = this;
- _super.call(this, name, position, scene);
- this._offsetX = null;
- this._offsetY = null;
- this._orientationGamma = 0;
- this._orientationBeta = 0;
- this._initialOrientationGamma = 0;
- this._initialOrientationBeta = 0;
- this.angularSensibility = 10000.0;
- this.moveSensibility = 50.0;
- window.addEventListener("resize", function () {
- _this._initialOrientationGamma = null;
- }, false);
- }
- DeviceOrientationCamera.prototype.attachControl = function (canvas, noPreventDefault) {
- var _this = this;
- if (this._attachedCanvas) {
- return;
- }
- this._attachedCanvas = canvas;
- if (!this._orientationChanged) {
- this._orientationChanged = function (evt) {
- if (!_this._initialOrientationGamma) {
- _this._initialOrientationGamma = evt.gamma;
- _this._initialOrientationBeta = evt.beta;
- }
- _this._orientationGamma = evt.gamma;
- _this._orientationBeta = evt.beta;
- _this._offsetY = (_this._initialOrientationBeta - _this._orientationBeta);
- _this._offsetX = (_this._initialOrientationGamma - _this._orientationGamma);
- };
- }
- window.addEventListener("deviceorientation", this._orientationChanged);
- };
- DeviceOrientationCamera.prototype.detachControl = function (canvas) {
- if (this._attachedCanvas != canvas) {
- return;
- }
- window.removeEventListener("deviceorientation", this._orientationChanged);
- this._attachedCanvas = null;
- this._orientationGamma = 0;
- this._orientationBeta = 0;
- this._initialOrientationGamma = 0;
- this._initialOrientationBeta = 0;
- };
- DeviceOrientationCamera.prototype._checkInputs = function () {
- if (!this._offsetX) {
- return;
- }
- this.cameraRotation.y -= this._offsetX / this.angularSensibility;
- var speed = this._computeLocalCameraSpeed();
- var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix);
- this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix));
- };
- return DeviceOrientationCamera;
- })(BABYLON.FreeCamera);
- BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.deviceOrientationCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- var eventPrefix = BABYLON.Tools.GetPointerPrefix();
- var ArcRotateCamera = (function (_super) {
- __extends(ArcRotateCamera, _super);
- function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
- _super.call(this, name, BABYLON.Vector3.Zero(), scene);
- this.alpha = alpha;
- this.beta = beta;
- this.radius = radius;
- this.target = target;
- this.inertialAlphaOffset = 0;
- this.inertialBetaOffset = 0;
- this.inertialRadiusOffset = 0;
- this.lowerAlphaLimit = null;
- this.upperAlphaLimit = null;
- this.lowerBetaLimit = 0.01;
- this.upperBetaLimit = Math.PI;
- this.lowerRadiusLimit = null;
- this.upperRadiusLimit = null;
- this.angularSensibility = 1000.0;
- this.wheelPrecision = 3.0;
- this.pinchPrecision = 2.0;
- this.keysUp = [38];
- this.keysDown = [40];
- this.keysLeft = [37];
- this.keysRight = [39];
- this.zoomOnFactor = 1;
- this.targetScreenOffset = BABYLON.Vector2.Zero();
- this._keys = [];
- this._viewMatrix = new BABYLON.Matrix();
- this.checkCollisions = false;
- this.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
- this._collider = new BABYLON.Collider();
- this._previousPosition = BABYLON.Vector3.Zero();
- this._collisionVelocity = BABYLON.Vector3.Zero();
- this._newPosition = BABYLON.Vector3.Zero();
- if (!this.target) {
- this.target = BABYLON.Vector3.Zero();
- }
- this.getViewMatrix();
- }
- ArcRotateCamera.prototype._getTargetPosition = function () {
- return this.target.position || this.target;
- };
- // Cache
- ArcRotateCamera.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.alpha = undefined;
- this._cache.beta = undefined;
- this._cache.radius = undefined;
- this._cache.targetScreenOffset = undefined;
- };
- ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) {
- if (!ignoreParentClass) {
- _super.prototype._updateCache.call(this);
- }
- this._cache.target.copyFrom(this._getTargetPosition());
- this._cache.alpha = this.alpha;
- this._cache.beta = this.beta;
- this._cache.radius = this.radius;
- this._cache.targetScreenOffset = this.targetScreenOffset.clone();
- };
- // Synchronized
- ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () {
- if (!_super.prototype._isSynchronizedViewMatrix.call(this))
- return false;
- return this._cache.target.equals(this._getTargetPosition()) && this._cache.alpha === this.alpha && this._cache.beta === this.beta && this._cache.radius === this.radius && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
- };
- // Methods
- ArcRotateCamera.prototype.attachControl = function (element, noPreventDefault) {
- var _this = this;
- var cacheSoloPointer; // cache pointer object for better perf on camera rotation
- var previousPinchDistance = 0;
- var pointers = new BABYLON.SmartCollection();
- if (this._attachedElement) {
- return;
- }
- this._attachedElement = element;
- var engine = this.getEngine();
- if (this._onPointerDown === undefined) {
- this._onPointerDown = function (evt) {
- pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
- cacheSoloPointer = pointers.item(evt.pointerId);
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onPointerUp = function (evt) {
- cacheSoloPointer = null;
- previousPinchDistance = 0;
- pointers.remove(evt.pointerId);
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onPointerMove = function (evt) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- switch (pointers.count) {
- case 1:
- //var offsetX = evt.clientX - pointers.item(evt.pointerId).x;
- //var offsetY = evt.clientY - pointers.item(evt.pointerId).y;
- var offsetX = evt.clientX - cacheSoloPointer.x;
- var offsetY = evt.clientY - cacheSoloPointer.y;
- _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
- _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
- //pointers.item(evt.pointerId).x = evt.clientX;
- //pointers.item(evt.pointerId).y = evt.clientY;
- cacheSoloPointer.x = evt.clientX;
- cacheSoloPointer.y = evt.clientY;
- break;
- case 2:
- //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
- pointers.item(evt.pointerId).x = evt.clientX;
- pointers.item(evt.pointerId).y = evt.clientY;
- var direction = 1;
- var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
- var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
- var pinchSquaredDistance = (distX * distX) + (distY * distY);
- if (previousPinchDistance === 0) {
- previousPinchDistance = pinchSquaredDistance;
- return;
- }
- if (pinchSquaredDistance !== previousPinchDistance) {
- if (pinchSquaredDistance > previousPinchDistance) {
- direction = -1;
- }
- _this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (_this.pinchPrecision * _this.wheelPrecision * _this.angularSensibility);
- previousPinchDistance = pinchSquaredDistance;
- }
- break;
- default:
- if (pointers.item(evt.pointerId)) {
- pointers.item(evt.pointerId).x = evt.clientX;
- pointers.item(evt.pointerId).y = evt.clientY;
- }
- }
- };
- this._onMouseMove = function (evt) {
- if (!engine.isPointerLock) {
- return;
- }
- var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
- var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
- _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
- _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._wheel = function (event) {
- var delta = 0;
- if (event.wheelDelta) {
- delta = event.wheelDelta / (_this.wheelPrecision * 40);
- }
- else if (event.detail) {
- delta = -event.detail / _this.wheelPrecision;
- }
- if (delta)
- _this.inertialRadiusOffset += delta;
- if (event.preventDefault) {
- if (!noPreventDefault) {
- event.preventDefault();
- }
- }
- };
- this._onKeyDown = function (evt) {
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index === -1) {
- _this._keys.push(evt.keyCode);
- }
- if (evt.preventDefault) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- };
- this._onKeyUp = function (evt) {
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index >= 0) {
- _this._keys.splice(index, 1);
- }
- if (evt.preventDefault) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- };
- this._onLostFocus = function () {
- _this._keys = [];
- pointers.empty();
- previousPinchDistance = 0;
- cacheSoloPointer = null;
- };
- this._onGestureStart = function (e) {
- if (window.MSGesture === undefined) {
- return;
- }
- if (!_this._MSGestureHandler) {
- _this._MSGestureHandler = new MSGesture();
- _this._MSGestureHandler.target = element;
- }
- _this._MSGestureHandler.addPointer(e.pointerId);
- };
- this._onGesture = function (e) {
- _this.radius *= e.scale;
- if (e.preventDefault) {
- if (!noPreventDefault) {
- e.stopPropagation();
- e.preventDefault();
- }
- }
- };
- this._reset = function () {
- _this._keys = [];
- _this.inertialAlphaOffset = 0;
- _this.inertialBetaOffset = 0;
- _this.inertialRadiusOffset = 0;
- pointers.empty();
- previousPinchDistance = 0;
- cacheSoloPointer = null;
- };
- }
- element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
- element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
- element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
- element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
- element.addEventListener("mousemove", this._onMouseMove, false);
- element.addEventListener("MSPointerDown", this._onGestureStart, false);
- element.addEventListener("MSGestureChange", this._onGesture, false);
- element.addEventListener('mousewheel', this._wheel, false);
- element.addEventListener('DOMMouseScroll', this._wheel, false);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- };
- ArcRotateCamera.prototype.detachControl = function (element) {
- if (this._attachedElement !== element) {
- return;
- }
- element.removeEventListener(eventPrefix + "down", this._onPointerDown);
- element.removeEventListener(eventPrefix + "up", this._onPointerUp);
- element.removeEventListener(eventPrefix + "out", this._onPointerUp);
- element.removeEventListener(eventPrefix + "move", this._onPointerMove);
- element.removeEventListener("mousemove", this._onMouseMove);
- element.removeEventListener("MSPointerDown", this._onGestureStart);
- element.removeEventListener("MSGestureChange", this._onGesture);
- element.removeEventListener('mousewheel', this._wheel);
- element.removeEventListener('DOMMouseScroll', this._wheel);
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- this._MSGestureHandler = null;
- this._attachedElement = null;
- if (this._reset) {
- this._reset();
- }
- };
- ArcRotateCamera.prototype._update = function () {
- for (var index = 0; index < this._keys.length; index++) {
- var keyCode = this._keys[index];
- if (this.keysLeft.indexOf(keyCode) !== -1) {
- this.inertialAlphaOffset -= 0.01;
- }
- else if (this.keysUp.indexOf(keyCode) !== -1) {
- this.inertialBetaOffset -= 0.01;
- }
- else if (this.keysRight.indexOf(keyCode) !== -1) {
- this.inertialAlphaOffset += 0.01;
- }
- else if (this.keysDown.indexOf(keyCode) !== -1) {
- this.inertialBetaOffset += 0.01;
- }
- }
- // Inertia
- if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset != 0) {
- this.alpha += this.inertialAlphaOffset;
- this.beta += this.inertialBetaOffset;
- this.radius -= this.inertialRadiusOffset;
- this.inertialAlphaOffset *= this.inertia;
- this.inertialBetaOffset *= this.inertia;
- this.inertialRadiusOffset *= this.inertia;
- if (Math.abs(this.inertialAlphaOffset) < BABYLON.Engine.Epsilon)
- this.inertialAlphaOffset = 0;
- if (Math.abs(this.inertialBetaOffset) < BABYLON.Engine.Epsilon)
- this.inertialBetaOffset = 0;
- if (Math.abs(this.inertialRadiusOffset) < BABYLON.Engine.Epsilon)
- this.inertialRadiusOffset = 0;
- }
- // Limits
- if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
- this.alpha = this.lowerAlphaLimit;
- }
- if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
- this.alpha = this.upperAlphaLimit;
- }
- if (this.lowerBetaLimit && this.beta < this.lowerBetaLimit) {
- this.beta = this.lowerBetaLimit;
- }
- if (this.upperBetaLimit && this.beta > this.upperBetaLimit) {
- this.beta = this.upperBetaLimit;
- }
- if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
- this.radius = this.lowerRadiusLimit;
- }
- if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
- this.radius = this.upperRadiusLimit;
- }
- };
- ArcRotateCamera.prototype.setPosition = function (position) {
- var radiusv3 = position.subtract(this._getTargetPosition());
- this.radius = radiusv3.length();
- // Alpha
- this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
- if (radiusv3.z < 0) {
- this.alpha = 2 * Math.PI - this.alpha;
- }
- // Beta
- this.beta = Math.acos(radiusv3.y / this.radius);
- };
- ArcRotateCamera.prototype._getViewMatrix = function () {
- // Compute
- var cosa = Math.cos(this.alpha);
- var sina = Math.sin(this.alpha);
- var cosb = Math.cos(this.beta);
- var sinb = Math.sin(this.beta);
- var target = this._getTargetPosition();
- target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this.position);
- if (this.checkCollisions) {
- this._collider.radius = this.collisionRadius;
- this.position.subtractToRef(this._previousPosition, this._collisionVelocity);
- this.getScene()._getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, this._newPosition);
- if (!this._newPosition.equalsWithEpsilon(this.position)) {
- this.position.copyFrom(this._previousPosition);
- this.alpha = this._previousAlpha;
- this.beta = this._previousBeta;
- this.radius = this._previousRadius;
- if (this.onCollide) {
- this.onCollide(this._collider.collidedMesh);
- }
- }
- }
- BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._viewMatrix);
- this._previousAlpha = this.alpha;
- this._previousBeta = this.beta;
- this._previousRadius = this.radius;
- this._previousPosition.copyFrom(this.position);
- this._viewMatrix.m[12] += this.targetScreenOffset.x;
- this._viewMatrix.m[13] += this.targetScreenOffset.y;
- return this._viewMatrix;
- };
- ArcRotateCamera.prototype.zoomOn = function (meshes) {
- meshes = meshes || this.getScene().meshes;
- var minMaxVector = BABYLON.Mesh.MinMax(meshes);
- var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
- this.radius = distance * this.zoomOnFactor;
- this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance });
- };
- ArcRotateCamera.prototype.focusOn = function (meshesOrMinMaxVectorAndDistance) {
- var meshesOrMinMaxVector;
- var distance;
- if (meshesOrMinMaxVectorAndDistance.min === undefined) {
- meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
- meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
- distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
- }
- else {
- meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
- distance = meshesOrMinMaxVectorAndDistance.distance;
- }
- this.target = BABYLON.Mesh.Center(meshesOrMinMaxVector);
- this.maxZ = distance * 2;
- };
- return ArcRotateCamera;
- })(BABYLON.Camera);
- BABYLON.ArcRotateCamera = ArcRotateCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.arcRotateCamera.js.mapvar BABYLON;
- (function (BABYLON) {
- /**
- * Represents a scene to be rendered by the engine.
- * @see http://doc.babylonjs.com/page.php?p=21911
- */
- var Scene = (function () {
- /**
- * @constructor
- * @param {BABYLON.Engine} engine - the engine to be used to render this scene.
- */
- function Scene(engine) {
- // Members
- this.autoClear = true;
- this.clearColor = new BABYLON.Color3(0.2, 0.2, 0.3);
- this.ambientColor = new BABYLON.Color3(0, 0, 0);
- this.forceWireframe = false;
- this.forcePointsCloud = false;
- this.forceShowBoundingBoxes = false;
- this.animationsEnabled = true;
- this.cameraToUseForPointers = null; // Define this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position
- // Fog
- /**
- * is fog enabled on this scene.
- * @type {boolean}
- */
- this.fogEnabled = true;
- this.fogMode = Scene.FOGMODE_NONE;
- this.fogColor = new BABYLON.Color3(0.2, 0.2, 0.3);
- this.fogDensity = 0.1;
- this.fogStart = 0;
- this.fogEnd = 1000.0;
- // Lights
- /**
- * is shadow enabled on this scene.
- * @type {boolean}
- */
- this.shadowsEnabled = true;
- /**
- * is light enabled on this scene.
- * @type {boolean}
- */
- this.lightsEnabled = true;
- /**
- * All of the lights added to this scene.
- * @see BABYLON.Light
- * @type {BABYLON.Light[]}
- */
- this.lights = new Array();
- // Cameras
- /**
- * All of the cameras added to this scene.
- * @see BABYLON.Camera
- * @type {BABYLON.Camera[]}
- */
- this.cameras = new Array();
- this.activeCameras = new Array();
- // Meshes
- /**
- * All of the (abstract) meshes added to this scene.
- * @see BABYLON.AbstractMesh
- * @type {BABYLON.AbstractMesh[]}
- */
- this.meshes = new Array();
- // Geometries
- this._geometries = new Array();
- this.materials = new Array();
- this.multiMaterials = new Array();
- this.defaultMaterial = new BABYLON.StandardMaterial("default material", this);
- // Textures
- this.texturesEnabled = true;
- this.textures = new Array();
- // Particles
- this.particlesEnabled = true;
- this.particleSystems = new Array();
- // Sprites
- this.spritesEnabled = true;
- this.spriteManagers = new Array();
- // Layers
- this.layers = new Array();
- // Skeletons
- this.skeletonsEnabled = true;
- this.skeletons = new Array();
- // Lens flares
- this.lensFlaresEnabled = true;
- this.lensFlareSystems = new Array();
- // Collisions
- this.collisionsEnabled = true;
- this.gravity = new BABYLON.Vector3(0, -9.0, 0);
- // Postprocesses
- this.postProcessesEnabled = true;
- // Customs render targets
- this.renderTargetsEnabled = true;
- this.dumpNextRenderTargets = false;
- this.customRenderTargets = new Array();
- // Imported meshes
- this.importedMeshesFiles = new Array();
- this._actionManagers = new Array();
- this._meshesForIntersections = new BABYLON.SmartArray(256);
- // Procedural textures
- this.proceduralTexturesEnabled = true;
- this._proceduralTextures = new Array();
- this.soundTracks = new Array();
- this._audioEnabled = true;
- this._headphone = false;
- this._totalVertices = 0;
- this._activeIndices = 0;
- this._activeParticles = 0;
- this._lastFrameDuration = 0;
- this._evaluateActiveMeshesDuration = 0;
- this._renderTargetsDuration = 0;
- this._particlesDuration = 0;
- this._renderDuration = 0;
- this._spritesDuration = 0;
- this._animationRatio = 0;
- this._renderId = 0;
- this._executeWhenReadyTimeoutId = -1;
- this._toBeDisposed = new BABYLON.SmartArray(256);
- this._onReadyCallbacks = new Array();
- this._pendingData = []; //ANY
- this._onBeforeRenderCallbacks = new Array();
- this._onAfterRenderCallbacks = new Array();
- this._activeMeshes = new BABYLON.SmartArray(256);
- this._processedMaterials = new BABYLON.SmartArray(256);
- this._renderTargets = new BABYLON.SmartArray(256);
- this._activeParticleSystems = new BABYLON.SmartArray(256);
- this._activeSkeletons = new BABYLON.SmartArray(32);
- this._activeBones = 0;
- this._activeAnimatables = new Array();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._scaledPosition = BABYLON.Vector3.Zero();
- this._scaledVelocity = BABYLON.Vector3.Zero();
- this._uniqueIdCounter = 0;
- this._engine = engine;
- engine.scenes.push(this);
- this._renderingManager = new BABYLON.RenderingManager(this);
- this.postProcessManager = new BABYLON.PostProcessManager(this);
- this.postProcessRenderPipelineManager = new BABYLON.PostProcessRenderPipelineManager();
- this._boundingBoxRenderer = new BABYLON.BoundingBoxRenderer(this);
- this._outlineRenderer = new BABYLON.OutlineRenderer(this);
- this.attachControl();
- this._debugLayer = new BABYLON.DebugLayer(this);
- this.mainSoundTrack = new BABYLON.SoundTrack(this, { mainTrack: true });
- //simplification queue
- this.simplificationQueue = new BABYLON.SimplificationQueue();
- }
- Object.defineProperty(Scene, "FOGMODE_NONE", {
- get: function () {
- return Scene._FOGMODE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_EXP", {
- get: function () {
- return Scene._FOGMODE_EXP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_EXP2", {
- get: function () {
- return Scene._FOGMODE_EXP2;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_LINEAR", {
- get: function () {
- return Scene._FOGMODE_LINEAR;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "debugLayer", {
- // Properties
- get: function () {
- return this._debugLayer;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "meshUnderPointer", {
- /**
- * The mesh that is currently under the pointer.
- * @return {BABYLON.AbstractMesh} mesh under the pointer/mouse cursor or null if none.
- */
- get: function () {
- return this._meshUnderPointer;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "pointerX", {
- /**
- * Current on-screen X position of the pointer
- * @return {number} X position of the pointer
- */
- get: function () {
- return this._pointerX;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "pointerY", {
- /**
- * Current on-screen Y position of the pointer
- * @return {number} Y position of the pointer
- */
- get: function () {
- return this._pointerY;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getCachedMaterial = function () {
- return this._cachedMaterial;
- };
- Scene.prototype.getBoundingBoxRenderer = function () {
- return this._boundingBoxRenderer;
- };
- Scene.prototype.getOutlineRenderer = function () {
- return this._outlineRenderer;
- };
- Scene.prototype.getEngine = function () {
- return this._engine;
- };
- Scene.prototype.getTotalVertices = function () {
- return this._totalVertices;
- };
- Scene.prototype.getActiveIndices = function () {
- return this._activeIndices;
- };
- Scene.prototype.getActiveParticles = function () {
- return this._activeParticles;
- };
- Scene.prototype.getActiveBones = function () {
- return this._activeBones;
- };
- // Stats
- Scene.prototype.getLastFrameDuration = function () {
- return this._lastFrameDuration;
- };
- Scene.prototype.getEvaluateActiveMeshesDuration = function () {
- return this._evaluateActiveMeshesDuration;
- };
- Scene.prototype.getActiveMeshes = function () {
- return this._activeMeshes;
- };
- Scene.prototype.getRenderTargetsDuration = function () {
- return this._renderTargetsDuration;
- };
- Scene.prototype.getRenderDuration = function () {
- return this._renderDuration;
- };
- Scene.prototype.getParticlesDuration = function () {
- return this._particlesDuration;
- };
- Scene.prototype.getSpritesDuration = function () {
- return this._spritesDuration;
- };
- Scene.prototype.getAnimationRatio = function () {
- return this._animationRatio;
- };
- Scene.prototype.getRenderId = function () {
- return this._renderId;
- };
- Scene.prototype.incrementRenderId = function () {
- this._renderId++;
- };
- Scene.prototype._updatePointerPosition = function (evt) {
- var canvasRect = this._engine.getRenderingCanvasClientRect();
- this._pointerX = evt.clientX - canvasRect.left;
- this._pointerY = evt.clientY - canvasRect.top;
- if (this.cameraToUseForPointers) {
- this._pointerX = this._pointerX - this.cameraToUseForPointers.viewport.x * this._engine.getRenderWidth();
- this._pointerY = this._pointerY - this.cameraToUseForPointers.viewport.y * this._engine.getRenderHeight();
- }
- };
- // Pointers handling
- Scene.prototype.attachControl = function () {
- var _this = this;
- this._onPointerMove = function (evt) {
- var canvas = _this._engine.getRenderingCanvas();
- _this._updatePointerPosition(evt);
- var pickResult = _this.pick(_this._pointerX, _this._pointerY, function (mesh) { return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPointerTriggers; }, false, _this.cameraToUseForPointers);
- if (pickResult.hit) {
- _this._meshUnderPointer = pickResult.pickedMesh;
- _this.setPointerOverMesh(pickResult.pickedMesh);
- canvas.style.cursor = "pointer";
- }
- else {
- _this.setPointerOverMesh(null);
- canvas.style.cursor = "";
- _this._meshUnderPointer = null;
- }
- };
- this._onPointerDown = function (evt) {
- var predicate = null;
- if (!_this.onPointerDown) {
- predicate = function (mesh) {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPickTriggers;
- };
- }
- _this._updatePointerPosition(evt);
- var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit) {
- if (pickResult.pickedMesh.actionManager) {
- switch (evt.button) {
- case 0:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 1:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 2:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- }
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- if (_this.onPointerDown) {
- _this.onPointerDown(evt, pickResult);
- }
- };
- this._onPointerUp = function (evt) {
- var predicate = null;
- if (!_this.onPointerUp) {
- predicate = function (mesh) {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(BABYLON.ActionManager.OnPickUpTrigger);
- };
- }
- _this._updatePointerPosition(evt);
- var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit) {
- if (pickResult.pickedMesh.actionManager) {
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickUpTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- if (_this.onPointerUp) {
- _this.onPointerUp(evt, pickResult);
- }
- };
- this._onKeyDown = function (evt) {
- if (_this.actionManager) {
- _this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyDownTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
- }
- };
- this._onKeyUp = function (evt) {
- if (_this.actionManager) {
- _this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyUpTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
- }
- };
- var eventPrefix = BABYLON.Tools.GetPointerPrefix();
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "move", this._onPointerMove, false);
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "down", this._onPointerDown, false);
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "up", this._onPointerUp, false);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp }
- ]);
- };
- Scene.prototype.detachControl = function () {
- var eventPrefix = BABYLON.Tools.GetPointerPrefix();
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "move", this._onPointerMove);
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "down", this._onPointerDown);
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "up", this._onPointerUp);
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp }
- ]);
- };
- // Ready
- Scene.prototype.isReady = function () {
- if (this._pendingData.length > 0) {
- return false;
- }
- for (var index = 0; index < this._geometries.length; index++) {
- var geometry = this._geometries[index];
- if (geometry.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- }
- for (index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- if (!mesh.isReady()) {
- return false;
- }
- var mat = mesh.material;
- if (mat) {
- if (!mat.isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- };
- Scene.prototype.resetCachedMaterial = function () {
- this._cachedMaterial = null;
- };
- Scene.prototype.registerBeforeRender = function (func) {
- this._onBeforeRenderCallbacks.push(func);
- };
- Scene.prototype.unregisterBeforeRender = function (func) {
- var index = this._onBeforeRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onBeforeRenderCallbacks.splice(index, 1);
- }
- };
- Scene.prototype.registerAfterRender = function (func) {
- this._onAfterRenderCallbacks.push(func);
- };
- Scene.prototype.unregisterAfterRender = function (func) {
- var index = this._onAfterRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onAfterRenderCallbacks.splice(index, 1);
- }
- };
- Scene.prototype._addPendingData = function (data) {
- this._pendingData.push(data);
- };
- Scene.prototype._removePendingData = function (data) {
- var index = this._pendingData.indexOf(data);
- if (index !== -1) {
- this._pendingData.splice(index, 1);
- }
- };
- Scene.prototype.getWaitingItemsCount = function () {
- return this._pendingData.length;
- };
- /**
- * Registers a function to be executed when the scene is ready.
- * @param {Function} func - the function to be executed.
- */
- Scene.prototype.executeWhenReady = function (func) {
- var _this = this;
- this._onReadyCallbacks.push(func);
- if (this._executeWhenReadyTimeoutId !== -1) {
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(function () {
- _this._checkIsReady();
- }, 150);
- };
- Scene.prototype._checkIsReady = function () {
- var _this = this;
- if (this.isReady()) {
- this._onReadyCallbacks.forEach(function (func) {
- func();
- });
- this._onReadyCallbacks = [];
- this._executeWhenReadyTimeoutId = -1;
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(function () {
- _this._checkIsReady();
- }, 150);
- };
- // Animations
- /**
- * Will start the animation sequence of a given target
- * @param target - the target
- * @param {number} from - from which frame should animation start
- * @param {number} to - till which frame should animation run.
- * @param {boolean} [loop] - should the animation loop
- * @param {number} [speedRatio] - the speed in which to run the animation
- * @param {Function} [onAnimationEnd] function to be executed when the animation ended.
- * @param {BABYLON.Animatable} [animatable] an animatable object. If not provided a new one will be created from the given params.
- * @return {BABYLON.Animatable} the animatable object created for this animation
- * @see BABYLON.Animatable
- * @see http://doc.babylonjs.com/page.php?p=22081
- */
- Scene.prototype.beginAnimation = function (target, from, to, loop, speedRatio, onAnimationEnd, animatable) {
- if (speedRatio === undefined) {
- speedRatio = 1.0;
- }
- this.stopAnimation(target);
- if (!animatable) {
- animatable = new BABYLON.Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd);
- }
- // Local animations
- if (target.animations) {
- animatable.appendAnimations(target, target.animations);
- }
- // Children animations
- if (target.getAnimatables) {
- var animatables = target.getAnimatables();
- for (var index = 0; index < animatables.length; index++) {
- this.beginAnimation(animatables[index], from, to, loop, speedRatio, onAnimationEnd, animatable);
- }
- }
- return animatable;
- };
- Scene.prototype.beginDirectAnimation = function (target, animations, from, to, loop, speedRatio, onAnimationEnd) {
- if (speedRatio === undefined) {
- speedRatio = 1.0;
- }
- var animatable = new BABYLON.Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd, animations);
- return animatable;
- };
- Scene.prototype.getAnimatableByTarget = function (target) {
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- if (this._activeAnimatables[index].target === target) {
- return this._activeAnimatables[index];
- }
- }
- return null;
- };
- /**
- * Will stop the animation of the given target
- * @param target - the target
- * @see beginAnimation
- */
- Scene.prototype.stopAnimation = function (target) {
- var animatable = this.getAnimatableByTarget(target);
- if (animatable) {
- animatable.stop();
- }
- };
- Scene.prototype._animate = function () {
- if (!this.animationsEnabled) {
- return;
- }
- if (!this._animationStartDate) {
- this._animationStartDate = BABYLON.Tools.Now;
- }
- // Getting time
- var now = BABYLON.Tools.Now;
- var delay = now - this._animationStartDate;
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- this._activeAnimatables[index]._animate(delay);
- }
- };
- // Matrix
- Scene.prototype.getViewMatrix = function () {
- return this._viewMatrix;
- };
- Scene.prototype.getProjectionMatrix = function () {
- return this._projectionMatrix;
- };
- Scene.prototype.getTransformMatrix = function () {
- return this._transformMatrix;
- };
- Scene.prototype.setTransformMatrix = function (view, projection) {
- this._viewMatrix = view;
- this._projectionMatrix = projection;
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- };
- // Methods
- Scene.prototype.addMesh = function (newMesh) {
- newMesh.uniqueId = this._uniqueIdCounter++;
- var position = this.meshes.push(newMesh);
- if (this.onNewMeshAdded) {
- this.onNewMeshAdded(newMesh, position, this);
- }
- };
- Scene.prototype.removeMesh = function (toRemove) {
- var index = this.meshes.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.meshes.splice(index, 1);
- }
- if (this.onMeshRemoved) {
- this.onMeshRemoved(toRemove);
- }
- return index;
- };
- Scene.prototype.removeLight = function (toRemove) {
- var index = this.lights.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.lights.splice(index, 1);
- }
- if (this.onLightRemoved) {
- this.onLightRemoved(toRemove);
- }
- return index;
- };
- Scene.prototype.removeCamera = function (toRemove) {
- var index = this.cameras.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.cameras.splice(index, 1);
- }
- // Remove from activeCameras
- var index2 = this.activeCameras.indexOf(toRemove);
- if (index2 !== -1) {
- // Remove from the scene if mesh found
- this.activeCameras.splice(index2, 1);
- }
- // Reset the activeCamera
- if (this.activeCamera === toRemove) {
- if (this.cameras.length > 0) {
- this.activeCamera = this.cameras[0];
- }
- else {
- this.activeCamera = null;
- }
- }
- if (this.onCameraRemoved) {
- this.onCameraRemoved(toRemove);
- }
- return index;
- };
- Scene.prototype.addLight = function (newLight) {
- newLight.uniqueId = this._uniqueIdCounter++;
- var position = this.lights.push(newLight);
- if (this.onNewLightAdded) {
- this.onNewLightAdded(newLight, position, this);
- }
- };
- Scene.prototype.addCamera = function (newCamera) {
- newCamera.uniqueId = this._uniqueIdCounter++;
- var position = this.cameras.push(newCamera);
- if (this.onNewCameraAdded) {
- this.onNewCameraAdded(newCamera, position, this);
- }
- };
- /**
- * sets the active camera of the scene using its ID
- * @param {string} id - the camera's ID
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- Scene.prototype.setActiveCameraByID = function (id) {
- var camera = this.getCameraByID(id);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- };
- /**
- * sets the active camera of the scene using its name
- * @param {string} name - the camera's name
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- Scene.prototype.setActiveCameraByName = function (name) {
- var camera = this.getCameraByName(name);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- };
- /**
- * get a material using its id
- * @param {string} the material's ID
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- Scene.prototype.getMaterialByID = function (id) {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].id === id) {
- return this.materials[index];
- }
- }
- return null;
- };
- /**
- * get a material using its name
- * @param {string} the material's name
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- Scene.prototype.getMaterialByName = function (name) {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].name === name) {
- return this.materials[index];
- }
- }
- return null;
- };
- Scene.prototype.getCameraByID = function (id) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- return null;
- };
- Scene.prototype.getCameraByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].uniqueId === uniqueId) {
- return this.cameras[index];
- }
- }
- return null;
- };
- /**
- * get a camera using its name
- * @param {string} the camera's name
- * @return {BABYLON.Camera|null} the camera or null if none found.
- */
- Scene.prototype.getCameraByName = function (name) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].name === name) {
- return this.cameras[index];
- }
- }
- return null;
- };
- /**
- * get a light node using its name
- * @param {string} the light's name
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByName = function (name) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].name === name) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a light node using its ID
- * @param {string} the light's id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByID = function (id) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a light node using its scene-generated unique ID
- * @param {number} the light's unique id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].uniqueId === uniqueId) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a geometry using its ID
- * @param {string} the geometry's id
- * @return {BABYLON.Geometry|null} the geometry or null if none found.
- */
- Scene.prototype.getGeometryByID = function (id) {
- for (var index = 0; index < this._geometries.length; index++) {
- if (this._geometries[index].id === id) {
- return this._geometries[index];
- }
- }
- return null;
- };
- /**
- * add a new geometry to this scene.
- * @param {BABYLON.Geometry} geometry - the geometry to be added to the scene.
- * @param {boolean} [force] - force addition, even if a geometry with this ID already exists
- * @return {boolean} was the geometry added or not
- */
- Scene.prototype.pushGeometry = function (geometry, force) {
- if (!force && this.getGeometryByID(geometry.id)) {
- return false;
- }
- this._geometries.push(geometry);
- if (this.onGeometryAdded) {
- this.onGeometryAdded(geometry);
- }
- return true;
- };
- /**
- * Removes an existing geometry
- * @param {BABYLON.Geometry} geometry - the geometry to be removed from the scene.
- * @return {boolean} was the geometry removed or not
- */
- Scene.prototype.removeGeometry = function (geometry) {
- var index = this._geometries.indexOf(geometry);
- if (index > -1) {
- this._geometries.splice(index, 1);
- if (this.onGeometryRemoved) {
- this.onGeometryRemoved(geometry);
- }
- return true;
- }
- return false;
- };
- Scene.prototype.getGeometries = function () {
- return this._geometries;
- };
- /**
- * Get the first added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getMeshByID = function (id) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- };
- /**
- * Get a mesh with its auto-generated unique id
- * @param {number} uniqueId - the unique id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getMeshByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].uniqueId === uniqueId) {
- return this.meshes[index];
- }
- }
- return null;
- };
- /**
- * Get a the last added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getLastMeshByID = function (id) {
- for (var index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- };
- /**
- * Get a the last added node (Mesh, Camera, Light) found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.Node|null} the node found or null if not found at all.
- */
- Scene.prototype.getLastEntryByID = function (id) {
- for (var index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- for (index = this.cameras.length - 1; index >= 0; index--) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- for (index = this.lights.length - 1; index >= 0; index--) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- };
- Scene.prototype.getNodeByName = function (name) {
- var mesh = this.getMeshByName(name);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByName(name);
- if (light) {
- return light;
- }
- return this.getCameraByName(name);
- };
- Scene.prototype.getMeshByName = function (name) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].name === name) {
- return this.meshes[index];
- }
- }
- return null;
- };
- Scene.prototype.getSoundByName = function (name) {
- for (var index = 0; index < this.mainSoundTrack.soundCollection.length; index++) {
- if (this.mainSoundTrack.soundCollection[index].name === name) {
- return this.mainSoundTrack.soundCollection[index];
- }
- }
- for (var sdIndex = 0; sdIndex < this.soundTracks.length; sdIndex++) {
- for (index = 0; index < this.soundTracks[sdIndex].soundCollection.length; index++) {
- if (this.soundTracks[sdIndex].soundCollection[index].name === name) {
- return this.soundTracks[sdIndex].soundCollection[index];
- }
- }
- }
- return null;
- };
- Scene.prototype.getLastSkeletonByID = function (id) {
- for (var index = this.skeletons.length - 1; index >= 0; index--) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.getSkeletonById = function (id) {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.getSkeletonByName = function (name) {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].name === name) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.isActiveMesh = function (mesh) {
- return (this._activeMeshes.indexOf(mesh) !== -1);
- };
- Scene.prototype._evaluateSubMesh = function (subMesh, mesh) {
- if (mesh.alwaysSelectAsActiveMesh || mesh.subMeshes.length === 1 || subMesh.isInFrustum(this._frustumPlanes)) {
- var material = subMesh.getMaterial();
- if (mesh.showSubMeshesBoundingBox) {
- this._boundingBoxRenderer.renderList.push(subMesh.getBoundingInfo().boundingBox);
- }
- if (material) {
- // Render targets
- if (material.getRenderTargetTextures) {
- if (this._processedMaterials.indexOf(material) === -1) {
- this._processedMaterials.push(material);
- this._renderTargets.concat(material.getRenderTargetTextures());
- }
- }
- // Dispatch
- this._activeIndices += subMesh.indexCount;
- this._renderingManager.dispatch(subMesh);
- }
- }
- };
- Scene.prototype._evaluateActiveMeshes = function () {
- this.activeCamera._activeMeshes.reset();
- this._activeMeshes.reset();
- this._renderingManager.reset();
- this._processedMaterials.reset();
- this._activeParticleSystems.reset();
- this._activeSkeletons.reset();
- this._boundingBoxRenderer.reset();
- if (!this._frustumPlanes) {
- this._frustumPlanes = BABYLON.Frustum.GetPlanes(this._transformMatrix);
- }
- else {
- BABYLON.Frustum.GetPlanesToRef(this._transformMatrix, this._frustumPlanes);
- }
- // Meshes
- var meshes;
- var len;
- if (this._selectionOctree) {
- var selection = this._selectionOctree.select(this._frustumPlanes);
- meshes = selection.data;
- len = selection.length;
- }
- else {
- len = this.meshes.length;
- meshes = this.meshes;
- }
- for (var meshIndex = 0; meshIndex < len; meshIndex++) {
- var mesh = meshes[meshIndex];
- if (mesh.isBlocked) {
- continue;
- }
- this._totalVertices += mesh.getTotalVertices();
- if (!mesh.isReady() || !mesh.isEnabled()) {
- continue;
- }
- mesh.computeWorldMatrix();
- // Intersections
- if (mesh.actionManager && mesh.actionManager.hasSpecificTriggers([BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger])) {
- this._meshesForIntersections.pushNoDuplicate(mesh);
- }
- // Switch to current LOD
- var meshLOD = mesh.getLOD(this.activeCamera);
- if (!meshLOD) {
- continue;
- }
- mesh._preActivate();
- if (mesh.alwaysSelectAsActiveMesh || mesh.isVisible && mesh.visibility > 0 && ((mesh.layerMask & this.activeCamera.layerMask) !== 0) && mesh.isInFrustum(this._frustumPlanes)) {
- this._activeMeshes.push(mesh);
- this.activeCamera._activeMeshes.push(mesh);
- mesh._activate(this._renderId);
- this._activeMesh(meshLOD);
- }
- }
- // Particle systems
- var beforeParticlesDate = BABYLON.Tools.Now;
- if (this.particlesEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Particles", this.particleSystems.length > 0);
- for (var particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
- var particleSystem = this.particleSystems[particleIndex];
- if (!particleSystem.isStarted()) {
- continue;
- }
- if (!particleSystem.emitter.position || (particleSystem.emitter && particleSystem.emitter.isEnabled())) {
- this._activeParticleSystems.push(particleSystem);
- particleSystem.animate();
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Particles", this.particleSystems.length > 0);
- }
- this._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate;
- };
- Scene.prototype._activeMesh = function (mesh) {
- if (mesh.skeleton && this.skeletonsEnabled) {
- this._activeSkeletons.pushNoDuplicate(mesh.skeleton);
- }
- if (mesh.showBoundingBox || this.forceShowBoundingBoxes) {
- this._boundingBoxRenderer.renderList.push(mesh.getBoundingInfo().boundingBox);
- }
- if (mesh && mesh.subMeshes) {
- // Submeshes Octrees
- var len;
- var subMeshes;
- if (mesh._submeshesOctree && mesh.useOctreeForRenderingSelection) {
- var intersections = mesh._submeshesOctree.select(this._frustumPlanes);
- len = intersections.length;
- subMeshes = intersections.data;
- }
- else {
- subMeshes = mesh.subMeshes;
- len = subMeshes.length;
- }
- for (var subIndex = 0; subIndex < len; subIndex++) {
- var subMesh = subMeshes[subIndex];
- this._evaluateSubMesh(subMesh, mesh);
- }
- }
- };
- Scene.prototype.updateTransformMatrix = function (force) {
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(force));
- };
- Scene.prototype._renderForCamera = function (camera) {
- var engine = this._engine;
- this.activeCamera = camera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- BABYLON.Tools.StartPerformanceCounter("Rendering camera " + this.activeCamera.name);
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this._renderId++;
- this.updateTransformMatrix();
- if (this.beforeCameraRender) {
- this.beforeCameraRender(this.activeCamera);
- }
- // Meshes
- var beforeEvaluateActiveMeshesDate = BABYLON.Tools.Now;
- BABYLON.Tools.StartPerformanceCounter("Active meshes evaluation");
- this._evaluateActiveMeshes();
- this._evaluateActiveMeshesDuration += BABYLON.Tools.Now - beforeEvaluateActiveMeshesDate;
- BABYLON.Tools.EndPerformanceCounter("Active meshes evaluation");
- for (var skeletonIndex = 0; skeletonIndex < this._activeSkeletons.length; skeletonIndex++) {
- var skeleton = this._activeSkeletons.data[skeletonIndex];
- skeleton.prepare();
- }
- // Render targets
- var beforeRenderTargetDate = BABYLON.Tools.Now;
- if (this.renderTargetsEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Render targets", this._renderTargets.length > 0);
- for (var renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) {
- var renderTarget = this._renderTargets.data[renderIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- var hasSpecialRenderTargetCamera = renderTarget.activeCamera && renderTarget.activeCamera !== this.activeCamera;
- renderTarget.render(hasSpecialRenderTargetCamera, this.dumpNextRenderTargets);
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Render targets", this._renderTargets.length > 0);
- this._renderId++;
- }
- if (this._renderTargets.length > 0) {
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration += BABYLON.Tools.Now - beforeRenderTargetDate;
- // Prepare Frame
- this.postProcessManager._prepareFrame();
- var beforeRenderDate = BABYLON.Tools.Now;
- // Backgrounds
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- var layerIndex;
- var layer;
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- // Render
- BABYLON.Tools.StartPerformanceCounter("Main render");
- this._renderingManager.render(null, null, true, true);
- BABYLON.Tools.EndPerformanceCounter("Main render");
- // Bounding boxes
- this._boundingBoxRenderer.render();
- // Lens flares
- if (this.lensFlaresEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- for (var lensFlareSystemIndex = 0; lensFlareSystemIndex < this.lensFlareSystems.length; lensFlareSystemIndex++) {
- this.lensFlareSystems[lensFlareSystemIndex].render();
- }
- BABYLON.Tools.EndPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- }
- // Foregrounds
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (!layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- this._renderDuration += BABYLON.Tools.Now - beforeRenderDate;
- // Finalize frame
- this.postProcessManager._finalizeFrame(camera.isIntermediate);
- // Update camera
- this.activeCamera._updateFromScene();
- // Reset some special arrays
- this._renderTargets.reset();
- if (this.afterCameraRender) {
- this.afterCameraRender(this.activeCamera);
- }
- BABYLON.Tools.EndPerformanceCounter("Rendering camera " + this.activeCamera.name);
- };
- Scene.prototype._processSubCameras = function (camera) {
- if (camera.subCameras.length === 0) {
- this._renderForCamera(camera);
- return;
- }
- for (var index = 0; index < camera.subCameras.length; index++) {
- this._renderForCamera(camera.subCameras[index]);
- }
- this.activeCamera = camera;
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix());
- // Update camera
- this.activeCamera._updateFromScene();
- };
- Scene.prototype._checkIntersections = function () {
- for (var index = 0; index < this._meshesForIntersections.length; index++) {
- var sourceMesh = this._meshesForIntersections.data[index];
- for (var actionIndex = 0; actionIndex < sourceMesh.actionManager.actions.length; actionIndex++) {
- var action = sourceMesh.actionManager.actions[actionIndex];
- if (action.trigger === BABYLON.ActionManager.OnIntersectionEnterTrigger || action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- var parameters = action.getTriggerParameter();
- var otherMesh = parameters instanceof BABYLON.AbstractMesh ? parameters : parameters.mesh;
- var areIntersecting = otherMesh.intersectsMesh(sourceMesh, parameters.usePreciseIntersection);
- var currentIntersectionInProgress = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
- if (areIntersecting && currentIntersectionInProgress === -1) {
- if (action.trigger === BABYLON.ActionManager.OnIntersectionEnterTrigger) {
- action._executeCurrent(BABYLON.ActionEvent.CreateNew(sourceMesh));
- sourceMesh._intersectionsInProgress.push(otherMesh);
- }
- else if (action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.push(otherMesh);
- }
- }
- else if (!areIntersecting && currentIntersectionInProgress > -1 && action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- action._executeCurrent(BABYLON.ActionEvent.CreateNew(sourceMesh));
- var indexOfOther = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
- if (indexOfOther > -1) {
- sourceMesh._intersectionsInProgress.splice(indexOfOther, 1);
- }
- }
- }
- }
- }
- };
- Scene.prototype.render = function () {
- var startDate = BABYLON.Tools.Now;
- this._particlesDuration = 0;
- this._spritesDuration = 0;
- this._activeParticles = 0;
- this._renderDuration = 0;
- this._renderTargetsDuration = 0;
- this._evaluateActiveMeshesDuration = 0;
- this._totalVertices = 0;
- this._activeIndices = 0;
- this._activeBones = 0;
- this.getEngine().resetDrawCalls();
- this._meshesForIntersections.reset();
- this.resetCachedMaterial();
- BABYLON.Tools.StartPerformanceCounter("Scene rendering");
- // Actions
- if (this.actionManager) {
- this.actionManager.processTrigger(BABYLON.ActionManager.OnEveryFrameTrigger, null);
- }
- //Simplification Queue
- if (!this.simplificationQueue.running) {
- this.simplificationQueue.executeNext();
- }
- // Before render
- if (this.beforeRender) {
- this.beforeRender();
- }
- for (var callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) {
- this._onBeforeRenderCallbacks[callbackIndex]();
- }
- // Animations
- var deltaTime = Math.max(Scene.MinDeltaTime, Math.min(this._engine.getDeltaTime(), Scene.MaxDeltaTime));
- this._animationRatio = deltaTime * (60.0 / 1000.0);
- this._animate();
- // Physics
- if (this._physicsEngine) {
- BABYLON.Tools.StartPerformanceCounter("Physics");
- this._physicsEngine._runOneStep(deltaTime / 1000.0);
- BABYLON.Tools.EndPerformanceCounter("Physics");
- }
- // Customs render targets
- var beforeRenderTargetDate = BABYLON.Tools.Now;
- var engine = this.getEngine();
- var currentActiveCamera = this.activeCamera;
- if (this.renderTargetsEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- for (var customIndex = 0; customIndex < this.customRenderTargets.length; customIndex++) {
- var renderTarget = this.customRenderTargets[customIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- this.activeCamera = renderTarget.activeCamera || this.activeCamera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.updateTransformMatrix();
- renderTarget.render(currentActiveCamera !== this.activeCamera, this.dumpNextRenderTargets);
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- this._renderId++;
- }
- if (this.customRenderTargets.length > 0) {
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration += BABYLON.Tools.Now - beforeRenderTargetDate;
- this.activeCamera = currentActiveCamera;
- // Procedural textures
- if (this.proceduralTexturesEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- for (var proceduralIndex = 0; proceduralIndex < this._proceduralTextures.length; proceduralIndex++) {
- var proceduralTexture = this._proceduralTextures[proceduralIndex];
- if (proceduralTexture._shouldRender()) {
- proceduralTexture.render();
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- }
- // Clear
- this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe || this.forcePointsCloud, true);
- // Shadows
- if (this.shadowsEnabled) {
- for (var lightIndex = 0; lightIndex < this.lights.length; lightIndex++) {
- var light = this.lights[lightIndex];
- var shadowGenerator = light.getShadowGenerator();
- if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap().getScene().textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
- this._renderTargets.push(shadowGenerator.getShadowMap());
- }
- }
- }
- // Depth renderer
- if (this._depthRenderer) {
- this._renderTargets.push(this._depthRenderer.getDepthMap());
- }
- // RenderPipeline
- this.postProcessRenderPipelineManager.update();
- // Multi-cameras?
- if (this.activeCameras.length > 0) {
- var currentRenderId = this._renderId;
- for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) {
- this._renderId = currentRenderId;
- this._processSubCameras(this.activeCameras[cameraIndex]);
- }
- }
- else {
- if (!this.activeCamera) {
- throw new Error("No camera defined");
- }
- this._processSubCameras(this.activeCamera);
- }
- // Intersection checks
- this._checkIntersections();
- // Update the audio listener attached to the camera
- this._updateAudioParameters();
- // After render
- if (this.afterRender) {
- this.afterRender();
- }
- for (callbackIndex = 0; callbackIndex < this._onAfterRenderCallbacks.length; callbackIndex++) {
- this._onAfterRenderCallbacks[callbackIndex]();
- }
- for (var index = 0; index < this._toBeDisposed.length; index++) {
- this._toBeDisposed.data[index].dispose();
- this._toBeDisposed[index] = null;
- }
- this._toBeDisposed.reset();
- if (this.dumpNextRenderTargets) {
- this.dumpNextRenderTargets = false;
- }
- BABYLON.Tools.EndPerformanceCounter("Scene rendering");
- this._lastFrameDuration = BABYLON.Tools.Now - startDate;
- };
- Scene.prototype._updateAudioParameters = function () {
- if (!this.audioEnabled || (this.mainSoundTrack.soundCollection.length === 0 && this.soundTracks.length === 0)) {
- return;
- }
- var listeningCamera;
- var audioEngine = BABYLON.Engine.audioEngine;
- if (this.activeCameras.length > 0) {
- listeningCamera = this.activeCameras[0];
- }
- else {
- listeningCamera = this.activeCamera;
- }
- if (listeningCamera && audioEngine.canUseWebAudio) {
- audioEngine.audioContext.listener.setPosition(listeningCamera.position.x, listeningCamera.position.y, listeningCamera.position.z);
- var mat = BABYLON.Matrix.Invert(listeningCamera.getViewMatrix());
- var cameraDirection = BABYLON.Vector3.TransformNormal(new BABYLON.Vector3(0, 0, -1), mat);
- cameraDirection.normalize();
- audioEngine.audioContext.listener.setOrientation(cameraDirection.x, cameraDirection.y, cameraDirection.z, 0, 1, 0);
- for (var i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- var sound = this.mainSoundTrack.soundCollection[i];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- sound = this.soundTracks[i].soundCollection[j];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- }
- }
- };
- Object.defineProperty(Scene.prototype, "audioEnabled", {
- // Audio
- get: function () {
- return this._audioEnabled;
- },
- set: function (value) {
- this._audioEnabled = value;
- if (this._audioEnabled) {
- this._enableAudio();
- }
- else {
- this._disableAudio();
- }
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype._disableAudio = function () {
- for (var i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- this.mainSoundTrack.soundCollection[i].pause();
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- this.soundTracks[i].soundCollection[j].pause();
- }
- }
- };
- Scene.prototype._enableAudio = function () {
- for (var i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- if (this.mainSoundTrack.soundCollection[i].isPaused) {
- this.mainSoundTrack.soundCollection[i].play();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- if (this.soundTracks[i].soundCollection[j].isPaused) {
- this.soundTracks[i].soundCollection[j].play();
- }
- }
- }
- };
- Object.defineProperty(Scene.prototype, "headphone", {
- get: function () {
- return this._headphone;
- },
- set: function (value) {
- this._headphone = value;
- if (this._headphone) {
- this._switchAudioModeForHeadphones();
- }
- else {
- this._switchAudioModeForNormalSpeakers();
- }
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype._switchAudioModeForHeadphones = function () {
- this.mainSoundTrack.switchPanningModelToHRTF();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToHRTF();
- }
- };
- Scene.prototype._switchAudioModeForNormalSpeakers = function () {
- this.mainSoundTrack.switchPanningModelToEqualPower();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToEqualPower();
- }
- };
- Scene.prototype.enableDepthRenderer = function () {
- if (this._depthRenderer) {
- return this._depthRenderer;
- }
- this._depthRenderer = new BABYLON.DepthRenderer(this);
- return this._depthRenderer;
- };
- Scene.prototype.disableDepthRenderer = function () {
- if (!this._depthRenderer) {
- return;
- }
- this._depthRenderer.dispose();
- this._depthRenderer = null;
- };
- Scene.prototype.dispose = function () {
- this.beforeRender = null;
- this.afterRender = null;
- this.skeletons = [];
- this._boundingBoxRenderer.dispose();
- if (this._depthRenderer) {
- this._depthRenderer.dispose();
- }
- // Debug layer
- this.debugLayer.hide();
- // Events
- if (this.onDispose) {
- this.onDispose();
- }
- this._onBeforeRenderCallbacks = [];
- this._onAfterRenderCallbacks = [];
- this.detachControl();
- // Release sounds & sounds tracks
- this.disposeSounds();
- // Detach cameras
- var canvas = this._engine.getRenderingCanvas();
- var index;
- for (index = 0; index < this.cameras.length; index++) {
- this.cameras[index].detachControl(canvas);
- }
- while (this.lights.length) {
- this.lights[0].dispose();
- }
- while (this.meshes.length) {
- this.meshes[0].dispose(true);
- }
- while (this.cameras.length) {
- this.cameras[0].dispose();
- }
- while (this.materials.length) {
- this.materials[0].dispose();
- }
- while (this.particleSystems.length) {
- this.particleSystems[0].dispose();
- }
- while (this.spriteManagers.length) {
- this.spriteManagers[0].dispose();
- }
- while (this.layers.length) {
- this.layers[0].dispose();
- }
- while (this.textures.length) {
- this.textures[0].dispose();
- }
- // Post-processes
- this.postProcessManager.dispose();
- // Physics
- if (this._physicsEngine) {
- this.disablePhysicsEngine();
- }
- // Remove from engine
- index = this._engine.scenes.indexOf(this);
- if (index > -1) {
- this._engine.scenes.splice(index, 1);
- }
- this._engine.wipeCaches();
- };
- // Release sounds & sounds tracks
- Scene.prototype.disposeSounds = function () {
- this.mainSoundTrack.dispose();
- for (var scIndex = 0; scIndex < this.soundTracks.length; scIndex++) {
- this.soundTracks[scIndex].dispose();
- }
- };
- // Collisions
- Scene.prototype._getNewPosition = function (position, velocity, collider, maximumRetry, finalPosition, excludedMesh) {
- if (excludedMesh === void 0) { excludedMesh = null; }
- position.divideToRef(collider.radius, this._scaledPosition);
- velocity.divideToRef(collider.radius, this._scaledVelocity);
- collider.retry = 0;
- collider.initialVelocity = this._scaledVelocity;
- collider.initialPosition = this._scaledPosition;
- this._collideWithWorld(this._scaledPosition, this._scaledVelocity, collider, maximumRetry, finalPosition, excludedMesh);
- finalPosition.multiplyInPlace(collider.radius);
- };
- Scene.prototype._collideWithWorld = function (position, velocity, collider, maximumRetry, finalPosition, excludedMesh) {
- if (excludedMesh === void 0) { excludedMesh = null; }
- var closeDistance = BABYLON.Engine.CollisionsEpsilon * 10.0;
- if (collider.retry >= maximumRetry) {
- finalPosition.copyFrom(position);
- return;
- }
- collider._initialize(position, velocity, closeDistance);
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- if (mesh.isEnabled() && mesh.checkCollisions && mesh.subMeshes && mesh !== excludedMesh) {
- mesh._checkCollision(collider);
- }
- }
- if (!collider.collisionFound) {
- position.addToRef(velocity, finalPosition);
- return;
- }
- if (velocity.x !== 0 || velocity.y !== 0 || velocity.z !== 0) {
- collider._getResponse(position, velocity);
- }
- if (velocity.length() <= closeDistance) {
- finalPosition.copyFrom(position);
- return;
- }
- collider.retry++;
- this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
- };
- // Octrees
- Scene.prototype.getWorldExtends = function () {
- var min = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var max = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- mesh.computeWorldMatrix(true);
- var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
- var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
- BABYLON.Tools.CheckExtends(minBox, min, max);
- BABYLON.Tools.CheckExtends(maxBox, min, max);
- }
- return {
- min: min,
- max: max
- };
- };
- Scene.prototype.createOrUpdateSelectionOctree = function (maxCapacity, maxDepth) {
- if (maxCapacity === void 0) { maxCapacity = 64; }
- if (maxDepth === void 0) { maxDepth = 2; }
- if (!this._selectionOctree) {
- this._selectionOctree = new BABYLON.Octree(BABYLON.Octree.CreationFuncForMeshes, maxCapacity, maxDepth);
- }
- var worldExtends = this.getWorldExtends();
- // Update octree
- this._selectionOctree.update(worldExtends.min, worldExtends.max, this.meshes);
- return this._selectionOctree;
- };
- // Picking
- Scene.prototype.createPickingRay = function (x, y, world, camera) {
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var cameraViewport = camera.viewport;
- var viewport = cameraViewport.toGlobal(engine);
- // Moving coordinates to local viewport world
- x = x / this._engine.getHardwareScalingLevel() - viewport.x;
- y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
- return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
- // return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
- };
- Scene.prototype._internalPick = function (rayFunction, predicate, fastCheck) {
- var pickingInfo = null;
- for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
- var mesh = this.meshes[meshIndex];
- if (predicate) {
- if (!predicate(mesh)) {
- continue;
- }
- }
- else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
- continue;
- }
- var world = mesh.getWorldMatrix();
- var ray = rayFunction(world);
- var result = mesh.intersects(ray, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- return pickingInfo || new BABYLON.PickingInfo();
- };
- Scene.prototype.pick = function (x, y, predicate, fastCheck, camera) {
- var _this = this;
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- return this._internalPick(function (world) { return _this.createPickingRay(x, y, world, camera); }, predicate, fastCheck);
- };
- Scene.prototype.pickWithRay = function (ray, predicate, fastCheck) {
- var _this = this;
- return this._internalPick(function (world) {
- if (!_this._pickWithRayInverseMatrix) {
- _this._pickWithRayInverseMatrix = BABYLON.Matrix.Identity();
- }
- world.invertToRef(_this._pickWithRayInverseMatrix);
- return BABYLON.Ray.Transform(ray, _this._pickWithRayInverseMatrix);
- }, predicate, fastCheck);
- };
- Scene.prototype.setPointerOverMesh = function (mesh) {
- if (this._pointerOverMesh === mesh) {
- return;
- }
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOutTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
- }
- this._pointerOverMesh = mesh;
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOverTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
- }
- };
- Scene.prototype.getPointerOverMesh = function () {
- return this._pointerOverMesh;
- };
- // Physics
- Scene.prototype.getPhysicsEngine = function () {
- return this._physicsEngine;
- };
- Scene.prototype.enablePhysics = function (gravity, plugin) {
- if (this._physicsEngine) {
- return true;
- }
- this._physicsEngine = new BABYLON.PhysicsEngine(plugin);
- if (!this._physicsEngine.isSupported()) {
- this._physicsEngine = null;
- return false;
- }
- this._physicsEngine._initialize(gravity);
- return true;
- };
- Scene.prototype.disablePhysicsEngine = function () {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine.dispose();
- this._physicsEngine = undefined;
- };
- Scene.prototype.isPhysicsEnabled = function () {
- return this._physicsEngine !== undefined;
- };
- Scene.prototype.setGravity = function (gravity) {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine._setGravity(gravity);
- };
- Scene.prototype.createCompoundImpostor = function (parts, options) {
- if (parts.parts) {
- options = parts;
- parts = parts.parts;
- }
- if (!this._physicsEngine) {
- return null;
- }
- for (var index = 0; index < parts.length; index++) {
- var mesh = parts[index].mesh;
- mesh._physicImpostor = parts[index].impostor;
- mesh._physicsMass = options.mass / parts.length;
- mesh._physicsFriction = options.friction;
- mesh._physicRestitution = options.restitution;
- }
- return this._physicsEngine._registerMeshesAsCompound(parts, options);
- };
- Scene.prototype.deleteCompoundImpostor = function (compound) {
- for (var index = 0; index < compound.parts.length; index++) {
- var mesh = compound.parts[index].mesh;
- mesh._physicImpostor = BABYLON.PhysicsEngine.NoImpostor;
- this._physicsEngine._unregisterMesh(mesh);
- }
- };
- // Misc.
- Scene.prototype.createDefaultCameraOrLight = function () {
- // Light
- if (this.lights.length === 0) {
- new BABYLON.HemisphericLight("default light", BABYLON.Vector3.Up(), this);
- }
- // Camera
- if (!this.activeCamera) {
- var camera = new BABYLON.FreeCamera("default camera", BABYLON.Vector3.Zero(), this);
- // Compute position
- var worldExtends = this.getWorldExtends();
- var worldCenter = worldExtends.min.add(worldExtends.max.subtract(worldExtends.min).scale(0.5));
- camera.position = new BABYLON.Vector3(worldCenter.x, worldCenter.y, worldExtends.min.z - (worldExtends.max.z - worldExtends.min.z));
- camera.setTarget(worldCenter);
- this.activeCamera = camera;
- }
- };
- // Tags
- Scene.prototype._getByTags = function (list, tagsQuery, forEach) {
- if (tagsQuery === undefined) {
- // returns the complete list (could be done with BABYLON.Tags.MatchesQuery but no need to have a for-loop here)
- return list;
- }
- var listByTags = [];
- forEach = forEach || (function (item) {
- return;
- });
- for (var i in list) {
- var item = list[i];
- if (BABYLON.Tags.MatchesQuery(item, tagsQuery)) {
- listByTags.push(item);
- forEach(item);
- }
- }
- return listByTags;
- };
- Scene.prototype.getMeshesByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.meshes, tagsQuery, forEach);
- };
- Scene.prototype.getCamerasByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.cameras, tagsQuery, forEach);
- };
- Scene.prototype.getLightsByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.lights, tagsQuery, forEach);
- };
- Scene.prototype.getMaterialByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.materials, tagsQuery, forEach).concat(this._getByTags(this.multiMaterials, tagsQuery, forEach));
- };
- // Statics
- Scene._FOGMODE_NONE = 0;
- Scene._FOGMODE_EXP = 1;
- Scene._FOGMODE_EXP2 = 2;
- Scene._FOGMODE_LINEAR = 3;
- Scene.MinDeltaTime = 1.0;
- Scene.MaxDeltaTime = 1000.0;
- return Scene;
- })();
- BABYLON.Scene = Scene;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.scene.js.mapvar BABYLON;
- (function (BABYLON) {
- var VertexBuffer = (function () {
- function VertexBuffer(engine, data, kind, updatable, postponeInternalCreation, stride) {
- if (engine instanceof BABYLON.Mesh) {
- this._engine = engine.getScene().getEngine();
- }
- else {
- this._engine = engine;
- }
- this._updatable = updatable;
- this._data = data;
- if (!postponeInternalCreation) {
- this.create();
- }
- this._kind = kind;
- if (stride) {
- this._strideSize = stride;
- return;
- }
- switch (kind) {
- case VertexBuffer.PositionKind:
- this._strideSize = 3;
- break;
- case VertexBuffer.NormalKind:
- this._strideSize = 3;
- break;
- case VertexBuffer.UVKind:
- this._strideSize = 2;
- break;
- case VertexBuffer.UV2Kind:
- this._strideSize = 2;
- break;
- case VertexBuffer.ColorKind:
- this._strideSize = 4;
- break;
- case VertexBuffer.MatricesIndicesKind:
- this._strideSize = 4;
- break;
- case VertexBuffer.MatricesWeightsKind:
- this._strideSize = 4;
- break;
- }
- }
- // Properties
- VertexBuffer.prototype.isUpdatable = function () {
- return this._updatable;
- };
- VertexBuffer.prototype.getData = function () {
- return this._data;
- };
- VertexBuffer.prototype.getBuffer = function () {
- return this._buffer;
- };
- VertexBuffer.prototype.getStrideSize = function () {
- return this._strideSize;
- };
- // Methods
- VertexBuffer.prototype.create = function (data) {
- if (!data && this._buffer) {
- return; // nothing to do
- }
- data = data || this._data;
- if (!this._buffer) {
- if (this._updatable) {
- this._buffer = this._engine.createDynamicVertexBuffer(data.length * 4);
- }
- else {
- this._buffer = this._engine.createVertexBuffer(data);
- }
- }
- if (this._updatable) {
- this._engine.updateDynamicVertexBuffer(this._buffer, data);
- this._data = data;
- }
- };
- VertexBuffer.prototype.update = function (data) {
- this.create(data);
- };
- VertexBuffer.prototype.updateDirectly = function (data, offset) {
- if (!this._buffer) {
- return;
- }
- if (this._updatable) {
- this._engine.updateDynamicVertexBuffer(this._buffer, data, offset);
- this._data = null;
- }
- };
- VertexBuffer.prototype.dispose = function () {
- if (!this._buffer) {
- return;
- }
- if (this._engine._releaseBuffer(this._buffer)) {
- this._buffer = null;
- }
- };
- Object.defineProperty(VertexBuffer, "PositionKind", {
- get: function () {
- return VertexBuffer._PositionKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "NormalKind", {
- get: function () {
- return VertexBuffer._NormalKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "UVKind", {
- get: function () {
- return VertexBuffer._UVKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "UV2Kind", {
- get: function () {
- return VertexBuffer._UV2Kind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "ColorKind", {
- get: function () {
- return VertexBuffer._ColorKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "MatricesIndicesKind", {
- get: function () {
- return VertexBuffer._MatricesIndicesKind;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(VertexBuffer, "MatricesWeightsKind", {
- get: function () {
- return VertexBuffer._MatricesWeightsKind;
- },
- enumerable: true,
- configurable: true
- });
- // Enums
- VertexBuffer._PositionKind = "position";
- VertexBuffer._NormalKind = "normal";
- VertexBuffer._UVKind = "uv";
- VertexBuffer._UV2Kind = "uv2";
- VertexBuffer._ColorKind = "color";
- VertexBuffer._MatricesIndicesKind = "matricesIndices";
- VertexBuffer._MatricesWeightsKind = "matricesWeights";
- return VertexBuffer;
- })();
- BABYLON.VertexBuffer = VertexBuffer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.vertexBuffer.js.map
- var BABYLON;
- (function (BABYLON) {
- var AbstractMesh = (function (_super) {
- __extends(AbstractMesh, _super);
- function AbstractMesh(name, scene) {
- _super.call(this, name, scene);
- // Properties
- this.definedFacingForward = true; // orientation for POV movement & rotation
- this.position = new BABYLON.Vector3(0, 0, 0);
- this.rotation = new BABYLON.Vector3(0, 0, 0);
- this.scaling = new BABYLON.Vector3(1, 1, 1);
- this.billboardMode = AbstractMesh.BILLBOARDMODE_NONE;
- this.visibility = 1.0;
- this.alphaIndex = Number.MAX_VALUE;
- this.infiniteDistance = false;
- this.isVisible = true;
- this.isPickable = true;
- this.showBoundingBox = false;
- this.showSubMeshesBoundingBox = false;
- this.onDispose = null;
- this.checkCollisions = false;
- this.isBlocker = false;
- this.renderingGroupId = 0;
- this.receiveShadows = false;
- this.renderOutline = false;
- this.outlineColor = BABYLON.Color3.Red();
- this.outlineWidth = 0.02;
- this.renderOverlay = false;
- this.overlayColor = BABYLON.Color3.Red();
- this.overlayAlpha = 0.5;
- this.hasVertexAlpha = false;
- this.useVertexColors = true;
- this.applyFog = true;
- this.useOctreeForRenderingSelection = true;
- this.useOctreeForPicking = true;
- this.useOctreeForCollisions = true;
- this.layerMask = 0x0FFFFFFF;
- this.alwaysSelectAsActiveMesh = false;
- // Physics
- this._physicImpostor = BABYLON.PhysicsEngine.NoImpostor;
- // Collisions
- this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5);
- this.ellipsoidOffset = new BABYLON.Vector3(0, 0, 0);
- this._collider = new BABYLON.Collider();
- this._oldPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
- this._diffPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
- this._newPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
- // Cache
- this._localScaling = BABYLON.Matrix.Zero();
- this._localRotation = BABYLON.Matrix.Zero();
- this._localTranslation = BABYLON.Matrix.Zero();
- this._localBillboard = BABYLON.Matrix.Zero();
- this._localPivotScaling = BABYLON.Matrix.Zero();
- this._localPivotScalingRotation = BABYLON.Matrix.Zero();
- this._localWorld = BABYLON.Matrix.Zero();
- this._worldMatrix = BABYLON.Matrix.Zero();
- this._rotateYByPI = BABYLON.Matrix.RotationY(Math.PI);
- this._absolutePosition = BABYLON.Vector3.Zero();
- this._collisionsTransformMatrix = BABYLON.Matrix.Zero();
- this._collisionsScalingMatrix = BABYLON.Matrix.Zero();
- this._isDirty = false;
- this._pivotMatrix = BABYLON.Matrix.Identity();
- this._isDisposed = false;
- this._renderId = 0;
- this._intersectionsInProgress = new Array();
- this._onAfterWorldMatrixUpdate = new Array();
- this._isWorldMatrixFrozen = false;
- scene.addMesh(this);
- }
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_NONE", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_X", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_X;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_Y", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_Y;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_Z", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_Z;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh, "BILLBOARDMODE_ALL", {
- get: function () {
- return AbstractMesh._BILLBOARDMODE_ALL;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh.prototype, "isBlocked", {
- // Methods
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype.getLOD = function (camera) {
- return this;
- };
- AbstractMesh.prototype.getTotalVertices = function () {
- return 0;
- };
- AbstractMesh.prototype.getIndices = function () {
- return null;
- };
- AbstractMesh.prototype.getVerticesData = function (kind) {
- return null;
- };
- AbstractMesh.prototype.isVerticesDataPresent = function (kind) {
- return false;
- };
- AbstractMesh.prototype.getBoundingInfo = function () {
- if (this._masterMesh) {
- return this._masterMesh.getBoundingInfo();
- }
- if (!this._boundingInfo) {
- this._updateBoundingInfo();
- }
- return this._boundingInfo;
- };
- Object.defineProperty(AbstractMesh.prototype, "useBones", {
- get: function () {
- return this.skeleton && this.getScene().skeletonsEnabled && this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind);
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype._preActivate = function () {
- };
- AbstractMesh.prototype._activate = function (renderId) {
- this._renderId = renderId;
- };
- AbstractMesh.prototype.getWorldMatrix = function () {
- if (this._masterMesh) {
- return this._masterMesh.getWorldMatrix();
- }
- if (this._currentRenderId !== this.getScene().getRenderId()) {
- this.computeWorldMatrix();
- }
- return this._worldMatrix;
- };
- Object.defineProperty(AbstractMesh.prototype, "worldMatrixFromCache", {
- get: function () {
- return this._worldMatrix;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(AbstractMesh.prototype, "absolutePosition", {
- get: function () {
- return this._absolutePosition;
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype.freezeWorldMatrix = function () {
- this._isWorldMatrixFrozen = false; // no guarantee world is not already frozen, switch off temporarily
- this.computeWorldMatrix(true);
- this._isWorldMatrixFrozen = true;
- };
- AbstractMesh.prototype.unfreezeWorldMatrix = function () {
- this._isWorldMatrixFrozen = false;
- this.computeWorldMatrix(true);
- };
- Object.defineProperty(AbstractMesh.prototype, "isWorldMatrixFrozen", {
- get: function () {
- return this._isWorldMatrixFrozen;
- },
- enumerable: true,
- configurable: true
- });
- AbstractMesh.prototype.rotate = function (axis, amount, space) {
- if (!this.rotationQuaternion) {
- this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z);
- this.rotation = BABYLON.Vector3.Zero();
- }
- if (!space || space === 0 /* LOCAL */) {
- var rotationQuaternion = BABYLON.Quaternion.RotationAxis(axis, amount);
- this.rotationQuaternion = this.rotationQuaternion.multiply(rotationQuaternion);
- }
- else {
- if (this.parent) {
- var invertParentWorldMatrix = this.parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- axis = BABYLON.Vector3.TransformNormal(axis, invertParentWorldMatrix);
- }
- rotationQuaternion = BABYLON.Quaternion.RotationAxis(axis, amount);
- this.rotationQuaternion = rotationQuaternion.multiply(this.rotationQuaternion);
- }
- };
- AbstractMesh.prototype.translate = function (axis, distance, space) {
- var displacementVector = axis.scale(distance);
- if (!space || space === 0 /* LOCAL */) {
- var tempV3 = this.getPositionExpressedInLocalSpace().add(displacementVector);
- this.setPositionWithLocalVector(tempV3);
- }
- else {
- this.setAbsolutePosition(this.getAbsolutePosition().add(displacementVector));
- }
- };
- AbstractMesh.prototype.getAbsolutePosition = function () {
- this.computeWorldMatrix();
- return this._absolutePosition;
- };
- AbstractMesh.prototype.setAbsolutePosition = function (absolutePosition) {
- if (!absolutePosition) {
- return;
- }
- var absolutePositionX;
- var absolutePositionY;
- var absolutePositionZ;
- if (absolutePosition.x === undefined) {
- if (arguments.length < 3) {
- return;
- }
- absolutePositionX = arguments[0];
- absolutePositionY = arguments[1];
- absolutePositionZ = arguments[2];
- }
- else {
- absolutePositionX = absolutePosition.x;
- absolutePositionY = absolutePosition.y;
- absolutePositionZ = absolutePosition.z;
- }
- if (this.parent) {
- var invertParentWorldMatrix = this.parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- var worldPosition = new BABYLON.Vector3(absolutePositionX, absolutePositionY, absolutePositionZ);
- this.position = BABYLON.Vector3.TransformCoordinates(worldPosition, invertParentWorldMatrix);
- }
- else {
- this.position.x = absolutePositionX;
- this.position.y = absolutePositionY;
- this.position.z = absolutePositionZ;
- }
- };
- // ================================== Point of View Movement =================================
- /**
- * Perform relative position change from the point of view of behind the front of the mesh.
- * This is performed taking into account the meshes current rotation, so you do not have to care.
- * Supports definition of mesh facing forward or backward.
- * @param {number} amountRight
- * @param {number} amountUp
- * @param {number} amountForward
- */
- AbstractMesh.prototype.movePOV = function (amountRight, amountUp, amountForward) {
- this.position.addInPlace(this.calcMovePOV(amountRight, amountUp, amountForward));
- };
- /**
- * Calculate relative position change from the point of view of behind the front of the mesh.
- * This is performed taking into account the meshes current rotation, so you do not have to care.
- * Supports definition of mesh facing forward or backward.
- * @param {number} amountRight
- * @param {number} amountUp
- * @param {number} amountForward
- */
- AbstractMesh.prototype.calcMovePOV = function (amountRight, amountUp, amountForward) {
- var rotMatrix = new BABYLON.Matrix();
- var rotQuaternion = (this.rotationQuaternion) ? this.rotationQuaternion : BABYLON.Quaternion.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z);
- rotQuaternion.toRotationMatrix(rotMatrix);
- var translationDelta = BABYLON.Vector3.Zero();
- var defForwardMult = this.definedFacingForward ? -1 : 1;
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(amountRight * defForwardMult, amountUp, amountForward * defForwardMult, rotMatrix, translationDelta);
- return translationDelta;
- };
- // ================================== Point of View Rotation =================================
- /**
- * Perform relative rotation change from the point of view of behind the front of the mesh.
- * Supports definition of mesh facing forward or backward.
- * @param {number} flipBack
- * @param {number} twirlClockwise
- * @param {number} tiltRight
- */
- AbstractMesh.prototype.rotatePOV = function (flipBack, twirlClockwise, tiltRight) {
- this.rotation.addInPlace(this.calcRotatePOV(flipBack, twirlClockwise, tiltRight));
- };
- /**
- * Calculate relative rotation change from the point of view of behind the front of the mesh.
- * Supports definition of mesh facing forward or backward.
- * @param {number} flipBack
- * @param {number} twirlClockwise
- * @param {number} tiltRight
- */
- AbstractMesh.prototype.calcRotatePOV = function (flipBack, twirlClockwise, tiltRight) {
- var defForwardMult = this.definedFacingForward ? 1 : -1;
- return new BABYLON.Vector3(flipBack * defForwardMult, twirlClockwise, tiltRight * defForwardMult);
- };
- AbstractMesh.prototype.setPivotMatrix = function (matrix) {
- this._pivotMatrix = matrix;
- this._cache.pivotMatrixUpdated = true;
- };
- AbstractMesh.prototype.getPivotMatrix = function () {
- return this._pivotMatrix;
- };
- AbstractMesh.prototype._isSynchronized = function () {
- if (this._isDirty) {
- return false;
- }
- if (this.billboardMode !== AbstractMesh.BILLBOARDMODE_NONE)
- return false;
- if (this._cache.pivotMatrixUpdated) {
- return false;
- }
- if (this.infiniteDistance) {
- return false;
- }
- if (!this._cache.position.equals(this.position))
- return false;
- if (this.rotationQuaternion) {
- if (!this._cache.rotationQuaternion.equals(this.rotationQuaternion))
- return false;
- }
- else {
- if (!this._cache.rotation.equals(this.rotation))
- return false;
- }
- if (!this._cache.scaling.equals(this.scaling))
- return false;
- return true;
- };
- AbstractMesh.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.localMatrixUpdated = false;
- this._cache.position = BABYLON.Vector3.Zero();
- this._cache.scaling = BABYLON.Vector3.Zero();
- this._cache.rotation = BABYLON.Vector3.Zero();
- this._cache.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 0);
- };
- AbstractMesh.prototype.markAsDirty = function (property) {
- if (property === "rotation") {
- this.rotationQuaternion = null;
- }
- this._currentRenderId = Number.MAX_VALUE;
- this._isDirty = true;
- };
- AbstractMesh.prototype._updateBoundingInfo = function () {
- this._boundingInfo = this._boundingInfo || new BABYLON.BoundingInfo(this.absolutePosition, this.absolutePosition);
- this._boundingInfo._update(this.worldMatrixFromCache);
- this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);
- };
- AbstractMesh.prototype._updateSubMeshesBoundingInfo = function (matrix) {
- if (!this.subMeshes) {
- return;
- }
- for (var subIndex = 0; subIndex < this.subMeshes.length; subIndex++) {
- var subMesh = this.subMeshes[subIndex];
- subMesh.updateBoundingInfo(matrix);
- }
- };
- AbstractMesh.prototype.computeWorldMatrix = function (force) {
- if (this._isWorldMatrixFrozen) {
- return this._worldMatrix;
- }
- if (!force && (this._currentRenderId === this.getScene().getRenderId() || this.isSynchronized(true))) {
- return this._worldMatrix;
- }
- this._cache.position.copyFrom(this.position);
- this._cache.scaling.copyFrom(this.scaling);
- this._cache.pivotMatrixUpdated = false;
- this._currentRenderId = this.getScene().getRenderId();
- this._isDirty = false;
- // Scaling
- BABYLON.Matrix.ScalingToRef(this.scaling.x, this.scaling.y, this.scaling.z, this._localScaling);
- // Rotation
- if (this.rotationQuaternion) {
- this.rotationQuaternion.toRotationMatrix(this._localRotation);
- this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion);
- }
- else {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._localRotation);
- this._cache.rotation.copyFrom(this.rotation);
- }
- // Translation
- if (this.infiniteDistance && !this.parent) {
- var camera = this.getScene().activeCamera;
- var cameraWorldMatrix = camera.getWorldMatrix();
- var cameraGlobalPosition = new BABYLON.Vector3(cameraWorldMatrix.m[12], cameraWorldMatrix.m[13], cameraWorldMatrix.m[14]);
- BABYLON.Matrix.TranslationToRef(this.position.x + cameraGlobalPosition.x, this.position.y + cameraGlobalPosition.y, this.position.z + cameraGlobalPosition.z, this._localTranslation);
- }
- else {
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._localTranslation);
- }
- // Composing transformations
- this._pivotMatrix.multiplyToRef(this._localScaling, this._localPivotScaling);
- this._localPivotScaling.multiplyToRef(this._localRotation, this._localPivotScalingRotation);
- // Billboarding
- if (this.billboardMode !== AbstractMesh.BILLBOARDMODE_NONE && this.getScene().activeCamera) {
- var localPosition = this.position.clone();
- var zero = this.getScene().activeCamera.globalPosition.clone();
- if (this.parent && this.parent.position) {
- localPosition.addInPlace(this.parent.position);
- BABYLON.Matrix.TranslationToRef(localPosition.x, localPosition.y, localPosition.z, this._localTranslation);
- }
- if ((this.billboardMode & AbstractMesh.BILLBOARDMODE_ALL) != AbstractMesh.BILLBOARDMODE_ALL) {
- if (this.billboardMode & AbstractMesh.BILLBOARDMODE_X)
- zero.x = localPosition.x + BABYLON.Engine.Epsilon;
- if (this.billboardMode & AbstractMesh.BILLBOARDMODE_Y)
- zero.y = localPosition.y + 0.001;
- if (this.billboardMode & AbstractMesh.BILLBOARDMODE_Z)
- zero.z = localPosition.z + 0.001;
- }
- BABYLON.Matrix.LookAtLHToRef(localPosition, zero, BABYLON.Vector3.Up(), this._localBillboard);
- this._localBillboard.m[12] = this._localBillboard.m[13] = this._localBillboard.m[14] = 0;
- this._localBillboard.invert();
- this._localPivotScalingRotation.multiplyToRef(this._localBillboard, this._localWorld);
- this._rotateYByPI.multiplyToRef(this._localWorld, this._localPivotScalingRotation);
- }
- // Local world
- this._localPivotScalingRotation.multiplyToRef(this._localTranslation, this._localWorld);
- // Parent
- if (this.parent && this.parent.getWorldMatrix && this.billboardMode === AbstractMesh.BILLBOARDMODE_NONE) {
- this._markSyncedWithParent();
- this._localWorld.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix);
- }
- else {
- this._worldMatrix.copyFrom(this._localWorld);
- }
- // Bounding info
- this._updateBoundingInfo();
- // Absolute position
- this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]);
- for (var callbackIndex = 0; callbackIndex < this._onAfterWorldMatrixUpdate.length; callbackIndex++) {
- this._onAfterWorldMatrixUpdate[callbackIndex](this);
- }
- return this._worldMatrix;
- };
- /**
- * If you'd like to be callbacked after the mesh position, rotation or scaling has been updated
- * @param func: callback function to add
- */
- AbstractMesh.prototype.registerAfterWorldMatrixUpdate = function (func) {
- this._onAfterWorldMatrixUpdate.push(func);
- };
- AbstractMesh.prototype.unregisterAfterWorldMatrixUpdate = function (func) {
- var index = this._onAfterWorldMatrixUpdate.indexOf(func);
- if (index > -1) {
- this._onAfterWorldMatrixUpdate.splice(index, 1);
- }
- };
- AbstractMesh.prototype.setPositionWithLocalVector = function (vector3) {
- this.computeWorldMatrix();
- this.position = BABYLON.Vector3.TransformNormal(vector3, this._localWorld);
- };
- AbstractMesh.prototype.getPositionExpressedInLocalSpace = function () {
- this.computeWorldMatrix();
- var invLocalWorldMatrix = this._localWorld.clone();
- invLocalWorldMatrix.invert();
- return BABYLON.Vector3.TransformNormal(this.position, invLocalWorldMatrix);
- };
- AbstractMesh.prototype.locallyTranslate = function (vector3) {
- this.computeWorldMatrix();
- this.position = BABYLON.Vector3.TransformCoordinates(vector3, this._localWorld);
- };
- AbstractMesh.prototype.lookAt = function (targetPoint, yawCor, pitchCor, rollCor) {
- /// <summary>Orients a mesh towards a target point. Mesh must be drawn facing user.</summary>
- /// <param name="targetPoint" type="Vector3">The position (must be in same space as current mesh) to look at</param>
- /// <param name="yawCor" type="Number">optional yaw (y-axis) correction in radians</param>
- /// <param name="pitchCor" type="Number">optional pitch (x-axis) correction in radians</param>
- /// <param name="rollCor" type="Number">optional roll (z-axis) correction in radians</param>
- /// <returns>Mesh oriented towards targetMesh</returns>
- yawCor = yawCor || 0; // default to zero if undefined
- pitchCor = pitchCor || 0;
- rollCor = rollCor || 0;
- var dv = targetPoint.subtract(this.position);
- var yaw = -Math.atan2(dv.z, dv.x) - Math.PI / 2;
- var len = Math.sqrt(dv.x * dv.x + dv.z * dv.z);
- var pitch = Math.atan2(dv.y, len);
- this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(yaw + yawCor, pitch + pitchCor, rollCor);
- };
- AbstractMesh.prototype.isInFrustum = function (frustumPlanes) {
- if (!this._boundingInfo.isInFrustum(frustumPlanes)) {
- return false;
- }
- return true;
- };
- AbstractMesh.prototype.isCompletelyInFrustum = function (camera) {
- if (!camera) {
- camera = this.getScene().activeCamera;
- }
- var transformMatrix = camera.getViewMatrix().multiply(camera.getProjectionMatrix());
- if (!this._boundingInfo.isCompletelyInFrustum(BABYLON.Frustum.GetPlanes(transformMatrix))) {
- return false;
- }
- return true;
- };
- AbstractMesh.prototype.intersectsMesh = function (mesh, precise) {
- if (!this._boundingInfo || !mesh._boundingInfo) {
- return false;
- }
- return this._boundingInfo.intersects(mesh._boundingInfo, precise);
- };
- AbstractMesh.prototype.intersectsPoint = function (point) {
- if (!this._boundingInfo) {
- return false;
- }
- return this._boundingInfo.intersectsPoint(point);
- };
- // Physics
- AbstractMesh.prototype.setPhysicsState = function (impostor, options) {
- var physicsEngine = this.getScene().getPhysicsEngine();
- if (!physicsEngine) {
- return;
- }
- impostor = impostor || BABYLON.PhysicsEngine.NoImpostor;
- if (impostor.impostor) {
- // Old API
- options = impostor;
- impostor = impostor.impostor;
- }
- if (impostor === BABYLON.PhysicsEngine.NoImpostor) {
- physicsEngine._unregisterMesh(this);
- return;
- }
- if (!options) {
- options = { mass: 0, friction: 0.2, restitution: 0.2 };
- }
- else {
- if (!options.mass && options.mass !== 0)
- options.mass = 0;
- if (!options.friction && options.friction !== 0)
- options.friction = 0.2;
- if (!options.restitution && options.restitution !== 0)
- options.restitution = 0.2;
- }
- this._physicImpostor = impostor;
- this._physicsMass = options.mass;
- this._physicsFriction = options.friction;
- this._physicRestitution = options.restitution;
- return physicsEngine._registerMesh(this, impostor, options);
- };
- AbstractMesh.prototype.getPhysicsImpostor = function () {
- if (!this._physicImpostor) {
- return BABYLON.PhysicsEngine.NoImpostor;
- }
- return this._physicImpostor;
- };
- AbstractMesh.prototype.getPhysicsMass = function () {
- if (!this._physicsMass) {
- return 0;
- }
- return this._physicsMass;
- };
- AbstractMesh.prototype.getPhysicsFriction = function () {
- if (!this._physicsFriction) {
- return 0;
- }
- return this._physicsFriction;
- };
- AbstractMesh.prototype.getPhysicsRestitution = function () {
- if (!this._physicRestitution) {
- return 0;
- }
- return this._physicRestitution;
- };
- AbstractMesh.prototype.getPositionInCameraSpace = function (camera) {
- if (!camera) {
- camera = this.getScene().activeCamera;
- }
- return BABYLON.Vector3.TransformCoordinates(this.absolutePosition, camera.getViewMatrix());
- };
- AbstractMesh.prototype.getDistanceToCamera = function (camera) {
- if (!camera) {
- camera = this.getScene().activeCamera;
- }
- return this.absolutePosition.subtract(camera.position).length();
- };
- AbstractMesh.prototype.applyImpulse = function (force, contactPoint) {
- if (!this._physicImpostor) {
- return;
- }
- this.getScene().getPhysicsEngine()._applyImpulse(this, force, contactPoint);
- };
- AbstractMesh.prototype.setPhysicsLinkWith = function (otherMesh, pivot1, pivot2, options) {
- if (!this._physicImpostor) {
- return;
- }
- this.getScene().getPhysicsEngine()._createLink(this, otherMesh, pivot1, pivot2, options);
- };
- AbstractMesh.prototype.updatePhysicsBodyPosition = function () {
- if (!this._physicImpostor) {
- return;
- }
- this.getScene().getPhysicsEngine()._updateBodyPosition(this);
- };
- // Collisions
- AbstractMesh.prototype.moveWithCollisions = function (velocity) {
- var globalPosition = this.getAbsolutePosition();
- globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPositionForCollisions);
- this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset);
- this._collider.radius = this.ellipsoid;
- this.getScene()._getNewPosition(this._oldPositionForCollisions, velocity, this._collider, 3, this._newPositionForCollisions, this);
- this._newPositionForCollisions.subtractToRef(this._oldPositionForCollisions, this._diffPositionForCollisions);
- if (this._diffPositionForCollisions.length() > BABYLON.Engine.CollisionsEpsilon) {
- this.position.addInPlace(this._diffPositionForCollisions);
- }
- };
- // Submeshes octree
- /**
- * This function will create an octree to help select the right submeshes for rendering, picking and collisions
- * Please note that you must have a decent number of submeshes to get performance improvements when using octree
- */
- AbstractMesh.prototype.createOrUpdateSubmeshesOctree = function (maxCapacity, maxDepth) {
- if (maxCapacity === void 0) { maxCapacity = 64; }
- if (maxDepth === void 0) { maxDepth = 2; }
- if (!this._submeshesOctree) {
- this._submeshesOctree = new BABYLON.Octree(BABYLON.Octree.CreationFuncForSubMeshes, maxCapacity, maxDepth);
- }
- this.computeWorldMatrix(true);
- // Update octree
- var bbox = this.getBoundingInfo().boundingBox;
- this._submeshesOctree.update(bbox.minimumWorld, bbox.maximumWorld, this.subMeshes);
- return this._submeshesOctree;
- };
- // Collisions
- AbstractMesh.prototype._collideForSubMesh = function (subMesh, transformMatrix, collider) {
- this._generatePointsArray();
- // Transformation
- if (!subMesh._lastColliderWorldVertices || !subMesh._lastColliderTransformMatrix.equals(transformMatrix)) {
- subMesh._lastColliderTransformMatrix = transformMatrix.clone();
- subMesh._lastColliderWorldVertices = [];
- subMesh._trianglePlanes = [];
- var start = subMesh.verticesStart;
- var end = (subMesh.verticesStart + subMesh.verticesCount);
- for (var i = start; i < end; i++) {
- subMesh._lastColliderWorldVertices.push(BABYLON.Vector3.TransformCoordinates(this._positions[i], transformMatrix));
- }
- }
- // Collide
- collider._collide(subMesh, subMesh._lastColliderWorldVertices, this.getIndices(), subMesh.indexStart, subMesh.indexStart + subMesh.indexCount, subMesh.verticesStart);
- };
- AbstractMesh.prototype._processCollisionsForSubMeshes = function (collider, transformMatrix) {
- var subMeshes;
- var len;
- // Octrees
- if (this._submeshesOctree && this.useOctreeForCollisions) {
- var radius = collider.velocityWorldLength + Math.max(collider.radius.x, collider.radius.y, collider.radius.z);
- var intersections = this._submeshesOctree.intersects(collider.basePointWorld, radius);
- len = intersections.length;
- subMeshes = intersections.data;
- }
- else {
- subMeshes = this.subMeshes;
- len = subMeshes.length;
- }
- for (var index = 0; index < len; index++) {
- var subMesh = subMeshes[index];
- // Bounding test
- if (len > 1 && !subMesh._checkCollision(collider))
- continue;
- this._collideForSubMesh(subMesh, transformMatrix, collider);
- }
- };
- AbstractMesh.prototype._checkCollision = function (collider) {
- // Bounding box test
- if (!this._boundingInfo._checkCollision(collider))
- return;
- // Transformation matrix
- BABYLON.Matrix.ScalingToRef(1.0 / collider.radius.x, 1.0 / collider.radius.y, 1.0 / collider.radius.z, this._collisionsScalingMatrix);
- this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix, this._collisionsTransformMatrix);
- this._processCollisionsForSubMeshes(collider, this._collisionsTransformMatrix);
- };
- // Picking
- AbstractMesh.prototype._generatePointsArray = function () {
- return false;
- };
- AbstractMesh.prototype.intersects = function (ray, fastCheck) {
- var pickingInfo = new BABYLON.PickingInfo();
- if (!this.subMeshes || !this._boundingInfo || !ray.intersectsSphere(this._boundingInfo.boundingSphere) || !ray.intersectsBox(this._boundingInfo.boundingBox)) {
- return pickingInfo;
- }
- if (!this._generatePointsArray()) {
- return pickingInfo;
- }
- var intersectInfo = null;
- // Octrees
- var subMeshes;
- var len;
- if (this._submeshesOctree && this.useOctreeForPicking) {
- var worldRay = BABYLON.Ray.Transform(ray, this.getWorldMatrix());
- var intersections = this._submeshesOctree.intersectsRay(worldRay);
- len = intersections.length;
- subMeshes = intersections.data;
- }
- else {
- subMeshes = this.subMeshes;
- len = subMeshes.length;
- }
- for (var index = 0; index < len; index++) {
- var subMesh = subMeshes[index];
- // Bounding test
- if (len > 1 && !subMesh.canIntersects(ray))
- continue;
- var currentIntersectInfo = subMesh.intersects(ray, this._positions, this.getIndices(), fastCheck);
- if (currentIntersectInfo) {
- if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
- intersectInfo = currentIntersectInfo;
- intersectInfo.subMeshId = index;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- if (intersectInfo) {
- // Get picked point
- var world = this.getWorldMatrix();
- var worldOrigin = BABYLON.Vector3.TransformCoordinates(ray.origin, world);
- var direction = ray.direction.clone();
- direction = direction.scale(intersectInfo.distance);
- var worldDirection = BABYLON.Vector3.TransformNormal(direction, world);
- var pickedPoint = worldOrigin.add(worldDirection);
- // Return result
- pickingInfo.hit = true;
- pickingInfo.distance = BABYLON.Vector3.Distance(worldOrigin, pickedPoint);
- pickingInfo.pickedPoint = pickedPoint;
- pickingInfo.pickedMesh = this;
- pickingInfo.bu = intersectInfo.bu;
- pickingInfo.bv = intersectInfo.bv;
- pickingInfo.faceId = intersectInfo.faceId;
- pickingInfo.subMeshId = intersectInfo.subMeshId;
- return pickingInfo;
- }
- return pickingInfo;
- };
- AbstractMesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
- return null;
- };
- AbstractMesh.prototype.releaseSubMeshes = function () {
- if (this.subMeshes) {
- while (this.subMeshes.length) {
- this.subMeshes[0].dispose();
- }
- }
- else {
- this.subMeshes = new Array();
- }
- };
- AbstractMesh.prototype.dispose = function (doNotRecurse) {
- var index;
- // Physics
- if (this.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
- this.setPhysicsState(BABYLON.PhysicsEngine.NoImpostor);
- }
- for (index = 0; index < this._intersectionsInProgress.length; index++) {
- var other = this._intersectionsInProgress[index];
- var pos = other._intersectionsInProgress.indexOf(this);
- other._intersectionsInProgress.splice(pos, 1);
- }
- this._intersectionsInProgress = [];
- // SubMeshes
- this.releaseSubMeshes();
- // Remove from scene
- this.getScene().removeMesh(this);
- if (!doNotRecurse) {
- for (index = 0; index < this.getScene().particleSystems.length; index++) {
- if (this.getScene().particleSystems[index].emitter === this) {
- this.getScene().particleSystems[index].dispose();
- index--;
- }
- }
- // Children
- var objects = this.getScene().meshes.slice(0);
- for (index = 0; index < objects.length; index++) {
- if (objects[index].parent === this) {
- objects[index].dispose();
- }
- }
- }
- else {
- for (index = 0; index < this.getScene().meshes.length; index++) {
- var obj = this.getScene().meshes[index];
- if (obj.parent === this) {
- obj.parent = null;
- obj.computeWorldMatrix(true);
- }
- }
- }
- this._onAfterWorldMatrixUpdate = [];
- this._isDisposed = true;
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- // Statics
- AbstractMesh._BILLBOARDMODE_NONE = 0;
- AbstractMesh._BILLBOARDMODE_X = 1;
- AbstractMesh._BILLBOARDMODE_Y = 2;
- AbstractMesh._BILLBOARDMODE_Z = 4;
- AbstractMesh._BILLBOARDMODE_ALL = 7;
- return AbstractMesh;
- })(BABYLON.Node);
- BABYLON.AbstractMesh = AbstractMesh;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.abstractMesh.js.map
- var BABYLON;
- (function (BABYLON) {
- var _InstancesBatch = (function () {
- function _InstancesBatch() {
- this.mustReturn = false;
- this.visibleInstances = new Array();
- this.renderSelf = new Array();
- }
- return _InstancesBatch;
- })();
- BABYLON._InstancesBatch = _InstancesBatch;
- var Mesh = (function (_super) {
- __extends(Mesh, _super);
- /**
- * @constructor
- * @param {string} name - The value used by scene.getMeshByName() to do a lookup.
- * @param {Scene} scene - The scene to add this mesh to.
- * @param {Node} parent - The parent of this mesh, if it has one
- * @param {Mesh} source - An optional Mesh from which geometry is shared, cloned.
- * @param {boolean} doNotCloneChildren - When cloning, skip cloning child meshes of source, default False.
- * When false, achieved by calling a clone(), also passing False.
- * This will make creation of children, recursive.
- */
- function Mesh(name, scene, parent, source, doNotCloneChildren) {
- if (parent === void 0) { parent = null; }
- _super.call(this, name, scene);
- // Members
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this.instances = new Array();
- this._LODLevels = new Array();
- this._onBeforeRenderCallbacks = new Array();
- this._onAfterRenderCallbacks = new Array();
- this._visibleInstances = {};
- this._renderIdForInstances = new Array();
- this._batchCache = new _InstancesBatch();
- this._instancesBufferSize = 32 * 16 * 4; // let's start with a maximum of 32 instances
- this._sideOrientation = Mesh._DEFAULTSIDE;
- if (source) {
- // Geometry
- if (source._geometry) {
- source._geometry.applyToMesh(this);
- }
- // Deep copy
- BABYLON.Tools.DeepCopy(source, this, ["name", "material", "skeleton", "instances"], []);
- // Material
- this.material = source.material;
- if (!doNotCloneChildren) {
- for (var index = 0; index < scene.meshes.length; index++) {
- var mesh = scene.meshes[index];
- if (mesh.parent === source) {
- // doNotCloneChildren is always going to be False
- var newChild = mesh.clone(name + "." + mesh.name, this, doNotCloneChildren);
- }
- }
- }
- for (index = 0; index < scene.particleSystems.length; index++) {
- var system = scene.particleSystems[index];
- if (system.emitter === source) {
- system.clone(system.name, this);
- }
- }
- this.computeWorldMatrix(true);
- }
- // Parent
- if (parent !== null) {
- this.parent = parent;
- }
- }
- Object.defineProperty(Mesh, "FRONTSIDE", {
- get: function () {
- return Mesh._FRONTSIDE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "BACKSIDE", {
- get: function () {
- return Mesh._BACKSIDE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "DOUBLESIDE", {
- get: function () {
- return Mesh._DOUBLESIDE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "DEFAULTSIDE", {
- get: function () {
- return Mesh._DEFAULTSIDE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "NO_CAP", {
- get: function () {
- return Mesh._NO_CAP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "CAP_START", {
- get: function () {
- return Mesh._CAP_START;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "CAP_END", {
- get: function () {
- return Mesh._CAP_END;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh, "CAP_ALL", {
- get: function () {
- return Mesh._CAP_ALL;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Mesh.prototype, "hasLODLevels", {
- // Methods
- get: function () {
- return this._LODLevels.length > 0;
- },
- enumerable: true,
- configurable: true
- });
- Mesh.prototype._sortLODLevels = function () {
- this._LODLevels.sort(function (a, b) {
- if (a.distance < b.distance) {
- return 1;
- }
- if (a.distance > b.distance) {
- return -1;
- }
- return 0;
- });
- };
- /**
- * Add a mesh as LOD level triggered at the given distance.
- * @param {number} distance - the distance from the center of the object to show this level
- * @param {BABYLON.Mesh} mesh - the mesh to be added as LOD level
- * @return {BABYLON.Mesh} this mesh (for chaining)
- */
- Mesh.prototype.addLODLevel = function (distance, mesh) {
- if (mesh && mesh._masterMesh) {
- BABYLON.Tools.Warn("You cannot use a mesh as LOD level twice");
- return this;
- }
- var level = new BABYLON.Internals.MeshLODLevel(distance, mesh);
- this._LODLevels.push(level);
- if (mesh) {
- mesh._masterMesh = this;
- }
- this._sortLODLevels();
- return this;
- };
- Mesh.prototype.getLODLevelAtDistance = function (distance) {
- for (var index = 0; index < this._LODLevels.length; index++) {
- var level = this._LODLevels[index];
- if (level.distance === distance) {
- return level.mesh;
- }
- }
- return null;
- };
- /**
- * Remove a mesh from the LOD array
- * @param {BABYLON.Mesh} mesh - the mesh to be removed.
- * @return {BABYLON.Mesh} this mesh (for chaining)
- */
- Mesh.prototype.removeLODLevel = function (mesh) {
- for (var index = 0; index < this._LODLevels.length; index++) {
- if (this._LODLevels[index].mesh === mesh) {
- this._LODLevels.splice(index, 1);
- if (mesh) {
- mesh._masterMesh = null;
- }
- }
- }
- this._sortLODLevels();
- return this;
- };
- Mesh.prototype.getLOD = function (camera, boundingSphere) {
- if (!this._LODLevels || this._LODLevels.length === 0) {
- return this;
- }
- var distanceToCamera = (boundingSphere ? boundingSphere : this.getBoundingInfo().boundingSphere).centerWorld.subtract(camera.position).length();
- if (this._LODLevels[this._LODLevels.length - 1].distance > distanceToCamera) {
- if (this.onLODLevelSelection) {
- this.onLODLevelSelection(distanceToCamera, this, this._LODLevels[this._LODLevels.length - 1].mesh);
- }
- return this;
- }
- for (var index = 0; index < this._LODLevels.length; index++) {
- var level = this._LODLevels[index];
- if (level.distance < distanceToCamera) {
- if (level.mesh) {
- level.mesh._preActivate();
- level.mesh._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);
- }
- if (this.onLODLevelSelection) {
- this.onLODLevelSelection(distanceToCamera, this, level.mesh);
- }
- return level.mesh;
- }
- }
- if (this.onLODLevelSelection) {
- this.onLODLevelSelection(distanceToCamera, this, this);
- }
- return this;
- };
- Object.defineProperty(Mesh.prototype, "geometry", {
- get: function () {
- return this._geometry;
- },
- enumerable: true,
- configurable: true
- });
- Mesh.prototype.getTotalVertices = function () {
- if (!this._geometry) {
- return 0;
- }
- return this._geometry.getTotalVertices();
- };
- Mesh.prototype.getVerticesData = function (kind, copyWhenShared) {
- if (!this._geometry) {
- return null;
- }
- return this._geometry.getVerticesData(kind, copyWhenShared);
- };
- Mesh.prototype.getVertexBuffer = function (kind) {
- if (!this._geometry) {
- return undefined;
- }
- return this._geometry.getVertexBuffer(kind);
- };
- Mesh.prototype.isVerticesDataPresent = function (kind) {
- if (!this._geometry) {
- if (this._delayInfo) {
- return this._delayInfo.indexOf(kind) !== -1;
- }
- return false;
- }
- return this._geometry.isVerticesDataPresent(kind);
- };
- Mesh.prototype.getVerticesDataKinds = function () {
- if (!this._geometry) {
- var result = [];
- if (this._delayInfo) {
- for (var kind in this._delayInfo) {
- result.push(kind);
- }
- }
- return result;
- }
- return this._geometry.getVerticesDataKinds();
- };
- Mesh.prototype.getTotalIndices = function () {
- if (!this._geometry) {
- return 0;
- }
- return this._geometry.getTotalIndices();
- };
- Mesh.prototype.getIndices = function (copyWhenShared) {
- if (!this._geometry) {
- return [];
- }
- return this._geometry.getIndices(copyWhenShared);
- };
- Object.defineProperty(Mesh.prototype, "isBlocked", {
- get: function () {
- return this._masterMesh !== null && this._masterMesh !== undefined;
- },
- enumerable: true,
- configurable: true
- });
- Mesh.prototype.isReady = function () {
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- return _super.prototype.isReady.call(this);
- };
- Mesh.prototype.isDisposed = function () {
- return this._isDisposed;
- };
- Object.defineProperty(Mesh.prototype, "sideOrientation", {
- get: function () {
- return this._sideOrientation;
- },
- set: function (sideO) {
- this._sideOrientation = sideO;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- Mesh.prototype._preActivate = function () {
- var sceneRenderId = this.getScene().getRenderId();
- if (this._preActivateId === sceneRenderId) {
- return;
- }
- this._preActivateId = sceneRenderId;
- this._visibleInstances = null;
- };
- Mesh.prototype._registerInstanceForRenderId = function (instance, renderId) {
- if (!this._visibleInstances) {
- this._visibleInstances = {};
- this._visibleInstances.defaultRenderId = renderId;
- this._visibleInstances.selfDefaultRenderId = this._renderId;
- }
- if (!this._visibleInstances[renderId]) {
- this._visibleInstances[renderId] = new Array();
- }
- this._visibleInstances[renderId].push(instance);
- };
- Mesh.prototype.refreshBoundingInfo = function () {
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (data) {
- var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this.getTotalVertices());
- this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- }
- if (this.subMeshes) {
- for (var index = 0; index < this.subMeshes.length; index++) {
- this.subMeshes[index].refreshBoundingInfo();
- }
- }
- this._updateBoundingInfo();
- };
- Mesh.prototype._createGlobalSubMesh = function () {
- var totalVertices = this.getTotalVertices();
- if (!totalVertices || !this.getIndices()) {
- return null;
- }
- this.releaseSubMeshes();
- return new BABYLON.SubMesh(0, 0, totalVertices, 0, this.getTotalIndices(), this);
- };
- Mesh.prototype.subdivide = function (count) {
- if (count < 1) {
- return;
- }
- var totalIndices = this.getTotalIndices();
- var subdivisionSize = (totalIndices / count) | 0;
- var offset = 0;
- while (subdivisionSize % 3 !== 0) {
- subdivisionSize++;
- }
- this.releaseSubMeshes();
- for (var index = 0; index < count; index++) {
- if (offset >= totalIndices) {
- break;
- }
- BABYLON.SubMesh.CreateFromIndices(0, offset, Math.min(subdivisionSize, totalIndices - offset), this);
- offset += subdivisionSize;
- }
- this.synchronizeInstances();
- };
- Mesh.prototype.setVerticesData = function (kind, data, updatable, stride) {
- if (kind instanceof Array) {
- var temp = data;
- data = kind;
- kind = temp;
- BABYLON.Tools.Warn("Deprecated usage of setVerticesData detected (since v1.12). Current signature is setVerticesData(kind, data, updatable).");
- }
- if (!this._geometry) {
- var vertexData = new BABYLON.VertexData();
- vertexData.set(data, kind);
- var scene = this.getScene();
- new BABYLON.Geometry(BABYLON.Geometry.RandomId(), scene, vertexData, updatable, this);
- }
- else {
- this._geometry.setVerticesData(kind, data, updatable, stride);
- }
- };
- Mesh.prototype.updateVerticesData = function (kind, data, updateExtends, makeItUnique) {
- if (!this._geometry) {
- return;
- }
- if (!makeItUnique) {
- this._geometry.updateVerticesData(kind, data, updateExtends);
- }
- else {
- this.makeGeometryUnique();
- this.updateVerticesData(kind, data, updateExtends, false);
- }
- };
- Mesh.prototype.updateVerticesDataDirectly = function (kind, data, offset, makeItUnique) {
- if (!this._geometry) {
- return;
- }
- if (!makeItUnique) {
- this._geometry.updateVerticesDataDirectly(kind, data, offset);
- }
- else {
- this.makeGeometryUnique();
- this.updateVerticesDataDirectly(kind, data, offset, false);
- }
- };
- // Mesh positions update function :
- // updates the mesh positions according to the positionFunction returned values.
- // The positionFunction argument must be a javascript function accepting the mesh "positions" array as parameter.
- // This dedicated positionFunction computes new mesh positions according to the given mesh type.
- Mesh.prototype.updateMeshPositions = function (positionFunction, computeNormals) {
- if (computeNormals === void 0) { computeNormals = true; }
- var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- positionFunction(positions);
- this.updateVerticesData(BABYLON.VertexBuffer.PositionKind, positions, false, false);
- if (computeNormals) {
- var indices = this.getIndices();
- var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- BABYLON.VertexData.ComputeNormals(positions, indices, normals);
- this.updateVerticesData(BABYLON.VertexBuffer.NormalKind, normals, false, false);
- }
- };
- Mesh.prototype.makeGeometryUnique = function () {
- if (!this._geometry) {
- return;
- }
- var geometry = this._geometry.copy(BABYLON.Geometry.RandomId());
- geometry.applyToMesh(this);
- };
- Mesh.prototype.setIndices = function (indices, totalVertices) {
- if (!this._geometry) {
- var vertexData = new BABYLON.VertexData();
- vertexData.indices = indices;
- var scene = this.getScene();
- new BABYLON.Geometry(BABYLON.Geometry.RandomId(), scene, vertexData, false, this);
- }
- else {
- this._geometry.setIndices(indices, totalVertices);
- }
- };
- Mesh.prototype._bind = function (subMesh, effect, fillMode) {
- var engine = this.getScene().getEngine();
- // Wireframe
- var indexToBind;
- switch (fillMode) {
- case BABYLON.Material.PointFillMode:
- indexToBind = null;
- break;
- case BABYLON.Material.WireFrameFillMode:
- indexToBind = subMesh.getLinesIndexBuffer(this.getIndices(), engine);
- break;
- default:
- case BABYLON.Material.TriangleFillMode:
- indexToBind = this._geometry.getIndexBuffer();
- break;
- }
- // VBOs
- engine.bindMultiBuffers(this._geometry.getVertexBuffers(), indexToBind, effect);
- };
- Mesh.prototype._draw = function (subMesh, fillMode, instancesCount) {
- if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
- return;
- }
- var engine = this.getScene().getEngine();
- switch (fillMode) {
- case BABYLON.Material.PointFillMode:
- engine.drawPointClouds(subMesh.verticesStart, subMesh.verticesCount, instancesCount);
- break;
- case BABYLON.Material.WireFrameFillMode:
- engine.draw(false, 0, subMesh.linesIndexCount, instancesCount);
- break;
- default:
- engine.draw(true, subMesh.indexStart, subMesh.indexCount, instancesCount);
- }
- };
- Mesh.prototype.registerBeforeRender = function (func) {
- this._onBeforeRenderCallbacks.push(func);
- };
- Mesh.prototype.unregisterBeforeRender = function (func) {
- var index = this._onBeforeRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onBeforeRenderCallbacks.splice(index, 1);
- }
- };
- Mesh.prototype.registerAfterRender = function (func) {
- this._onAfterRenderCallbacks.push(func);
- };
- Mesh.prototype.unregisterAfterRender = function (func) {
- var index = this._onAfterRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onAfterRenderCallbacks.splice(index, 1);
- }
- };
- Mesh.prototype._getInstancesRenderList = function (subMeshId) {
- var scene = this.getScene();
- this._batchCache.mustReturn = false;
- this._batchCache.renderSelf[subMeshId] = this.isEnabled() && this.isVisible;
- this._batchCache.visibleInstances[subMeshId] = null;
- if (this._visibleInstances) {
- var currentRenderId = scene.getRenderId();
- this._batchCache.visibleInstances[subMeshId] = this._visibleInstances[currentRenderId];
- var selfRenderId = this._renderId;
- if (!this._batchCache.visibleInstances[subMeshId] && this._visibleInstances.defaultRenderId) {
- this._batchCache.visibleInstances[subMeshId] = this._visibleInstances[this._visibleInstances.defaultRenderId];
- currentRenderId = Math.max(this._visibleInstances.defaultRenderId, currentRenderId);
- selfRenderId = Math.max(this._visibleInstances.selfDefaultRenderId, currentRenderId);
- }
- if (this._batchCache.visibleInstances[subMeshId] && this._batchCache.visibleInstances[subMeshId].length) {
- if (this._renderIdForInstances[subMeshId] === currentRenderId) {
- this._batchCache.mustReturn = true;
- return this._batchCache;
- }
- if (currentRenderId !== selfRenderId) {
- this._batchCache.renderSelf[subMeshId] = false;
- }
- }
- this._renderIdForInstances[subMeshId] = currentRenderId;
- }
- return this._batchCache;
- };
- Mesh.prototype._renderWithInstances = function (subMesh, fillMode, batch, effect, engine) {
- var visibleInstances = batch.visibleInstances[subMesh._id];
- var matricesCount = visibleInstances.length + 1;
- var bufferSize = matricesCount * 16 * 4;
- while (this._instancesBufferSize < bufferSize) {
- this._instancesBufferSize *= 2;
- }
- if (!this._worldMatricesInstancesBuffer || this._worldMatricesInstancesBuffer.capacity < this._instancesBufferSize) {
- if (this._worldMatricesInstancesBuffer) {
- engine.deleteInstancesBuffer(this._worldMatricesInstancesBuffer);
- }
- this._worldMatricesInstancesBuffer = engine.createInstancesBuffer(this._instancesBufferSize);
- this._worldMatricesInstancesArray = new Float32Array(this._instancesBufferSize / 4);
- }
- var offset = 0;
- var instancesCount = 0;
- var world = this.getWorldMatrix();
- if (batch.renderSelf[subMesh._id]) {
- world.copyToArray(this._worldMatricesInstancesArray, offset);
- offset += 16;
- instancesCount++;
- }
- if (visibleInstances) {
- for (var instanceIndex = 0; instanceIndex < visibleInstances.length; instanceIndex++) {
- var instance = visibleInstances[instanceIndex];
- instance.getWorldMatrix().copyToArray(this._worldMatricesInstancesArray, offset);
- offset += 16;
- instancesCount++;
- }
- }
- var offsetLocation0 = effect.getAttributeLocationByName("world0");
- var offsetLocation1 = effect.getAttributeLocationByName("world1");
- var offsetLocation2 = effect.getAttributeLocationByName("world2");
- var offsetLocation3 = effect.getAttributeLocationByName("world3");
- var offsetLocations = [offsetLocation0, offsetLocation1, offsetLocation2, offsetLocation3];
- engine.updateAndBindInstancesBuffer(this._worldMatricesInstancesBuffer, this._worldMatricesInstancesArray, offsetLocations);
- this._draw(subMesh, fillMode, instancesCount);
- engine.unBindInstancesBuffer(this._worldMatricesInstancesBuffer, offsetLocations);
- };
- Mesh.prototype._processRendering = function (subMesh, effect, fillMode, batch, hardwareInstancedRendering, onBeforeDraw) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- if (hardwareInstancedRendering) {
- this._renderWithInstances(subMesh, fillMode, batch, effect, engine);
- }
- else {
- if (batch.renderSelf[subMesh._id]) {
- // Draw
- if (onBeforeDraw) {
- onBeforeDraw(false, this.getWorldMatrix());
- }
- this._draw(subMesh, fillMode);
- }
- if (batch.visibleInstances[subMesh._id]) {
- for (var instanceIndex = 0; instanceIndex < batch.visibleInstances[subMesh._id].length; instanceIndex++) {
- var instance = batch.visibleInstances[subMesh._id][instanceIndex];
- // World
- var world = instance.getWorldMatrix();
- if (onBeforeDraw) {
- onBeforeDraw(true, world);
- }
- // Draw
- this._draw(subMesh, fillMode);
- }
- }
- }
- };
- Mesh.prototype.render = function (subMesh) {
- var scene = this.getScene();
- // Managing instances
- var batch = this._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- // Checking geometry state
- if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
- return;
- }
- for (var callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) {
- this._onBeforeRenderCallbacks[callbackIndex](this);
- }
- var engine = scene.getEngine();
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null) && (batch.visibleInstances[subMesh._id] !== undefined);
- // Material
- var effectiveMaterial = subMesh.getMaterial();
- if (!effectiveMaterial || !effectiveMaterial.isReady(this, hardwareInstancedRendering)) {
- return;
- }
- // Outline - step 1
- var savedDepthWrite = engine.getDepthWrite();
- if (this.renderOutline) {
- engine.setDepthWrite(false);
- scene.getOutlineRenderer().render(subMesh, batch);
- engine.setDepthWrite(savedDepthWrite);
- }
- effectiveMaterial._preBind();
- var effect = effectiveMaterial.getEffect();
- // Bind
- var fillMode = scene.forcePointsCloud ? BABYLON.Material.PointFillMode : (scene.forceWireframe ? BABYLON.Material.WireFrameFillMode : effectiveMaterial.fillMode);
- this._bind(subMesh, effect, fillMode);
- var world = this.getWorldMatrix();
- effectiveMaterial.bind(world, this);
- // Draw
- this._processRendering(subMesh, effect, fillMode, batch, hardwareInstancedRendering, function (isInstance, world) {
- if (isInstance) {
- effectiveMaterial.bindOnlyWorldMatrix(world);
- }
- });
- // Unbind
- effectiveMaterial.unbind();
- // Outline - step 2
- if (this.renderOutline && savedDepthWrite) {
- engine.setDepthWrite(true);
- engine.setColorWrite(false);
- scene.getOutlineRenderer().render(subMesh, batch);
- engine.setColorWrite(true);
- }
- // Overlay
- if (this.renderOverlay) {
- var currentMode = engine.getAlphaMode();
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- scene.getOutlineRenderer().render(subMesh, batch, true);
- engine.setAlphaMode(currentMode);
- }
- for (callbackIndex = 0; callbackIndex < this._onAfterRenderCallbacks.length; callbackIndex++) {
- this._onAfterRenderCallbacks[callbackIndex](this);
- }
- };
- Mesh.prototype.getEmittedParticleSystems = function () {
- var results = new Array();
- for (var index = 0; index < this.getScene().particleSystems.length; index++) {
- var particleSystem = this.getScene().particleSystems[index];
- if (particleSystem.emitter === this) {
- results.push(particleSystem);
- }
- }
- return results;
- };
- Mesh.prototype.getHierarchyEmittedParticleSystems = function () {
- var results = new Array();
- var descendants = this.getDescendants();
- descendants.push(this);
- for (var index = 0; index < this.getScene().particleSystems.length; index++) {
- var particleSystem = this.getScene().particleSystems[index];
- if (descendants.indexOf(particleSystem.emitter) !== -1) {
- results.push(particleSystem);
- }
- }
- return results;
- };
- Mesh.prototype.getChildren = function () {
- var results = [];
- for (var index = 0; index < this.getScene().meshes.length; index++) {
- var mesh = this.getScene().meshes[index];
- if (mesh.parent === this) {
- results.push(mesh);
- }
- }
- return results;
- };
- Mesh.prototype._checkDelayState = function () {
- var _this = this;
- var that = this;
- var scene = this.getScene();
- if (this._geometry) {
- this._geometry.load(scene);
- }
- else if (that.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- that.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
- scene._addPendingData(that);
- var getBinaryData = (this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1);
- BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
- if (data instanceof ArrayBuffer) {
- _this._delayLoadingFunction(data, _this);
- }
- else {
- _this._delayLoadingFunction(JSON.parse(data), _this);
- }
- _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- scene._removePendingData(_this);
- }, function () {
- }, scene.database, getBinaryData);
- }
- };
- Mesh.prototype.isInFrustum = function (frustumPlanes) {
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- if (!_super.prototype.isInFrustum.call(this, frustumPlanes)) {
- return false;
- }
- this._checkDelayState();
- return true;
- };
- Mesh.prototype.setMaterialByID = function (id) {
- var materials = this.getScene().materials;
- for (var index = 0; index < materials.length; index++) {
- if (materials[index].id === id) {
- this.material = materials[index];
- return;
- }
- }
- // Multi
- var multiMaterials = this.getScene().multiMaterials;
- for (index = 0; index < multiMaterials.length; index++) {
- if (multiMaterials[index].id === id) {
- this.material = multiMaterials[index];
- return;
- }
- }
- };
- Mesh.prototype.getAnimatables = function () {
- var results = [];
- if (this.material) {
- results.push(this.material);
- }
- if (this.skeleton) {
- results.push(this.skeleton);
- }
- return results;
- };
- // Geometry
- Mesh.prototype.bakeTransformIntoVertices = function (transform) {
- // Position
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- return;
- }
- this._resetPointsArrayCache();
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var temp = [];
- for (var index = 0; index < data.length; index += 3) {
- BABYLON.Vector3.TransformCoordinates(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
- }
- this.setVerticesData(BABYLON.VertexBuffer.PositionKind, temp, this.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).isUpdatable());
- // Normals
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- return;
- }
- data = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- temp = [];
- for (index = 0; index < data.length; index += 3) {
- BABYLON.Vector3.TransformNormal(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
- }
- this.setVerticesData(BABYLON.VertexBuffer.NormalKind, temp, this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable());
- };
- // Cache
- Mesh.prototype._resetPointsArrayCache = function () {
- this._positions = null;
- };
- Mesh.prototype._generatePointsArray = function () {
- if (this._positions)
- return true;
- this._positions = [];
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (!data) {
- return false;
- }
- for (var index = 0; index < data.length; index += 3) {
- this._positions.push(BABYLON.Vector3.FromArray(data, index));
- }
- return true;
- };
- // Clone
- Mesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
- return new Mesh(name, this.getScene(), newParent, this, doNotCloneChildren);
- };
- // Dispose
- Mesh.prototype.dispose = function (doNotRecurse) {
- if (this._geometry) {
- this._geometry.releaseForMesh(this, true);
- }
- // Instances
- if (this._worldMatricesInstancesBuffer) {
- this.getEngine().deleteInstancesBuffer(this._worldMatricesInstancesBuffer);
- this._worldMatricesInstancesBuffer = null;
- }
- while (this.instances.length) {
- this.instances[0].dispose();
- }
- _super.prototype.dispose.call(this, doNotRecurse);
- };
- // Geometric tools
- Mesh.prototype.applyDisplacementMap = function (url, minHeight, maxHeight, onSuccess) {
- var _this = this;
- var scene = this.getScene();
- var onload = function (img) {
- // Getting height map data
- var canvas = document.createElement("canvas");
- var context = canvas.getContext("2d");
- var heightMapWidth = img.width;
- var heightMapHeight = img.height;
- canvas.width = heightMapWidth;
- canvas.height = heightMapHeight;
- context.drawImage(img, 0, 0);
- // Create VertexData from map data
- //Cast is due to wrong definition in lib.d.ts from ts 1.3 - https://github.com/Microsoft/TypeScript/issues/949
- var buffer = context.getImageData(0, 0, heightMapWidth, heightMapHeight).data;
- _this.applyDisplacementMapFromBuffer(buffer, heightMapWidth, heightMapHeight, minHeight, maxHeight);
- //execute success callback, if set
- if (onSuccess) {
- onSuccess(_this);
- }
- };
- BABYLON.Tools.LoadImage(url, onload, function () {
- }, scene.database);
- };
- Mesh.prototype.applyDisplacementMapFromBuffer = function (buffer, heightMapWidth, heightMapHeight, minHeight, maxHeight) {
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind) || !this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind) || !this.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- BABYLON.Tools.Warn("Cannot call applyDisplacementMap: Given mesh is not complete. Position, Normal or UV are missing");
- return;
- }
- var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var uvs = this.getVerticesData(BABYLON.VertexBuffer.UVKind);
- var position = BABYLON.Vector3.Zero();
- var normal = BABYLON.Vector3.Zero();
- var uv = BABYLON.Vector2.Zero();
- for (var index = 0; index < positions.length; index += 3) {
- BABYLON.Vector3.FromArrayToRef(positions, index, position);
- BABYLON.Vector3.FromArrayToRef(normals, index, normal);
- BABYLON.Vector2.FromArrayToRef(uvs, (index / 3) * 2, uv);
- // Compute height
- var u = ((Math.abs(uv.x) * heightMapWidth) % heightMapWidth) | 0;
- var v = ((Math.abs(uv.y) * heightMapHeight) % heightMapHeight) | 0;
- var pos = (u + v * heightMapWidth) * 4;
- var r = buffer[pos] / 255.0;
- var g = buffer[pos + 1] / 255.0;
- var b = buffer[pos + 2] / 255.0;
- var gradient = r * 0.3 + g * 0.59 + b * 0.11;
- normal.normalize();
- normal.scaleInPlace(minHeight + (maxHeight - minHeight) * gradient);
- position = position.add(normal);
- position.toArray(positions, index);
- }
- BABYLON.VertexData.ComputeNormals(positions, this.getIndices(), normals);
- this.updateVerticesData(BABYLON.VertexBuffer.PositionKind, positions);
- this.updateVerticesData(BABYLON.VertexBuffer.NormalKind, normals);
- };
- Mesh.prototype.convertToFlatShadedMesh = function () {
- /// <summary>Update normals and vertices to get a flat shading rendering.</summary>
- /// <summary>Warning: This may imply adding vertices to the mesh in order to get exactly 3 vertices per face</summary>
- var kinds = this.getVerticesDataKinds();
- var vbs = [];
- var data = [];
- var newdata = [];
- var updatableNormals = false;
- for (var kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- var kind = kinds[kindIndex];
- var vertexBuffer = this.getVertexBuffer(kind);
- if (kind === BABYLON.VertexBuffer.NormalKind) {
- updatableNormals = vertexBuffer.isUpdatable();
- kinds.splice(kindIndex, 1);
- kindIndex--;
- continue;
- }
- vbs[kind] = vertexBuffer;
- data[kind] = vbs[kind].getData();
- newdata[kind] = [];
- }
- // Save previous submeshes
- var previousSubmeshes = this.subMeshes.slice(0);
- var indices = this.getIndices();
- var totalIndices = this.getTotalIndices();
- for (var index = 0; index < totalIndices; index++) {
- var vertexIndex = indices[index];
- for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- kind = kinds[kindIndex];
- var stride = vbs[kind].getStrideSize();
- for (var offset = 0; offset < stride; offset++) {
- newdata[kind].push(data[kind][vertexIndex * stride + offset]);
- }
- }
- }
- // Updating faces & normal
- var normals = [];
- var positions = newdata[BABYLON.VertexBuffer.PositionKind];
- for (index = 0; index < totalIndices; index += 3) {
- indices[index] = index;
- indices[index + 1] = index + 1;
- indices[index + 2] = index + 2;
- var p1 = BABYLON.Vector3.FromArray(positions, index * 3);
- var p2 = BABYLON.Vector3.FromArray(positions, (index + 1) * 3);
- var p3 = BABYLON.Vector3.FromArray(positions, (index + 2) * 3);
- var p1p2 = p1.subtract(p2);
- var p3p2 = p3.subtract(p2);
- var normal = BABYLON.Vector3.Normalize(BABYLON.Vector3.Cross(p1p2, p3p2));
- for (var localIndex = 0; localIndex < 3; localIndex++) {
- normals.push(normal.x);
- normals.push(normal.y);
- normals.push(normal.z);
- }
- }
- this.setIndices(indices);
- this.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatableNormals);
- for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- kind = kinds[kindIndex];
- this.setVerticesData(kind, newdata[kind], vbs[kind].isUpdatable());
- }
- // Updating submeshes
- this.releaseSubMeshes();
- for (var submeshIndex = 0; submeshIndex < previousSubmeshes.length; submeshIndex++) {
- var previousOne = previousSubmeshes[submeshIndex];
- var subMesh = new BABYLON.SubMesh(previousOne.materialIndex, previousOne.indexStart, previousOne.indexCount, previousOne.indexStart, previousOne.indexCount, this);
- }
- this.synchronizeInstances();
- };
- // Instances
- Mesh.prototype.createInstance = function (name) {
- return new BABYLON.InstancedMesh(name, this);
- };
- Mesh.prototype.synchronizeInstances = function () {
- for (var instanceIndex = 0; instanceIndex < this.instances.length; instanceIndex++) {
- var instance = this.instances[instanceIndex];
- instance._syncSubMeshes();
- }
- };
- /**
- * Simplify the mesh according to the given array of settings.
- * Function will return immediately and will simplify async.
- * @param settings a collection of simplification settings.
- * @param parallelProcessing should all levels calculate parallel or one after the other.
- * @param type the type of simplification to run.
- * @param successCallback optional success callback to be called after the simplification finished processing all settings.
- */
- Mesh.prototype.simplify = function (settings, parallelProcessing, simplificationType, successCallback) {
- if (parallelProcessing === void 0) { parallelProcessing = true; }
- if (simplificationType === void 0) { simplificationType = 0 /* QUADRATIC */; }
- this.getScene().simplificationQueue.addTask({
- settings: settings,
- parallelProcessing: parallelProcessing,
- mesh: this,
- simplificationType: simplificationType,
- successCallback: successCallback
- });
- };
- /**
- * Optimization of the mesh's indices, in case a mesh has duplicated vertices.
- * The function will only reorder the indices and will not remove unused vertices to avoid problems with submeshes.
- * This should be used together with the simplification to avoid disappearing triangles.
- * @param successCallback an optional success callback to be called after the optimization finished.
- */
- Mesh.prototype.optimizeIndices = function (successCallback) {
- var _this = this;
- var indices = this.getIndices();
- var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var vectorPositions = [];
- for (var pos = 0; pos < positions.length; pos = pos + 3) {
- vectorPositions.push(BABYLON.Vector3.FromArray(positions, pos));
- }
- var dupes = [];
- BABYLON.AsyncLoop.SyncAsyncForLoop(vectorPositions.length, 40, function (iteration) {
- var realPos = vectorPositions.length - 1 - iteration;
- var testedPosition = vectorPositions[realPos];
- for (var j = 0; j < realPos; ++j) {
- var againstPosition = vectorPositions[j];
- if (testedPosition.equals(againstPosition)) {
- dupes[realPos] = j;
- break;
- }
- }
- }, function () {
- for (var i = 0; i < indices.length; ++i) {
- indices[i] = dupes[indices[i]] || indices[i];
- }
- //indices are now reordered
- var originalSubMeshes = _this.subMeshes.slice(0);
- _this.setIndices(indices);
- _this.subMeshes = originalSubMeshes;
- if (successCallback) {
- successCallback(_this);
- }
- });
- };
- // Statics
- Mesh.CreateRibbon = function (name, pathArray, closeArray, closePath, offset, scene, updatable, sideOrientation, ribbonInstance) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (ribbonInstance === void 0) { ribbonInstance = null; }
- if (ribbonInstance) {
- // positionFunction : ribbon case
- // only pathArray and sideOrientation parameters are taken into account for positions update
- var positionsOfRibbon = function (pathArray, sideOrientation) {
- var positionFunction = function (positions) {
- var minlg = pathArray[0].length;
- var i = 0;
- var ns = (sideOrientation == BABYLON.Mesh.DOUBLESIDE) ? 2 : 1;
- for (var si = 1; si <= ns; si++) {
- for (var p = 0; p < pathArray.length; p++) {
- var path = pathArray[p];
- var l = path.length;
- minlg = (minlg < l) ? minlg : l;
- var j = 0;
- while (j < minlg) {
- positions[i] = path[j].x;
- positions[i + 1] = path[j].y;
- positions[i + 2] = path[j].z;
- j++;
- i += 3;
- }
- }
- }
- };
- return positionFunction;
- };
- var sideOrientation = ribbonInstance.sideOrientation;
- var positionFunction = positionsOfRibbon(pathArray, sideOrientation);
- ribbonInstance.updateMeshPositions(positionFunction, true);
- return ribbonInstance;
- }
- else {
- var ribbon = new Mesh(name, scene);
- ribbon.sideOrientation = sideOrientation;
- var vertexData = BABYLON.VertexData.CreateRibbon(pathArray, closeArray, closePath, offset, sideOrientation);
- vertexData.applyToMesh(ribbon, updatable);
- return ribbon;
- }
- };
- Mesh.CreateDisc = function (name, radius, tessellation, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- var disc = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateDisc(radius, tessellation, sideOrientation);
- vertexData.applyToMesh(disc, updatable);
- return disc;
- };
- Mesh.CreateBox = function (name, size, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- var box = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateBox(size, sideOrientation);
- vertexData.applyToMesh(box, updatable);
- return box;
- };
- Mesh.CreateSphere = function (name, segments, diameter, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- var sphere = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateSphere(segments, diameter, sideOrientation);
- vertexData.applyToMesh(sphere, updatable);
- return sphere;
- };
- // Cylinder and cone (Code inspired by SharpDX.org)
- Mesh.CreateCylinder = function (name, height, diameterTop, diameterBottom, tessellation, subdivisions, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- // subdivisions is a new parameter, we need to support old signature
- if (scene === undefined || !(scene instanceof BABYLON.Scene)) {
- if (scene !== undefined) {
- updatable = scene;
- }
- scene = subdivisions;
- subdivisions = 1;
- }
- var cylinder = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateCylinder(height, diameterTop, diameterBottom, tessellation, subdivisions);
- vertexData.applyToMesh(cylinder, updatable);
- return cylinder;
- };
- // Torus (Code from SharpDX.org)
- Mesh.CreateTorus = function (name, diameter, thickness, tessellation, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- var torus = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateTorus(diameter, thickness, tessellation, sideOrientation);
- vertexData.applyToMesh(torus, updatable);
- return torus;
- };
- Mesh.CreateTorusKnot = function (name, radius, tube, radialSegments, tubularSegments, p, q, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- var torusKnot = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateTorusKnot(radius, tube, radialSegments, tubularSegments, p, q, sideOrientation);
- vertexData.applyToMesh(torusKnot, updatable);
- return torusKnot;
- };
- // Lines
- Mesh.CreateLines = function (name, points, scene, updatable, linesInstance) {
- if (linesInstance === void 0) { linesInstance = null; }
- if (linesInstance) {
- var positionsOfLines = function (points) {
- var positionFunction = function (positions) {
- var i = 0;
- for (var p = 0; p < points.length; p++) {
- positions[i] = points[p].x;
- positions[i + 1] = points[p].y;
- positions[i + 2] = points[p].z;
- i += 3;
- }
- };
- return positionFunction;
- };
- var positionFunction = positionsOfLines(points);
- linesInstance.updateMeshPositions(positionFunction, false);
- return linesInstance;
- }
- // lines creation
- var lines = new BABYLON.LinesMesh(name, scene, updatable);
- var vertexData = BABYLON.VertexData.CreateLines(points);
- vertexData.applyToMesh(lines, updatable);
- return lines;
- };
- // Extrusion
- Mesh.ExtrudeShape = function (name, shape, path, scale, rotation, cap, scene, updatable, sideOrientation, extrudedInstance) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (extrudedInstance === void 0) { extrudedInstance = null; }
- scale = scale || 1;
- rotation = rotation || 0;
- var extruded = Mesh._ExtrudeShapeGeneric(name, shape, path, scale, rotation, null, null, false, false, cap, false, scene, updatable, sideOrientation, extrudedInstance);
- return extruded;
- };
- Mesh.ExtrudeShapeCustom = function (name, shape, path, scaleFunction, rotationFunction, ribbonCloseArray, ribbonClosePath, cap, scene, updatable, sideOrientation, extrudedInstance) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (extrudedInstance === void 0) { extrudedInstance = null; }
- var extrudedCustom = Mesh._ExtrudeShapeGeneric(name, shape, path, null, null, scaleFunction, rotationFunction, ribbonCloseArray, ribbonClosePath, cap, true, scene, updatable, sideOrientation, extrudedInstance);
- return extrudedCustom;
- };
- Mesh._ExtrudeShapeGeneric = function (name, shape, curve, scale, rotation, scaleFunction, rotateFunction, rbCA, rbCP, cap, custom, scene, updtbl, side, instance) {
- // extrusion geometry
- var extrusionPathArray = function (shape, curve, path3D, shapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom) {
- var tangents = path3D.getTangents();
- var normals = path3D.getNormals();
- var binormals = path3D.getBinormals();
- var distances = path3D.getDistances();
- var angle = 0;
- var returnScale = function (i, distance) {
- return scale;
- };
- var returnRotation = function (i, distance) {
- return rotation;
- };
- var rotate = custom ? rotateFunction : returnRotation;
- var scl = custom ? scaleFunction : returnScale;
- var index = 0;
- for (var i = 0; i < curve.length; i++) {
- var shapePath = new Array();
- var angleStep = rotate(i, distances[i]);
- var scaleRatio = scl(i, distances[i]);
- for (var p = 0; p < shape.length; p++) {
- var rotationMatrix = BABYLON.Matrix.RotationAxis(tangents[i], angle);
- var planed = ((tangents[i].scale(shape[p].z)).add(normals[i].scale(shape[p].x)).add(binormals[i].scale(shape[p].y)));
- var rotated = BABYLON.Vector3.TransformCoordinates(planed, rotationMatrix).scaleInPlace(scaleRatio).add(curve[i]);
- shapePath.push(rotated);
- }
- shapePaths[index] = shapePath;
- angle += angleStep;
- index++;
- }
- // cap
- var capPath = function (shapePath) {
- var pointCap = Array();
- var barycenter = BABYLON.Vector3.Zero();
- var i;
- for (i = 0; i < shapePath.length; i++) {
- barycenter.addInPlace(shapePath[i]);
- }
- barycenter.scaleInPlace(1 / shapePath.length);
- for (i = 0; i < shapePath.length; i++) {
- pointCap.push(barycenter);
- }
- return pointCap;
- };
- switch (cap) {
- case BABYLON.Mesh.NO_CAP:
- break;
- case BABYLON.Mesh.CAP_START:
- shapePaths.unshift(capPath(shapePaths[0]));
- break;
- case BABYLON.Mesh.CAP_END:
- shapePaths.push(capPath(shapePaths[shapePaths.length - 1]));
- break;
- case BABYLON.Mesh.CAP_ALL:
- shapePaths.unshift(capPath(shapePaths[0]));
- shapePaths.push(capPath(shapePaths[shapePaths.length - 1]));
- break;
- default:
- break;
- }
- return shapePaths;
- };
- if (instance) {
- var path3D = (instance.path3D).update(curve);
- var pathArray = extrusionPathArray(shape, curve, instance.path3D, instance.pathArray, scale, rotation, scaleFunction, rotateFunction, instance.cap, custom);
- instance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, instance);
- return instance;
- }
- // extruded shape creation
- var path3D = new BABYLON.Path3D(curve);
- var newShapePaths = new Array();
- cap = (cap < 0 || cap > 3) ? 0 : cap;
- var pathArray = extrusionPathArray(shape, curve, path3D, newShapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom);
- var extrudedGeneric = Mesh.CreateRibbon(name, pathArray, rbCA, rbCP, 0, scene, updtbl, side);
- extrudedGeneric.pathArray = pathArray;
- extrudedGeneric.path3D = path3D;
- extrudedGeneric.cap = cap;
- return extrudedGeneric;
- };
- // Plane & ground
- Mesh.CreatePlane = function (name, size, scene, updatable, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- var plane = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreatePlane(size, sideOrientation);
- vertexData.applyToMesh(plane, updatable);
- return plane;
- };
- Mesh.CreateGround = function (name, width, height, subdivisions, scene, updatable) {
- var ground = new BABYLON.GroundMesh(name, scene);
- ground._setReady(false);
- ground._subdivisions = subdivisions;
- var vertexData = BABYLON.VertexData.CreateGround(width, height, subdivisions);
- vertexData.applyToMesh(ground, updatable);
- ground._setReady(true);
- return ground;
- };
- Mesh.CreateTiledGround = function (name, xmin, zmin, xmax, zmax, subdivisions, precision, scene, updatable) {
- var tiledGround = new Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateTiledGround(xmin, zmin, xmax, zmax, subdivisions, precision);
- vertexData.applyToMesh(tiledGround, updatable);
- return tiledGround;
- };
- Mesh.CreateGroundFromHeightMap = function (name, url, width, height, subdivisions, minHeight, maxHeight, scene, updatable, onReady) {
- var ground = new BABYLON.GroundMesh(name, scene);
- ground._subdivisions = subdivisions;
- ground._setReady(false);
- var onload = function (img) {
- // Getting height map data
- var canvas = document.createElement("canvas");
- var context = canvas.getContext("2d");
- var heightMapWidth = img.width;
- var heightMapHeight = img.height;
- canvas.width = heightMapWidth;
- canvas.height = heightMapHeight;
- context.drawImage(img, 0, 0);
- // Create VertexData from map data
- // Cast is due to wrong definition in lib.d.ts from ts 1.3 - https://github.com/Microsoft/TypeScript/issues/949
- var buffer = context.getImageData(0, 0, heightMapWidth, heightMapHeight).data;
- var vertexData = BABYLON.VertexData.CreateGroundFromHeightMap(width, height, subdivisions, minHeight, maxHeight, buffer, heightMapWidth, heightMapHeight);
- vertexData.applyToMesh(ground, updatable);
- ground._setReady(true);
- //execute ready callback, if set
- if (onReady) {
- onReady(ground);
- }
- };
- BABYLON.Tools.LoadImage(url, onload, function () {
- }, scene.database);
- return ground;
- };
- Mesh.CreateTube = function (name, path, radius, tessellation, radiusFunction, cap, scene, updatable, sideOrientation, tubeInstance) {
- if (sideOrientation === void 0) { sideOrientation = Mesh.DEFAULTSIDE; }
- if (tubeInstance === void 0) { tubeInstance = null; }
- // tube geometry
- var tubePathArray = function (path, path3D, circlePaths, radius, tessellation, radiusFunction, cap) {
- var tangents = path3D.getTangents();
- var normals = path3D.getNormals();
- var distances = path3D.getDistances();
- var pi2 = Math.PI * 2;
- var step = pi2 / tessellation;
- var returnRadius = function (i, distance) { return radius; };
- var radiusFunctionFinal = radiusFunction || returnRadius;
- var circlePath;
- var rad;
- var normal;
- var rotated;
- var rotationMatrix;
- var index = 0;
- for (var i = 0; i < path.length; i++) {
- rad = radiusFunctionFinal(i, distances[i]); // current radius
- circlePath = Array(); // current circle array
- normal = normals[i]; // current normal
- for (var t = 0; t < tessellation; t++) {
- rotationMatrix = BABYLON.Matrix.RotationAxis(tangents[i], step * t);
- rotated = BABYLON.Vector3.TransformCoordinates(normal, rotationMatrix).scaleInPlace(rad).add(path[i]);
- circlePath.push(rotated);
- }
- circlePath.push(circlePath[0]);
- circlePaths[index] = circlePath;
- index++;
- }
- // cap
- var capPath = function (nbPoints, pathIndex) {
- var pointCap = Array();
- for (var i = 0; i < nbPoints; i++) {
- pointCap.push(path[pathIndex]);
- }
- return pointCap;
- };
- switch (cap) {
- case BABYLON.Mesh.NO_CAP:
- break;
- case BABYLON.Mesh.CAP_START:
- circlePaths.unshift(capPath(tessellation + 1, 0));
- break;
- case BABYLON.Mesh.CAP_END:
- circlePaths.push(capPath(tessellation + 1, path.length - 1));
- break;
- case BABYLON.Mesh.CAP_ALL:
- circlePaths.unshift(capPath(tessellation + 1, 0));
- circlePaths.push(capPath(tessellation + 1, path.length - 1));
- break;
- default:
- break;
- }
- return circlePaths;
- };
- if (tubeInstance) {
- var path3D = (tubeInstance.path3D).update(path);
- var pathArray = tubePathArray(path, path3D, tubeInstance.pathArray, radius, tubeInstance.tessellation, radiusFunction, tubeInstance.cap);
- tubeInstance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, tubeInstance);
- return tubeInstance;
- }
- // tube creation
- var path3D = new BABYLON.Path3D(path);
- var newPathArray = new Array();
- cap = (cap < 0 || cap > 3) ? 0 : cap;
- var pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap);
- var tube = Mesh.CreateRibbon(name, pathArray, false, true, 0, scene, updatable, sideOrientation);
- tube.pathArray = pathArray;
- tube.path3D = path3D;
- tube.tessellation = tessellation;
- tube.cap = cap;
- return tube;
- };
- // Decals
- Mesh.CreateDecal = function (name, sourceMesh, position, normal, size, angle) {
- if (angle === void 0) { angle = 0; }
- var indices = sourceMesh.getIndices();
- var positions = sourceMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var normals = sourceMesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- // Getting correct rotation
- if (!normal) {
- var target = new BABYLON.Vector3(0, 0, 1);
- var camera = sourceMesh.getScene().activeCamera;
- var cameraWorldTarget = BABYLON.Vector3.TransformCoordinates(target, camera.getWorldMatrix());
- normal = camera.globalPosition.subtract(cameraWorldTarget);
- }
- var yaw = -Math.atan2(normal.z, normal.x) - Math.PI / 2;
- var len = Math.sqrt(normal.x * normal.x + normal.z * normal.z);
- var pitch = Math.atan2(normal.y, len);
- // Matrix
- var decalWorldMatrix = BABYLON.Matrix.RotationYawPitchRoll(yaw, pitch, angle).multiply(BABYLON.Matrix.Translation(position.x, position.y, position.z));
- var inverseDecalWorldMatrix = BABYLON.Matrix.Invert(decalWorldMatrix);
- var meshWorldMatrix = sourceMesh.getWorldMatrix();
- var transformMatrix = meshWorldMatrix.multiply(inverseDecalWorldMatrix);
- var vertexData = new BABYLON.VertexData();
- vertexData.indices = [];
- vertexData.positions = [];
- vertexData.normals = [];
- vertexData.uvs = [];
- var currentVertexDataIndex = 0;
- var extractDecalVector3 = function (indexId) {
- var vertexId = indices[indexId];
- var result = new BABYLON.PositionNormalVertex();
- result.position = new BABYLON.Vector3(positions[vertexId * 3], positions[vertexId * 3 + 1], positions[vertexId * 3 + 2]);
- // Send vector to decal local world
- result.position = BABYLON.Vector3.TransformCoordinates(result.position, transformMatrix);
- // Get normal
- result.normal = new BABYLON.Vector3(normals[vertexId * 3], normals[vertexId * 3 + 1], normals[vertexId * 3 + 2]);
- return result;
- };
- // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js
- var clip = function (vertices, axis) {
- if (vertices.length === 0) {
- return vertices;
- }
- var clipSize = 0.5 * Math.abs(BABYLON.Vector3.Dot(size, axis));
- var clipVertices = function (v0, v1) {
- var clipFactor = BABYLON.Vector3.GetClipFactor(v0.position, v1.position, axis, clipSize);
- return new BABYLON.PositionNormalVertex(BABYLON.Vector3.Lerp(v0.position, v1.position, clipFactor), BABYLON.Vector3.Lerp(v0.normal, v1.normal, clipFactor));
- };
- var result = new Array();
- for (var index = 0; index < vertices.length; index += 3) {
- var v1Out;
- var v2Out;
- var v3Out;
- var total = 0;
- var nV1, nV2, nV3, nV4;
- var d1 = BABYLON.Vector3.Dot(vertices[index].position, axis) - clipSize;
- var d2 = BABYLON.Vector3.Dot(vertices[index + 1].position, axis) - clipSize;
- var d3 = BABYLON.Vector3.Dot(vertices[index + 2].position, axis) - clipSize;
- v1Out = d1 > 0;
- v2Out = d2 > 0;
- v3Out = d3 > 0;
- total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);
- switch (total) {
- case 0:
- result.push(vertices[index]);
- result.push(vertices[index + 1]);
- result.push(vertices[index + 2]);
- break;
- case 1:
- if (v1Out) {
- nV1 = vertices[index + 1];
- nV2 = vertices[index + 2];
- nV3 = clipVertices(vertices[index], nV1);
- nV4 = clipVertices(vertices[index], nV2);
- }
- if (v2Out) {
- nV1 = vertices[index];
- nV2 = vertices[index + 2];
- nV3 = clipVertices(vertices[index + 1], nV1);
- nV4 = clipVertices(vertices[index + 1], nV2);
- result.push(nV3);
- result.push(nV2.clone());
- result.push(nV1.clone());
- result.push(nV2.clone());
- result.push(nV3.clone());
- result.push(nV4);
- break;
- }
- if (v3Out) {
- nV1 = vertices[index];
- nV2 = vertices[index + 1];
- nV3 = clipVertices(vertices[index + 2], nV1);
- nV4 = clipVertices(vertices[index + 2], nV2);
- }
- result.push(nV1.clone());
- result.push(nV2.clone());
- result.push(nV3);
- result.push(nV4);
- result.push(nV3.clone());
- result.push(nV2.clone());
- break;
- case 2:
- if (!v1Out) {
- nV1 = vertices[index].clone();
- nV2 = clipVertices(nV1, vertices[index + 1]);
- nV3 = clipVertices(nV1, vertices[index + 2]);
- result.push(nV1);
- result.push(nV2);
- result.push(nV3);
- }
- if (!v2Out) {
- nV1 = vertices[index + 1].clone();
- nV2 = clipVertices(nV1, vertices[index + 2]);
- nV3 = clipVertices(nV1, vertices[index]);
- result.push(nV1);
- result.push(nV2);
- result.push(nV3);
- }
- if (!v3Out) {
- nV1 = vertices[index + 2].clone();
- nV2 = clipVertices(nV1, vertices[index]);
- nV3 = clipVertices(nV1, vertices[index + 1]);
- result.push(nV1);
- result.push(nV2);
- result.push(nV3);
- }
- break;
- case 3:
- break;
- }
- }
- return result;
- };
- for (var index = 0; index < indices.length; index += 3) {
- var faceVertices = new Array();
- faceVertices.push(extractDecalVector3(index));
- faceVertices.push(extractDecalVector3(index + 1));
- faceVertices.push(extractDecalVector3(index + 2));
- // Clip
- faceVertices = clip(faceVertices, new BABYLON.Vector3(1, 0, 0));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(-1, 0, 0));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(0, 1, 0));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(0, -1, 0));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(0, 0, 1));
- faceVertices = clip(faceVertices, new BABYLON.Vector3(0, 0, -1));
- if (faceVertices.length === 0) {
- continue;
- }
- // Add UVs and get back to world
- var localRotationMatrix = BABYLON.Matrix.RotationYawPitchRoll(yaw, pitch, angle);
- for (var vIndex = 0; vIndex < faceVertices.length; vIndex++) {
- var vertex = faceVertices[vIndex];
- vertexData.indices.push(currentVertexDataIndex);
- vertex.position.toArray(vertexData.positions, currentVertexDataIndex * 3);
- vertex.normal.toArray(vertexData.normals, currentVertexDataIndex * 3);
- vertexData.uvs.push(0.5 + vertex.position.x / size.x);
- vertexData.uvs.push(0.5 + vertex.position.y / size.y);
- currentVertexDataIndex++;
- }
- }
- // Return mesh
- var decal = new Mesh(name, sourceMesh.getScene());
- vertexData.applyToMesh(decal);
- decal.position = position.clone();
- decal.rotation = new BABYLON.Vector3(pitch, yaw, angle);
- return decal;
- };
- // Tools
- Mesh.MinMax = function (meshes) {
- var minVector = null;
- var maxVector = null;
- for (var i in meshes) {
- var mesh = meshes[i];
- var boundingBox = mesh.getBoundingInfo().boundingBox;
- if (!minVector) {
- minVector = boundingBox.minimumWorld;
- maxVector = boundingBox.maximumWorld;
- continue;
- }
- minVector.MinimizeInPlace(boundingBox.minimumWorld);
- maxVector.MaximizeInPlace(boundingBox.maximumWorld);
- }
- return {
- min: minVector,
- max: maxVector
- };
- };
- Mesh.Center = function (meshesOrMinMaxVector) {
- var minMaxVector = meshesOrMinMaxVector.min !== undefined ? meshesOrMinMaxVector : Mesh.MinMax(meshesOrMinMaxVector);
- return BABYLON.Vector3.Center(minMaxVector.min, minMaxVector.max);
- };
- /**
- * Merge the array of meshes into a single mesh for performance reasons.
- * @param {Array<Mesh>} meshes - The vertices source. They should all be of the same material. Entries can empty
- * @param {boolean} disposeSource - When true (default), dispose of the vertices from the source meshes
- * @param {boolean} allow32BitsIndices - When the sum of the vertices > 64k, this must be set to true.
- * @param {Mesh} meshSubclass - When set, vertices inserted into this Mesh. Meshes can then be merged into a Mesh sub-class.
- */
- Mesh.MergeMeshes = function (meshes, disposeSource, allow32BitsIndices, meshSubclass) {
- if (disposeSource === void 0) { disposeSource = true; }
- if (!allow32BitsIndices) {
- var totalVertices = 0;
- for (var index = 0; index < meshes.length; index++) {
- if (meshes[index]) {
- totalVertices += meshes[index].getTotalVertices();
- if (totalVertices > 65536) {
- BABYLON.Tools.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices");
- return null;
- }
- }
- }
- }
- // Merge
- var vertexData;
- var otherVertexData;
- var source;
- for (index = 0; index < meshes.length; index++) {
- if (meshes[index]) {
- otherVertexData = BABYLON.VertexData.ExtractFromMesh(meshes[index], true);
- otherVertexData.transform(meshes[index].getWorldMatrix());
- if (vertexData) {
- vertexData.merge(otherVertexData);
- }
- else {
- vertexData = otherVertexData;
- source = meshes[index];
- }
- }
- }
- if (!meshSubclass) {
- meshSubclass = new Mesh(source.name + "_merged", source.getScene());
- }
- vertexData.applyToMesh(meshSubclass);
- // Setting properties
- meshSubclass.material = source.material;
- meshSubclass.checkCollisions = source.checkCollisions;
- // Cleaning
- if (disposeSource) {
- for (index = 0; index < meshes.length; index++) {
- if (meshes[index]) {
- meshes[index].dispose();
- }
- }
- }
- return meshSubclass;
- };
- // Consts
- Mesh._FRONTSIDE = 0;
- Mesh._BACKSIDE = 1;
- Mesh._DOUBLESIDE = 2;
- Mesh._DEFAULTSIDE = 0;
- Mesh._NO_CAP = 0;
- Mesh._CAP_START = 1;
- Mesh._CAP_END = 2;
- Mesh._CAP_ALL = 3;
- return Mesh;
- })(BABYLON.AbstractMesh);
- BABYLON.Mesh = Mesh;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.mesh.js.map
- var BABYLON;
- (function (BABYLON) {
- var GroundMesh = (function (_super) {
- __extends(GroundMesh, _super);
- function GroundMesh(name, scene) {
- _super.call(this, name, scene);
- this.generateOctree = false;
- this._worldInverse = new BABYLON.Matrix();
- }
- Object.defineProperty(GroundMesh.prototype, "subdivisions", {
- get: function () {
- return this._subdivisions;
- },
- enumerable: true,
- configurable: true
- });
- GroundMesh.prototype.optimize = function (chunksCount) {
- this.subdivide(this._subdivisions);
- this.createOrUpdateSubmeshesOctree(32);
- };
- GroundMesh.prototype.getHeightAtCoordinates = function (x, z) {
- var ray = new BABYLON.Ray(new BABYLON.Vector3(x, this.getBoundingInfo().boundingBox.maximumWorld.y + 1, z), new BABYLON.Vector3(0, -1, 0));
- this.getWorldMatrix().invertToRef(this._worldInverse);
- ray = BABYLON.Ray.Transform(ray, this._worldInverse);
- var pickInfo = this.intersects(ray);
- if (pickInfo.hit) {
- return pickInfo.pickedPoint.y;
- }
- return 0;
- };
- return GroundMesh;
- })(BABYLON.Mesh);
- BABYLON.GroundMesh = GroundMesh;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.groundMesh.js.map
- var BABYLON;
- (function (BABYLON) {
- /**
- * Creates an instance based on a source mesh.
- */
- var InstancedMesh = (function (_super) {
- __extends(InstancedMesh, _super);
- function InstancedMesh(name, source) {
- _super.call(this, name, source.getScene());
- source.instances.push(this);
- this._sourceMesh = source;
- this.position.copyFrom(source.position);
- this.rotation.copyFrom(source.rotation);
- this.scaling.copyFrom(source.scaling);
- if (source.rotationQuaternion) {
- this.rotationQuaternion = source.rotationQuaternion.clone();
- }
- this.infiniteDistance = source.infiniteDistance;
- this.setPivotMatrix(source.getPivotMatrix());
- this.refreshBoundingInfo();
- this._syncSubMeshes();
- }
- Object.defineProperty(InstancedMesh.prototype, "receiveShadows", {
- // Methods
- get: function () {
- return this._sourceMesh.receiveShadows;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(InstancedMesh.prototype, "material", {
- get: function () {
- return this._sourceMesh.material;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(InstancedMesh.prototype, "visibility", {
- get: function () {
- return this._sourceMesh.visibility;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(InstancedMesh.prototype, "skeleton", {
- get: function () {
- return this._sourceMesh.skeleton;
- },
- enumerable: true,
- configurable: true
- });
- InstancedMesh.prototype.getTotalVertices = function () {
- return this._sourceMesh.getTotalVertices();
- };
- Object.defineProperty(InstancedMesh.prototype, "sourceMesh", {
- get: function () {
- return this._sourceMesh;
- },
- enumerable: true,
- configurable: true
- });
- InstancedMesh.prototype.getVerticesData = function (kind) {
- return this._sourceMesh.getVerticesData(kind);
- };
- InstancedMesh.prototype.isVerticesDataPresent = function (kind) {
- return this._sourceMesh.isVerticesDataPresent(kind);
- };
- InstancedMesh.prototype.getIndices = function () {
- return this._sourceMesh.getIndices();
- };
- Object.defineProperty(InstancedMesh.prototype, "_positions", {
- get: function () {
- return this._sourceMesh._positions;
- },
- enumerable: true,
- configurable: true
- });
- InstancedMesh.prototype.refreshBoundingInfo = function () {
- var data = this._sourceMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (data) {
- var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._sourceMesh.getTotalVertices());
- this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- }
- this._updateBoundingInfo();
- };
- InstancedMesh.prototype._preActivate = function () {
- if (this._currentLOD) {
- this._currentLOD._preActivate();
- }
- };
- InstancedMesh.prototype._activate = function (renderId) {
- if (this._currentLOD) {
- this._currentLOD._registerInstanceForRenderId(this, renderId);
- }
- };
- InstancedMesh.prototype.getLOD = function (camera) {
- this._currentLOD = this.sourceMesh.getLOD(this.getScene().activeCamera, this.getBoundingInfo().boundingSphere);
- if (this._currentLOD === this.sourceMesh) {
- return this;
- }
- return this._currentLOD;
- };
- InstancedMesh.prototype._syncSubMeshes = function () {
- this.releaseSubMeshes();
- if (this._sourceMesh.subMeshes) {
- for (var index = 0; index < this._sourceMesh.subMeshes.length; index++) {
- this._sourceMesh.subMeshes[index].clone(this, this._sourceMesh);
- }
- }
- };
- InstancedMesh.prototype._generatePointsArray = function () {
- return this._sourceMesh._generatePointsArray();
- };
- // Clone
- InstancedMesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
- var result = this._sourceMesh.createInstance(name);
- // Deep copy
- BABYLON.Tools.DeepCopy(this, result, ["name"], []);
- // Bounding info
- this.refreshBoundingInfo();
- // Parent
- if (newParent) {
- result.parent = newParent;
- }
- if (!doNotCloneChildren) {
- for (var index = 0; index < this.getScene().meshes.length; index++) {
- var mesh = this.getScene().meshes[index];
- if (mesh.parent === this) {
- mesh.clone(mesh.name, result);
- }
- }
- }
- result.computeWorldMatrix(true);
- return result;
- };
- // Dispoe
- InstancedMesh.prototype.dispose = function (doNotRecurse) {
- // Remove from mesh
- var index = this._sourceMesh.instances.indexOf(this);
- this._sourceMesh.instances.splice(index, 1);
- _super.prototype.dispose.call(this, doNotRecurse);
- };
- return InstancedMesh;
- })(BABYLON.AbstractMesh);
- BABYLON.InstancedMesh = InstancedMesh;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.instancedMesh.js.mapvar BABYLON;
- (function (BABYLON) {
- var SubMesh = (function () {
- function SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh, renderingMesh, createBoundingBox) {
- if (createBoundingBox === void 0) { createBoundingBox = true; }
- this.materialIndex = materialIndex;
- this.verticesStart = verticesStart;
- this.verticesCount = verticesCount;
- this.indexStart = indexStart;
- this.indexCount = indexCount;
- this._renderId = 0;
- this._mesh = mesh;
- this._renderingMesh = renderingMesh || mesh;
- mesh.subMeshes.push(this);
- this._id = mesh.subMeshes.length - 1;
- if (createBoundingBox) {
- this.refreshBoundingInfo();
- mesh.computeWorldMatrix(true);
- }
- }
- SubMesh.prototype.getBoundingInfo = function () {
- return this._boundingInfo;
- };
- SubMesh.prototype.getMesh = function () {
- return this._mesh;
- };
- SubMesh.prototype.getRenderingMesh = function () {
- return this._renderingMesh;
- };
- SubMesh.prototype.getMaterial = function () {
- var rootMaterial = this._renderingMesh.material;
- if (rootMaterial && rootMaterial instanceof BABYLON.MultiMaterial) {
- var multiMaterial = rootMaterial;
- return multiMaterial.getSubMaterial(this.materialIndex);
- }
- if (!rootMaterial) {
- return this._mesh.getScene().defaultMaterial;
- }
- return rootMaterial;
- };
- // Methods
- SubMesh.prototype.refreshBoundingInfo = function () {
- var data = this._renderingMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (!data) {
- this._boundingInfo = this._mesh._boundingInfo;
- return;
- }
- var indices = this._renderingMesh.getIndices();
- var extend;
- if (this.indexStart === 0 && this.indexCount === indices.length) {
- extend = BABYLON.Tools.ExtractMinAndMax(data, this.verticesStart, this.verticesCount);
- }
- else {
- extend = BABYLON.Tools.ExtractMinAndMaxIndexed(data, indices, this.indexStart, this.indexCount);
- }
- this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- };
- SubMesh.prototype._checkCollision = function (collider) {
- return this._boundingInfo._checkCollision(collider);
- };
- SubMesh.prototype.updateBoundingInfo = function (world) {
- if (!this._boundingInfo) {
- this.refreshBoundingInfo();
- }
- this._boundingInfo._update(world);
- };
- SubMesh.prototype.isInFrustum = function (frustumPlanes) {
- return this._boundingInfo.isInFrustum(frustumPlanes);
- };
- SubMesh.prototype.render = function () {
- this._renderingMesh.render(this);
- };
- SubMesh.prototype.getLinesIndexBuffer = function (indices, engine) {
- if (!this._linesIndexBuffer) {
- var linesIndices = [];
- for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
- linesIndices.push(indices[index], indices[index + 1], indices[index + 1], indices[index + 2], indices[index + 2], indices[index]);
- }
- this._linesIndexBuffer = engine.createIndexBuffer(linesIndices);
- this.linesIndexCount = linesIndices.length;
- }
- return this._linesIndexBuffer;
- };
- SubMesh.prototype.canIntersects = function (ray) {
- return ray.intersectsBox(this._boundingInfo.boundingBox);
- };
- SubMesh.prototype.intersects = function (ray, positions, indices, fastCheck) {
- var intersectInfo = null;
- for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
- var p0 = positions[indices[index]];
- var p1 = positions[indices[index + 1]];
- var p2 = positions[indices[index + 2]];
- var currentIntersectInfo = ray.intersectsTriangle(p0, p1, p2);
- if (currentIntersectInfo) {
- if (currentIntersectInfo.distance < 0) {
- continue;
- }
- if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
- intersectInfo = currentIntersectInfo;
- intersectInfo.faceId = index / 3;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- return intersectInfo;
- };
- // Clone
- SubMesh.prototype.clone = function (newMesh, newRenderingMesh) {
- var result = new SubMesh(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, newMesh, newRenderingMesh, false);
- result._boundingInfo = new BABYLON.BoundingInfo(this._boundingInfo.minimum, this._boundingInfo.maximum);
- return result;
- };
- // Dispose
- SubMesh.prototype.dispose = function () {
- if (this._linesIndexBuffer) {
- this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer);
- this._linesIndexBuffer = null;
- }
- // Remove from mesh
- var index = this._mesh.subMeshes.indexOf(this);
- this._mesh.subMeshes.splice(index, 1);
- };
- // Statics
- SubMesh.CreateFromIndices = function (materialIndex, startIndex, indexCount, mesh, renderingMesh) {
- var minVertexIndex = Number.MAX_VALUE;
- var maxVertexIndex = -Number.MAX_VALUE;
- renderingMesh = renderingMesh || mesh;
- var indices = renderingMesh.getIndices();
- for (var index = startIndex; index < startIndex + indexCount; index++) {
- var vertexIndex = indices[index];
- if (vertexIndex < minVertexIndex)
- minVertexIndex = vertexIndex;
- if (vertexIndex > maxVertexIndex)
- maxVertexIndex = vertexIndex;
- }
- return new BABYLON.SubMesh(materialIndex, minVertexIndex, maxVertexIndex - minVertexIndex + 1, startIndex, indexCount, mesh, renderingMesh);
- };
- return SubMesh;
- })();
- BABYLON.SubMesh = SubMesh;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.subMesh.js.mapvar BABYLON;
- (function (BABYLON) {
- var BaseTexture = (function () {
- function BaseTexture(scene) {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this.hasAlpha = false;
- this.getAlphaFromRGB = false;
- this.level = 1;
- this.isCube = false;
- this.isRenderTarget = false;
- this.animations = new Array();
- this.coordinatesIndex = 0;
- this.coordinatesMode = BABYLON.Texture.EXPLICIT_MODE;
- this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
- this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
- this.anisotropicFilteringLevel = 4;
- this._scene = scene;
- this._scene.textures.push(this);
- }
- BaseTexture.prototype.getScene = function () {
- return this._scene;
- };
- BaseTexture.prototype.getTextureMatrix = function () {
- return null;
- };
- BaseTexture.prototype.getReflectionTextureMatrix = function () {
- return null;
- };
- BaseTexture.prototype.getInternalTexture = function () {
- return this._texture;
- };
- BaseTexture.prototype.isReady = function () {
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- return true;
- }
- if (this._texture) {
- return this._texture.isReady;
- }
- return false;
- };
- BaseTexture.prototype.getSize = function () {
- if (this._texture._width) {
- return { width: this._texture._width, height: this._texture._height };
- }
- if (this._texture._size) {
- return { width: this._texture._size, height: this._texture._size };
- }
- return { width: 0, height: 0 };
- };
- BaseTexture.prototype.getBaseSize = function () {
- if (!this.isReady())
- return { width: 0, height: 0 };
- if (this._texture._size) {
- return { width: this._texture._size, height: this._texture._size };
- }
- return { width: this._texture._baseWidth, height: this._texture._baseHeight };
- };
- BaseTexture.prototype.scale = function (ratio) {
- };
- Object.defineProperty(BaseTexture.prototype, "canRescale", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- BaseTexture.prototype._removeFromCache = function (url, noMipmap) {
- var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
- for (var index = 0; index < texturesCache.length; index++) {
- var texturesCacheEntry = texturesCache[index];
- if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
- texturesCache.splice(index, 1);
- return;
- }
- }
- };
- BaseTexture.prototype._getFromCache = function (url, noMipmap, sampling) {
- var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
- for (var index = 0; index < texturesCache.length; index++) {
- var texturesCacheEntry = texturesCache[index];
- if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
- if (!sampling || sampling === texturesCacheEntry.samplingMode) {
- texturesCacheEntry.references++;
- return texturesCacheEntry;
- }
- }
- }
- return null;
- };
- BaseTexture.prototype.delayLoad = function () {
- };
- BaseTexture.prototype.releaseInternalTexture = function () {
- if (!this._texture) {
- return;
- }
- var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
- this._texture.references--;
- // Final reference ?
- if (this._texture.references === 0) {
- var index = texturesCache.indexOf(this._texture);
- texturesCache.splice(index, 1);
- this._scene.getEngine()._releaseTexture(this._texture);
- delete this._texture;
- }
- };
- BaseTexture.prototype.clone = function () {
- return null;
- };
- BaseTexture.prototype.dispose = function () {
- // Remove from scene
- var index = this._scene.textures.indexOf(this);
- if (index >= 0) {
- this._scene.textures.splice(index, 1);
- }
- if (this._texture === undefined) {
- return;
- }
- this.releaseInternalTexture();
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- return BaseTexture;
- })();
- BABYLON.BaseTexture = BaseTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.baseTexture.js.mapvar BABYLON;
- (function (BABYLON) {
- var RenderingGroup = (function () {
- function RenderingGroup(index, scene) {
- this.index = index;
- this._opaqueSubMeshes = new BABYLON.SmartArray(256);
- this._transparentSubMeshes = new BABYLON.SmartArray(256);
- this._alphaTestSubMeshes = new BABYLON.SmartArray(256);
- this._scene = scene;
- }
- RenderingGroup.prototype.render = function (customRenderFunction) {
- if (customRenderFunction) {
- customRenderFunction(this._opaqueSubMeshes, this._alphaTestSubMeshes, this._transparentSubMeshes);
- return true;
- }
- if (this._opaqueSubMeshes.length === 0 && this._alphaTestSubMeshes.length === 0 && this._transparentSubMeshes.length === 0) {
- return false;
- }
- var engine = this._scene.getEngine();
- // Opaque
- var subIndex;
- var submesh;
- for (subIndex = 0; subIndex < this._opaqueSubMeshes.length; subIndex++) {
- submesh = this._opaqueSubMeshes.data[subIndex];
- submesh.render();
- }
- // Alpha test
- engine.setAlphaTesting(true);
- for (subIndex = 0; subIndex < this._alphaTestSubMeshes.length; subIndex++) {
- submesh = this._alphaTestSubMeshes.data[subIndex];
- submesh.render();
- }
- engine.setAlphaTesting(false);
- // Transparent
- if (this._transparentSubMeshes.length) {
- for (subIndex = 0; subIndex < this._transparentSubMeshes.length; subIndex++) {
- submesh = this._transparentSubMeshes.data[subIndex];
- submesh._alphaIndex = submesh.getMesh().alphaIndex;
- submesh._distanceToCamera = submesh.getBoundingInfo().boundingSphere.centerWorld.subtract(this._scene.activeCamera.position).length();
- }
- var sortedArray = this._transparentSubMeshes.data.slice(0, this._transparentSubMeshes.length);
- sortedArray.sort(function (a, b) {
- // Alpha index first
- if (a._alphaIndex > b._alphaIndex) {
- return 1;
- }
- if (a._alphaIndex < b._alphaIndex) {
- return -1;
- }
- // Then distance to camera
- if (a._distanceToCamera < b._distanceToCamera) {
- return 1;
- }
- if (a._distanceToCamera > b._distanceToCamera) {
- return -1;
- }
- return 0;
- });
- // Rendering
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- for (subIndex = 0; subIndex < sortedArray.length; subIndex++) {
- submesh = sortedArray[subIndex];
- submesh.render();
- }
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- }
- return true;
- };
- RenderingGroup.prototype.prepare = function () {
- this._opaqueSubMeshes.reset();
- this._transparentSubMeshes.reset();
- this._alphaTestSubMeshes.reset();
- };
- RenderingGroup.prototype.dispatch = function (subMesh) {
- var material = subMesh.getMaterial();
- var mesh = subMesh.getMesh();
- if (material.needAlphaBlending() || mesh.visibility < 1.0 || mesh.hasVertexAlpha) {
- this._transparentSubMeshes.push(subMesh);
- }
- else if (material.needAlphaTesting()) {
- this._alphaTestSubMeshes.push(subMesh);
- }
- else {
- this._opaqueSubMeshes.push(subMesh); // Opaque
- }
- };
- return RenderingGroup;
- })();
- BABYLON.RenderingGroup = RenderingGroup;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.renderingGroup.js.mapvar BABYLON;
- (function (BABYLON) {
- var RenderingManager = (function () {
- function RenderingManager(scene) {
- this._renderingGroups = new Array();
- this._scene = scene;
- }
- RenderingManager.prototype._renderParticles = function (index, activeMeshes) {
- if (this._scene._activeParticleSystems.length === 0) {
- return;
- }
- // Particles
- var beforeParticlesDate = BABYLON.Tools.Now;
- for (var particleIndex = 0; particleIndex < this._scene._activeParticleSystems.length; particleIndex++) {
- var particleSystem = this._scene._activeParticleSystems.data[particleIndex];
- if (particleSystem.renderingGroupId !== index) {
- continue;
- }
- this._clearDepthBuffer();
- if (!particleSystem.emitter.position || !activeMeshes || activeMeshes.indexOf(particleSystem.emitter) !== -1) {
- this._scene._activeParticles += particleSystem.render();
- }
- }
- this._scene._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate;
- };
- RenderingManager.prototype._renderSprites = function (index) {
- if (!this._scene.spritesEnabled || this._scene.spriteManagers.length === 0) {
- return;
- }
- // Sprites
- var beforeSpritessDate = BABYLON.Tools.Now;
- for (var id = 0; id < this._scene.spriteManagers.length; id++) {
- var spriteManager = this._scene.spriteManagers[id];
- if (spriteManager.renderingGroupId === index) {
- this._clearDepthBuffer();
- spriteManager.render();
- }
- }
- this._scene._spritesDuration += BABYLON.Tools.Now - beforeSpritessDate;
- };
- RenderingManager.prototype._clearDepthBuffer = function () {
- if (this._depthBufferAlreadyCleaned) {
- return;
- }
- this._scene.getEngine().clear(0, false, true);
- this._depthBufferAlreadyCleaned = true;
- };
- RenderingManager.prototype.render = function (customRenderFunction, activeMeshes, renderParticles, renderSprites) {
- for (var index = 0; index < RenderingManager.MAX_RENDERINGGROUPS; index++) {
- this._depthBufferAlreadyCleaned = false;
- var renderingGroup = this._renderingGroups[index];
- var needToStepBack = false;
- if (renderingGroup) {
- this._clearDepthBuffer();
- if (!renderingGroup.render(customRenderFunction)) {
- this._renderingGroups.splice(index, 1);
- needToStepBack = true;
- }
- }
- if (renderSprites) {
- this._renderSprites(index);
- }
- if (renderParticles) {
- this._renderParticles(index, activeMeshes);
- }
- if (needToStepBack) {
- index--;
- }
- }
- };
- RenderingManager.prototype.reset = function () {
- for (var index in this._renderingGroups) {
- var renderingGroup = this._renderingGroups[index];
- renderingGroup.prepare();
- }
- };
- RenderingManager.prototype.dispatch = function (subMesh) {
- var mesh = subMesh.getMesh();
- var renderingGroupId = mesh.renderingGroupId || 0;
- if (!this._renderingGroups[renderingGroupId]) {
- this._renderingGroups[renderingGroupId] = new BABYLON.RenderingGroup(renderingGroupId, this._scene);
- }
- this._renderingGroups[renderingGroupId].dispatch(subMesh);
- };
- RenderingManager.MAX_RENDERINGGROUPS = 4;
- return RenderingManager;
- })();
- BABYLON.RenderingManager = RenderingManager;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.renderingManager.js.map
- var BABYLON;
- (function (BABYLON) {
- var Texture = (function (_super) {
- __extends(Texture, _super);
- function Texture(url, scene, noMipmap, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer) {
- if (samplingMode === void 0) { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
- if (onLoad === void 0) { onLoad = null; }
- if (onError === void 0) { onError = null; }
- if (buffer === void 0) { buffer = null; }
- if (deleteBuffer === void 0) { deleteBuffer = false; }
- _super.call(this, scene);
- this.uOffset = 0;
- this.vOffset = 0;
- this.uScale = 1.0;
- this.vScale = 1.0;
- this.uAng = 0;
- this.vAng = 0;
- this.wAng = 0;
- this.name = url;
- this.url = url;
- this._noMipmap = noMipmap;
- this._invertY = invertY;
- this._samplingMode = samplingMode;
- this._buffer = buffer;
- this._deleteBuffer = deleteBuffer;
- if (!url) {
- return;
- }
- this._texture = this._getFromCache(url, noMipmap, samplingMode);
- if (!this._texture) {
- if (!scene.useDelayedTextureLoading) {
- this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene, this._samplingMode, onLoad, onError, this._buffer);
- if (deleteBuffer) {
- delete this._buffer;
- }
- }
- else {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- }
- }
- }
- Texture.prototype.delayLoad = function () {
- if (this.delayLoadState !== BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- return;
- }
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- this._texture = this._getFromCache(this.url, this._noMipmap, this._samplingMode);
- if (!this._texture) {
- this._texture = this.getScene().getEngine().createTexture(this.url, this._noMipmap, this._invertY, this.getScene(), this._samplingMode, null, null, this._buffer);
- if (this._deleteBuffer) {
- delete this._buffer;
- }
- }
- };
- Texture.prototype.updateSamplingMode = function (samplingMode) {
- if (!this._texture) {
- return;
- }
- this.getScene().getEngine().updateTextureSamplingMode(samplingMode, this._texture);
- };
- Texture.prototype._prepareRowForTextureGeneration = function (x, y, z, t) {
- x -= this.uOffset + 0.5;
- y -= this.vOffset + 0.5;
- z -= 0.5;
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, this._rowGenerationMatrix, t);
- t.x *= this.uScale;
- t.y *= this.vScale;
- t.x += 0.5;
- t.y += 0.5;
- t.z += 0.5;
- };
- Texture.prototype.getTextureMatrix = function () {
- if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale === this._cachedUScale && this.vScale === this._cachedVScale && this.uAng === this._cachedUAng && this.vAng === this._cachedVAng && this.wAng === this._cachedWAng) {
- return this._cachedTextureMatrix;
- }
- this._cachedUOffset = this.uOffset;
- this._cachedVOffset = this.vOffset;
- this._cachedUScale = this.uScale;
- this._cachedVScale = this.vScale;
- this._cachedUAng = this.uAng;
- this._cachedVAng = this.vAng;
- this._cachedWAng = this.wAng;
- if (!this._cachedTextureMatrix) {
- this._cachedTextureMatrix = BABYLON.Matrix.Zero();
- this._rowGenerationMatrix = new BABYLON.Matrix();
- this._t0 = BABYLON.Vector3.Zero();
- this._t1 = BABYLON.Vector3.Zero();
- this._t2 = BABYLON.Vector3.Zero();
- }
- BABYLON.Matrix.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix);
- this._prepareRowForTextureGeneration(0, 0, 0, this._t0);
- this._prepareRowForTextureGeneration(1.0, 0, 0, this._t1);
- this._prepareRowForTextureGeneration(0, 1.0, 0, this._t2);
- this._t1.subtractInPlace(this._t0);
- this._t2.subtractInPlace(this._t0);
- BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
- this._cachedTextureMatrix.m[0] = this._t1.x;
- this._cachedTextureMatrix.m[1] = this._t1.y;
- this._cachedTextureMatrix.m[2] = this._t1.z;
- this._cachedTextureMatrix.m[4] = this._t2.x;
- this._cachedTextureMatrix.m[5] = this._t2.y;
- this._cachedTextureMatrix.m[6] = this._t2.z;
- this._cachedTextureMatrix.m[8] = this._t0.x;
- this._cachedTextureMatrix.m[9] = this._t0.y;
- this._cachedTextureMatrix.m[10] = this._t0.z;
- return this._cachedTextureMatrix;
- };
- Texture.prototype.getReflectionTextureMatrix = function () {
- if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale === this._cachedUScale && this.vScale === this._cachedVScale && this.coordinatesMode === this._cachedCoordinatesMode) {
- return this._cachedTextureMatrix;
- }
- if (!this._cachedTextureMatrix) {
- this._cachedTextureMatrix = BABYLON.Matrix.Zero();
- this._projectionModeMatrix = BABYLON.Matrix.Zero();
- }
- this._cachedCoordinatesMode = this.coordinatesMode;
- switch (this.coordinatesMode) {
- case Texture.SPHERICAL_MODE:
- BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
- this._cachedTextureMatrix[0] = -0.5 * this.uScale;
- this._cachedTextureMatrix[5] = -0.5 * this.vScale;
- this._cachedTextureMatrix[12] = 0.5 + this.uOffset;
- this._cachedTextureMatrix[13] = 0.5 + this.vOffset;
- break;
- case Texture.PLANAR_MODE:
- BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
- this._cachedTextureMatrix[0] = this.uScale;
- this._cachedTextureMatrix[5] = this.vScale;
- this._cachedTextureMatrix[12] = this.uOffset;
- this._cachedTextureMatrix[13] = this.vOffset;
- break;
- case Texture.PROJECTION_MODE:
- BABYLON.Matrix.IdentityToRef(this._projectionModeMatrix);
- this._projectionModeMatrix.m[0] = 0.5;
- this._projectionModeMatrix.m[5] = -0.5;
- this._projectionModeMatrix.m[10] = 0.0;
- this._projectionModeMatrix.m[12] = 0.5;
- this._projectionModeMatrix.m[13] = 0.5;
- this._projectionModeMatrix.m[14] = 1.0;
- this._projectionModeMatrix.m[15] = 1.0;
- this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix);
- break;
- default:
- BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
- break;
- }
- return this._cachedTextureMatrix;
- };
- Texture.prototype.clone = function () {
- var newTexture = new Texture(this._texture.url, this.getScene(), this._noMipmap, this._invertY, this._samplingMode);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- newTexture.wrapU = this.wrapU;
- newTexture.wrapV = this.wrapV;
- newTexture.coordinatesIndex = this.coordinatesIndex;
- newTexture.coordinatesMode = this.coordinatesMode;
- // Texture
- newTexture.uOffset = this.uOffset;
- newTexture.vOffset = this.vOffset;
- newTexture.uScale = this.uScale;
- newTexture.vScale = this.vScale;
- newTexture.uAng = this.uAng;
- newTexture.vAng = this.vAng;
- newTexture.wAng = this.wAng;
- return newTexture;
- };
- // Statics
- Texture.CreateFromBase64String = function (data, name, scene, noMipmap, invertY, samplingMode, onLoad, onError) {
- if (samplingMode === void 0) { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
- if (onLoad === void 0) { onLoad = null; }
- if (onError === void 0) { onError = null; }
- return new Texture("data:" + name, scene, noMipmap, invertY, samplingMode, onLoad, onError, data);
- };
- // Constants
- Texture.NEAREST_SAMPLINGMODE = 1;
- Texture.BILINEAR_SAMPLINGMODE = 2;
- Texture.TRILINEAR_SAMPLINGMODE = 3;
- Texture.EXPLICIT_MODE = 0;
- Texture.SPHERICAL_MODE = 1;
- Texture.PLANAR_MODE = 2;
- Texture.CUBIC_MODE = 3;
- Texture.PROJECTION_MODE = 4;
- Texture.SKYBOX_MODE = 5;
- Texture.CLAMP_ADDRESSMODE = 0;
- Texture.WRAP_ADDRESSMODE = 1;
- Texture.MIRROR_ADDRESSMODE = 2;
- return Texture;
- })(BABYLON.BaseTexture);
- BABYLON.Texture = Texture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.texture.js.map
- var BABYLON;
- (function (BABYLON) {
- var CubeTexture = (function (_super) {
- __extends(CubeTexture, _super);
- function CubeTexture(rootUrl, scene, extensions, noMipmap) {
- _super.call(this, scene);
- this.coordinatesMode = BABYLON.Texture.CUBIC_MODE;
- this.name = rootUrl;
- this.url = rootUrl;
- this._noMipmap = noMipmap;
- this.hasAlpha = false;
- this._texture = this._getFromCache(rootUrl, noMipmap);
- if (!extensions) {
- extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"];
- }
- this._extensions = extensions;
- if (!this._texture) {
- if (!scene.useDelayedTextureLoading) {
- this._texture = scene.getEngine().createCubeTexture(rootUrl, scene, extensions, noMipmap);
- }
- else {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- }
- }
- this.isCube = true;
- this._textureMatrix = BABYLON.Matrix.Identity();
- }
- CubeTexture.prototype.clone = function () {
- var newTexture = new CubeTexture(this.url, this.getScene(), this._extensions, this._noMipmap);
- // Base texture
- newTexture.level = this.level;
- newTexture.wrapU = this.wrapU;
- newTexture.wrapV = this.wrapV;
- newTexture.coordinatesIndex = this.coordinatesIndex;
- newTexture.coordinatesMode = this.coordinatesMode;
- return newTexture;
- };
- // Methods
- CubeTexture.prototype.delayLoad = function () {
- if (this.delayLoadState !== BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- return;
- }
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- this._texture = this._getFromCache(this.url, this._noMipmap);
- if (!this._texture) {
- this._texture = this.getScene().getEngine().createCubeTexture(this.url, this.getScene(), this._extensions);
- }
- };
- CubeTexture.prototype.getReflectionTextureMatrix = function () {
- return this._textureMatrix;
- };
- return CubeTexture;
- })(BABYLON.BaseTexture);
- BABYLON.CubeTexture = CubeTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.cubeTexture.js.map
- var BABYLON;
- (function (BABYLON) {
- var RenderTargetTexture = (function (_super) {
- __extends(RenderTargetTexture, _super);
- function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio, type) {
- if (doNotChangeAspectRatio === void 0) { doNotChangeAspectRatio = true; }
- if (type === void 0) { type = BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT; }
- _super.call(this, null, scene, !generateMipMaps);
- this.renderList = new Array();
- this.renderParticles = true;
- this.renderSprites = false;
- this.coordinatesMode = BABYLON.Texture.PROJECTION_MODE;
- this._currentRefreshId = -1;
- this._refreshRate = 1;
- this.name = name;
- this.isRenderTarget = true;
- this._size = size;
- this._generateMipMaps = generateMipMaps;
- this._doNotChangeAspectRatio = doNotChangeAspectRatio;
- this._texture = scene.getEngine().createRenderTargetTexture(size, { generateMipMaps: generateMipMaps, type: type });
- // Rendering groups
- this._renderingManager = new BABYLON.RenderingManager(scene);
- }
- RenderTargetTexture.prototype.resetRefreshCounter = function () {
- this._currentRefreshId = -1;
- };
- Object.defineProperty(RenderTargetTexture.prototype, "refreshRate", {
- get: function () {
- return this._refreshRate;
- },
- // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
- set: function (value) {
- this._refreshRate = value;
- this.resetRefreshCounter();
- },
- enumerable: true,
- configurable: true
- });
- RenderTargetTexture.prototype._shouldRender = function () {
- if (this._currentRefreshId === -1) {
- this._currentRefreshId = 1;
- return true;
- }
- if (this.refreshRate === this._currentRefreshId) {
- this._currentRefreshId = 1;
- return true;
- }
- this._currentRefreshId++;
- return false;
- };
- RenderTargetTexture.prototype.isReady = function () {
- if (!this.getScene().renderTargetsEnabled) {
- return false;
- }
- return _super.prototype.isReady.call(this);
- };
- RenderTargetTexture.prototype.getRenderSize = function () {
- return this._size;
- };
- Object.defineProperty(RenderTargetTexture.prototype, "canRescale", {
- get: function () {
- return true;
- },
- enumerable: true,
- configurable: true
- });
- RenderTargetTexture.prototype.scale = function (ratio) {
- var newSize = this._size * ratio;
- this.resize(newSize, this._generateMipMaps);
- };
- RenderTargetTexture.prototype.resize = function (size, generateMipMaps) {
- this.releaseInternalTexture();
- this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
- };
- RenderTargetTexture.prototype.render = function (useCameraPostProcess, dumpForDebug) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- if (this._waitingRenderList) {
- this.renderList = [];
- for (var index = 0; index < this._waitingRenderList.length; index++) {
- var id = this._waitingRenderList[index];
- this.renderList.push(scene.getMeshByID(id));
- }
- delete this._waitingRenderList;
- }
- if (this.renderList && this.renderList.length === 0) {
- return;
- }
- // Bind
- if (!useCameraPostProcess || !scene.postProcessManager._prepareFrame(this._texture)) {
- engine.bindFramebuffer(this._texture);
- }
- this._renderingManager.reset();
- var currentRenderList = this.renderList ? this.renderList : scene.getActiveMeshes().data;
- for (var meshIndex = 0; meshIndex < currentRenderList.length; meshIndex++) {
- var mesh = currentRenderList[meshIndex];
- if (mesh) {
- if (!mesh.isReady()) {
- // Reset _currentRefreshId
- this.resetRefreshCounter();
- continue;
- }
- if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) !== 0)) {
- mesh._activate(scene.getRenderId());
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- scene._activeIndices += subMesh.indexCount;
- this._renderingManager.dispatch(subMesh);
- }
- }
- }
- }
- if (this.onBeforeRender) {
- this.onBeforeRender();
- }
- // Clear
- if (this.onClear) {
- this.onClear(engine);
- }
- else {
- engine.clear(scene.clearColor, true, true);
- }
- if (!this._doNotChangeAspectRatio) {
- scene.updateTransformMatrix(true);
- }
- // Render
- this._renderingManager.render(this.customRenderFunction, currentRenderList, this.renderParticles, this.renderSprites);
- if (useCameraPostProcess) {
- scene.postProcessManager._finalizeFrame(false, this._texture);
- }
- if (!this._doNotChangeAspectRatio) {
- scene.updateTransformMatrix(true);
- }
- if (this.onAfterRender) {
- this.onAfterRender();
- }
- // Dump ?
- if (dumpForDebug) {
- BABYLON.Tools.DumpFramebuffer(this._size, this._size, engine);
- }
- // Unbind
- engine.unBindFramebuffer(this._texture);
- if (this.onAfterUnbind) {
- this.onAfterUnbind();
- }
- };
- RenderTargetTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // RenderTarget Texture
- newTexture.coordinatesMode = this.coordinatesMode;
- newTexture.renderList = this.renderList.slice(0);
- return newTexture;
- };
- return RenderTargetTexture;
- })(BABYLON.Texture);
- BABYLON.RenderTargetTexture = RenderTargetTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.renderTargetTexture.js.map
- var BABYLON;
- (function (BABYLON) {
- var ProceduralTexture = (function (_super) {
- __extends(ProceduralTexture, _super);
- function ProceduralTexture(name, size, fragment, scene, fallbackTexture, generateMipMaps) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- _super.call(this, null, scene, !generateMipMaps);
- this._currentRefreshId = -1;
- this._refreshRate = 1;
- this._vertexDeclaration = [2];
- this._vertexStrideSize = 2 * 4;
- this._uniforms = new Array();
- this._samplers = new Array();
- this._textures = new Array();
- this._floats = new Array();
- this._floatsArrays = {};
- this._colors3 = new Array();
- this._colors4 = new Array();
- this._vectors2 = new Array();
- this._vectors3 = new Array();
- this._matrices = new Array();
- this._fallbackTextureUsed = false;
- scene._proceduralTextures.push(this);
- this.name = name;
- this.isRenderTarget = true;
- this._size = size;
- this._generateMipMaps = generateMipMaps;
- this.setFragment(fragment);
- this._fallbackTexture = fallbackTexture;
- this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps);
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- }
- ProceduralTexture.prototype.reset = function () {
- if (this._effect === undefined) {
- return;
- }
- var engine = this.getScene().getEngine();
- engine._releaseEffect(this._effect);
- };
- ProceduralTexture.prototype.isReady = function () {
- var _this = this;
- var engine = this.getScene().getEngine();
- var shaders;
- if (!this._fragment) {
- return false;
- }
- if (this._fallbackTextureUsed) {
- return true;
- }
- if (this._fragment.fragmentElement !== undefined) {
- shaders = { vertex: "procedural", fragmentElement: this._fragment.fragmentElement };
- }
- else {
- shaders = { vertex: "procedural", fragment: this._fragment };
- }
- this._effect = engine.createEffect(shaders, ["position"], this._uniforms, this._samplers, "", null, null, function () {
- _this.releaseInternalTexture();
- if (_this._fallbackTexture) {
- _this._texture = _this._fallbackTexture._texture;
- _this._texture.references++;
- }
- _this._fallbackTextureUsed = true;
- });
- return this._effect.isReady();
- };
- ProceduralTexture.prototype.resetRefreshCounter = function () {
- this._currentRefreshId = -1;
- };
- ProceduralTexture.prototype.setFragment = function (fragment) {
- this._fragment = fragment;
- };
- Object.defineProperty(ProceduralTexture.prototype, "refreshRate", {
- get: function () {
- return this._refreshRate;
- },
- // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
- set: function (value) {
- this._refreshRate = value;
- this.resetRefreshCounter();
- },
- enumerable: true,
- configurable: true
- });
- ProceduralTexture.prototype._shouldRender = function () {
- if (!this.isReady() || !this._texture) {
- return false;
- }
- if (this._fallbackTextureUsed) {
- return false;
- }
- if (this._currentRefreshId === -1) {
- this._currentRefreshId = 1;
- return true;
- }
- if (this.refreshRate === this._currentRefreshId) {
- this._currentRefreshId = 1;
- return true;
- }
- this._currentRefreshId++;
- return false;
- };
- ProceduralTexture.prototype.getRenderSize = function () {
- return this._size;
- };
- ProceduralTexture.prototype.resize = function (size, generateMipMaps) {
- if (this._fallbackTextureUsed) {
- return;
- }
- this.releaseInternalTexture();
- this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
- };
- ProceduralTexture.prototype._checkUniform = function (uniformName) {
- if (this._uniforms.indexOf(uniformName) === -1) {
- this._uniforms.push(uniformName);
- }
- };
- ProceduralTexture.prototype.setTexture = function (name, texture) {
- if (this._samplers.indexOf(name) === -1) {
- this._samplers.push(name);
- }
- this._textures[name] = texture;
- return this;
- };
- ProceduralTexture.prototype.setFloat = function (name, value) {
- this._checkUniform(name);
- this._floats[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setFloats = function (name, value) {
- this._checkUniform(name);
- this._floatsArrays[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setColor3 = function (name, value) {
- this._checkUniform(name);
- this._colors3[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setColor4 = function (name, value) {
- this._checkUniform(name);
- this._colors4[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setVector2 = function (name, value) {
- this._checkUniform(name);
- this._vectors2[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setVector3 = function (name, value) {
- this._checkUniform(name);
- this._vectors3[name] = value;
- return this;
- };
- ProceduralTexture.prototype.setMatrix = function (name, value) {
- this._checkUniform(name);
- this._matrices[name] = value;
- return this;
- };
- ProceduralTexture.prototype.render = function (useCameraPostProcess) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- engine.bindFramebuffer(this._texture);
- // Clear
- engine.clear(scene.clearColor, true, true);
- // Render
- engine.enableEffect(this._effect);
- engine.setState(false);
- for (var name in this._textures) {
- this._effect.setTexture(name, this._textures[name]);
- }
- for (name in this._floats) {
- this._effect.setFloat(name, this._floats[name]);
- }
- for (name in this._floatsArrays) {
- this._effect.setArray(name, this._floatsArrays[name]);
- }
- for (name in this._colors3) {
- this._effect.setColor3(name, this._colors3[name]);
- }
- for (name in this._colors4) {
- var color = this._colors4[name];
- this._effect.setFloat4(name, color.r, color.g, color.b, color.a);
- }
- for (name in this._vectors2) {
- this._effect.setVector2(name, this._vectors2[name]);
- }
- for (name in this._vectors3) {
- this._effect.setVector3(name, this._vectors3[name]);
- }
- for (name in this._matrices) {
- this._effect.setMatrix(name, this._matrices[name]);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
- // Draw order
- engine.draw(true, 0, 6);
- // Unbind
- engine.unBindFramebuffer(this._texture);
- };
- ProceduralTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new ProceduralTexture(this.name, textureSize.width, this._fragment, this.getScene(), this._fallbackTexture, this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // RenderTarget Texture
- newTexture.coordinatesMode = this.coordinatesMode;
- return newTexture;
- };
- ProceduralTexture.prototype.dispose = function () {
- var index = this.getScene()._proceduralTextures.indexOf(this);
- if (index >= 0) {
- this.getScene()._proceduralTextures.splice(index, 1);
- }
- _super.prototype.dispose.call(this);
- };
- return ProceduralTexture;
- })(BABYLON.Texture);
- BABYLON.ProceduralTexture = ProceduralTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.proceduralTexture.js.map
- var BABYLON;
- (function (BABYLON) {
- var WoodProceduralTexture = (function (_super) {
- __extends(WoodProceduralTexture, _super);
- function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "wood", scene, fallbackTexture, generateMipMaps);
- this._ampScale = 100.0;
- this._woodColor = new BABYLON.Color3(0.32, 0.17, 0.09);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- WoodProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("ampScale", this._ampScale);
- this.setColor3("woodColor", this._woodColor);
- };
- Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
- get: function () {
- return this._ampScale;
- },
- set: function (value) {
- this._ampScale = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
- get: function () {
- return this._woodColor;
- },
- set: function (value) {
- this._woodColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return WoodProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.WoodProceduralTexture = WoodProceduralTexture;
- var FireProceduralTexture = (function (_super) {
- __extends(FireProceduralTexture, _super);
- function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "fire", scene, fallbackTexture, generateMipMaps);
- this._time = 0.0;
- this._speed = new BABYLON.Vector2(0.5, 0.3);
- this._autoGenerateTime = true;
- this._alphaThreshold = 0.5;
- this._fireColors = FireProceduralTexture.RedFireColors;
- this.updateShaderUniforms();
- this.refreshRate = 1;
- }
- FireProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("time", this._time);
- this.setVector2("speed", this._speed);
- this.setColor3("c1", this._fireColors[0]);
- this.setColor3("c2", this._fireColors[1]);
- this.setColor3("c3", this._fireColors[2]);
- this.setColor3("c4", this._fireColors[3]);
- this.setColor3("c5", this._fireColors[4]);
- this.setColor3("c6", this._fireColors[5]);
- this.setFloat("alphaThreshold", this._alphaThreshold);
- };
- FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
- if (this._autoGenerateTime) {
- this._time += this.getScene().getAnimationRatio() * 0.03;
- this.updateShaderUniforms();
- }
- _super.prototype.render.call(this, useCameraPostProcess);
- };
- Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
- get: function () {
- return [
- new BABYLON.Color3(0.5, 0.0, 1.0),
- new BABYLON.Color3(0.9, 0.0, 1.0),
- new BABYLON.Color3(0.2, 0.0, 1.0),
- new BABYLON.Color3(1.0, 0.9, 1.0),
- new BABYLON.Color3(0.1, 0.1, 1.0),
- new BABYLON.Color3(0.9, 0.9, 1.0)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
- get: function () {
- return [
- new BABYLON.Color3(0.5, 1.0, 0.0),
- new BABYLON.Color3(0.5, 1.0, 0.0),
- new BABYLON.Color3(0.3, 0.4, 0.0),
- new BABYLON.Color3(0.5, 1.0, 0.0),
- new BABYLON.Color3(0.2, 0.0, 0.0),
- new BABYLON.Color3(0.5, 1.0, 0.0)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "RedFireColors", {
- get: function () {
- return [
- new BABYLON.Color3(0.5, 0.0, 0.1),
- new BABYLON.Color3(0.9, 0.0, 0.0),
- new BABYLON.Color3(0.2, 0.0, 0.0),
- new BABYLON.Color3(1.0, 0.9, 0.0),
- new BABYLON.Color3(0.1, 0.1, 0.1),
- new BABYLON.Color3(0.9, 0.9, 0.9)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
- get: function () {
- return [
- new BABYLON.Color3(0.1, 0.0, 0.5),
- new BABYLON.Color3(0.0, 0.0, 0.5),
- new BABYLON.Color3(0.1, 0.0, 0.2),
- new BABYLON.Color3(0.0, 0.0, 1.0),
- new BABYLON.Color3(0.1, 0.2, 0.3),
- new BABYLON.Color3(0.0, 0.2, 0.9)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
- get: function () {
- return this._fireColors;
- },
- set: function (value) {
- this._fireColors = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "time", {
- get: function () {
- return this._time;
- },
- set: function (value) {
- this._time = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "speed", {
- get: function () {
- return this._speed;
- },
- set: function (value) {
- this._speed = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
- get: function () {
- return this._alphaThreshold;
- },
- set: function (value) {
- this._alphaThreshold = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return FireProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.FireProceduralTexture = FireProceduralTexture;
- var CloudProceduralTexture = (function (_super) {
- __extends(CloudProceduralTexture, _super);
- function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "cloud", scene, fallbackTexture, generateMipMaps);
- this._skyColor = new BABYLON.Color3(0.15, 0.68, 1.0);
- this._cloudColor = new BABYLON.Color3(1, 1, 1);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- CloudProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setColor3("skyColor", this._skyColor);
- this.setColor3("cloudColor", this._cloudColor);
- };
- Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
- get: function () {
- return this._skyColor;
- },
- set: function (value) {
- this._skyColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
- get: function () {
- return this._cloudColor;
- },
- set: function (value) {
- this._cloudColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return CloudProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.CloudProceduralTexture = CloudProceduralTexture;
- var GrassProceduralTexture = (function (_super) {
- __extends(GrassProceduralTexture, _super);
- function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "grass", scene, fallbackTexture, generateMipMaps);
- this._herb1 = new BABYLON.Color3(0.29, 0.38, 0.02);
- this._herb2 = new BABYLON.Color3(0.36, 0.49, 0.09);
- this._herb3 = new BABYLON.Color3(0.51, 0.6, 0.28);
- this._groundColor = new BABYLON.Color3(1, 1, 1);
- this._grassColors = [
- new BABYLON.Color3(0.29, 0.38, 0.02),
- new BABYLON.Color3(0.36, 0.49, 0.09),
- new BABYLON.Color3(0.51, 0.6, 0.28)
- ];
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- GrassProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setColor3("herb1Color", this._grassColors[0]);
- this.setColor3("herb2Color", this._grassColors[1]);
- this.setColor3("herb3Color", this._grassColors[2]);
- this.setColor3("groundColor", this._groundColor);
- };
- Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
- get: function () {
- return this._grassColors;
- },
- set: function (value) {
- this._grassColors = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
- get: function () {
- return this._groundColor;
- },
- set: function (value) {
- this.groundColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return GrassProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.GrassProceduralTexture = GrassProceduralTexture;
- var RoadProceduralTexture = (function (_super) {
- __extends(RoadProceduralTexture, _super);
- function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "road", scene, fallbackTexture, generateMipMaps);
- this._roadColor = new BABYLON.Color3(0.53, 0.53, 0.53);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- RoadProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setColor3("roadColor", this._roadColor);
- };
- Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
- get: function () {
- return this._roadColor;
- },
- set: function (value) {
- this._roadColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return RoadProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.RoadProceduralTexture = RoadProceduralTexture;
- var BrickProceduralTexture = (function (_super) {
- __extends(BrickProceduralTexture, _super);
- function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "brick", scene, fallbackTexture, generateMipMaps);
- this._numberOfBricksHeight = 15;
- this._numberOfBricksWidth = 5;
- this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
- this._brickColor = new BABYLON.Color3(0.77, 0.47, 0.40);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- BrickProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
- this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
- this.setColor3("brickColor", this._brickColor);
- this.setColor3("jointColor", this._jointColor);
- };
- Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
- get: function () {
- return this._numberOfBricksHeight;
- },
- set: function (value) {
- this._numberOfBricksHeight = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
- get: function () {
- return this._numberOfBricksWidth;
- },
- set: function (value) {
- this._numberOfBricksHeight = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
- get: function () {
- return this._jointColor;
- },
- set: function (value) {
- this._jointColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
- get: function () {
- return this._brickColor;
- },
- set: function (value) {
- this._brickColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return BrickProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.BrickProceduralTexture = BrickProceduralTexture;
- var MarbleProceduralTexture = (function (_super) {
- __extends(MarbleProceduralTexture, _super);
- function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "marble", scene, fallbackTexture, generateMipMaps);
- this._numberOfTilesHeight = 3;
- this._numberOfTilesWidth = 3;
- this._amplitude = 9.0;
- this._marbleColor = new BABYLON.Color3(0.77, 0.47, 0.40);
- this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
- this.updateShaderUniforms();
- this.refreshRate = 0;
- }
- MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
- this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
- this.setFloat("amplitude", this._amplitude);
- this.setColor3("marbleColor", this._marbleColor);
- this.setColor3("jointColor", this._jointColor);
- };
- Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
- get: function () {
- return this._numberOfTilesHeight;
- },
- set: function (value) {
- this._numberOfTilesHeight = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
- get: function () {
- return this._numberOfTilesWidth;
- },
- set: function (value) {
- this._numberOfTilesWidth = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
- get: function () {
- return this._jointColor;
- },
- set: function (value) {
- this._jointColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(MarbleProceduralTexture.prototype, "marbleColor", {
- get: function () {
- return this._marbleColor;
- },
- set: function (value) {
- this._marbleColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return MarbleProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.standardProceduralTexture.js.map
- var BABYLON;
- (function (BABYLON) {
- var CustomProceduralTexture = (function (_super) {
- __extends(CustomProceduralTexture, _super);
- function CustomProceduralTexture(name, texturePath, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, null, scene, fallbackTexture, generateMipMaps);
- this._animate = true;
- this._time = 0;
- this._texturePath = texturePath;
- //Try to load json
- this.loadJson(texturePath);
- this.refreshRate = 1;
- }
- CustomProceduralTexture.prototype.loadJson = function (jsonUrl) {
- var _this = this;
- var that = this;
- function noConfigFile() {
- BABYLON.Tools.Log("No config file found in " + jsonUrl + " trying to use ShadersStore or DOM element");
- try {
- that.setFragment(that._texturePath);
- }
- catch (ex) {
- BABYLON.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture");
- }
- }
- var configFileUrl = jsonUrl + "/config.json";
- var xhr = new XMLHttpRequest();
- xhr.open("GET", configFileUrl, true);
- xhr.addEventListener("load", function () {
- if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
- try {
- _this._config = JSON.parse(xhr.response);
- _this.updateShaderUniforms();
- _this.updateTextures();
- _this.setFragment(_this._texturePath + "/custom");
- _this._animate = _this._config.animate;
- _this.refreshRate = _this._config.refreshrate;
- }
- catch (ex) {
- noConfigFile();
- }
- }
- else {
- noConfigFile();
- }
- }, false);
- xhr.addEventListener("error", function () {
- noConfigFile();
- }, false);
- try {
- xhr.send();
- }
- catch (ex) {
- BABYLON.Tools.Error("CustomProceduralTexture: Error on XHR send request.");
- }
- };
- CustomProceduralTexture.prototype.isReady = function () {
- if (!_super.prototype.isReady.call(this)) {
- return false;
- }
- for (var name in this._textures) {
- var texture = this._textures[name];
- if (!texture.isReady()) {
- return false;
- }
- }
- return true;
- };
- CustomProceduralTexture.prototype.render = function (useCameraPostProcess) {
- if (this._animate) {
- this._time += this.getScene().getAnimationRatio() * 0.03;
- this.updateShaderUniforms();
- }
- _super.prototype.render.call(this, useCameraPostProcess);
- };
- CustomProceduralTexture.prototype.updateTextures = function () {
- for (var i = 0; i < this._config.sampler2Ds.length; i++) {
- this.setTexture(this._config.sampler2Ds[i].sample2Dname, new BABYLON.Texture(this._texturePath + "/" + this._config.sampler2Ds[i].textureRelativeUrl, this.getScene()));
- }
- };
- CustomProceduralTexture.prototype.updateShaderUniforms = function () {
- if (this._config) {
- for (var j = 0; j < this._config.uniforms.length; j++) {
- var uniform = this._config.uniforms[j];
- switch (uniform.type) {
- case "float":
- this.setFloat(uniform.name, uniform.value);
- break;
- case "color3":
- this.setColor3(uniform.name, new BABYLON.Color3(uniform.r, uniform.g, uniform.b));
- break;
- case "color4":
- this.setColor4(uniform.name, new BABYLON.Color4(uniform.r, uniform.g, uniform.b, uniform.a));
- break;
- case "vector2":
- this.setVector2(uniform.name, new BABYLON.Vector2(uniform.x, uniform.y));
- break;
- case "vector3":
- this.setVector3(uniform.name, new BABYLON.Vector3(uniform.x, uniform.y, uniform.z));
- break;
- }
- }
- }
- this.setFloat("time", this._time);
- };
- Object.defineProperty(CustomProceduralTexture.prototype, "animate", {
- get: function () {
- return this._animate;
- },
- set: function (value) {
- this._animate = value;
- },
- enumerable: true,
- configurable: true
- });
- return CustomProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.CustomProceduralTexture = CustomProceduralTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.customProceduralTexture.js.map
- var BABYLON;
- (function (BABYLON) {
- var MirrorTexture = (function (_super) {
- __extends(MirrorTexture, _super);
- function MirrorTexture(name, size, scene, generateMipMaps) {
- var _this = this;
- _super.call(this, name, size, scene, generateMipMaps, true);
- this.mirrorPlane = new BABYLON.Plane(0, 1, 0, 1);
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._mirrorMatrix = BABYLON.Matrix.Zero();
- this.onBeforeRender = function () {
- BABYLON.Matrix.ReflectionToRef(_this.mirrorPlane, _this._mirrorMatrix);
- _this._savedViewMatrix = scene.getViewMatrix();
- _this._mirrorMatrix.multiplyToRef(_this._savedViewMatrix, _this._transformMatrix);
- scene.setTransformMatrix(_this._transformMatrix, scene.getProjectionMatrix());
- scene.clipPlane = _this.mirrorPlane;
- scene.getEngine().cullBackFaces = false;
- };
- this.onAfterRender = function () {
- scene.setTransformMatrix(_this._savedViewMatrix, scene.getProjectionMatrix());
- scene.getEngine().cullBackFaces = true;
- delete scene.clipPlane;
- };
- }
- MirrorTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new BABYLON.MirrorTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // Mirror Texture
- newTexture.mirrorPlane = this.mirrorPlane.clone();
- newTexture.renderList = this.renderList.slice(0);
- return newTexture;
- };
- return MirrorTexture;
- })(BABYLON.RenderTargetTexture);
- BABYLON.MirrorTexture = MirrorTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.mirrorTexture.js.map
- var BABYLON;
- (function (BABYLON) {
- var DynamicTexture = (function (_super) {
- __extends(DynamicTexture, _super);
- function DynamicTexture(name, options, scene, generateMipMaps, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- _super.call(this, null, scene, !generateMipMaps);
- this.name = name;
- this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._generateMipMaps = generateMipMaps;
- if (options.getContext) {
- this._canvas = options;
- this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
- }
- else {
- this._canvas = document.createElement("canvas");
- if (options.width) {
- this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
- }
- else {
- this._texture = scene.getEngine().createDynamicTexture(options, options, generateMipMaps, samplingMode);
- }
- }
- var textureSize = this.getSize();
- this._canvas.width = textureSize.width;
- this._canvas.height = textureSize.height;
- this._context = this._canvas.getContext("2d");
- }
- Object.defineProperty(DynamicTexture.prototype, "canRescale", {
- get: function () {
- return true;
- },
- enumerable: true,
- configurable: true
- });
- DynamicTexture.prototype.scale = function (ratio) {
- var textureSize = this.getSize();
- textureSize.width *= ratio;
- textureSize.height *= ratio;
- this._canvas.width = textureSize.width;
- this._canvas.height = textureSize.height;
- this.releaseInternalTexture();
- this._texture = this.getScene().getEngine().createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this._samplingMode);
- };
- DynamicTexture.prototype.getContext = function () {
- return this._context;
- };
- DynamicTexture.prototype.clear = function () {
- var size = this.getSize();
- this._context.fillRect(0, 0, size.width, size.height);
- };
- DynamicTexture.prototype.update = function (invertY) {
- this.getScene().getEngine().updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY);
- };
- DynamicTexture.prototype.drawText = function (text, x, y, font, color, clearColor, invertY, update) {
- if (update === void 0) { update = true; }
- var size = this.getSize();
- if (clearColor) {
- this._context.fillStyle = clearColor;
- this._context.fillRect(0, 0, size.width, size.height);
- }
- this._context.font = font;
- if (x === null) {
- var textSize = this._context.measureText(text);
- x = (size.width - textSize.width) / 2;
- }
- this._context.fillStyle = color;
- this._context.fillText(text, x, y);
- if (update) {
- this.update(invertY);
- }
- };
- DynamicTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new DynamicTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // Dynamic Texture
- newTexture.wrapU = this.wrapU;
- newTexture.wrapV = this.wrapV;
- return newTexture;
- };
- return DynamicTexture;
- })(BABYLON.Texture);
- BABYLON.DynamicTexture = DynamicTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.dynamicTexture.js.map
- var BABYLON;
- (function (BABYLON) {
- var VideoTexture = (function (_super) {
- __extends(VideoTexture, _super);
- function VideoTexture(name, urls, size, scene, generateMipMaps, invertY, samplingMode) {
- var _this = this;
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- _super.call(this, null, scene, !generateMipMaps, invertY);
- this._autoLaunch = true;
- this.name = name;
- this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
- this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
- var requiredWidth = size.width || size;
- var requiredHeight = size.height || size;
- this._texture = scene.getEngine().createDynamicTexture(requiredWidth, requiredHeight, generateMipMaps, samplingMode);
- var textureSize = this.getSize();
- this.video = document.createElement("video");
- this.video.width = textureSize.width;
- this.video.height = textureSize.height;
- this.video.autoplay = false;
- this.video.loop = true;
- this.video.addEventListener("canplaythrough", function () {
- if (_this._texture) {
- _this._texture.isReady = true;
- }
- });
- urls.forEach(function (url) {
- //Backwards-compatibility for typescript 1. from 1.3 it should say "SOURCE". see here - https://github.com/Microsoft/TypeScript/issues/1850
- var source = document.createElement("source");
- source.src = url;
- _this.video.appendChild(source);
- });
- this._lastUpdate = BABYLON.Tools.Now;
- }
- VideoTexture.prototype.update = function () {
- if (this._autoLaunch) {
- this._autoLaunch = false;
- this.video.play();
- }
- var now = BABYLON.Tools.Now;
- if (now - this._lastUpdate < 15) {
- return false;
- }
- this._lastUpdate = now;
- this.getScene().getEngine().updateVideoTexture(this._texture, this.video, this._invertY);
- return true;
- };
- return VideoTexture;
- })(BABYLON.Texture);
- BABYLON.VideoTexture = VideoTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.videoTexture.js.mapvar BABYLON;
- (function (BABYLON) {
- var EffectFallbacks = (function () {
- function EffectFallbacks() {
- this._defines = {};
- this._currentRank = 32;
- this._maxRank = -1;
- }
- EffectFallbacks.prototype.addFallback = function (rank, define) {
- if (!this._defines[rank]) {
- if (rank < this._currentRank) {
- this._currentRank = rank;
- }
- if (rank > this._maxRank) {
- this._maxRank = rank;
- }
- this._defines[rank] = new Array();
- }
- this._defines[rank].push(define);
- };
- Object.defineProperty(EffectFallbacks.prototype, "isMoreFallbacks", {
- get: function () {
- return this._currentRank <= this._maxRank;
- },
- enumerable: true,
- configurable: true
- });
- EffectFallbacks.prototype.reduce = function (currentDefines) {
- var currentFallbacks = this._defines[this._currentRank];
- for (var index = 0; index < currentFallbacks.length; index++) {
- currentDefines = currentDefines.replace("#define " + currentFallbacks[index], "");
- }
- this._currentRank++;
- return currentDefines;
- };
- return EffectFallbacks;
- })();
- BABYLON.EffectFallbacks = EffectFallbacks;
- var Effect = (function () {
- function Effect(baseName, attributesNames, uniformsNames, samplers, engine, defines, fallbacks, onCompiled, onError) {
- var _this = this;
- this._isReady = false;
- this._compilationError = "";
- this._valueCache = [];
- this._engine = engine;
- this.name = baseName;
- this.defines = defines;
- this._uniformsNames = uniformsNames.concat(samplers);
- this._samplers = samplers;
- this._attributesNames = attributesNames;
- this.onError = onError;
- this.onCompiled = onCompiled;
- var vertexSource;
- var fragmentSource;
- if (baseName.vertexElement) {
- vertexSource = document.getElementById(baseName.vertexElement);
- if (!vertexSource) {
- vertexSource = baseName.vertexElement;
- }
- }
- else {
- vertexSource = baseName.vertex || baseName;
- }
- if (baseName.fragmentElement) {
- fragmentSource = document.getElementById(baseName.fragmentElement);
- if (!fragmentSource) {
- fragmentSource = baseName.fragmentElement;
- }
- }
- else {
- fragmentSource = baseName.fragment || baseName;
- }
- this._loadVertexShader(vertexSource, function (vertexCode) {
- _this._loadFragmentShader(fragmentSource, function (fragmentCode) {
- _this._prepareEffect(vertexCode, fragmentCode, attributesNames, defines, fallbacks);
- });
- });
- }
- // Properties
- Effect.prototype.isReady = function () {
- return this._isReady;
- };
- Effect.prototype.getProgram = function () {
- return this._program;
- };
- Effect.prototype.getAttributesNames = function () {
- return this._attributesNames;
- };
- Effect.prototype.getAttributeLocation = function (index) {
- return this._attributes[index];
- };
- Effect.prototype.getAttributeLocationByName = function (name) {
- var index = this._attributesNames.indexOf(name);
- return this._attributes[index];
- };
- Effect.prototype.getAttributesCount = function () {
- return this._attributes.length;
- };
- Effect.prototype.getUniformIndex = function (uniformName) {
- return this._uniformsNames.indexOf(uniformName);
- };
- Effect.prototype.getUniform = function (uniformName) {
- return this._uniforms[this._uniformsNames.indexOf(uniformName)];
- };
- Effect.prototype.getSamplers = function () {
- return this._samplers;
- };
- Effect.prototype.getCompilationError = function () {
- return this._compilationError;
- };
- // Methods
- Effect.prototype._loadVertexShader = function (vertex, callback) {
- // DOM element ?
- if (vertex instanceof HTMLElement) {
- var vertexCode = BABYLON.Tools.GetDOMTextContent(vertex);
- callback(vertexCode);
- return;
- }
- // Is in local store ?
- if (Effect.ShadersStore[vertex + "VertexShader"]) {
- callback(Effect.ShadersStore[vertex + "VertexShader"]);
- return;
- }
- var vertexShaderUrl;
- if (vertex[0] === ".") {
- vertexShaderUrl = vertex;
- }
- else {
- vertexShaderUrl = BABYLON.Engine.ShadersRepository + vertex;
- }
- // Vertex shader
- BABYLON.Tools.LoadFile(vertexShaderUrl + ".vertex.fx", callback);
- };
- Effect.prototype._loadFragmentShader = function (fragment, callback) {
- // DOM element ?
- if (fragment instanceof HTMLElement) {
- var fragmentCode = BABYLON.Tools.GetDOMTextContent(fragment);
- callback(fragmentCode);
- return;
- }
- // Is in local store ?
- if (Effect.ShadersStore[fragment + "PixelShader"]) {
- callback(Effect.ShadersStore[fragment + "PixelShader"]);
- return;
- }
- if (Effect.ShadersStore[fragment + "FragmentShader"]) {
- callback(Effect.ShadersStore[fragment + "FragmentShader"]);
- return;
- }
- var fragmentShaderUrl;
- if (fragment[0] === ".") {
- fragmentShaderUrl = fragment;
- }
- else {
- fragmentShaderUrl = BABYLON.Engine.ShadersRepository + fragment;
- }
- // Fragment shader
- BABYLON.Tools.LoadFile(fragmentShaderUrl + ".fragment.fx", callback);
- };
- Effect.prototype._prepareEffect = function (vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks) {
- try {
- var engine = this._engine;
- if (!engine.getCaps().highPrecisionShaderSupported) {
- vertexSourceCode = vertexSourceCode.replace("precision highp float", "precision mediump float");
- fragmentSourceCode = fragmentSourceCode.replace("precision highp float", "precision mediump float");
- }
- this._program = engine.createShaderProgram(vertexSourceCode, fragmentSourceCode, defines);
- this._uniforms = engine.getUniforms(this._program, this._uniformsNames);
- this._attributes = engine.getAttributes(this._program, attributesNames);
- for (var index = 0; index < this._samplers.length; index++) {
- var sampler = this.getUniform(this._samplers[index]);
- if (sampler == null) {
- this._samplers.splice(index, 1);
- index--;
- }
- }
- engine.bindSamplers(this);
- this._isReady = true;
- if (this.onCompiled) {
- this.onCompiled(this);
- }
- }
- catch (e) {
- // Is it a problem with precision?
- if (e.message.indexOf("highp") !== -1) {
- vertexSourceCode = vertexSourceCode.replace("precision highp float", "precision mediump float");
- fragmentSourceCode = fragmentSourceCode.replace("precision highp float", "precision mediump float");
- this._prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks);
- return;
- }
- // Let's go through fallbacks then
- if (fallbacks && fallbacks.isMoreFallbacks) {
- defines = fallbacks.reduce(defines);
- this._prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks);
- }
- else {
- BABYLON.Tools.Error("Unable to compile effect: " + this.name);
- BABYLON.Tools.Error("Defines: " + defines);
- BABYLON.Tools.Error("Error: " + e.message);
- this._compilationError = e.message;
- if (this.onError) {
- this.onError(this, this._compilationError);
- }
- }
- }
- };
- Effect.prototype._bindTexture = function (channel, texture) {
- this._engine._bindTexture(this._samplers.indexOf(channel), texture);
- };
- Effect.prototype.setTexture = function (channel, texture) {
- this._engine.setTexture(this._samplers.indexOf(channel), texture);
- };
- Effect.prototype.setTextureFromPostProcess = function (channel, postProcess) {
- this._engine.setTextureFromPostProcess(this._samplers.indexOf(channel), postProcess);
- };
- //public _cacheMatrix(uniformName, matrix) {
- // if (!this._valueCache[uniformName]) {
- // this._valueCache[uniformName] = new BABYLON.Matrix();
- // }
- // for (var index = 0; index < 16; index++) {
- // this._valueCache[uniformName].m[index] = matrix.m[index];
- // }
- //};
- Effect.prototype._cacheFloat2 = function (uniformName, x, y) {
- if (!this._valueCache[uniformName]) {
- this._valueCache[uniformName] = [x, y];
- return;
- }
- this._valueCache[uniformName][0] = x;
- this._valueCache[uniformName][1] = y;
- };
- Effect.prototype._cacheFloat3 = function (uniformName, x, y, z) {
- if (!this._valueCache[uniformName]) {
- this._valueCache[uniformName] = [x, y, z];
- return;
- }
- this._valueCache[uniformName][0] = x;
- this._valueCache[uniformName][1] = y;
- this._valueCache[uniformName][2] = z;
- };
- Effect.prototype._cacheFloat4 = function (uniformName, x, y, z, w) {
- if (!this._valueCache[uniformName]) {
- this._valueCache[uniformName] = [x, y, z, w];
- return;
- }
- this._valueCache[uniformName][0] = x;
- this._valueCache[uniformName][1] = y;
- this._valueCache[uniformName][2] = z;
- this._valueCache[uniformName][3] = w;
- };
- Effect.prototype.setArray = function (uniformName, array) {
- this._engine.setArray(this.getUniform(uniformName), array);
- return this;
- };
- Effect.prototype.setArray2 = function (uniformName, array) {
- this._engine.setArray2(this.getUniform(uniformName), array);
- return this;
- };
- Effect.prototype.setArray3 = function (uniformName, array) {
- this._engine.setArray3(this.getUniform(uniformName), array);
- return this;
- };
- Effect.prototype.setArray4 = function (uniformName, array) {
- this._engine.setArray4(this.getUniform(uniformName), array);
- return this;
- };
- Effect.prototype.setMatrices = function (uniformName, matrices) {
- this._engine.setMatrices(this.getUniform(uniformName), matrices);
- return this;
- };
- Effect.prototype.setMatrix = function (uniformName, matrix) {
- //if (this._valueCache[uniformName] && this._valueCache[uniformName].equals(matrix))
- // return;
- //this._cacheMatrix(uniformName, matrix);
- this._engine.setMatrix(this.getUniform(uniformName), matrix);
- return this;
- };
- Effect.prototype.setFloat = function (uniformName, value) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName] === value)
- return this;
- this._valueCache[uniformName] = value;
- this._engine.setFloat(this.getUniform(uniformName), value);
- return this;
- };
- Effect.prototype.setBool = function (uniformName, bool) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName] === bool)
- return this;
- this._valueCache[uniformName] = bool;
- this._engine.setBool(this.getUniform(uniformName), bool ? 1 : 0);
- return this;
- };
- Effect.prototype.setVector2 = function (uniformName, vector2) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === vector2.x && this._valueCache[uniformName][1] === vector2.y)
- return this;
- this._cacheFloat2(uniformName, vector2.x, vector2.y);
- this._engine.setFloat2(this.getUniform(uniformName), vector2.x, vector2.y);
- return this;
- };
- Effect.prototype.setFloat2 = function (uniformName, x, y) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y)
- return this;
- this._cacheFloat2(uniformName, x, y);
- this._engine.setFloat2(this.getUniform(uniformName), x, y);
- return this;
- };
- Effect.prototype.setVector3 = function (uniformName, vector3) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === vector3.x && this._valueCache[uniformName][1] === vector3.y && this._valueCache[uniformName][2] === vector3.z)
- return this;
- this._cacheFloat3(uniformName, vector3.x, vector3.y, vector3.z);
- this._engine.setFloat3(this.getUniform(uniformName), vector3.x, vector3.y, vector3.z);
- return this;
- };
- Effect.prototype.setFloat3 = function (uniformName, x, y, z) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y && this._valueCache[uniformName][2] === z)
- return this;
- this._cacheFloat3(uniformName, x, y, z);
- this._engine.setFloat3(this.getUniform(uniformName), x, y, z);
- return this;
- };
- Effect.prototype.setFloat4 = function (uniformName, x, y, z, w) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y && this._valueCache[uniformName][2] === z && this._valueCache[uniformName][3] === w)
- return this;
- this._cacheFloat4(uniformName, x, y, z, w);
- this._engine.setFloat4(this.getUniform(uniformName), x, y, z, w);
- return this;
- };
- Effect.prototype.setColor3 = function (uniformName, color3) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === color3.r && this._valueCache[uniformName][1] === color3.g && this._valueCache[uniformName][2] === color3.b)
- return this;
- this._cacheFloat3(uniformName, color3.r, color3.g, color3.b);
- this._engine.setColor3(this.getUniform(uniformName), color3);
- return this;
- };
- Effect.prototype.setColor4 = function (uniformName, color3, alpha) {
- if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === color3.r && this._valueCache[uniformName][1] === color3.g && this._valueCache[uniformName][2] === color3.b && this._valueCache[uniformName][3] === alpha)
- return this;
- this._cacheFloat4(uniformName, color3.r, color3.g, color3.b, alpha);
- this._engine.setColor4(this.getUniform(uniformName), color3, alpha);
- return this;
- };
- // Statics
- Effect.ShadersStore={anaglyphPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D leftSampler;\n\nvoid main(void)\n{\nvec4 leftFrag = texture2D(leftSampler, vUV);\nleftFrag = vec4(1.0, leftFrag.g, leftFrag.b, 1.0);\n\nvec4 rightFrag = texture2D(textureSampler, vUV);\nrightFrag = vec4(rightFrag.r, 1.0, 1.0, 1.0);\n\ngl_FragColor = vec4(rightFrag.rgb * leftFrag.rgb, 1.0);\n}",
- blackAndWhitePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nvoid main(void)\n{\nfloat luminance = dot(texture2D(textureSampler, vUV).rgb, vec3(0.3, 0.59, 0.11));\ngl_FragColor = vec4(luminance, luminance, luminance, 1.0);\n}",
- blurPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nuniform vec2 direction;\nuniform float blurWidth;\n\nvoid main(void)\n{\nfloat weights[7];\nweights[0] = 0.05;\nweights[1] = 0.1;\nweights[2] = 0.2;\nweights[3] = 0.3;\nweights[4] = 0.2;\nweights[5] = 0.1;\nweights[6] = 0.05;\n\nvec2 texelSize = vec2(1.0 / screenSize.x, 1.0 / screenSize.y);\nvec2 texelStep = texelSize * direction * blurWidth;\nvec2 start = vUV - 3.0 * texelStep;\n\nvec4 baseColor = vec4(0., 0., 0., 0.);\nvec2 texelOffset = vec2(0., 0.);\n\nfor (int i = 0; i < 7; i++)\n{\nbaseColor += texture2D(textureSampler, start + texelOffset) * weights[i];\ntexelOffset += texelStep;\n}\n\ngl_FragColor = baseColor;\n}",
- brickPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nuniform float numberOfBricksHeight;\nuniform float numberOfBricksWidth;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\n\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\nconst vec2 d = vec2(0.0, 1.0);\nvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\nreturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\nfloat total = 0.0, amplitude = 1.0;\nfor (int i = 0; i < 4; i++) {\ntotal += noise(n) * amplitude;\nn += n;\namplitude *= 0.5;\n}\nreturn total;\n}\n\nfloat round(float number){\nreturn sign(number)*floor(abs(number) + 0.5);\n}\n\nvoid main(void)\n{\nfloat brickW = 1.0 / numberOfBricksWidth;\nfloat brickH = 1.0 / numberOfBricksHeight;\nfloat jointWPercentage = 0.01;\nfloat jointHPercentage = 0.05;\nvec3 color = brickColor;\nfloat yi = vUV.y / brickH;\nfloat nyi = round(yi);\nfloat xi = vUV.x / brickW;\n\nif (mod(floor(yi), 2.0) == 0.0){\nxi = xi - 0.5;\n}\n\nfloat nxi = round(xi);\nvec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW);\n\nif (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){\ncolor = mix(jointColor, vec3(0.37, 0.25, 0.25), (yi - nyi) / jointHPercentage + 0.2);\n}\nelse if (xi < nxi + jointWPercentage && xi > nxi - jointWPercentage){\ncolor = mix(jointColor, vec3(0.44, 0.44, 0.44), (xi - nxi) / jointWPercentage + 0.2);\n}\nelse {\nfloat brickColorSwitch = mod(floor(yi) + floor(xi), 3.0);\n\nif (brickColorSwitch == 0.0)\ncolor = mix(color, vec3(0.33, 0.33, 0.33), 0.3);\nelse if (brickColorSwitch == 2.0)\ncolor = mix(color, vec3(0.11, 0.11, 0.11), 0.3);\n}\n\ngl_FragColor = vec4(color, 1.0);\n}",
- chromaticAberrationPixelShader:"\n#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform sampler2D textureSampler; // original color\n\nuniform float chromatic_aberration;\nuniform float screen_width;\nuniform float screen_height;\n\nvarying vec2 vUV;\n\nvoid main(void)\n{\nvec2 centered_screen_pos = vec2(vUV.x - 0.5, vUV.y - 0.5);\nfloat radius2 = centered_screen_pos.x*centered_screen_pos.x\n+ centered_screen_pos.y*centered_screen_pos.y;\nfloat radius = sqrt(radius2);\n\nvec4 original = texture2D(textureSampler, vUV);\n\nif (chromatic_aberration > 0.0) {\nvec3 ref_indices = vec3(-0.3, 0.0, 0.3);\nfloat ref_shiftX = chromatic_aberration * radius * 17.0 / screen_width;\nfloat ref_shiftY = chromatic_aberration * radius * 17.0 / screen_height;\n\nvec2 ref_coords_r = vec2(vUV.x + ref_indices.r*ref_shiftX, vUV.y + ref_indices.r*ref_shiftY*0.5);\nvec2 ref_coords_g = vec2(vUV.x + ref_indices.g*ref_shiftX, vUV.y + ref_indices.g*ref_shiftY*0.5);\nvec2 ref_coords_b = vec2(vUV.x + ref_indices.b*ref_shiftX, vUV.y + ref_indices.b*ref_shiftY*0.5);\n\noriginal.r = texture2D(textureSampler, ref_coords_r).r;\noriginal.g = texture2D(textureSampler, ref_coords_g).g;\noriginal.b = texture2D(textureSampler, ref_coords_b).b;\n}\n\ngl_FragColor = original;\n}",
- cloudPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\n\nuniform vec3 skyColor;\nuniform vec3 cloudColor;\n\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\nconst vec2 d = vec2(0.0, 1.0);\nvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\nreturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\nfloat total = 0.0, amplitude = 1.0;\nfor (int i = 0; i < 4; i++) {\ntotal += noise(n) * amplitude;\nn += n;\namplitude *= 0.5;\n}\nreturn total;\n}\n\nvoid main() {\n\nvec2 p = vUV * 12.0;\nvec3 c = mix(skyColor, cloudColor, fbm(p));\ngl_FragColor = vec4(c, 1);\n\n}",
- colorPixelShader:"precision highp float;\n\nuniform vec4 color;\n\nvoid main(void) {\ngl_FragColor = color;\n}",
- colorVertexShader:"precision highp float;\n\nattribute vec3 position;\n\nuniform mat4 worldViewProjection;\n\nvoid main(void) {\ngl_Position = worldViewProjection * vec4(position, 1.0);\n}",
- colorCorrectionPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform sampler2D textureSampler; // screen render\nuniform sampler2D colorTable; // color table with modified colors\n\nvarying vec2 vUV;\n\nconst float SLICE_COUNT = 16.0; // how many slices in the color cube; 1 slice = 1 pixel\n\nvec4 sampleAs3DTexture(sampler2D texture, vec3 uv, float width) {\nfloat sliceSize = 1.0 / width; // space of 1 slice\nfloat slicePixelSize = sliceSize / width; // space of 1 pixel\nfloat sliceInnerSize = slicePixelSize * (width - 1.0); // space of width pixels\nfloat zSlice0 = min(floor(uv.z * width), width - 1.0);\nfloat zSlice1 = min(zSlice0 + 1.0, width - 1.0);\nfloat xOffset = slicePixelSize * 0.5 + uv.x * sliceInnerSize;\nfloat s0 = xOffset + (zSlice0 * sliceSize);\nfloat s1 = xOffset + (zSlice1 * sliceSize);\nvec4 slice0Color = texture2D(texture, vec2(s0, uv.y));\nvec4 slice1Color = texture2D(texture, vec2(s1, uv.y));\nfloat zOffset = mod(uv.z * width, 1.0);\nvec4 result = mix(slice0Color, slice1Color, zOffset);\nreturn result;\n}\n\nvoid main(void)\n{\nvec4 screen_color = texture2D(textureSampler, vUV);\ngl_FragColor = sampleAs3DTexture(colorTable, screen_color.rgb, SLICE_COUNT);\n\n}",
- convolutionPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nuniform float kernel[9];\n\nvoid main(void)\n{\nvec2 onePixel = vec2(1.0, 1.0) / screenSize;\nvec4 colorSum =\ntexture2D(textureSampler, vUV + onePixel * vec2(-1, -1)) * kernel[0] +\ntexture2D(textureSampler, vUV + onePixel * vec2(0, -1)) * kernel[1] +\ntexture2D(textureSampler, vUV + onePixel * vec2(1, -1)) * kernel[2] +\ntexture2D(textureSampler, vUV + onePixel * vec2(-1, 0)) * kernel[3] +\ntexture2D(textureSampler, vUV + onePixel * vec2(0, 0)) * kernel[4] +\ntexture2D(textureSampler, vUV + onePixel * vec2(1, 0)) * kernel[5] +\ntexture2D(textureSampler, vUV + onePixel * vec2(-1, 1)) * kernel[6] +\ntexture2D(textureSampler, vUV + onePixel * vec2(0, 1)) * kernel[7] +\ntexture2D(textureSampler, vUV + onePixel * vec2(1, 1)) * kernel[8];\n\nfloat kernelWeight =\nkernel[0] +\nkernel[1] +\nkernel[2] +\nkernel[3] +\nkernel[4] +\nkernel[5] +\nkernel[6] +\nkernel[7] +\nkernel[8];\n\nif (kernelWeight <= 0.0) {\nkernelWeight = 1.0;\n}\n\ngl_FragColor = vec4((colorSum / kernelWeight).rgb, 1);\n}",
- defaultPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define MAP_EXPLICIT 0.\n#define MAP_SPHERICAL 1.\n#define MAP_PLANAR 2.\n#define MAP_CUBIC 3.\n#define MAP_PROJECTION 4.\n#define MAP_SKYBOX 5.\n\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseColor;\nuniform vec4 vSpecularColor;\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\n\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef LIGHT0\nuniform vec4 vLightData0;\nuniform vec4 vLightDiffuse0;\nuniform vec3 vLightSpecular0;\n#ifdef SHADOW0\nvarying vec4 vPositionFromLight0;\nuniform sampler2D shadowSampler0;\nuniform vec3 shadowsInfo0;\n#endif\n#ifdef SPOTLIGHT0\nuniform vec4 vLightDirection0;\n#endif\n#ifdef HEMILIGHT0\nuniform vec3 vLightGround0;\n#endif\n#endif\n\n#ifdef LIGHT1\nuniform vec4 vLightData1;\nuniform vec4 vLightDiffuse1;\nuniform vec3 vLightSpecular1;\n#ifdef SHADOW1\nvarying vec4 vPositionFromLight1;\nuniform sampler2D shadowSampler1;\nuniform vec3 shadowsInfo1;\n#endif\n#ifdef SPOTLIGHT1\nuniform vec4 vLightDirection1;\n#endif\n#ifdef HEMILIGHT1\nuniform vec3 vLightGround1;\n#endif\n#endif\n\n#ifdef LIGHT2\nuniform vec4 vLightData2;\nuniform vec4 vLightDiffuse2;\nuniform vec3 vLightSpecular2;\n#ifdef SHADOW2\nvarying vec4 vPositionFromLight2;\nuniform sampler2D shadowSampler2;\nuniform vec3 shadowsInfo2;\n#endif\n#ifdef SPOTLIGHT2\nuniform vec4 vLightDirection2;\n#endif\n#ifdef HEMILIGHT2\nuniform vec3 vLightGround2;\n#endif\n#endif\n\n#ifdef LIGHT3\nuniform vec4 vLightData3;\nuniform vec4 vLightDiffuse3;\nuniform vec3 vLightSpecular3;\n#ifdef SHADOW3\nvarying vec4 vPositionFromLight3;\nuniform sampler2D shadowSampler3;\nuniform vec3 shadowsInfo3;\n#endif\n#ifdef SPOTLIGHT3\nuniform vec4 vLightDirection3;\n#endif\n#ifdef HEMILIGHT3\nuniform vec3 vLightGround3;\n#endif\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n\n#ifdef SPECULAR\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\n{\nfloat fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\nreturn clamp(fresnelTerm, 0., 1.);\n}\n#endif\n\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#ifdef REFLECTION\nvarying vec3 vPositionUVW;\nuniform samplerCube reflectionCubeSampler;\nuniform sampler2D reflection2DSampler;\nuniform vec3 vReflectionInfos;\nuniform mat4 reflectionMatrix;\nuniform mat4 view;\n\nvec3 computeReflectionCoords(float mode, vec4 worldPos, vec3 worldNormal)\n{\nif (mode == MAP_SPHERICAL)\n{\nvec3 coords = vec3(view * vec4(worldNormal, 0.0));\n\nreturn vec3(reflectionMatrix * vec4(coords, 1.0));\n}\nelse if (mode == MAP_PLANAR)\n{\nvec3 viewDir = worldPos.xyz - vEyePosition;\nvec3 coords = normalize(reflect(viewDir, worldNormal));\n\nreturn vec3(reflectionMatrix * vec4(coords, 1));\n}\nelse if (mode == MAP_CUBIC)\n{\nvec3 viewDir = worldPos.xyz - vEyePosition;\nvec3 coords = reflect(viewDir, worldNormal);\n\nreturn vec3(reflectionMatrix * vec4(coords, 0));\n}\nelse if (mode == MAP_PROJECTION)\n{\nreturn vec3(reflectionMatrix * (view * worldPos));\n}\nelse if (mode == MAP_SKYBOX)\n{\nreturn vPositionUVW;\n}\n\nreturn vec3(0, 0, 0);\n}\n#endif\n\n#ifdef SHADOWS\n\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift = vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0);\nreturn dot(color, bit_shift);\n}\n\nfloat unpackHalf(vec2 color)\n{\nreturn color.x + (color.y / 255.0);\n}\n\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler, float darkness, float bias)\n{\nvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\ndepth = 0.5 * depth + vec3(0.5);\nvec2 uv = depth.xy;\n\nif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n{\nreturn 1.0;\n}\n\nfloat shadow = unpack(texture2D(shadowSampler, uv)) + bias;\n\nif (depth.z > shadow)\n{\nreturn darkness;\n}\nreturn 1.;\n}\n\nfloat computeShadowWithPCF(vec4 vPositionFromLight, sampler2D shadowSampler, float mapSize, float bias)\n{\nvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\ndepth = 0.5 * depth + vec3(0.5);\nvec2 uv = depth.xy;\n\nif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n{\nreturn 1.0;\n}\n\nfloat visibility = 1.;\n\nvec2 poissonDisk[4];\npoissonDisk[0] = vec2(-0.94201624, -0.39906216);\npoissonDisk[1] = vec2(0.94558609, -0.76890725);\npoissonDisk[2] = vec2(-0.094184101, -0.92938870);\npoissonDisk[3] = vec2(0.34495938, 0.29387760);\n\nfloat biasedDepth = depth.z - bias;\n\nif (unpack(texture2D(shadowSampler, uv + poissonDisk[0] / mapSize)) < biasedDepth) visibility -= 0.25;\nif (unpack(texture2D(shadowSampler, uv + poissonDisk[1] / mapSize)) < biasedDepth) visibility -= 0.25;\nif (unpack(texture2D(shadowSampler, uv + poissonDisk[2] / mapSize)) < biasedDepth) visibility -= 0.25;\nif (unpack(texture2D(shadowSampler, uv + poissonDisk[3] / mapSize)) < biasedDepth) visibility -= 0.25;\n\nreturn visibility;\n}\n\nfloat linstep(float low, float high, float v) {\nreturn clamp((v - low) / (high - low), 0.0, 1.0);\n}\n\nfloat ChebychevInequality(vec2 moments, float compare, float bias)\n{\nfloat p = smoothstep(compare - bias, compare, moments.x);\nfloat variance = max(moments.y - moments.x * moments.x, 0.02);\nfloat d = compare - moments.x;\nfloat p_max = linstep(0.2, 1.0, variance / (variance + d * d));\n\nreturn clamp(max(p, p_max), 0.0, 1.0);\n}\n\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler, float bias)\n{\nvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\ndepth = 0.5 * depth + vec3(0.5);\nvec2 uv = depth.xy;\n\nif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0 || depth.z >= 1.0)\n{\nreturn 1.0;\n}\n\nvec4 texel = texture2D(shadowSampler, uv);\n\nvec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\nreturn 1.0 - ChebychevInequality(moments, depth.z, bias);\n}\n#endif\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform sampler2D bumpSampler;\n\nmat3 cotangent_frame(vec3 normal, vec3 p, vec2 uv)\n{\nvec3 dp1 = dFdx(p);\nvec3 dp2 = dFdy(p);\nvec2 duv1 = dFdx(uv);\nvec2 duv2 = dFdy(uv);\n\nvec3 dp2perp = cross(dp2, normal);\nvec3 dp1perp = cross(normal, dp1);\nvec3 tangent = dp2perp * duv1.x + dp1perp * duv2.x;\nvec3 binormal = dp2perp * duv1.y + dp1perp * duv2.y;\n\nfloat invmax = inversesqrt(max(dot(tangent, tangent), dot(binormal, binormal)));\nreturn mat3(tangent * invmax, binormal * invmax, normal);\n}\n\nvec3 perturbNormal(vec3 viewDir)\n{\nvec3 map = texture2D(bumpSampler, vBumpUV).xyz;\nmap = map * 255. / 127. - 128. / 127.;\nmat3 TBN = cotangent_frame(vNormalW * vBumpInfos.y, -viewDir, vBumpUV);\nreturn normalize(TBN * map);\n}\n#endif\n\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\n\n#ifdef FOG\n\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\n\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\n\nfloat CalcFogFactor()\n{\nfloat fogCoeff = 1.0;\nfloat fogStart = vFogInfos.y;\nfloat fogEnd = vFogInfos.z;\nfloat fogDensity = vFogInfos.w;\n\nif (FOGMODE_LINEAR == vFogInfos.x)\n{\nfogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\n}\nelse if (FOGMODE_EXP == vFogInfos.x)\n{\nfogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\n}\nelse if (FOGMODE_EXP2 == vFogInfos.x)\n{\nfogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\n}\n\nreturn clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n\nstruct lightingInfo\n{\nvec3 diffuse;\nvec3 specular;\n};\n\nlightingInfo computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, float range) {\nlightingInfo result;\n\nvec3 lightVectorW;\nfloat attenuation = 1.0;\nif (lightData.w == 0.)\n{\nvec3 direction = lightData.xyz - vPositionW;\n\nattenuation = max(0., 1.0 - length(direction) / range);\nlightVectorW = normalize(direction);\n}\nelse\n{\nlightVectorW = normalize(-lightData.xyz);\n}\n\nfloat ndl = max(0., dot(vNormal, lightVectorW));\n\nvec3 angleW = normalize(viewDirectionW + lightVectorW);\nfloat specComp = max(0., dot(vNormal, angleW));\nspecComp = pow(specComp, max(1., vSpecularColor.a));\n\nresult.diffuse = ndl * diffuseColor * attenuation;\nresult.specular = specComp * specularColor * attenuation;\n\nreturn result;\n}\n\nlightingInfo computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec3 diffuseColor, vec3 specularColor, float range) {\nlightingInfo result;\n\nvec3 direction = lightData.xyz - vPositionW;\nvec3 lightVectorW = normalize(direction);\nfloat attenuation = max(0., 1.0 - length(direction) / range);\n\nfloat cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\nfloat spotAtten = 0.0;\n\nif (cosAngle >= lightDirection.w)\n{\ncosAngle = max(0., pow(cosAngle, lightData.w));\nspotAtten = clamp((cosAngle - lightDirection.w) / (1. - cosAngle), 0.0, 1.0);\n\nfloat ndl = max(0., dot(vNormal, -lightDirection.xyz));\n\nvec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\nfloat specComp = max(0., dot(vNormal, angleW));\nspecComp = pow(specComp, vSpecularColor.a);\n\nresult.diffuse = ndl * spotAtten * diffuseColor * attenuation;\nresult.specular = specComp * specularColor * spotAtten * attenuation;\n\nreturn result;\n}\n\nresult.diffuse = vec3(0.);\nresult.specular = vec3(0.);\n\nreturn result;\n}\n\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, vec3 groundColor) {\nlightingInfo result;\n\nfloat ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\n\nvec3 angleW = normalize(viewDirectionW + lightData.xyz);\nfloat specComp = max(0., dot(vNormal, angleW));\nspecComp = pow(specComp, vSpecularColor.a);\n\nresult.diffuse = mix(groundColor, diffuseColor, ndl);\nresult.specular = specComp * specularColor;\n\nreturn result;\n}\n\nvoid main(void) {\n#ifdef CLIPPLANE\nif (fClipDistance > 0.0)\ndiscard;\n#endif\n\nvec3 viewDirectionW = normalize(vEyePosition - vPositionW);\n\nvec4 baseColor = vec4(1., 1., 1., 1.);\nvec3 diffuseColor = vDiffuseColor.rgb;\n\nfloat alpha = vDiffuseColor.a;\n\n#ifdef VERTEXCOLOR\nbaseColor.rgb *= vColor.rgb;\n#endif\n\n#ifdef DIFFUSE\nbaseColor = texture2D(diffuseSampler, vDiffuseUV);\n\n#ifdef ALPHATEST\nif (baseColor.a < 0.4)\ndiscard;\n#endif\n\n#ifdef ALPHAFROMDIFFUSE\nalpha *= baseColor.a;\n#endif\n\nbaseColor.rgb *= vDiffuseInfos.y;\n#endif\n\n#ifdef NORMAL\nvec3 normalW = normalize(vNormalW);\n#else\nvec3 normalW = vec3(1.0, 1.0, 1.0);\n#endif\n\n\n#ifdef BUMP\nnormalW = perturbNormal(viewDirectionW);\n#endif\n\n\nvec3 baseAmbientColor = vec3(1., 1., 1.);\n\n#ifdef AMBIENT\nbaseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\n#endif\n\nvec3 diffuseBase = vec3(0., 0., 0.);\nvec3 specularBase = vec3(0., 0., 0.);\nfloat shadow = 1.;\n\n#ifdef LIGHT0\n#ifdef SPOTLIGHT0\nlightingInfo info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a);\n#endif\n#ifdef HEMILIGHT0\nlightingInfo info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightGround0);\n#endif\n#ifdef POINTDIRLIGHT0\nlightingInfo info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a);\n#endif\n#ifdef SHADOW0\n#ifdef SHADOWVSM0\nshadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0, shadowsInfo0.z);\n#else\n#ifdef SHADOWPCF0\nshadow = computeShadowWithPCF(vPositionFromLight0, shadowSampler0, shadowsInfo0.y, shadowsInfo0.z);\n#else\nshadow = computeShadow(vPositionFromLight0, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\n#endif\n#endif\n#else\nshadow = 1.;\n#endif\ndiffuseBase += info.diffuse * shadow;\nspecularBase += info.specular * shadow;\n#endif\n\n#ifdef LIGHT1\n#ifdef SPOTLIGHT1\ninfo = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a);\n#endif\n#ifdef HEMILIGHT1\ninfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightGround1);\n#endif\n#ifdef POINTDIRLIGHT1\ninfo = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a);\n#endif\n#ifdef SHADOW1\n#ifdef SHADOWVSM1\nshadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1, shadowsInfo1.z);\n#else\n#ifdef SHADOWPCF1\nshadow = computeShadowWithPCF(vPositionFromLight1, shadowSampler1, shadowsInfo1.y, shadowsInfo1.z);\n#else\nshadow = computeShadow(vPositionFromLight1, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\n#endif\n#endif\n#else\nshadow = 1.;\n#endif\ndiffuseBase += info.diffuse * shadow;\nspecularBase += info.specular * shadow;\n#endif\n\n#ifdef LIGHT2\n#ifdef SPOTLIGHT2\ninfo = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a);\n#endif\n#ifdef HEMILIGHT2\ninfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightGround2);\n#endif\n#ifdef POINTDIRLIGHT2\ninfo = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a);\n#endif\n#ifdef SHADOW2\n#ifdef SHADOWVSM2\nshadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2, shadowsInfo2.z);\n#else\n#ifdef SHADOWPCF2\nshadow = computeShadowWithPCF(vPositionFromLight2, shadowSampler2, shadowsInfo2.y, shadowsInfo2.z);\n#else\nshadow = computeShadow(vPositionFromLight2, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\n#endif\n#endif\n#else\nshadow = 1.;\n#endif\ndiffuseBase += info.diffuse * shadow;\nspecularBase += info.specular * shadow;\n#endif\n\n#ifdef LIGHT3\n#ifdef SPOTLIGHT3\ninfo = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a);\n#endif\n#ifdef HEMILIGHT3\ninfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightGround3);\n#endif\n#ifdef POINTDIRLIGHT3\ninfo = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a);\n#endif\n#ifdef SHADOW3\n#ifdef SHADOWVSM3\nshadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3, shadowsInfo3.z);\n#else\n#ifdef SHADOWPCF3\nshadow = computeShadowWithPCF(vPositionFromLight3, shadowSampler3, shadowsInfo3.y, shadowsInfo3.z);\n#else\nshadow = computeShadow(vPositionFromLight3, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\n#endif\n#endif\n#else\nshadow = 1.;\n#endif\ndiffuseBase += info.diffuse * shadow;\nspecularBase += info.specular * shadow;\n#endif\n\nvec3 reflectionColor = vec3(0., 0., 0.);\n\n#ifdef REFLECTION\nvec3 vReflectionUVW = computeReflectionCoords(vReflectionInfos.x, vec4(vPositionW, 1.0), normalW);\n\nif (vReflectionInfos.z != 0.0)\n{\nreflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.y * shadow;\n}\nelse\n{\nvec2 coords = vReflectionUVW.xy;\n\nif (vReflectionInfos.x == MAP_PROJECTION)\n{\ncoords /= vReflectionUVW.z;\n}\n\ncoords.y = 1.0 - coords.y;\n\nreflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.y * shadow;\n}\n\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\n\nreflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\n#endif\n#endif\n\n#ifdef OPACITY\nvec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\n\n#ifdef OPACITYRGB\nopacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\nalpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\n#else\nalpha *= opacityMap.a * vOpacityInfos.y;\n#endif\n\n#endif\n\n#ifdef VERTEXALPHA\nalpha *= vColor.a;\n#endif\n\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\n\nalpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\n#endif\n\nvec3 emissiveColor = vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\n#endif\n\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\n\nemissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\n#endif\n\nvec3 specularColor = vSpecularColor.rgb;\n#ifdef SPECULAR\nspecularColor = texture2D(specularSampler, vSpecularUV).rgb * vSpecularInfos.y;\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\n\ndiffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\n#endif\n\nvec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\nvec3 finalSpecular = specularBase * specularColor;\n\n#ifdef SPECULAROVERALPHA\nalpha = clamp(alpha + dot(finalSpecular, vec3(0.3, 0.59, 0.11)), 0., 1.);\n#endif\n\nvec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\n\n#ifdef FOG\nfloat fog = CalcFogFactor();\ncolor.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\n#endif\n\ngl_FragColor = color;\n}",
- defaultVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\n\n#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif\n\nuniform mat4 view;\nuniform mat4 viewProjection;\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n\n#ifdef SPECULAR\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif\n\n#ifdef FOG\nvarying float fFogDistance;\n#endif\n\n#ifdef SHADOWS\n#ifdef LIGHT0\nuniform mat4 lightMatrix0;\nvarying vec4 vPositionFromLight0;\n#endif\n#ifdef LIGHT1\nuniform mat4 lightMatrix1;\nvarying vec4 vPositionFromLight1;\n#endif\n#ifdef LIGHT2\nuniform mat4 lightMatrix2;\nvarying vec4 vPositionFromLight2;\n#endif\n#ifdef LIGHT3\nuniform mat4 lightMatrix3;\nvarying vec4 vPositionFromLight3;\n#endif\n#endif\n\n#ifdef REFLECTION\nvarying vec3 vPositionUVW;\n#endif\n\nvoid main(void) {\nmat4 finalWorld;\n\n#ifdef REFLECTION\nvPositionUVW = position;\n#endif\n\n#ifdef INSTANCES\nfinalWorld = mat4(world0, world1, world2, world3);\n#else\nfinalWorld = world;\n#endif\n\n#ifdef BONES\nmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\nmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\nmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\n\n#ifdef BONES4\nmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\nfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\n#else\nfinalWorld = finalWorld * (m0 + m1 + m2);\n#endif\n\n#endif\ngl_Position = viewProjection * finalWorld * vec4(position, 1.0);\n\nvec4 worldPos = finalWorld * vec4(position, 1.0);\nvPositionW = vec3(worldPos);\n\n#ifdef NORMAL\nvNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv = vec2(0., 0.);\n#endif\n#ifndef UV2\nvec2 uv2 = vec2(0., 0.);\n#endif\n\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef SPECULAR\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef CLIPPLANE\nfClipDistance = dot(worldPos, vClipPlane);\n#endif\n\n#ifdef FOG\nfFogDistance = (view * worldPos).z;\n#endif\n\n#ifdef SHADOWS\n#ifdef LIGHT0\nvPositionFromLight0 = lightMatrix0 * worldPos;\n#endif\n#ifdef LIGHT1\nvPositionFromLight1 = lightMatrix1 * worldPos;\n#endif\n#ifdef LIGHT2\nvPositionFromLight2 = lightMatrix2 * worldPos;\n#endif\n#ifdef LIGHT3\nvPositionFromLight3 = lightMatrix3 * worldPos;\n#endif\n#endif\n\n#ifdef VERTEXCOLOR\nvColor = color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize = pointSize;\n#endif\n}",
- depthPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n\nuniform float far;\n\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler, vUV).a < 0.4)\ndiscard;\n#endif\n\nfloat depth = (gl_FragCoord.z / gl_FragCoord.w) / far;\ngl_FragColor = vec4(depth, depth * depth, 0.0, 1.0);\n}",
- depthVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec3 position;\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\n#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif\n\nuniform mat4 viewProjection;\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\n#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n\nvoid main(void)\n{\n#ifdef INSTANCES\nmat4 finalWorld = mat4(world0, world1, world2, world3);\n#else\nmat4 finalWorld = world;\n#endif\n\n#ifdef BONES\nmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\nmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\nmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\nmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\nfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\ngl_Position = viewProjection * finalWorld * vec4(position, 1.0);\n#else\ngl_Position = viewProjection * finalWorld * vec4(position, 1.0);\n#endif\n\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\n#ifdef UV1\nvUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n#endif\n#ifdef UV2\nvUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n#endif\n#endif\n}",
- depthBoxBlurPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\n\nvoid main(void)\n{\nvec4 colorDepth = vec4(0.0);\n\nfor (int x = -OFFSET; x <= OFFSET; x++)\nfor (int y = -OFFSET; y <= OFFSET; y++)\ncolorDepth += texture2D(textureSampler, vUV + vec2(x, y) / screenSize);\n\ngl_FragColor = (colorDepth / float((OFFSET * 2 + 1) * (OFFSET * 2 + 1)));\n}",
- depthOfFieldPixelShader:"\n#ifdef GL_ES\nprecision highp float;\n#endif\n\n\nuniform sampler2D textureSampler;\nuniform sampler2D highlightsSampler;\nuniform sampler2D depthSampler;\nuniform sampler2D grainSampler;\n\nuniform float grain_amount;\nuniform float maxZ;\nuniform bool blur_noise;\nuniform float screen_width;\nuniform float screen_height;\nuniform float distortion;\nuniform float focus_depth;\nuniform float aperture;\nuniform float edge_blur;\nuniform bool highlights;\n\nvarying vec2 vUV;\n\n#define PI 3.14159265\n\nvec2 centered_screen_pos;\nfloat radius2;\nfloat radius;\n\n\nvec2 getDistortedCoords(vec2 coords) {\n\nif (distortion == 0.0) { return coords; }\n\nvec2 direction = 1.0 * normalize(centered_screen_pos);\nvec2 dist_coords = vec2(0.5, 0.5);\ndist_coords.x = 0.5 + direction.x * radius2 * 1.0;\ndist_coords.y = 0.5 + direction.y * radius2 * 1.0;\nfloat dist_amount = clamp(distortion*0.23, 0.0, 1.0);\n\ndist_coords = mix(coords, dist_coords, dist_amount);\n\nreturn dist_coords;\n}\n\nvec4 getBlurColor(vec2 coords, float size) {\n\nvec4 col = texture2D(textureSampler, coords);\nif (size == 0.0) { return col; }\n\nfloat blur_level = min(3.0, ceil(size / 1.0));\n\nfloat w = (size / screen_width);\nfloat h = (size / screen_height);\nfloat total_weight = 1.0;\n\ncol += texture2D(textureSampler, coords + vec2(-0.53*w, 0.15*h))*0.93;\ncol += texture2D(textureSampler, coords + vec2(0.42*w, -0.69*h))*0.90;\ncol += texture2D(textureSampler, coords + vec2(0.20*w, 1.00*h))*0.87;\ncol += texture2D(textureSampler, coords + vec2(-0.97*w, -0.72*h))*0.85;\ncol += texture2D(textureSampler, coords + vec2(1.37*w, -0.14*h))*0.83;\ncol += texture2D(textureSampler, coords + vec2(-1.02*w, 1.16*h))*0.80;\ncol += texture2D(textureSampler, coords + vec2(-0.03*w, -1.69*h))*0.78;\ncol += texture2D(textureSampler, coords + vec2(1.27*w, 1.34*h))*0.76;\ncol += texture2D(textureSampler, coords + vec2(-1.98*w, -0.14*h))*0.74;\ncol += texture2D(textureSampler, coords + vec2(1.66*w, -1.32*h))*0.72;\ntotal_weight += 8.18;\n\nif (blur_level > 1.0) {\ncol += texture2D(textureSampler, coords + vec2(-0.35*w, 2.22*h))*0.70;\ncol += texture2D(textureSampler, coords + vec2(-1.31*w, -1.98*h))*0.67;\ncol += texture2D(textureSampler, coords + vec2(2.42*w, 0.61*h))*0.65;\ncol += texture2D(textureSampler, coords + vec2(-2.31*w, 1.25*h))*0.63;\ncol += texture2D(textureSampler, coords + vec2(0.90*w, -2.59*h))*0.61;\ncol += texture2D(textureSampler, coords + vec2(1.14*w, 2.62*h))*0.59;\ncol += texture2D(textureSampler, coords + vec2(-2.72*w, -1.21*h))*0.56;\ncol += texture2D(textureSampler, coords + vec2(2.93*w, -0.98*h))*0.54;\ncol += texture2D(textureSampler, coords + vec2(-1.56*w, 2.80*h))*0.52;\ncol += texture2D(textureSampler, coords + vec2(-0.77*w, -3.22*h))*0.49;\ntotal_weight += 5.96;\n}\n\nif (blur_level > 2.0) {\ncol += texture2D(textureSampler, coords + vec2(2.83*w, 1.92*h))*0.46;\ncol += texture2D(textureSampler, coords + vec2(-3.49*w, 0.51*h))*0.44;\ncol += texture2D(textureSampler, coords + vec2(2.30*w, -2.82*h))*0.41;\ncol += texture2D(textureSampler, coords + vec2(0.22*w, 3.74*h))*0.38;\ncol += texture2D(textureSampler, coords + vec2(-2.76*w, -2.68*h))*0.34;\ncol += texture2D(textureSampler, coords + vec2(3.95*w, 0.11*h))*0.31;\ncol += texture2D(textureSampler, coords + vec2(-3.07*w, 2.65*h))*0.26;\ncol += texture2D(textureSampler, coords + vec2(0.48*w, -4.13*h))*0.22;\ncol += texture2D(textureSampler, coords + vec2(2.49*w, 3.46*h))*0.15;\ntotal_weight += 2.97;\n}\n\ncol /= total_weight; // scales color according to weights\ncol.a = 1.0;\n\n\nreturn col;\n}\n\nvec2 rand(vec2 co)\n{\nfloat noise1 = (fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453));\nfloat noise2 = (fract(sin(dot(co, vec2(12.9898, 78.233)*2.0)) * 43758.5453));\nreturn clamp(vec2(noise1, noise2), 0.0, 1.0);\n}\n\nvoid main(void)\n{\n\ncentered_screen_pos = vec2(vUV.x - 0.5, vUV.y - 0.5);\nradius2 = centered_screen_pos.x*centered_screen_pos.x + centered_screen_pos.y*centered_screen_pos.y;\nradius = sqrt(radius2);\n\nvec4 final_color;\nvec2 distorted_coords = getDistortedCoords(vUV);\nvec2 texels_coords = vec2(vUV.x * screen_width, vUV.y * screen_height); // varies from 0 to SCREEN_WIDTH or _HEIGHT\n\nfloat dof_blur_amount = 0.0;\nfloat depth_bias = 0.0; // positive if the pixel is further than focus depth; negative if closer\nif (focus_depth != -1.0) {\nvec4 depth_sample = texture2D(depthSampler, distorted_coords);\nfloat depth = depth_sample.r;\ndepth_bias = depth - focus_depth;\n\nif (depth_bias > 0.0) { dof_blur_amount = depth_bias * aperture * 2.2; }\nelse { dof_blur_amount = depth_bias * depth_bias * aperture * 30.0; }\n\nif (dof_blur_amount < 0.05) { dof_blur_amount = 0.0; } // no blur at all\n}\n\nfloat edge_blur_amount = 0.0;\nif (edge_blur > 0.0) {\nedge_blur_amount = clamp((radius*2.0 - 1.0 + 0.15*edge_blur) * 1.5, 0.0, 1.0) * 1.3;\n}\n\nfloat blur_amount = max(edge_blur_amount, dof_blur_amount);\n\nif (blur_amount == 0.0) {\ngl_FragColor = texture2D(textureSampler, distorted_coords);\n}\nelse {\n\ngl_FragColor = getBlurColor(distorted_coords, blur_amount * 1.7);\n\nif (depth_bias > 0.0 && highlights) {\ngl_FragColor += clamp(dof_blur_amount, 0.0, 1.0)*texture2D(highlightsSampler, distorted_coords);\n}\n\nif (blur_noise) {\nvec2 noise = rand(distorted_coords) * 0.01 * blur_amount;\nvec2 blurred_coord = vec2(distorted_coords.x + noise.x, distorted_coords.y + noise.y);\ngl_FragColor = 0.04 * texture2D(textureSampler, blurred_coord) + 0.96 * gl_FragColor;\n}\n}\n\nif (grain_amount > 0.0) {\nvec4 grain_color = texture2D(grainSampler, texels_coords*0.003);\ngl_FragColor.rgb += (-0.5 + grain_color.rgb) * 0.20;\n}\n}",
- displayPassPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D passSampler;\n\nvoid main(void)\n{\ngl_FragColor = texture2D(passSampler, vUV);\n}",
- filterPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform mat4 kernelMatrix;\n\nvoid main(void)\n{\nvec3 baseColor = texture2D(textureSampler, vUV).rgb;\nvec3 updatedColor = (kernelMatrix * vec4(baseColor, 1.0)).rgb;\n\ngl_FragColor = vec4(updatedColor, 1.0);\n}",
- firePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform float time;\nuniform vec3 c1;\nuniform vec3 c2;\nuniform vec3 c3;\nuniform vec3 c4;\nuniform vec3 c5;\nuniform vec3 c6;\nuniform vec2 speed;\nuniform float shift;\nuniform float alphaThreshold;\n\nvarying vec2 vUV;\n\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\nconst vec2 d = vec2(0.0, 1.0);\nvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\nreturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\nfloat total = 0.0, amplitude = 1.0;\nfor (int i = 0; i < 4; i++) {\ntotal += noise(n) * amplitude;\nn += n;\namplitude *= 0.5;\n}\nreturn total;\n}\n\nvoid main() {\nvec2 p = vUV * 8.0;\nfloat q = fbm(p - time * 0.1);\nvec2 r = vec2(fbm(p + q + time * speed.x - p.x - p.y), fbm(p + q - time * speed.y));\nvec3 c = mix(c1, c2, fbm(p + r)) + mix(c3, c4, r.x) - mix(c5, c6, r.y);\nvec3 color = c * cos(shift * vUV.y);\nfloat luminance = dot(color.rgb, vec3(0.3, 0.59, 0.11));\n\ngl_FragColor = vec4(color, luminance * alphaThreshold + (1.0 - alphaThreshold));\n}",
- fxaaPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define FXAA_REDUCE_MIN (1.0/128.0)\n#define FXAA_REDUCE_MUL (1.0/8.0)\n#define FXAA_SPAN_MAX 8.0\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 texelSize;\n\nvoid main(){\nvec2 localTexelSize = texelSize;\nvec4 rgbNW = texture2D(textureSampler, (vUV + vec2(-1.0, -1.0) * localTexelSize));\nvec4 rgbNE = texture2D(textureSampler, (vUV + vec2(1.0, -1.0) * localTexelSize));\nvec4 rgbSW = texture2D(textureSampler, (vUV + vec2(-1.0, 1.0) * localTexelSize));\nvec4 rgbSE = texture2D(textureSampler, (vUV + vec2(1.0, 1.0) * localTexelSize));\nvec4 rgbM = texture2D(textureSampler, vUV);\nvec4 luma = vec4(0.299, 0.587, 0.114, 1.0);\nfloat lumaNW = dot(rgbNW, luma);\nfloat lumaNE = dot(rgbNE, luma);\nfloat lumaSW = dot(rgbSW, luma);\nfloat lumaSE = dot(rgbSE, luma);\nfloat lumaM = dot(rgbM, luma);\nfloat lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\nfloat lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\nvec2 dir = vec2(-((lumaNW + lumaNE) - (lumaSW + lumaSE)), ((lumaNW + lumaSW) - (lumaNE + lumaSE)));\n\nfloat dirReduce = max(\n(lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL),\nFXAA_REDUCE_MIN);\n\nfloat rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\ndir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\nmax(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\ndir * rcpDirMin)) * localTexelSize;\n\nvec4 rgbA = 0.5 * (\ntexture2D(textureSampler, vUV + dir * (1.0 / 3.0 - 0.5)) +\ntexture2D(textureSampler, vUV + dir * (2.0 / 3.0 - 0.5)));\n\nvec4 rgbB = rgbA * 0.5 + 0.25 * (\ntexture2D(textureSampler, vUV + dir * -0.5) +\ntexture2D(textureSampler, vUV + dir * 0.5));\nfloat lumaB = dot(rgbB, luma);\nif ((lumaB < lumaMin) || (lumaB > lumaMax)) {\ngl_FragColor = rgbA;\n}\nelse {\ngl_FragColor = rgbB;\n}\n}",
- grassPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nuniform vec3 herb1Color;\nuniform vec3 herb2Color;\nuniform vec3 herb3Color;\nuniform vec3 groundColor;\n\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\nconst vec2 d = vec2(0.0, 1.0);\nvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\nreturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\nfloat total = 0.0, amplitude = 1.0;\nfor (int i = 0; i < 4; i++) {\ntotal += noise(n) * amplitude;\nn += n;\namplitude *= 0.5;\n}\nreturn total;\n}\n\nvoid main(void) {\nvec3 color = mix(groundColor, herb1Color, rand(gl_FragCoord.xy * 4.0));\ncolor = mix(color, herb2Color, rand(gl_FragCoord.xy * 8.0));\ncolor = mix(color, herb3Color, rand(gl_FragCoord.xy));\ncolor = mix(color, herb1Color, fbm(gl_FragCoord.xy * 16.0));\ngl_FragColor = vec4(color, 1.0);\n}",
- layerPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec4 color;\n\nvoid main(void) {\nvec4 baseColor = texture2D(textureSampler, vUV);\n\ngl_FragColor = baseColor * color;\n}",
- layerVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec2 position;\n\nuniform mat4 textureMatrix;\n\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) {\n\nvUV = vec2(textureMatrix * vec4(position * madd + madd, 1.0, 0.0));\ngl_Position = vec4(position, 0.0, 1.0);\n}",
- legacydefaultPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define MAP_PROJECTION 4.\n\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseColor;\nuniform vec4 vSpecularColor;\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef LIGHT0\nuniform vec4 vLightData0;\nuniform vec4 vLightDiffuse0;\nuniform vec3 vLightSpecular0;\n#ifdef SHADOW0\nvarying vec4 vPositionFromLight0;\nuniform sampler2D shadowSampler0;\n#endif\n#ifdef SPOTLIGHT0\nuniform vec4 vLightDirection0;\n#endif\n#ifdef HEMILIGHT0\nuniform vec3 vLightGround0;\n#endif\n#endif\n\n#ifdef LIGHT1\nuniform vec4 vLightData1;\nuniform vec4 vLightDiffuse1;\nuniform vec3 vLightSpecular1;\n#ifdef SHADOW1\nvarying vec4 vPositionFromLight1;\nuniform sampler2D shadowSampler1;\n#endif\n#ifdef SPOTLIGHT1\nuniform vec4 vLightDirection1;\n#endif\n#ifdef HEMILIGHT1\nuniform vec3 vLightGround1;\n#endif\n#endif\n\n#ifdef LIGHT2\nuniform vec4 vLightData2;\nuniform vec4 vLightDiffuse2;\nuniform vec3 vLightSpecular2;\n#ifdef SHADOW2\nvarying vec4 vPositionFromLight2;\nuniform sampler2D shadowSampler2;\n#endif\n#ifdef SPOTLIGHT2\nuniform vec4 vLightDirection2;\n#endif\n#ifdef HEMILIGHT2\nuniform vec3 vLightGround2;\n#endif\n#endif\n\n#ifdef LIGHT3\nuniform vec4 vLightData3;\nuniform vec4 vLightDiffuse3;\nuniform vec3 vLightSpecular3;\n#ifdef SHADOW3\nvarying vec4 vPositionFromLight3;\nuniform sampler2D shadowSampler3;\n#endif\n#ifdef SPOTLIGHT3\nuniform vec4 vLightDirection3;\n#endif\n#ifdef HEMILIGHT3\nuniform vec3 vLightGround3;\n#endif\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n\n#ifdef REFLECTION\nvarying vec3 vReflectionUVW;\nuniform samplerCube reflectionCubeSampler;\nuniform sampler2D reflection2DSampler;\nuniform vec3 vReflectionInfos;\n#endif\n\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n\n#ifdef SPECULAR\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\n{\nfloat fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\nreturn clamp(fresnelTerm, 0., 1.);\n}\n#endif\n\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#ifdef SHADOWS\n\nfloat unpack(vec4 color)\n{\nconst vec4 bitShift = vec4(1. / (255. * 255. * 255.), 1. / (255. * 255.), 1. / 255., 1.);\nreturn dot(color, bitShift);\n}\n\nfloat unpackHalf(vec2 color)\n{\nreturn color.x + (color.y / 255.0);\n}\n\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler)\n{\nvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\nvec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\n\nif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n{\nreturn 1.0;\n}\n\nfloat shadow = unpack(texture2D(shadowSampler, uv));\n\nif (depth.z > shadow)\n{\nreturn 0.;\n}\nreturn 1.;\n}\n\nfloat ChebychevInequality(vec2 moments, float t)\n{\nif (t <= moments.x)\n{\nreturn 1.0;\n}\n\nfloat variance = moments.y - (moments.x * moments.x);\nvariance = max(variance, 0.);\n\nfloat d = t - moments.x;\nreturn variance / (variance + d * d);\n}\n\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler)\n{\nvec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\nvec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\n\nif (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n{\nreturn 1.0;\n}\n\nvec4 texel = texture2D(shadowSampler, uv);\n\nvec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\nreturn clamp(1.3 - ChebychevInequality(moments, depth.z), 0., 1.0);\n}\n#endif\n\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\n\n#ifdef FOG\n\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\n\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\n\nfloat CalcFogFactor()\n{\nfloat fogCoeff = 1.0;\nfloat fogStart = vFogInfos.y;\nfloat fogEnd = vFogInfos.z;\nfloat fogDensity = vFogInfos.w;\n\nif (FOGMODE_LINEAR == vFogInfos.x)\n{\nfogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\n}\nelse if (FOGMODE_EXP == vFogInfos.x)\n{\nfogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\n}\nelse if (FOGMODE_EXP2 == vFogInfos.x)\n{\nfogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\n}\n\nreturn clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n\nmat3 computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor) {\nmat3 result;\n\nvec3 lightVectorW;\nif (lightData.w == 0.)\n{\nlightVectorW = normalize(lightData.xyz - vPositionW);\n}\nelse\n{\nlightVectorW = normalize(-lightData.xyz);\n}\n\nfloat ndl = max(0., dot(vNormal, lightVectorW));\n\nvec3 angleW = normalize(viewDirectionW + lightVectorW);\nfloat specComp = max(0., dot(vNormal, angleW));\nspecComp = max(0., pow(specComp, max(1.0, vSpecularColor.a)));\n\nresult[0] = ndl * diffuseColor.rgb;\nresult[1] = specComp * specularColor;\nresult[2] = vec3(0.);\n\nreturn result;\n}\n\nmat3 computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec4 diffuseColor, vec3 specularColor) {\nmat3 result;\n\nvec3 lightVectorW = normalize(lightData.xyz - vPositionW);\n\nfloat cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\nfloat spotAtten = 0.0;\n\nif (cosAngle >= lightDirection.w)\n{\ncosAngle = max(0., pow(cosAngle, lightData.w));\nspotAtten = max(0., (cosAngle - lightDirection.w) / (1. - cosAngle));\n\nfloat ndl = max(0., dot(vNormal, -lightDirection.xyz));\n\nvec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\nfloat specComp = max(0., dot(vNormal, angleW));\nspecComp = pow(specComp, vSpecularColor.a);\n\nresult[0] = ndl * spotAtten * diffuseColor.rgb;\nresult[1] = specComp * specularColor * spotAtten;\nresult[2] = vec3(0.);\n\nreturn result;\n}\n\nresult[0] = vec3(0.);\nresult[1] = vec3(0.);\nresult[2] = vec3(0.);\n\nreturn result;\n}\n\nmat3 computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor, vec3 groundColor) {\nmat3 result;\n\nfloat ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\n\nvec3 angleW = normalize(viewDirectionW + lightData.xyz);\nfloat specComp = max(0., dot(vNormal, angleW));\nspecComp = pow(specComp, vSpecularColor.a);\n\nresult[0] = mix(groundColor, diffuseColor.rgb, ndl);\nresult[1] = specComp * specularColor;\nresult[2] = vec3(0.);\n\nreturn result;\n}\n\nvoid main(void) {\n#ifdef CLIPPLANE\nif (fClipDistance > 0.0)\ndiscard;\n#endif\n\nvec3 viewDirectionW = normalize(vEyePosition - vPositionW);\n\nvec4 baseColor = vec4(1., 1., 1., 1.);\nvec3 diffuseColor = vDiffuseColor.rgb;\n\n#ifdef VERTEXCOLOR\nbaseColor.rgb *= vColor.rgb;\n#endif\n\n#ifdef DIFFUSE\nbaseColor = texture2D(diffuseSampler, vDiffuseUV);\n\n#ifdef ALPHATEST\nif (baseColor.a < 0.4)\ndiscard;\n#endif\n\nbaseColor.rgb *= vDiffuseInfos.y;\n#endif\n\nvec3 normalW = normalize(vNormalW);\n\nvec3 baseAmbientColor = vec3(1., 1., 1.);\n\n#ifdef AMBIENT\nbaseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\n#endif\n\nvec3 diffuseBase = vec3(0., 0., 0.);\nvec3 specularBase = vec3(0., 0., 0.);\nfloat shadow = 1.;\n\n#ifdef LIGHT0\n#ifdef SPOTLIGHT0\nmat3 info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0, vLightSpecular0);\n#endif\n#ifdef HEMILIGHT0\nmat3 info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0, vLightGround0);\n#endif\n#ifdef POINTDIRLIGHT0\nmat3 info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0);\n#endif\n#ifdef SHADOW0\n#ifdef SHADOWVSM0\nshadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0);\n#else\nshadow = computeShadow(vPositionFromLight0, shadowSampler0);\n#endif\n#else\nshadow = 1.;\n#endif\ndiffuseBase += info[0] * shadow;\nspecularBase += info[1] * shadow;\n#endif\n\n#ifdef LIGHT1\n#ifdef SPOTLIGHT1\ninfo = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1, vLightSpecular1);\n#endif\n#ifdef HEMILIGHT1\ninfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1, vLightGround1);\n#endif\n#ifdef POINTDIRLIGHT1\ninfo = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1);\n#endif\n#ifdef SHADOW1\n#ifdef SHADOWVSM1\nshadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1);\n#else\nshadow = computeShadow(vPositionFromLight1, shadowSampler1);\n#endif\n#else\nshadow = 1.;\n#endif\ndiffuseBase += info[0] * shadow;\nspecularBase += info[1] * shadow;\n#endif\n\n#ifdef LIGHT2\n#ifdef SPOTLIGHT2\ninfo = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2, vLightSpecular2);\n#endif\n#ifdef HEMILIGHT2\ninfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2, vLightGround2);\n#endif\n#ifdef POINTDIRLIGHT2\ninfo = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2);\n#endif\n#ifdef SHADOW2\n#ifdef SHADOWVSM2\nshadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2);\n#else\nshadow = computeShadow(vPositionFromLight2, shadowSampler2);\n#endif\n#else\nshadow = 1.;\n#endif\ndiffuseBase += info[0] * shadow;\nspecularBase += info[1] * shadow;\n#endif\n\n#ifdef LIGHT3\n#ifdef SPOTLIGHT3\ninfo = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3, vLightSpecular3);\n#endif\n#ifdef HEMILIGHT3\ninfo = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3, vLightGround3);\n#endif\n#ifdef POINTDIRLIGHT3\ninfo = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3);\n#endif\n#ifdef SHADOW3\n#ifdef SHADOWVSM3\nshadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3);\n#else\nshadow = computeShadow(vPositionFromLight3, shadowSampler3);\n#endif\n#else\nshadow = 1.;\n#endif\ndiffuseBase += info[0] * shadow;\nspecularBase += info[1] * shadow;\n#endif\n\nvec3 reflectionColor = vec3(0., 0., 0.);\n\n#ifdef REFLECTION\nif (vReflectionInfos.z != 0.0)\n{\nreflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.y;\n}\nelse\n{\nvec2 coords = vReflectionUVW.xy;\n\nif (vReflectionInfos.x == MAP_PROJECTION)\n{\ncoords /= vReflectionUVW.z;\n}\n\ncoords.y = 1.0 - coords.y;\n\nreflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.y;\n}\n\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\n\nreflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\n#endif\n#endif\n\nfloat alpha = vDiffuseColor.a;\n\n#ifdef OPACITY\nvec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\nalpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\n#else\nalpha *= opacityMap.a * vOpacityInfos.y;\n#endif\n#endif\n\n#ifdef VERTEXALPHA\nalpha *= vColor.a;\n#endif\n\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\n\nalpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\n#endif\n\nvec3 emissiveColor = vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\n#endif\n\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\n\nemissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\n#endif\n\nvec3 specularColor = vSpecularColor.rgb;\n#ifdef SPECULAR\nspecularColor = texture2D(specularSampler, vSpecularUV).rgb * vSpecularInfos.y;\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\n\ndiffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\n#endif\n\nvec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\nvec3 finalSpecular = specularBase * specularColor;\n\nvec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\n\n#ifdef FOG\nfloat fog = CalcFogFactor();\ncolor.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\n#endif\n\ngl_FragColor = color;\n}",
- legacydefaultVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define MAP_EXPLICIT 0.\n#define MAP_SPHERICAL 1.\n#define MAP_PLANAR 2.\n#define MAP_CUBIC 3.\n#define MAP_PROJECTION 4.\n#define MAP_SKYBOX 5.\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n\n#ifdef REFLECTION\nuniform vec3 vEyePosition;\nvarying vec3 vReflectionUVW;\nuniform vec3 vReflectionInfos;\nuniform mat4 reflectionMatrix;\n#endif\n\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n\n#ifdef SPECULAR\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif\n\n#ifdef FOG\nvarying float fFogDistance;\n#endif\n\n#ifdef SHADOWS\n#ifdef LIGHT0\nuniform mat4 lightMatrix0;\nvarying vec4 vPositionFromLight0;\n#endif\n#ifdef LIGHT1\nuniform mat4 lightMatrix1;\nvarying vec4 vPositionFromLight1;\n#endif\n#ifdef LIGHT2\nuniform mat4 lightMatrix2;\nvarying vec4 vPositionFromLight2;\n#endif\n#ifdef LIGHT3\nuniform mat4 lightMatrix3;\nvarying vec4 vPositionFromLight3;\n#endif\n#endif\n\n#ifdef REFLECTION\nvec3 computeReflectionCoords(float mode, vec4 worldPos, vec3 worldNormal)\n{\nif (mode == MAP_SPHERICAL)\n{\nvec3 coords = vec3(view * vec4(worldNormal, 0.0));\n\nreturn vec3(reflectionMatrix * vec4(coords, 1.0));\n}\nelse if (mode == MAP_PLANAR)\n{\nvec3 viewDir = worldPos.xyz - vEyePosition;\nvec3 coords = normalize(reflect(viewDir, worldNormal));\n\nreturn vec3(reflectionMatrix * vec4(coords, 1));\n}\nelse if (mode == MAP_CUBIC)\n{\nvec3 viewDir = worldPos.xyz - vEyePosition;\nvec3 coords = reflect(viewDir, worldNormal);\n\nreturn vec3(reflectionMatrix * vec4(coords, 0));\n}\nelse if (mode == MAP_PROJECTION)\n{\nreturn vec3(reflectionMatrix * (view * worldPos));\n}\nelse if (mode == MAP_SKYBOX)\n{\nreturn position;\n}\n\nreturn vec3(0, 0, 0);\n}\n#endif\n\nvoid main(void) {\nmat4 finalWorld;\n\n#ifdef BONES\nmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\nmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\nmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\n\n#ifdef BONES4\nmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\nfinalWorld = world * (m0 + m1 + m2 + m3);\n#else\nfinalWorld = world * (m0 + m1 + m2);\n#endif\n\n#else\nfinalWorld = world;\n#endif\n\ngl_Position = viewProjection * finalWorld * vec4(position, 1.0);\n\nvec4 worldPos = finalWorld * vec4(position, 1.0);\nvPositionW = vec3(worldPos);\nvNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\n\n#ifndef UV1\nvec2 uv = vec2(0., 0.);\n#endif\n#ifndef UV2\nvec2 uv2 = vec2(0., 0.);\n#endif\n\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef REFLECTION\nvReflectionUVW = computeReflectionCoords(vReflectionInfos.x, vec4(vPositionW, 1.0), vNormalW);\n#endif\n\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef SPECULAR\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\n}\nelse\n{\nvBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\n}\n#endif\n\n#ifdef CLIPPLANE\nfClipDistance = dot(worldPos, vClipPlane);\n#endif\n\n#ifdef FOG\nfFogDistance = (view * worldPos).z;\n#endif\n\n#ifdef SHADOWS\n#ifdef LIGHT0\nvPositionFromLight0 = lightMatrix0 * worldPos;\n#endif\n#ifdef LIGHT1\nvPositionFromLight1 = lightMatrix1 * worldPos;\n#endif\n#ifdef LIGHT2\nvPositionFromLight2 = lightMatrix2 * worldPos;\n#endif\n#ifdef LIGHT3\nvPositionFromLight3 = lightMatrix3 * worldPos;\n#endif\n#endif\n\n#ifdef VERTEXCOLOR\nvColor = color;\n#endif\n}",
- lensFlarePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec4 color;\n\nvoid main(void) {\nvec4 baseColor = texture2D(textureSampler, vUV);\n\ngl_FragColor = baseColor * color;\n}",
- lensFlareVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec2 position;\n\nuniform mat4 viewportMatrix;\n\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) {\n\nvUV = position * madd + madd;\ngl_Position = viewportMatrix * vec4(position, 0.0, 1.0);\n}",
- lensHighlightsPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform sampler2D textureSampler; // original color\n\nuniform float gain;\nuniform float threshold;\nuniform bool pentagon;\nuniform float screen_width;\nuniform float screen_height;\n\nvarying vec2 vUV;\n\nvec4 highlightColor(vec4 color) {\nvec4 highlight = color;\nfloat luminance = dot(highlight.rgb, vec3(0.2125, 0.7154, 0.0721));\nfloat lum_threshold;\nif (threshold > 1.0) { lum_threshold = 0.94 + 0.01 * threshold; }\nelse { lum_threshold = 0.5 + 0.44 * threshold; }\n\nluminance = clamp((luminance - lum_threshold) * (1.0 / (1.0 - lum_threshold)), 0.0, 1.0);\n\nhighlight *= luminance * gain;\nhighlight.a = 1.0;\n\nreturn highlight;\n}\n\nvoid main(void)\n{\nvec4 original = texture2D(textureSampler, vUV);\n\nif (gain == -1.0) {\ngl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\nreturn;\n}\n\nfloat w = 2.0 / screen_width;\nfloat h = 2.0 / screen_height;\n\nfloat weight = 1.0;\n\nvec4 blurred = vec4(0.0, 0.0, 0.0, 0.0);\n\nif (pentagon) {\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.84*w, 0.43*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.48*w, -1.29*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.61*w, 1.51*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.55*w, -0.74*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.71*w, -0.52*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.94*w, 1.59*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.40*w, -1.87*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.62*w, 1.16*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.09*w, 0.25*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.46*w, -1.71*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.08*w, 2.42*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.85*w, -1.89*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.89*w, 0.16*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.29*w, 1.88*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.40*w, -2.81*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.54*w, 2.26*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.60*w, -0.61*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.31*w, -1.30*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.83*w, 2.53*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.12*w, -2.48*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.60*w, 1.11*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.82*w, 0.99*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.50*w, -2.81*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.85*w, 3.33*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.94*w, -1.92*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.27*w, -0.53*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.95*w, 2.48*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.23*w, -3.04*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.17*w, 2.05*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.97*w, -0.04*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.25*w, -2.00*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.31*w, 3.08*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.94*w, -2.59*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.37*w, 0.64*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.13*w, 1.93*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.03*w, -3.65*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.60*w, 3.17*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.14*w, -1.19*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.00*w, -1.19*h)));\n}\nelse {\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.85*w, 0.36*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.52*w, -1.14*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.46*w, 1.42*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.46*w, -0.83*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.79*w, -0.42*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.11*w, 1.62*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.29*w, -2.07*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.69*w, 1.39*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.28*w, 0.12*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.65*w, -1.69*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.08*w, 2.44*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.63*w, -1.90*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.55*w, 0.31*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.13*w, 1.52*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.56*w, -2.61*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.38*w, 2.34*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.64*w, -0.81*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.53*w, -1.21*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.06*w, 2.63*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.00*w, -2.69*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.59*w, 1.32*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.82*w, 0.78*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.57*w, -2.50*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.54*w, 2.93*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.39*w, -1.81*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.01*w, -0.28*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.04*w, 2.25*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.02*w, -3.05*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.09*w, 2.25*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.07*w, -0.25*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.44*w, -1.90*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.52*w, 3.05*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.68*w, -2.61*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.01*w, 0.79*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.76*w, 1.46*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.05*w, -2.94*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.21*w, 2.88*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.84*w, -1.30*h)));\nblurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.98*w, -0.96*h)));\n}\n\nblurred /= 39.0;\n\ngl_FragColor = blurred;\n\n}",
- marblePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nuniform float numberOfTilesHeight;\nuniform float numberOfTilesWidth;\nuniform float amplitude;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\n\nconst vec3 tileSize = vec3(1.1, 1.0, 1.1);\nconst vec3 tilePct = vec3(0.98, 1.0, 0.98);\n\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\nconst vec2 d = vec2(0.0, 1.0);\nvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\nreturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat turbulence(vec2 P)\n{\nfloat val = 0.0;\nfloat freq = 1.0;\nfor (int i = 0; i < 4; i++)\n{\nval += abs(noise(P*freq) / freq);\nfreq *= 2.07;\n}\nreturn val;\n}\n\nfloat round(float number){\nreturn sign(number)*floor(abs(number) + 0.5);\n}\n\nvec3 marble_color(float x)\n{\nvec3 col;\nx = 0.5*(x + 1.);\nx = sqrt(x);\nx = sqrt(x);\nx = sqrt(x);\ncol = vec3(.2 + .75*x);\ncol.b *= 0.95;\nreturn col;\n}\n\nvoid main()\n{\nfloat brickW = 1.0 / numberOfTilesWidth;\nfloat brickH = 1.0 / numberOfTilesHeight;\nfloat jointWPercentage = 0.01;\nfloat jointHPercentage = 0.01;\nvec3 color = brickColor;\nfloat yi = vUV.y / brickH;\nfloat nyi = round(yi);\nfloat xi = vUV.x / brickW;\n\nif (mod(floor(yi), 2.0) == 0.0){\nxi = xi - 0.5;\n}\n\nfloat nxi = round(xi);\nvec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW);\n\nif (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){\ncolor = mix(jointColor, vec3(0.37, 0.25, 0.25), (yi - nyi) / jointHPercentage + 0.2);\n}\nelse if (xi < nxi + jointWPercentage && xi > nxi - jointWPercentage){\ncolor = mix(jointColor, vec3(0.44, 0.44, 0.44), (xi - nxi) / jointWPercentage + 0.2);\n}\nelse {\nfloat t = 6.28 * brickvUV.x / (tileSize.x + noise(vec2(vUV)*6.0));\nt += amplitude * turbulence(brickvUV.xy);\nt = sin(t);\ncolor = marble_color(t);\n}\n\ngl_FragColor = vec4(color, 0.0);\n}",
- oculusDistortionCorrectionPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 LensCenter;\nuniform vec2 Scale;\nuniform vec2 ScaleIn;\nuniform vec4 HmdWarpParam;\n\nvec2 HmdWarp(vec2 in01) {\n\nvec2 theta = (in01 - LensCenter) * ScaleIn; // Scales to [-1, 1]\nfloat rSq = theta.x * theta.x + theta.y * theta.y;\nvec2 rvector = theta * (HmdWarpParam.x + HmdWarpParam.y * rSq + HmdWarpParam.z * rSq * rSq + HmdWarpParam.w * rSq * rSq * rSq);\nreturn LensCenter + Scale * rvector;\n}\n\nvoid main(void)\n{\nvec2 tc = HmdWarp(vUV);\nif (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)\ngl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\nelse{\ngl_FragColor = vec4(texture2D(textureSampler, tc).rgb, 1.0);\n}\n}",
- outlinePixelShader:"precision highp float;\n\nuniform vec4 color;\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n\nvoid main(void) {\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler, vUV).a < 0.4)\ndiscard;\n#endif\n\ngl_FragColor = color;\n}",
- outlineVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec3 position;\nattribute vec3 normal;\n\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\nuniform float offset;\n\n#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif\n\nuniform mat4 viewProjection;\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n\nvoid main(void)\n{\n#ifdef INSTANCES\nmat4 finalWorld = mat4(world0, world1, world2, world3);\n#else\nmat4 finalWorld = world;\n#endif\n\nvec3 offsetPosition = position + normal * offset;\n\n#ifdef BONES\nmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\nmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\nmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\nmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\nfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\ngl_Position = viewProjection * finalWorld * vec4(offsetPosition, 1.0);\n#else\ngl_Position = viewProjection * finalWorld * vec4(offsetPosition, 1.0);\n#endif\n\n#ifdef ALPHATEST\n#ifdef UV1\nvUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n#endif\n#ifdef UV2\nvUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n#endif\n#endif\n}",
- particlesPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nuniform vec4 textureMask;\nuniform sampler2D diffuseSampler;\n\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\n\nvoid main(void) {\n#ifdef CLIPPLANE\nif (fClipDistance > 0.0)\ndiscard;\n#endif\nvec4 baseColor = texture2D(diffuseSampler, vUV);\n\ngl_FragColor = (baseColor * textureMask + (vec4(1., 1., 1., 1.) - textureMask)) * vColor;\n}",
- particlesVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec4 options;\n\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nuniform mat4 invView;\nvarying float fClipDistance;\n#endif\n\nvoid main(void) {\nvec3 viewPos = (view * vec4(position, 1.0)).xyz;\nvec3 cornerPos;\nfloat size = options.y;\nfloat angle = options.x;\nvec2 offset = options.zw;\n\ncornerPos = vec3(offset.x - 0.5, offset.y - 0.5, 0.) * size;\n\nvec3 rotatedCorner;\nrotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\nrotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\nrotatedCorner.z = 0.;\n\nviewPos += rotatedCorner;\ngl_Position = projection * vec4(viewPos, 1.0);\n\nvColor = color;\nvUV = offset;\n\n#ifdef CLIPPLANE\nvec4 worldPos = invView * vec4(viewPos, 1.0);\nfClipDistance = dot(worldPos, vClipPlane);\n#endif\n}",
- passPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nvoid main(void)\n{\ngl_FragColor = texture2D(textureSampler, vUV);\n}",
- postprocessVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec2 position;\n\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) {\n\nvUV = position * madd + madd;\ngl_Position = vec4(position, 0.0, 1.0);\n}",
- proceduralVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec2 position;\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) {\nvPosition = position;\nvUV = position * madd + madd;\ngl_Position = vec4(position, 0.0, 1.0);\n}",
- refractionPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D refractionSampler;\n\nuniform vec3 baseColor;\nuniform float depth;\nuniform float colorLevel;\n\nvoid main() {\nfloat ref = 1.0 - texture2D(refractionSampler, vUV).r;\n\nvec2 uv = vUV - vec2(0.5);\nvec2 offset = uv * depth * ref;\nvec3 sourceColor = texture2D(textureSampler, vUV - offset).rgb;\n\ngl_FragColor = vec4(sourceColor + sourceColor * ref * colorLevel, 1.0);\n}",
- roadPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\nuniform vec3 roadColor;\n\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\nconst vec2 d = vec2(0.0, 1.0);\nvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\nreturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\nfloat total = 0.0, amplitude = 1.0;\nfor (int i = 0; i < 4; i++) {\ntotal += noise(n) * amplitude;\nn += n;\namplitude *= 0.5;\n}\nreturn total;\n}\n\nvoid main(void) {\nfloat ratioy = mod(gl_FragCoord.y * 100.0 , fbm(vUV * 2.0));\nvec3 color = roadColor * ratioy;\ngl_FragColor = vec4(color, 1.0);\n}",
- shadowMapPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvec4 pack(float depth)\n{\nconst vec4 bit_shift = vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0);\nconst vec4 bit_mask = vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\n\nvec4 res = fract(depth * bit_shift);\nres -= res.xxyz * bit_mask;\n\nreturn res;\n}\n\nvec2 packHalf(float depth)\n{\nconst vec2 bitOffset = vec2(1.0 / 255., 0.);\nvec2 color = vec2(depth, fract(depth * 255.));\n\nreturn color - (color.yy * bitOffset);\n}\n\nvarying vec4 vPosition;\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler, vUV).a < 0.4)\ndiscard;\n#endif\nfloat depth = vPosition.z / vPosition.w;\ndepth = depth * 0.5 + 0.5;\n\n#ifdef VSM\nfloat moment1 = depth;\nfloat moment2 = moment1 * moment1;\n\ngl_FragColor = vec4(packHalf(moment1), packHalf(moment2));\n#else\ngl_FragColor = pack(depth);\n#endif\n}",
- shadowMapVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec3 position;\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\n#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif\n\nuniform mat4 viewProjection;\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\nvarying vec4 vPosition;\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n\nvoid main(void)\n{\n#ifdef INSTANCES\nmat4 finalWorld = mat4(world0, world1, world2, world3);\n#else\nmat4 finalWorld = world;\n#endif\n\n#ifdef BONES\nmat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\nmat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\nmat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\nmat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\nfinalWorld = finalWorld * (m0 + m1 + m2 + m3);\n#endif\n\nvPosition = viewProjection * finalWorld * vec4(position, 1.0);\ngl_Position = vPosition;\n\n#ifdef ALPHATEST\n#ifdef UV1\nvUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n#endif\n#ifdef UV2\nvUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n#endif\n#endif\n}",
- spritesPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform bool alphaTest;\n\nvarying vec4 vColor;\n\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n\n#ifdef FOG\n\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\n\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\n\nfloat CalcFogFactor()\n{\nfloat fogCoeff = 1.0;\nfloat fogStart = vFogInfos.y;\nfloat fogEnd = vFogInfos.z;\nfloat fogDensity = vFogInfos.w;\n\nif (FOGMODE_LINEAR == vFogInfos.x)\n{\nfogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\n}\nelse if (FOGMODE_EXP == vFogInfos.x)\n{\nfogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\n}\nelse if (FOGMODE_EXP2 == vFogInfos.x)\n{\nfogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\n}\n\nreturn min(1., max(0., fogCoeff));\n}\n#endif\n\n\nvoid main(void) {\nvec4 baseColor = texture2D(diffuseSampler, vUV);\n\nif (alphaTest)\n{\nif (baseColor.a < 0.95)\ndiscard;\n}\n\nbaseColor *= vColor;\n\n#ifdef FOG\nfloat fog = CalcFogFactor();\nbaseColor.rgb = fog * baseColor.rgb + (1.0 - fog) * vFogColor;\n#endif\n\ngl_FragColor = baseColor;\n}",
- spritesVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nattribute vec4 position;\nattribute vec4 options;\nattribute vec4 cellInfo;\nattribute vec4 color;\n\nuniform vec2 textureInfos;\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef FOG\nvarying float fFogDistance;\n#endif\n\nvoid main(void) {\nvec3 viewPos = (view * vec4(position.xyz, 1.0)).xyz;\nvec2 cornerPos;\n\nfloat angle = position.w;\nvec2 size = vec2(options.x, options.y);\nvec2 offset = options.zw;\nvec2 uvScale = textureInfos.xy;\n\ncornerPos = vec2(offset.x - 0.5, offset.y - 0.5) * size;\n\nvec3 rotatedCorner;\nrotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\nrotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\nrotatedCorner.z = 0.;\n\nviewPos += rotatedCorner;\ngl_Position = projection * vec4(viewPos, 1.0);\n\nvColor = color;\n\nvec2 uvOffset = vec2(abs(offset.x - cellInfo.x), 1.0 - abs(offset.y - cellInfo.y));\n\nvUV = (uvOffset + cellInfo.zw) * uvScale;\n\n#ifdef FOG\nfFogDistance = viewPos.z;\n#endif\n}",
- ssaoPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define SAMPLES 16\n\nuniform sampler2D textureSampler;\nuniform sampler2D randomSampler;\n\nuniform float randTextureTiles;\nuniform float samplesFactor;\nuniform vec3 sampleSphere[16];\n\nuniform float totalStrength;\nuniform float radius;\nuniform float area;\nuniform float fallOff;\n\nvarying vec2 vUV;\n\nconst vec2 offset1 = vec2(0.0, 0.001);\nconst vec2 offset2 = vec2(0.001, 0.0);\n\nvec3 normalFromDepth(const float depth, const vec2 coords) {\nfloat depth1 = texture2D(textureSampler, coords + offset1).r;\nfloat depth2 = texture2D(textureSampler, coords + offset2).r;\n\nvec3 p1 = vec3(offset1, depth1 - depth);\nvec3 p2 = vec3(offset2, depth2 - depth);\n\nvec3 normal = cross(p1, p2);\nnormal.z = -normal.z;\n\nreturn normalize(normal);\n}\n\nvoid main(void)\n{\nconst float base = 0.2;\n\nvec3 random = texture2D(randomSampler, vUV * randTextureTiles).rgb;\nfloat depth = texture2D(textureSampler, vUV).r;\nvec3 position = vec3(vUV, depth);\nvec3 normal = normalFromDepth(depth, vUV);\nfloat radiusDepth = radius / depth;\nfloat occlusion = 0.0;\n\nvec3 ray;\nvec3 hemiRay;\nfloat occlusionDepth;\nfloat difference;\n\nfor (int i = 0; i < SAMPLES; i++)\n{\nray = radiusDepth * reflect(sampleSphere[i], random);\nhemiRay = position + sign(dot(ray, normal)) * ray;\n\nocclusionDepth = texture2D(textureSampler, clamp(hemiRay.xy, 0.0, 1.0)).r;\ndifference = depth - occlusionDepth;\n\nocclusion += step(fallOff, difference) * (1.0 - smoothstep(fallOff, area, difference));\n}\n\nfloat ao = 1.0 - totalStrength * occlusion * samplesFactor;\n\nfloat result = clamp(ao + base, 0.0, 1.0);\ngl_FragColor.r = result;\ngl_FragColor.g = result;\ngl_FragColor.b = result;\ngl_FragColor.a = 1.0;\n}",
- ssaoCombinePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform sampler2D textureSampler;\nuniform sampler2D originalColor;\n\nvarying vec2 vUV;\n\nvoid main(void) {\ngl_FragColor = texture2D(originalColor, vUV) * texture2D(textureSampler, vUV);\n}",
- volumetricLightScatteringPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform sampler2D textureSampler;\nuniform sampler2D lightScatteringSampler;\n\nuniform float decay;\nuniform float exposure;\nuniform float weight;\nuniform float density;\nuniform vec2 meshPositionOnScreen;\n\nvarying vec2 vUV;\n\nvoid main(void) {\nvec2 tc = vUV;\nvec2 deltaTexCoord = (tc - meshPositionOnScreen.xy);\ndeltaTexCoord *= 1.0 / float(NUM_SAMPLES) * density;\n\nfloat illuminationDecay = 1.0;\n\nvec4 color = texture2D(lightScatteringSampler, tc) * 0.4;\n\nfor(int i=0; i < NUM_SAMPLES; i++) {\ntc -= deltaTexCoord;\nvec4 sample = texture2D(lightScatteringSampler, tc) * 0.4;\nsample *= illuminationDecay * weight;\ncolor += sample;\nilluminationDecay *= decay;\n}\n\nvec4 realColor = texture2D(textureSampler, vUV);\ngl_FragColor = ((vec4((vec3(color.r, color.g, color.b) * exposure), 1)) + (realColor * (1.5 - 0.4)));\n}",
- volumetricLightScatteringPassPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#if defined(ALPHATEST) || defined(BASIC_RENDER) || defined(OPACITY)\nvarying vec2 vUV;\n#endif\n\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\nuniform sampler2D diffuseSampler;\n#endif\n\n#if defined(OPACITY)\nuniform sampler2D opacitySampler;\nuniform float opacityLevel;\n#endif\n\nvoid main(void)\n{\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\nvec4 diffuseColor = texture2D(diffuseSampler, vUV);\n#endif\n\n#ifdef ALPHATEST\nif (diffuseColor.a < 0.4)\ndiscard;\n#endif\n\n#ifdef OPACITY\nvec4 opacityColor = texture2D(opacitySampler, vUV);\nfloat alpha = 1.0;\n\n#ifdef OPACITYRGB\nopacityColor.rgb = opacityColor.rgb * vec3(0.3, 0.59, 0.11);\nalpha *= (opacityColor.x + opacityColor.y + opacityColor.z) * opacityLevel;\n#else\nalpha *= opacityColor.a * opacityLevel;\n#endif\n\n#if defined(BASIC_RENDER)\ngl_FragColor = vec4(diffuseColor.rgb, alpha);\n#else\ngl_FragColor = vec4(0.0, 0.0, 0.0, alpha);\n#endif\n\ngl_FragColor.a = alpha;\n#else\n#ifndef BASIC_RENDER\ngl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n#else\ngl_FragColor = diffuseColor;\n#endif\n#endif\n\n}",
- woodPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nuniform float ampScale;\nuniform vec3 woodColor;\n\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\nconst vec2 d = vec2(0.0, 1.0);\nvec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\nreturn mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\nfloat total = 0.0, amplitude = 1.0;\nfor (int i = 0; i < 4; i++) {\ntotal += noise(n) * amplitude;\nn += n;\namplitude *= 0.5;\n}\nreturn total;\n}\n\nvoid main(void) {\nfloat ratioy = mod(vUV.x * ampScale, 2.0 + fbm(vUV * 0.8));\nvec3 wood = woodColor * ratioy;\ngl_FragColor = vec4(wood, 1.0);\n}",
- };
- return Effect;
- })();
- BABYLON.Effect = Effect;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.effect.js.mapvar BABYLON;
- (function (BABYLON) {
- var Material = (function () {
- function Material(name, scene, doNotAdd) {
- this.name = name;
- this.checkReadyOnEveryCall = true;
- this.checkReadyOnlyOnce = false;
- this.state = "";
- this.alpha = 1.0;
- this.backFaceCulling = true;
- this._wasPreviouslyReady = false;
- this._fillMode = Material.TriangleFillMode;
- this.pointSize = 1.0;
- this.zOffset = 0;
- this.id = name;
- this._scene = scene;
- if (!doNotAdd) {
- scene.materials.push(this);
- }
- }
- Object.defineProperty(Material, "TriangleFillMode", {
- get: function () {
- return Material._TriangleFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "WireFrameFillMode", {
- get: function () {
- return Material._WireFrameFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "PointFillMode", {
- get: function () {
- return Material._PointFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "wireframe", {
- get: function () {
- return this._fillMode === Material.WireFrameFillMode;
- },
- set: function (value) {
- this._fillMode = (value ? Material.WireFrameFillMode : Material.TriangleFillMode);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "pointsCloud", {
- get: function () {
- return this._fillMode === Material.PointFillMode;
- },
- set: function (value) {
- this._fillMode = (value ? Material.PointFillMode : Material.TriangleFillMode);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "fillMode", {
- get: function () {
- return this._fillMode;
- },
- set: function (value) {
- this._fillMode = value;
- },
- enumerable: true,
- configurable: true
- });
- Material.prototype.isReady = function (mesh, useInstances) {
- return true;
- };
- Material.prototype.getEffect = function () {
- return this._effect;
- };
- Material.prototype.getScene = function () {
- return this._scene;
- };
- Material.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0);
- };
- Material.prototype.needAlphaTesting = function () {
- return false;
- };
- Material.prototype.getAlphaTestTexture = function () {
- return null;
- };
- Material.prototype.trackCreation = function (onCompiled, onError) {
- };
- Material.prototype._preBind = function () {
- var engine = this._scene.getEngine();
- engine.enableEffect(this._effect);
- engine.setState(this.backFaceCulling, this.zOffset);
- };
- Material.prototype.bind = function (world, mesh) {
- this._scene._cachedMaterial = this;
- if (this.onBind) {
- this.onBind(this, mesh);
- }
- };
- Material.prototype.bindOnlyWorldMatrix = function (world) {
- };
- Material.prototype.unbind = function () {
- };
- Material.prototype.dispose = function (forceDisposeEffect) {
- // Remove from scene
- var index = this._scene.materials.indexOf(this);
- this._scene.materials.splice(index, 1);
- // Shader are kept in cache for further use but we can get rid of this by using forceDisposeEffect
- if (forceDisposeEffect && this._effect) {
- this._scene.getEngine()._releaseEffect(this._effect);
- this._effect = null;
- }
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- Material._TriangleFillMode = 0;
- Material._WireFrameFillMode = 1;
- Material._PointFillMode = 2;
- return Material;
- })();
- BABYLON.Material = Material;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.material.js.map
- var BABYLON;
- (function (BABYLON) {
- var maxSimultaneousLights = 4;
- var FresnelParameters = (function () {
- function FresnelParameters() {
- this.isEnabled = true;
- this.leftColor = BABYLON.Color3.White();
- this.rightColor = BABYLON.Color3.Black();
- this.bias = 0;
- this.power = 1;
- }
- return FresnelParameters;
- })();
- BABYLON.FresnelParameters = FresnelParameters;
- var StandardMaterial = (function (_super) {
- __extends(StandardMaterial, _super);
- function StandardMaterial(name, scene) {
- var _this = this;
- _super.call(this, name, scene);
- this.ambientColor = new BABYLON.Color3(0, 0, 0);
- this.diffuseColor = new BABYLON.Color3(1, 1, 1);
- this.specularColor = new BABYLON.Color3(1, 1, 1);
- this.specularPower = 64;
- this.emissiveColor = new BABYLON.Color3(0, 0, 0);
- this.useAlphaFromDiffuseTexture = false;
- this.useSpecularOverAlpha = true;
- this.fogEnabled = true;
- this._cachedDefines = null;
- this._renderTargets = new BABYLON.SmartArray(16);
- this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
- this._globalAmbientColor = new BABYLON.Color3(0, 0, 0);
- this._scaledDiffuse = new BABYLON.Color3();
- this._scaledSpecular = new BABYLON.Color3();
- this.getRenderTargetTextures = function () {
- _this._renderTargets.reset();
- if (_this.reflectionTexture && _this.reflectionTexture.isRenderTarget) {
- _this._renderTargets.push(_this.reflectionTexture);
- }
- return _this._renderTargets;
- };
- }
- StandardMaterial.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0) || (this.opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled;
- };
- StandardMaterial.prototype.needAlphaTesting = function () {
- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha;
- };
- StandardMaterial.prototype._shouldUseAlphaFromDiffuseTexture = function () {
- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && this.useAlphaFromDiffuseTexture;
- };
- StandardMaterial.prototype.getAlphaTestTexture = function () {
- return this.diffuseTexture;
- };
- // Methods
- StandardMaterial.prototype.isReady = function (mesh, useInstances) {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- }
- }
- var engine = scene.getEngine();
- var defines = [];
- var fallbacks = new BABYLON.EffectFallbacks();
- var needNormals = false;
- var needUVs = false;
- // Textures
- if (scene.texturesEnabled) {
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- if (!this.diffuseTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- defines.push("#define DIFFUSE");
- }
- }
- if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
- if (!this.ambientTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- defines.push("#define AMBIENT");
- }
- }
- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
- if (!this.opacityTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- defines.push("#define OPACITY");
- if (this.opacityTexture.getAlphaFromRGB) {
- defines.push("#define OPACITYRGB");
- }
- }
- }
- if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
- if (!this.reflectionTexture.isReady()) {
- return false;
- }
- else {
- needNormals = true;
- needUVs = true;
- defines.push("#define REFLECTION");
- fallbacks.addFallback(0, "REFLECTION");
- }
- }
- if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
- if (!this.emissiveTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- defines.push("#define EMISSIVE");
- }
- }
- if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
- if (!this.specularTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- defines.push("#define SPECULAR");
- fallbacks.addFallback(0, "SPECULAR");
- }
- }
- }
- if (scene.getEngine().getCaps().standardDerivatives && this.bumpTexture && StandardMaterial.BumpTextureEnabled) {
- if (!this.bumpTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- defines.push("#define BUMP");
- fallbacks.addFallback(0, "BUMP");
- }
- }
- // Effect
- if (this.useSpecularOverAlpha) {
- defines.push("#define SPECULAROVERALPHA");
- fallbacks.addFallback(0, "SPECULAROVERALPHA");
- }
- if (scene.clipPlane) {
- defines.push("#define CLIPPLANE");
- }
- if (engine.getAlphaTesting()) {
- defines.push("#define ALPHATEST");
- }
- if (this._shouldUseAlphaFromDiffuseTexture()) {
- defines.push("#define ALPHAFROMDIFFUSE");
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- defines.push("#define POINTSIZE");
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
- defines.push("#define FOG");
- fallbacks.addFallback(1, "FOG");
- }
- var shadowsActivated = false;
- var lightIndex = 0;
- if (scene.lightsEnabled) {
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (!light.isEnabled()) {
- continue;
- }
- // Excluded check
- if (light._excludedMeshesIds.length > 0) {
- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
- if (excludedMesh) {
- light.excludedMeshes.push(excludedMesh);
- }
- }
- light._excludedMeshesIds = [];
- }
- // Included check
- if (light._includedOnlyMeshesIds.length > 0) {
- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
- if (includedOnlyMesh) {
- light.includedOnlyMeshes.push(includedOnlyMesh);
- }
- }
- light._includedOnlyMeshesIds = [];
- }
- if (!light.canAffectMesh(mesh)) {
- continue;
- }
- needNormals = true;
- defines.push("#define LIGHT" + lightIndex);
- if (lightIndex > 0) {
- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
- }
- var type;
- if (light instanceof BABYLON.SpotLight) {
- type = "#define SPOTLIGHT" + lightIndex;
- }
- else if (light instanceof BABYLON.HemisphericLight) {
- type = "#define HEMILIGHT" + lightIndex;
- }
- else {
- type = "#define POINTDIRLIGHT" + lightIndex;
- }
- defines.push(type);
- if (lightIndex > 0) {
- fallbacks.addFallback(lightIndex, type.replace("#define ", ""));
- }
- // Shadows
- if (scene.shadowsEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (mesh && mesh.receiveShadows && shadowGenerator) {
- defines.push("#define SHADOW" + lightIndex);
- fallbacks.addFallback(0, "SHADOW" + lightIndex);
- if (!shadowsActivated) {
- defines.push("#define SHADOWS");
- shadowsActivated = true;
- }
- if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
- defines.push("#define SHADOWVSM" + lightIndex);
- if (lightIndex > 0) {
- fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
- }
- }
- if (shadowGenerator.usePoissonSampling) {
- defines.push("#define SHADOWPCF" + lightIndex);
- if (lightIndex > 0) {
- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
- }
- }
- }
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- if (StandardMaterial.FresnelEnabled) {
- // Fresnel
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled || this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled || this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
- var fresnelRank = 1;
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
- defines.push("#define DIFFUSEFRESNEL");
- fallbacks.addFallback(fresnelRank, "DIFFUSEFRESNEL");
- fresnelRank++;
- }
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
- defines.push("#define OPACITYFRESNEL");
- fallbacks.addFallback(fresnelRank, "OPACITYFRESNEL");
- fresnelRank++;
- }
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
- defines.push("#define REFLECTIONFRESNEL");
- fallbacks.addFallback(fresnelRank, "REFLECTIONFRESNEL");
- fresnelRank++;
- }
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- defines.push("#define EMISSIVEFRESNEL");
- fallbacks.addFallback(fresnelRank, "EMISSIVEFRESNEL");
- fresnelRank++;
- }
- needNormals = true;
- defines.push("#define FRESNEL");
- fallbacks.addFallback(fresnelRank - 1, "FRESNEL");
- }
- }
- // Attribs
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- attribs.push(BABYLON.VertexBuffer.NormalKind);
- defines.push("#define NORMAL");
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- attribs.push(BABYLON.VertexBuffer.ColorKind);
- defines.push("#define VERTEXCOLOR");
- if (mesh.hasVertexAlpha) {
- defines.push("#define VERTEXALPHA");
- }
- }
- if (mesh.useBones) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- defines.push("#define BONES4");
- fallbacks.addFallback(0, "BONES4");
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- scene.resetCachedMaterial();
- // Legacy browser patch
- var shaderName = "default";
- if (!scene.getEngine().getCaps().standardDerivatives) {
- shaderName = "legacydefault";
- }
- this._effect = scene.getEngine().createEffect(shaderName, attribs, ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor", "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0", "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1", "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2", "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "mBones", "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3", "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor"], ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"], join, fallbacks, this.onCompiled, this.onError);
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- };
- StandardMaterial.prototype.unbind = function () {
- if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
- this._effect.setTexture("reflection2DSampler", null);
- }
- };
- StandardMaterial.prototype.bindOnlyWorldMatrix = function (world) {
- this._effect.setMatrix("world", world);
- };
- StandardMaterial.prototype.bind = function (world, mesh) {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- if (mesh && mesh.useBones) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- if (scene.getCachedMaterial() !== this) {
- if (StandardMaterial.FresnelEnabled) {
- // Fresnel
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
- this._effect.setColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power);
- this._effect.setColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias);
- }
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
- this._effect.setColor4("opacityParts", new BABYLON.Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
- }
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
- this._effect.setColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power);
- this._effect.setColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias);
- }
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- this._effect.setColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
- this._effect.setColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
- }
- }
- // Textures
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
- }
- if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
- this._effect.setTexture("ambientSampler", this.ambientTexture);
- this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
- this._effect.setMatrix("ambientMatrix", this.ambientTexture.getTextureMatrix());
- }
- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
- this._effect.setTexture("opacitySampler", this.opacityTexture);
- this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
- this._effect.setMatrix("opacityMatrix", this.opacityTexture.getTextureMatrix());
- }
- if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
- if (this.reflectionTexture.isCube) {
- this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
- }
- else {
- this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
- }
- this._effect.setMatrix("reflectionMatrix", this.reflectionTexture.getReflectionTextureMatrix());
- this._effect.setFloat3("vReflectionInfos", this.reflectionTexture.coordinatesMode, this.reflectionTexture.level, this.reflectionTexture.isCube ? 1 : 0);
- }
- if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
- this._effect.setTexture("emissiveSampler", this.emissiveTexture);
- this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
- this._effect.setMatrix("emissiveMatrix", this.emissiveTexture.getTextureMatrix());
- }
- if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
- this._effect.setTexture("specularSampler", this.specularTexture);
- this._effect.setFloat2("vSpecularInfos", this.specularTexture.coordinatesIndex, this.specularTexture.level);
- this._effect.setMatrix("specularMatrix", this.specularTexture.getTextureMatrix());
- }
- if (this.bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled) {
- this._effect.setTexture("bumpSampler", this.bumpTexture);
- this._effect.setFloat2("vBumpInfos", this.bumpTexture.coordinatesIndex, 1.0 / this.bumpTexture.level);
- this._effect.setMatrix("bumpMatrix", this.bumpTexture.getTextureMatrix());
- }
- // Clip plane
- if (scene.clipPlane) {
- var clipPlane = scene.clipPlane;
- this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- // Colors
- scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
- // Scaling down color according to emissive
- this._scaledSpecular.r = this.specularColor.r * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.r);
- this._scaledSpecular.g = this.specularColor.g * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.g);
- this._scaledSpecular.b = this.specularColor.b * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.b);
- this._effect.setVector3("vEyePosition", scene.activeCamera.position);
- this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
- this._effect.setColor4("vSpecularColor", this._scaledSpecular, this.specularPower);
- this._effect.setColor3("vEmissiveColor", this.emissiveColor);
- }
- // Scaling down color according to emissive
- this._scaledDiffuse.r = this.diffuseColor.r * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.r);
- this._scaledDiffuse.g = this.diffuseColor.g * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.g);
- this._scaledDiffuse.b = this.diffuseColor.b * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.b);
- this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
- if (scene.lightsEnabled) {
- var lightIndex = 0;
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (!light.isEnabled()) {
- continue;
- }
- if (!light.canAffectMesh(mesh)) {
- continue;
- }
- if (light instanceof BABYLON.PointLight) {
- // Point Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex);
- }
- else if (light instanceof BABYLON.DirectionalLight) {
- // Directional Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex);
- }
- else if (light instanceof BABYLON.SpotLight) {
- // Spot Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
- }
- else if (light instanceof BABYLON.HemisphericLight) {
- // Hemispheric Light
- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
- }
- light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
- light.specular.scaleToRef(light.intensity, this._scaledSpecular);
- this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
- this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular);
- // Shadows
- if (scene.shadowsEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (mesh.receiveShadows && shadowGenerator) {
- this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
- this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
- this._effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
- }
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE || this.reflectionTexture) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
- this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
- this._effect.setColor3("vFogColor", scene.fogColor);
- }
- _super.prototype.bind.call(this, world, mesh);
- };
- StandardMaterial.prototype.getAnimatables = function () {
- var results = [];
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
- results.push(this.diffuseTexture);
- }
- if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
- results.push(this.ambientTexture);
- }
- if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
- results.push(this.opacityTexture);
- }
- if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
- results.push(this.reflectionTexture);
- }
- if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
- results.push(this.emissiveTexture);
- }
- if (this.specularTexture && this.specularTexture.animations && this.specularTexture.animations.length > 0) {
- results.push(this.specularTexture);
- }
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
- results.push(this.bumpTexture);
- }
- return results;
- };
- StandardMaterial.prototype.dispose = function (forceDisposeEffect) {
- if (this.diffuseTexture) {
- this.diffuseTexture.dispose();
- }
- if (this.ambientTexture) {
- this.ambientTexture.dispose();
- }
- if (this.opacityTexture) {
- this.opacityTexture.dispose();
- }
- if (this.reflectionTexture) {
- this.reflectionTexture.dispose();
- }
- if (this.emissiveTexture) {
- this.emissiveTexture.dispose();
- }
- if (this.specularTexture) {
- this.specularTexture.dispose();
- }
- if (this.bumpTexture) {
- this.bumpTexture.dispose();
- }
- _super.prototype.dispose.call(this, forceDisposeEffect);
- };
- StandardMaterial.prototype.clone = function (name) {
- var newStandardMaterial = new StandardMaterial(name, this.getScene());
- // Base material
- newStandardMaterial.checkReadyOnEveryCall = this.checkReadyOnEveryCall;
- newStandardMaterial.alpha = this.alpha;
- newStandardMaterial.fillMode = this.fillMode;
- newStandardMaterial.backFaceCulling = this.backFaceCulling;
- // Standard material
- if (this.diffuseTexture && this.diffuseTexture.clone) {
- newStandardMaterial.diffuseTexture = this.diffuseTexture.clone();
- }
- if (this.ambientTexture && this.ambientTexture.clone) {
- newStandardMaterial.ambientTexture = this.ambientTexture.clone();
- }
- if (this.opacityTexture && this.opacityTexture.clone) {
- newStandardMaterial.opacityTexture = this.opacityTexture.clone();
- }
- if (this.reflectionTexture && this.reflectionTexture.clone) {
- newStandardMaterial.reflectionTexture = this.reflectionTexture.clone();
- }
- if (this.emissiveTexture && this.emissiveTexture.clone) {
- newStandardMaterial.emissiveTexture = this.emissiveTexture.clone();
- }
- if (this.specularTexture && this.specularTexture.clone) {
- newStandardMaterial.specularTexture = this.specularTexture.clone();
- }
- if (this.bumpTexture && this.bumpTexture.clone) {
- newStandardMaterial.bumpTexture = this.bumpTexture.clone();
- }
- newStandardMaterial.ambientColor = this.ambientColor.clone();
- newStandardMaterial.diffuseColor = this.diffuseColor.clone();
- newStandardMaterial.specularColor = this.specularColor.clone();
- newStandardMaterial.specularPower = this.specularPower;
- newStandardMaterial.emissiveColor = this.emissiveColor.clone();
- return newStandardMaterial;
- };
- // Statics
- // Flags used to enable or disable a type of texture for all Standard Materials
- StandardMaterial.DiffuseTextureEnabled = true;
- StandardMaterial.AmbientTextureEnabled = true;
- StandardMaterial.OpacityTextureEnabled = true;
- StandardMaterial.ReflectionTextureEnabled = true;
- StandardMaterial.EmissiveTextureEnabled = true;
- StandardMaterial.SpecularTextureEnabled = true;
- StandardMaterial.BumpTextureEnabled = true;
- StandardMaterial.FresnelEnabled = true;
- return StandardMaterial;
- })(BABYLON.Material);
- BABYLON.StandardMaterial = StandardMaterial;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.standardMaterial.js.map
- var BABYLON;
- (function (BABYLON) {
- var MultiMaterial = (function (_super) {
- __extends(MultiMaterial, _super);
- function MultiMaterial(name, scene) {
- _super.call(this, name, scene, true);
- this.subMaterials = new Array();
- scene.multiMaterials.push(this);
- }
- // Properties
- MultiMaterial.prototype.getSubMaterial = function (index) {
- if (index < 0 || index >= this.subMaterials.length) {
- return this.getScene().defaultMaterial;
- }
- return this.subMaterials[index];
- };
- // Methods
- MultiMaterial.prototype.isReady = function (mesh) {
- for (var index = 0; index < this.subMaterials.length; index++) {
- var subMaterial = this.subMaterials[index];
- if (subMaterial) {
- if (!this.subMaterials[index].isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- };
- return MultiMaterial;
- })(BABYLON.Material);
- BABYLON.MultiMaterial = MultiMaterial;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.multiMaterial.js.mapvar BABYLON;
- (function (BABYLON) {
- var Database = (function () {
- function Database(urlToScene, callbackManifestChecked) {
- // Handling various flavors of prefixed version of IndexedDB
- this.idbFactory = (window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB);
- this.callbackManifestChecked = callbackManifestChecked;
- this.currentSceneUrl = BABYLON.Database.ReturnFullUrlLocation(urlToScene);
- this.db = null;
- this.enableSceneOffline = false;
- this.enableTexturesOffline = false;
- this.manifestVersionFound = 0;
- this.mustUpdateRessources = false;
- this.hasReachedQuota = false;
- this.checkManifestFile();
- }
- Database.prototype.checkManifestFile = function () {
- var _this = this;
- function noManifestFile() {
- //BABYLON.Tools.Log("Valid manifest file not found. Scene & textures will be loaded directly from the web server.");
- that.enableSceneOffline = false;
- that.enableTexturesOffline = false;
- that.callbackManifestChecked(false);
- }
- var that = this;
- var manifestURL = this.currentSceneUrl + ".manifest";
- var xhr = new XMLHttpRequest();
- var manifestURLTimeStamped = manifestURL + (manifestURL.match(/\?/) == null ? "?" : "&") + (new Date()).getTime();
- xhr.open("GET", manifestURLTimeStamped, true);
- xhr.addEventListener("load", function () {
- if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
- try {
- var manifestFile = JSON.parse(xhr.response);
- _this.enableSceneOffline = manifestFile.enableSceneOffline;
- _this.enableTexturesOffline = manifestFile.enableTexturesOffline;
- if (manifestFile.version && !isNaN(parseInt(manifestFile.version))) {
- _this.manifestVersionFound = manifestFile.version;
- }
- if (_this.callbackManifestChecked) {
- _this.callbackManifestChecked(true);
- }
- }
- catch (ex) {
- noManifestFile();
- }
- }
- else {
- noManifestFile();
- }
- }, false);
- xhr.addEventListener("error", function (event) {
- noManifestFile();
- }, false);
- try {
- xhr.send();
- }
- catch (ex) {
- BABYLON.Tools.Error("Error on XHR send request.");
- that.callbackManifestChecked(false);
- }
- };
- Database.prototype.openAsync = function (successCallback, errorCallback) {
- var _this = this;
- function handleError() {
- that.isSupported = false;
- if (errorCallback)
- errorCallback();
- }
- var that = this;
- if (!this.idbFactory || !(this.enableSceneOffline || this.enableTexturesOffline)) {
- // Your browser doesn't support IndexedDB
- this.isSupported = false;
- if (errorCallback)
- errorCallback();
- }
- else {
- // If the DB hasn't been opened or created yet
- if (!this.db) {
- this.hasReachedQuota = false;
- this.isSupported = true;
- var request = this.idbFactory.open("babylonjs", 1);
- // Could occur if user is blocking the quota for the DB and/or doesn't grant access to IndexedDB
- request.onerror = function (event) {
- handleError();
- };
- // executes when a version change transaction cannot complete due to other active transactions
- request.onblocked = function (event) {
- BABYLON.Tools.Error("IDB request blocked. Please reload the page.");
- handleError();
- };
- // DB has been opened successfully
- request.onsuccess = function (event) {
- _this.db = request.result;
- successCallback();
- };
- // Initialization of the DB. Creating Scenes & Textures stores
- request.onupgradeneeded = function (event) {
- _this.db = (event.target).result;
- try {
- var scenesStore = _this.db.createObjectStore("scenes", { keyPath: "sceneUrl" });
- var versionsStore = _this.db.createObjectStore("versions", { keyPath: "sceneUrl" });
- var texturesStore = _this.db.createObjectStore("textures", { keyPath: "textureUrl" });
- }
- catch (ex) {
- BABYLON.Tools.Error("Error while creating object stores. Exception: " + ex.message);
- handleError();
- }
- };
- }
- else {
- if (successCallback)
- successCallback();
- }
- }
- };
- Database.prototype.loadImageFromDB = function (url, image) {
- var _this = this;
- var completeURL = Database.ReturnFullUrlLocation(url);
- var saveAndLoadImage = function () {
- if (!_this.hasReachedQuota && _this.db !== null) {
- // the texture is not yet in the DB, let's try to save it
- _this._saveImageIntoDBAsync(completeURL, image);
- }
- else {
- image.src = url;
- }
- };
- if (!this.mustUpdateRessources) {
- this._loadImageFromDBAsync(completeURL, image, saveAndLoadImage);
- }
- else {
- saveAndLoadImage();
- }
- };
- Database.prototype._loadImageFromDBAsync = function (url, image, notInDBCallback) {
- if (this.isSupported && this.db !== null) {
- var texture;
- var transaction = this.db.transaction(["textures"]);
- transaction.onabort = function (event) {
- image.src = url;
- };
- transaction.oncomplete = function (event) {
- var blobTextureURL;
- if (texture) {
- var URL = window.URL || window.webkitURL;
- blobTextureURL = URL.createObjectURL(texture.data, { oneTimeOnly: true });
- image.onerror = function () {
- BABYLON.Tools.Error("Error loading image from blob URL: " + blobTextureURL + " switching back to web url: " + url);
- image.src = url;
- };
- image.src = blobTextureURL;
- }
- else {
- notInDBCallback();
- }
- };
- var getRequest = transaction.objectStore("textures").get(url);
- getRequest.onsuccess = function (event) {
- texture = (event.target).result;
- };
- getRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error loading texture " + url + " from DB.");
- image.src = url;
- };
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- image.src = url;
- }
- };
- Database.prototype._saveImageIntoDBAsync = function (url, image) {
- var _this = this;
- if (this.isSupported) {
- // In case of error (type not supported or quota exceeded), we're at least sending back XHR data to allow texture loading later on
- var generateBlobUrl = function () {
- var blobTextureURL;
- if (blob) {
- var URL = window.URL || window.webkitURL;
- try {
- blobTextureURL = URL.createObjectURL(blob, { oneTimeOnly: true });
- }
- catch (ex) {
- blobTextureURL = URL.createObjectURL(blob);
- }
- }
- image.src = blobTextureURL;
- };
- if (Database.isUASupportingBlobStorage) {
- var xhr = new XMLHttpRequest(), blob;
- xhr.open("GET", url, true);
- xhr.responseType = "blob";
- xhr.addEventListener("load", function () {
- if (xhr.status === 200) {
- // Blob as response (XHR2)
- blob = xhr.response;
- var transaction = _this.db.transaction(["textures"], "readwrite");
- // the transaction could abort because of a QuotaExceededError error
- transaction.onabort = function (event) {
- try {
- //backwards compatibility with ts 1.0, srcElement doesn't have an "error" according to ts 1.3
- if (event.srcElement['error'] && event.srcElement['error'].name === "QuotaExceededError") {
- this.hasReachedQuota = true;
- }
- }
- catch (ex) {
- }
- generateBlobUrl();
- };
- transaction.oncomplete = function (event) {
- generateBlobUrl();
- };
- var newTexture = { textureUrl: url, data: blob };
- try {
- // Put the blob into the dabase
- var addRequest = transaction.objectStore("textures").put(newTexture);
- addRequest.onsuccess = function (event) {
- };
- addRequest.onerror = function (event) {
- generateBlobUrl();
- };
- }
- catch (ex) {
- // "DataCloneError" generated by Chrome when you try to inject blob into IndexedDB
- if (ex.code === 25) {
- Database.isUASupportingBlobStorage = false;
- }
- image.src = url;
- }
- }
- else {
- image.src = url;
- }
- }, false);
- xhr.addEventListener("error", function (event) {
- BABYLON.Tools.Error("Error in XHR request in BABYLON.Database.");
- image.src = url;
- }, false);
- xhr.send();
- }
- else {
- image.src = url;
- }
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- image.src = url;
- }
- };
- Database.prototype._checkVersionFromDB = function (url, versionLoaded) {
- var _this = this;
- var updateVersion = function (event) {
- // the version is not yet in the DB or we need to update it
- _this._saveVersionIntoDBAsync(url, versionLoaded);
- };
- this._loadVersionFromDBAsync(url, versionLoaded, updateVersion);
- };
- Database.prototype._loadVersionFromDBAsync = function (url, callback, updateInDBCallback) {
- var _this = this;
- if (this.isSupported) {
- var version;
- try {
- var transaction = this.db.transaction(["versions"]);
- transaction.oncomplete = function (event) {
- if (version) {
- // If the version in the JSON file is > than the version in DB
- if (_this.manifestVersionFound > version.data) {
- _this.mustUpdateRessources = true;
- updateInDBCallback();
- }
- else {
- callback(version.data);
- }
- }
- else {
- _this.mustUpdateRessources = true;
- updateInDBCallback();
- }
- };
- transaction.onabort = function (event) {
- callback(-1);
- };
- var getRequest = transaction.objectStore("versions").get(url);
- getRequest.onsuccess = function (event) {
- version = (event.target).result;
- };
- getRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error loading version for scene " + url + " from DB.");
- callback(-1);
- };
- }
- catch (ex) {
- BABYLON.Tools.Error("Error while accessing 'versions' object store (READ OP). Exception: " + ex.message);
- callback(-1);
- }
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- callback(-1);
- }
- };
- Database.prototype._saveVersionIntoDBAsync = function (url, callback) {
- var _this = this;
- if (this.isSupported && !this.hasReachedQuota) {
- try {
- // Open a transaction to the database
- var transaction = this.db.transaction(["versions"], "readwrite");
- // the transaction could abort because of a QuotaExceededError error
- transaction.onabort = function (event) {
- try {
- if (event.srcElement['error'] && event.srcElement['error'].name === "QuotaExceededError") {
- _this.hasReachedQuota = true;
- }
- }
- catch (ex) {
- }
- callback(-1);
- };
- transaction.oncomplete = function (event) {
- callback(_this.manifestVersionFound);
- };
- var newVersion = { sceneUrl: url, data: this.manifestVersionFound };
- // Put the scene into the database
- var addRequest = transaction.objectStore("versions").put(newVersion);
- addRequest.onsuccess = function (event) {
- };
- addRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error in DB add version request in BABYLON.Database.");
- };
- }
- catch (ex) {
- BABYLON.Tools.Error("Error while accessing 'versions' object store (WRITE OP). Exception: " + ex.message);
- callback(-1);
- }
- }
- else {
- callback(-1);
- }
- };
- Database.prototype.loadFileFromDB = function (url, sceneLoaded, progressCallBack, errorCallback, useArrayBuffer) {
- var _this = this;
- var completeUrl = Database.ReturnFullUrlLocation(url);
- var saveAndLoadFile = function (event) {
- // the scene is not yet in the DB, let's try to save it
- _this._saveFileIntoDBAsync(completeUrl, sceneLoaded, progressCallBack);
- };
- this._checkVersionFromDB(completeUrl, function (version) {
- if (version !== -1) {
- if (!_this.mustUpdateRessources) {
- _this._loadFileFromDBAsync(completeUrl, sceneLoaded, saveAndLoadFile, useArrayBuffer);
- }
- else {
- _this._saveFileIntoDBAsync(completeUrl, sceneLoaded, progressCallBack, useArrayBuffer);
- }
- }
- else {
- errorCallback();
- }
- });
- };
- Database.prototype._loadFileFromDBAsync = function (url, callback, notInDBCallback, useArrayBuffer) {
- if (this.isSupported) {
- var targetStore;
- if (url.indexOf(".babylon") !== -1) {
- targetStore = "scenes";
- }
- else {
- targetStore = "textures";
- }
- var file;
- var transaction = this.db.transaction([targetStore]);
- transaction.oncomplete = function (event) {
- if (file) {
- callback(file.data);
- }
- else {
- notInDBCallback();
- }
- };
- transaction.onabort = function (event) {
- notInDBCallback();
- };
- var getRequest = transaction.objectStore(targetStore).get(url);
- getRequest.onsuccess = function (event) {
- file = (event.target).result;
- };
- getRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error loading file " + url + " from DB.");
- notInDBCallback();
- };
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- callback();
- }
- };
- Database.prototype._saveFileIntoDBAsync = function (url, callback, progressCallback, useArrayBuffer) {
- var _this = this;
- if (this.isSupported) {
- var targetStore;
- if (url.indexOf(".babylon") !== -1) {
- targetStore = "scenes";
- }
- else {
- targetStore = "textures";
- }
- // Create XHR
- var xhr = new XMLHttpRequest(), fileData;
- xhr.open("GET", url, true);
- if (useArrayBuffer) {
- xhr.responseType = "arraybuffer";
- }
- xhr.onprogress = progressCallback;
- xhr.addEventListener("load", function () {
- if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, !useArrayBuffer ? 1 : 6)) {
- // Blob as response (XHR2)
- //fileData = xhr.responseText;
- fileData = !useArrayBuffer ? xhr.responseText : xhr.response;
- if (!_this.hasReachedQuota) {
- // Open a transaction to the database
- var transaction = _this.db.transaction([targetStore], "readwrite");
- // the transaction could abort because of a QuotaExceededError error
- transaction.onabort = function (event) {
- try {
- //backwards compatibility with ts 1.0, srcElement doesn't have an "error" according to ts 1.3
- if (event.srcElement['error'] && event.srcElement['error'].name === "QuotaExceededError") {
- this.hasReachedQuota = true;
- }
- }
- catch (ex) {
- }
- callback(fileData);
- };
- transaction.oncomplete = function (event) {
- callback(fileData);
- };
- var newFile;
- if (targetStore === "scenes") {
- newFile = { sceneUrl: url, data: fileData, version: _this.manifestVersionFound };
- }
- else {
- newFile = { textureUrl: url, data: fileData };
- }
- try {
- // Put the scene into the database
- var addRequest = transaction.objectStore(targetStore).put(newFile);
- addRequest.onsuccess = function (event) {
- };
- addRequest.onerror = function (event) {
- BABYLON.Tools.Error("Error in DB add file request in BABYLON.Database.");
- };
- }
- catch (ex) {
- callback(fileData);
- }
- }
- else {
- callback(fileData);
- }
- }
- else {
- callback();
- }
- }, false);
- xhr.addEventListener("error", function (event) {
- BABYLON.Tools.Error("error on XHR request.");
- callback();
- }, false);
- xhr.send();
- }
- else {
- BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
- callback();
- }
- };
- Database.isUASupportingBlobStorage = true;
- Database.parseURL = function (url) {
- var a = document.createElement('a');
- a.href = url;
- var urlWithoutHash = url.substring(0, url.lastIndexOf("#"));
- var fileName = url.substring(urlWithoutHash.lastIndexOf("/") + 1, url.length);
- var absLocation = url.substring(0, url.indexOf(fileName, 0));
- return absLocation;
- };
- Database.ReturnFullUrlLocation = function (url) {
- if (url.indexOf("http:/") === -1) {
- return (BABYLON.Database.parseURL(window.location.href) + url);
- }
- else {
- return url;
- }
- };
- return Database;
- })();
- BABYLON.Database = Database;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.database.js.mapvar BABYLON;
- (function (BABYLON) {
- var SpriteManager = (function () {
- function SpriteManager(name, imgUrl, capacity, cellSize, scene, epsilon, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- this.name = name;
- this.cellSize = cellSize;
- this.sprites = new Array();
- this.renderingGroupId = 0;
- this.fogEnabled = true;
- this._vertexDeclaration = [4, 4, 4, 4];
- this._vertexStrideSize = 16 * 4; // 15 floats per sprite (x, y, z, angle, sizeX, sizeY, offsetX, offsetY, invertU, invertV, cellIndexX, cellIndexY, color)
- this._capacity = capacity;
- this._spriteTexture = new BABYLON.Texture(imgUrl, scene, true, false, samplingMode);
- this._spriteTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._spriteTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._epsilon = epsilon === undefined ? 0.01 : epsilon;
- this._scene = scene;
- this._scene.spriteManagers.push(this);
- // VBO
- this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4);
- var indices = [];
- var index = 0;
- for (var count = 0; count < capacity; count++) {
- indices.push(index);
- indices.push(index + 1);
- indices.push(index + 2);
- indices.push(index);
- indices.push(index + 2);
- indices.push(index + 3);
- index += 4;
- }
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- this._vertices = new Float32Array(capacity * this._vertexStrideSize);
- // Effects
- this._effectBase = this._scene.getEngine().createEffect("sprites", ["position", "options", "cellInfo", "color"], ["view", "projection", "textureInfos", "alphaTest"], ["diffuseSampler"], "");
- this._effectFog = this._scene.getEngine().createEffect("sprites", ["position", "options", "cellInfo", "color"], ["view", "projection", "textureInfos", "alphaTest", "vFogInfos", "vFogColor"], ["diffuseSampler"], "#define FOG");
- }
- SpriteManager.prototype._appendSpriteVertex = function (index, sprite, offsetX, offsetY, rowSize) {
- var arrayOffset = index * 16;
- if (offsetX === 0)
- offsetX = this._epsilon;
- else if (offsetX === 1)
- offsetX = 1 - this._epsilon;
- if (offsetY === 0)
- offsetY = this._epsilon;
- else if (offsetY === 1)
- offsetY = 1 - this._epsilon;
- this._vertices[arrayOffset] = sprite.position.x;
- this._vertices[arrayOffset + 1] = sprite.position.y;
- this._vertices[arrayOffset + 2] = sprite.position.z;
- this._vertices[arrayOffset + 3] = sprite.angle;
- this._vertices[arrayOffset + 4] = sprite.width;
- this._vertices[arrayOffset + 5] = sprite.height;
- this._vertices[arrayOffset + 6] = offsetX;
- this._vertices[arrayOffset + 7] = offsetY;
- this._vertices[arrayOffset + 8] = sprite.invertU ? 1 : 0;
- this._vertices[arrayOffset + 9] = sprite.invertV ? 1 : 0;
- var offset = (sprite.cellIndex / rowSize) >> 0;
- this._vertices[arrayOffset + 10] = sprite.cellIndex - offset * rowSize;
- this._vertices[arrayOffset + 11] = offset;
- // Color
- this._vertices[arrayOffset + 12] = sprite.color.r;
- this._vertices[arrayOffset + 13] = sprite.color.g;
- this._vertices[arrayOffset + 14] = sprite.color.b;
- this._vertices[arrayOffset + 15] = sprite.color.a;
- };
- SpriteManager.prototype.render = function () {
- // Check
- if (!this._effectBase.isReady() || !this._effectFog.isReady() || !this._spriteTexture || !this._spriteTexture.isReady())
- return;
- var engine = this._scene.getEngine();
- var baseSize = this._spriteTexture.getBaseSize();
- // Sprites
- var deltaTime = engine.getDeltaTime();
- var max = Math.min(this._capacity, this.sprites.length);
- var rowSize = baseSize.width / this.cellSize;
- var offset = 0;
- for (var index = 0; index < max; index++) {
- var sprite = this.sprites[index];
- if (!sprite) {
- continue;
- }
- sprite._animate(deltaTime);
- this._appendSpriteVertex(offset++, sprite, 0, 0, rowSize);
- this._appendSpriteVertex(offset++, sprite, 1, 0, rowSize);
- this._appendSpriteVertex(offset++, sprite, 1, 1, rowSize);
- this._appendSpriteVertex(offset++, sprite, 0, 1, rowSize);
- }
- engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices);
- // Render
- var effect = this._effectBase;
- if (this._scene.fogEnabled && this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
- effect = this._effectFog;
- }
- engine.enableEffect(effect);
- var viewMatrix = this._scene.getViewMatrix();
- effect.setTexture("diffuseSampler", this._spriteTexture);
- effect.setMatrix("view", viewMatrix);
- effect.setMatrix("projection", this._scene.getProjectionMatrix());
- effect.setFloat2("textureInfos", this.cellSize / baseSize.width, this.cellSize / baseSize.height);
- // Fog
- if (this._scene.fogEnabled && this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
- effect.setFloat4("vFogInfos", this._scene.fogMode, this._scene.fogStart, this._scene.fogEnd, this._scene.fogDensity);
- effect.setColor3("vFogColor", this._scene.fogColor);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- engine.setDepthFunctionToLessOrEqual();
- effect.setBool("alphaTest", true);
- engine.setColorWrite(false);
- engine.draw(true, 0, max * 6);
- engine.setColorWrite(true);
- effect.setBool("alphaTest", false);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- engine.draw(true, 0, max * 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- };
- SpriteManager.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this._spriteTexture) {
- this._spriteTexture.dispose();
- this._spriteTexture = null;
- }
- // Remove from scene
- var index = this._scene.spriteManagers.indexOf(this);
- this._scene.spriteManagers.splice(index, 1);
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- return SpriteManager;
- })();
- BABYLON.SpriteManager = SpriteManager;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.spriteManager.js.mapvar BABYLON;
- (function (BABYLON) {
- var Sprite = (function () {
- function Sprite(name, manager) {
- this.name = name;
- this.color = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.width = 1.0;
- this.height = 1.0;
- this.angle = 0;
- this.cellIndex = 0;
- this.invertU = 0;
- this.invertV = 0;
- this.animations = new Array();
- this._animationStarted = false;
- this._loopAnimation = false;
- this._fromIndex = 0;
- this._toIndex = 0;
- this._delay = 0;
- this._direction = 1;
- this._frameCount = 0;
- this._time = 0;
- this._manager = manager;
- this._manager.sprites.push(this);
- this.position = BABYLON.Vector3.Zero();
- }
- Object.defineProperty(Sprite.prototype, "size", {
- get: function () {
- return this.width;
- },
- set: function (value) {
- this.width = value;
- this.height = value;
- },
- enumerable: true,
- configurable: true
- });
- Sprite.prototype.playAnimation = function (from, to, loop, delay) {
- this._fromIndex = from;
- this._toIndex = to;
- this._loopAnimation = loop;
- this._delay = delay;
- this._animationStarted = true;
- this._direction = from < to ? 1 : -1;
- this.cellIndex = from;
- this._time = 0;
- };
- Sprite.prototype.stopAnimation = function () {
- this._animationStarted = false;
- };
- Sprite.prototype._animate = function (deltaTime) {
- if (!this._animationStarted)
- return;
- this._time += deltaTime;
- if (this._time > this._delay) {
- this._time = this._time % this._delay;
- this.cellIndex += this._direction;
- if (this.cellIndex == this._toIndex) {
- if (this._loopAnimation) {
- this.cellIndex = this._fromIndex;
- }
- else {
- this._animationStarted = false;
- if (this.disposeWhenFinishedAnimating) {
- this.dispose();
- }
- }
- }
- }
- };
- Sprite.prototype.dispose = function () {
- for (var i = 0; i < this._manager.sprites.length; i++) {
- if (this._manager.sprites[i] == this) {
- this._manager.sprites.splice(i, 1);
- }
- }
- };
- return Sprite;
- })();
- BABYLON.Sprite = Sprite;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.sprite.js.mapvar BABYLON;
- (function (BABYLON) {
- var Layer = (function () {
- function Layer(name, imgUrl, scene, isBackground, color) {
- this.name = name;
- this._vertexDeclaration = [2];
- this._vertexStrideSize = 2 * 4;
- this.texture = imgUrl ? new BABYLON.Texture(imgUrl, scene, true) : null;
- this.isBackground = isBackground === undefined ? true : isBackground;
- this.color = color === undefined ? new BABYLON.Color4(1, 1, 1, 1) : color;
- this._scene = scene;
- this._scene.layers.push(this);
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- // Effects
- this._effect = this._scene.getEngine().createEffect("layer", ["position"], ["textureMatrix", "color"], ["textureSampler"], "");
- }
- Layer.prototype.render = function () {
- // Check
- if (!this._effect.isReady() || !this.texture || !this.texture.isReady())
- return;
- var engine = this._scene.getEngine();
- // Render
- engine.enableEffect(this._effect);
- engine.setState(false);
- // Texture
- this._effect.setTexture("textureSampler", this.texture);
- this._effect.setMatrix("textureMatrix", this.texture.getTextureMatrix());
- // Color
- this._effect.setFloat4("color", this.color.r, this.color.g, this.color.b, this.color.a);
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
- // Draw order
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- engine.draw(true, 0, 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- };
- Layer.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this.texture) {
- this.texture.dispose();
- this.texture = null;
- }
- // Remove from scene
- var index = this._scene.layers.indexOf(this);
- this._scene.layers.splice(index, 1);
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- return Layer;
- })();
- BABYLON.Layer = Layer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.layer.js.mapvar BABYLON;
- (function (BABYLON) {
- var Particle = (function () {
- function Particle() {
- this.position = BABYLON.Vector3.Zero();
- this.direction = BABYLON.Vector3.Zero();
- this.color = new BABYLON.Color4(0, 0, 0, 0);
- this.colorStep = new BABYLON.Color4(0, 0, 0, 0);
- this.lifeTime = 1.0;
- this.age = 0;
- this.size = 0;
- this.angle = 0;
- this.angularSpeed = 0;
- }
- Particle.prototype.copyTo = function (other) {
- other.position.copyFrom(this.position);
- other.direction.copyFrom(this.direction);
- other.color.copyFrom(this.color);
- other.colorStep.copyFrom(this.colorStep);
- other.lifeTime = this.lifeTime;
- other.age = this.age;
- other.size = this.size;
- other.angle = this.angle;
- other.angularSpeed = this.angularSpeed;
- };
- return Particle;
- })();
- BABYLON.Particle = Particle;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.particle.js.mapvar BABYLON;
- (function (BABYLON) {
- var randomNumber = function (min, max) {
- if (min === max) {
- return (min);
- }
- var random = Math.random();
- return ((random * (max - min)) + min);
- };
- var ParticleSystem = (function () {
- function ParticleSystem(name, capacity, scene, customEffect) {
- var _this = this;
- this.name = name;
- this.renderingGroupId = 0;
- this.emitter = null;
- this.emitRate = 10;
- this.manualEmitCount = -1;
- this.updateSpeed = 0.01;
- this.targetStopDuration = 0;
- this.disposeOnStop = false;
- this.minEmitPower = 1;
- this.maxEmitPower = 1;
- this.minLifeTime = 1;
- this.maxLifeTime = 1;
- this.minSize = 1;
- this.maxSize = 1;
- this.minAngularSpeed = 0;
- this.maxAngularSpeed = 0;
- this.blendMode = ParticleSystem.BLENDMODE_ONEONE;
- this.forceDepthWrite = false;
- this.gravity = BABYLON.Vector3.Zero();
- this.direction1 = new BABYLON.Vector3(0, 1.0, 0);
- this.direction2 = new BABYLON.Vector3(0, 1.0, 0);
- this.minEmitBox = new BABYLON.Vector3(-0.5, -0.5, -0.5);
- this.maxEmitBox = new BABYLON.Vector3(0.5, 0.5, 0.5);
- this.color1 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.color2 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.colorDead = new BABYLON.Color4(0, 0, 0, 1.0);
- this.textureMask = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.particles = new Array();
- this._vertexDeclaration = [3, 4, 4];
- this._vertexStrideSize = 11 * 4; // 11 floats per particle (x, y, z, r, g, b, a, angle, size, offsetX, offsetY)
- this._stockParticles = new Array();
- this._newPartsExcess = 0;
- this._scaledColorStep = new BABYLON.Color4(0, 0, 0, 0);
- this._colorDiff = new BABYLON.Color4(0, 0, 0, 0);
- this._scaledDirection = BABYLON.Vector3.Zero();
- this._scaledGravity = BABYLON.Vector3.Zero();
- this._currentRenderId = -1;
- this._started = false;
- this._stopped = false;
- this._actualFrame = 0;
- this.id = name;
- this._capacity = capacity;
- this._scene = scene;
- this._customEffect = customEffect;
- scene.particleSystems.push(this);
- // VBO
- this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4);
- var indices = [];
- var index = 0;
- for (var count = 0; count < capacity; count++) {
- indices.push(index);
- indices.push(index + 1);
- indices.push(index + 2);
- indices.push(index);
- indices.push(index + 2);
- indices.push(index + 3);
- index += 4;
- }
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- this._vertices = new Float32Array(capacity * this._vertexStrideSize);
- // Default behaviors
- this.startDirectionFunction = function (emitPower, worldMatrix, directionToUpdate) {
- var randX = randomNumber(_this.direction1.x, _this.direction2.x);
- var randY = randomNumber(_this.direction1.y, _this.direction2.y);
- var randZ = randomNumber(_this.direction1.z, _this.direction2.z);
- BABYLON.Vector3.TransformNormalFromFloatsToRef(randX * emitPower, randY * emitPower, randZ * emitPower, worldMatrix, directionToUpdate);
- };
- this.startPositionFunction = function (worldMatrix, positionToUpdate) {
- var randX = randomNumber(_this.minEmitBox.x, _this.maxEmitBox.x);
- var randY = randomNumber(_this.minEmitBox.y, _this.maxEmitBox.y);
- var randZ = randomNumber(_this.minEmitBox.z, _this.maxEmitBox.z);
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, worldMatrix, positionToUpdate);
- };
- this.updateFunction = function (particles) {
- for (var index = 0; index < particles.length; index++) {
- var particle = particles[index];
- particle.age += _this._scaledUpdateSpeed;
- if (particle.age >= particle.lifeTime) {
- _this.recycleParticle(particle);
- index--;
- continue;
- }
- else {
- particle.colorStep.scaleToRef(_this._scaledUpdateSpeed, _this._scaledColorStep);
- particle.color.addInPlace(_this._scaledColorStep);
- if (particle.color.a < 0)
- particle.color.a = 0;
- particle.angle += particle.angularSpeed * _this._scaledUpdateSpeed;
- particle.direction.scaleToRef(_this._scaledUpdateSpeed, _this._scaledDirection);
- particle.position.addInPlace(_this._scaledDirection);
- _this.gravity.scaleToRef(_this._scaledUpdateSpeed, _this._scaledGravity);
- particle.direction.addInPlace(_this._scaledGravity);
- }
- }
- };
- }
- ParticleSystem.prototype.recycleParticle = function (particle) {
- var lastParticle = this.particles.pop();
- if (lastParticle !== particle) {
- lastParticle.copyTo(particle);
- this._stockParticles.push(lastParticle);
- }
- };
- ParticleSystem.prototype.getCapacity = function () {
- return this._capacity;
- };
- ParticleSystem.prototype.isAlive = function () {
- return this._alive;
- };
- ParticleSystem.prototype.isStarted = function () {
- return this._started;
- };
- ParticleSystem.prototype.start = function () {
- this._started = true;
- this._stopped = false;
- this._actualFrame = 0;
- };
- ParticleSystem.prototype.stop = function () {
- this._stopped = true;
- };
- ParticleSystem.prototype._appendParticleVertex = function (index, particle, offsetX, offsetY) {
- var offset = index * 11;
- this._vertices[offset] = particle.position.x;
- this._vertices[offset + 1] = particle.position.y;
- this._vertices[offset + 2] = particle.position.z;
- this._vertices[offset + 3] = particle.color.r;
- this._vertices[offset + 4] = particle.color.g;
- this._vertices[offset + 5] = particle.color.b;
- this._vertices[offset + 6] = particle.color.a;
- this._vertices[offset + 7] = particle.angle;
- this._vertices[offset + 8] = particle.size;
- this._vertices[offset + 9] = offsetX;
- this._vertices[offset + 10] = offsetY;
- };
- ParticleSystem.prototype._update = function (newParticles) {
- // Update current
- this._alive = this.particles.length > 0;
- this.updateFunction(this.particles);
- // Add new ones
- var worldMatrix;
- if (this.emitter.position) {
- worldMatrix = this.emitter.getWorldMatrix();
- }
- else {
- worldMatrix = BABYLON.Matrix.Translation(this.emitter.x, this.emitter.y, this.emitter.z);
- }
- for (var index = 0; index < newParticles; index++) {
- if (this.particles.length === this._capacity) {
- break;
- }
- if (this._stockParticles.length !== 0) {
- var particle = this._stockParticles.pop();
- particle.age = 0;
- }
- else {
- particle = new BABYLON.Particle();
- }
- this.particles.push(particle);
- var emitPower = randomNumber(this.minEmitPower, this.maxEmitPower);
- this.startDirectionFunction(emitPower, worldMatrix, particle.direction);
- particle.lifeTime = randomNumber(this.minLifeTime, this.maxLifeTime);
- particle.size = randomNumber(this.minSize, this.maxSize);
- particle.angularSpeed = randomNumber(this.minAngularSpeed, this.maxAngularSpeed);
- this.startPositionFunction(worldMatrix, particle.position);
- var step = randomNumber(0, 1.0);
- BABYLON.Color4.LerpToRef(this.color1, this.color2, step, particle.color);
- this.colorDead.subtractToRef(particle.color, this._colorDiff);
- this._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);
- }
- };
- ParticleSystem.prototype._getEffect = function () {
- if (this._customEffect) {
- return this._customEffect;
- }
- ;
- var defines = [];
- if (this._scene.clipPlane) {
- defines.push("#define CLIPPLANE");
- }
- // Effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("particles", ["position", "color", "options"], ["invView", "view", "projection", "vClipPlane", "textureMask"], ["diffuseSampler"], join);
- }
- return this._effect;
- };
- ParticleSystem.prototype.animate = function () {
- if (!this._started)
- return;
- var effect = this._getEffect();
- // Check
- if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady())
- return;
- if (this._currentRenderId === this._scene.getRenderId()) {
- return;
- }
- this._currentRenderId = this._scene.getRenderId();
- this._scaledUpdateSpeed = this.updateSpeed * this._scene.getAnimationRatio();
- // determine the number of particles we need to create
- var emitCout;
- if (this.manualEmitCount > -1) {
- emitCout = this.manualEmitCount;
- this.manualEmitCount = 0;
- }
- else {
- emitCout = this.emitRate;
- }
- var newParticles = ((emitCout * this._scaledUpdateSpeed) >> 0);
- this._newPartsExcess += emitCout * this._scaledUpdateSpeed - newParticles;
- if (this._newPartsExcess > 1.0) {
- newParticles += this._newPartsExcess >> 0;
- this._newPartsExcess -= this._newPartsExcess >> 0;
- }
- this._alive = false;
- if (!this._stopped) {
- this._actualFrame += this._scaledUpdateSpeed;
- if (this.targetStopDuration && this._actualFrame >= this.targetStopDuration)
- this.stop();
- }
- else {
- newParticles = 0;
- }
- this._update(newParticles);
- // Stopped?
- if (this._stopped) {
- if (!this._alive) {
- this._started = false;
- if (this.disposeOnStop) {
- this._scene._toBeDisposed.push(this);
- }
- }
- }
- // Update VBO
- var offset = 0;
- for (var index = 0; index < this.particles.length; index++) {
- var particle = this.particles[index];
- this._appendParticleVertex(offset++, particle, 0, 0);
- this._appendParticleVertex(offset++, particle, 1, 0);
- this._appendParticleVertex(offset++, particle, 1, 1);
- this._appendParticleVertex(offset++, particle, 0, 1);
- }
- var engine = this._scene.getEngine();
- engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices);
- };
- ParticleSystem.prototype.render = function () {
- var effect = this._getEffect();
- // Check
- if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady() || !this.particles.length)
- return 0;
- var engine = this._scene.getEngine();
- // Render
- engine.enableEffect(effect);
- engine.setState(false);
- var viewMatrix = this._scene.getViewMatrix();
- effect.setTexture("diffuseSampler", this.particleTexture);
- effect.setMatrix("view", viewMatrix);
- effect.setMatrix("projection", this._scene.getProjectionMatrix());
- effect.setFloat4("textureMask", this.textureMask.r, this.textureMask.g, this.textureMask.b, this.textureMask.a);
- if (this._scene.clipPlane) {
- var clipPlane = this._scene.clipPlane;
- var invView = viewMatrix.clone();
- invView.invert();
- effect.setMatrix("invView", invView);
- effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- if (this.blendMode === ParticleSystem.BLENDMODE_ONEONE) {
- engine.setAlphaMode(BABYLON.Engine.ALPHA_ADD);
- }
- else {
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- }
- if (this.forceDepthWrite) {
- engine.setDepthWrite(true);
- }
- engine.draw(true, 0, this.particles.length * 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- return this.particles.length;
- };
- ParticleSystem.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this.particleTexture) {
- this.particleTexture.dispose();
- this.particleTexture = null;
- }
- // Remove from scene
- var index = this._scene.particleSystems.indexOf(this);
- this._scene.particleSystems.splice(index, 1);
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- // Clone
- ParticleSystem.prototype.clone = function (name, newEmitter) {
- var result = new ParticleSystem(name, this._capacity, this._scene);
- BABYLON.Tools.DeepCopy(this, result, ["particles"], ["_vertexDeclaration", "_vertexStrideSize"]);
- if (newEmitter === undefined) {
- newEmitter = this.emitter;
- }
- result.emitter = newEmitter;
- if (this.particleTexture) {
- result.particleTexture = new BABYLON.Texture(this.particleTexture.url, this._scene);
- }
- result.start();
- return result;
- };
- // Statics
- ParticleSystem.BLENDMODE_ONEONE = 0;
- ParticleSystem.BLENDMODE_STANDARD = 1;
- return ParticleSystem;
- })();
- BABYLON.ParticleSystem = ParticleSystem;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.particleSystem.js.mapvar BABYLON;
- (function (BABYLON) {
- var Animation = (function () {
- function Animation(name, targetProperty, framePerSecond, dataType, loopMode) {
- this.name = name;
- this.targetProperty = targetProperty;
- this.framePerSecond = framePerSecond;
- this.dataType = dataType;
- this.loopMode = loopMode;
- this._offsetsCache = {};
- this._highLimitsCache = {};
- this._stopped = false;
- this.targetPropertyPath = targetProperty.split(".");
- this.dataType = dataType;
- this.loopMode = loopMode === undefined ? Animation.ANIMATIONLOOPMODE_CYCLE : loopMode;
- }
- Animation.CreateAndStartAnimation = function (name, mesh, tartgetProperty, framePerSecond, totalFrame, from, to, loopMode) {
- var dataType = undefined;
- if (!isNaN(parseFloat(from)) && isFinite(from)) {
- dataType = Animation.ANIMATIONTYPE_FLOAT;
- }
- else if (from instanceof BABYLON.Quaternion) {
- dataType = Animation.ANIMATIONTYPE_QUATERNION;
- }
- else if (from instanceof BABYLON.Vector3) {
- dataType = Animation.ANIMATIONTYPE_VECTOR3;
- }
- else if (from instanceof BABYLON.Vector2) {
- dataType = Animation.ANIMATIONTYPE_VECTOR2;
- }
- else if (from instanceof BABYLON.Color3) {
- dataType = Animation.ANIMATIONTYPE_COLOR3;
- }
- if (dataType == undefined) {
- return null;
- }
- var animation = new Animation(name, tartgetProperty, framePerSecond, dataType, loopMode);
- var keys = [];
- keys.push({ frame: 0, value: from });
- keys.push({ frame: totalFrame, value: to });
- animation.setKeys(keys);
- mesh.animations.push(animation);
- return mesh.getScene().beginAnimation(mesh, 0, totalFrame, (animation.loopMode === 1));
- };
- // Methods
- Animation.prototype.isStopped = function () {
- return this._stopped;
- };
- Animation.prototype.getKeys = function () {
- return this._keys;
- };
- Animation.prototype.getEasingFunction = function () {
- return this._easingFunction;
- };
- Animation.prototype.setEasingFunction = function (easingFunction) {
- this._easingFunction = easingFunction;
- };
- Animation.prototype.floatInterpolateFunction = function (startValue, endValue, gradient) {
- return startValue + (endValue - startValue) * gradient;
- };
- Animation.prototype.quaternionInterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Quaternion.Slerp(startValue, endValue, gradient);
- };
- Animation.prototype.vector3InterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Vector3.Lerp(startValue, endValue, gradient);
- };
- Animation.prototype.vector2InterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Vector2.Lerp(startValue, endValue, gradient);
- };
- Animation.prototype.color3InterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Color3.Lerp(startValue, endValue, gradient);
- };
- Animation.prototype.matrixInterpolateFunction = function (startValue, endValue, gradient) {
- var startScale = new BABYLON.Vector3(0, 0, 0);
- var startRotation = new BABYLON.Quaternion();
- var startTranslation = new BABYLON.Vector3(0, 0, 0);
- startValue.decompose(startScale, startRotation, startTranslation);
- var endScale = new BABYLON.Vector3(0, 0, 0);
- var endRotation = new BABYLON.Quaternion();
- var endTranslation = new BABYLON.Vector3(0, 0, 0);
- endValue.decompose(endScale, endRotation, endTranslation);
- var resultScale = this.vector3InterpolateFunction(startScale, endScale, gradient);
- var resultRotation = this.quaternionInterpolateFunction(startRotation, endRotation, gradient);
- var resultTranslation = this.vector3InterpolateFunction(startTranslation, endTranslation, gradient);
- var result = BABYLON.Matrix.Compose(resultScale, resultRotation, resultTranslation);
- return result;
- };
- Animation.prototype.clone = function () {
- var clone = new Animation(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode);
- clone.setKeys(this._keys);
- return clone;
- };
- Animation.prototype.setKeys = function (values) {
- this._keys = values.slice(0);
- this._offsetsCache = {};
- this._highLimitsCache = {};
- };
- Animation.prototype._getKeyValue = function (value) {
- if (typeof value === "function") {
- return value();
- }
- return value;
- };
- Animation.prototype._interpolate = function (currentFrame, repeatCount, loopMode, offsetValue, highLimitValue) {
- if (loopMode === Animation.ANIMATIONLOOPMODE_CONSTANT && repeatCount > 0) {
- return highLimitValue.clone ? highLimitValue.clone() : highLimitValue;
- }
- this.currentFrame = currentFrame;
- // Try to get a hash to find the right key
- var startKey = Math.max(0, Math.min(this._keys.length - 1, Math.floor(this._keys.length * (currentFrame - this._keys[0].frame) / (this._keys[this._keys.length - 1].frame - this._keys[0].frame)) - 1));
- if (this._keys[startKey].frame >= currentFrame) {
- while (startKey - 1 >= 0 && this._keys[startKey].frame >= currentFrame) {
- startKey--;
- }
- }
- for (var key = startKey; key < this._keys.length; key++) {
- if (this._keys[key + 1].frame >= currentFrame) {
- var startValue = this._getKeyValue(this._keys[key].value);
- var endValue = this._getKeyValue(this._keys[key + 1].value);
- // gradient : percent of currentFrame between the frame inf and the frame sup
- var gradient = (currentFrame - this._keys[key].frame) / (this._keys[key + 1].frame - this._keys[key].frame);
- // check for easingFunction and correction of gradient
- if (this._easingFunction != null) {
- gradient = this._easingFunction.ease(gradient);
- }
- switch (this.dataType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.floatInterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return offsetValue * repeatCount + this.floatInterpolateFunction(startValue, endValue, gradient);
- }
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- var quaternion = null;
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient);
- break;
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- break;
- }
- return quaternion;
- case Animation.ANIMATIONTYPE_VECTOR3:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.vector3InterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return this.vector3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- }
- case Animation.ANIMATIONTYPE_VECTOR2:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.vector2InterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return this.vector2InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- }
- case Animation.ANIMATIONTYPE_COLOR3:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.color3InterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return this.color3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- }
- case Animation.ANIMATIONTYPE_MATRIX:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return startValue;
- }
- default:
- break;
- }
- break;
- }
- }
- return this._getKeyValue(this._keys[this._keys.length - 1].value);
- };
- Animation.prototype.animate = function (delay, from, to, loop, speedRatio) {
- if (!this.targetPropertyPath || this.targetPropertyPath.length < 1) {
- this._stopped = true;
- return false;
- }
- var returnValue = true;
- // Adding a start key at frame 0 if missing
- if (this._keys[0].frame !== 0) {
- var newKey = { frame: 0, value: this._keys[0].value };
- this._keys.splice(0, 0, newKey);
- }
- // Check limits
- if (from < this._keys[0].frame || from > this._keys[this._keys.length - 1].frame) {
- from = this._keys[0].frame;
- }
- if (to < this._keys[0].frame || to > this._keys[this._keys.length - 1].frame) {
- to = this._keys[this._keys.length - 1].frame;
- }
- // Compute ratio
- var range = to - from;
- var offsetValue;
- // ratio represents the frame delta between from and to
- var ratio = delay * (this.framePerSecond * speedRatio) / 1000.0;
- var highLimitValue = 0;
- if (ratio > range && !loop) {
- returnValue = false;
- highLimitValue = this._getKeyValue(this._keys[this._keys.length - 1].value);
- }
- else {
- // Get max value if required
- if (this.loopMode !== Animation.ANIMATIONLOOPMODE_CYCLE) {
- var keyOffset = to.toString() + from.toString();
- if (!this._offsetsCache[keyOffset]) {
- var fromValue = this._interpolate(from, 0, Animation.ANIMATIONLOOPMODE_CYCLE);
- var toValue = this._interpolate(to, 0, Animation.ANIMATIONLOOPMODE_CYCLE);
- switch (this.dataType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- this._offsetsCache[keyOffset] = toValue - fromValue;
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- break;
- case Animation.ANIMATIONTYPE_VECTOR3:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- case Animation.ANIMATIONTYPE_VECTOR2:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- case Animation.ANIMATIONTYPE_COLOR3:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- default:
- break;
- }
- this._highLimitsCache[keyOffset] = toValue;
- }
- highLimitValue = this._highLimitsCache[keyOffset];
- offsetValue = this._offsetsCache[keyOffset];
- }
- }
- if (offsetValue === undefined) {
- switch (this.dataType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- offsetValue = 0;
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- offsetValue = new BABYLON.Quaternion(0, 0, 0, 0);
- break;
- case Animation.ANIMATIONTYPE_VECTOR3:
- offsetValue = BABYLON.Vector3.Zero();
- break;
- case Animation.ANIMATIONTYPE_VECTOR2:
- offsetValue = BABYLON.Vector2.Zero();
- break;
- case Animation.ANIMATIONTYPE_COLOR3:
- offsetValue = BABYLON.Color3.Black();
- }
- }
- // Compute value
- var repeatCount = (ratio / range) >> 0;
- var currentFrame = returnValue ? from + ratio % range : to;
- var currentValue = this._interpolate(currentFrame, repeatCount, this.loopMode, offsetValue, highLimitValue);
- // Set value
- if (this.targetPropertyPath.length > 1) {
- var property = this._target[this.targetPropertyPath[0]];
- for (var index = 1; index < this.targetPropertyPath.length - 1; index++) {
- property = property[this.targetPropertyPath[index]];
- }
- property[this.targetPropertyPath[this.targetPropertyPath.length - 1]] = currentValue;
- }
- else {
- this._target[this.targetPropertyPath[0]] = currentValue;
- }
- if (this._target.markAsDirty) {
- this._target.markAsDirty(this.targetProperty);
- }
- if (!returnValue) {
- this._stopped = true;
- }
- return returnValue;
- };
- Object.defineProperty(Animation, "ANIMATIONTYPE_FLOAT", {
- get: function () {
- return Animation._ANIMATIONTYPE_FLOAT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_VECTOR3", {
- get: function () {
- return Animation._ANIMATIONTYPE_VECTOR3;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_VECTOR2", {
- get: function () {
- return Animation._ANIMATIONTYPE_VECTOR2;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_QUATERNION", {
- get: function () {
- return Animation._ANIMATIONTYPE_QUATERNION;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_MATRIX", {
- get: function () {
- return Animation._ANIMATIONTYPE_MATRIX;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_COLOR3", {
- get: function () {
- return Animation._ANIMATIONTYPE_COLOR3;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_RELATIVE", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_RELATIVE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CYCLE", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_CYCLE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CONSTANT", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_CONSTANT;
- },
- enumerable: true,
- configurable: true
- });
- // Statics
- Animation._ANIMATIONTYPE_FLOAT = 0;
- Animation._ANIMATIONTYPE_VECTOR3 = 1;
- Animation._ANIMATIONTYPE_QUATERNION = 2;
- Animation._ANIMATIONTYPE_MATRIX = 3;
- Animation._ANIMATIONTYPE_COLOR3 = 4;
- Animation._ANIMATIONTYPE_VECTOR2 = 5;
- Animation._ANIMATIONLOOPMODE_RELATIVE = 0;
- Animation._ANIMATIONLOOPMODE_CYCLE = 1;
- Animation._ANIMATIONLOOPMODE_CONSTANT = 2;
- return Animation;
- })();
- BABYLON.Animation = Animation;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.animation.js.mapvar BABYLON;
- (function (BABYLON) {
- var Animatable = (function () {
- function Animatable(scene, target, fromFrame, toFrame, loopAnimation, speedRatio, onAnimationEnd, animations) {
- if (fromFrame === void 0) { fromFrame = 0; }
- if (toFrame === void 0) { toFrame = 100; }
- if (loopAnimation === void 0) { loopAnimation = false; }
- if (speedRatio === void 0) { speedRatio = 1.0; }
- this.target = target;
- this.fromFrame = fromFrame;
- this.toFrame = toFrame;
- this.loopAnimation = loopAnimation;
- this.speedRatio = speedRatio;
- this.onAnimationEnd = onAnimationEnd;
- this._animations = new Array();
- this._paused = false;
- this.animationStarted = false;
- if (animations) {
- this.appendAnimations(target, animations);
- }
- this._scene = scene;
- scene._activeAnimatables.push(this);
- }
- // Methods
- Animatable.prototype.appendAnimations = function (target, animations) {
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- animation._target = target;
- this._animations.push(animation);
- }
- };
- Animatable.prototype.getAnimationByTargetProperty = function (property) {
- var animations = this._animations;
- for (var index = 0; index < animations.length; index++) {
- if (animations[index].targetProperty === property) {
- return animations[index];
- }
- }
- return null;
- };
- Animatable.prototype.pause = function () {
- if (this._paused) {
- return;
- }
- this._paused = true;
- };
- Animatable.prototype.restart = function () {
- this._paused = false;
- };
- Animatable.prototype.stop = function () {
- var index = this._scene._activeAnimatables.indexOf(this);
- if (index > -1) {
- this._scene._activeAnimatables.splice(index, 1);
- }
- if (this.onAnimationEnd) {
- this.onAnimationEnd();
- }
- };
- Animatable.prototype._animate = function (delay) {
- if (this._paused) {
- if (!this._pausedDelay) {
- this._pausedDelay = delay;
- }
- return true;
- }
- if (!this._localDelayOffset) {
- this._localDelayOffset = delay;
- }
- else if (this._pausedDelay) {
- this._localDelayOffset += delay - this._pausedDelay;
- this._pausedDelay = null;
- }
- // Animating
- var running = false;
- var animations = this._animations;
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- var isRunning = animation.animate(delay - this._localDelayOffset, this.fromFrame, this.toFrame, this.loopAnimation, this.speedRatio);
- running = running || isRunning;
- }
- if (!running) {
- // Remove from active animatables
- index = this._scene._activeAnimatables.indexOf(this);
- this._scene._activeAnimatables.splice(index, 1);
- }
- if (!running && this.onAnimationEnd) {
- this.onAnimationEnd();
- }
- return running;
- };
- return Animatable;
- })();
- BABYLON.Animatable = Animatable;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.animatable.js.map
- var BABYLON;
- (function (BABYLON) {
- var EasingFunction = (function () {
- function EasingFunction() {
- // Properties
- this._easingMode = EasingFunction.EASINGMODE_EASEIN;
- }
- Object.defineProperty(EasingFunction, "EASINGMODE_EASEIN", {
- get: function () {
- return EasingFunction._EASINGMODE_EASEIN;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(EasingFunction, "EASINGMODE_EASEOUT", {
- get: function () {
- return EasingFunction._EASINGMODE_EASEOUT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(EasingFunction, "EASINGMODE_EASEINOUT", {
- get: function () {
- return EasingFunction._EASINGMODE_EASEINOUT;
- },
- enumerable: true,
- configurable: true
- });
- EasingFunction.prototype.setEasingMode = function (easingMode) {
- var n = Math.min(Math.max(easingMode, 0), 2);
- this._easingMode = n;
- };
- EasingFunction.prototype.getEasingMode = function () {
- return this._easingMode;
- };
- EasingFunction.prototype.easeInCore = function (gradient) {
- throw new Error('You must implement this method');
- };
- EasingFunction.prototype.ease = function (gradient) {
- switch (this._easingMode) {
- case EasingFunction.EASINGMODE_EASEIN:
- return this.easeInCore(gradient);
- case EasingFunction.EASINGMODE_EASEOUT:
- return (1 - this.easeInCore(1 - gradient));
- }
- if (gradient >= 0.5) {
- return (((1 - this.easeInCore((1 - gradient) * 2)) * 0.5) + 0.5);
- }
- return (this.easeInCore(gradient * 2) * 0.5);
- };
- //Statics
- EasingFunction._EASINGMODE_EASEIN = 0;
- EasingFunction._EASINGMODE_EASEOUT = 1;
- EasingFunction._EASINGMODE_EASEINOUT = 2;
- return EasingFunction;
- })();
- BABYLON.EasingFunction = EasingFunction;
- var CircleEase = (function (_super) {
- __extends(CircleEase, _super);
- function CircleEase() {
- _super.apply(this, arguments);
- }
- CircleEase.prototype.easeInCore = function (gradient) {
- gradient = Math.max(0, Math.min(1, gradient));
- return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
- };
- return CircleEase;
- })(EasingFunction);
- BABYLON.CircleEase = CircleEase;
- var BackEase = (function (_super) {
- __extends(BackEase, _super);
- function BackEase(amplitude) {
- if (amplitude === void 0) { amplitude = 1; }
- _super.call(this);
- this.amplitude = amplitude;
- }
- BackEase.prototype.easeInCore = function (gradient) {
- var num = Math.max(0, this.amplitude);
- return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
- };
- return BackEase;
- })(EasingFunction);
- BABYLON.BackEase = BackEase;
- var BounceEase = (function (_super) {
- __extends(BounceEase, _super);
- function BounceEase(bounces, bounciness) {
- if (bounces === void 0) { bounces = 3; }
- if (bounciness === void 0) { bounciness = 2; }
- _super.call(this);
- this.bounces = bounces;
- this.bounciness = bounciness;
- }
- BounceEase.prototype.easeInCore = function (gradient) {
- var y = Math.max(0.0, this.bounces);
- var bounciness = this.bounciness;
- if (bounciness <= 1.0) {
- bounciness = 1.001;
- }
- var num9 = Math.pow(bounciness, y);
- var num5 = 1.0 - bounciness;
- var num4 = ((1.0 - num9) / num5) + (num9 * 0.5);
- var num15 = gradient * num4;
- var num65 = Math.log((-num15 * (1.0 - bounciness)) + 1.0) / Math.log(bounciness);
- var num3 = Math.floor(num65);
- var num13 = num3 + 1.0;
- var num8 = (1.0 - Math.pow(bounciness, num3)) / (num5 * num4);
- var num12 = (1.0 - Math.pow(bounciness, num13)) / (num5 * num4);
- var num7 = (num8 + num12) * 0.5;
- var num6 = gradient - num7;
- var num2 = num7 - num8;
- return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
- };
- return BounceEase;
- })(EasingFunction);
- BABYLON.BounceEase = BounceEase;
- var CubicEase = (function (_super) {
- __extends(CubicEase, _super);
- function CubicEase() {
- _super.apply(this, arguments);
- }
- CubicEase.prototype.easeInCore = function (gradient) {
- return (gradient * gradient * gradient);
- };
- return CubicEase;
- })(EasingFunction);
- BABYLON.CubicEase = CubicEase;
- var ElasticEase = (function (_super) {
- __extends(ElasticEase, _super);
- function ElasticEase(oscillations, springiness) {
- if (oscillations === void 0) { oscillations = 3; }
- if (springiness === void 0) { springiness = 3; }
- _super.call(this);
- this.oscillations = oscillations;
- this.springiness = springiness;
- }
- ElasticEase.prototype.easeInCore = function (gradient) {
- var num2;
- var num3 = Math.max(0.0, this.oscillations);
- var num = Math.max(0.0, this.springiness);
- if (num == 0) {
- num2 = gradient;
- }
- else {
- num2 = (Math.exp(num * gradient) - 1.0) / (Math.exp(num) - 1.0);
- }
- return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
- };
- return ElasticEase;
- })(EasingFunction);
- BABYLON.ElasticEase = ElasticEase;
- var ExponentialEase = (function (_super) {
- __extends(ExponentialEase, _super);
- function ExponentialEase(exponent) {
- if (exponent === void 0) { exponent = 2; }
- _super.call(this);
- this.exponent = exponent;
- }
- ExponentialEase.prototype.easeInCore = function (gradient) {
- if (this.exponent <= 0) {
- return gradient;
- }
- return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
- };
- return ExponentialEase;
- })(EasingFunction);
- BABYLON.ExponentialEase = ExponentialEase;
- var PowerEase = (function (_super) {
- __extends(PowerEase, _super);
- function PowerEase(power) {
- if (power === void 0) { power = 2; }
- _super.call(this);
- this.power = power;
- }
- PowerEase.prototype.easeInCore = function (gradient) {
- var y = Math.max(0.0, this.power);
- return Math.pow(gradient, y);
- };
- return PowerEase;
- })(EasingFunction);
- BABYLON.PowerEase = PowerEase;
- var QuadraticEase = (function (_super) {
- __extends(QuadraticEase, _super);
- function QuadraticEase() {
- _super.apply(this, arguments);
- }
- QuadraticEase.prototype.easeInCore = function (gradient) {
- return (gradient * gradient);
- };
- return QuadraticEase;
- })(EasingFunction);
- BABYLON.QuadraticEase = QuadraticEase;
- var QuarticEase = (function (_super) {
- __extends(QuarticEase, _super);
- function QuarticEase() {
- _super.apply(this, arguments);
- }
- QuarticEase.prototype.easeInCore = function (gradient) {
- return (gradient * gradient * gradient * gradient);
- };
- return QuarticEase;
- })(EasingFunction);
- BABYLON.QuarticEase = QuarticEase;
- var QuinticEase = (function (_super) {
- __extends(QuinticEase, _super);
- function QuinticEase() {
- _super.apply(this, arguments);
- }
- QuinticEase.prototype.easeInCore = function (gradient) {
- return (gradient * gradient * gradient * gradient * gradient);
- };
- return QuinticEase;
- })(EasingFunction);
- BABYLON.QuinticEase = QuinticEase;
- var SineEase = (function (_super) {
- __extends(SineEase, _super);
- function SineEase() {
- _super.apply(this, arguments);
- }
- SineEase.prototype.easeInCore = function (gradient) {
- return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
- };
- return SineEase;
- })(EasingFunction);
- BABYLON.SineEase = SineEase;
- var BezierCurveEase = (function (_super) {
- __extends(BezierCurveEase, _super);
- function BezierCurveEase(x1, y1, x2, y2) {
- if (x1 === void 0) { x1 = 0; }
- if (y1 === void 0) { y1 = 0; }
- if (x2 === void 0) { x2 = 1; }
- if (y2 === void 0) { y2 = 1; }
- _super.call(this);
- this.x1 = x1;
- this.y1 = y1;
- this.x2 = x2;
- this.y2 = y2;
- }
- BezierCurveEase.prototype.easeInCore = function (gradient) {
- return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
- };
- return BezierCurveEase;
- })(EasingFunction);
- BABYLON.BezierCurveEase = BezierCurveEase;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.easing.js.mapvar BABYLON;
- (function (BABYLON) {
- var Octree = (function () {
- function Octree(creationFunc, maxBlockCapacity, maxDepth) {
- if (maxDepth === void 0) { maxDepth = 2; }
- this.maxDepth = maxDepth;
- this.dynamicContent = new Array();
- this._maxBlockCapacity = maxBlockCapacity || 64;
- this._selectionContent = new BABYLON.SmartArray(1024);
- this._creationFunc = creationFunc;
- }
- // Methods
- Octree.prototype.update = function (worldMin, worldMax, entries) {
- Octree._CreateBlocks(worldMin, worldMax, entries, this._maxBlockCapacity, 0, this.maxDepth, this, this._creationFunc);
- };
- Octree.prototype.addMesh = function (entry) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.addEntry(entry);
- }
- };
- Octree.prototype.select = function (frustumPlanes, allowDuplicate) {
- this._selectionContent.reset();
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.select(frustumPlanes, this._selectionContent, allowDuplicate);
- }
- if (allowDuplicate) {
- this._selectionContent.concat(this.dynamicContent);
- }
- else {
- this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
- }
- return this._selectionContent;
- };
- Octree.prototype.intersects = function (sphereCenter, sphereRadius, allowDuplicate) {
- this._selectionContent.reset();
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.intersects(sphereCenter, sphereRadius, this._selectionContent, allowDuplicate);
- }
- if (allowDuplicate) {
- this._selectionContent.concat(this.dynamicContent);
- }
- else {
- this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
- }
- return this._selectionContent;
- };
- Octree.prototype.intersectsRay = function (ray) {
- this._selectionContent.reset();
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.intersectsRay(ray, this._selectionContent);
- }
- this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
- return this._selectionContent;
- };
- Octree._CreateBlocks = function (worldMin, worldMax, entries, maxBlockCapacity, currentDepth, maxDepth, target, creationFunc) {
- target.blocks = new Array();
- var blockSize = new BABYLON.Vector3((worldMax.x - worldMin.x) / 2, (worldMax.y - worldMin.y) / 2, (worldMax.z - worldMin.z) / 2);
- for (var x = 0; x < 2; x++) {
- for (var y = 0; y < 2; y++) {
- for (var z = 0; z < 2; z++) {
- var localMin = worldMin.add(blockSize.multiplyByFloats(x, y, z));
- var localMax = worldMin.add(blockSize.multiplyByFloats(x + 1, y + 1, z + 1));
- var block = new BABYLON.OctreeBlock(localMin, localMax, maxBlockCapacity, currentDepth + 1, maxDepth, creationFunc);
- block.addEntries(entries);
- target.blocks.push(block);
- }
- }
- }
- };
- Octree.CreationFuncForMeshes = function (entry, block) {
- if (!entry.isBlocked && entry.getBoundingInfo().boundingBox.intersectsMinMax(block.minPoint, block.maxPoint)) {
- block.entries.push(entry);
- }
- };
- Octree.CreationFuncForSubMeshes = function (entry, block) {
- if (entry.getBoundingInfo().boundingBox.intersectsMinMax(block.minPoint, block.maxPoint)) {
- block.entries.push(entry);
- }
- };
- return Octree;
- })();
- BABYLON.Octree = Octree;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.octree.js.mapvar BABYLON;
- (function (BABYLON) {
- var OctreeBlock = (function () {
- function OctreeBlock(minPoint, maxPoint, capacity, depth, maxDepth, creationFunc) {
- this.entries = new Array();
- this._boundingVectors = new Array();
- this._capacity = capacity;
- this._depth = depth;
- this._maxDepth = maxDepth;
- this._creationFunc = creationFunc;
- this._minPoint = minPoint;
- this._maxPoint = maxPoint;
- this._boundingVectors.push(minPoint.clone());
- this._boundingVectors.push(maxPoint.clone());
- this._boundingVectors.push(minPoint.clone());
- this._boundingVectors[2].x = maxPoint.x;
- this._boundingVectors.push(minPoint.clone());
- this._boundingVectors[3].y = maxPoint.y;
- this._boundingVectors.push(minPoint.clone());
- this._boundingVectors[4].z = maxPoint.z;
- this._boundingVectors.push(maxPoint.clone());
- this._boundingVectors[5].z = minPoint.z;
- this._boundingVectors.push(maxPoint.clone());
- this._boundingVectors[6].x = minPoint.x;
- this._boundingVectors.push(maxPoint.clone());
- this._boundingVectors[7].y = minPoint.y;
- }
- Object.defineProperty(OctreeBlock.prototype, "capacity", {
- // Property
- get: function () {
- return this._capacity;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(OctreeBlock.prototype, "minPoint", {
- get: function () {
- return this._minPoint;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(OctreeBlock.prototype, "maxPoint", {
- get: function () {
- return this._maxPoint;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- OctreeBlock.prototype.addEntry = function (entry) {
- if (this.blocks) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.addEntry(entry);
- }
- return;
- }
- this._creationFunc(entry, this);
- if (this.entries.length > this.capacity && this._depth < this._maxDepth) {
- this.createInnerBlocks();
- }
- };
- OctreeBlock.prototype.addEntries = function (entries) {
- for (var index = 0; index < entries.length; index++) {
- var mesh = entries[index];
- this.addEntry(mesh);
- }
- };
- OctreeBlock.prototype.select = function (frustumPlanes, selection, allowDuplicate) {
- if (BABYLON.BoundingBox.IsInFrustum(this._boundingVectors, frustumPlanes)) {
- if (this.blocks) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.select(frustumPlanes, selection, allowDuplicate);
- }
- return;
- }
- if (allowDuplicate) {
- selection.concat(this.entries);
- }
- else {
- selection.concatWithNoDuplicate(this.entries);
- }
- }
- };
- OctreeBlock.prototype.intersects = function (sphereCenter, sphereRadius, selection, allowDuplicate) {
- if (BABYLON.BoundingBox.IntersectsSphere(this._minPoint, this._maxPoint, sphereCenter, sphereRadius)) {
- if (this.blocks) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.intersects(sphereCenter, sphereRadius, selection, allowDuplicate);
- }
- return;
- }
- if (allowDuplicate) {
- selection.concat(this.entries);
- }
- else {
- selection.concatWithNoDuplicate(this.entries);
- }
- }
- };
- OctreeBlock.prototype.intersectsRay = function (ray, selection) {
- if (ray.intersectsBoxMinMax(this._minPoint, this._maxPoint)) {
- if (this.blocks) {
- for (var index = 0; index < this.blocks.length; index++) {
- var block = this.blocks[index];
- block.intersectsRay(ray, selection);
- }
- return;
- }
- selection.concatWithNoDuplicate(this.entries);
- }
- };
- OctreeBlock.prototype.createInnerBlocks = function () {
- BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc);
- };
- return OctreeBlock;
- })();
- BABYLON.OctreeBlock = OctreeBlock;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.octreeBlock.js.mapvar BABYLON;
- (function (BABYLON) {
- var Bone = (function () {
- function Bone(name, skeleton, parentBone, matrix) {
- this.name = name;
- this.children = new Array();
- this.animations = new Array();
- this._worldTransform = new BABYLON.Matrix();
- this._absoluteTransform = new BABYLON.Matrix();
- this._invertedAbsoluteTransform = new BABYLON.Matrix();
- this._skeleton = skeleton;
- this._matrix = matrix;
- this._baseMatrix = matrix;
- skeleton.bones.push(this);
- if (parentBone) {
- this._parent = parentBone;
- parentBone.children.push(this);
- }
- else {
- this._parent = null;
- }
- this._updateDifferenceMatrix();
- }
- // Members
- Bone.prototype.getParent = function () {
- return this._parent;
- };
- Bone.prototype.getLocalMatrix = function () {
- return this._matrix;
- };
- Bone.prototype.getBaseMatrix = function () {
- return this._baseMatrix;
- };
- Bone.prototype.getWorldMatrix = function () {
- return this._worldTransform;
- };
- Bone.prototype.getInvertedAbsoluteTransform = function () {
- return this._invertedAbsoluteTransform;
- };
- Bone.prototype.getAbsoluteMatrix = function () {
- var matrix = this._matrix.clone();
- var parent = this._parent;
- while (parent) {
- matrix = matrix.multiply(parent.getLocalMatrix());
- parent = parent.getParent();
- }
- return matrix;
- };
- // Methods
- Bone.prototype.updateMatrix = function (matrix) {
- this._matrix = matrix;
- this._skeleton._markAsDirty();
- this._updateDifferenceMatrix();
- };
- Bone.prototype._updateDifferenceMatrix = function () {
- if (this._parent) {
- this._matrix.multiplyToRef(this._parent._absoluteTransform, this._absoluteTransform);
- }
- else {
- this._absoluteTransform.copyFrom(this._matrix);
- }
- this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform);
- for (var index = 0; index < this.children.length; index++) {
- this.children[index]._updateDifferenceMatrix();
- }
- };
- Bone.prototype.markAsDirty = function () {
- this._skeleton._markAsDirty();
- };
- return Bone;
- })();
- BABYLON.Bone = Bone;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.bone.js.mapvar BABYLON;
- (function (BABYLON) {
- var Skeleton = (function () {
- function Skeleton(name, id, scene) {
- this.name = name;
- this.id = id;
- this.bones = new Array();
- this._isDirty = true;
- this._identity = BABYLON.Matrix.Identity();
- this.bones = [];
- this._scene = scene;
- scene.skeletons.push(this);
- this.prepare();
- //make sure it will recalculate the matrix next time prepare is called.
- this._isDirty = true;
- }
- // Members
- Skeleton.prototype.getTransformMatrices = function () {
- return this._transformMatrices;
- };
- // Methods
- Skeleton.prototype._markAsDirty = function () {
- this._isDirty = true;
- };
- Skeleton.prototype.prepare = function () {
- if (!this._isDirty) {
- return;
- }
- if (!this._transformMatrices || this._transformMatrices.length !== 16 * (this.bones.length + 1)) {
- this._transformMatrices = new Float32Array(16 * (this.bones.length + 1));
- }
- for (var index = 0; index < this.bones.length; index++) {
- var bone = this.bones[index];
- var parentBone = bone.getParent();
- if (parentBone) {
- bone.getLocalMatrix().multiplyToRef(parentBone.getWorldMatrix(), bone.getWorldMatrix());
- }
- else {
- bone.getWorldMatrix().copyFrom(bone.getLocalMatrix());
- }
- bone.getInvertedAbsoluteTransform().multiplyToArray(bone.getWorldMatrix(), this._transformMatrices, index * 16);
- }
- this._identity.copyToArray(this._transformMatrices, this.bones.length * 16);
- this._isDirty = false;
- this._scene._activeBones += this.bones.length;
- };
- Skeleton.prototype.getAnimatables = function () {
- if (!this._animatables || this._animatables.length !== this.bones.length) {
- this._animatables = [];
- for (var index = 0; index < this.bones.length; index++) {
- this._animatables.push(this.bones[index]);
- }
- }
- return this._animatables;
- };
- Skeleton.prototype.clone = function (name, id) {
- var result = new Skeleton(name, id || name, this._scene);
- for (var index = 0; index < this.bones.length; index++) {
- var source = this.bones[index];
- var parentBone = null;
- if (source.getParent()) {
- var parentIndex = this.bones.indexOf(source.getParent());
- parentBone = result.bones[parentIndex];
- }
- var bone = new BABYLON.Bone(source.name, result, parentBone, source.getBaseMatrix());
- BABYLON.Tools.DeepCopy(source.animations, bone.animations);
- }
- return result;
- };
- return Skeleton;
- })();
- BABYLON.Skeleton = Skeleton;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.skeleton.js.mapvar BABYLON;
- (function (BABYLON) {
- var PostProcess = (function () {
- function PostProcess(name, fragmentUrl, parameters, samplers, ratio, camera, samplingMode, engine, reusable, defines) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE; }
- this.name = name;
- this.width = -1;
- this.height = -1;
- this._reusable = false;
- this._textures = new BABYLON.SmartArray(2);
- this._currentRenderTextureInd = 0;
- if (camera != null) {
- this._camera = camera;
- this._scene = camera.getScene();
- camera.attachPostProcess(this);
- this._engine = this._scene.getEngine();
- }
- else {
- this._engine = engine;
- }
- this._renderRatio = ratio;
- this.renderTargetSamplingMode = samplingMode ? samplingMode : BABYLON.Texture.NEAREST_SAMPLINGMODE;
- this._reusable = reusable || false;
- samplers = samplers || [];
- samplers.push("textureSampler");
- this._effect = this._engine.createEffect({ vertex: "postprocess", fragment: fragmentUrl }, ["position"], parameters || [], samplers, defines !== undefined ? defines : "");
- }
- PostProcess.prototype.isReusable = function () {
- return this._reusable;
- };
- PostProcess.prototype.activate = function (camera, sourceTexture) {
- camera = camera || this._camera;
- var scene = camera.getScene();
- var maxSize = camera.getEngine().getCaps().maxTextureSize;
- var desiredWidth = ((sourceTexture ? sourceTexture._width : this._engine.getRenderingCanvas().width) * this._renderRatio) | 0;
- var desiredHeight = ((sourceTexture ? sourceTexture._height : this._engine.getRenderingCanvas().height) * this._renderRatio) | 0;
- desiredWidth = BABYLON.Tools.GetExponantOfTwo(desiredWidth, maxSize);
- desiredHeight = BABYLON.Tools.GetExponantOfTwo(desiredHeight, maxSize);
- if (this.width !== desiredWidth || this.height !== desiredHeight) {
- if (this._textures.length > 0) {
- for (var i = 0; i < this._textures.length; i++) {
- this._engine._releaseTexture(this._textures.data[i]);
- }
- this._textures.reset();
- }
- this.width = desiredWidth;
- this.height = desiredHeight;
- this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode }));
- if (this._reusable) {
- this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode }));
- }
- if (this.onSizeChanged) {
- this.onSizeChanged();
- }
- }
- this._engine.bindFramebuffer(this._textures.data[this._currentRenderTextureInd]);
- if (this.onActivate) {
- this.onActivate(camera);
- }
- // Clear
- if (this.clearColor) {
- this._engine.clear(this.clearColor, true, true);
- }
- else {
- this._engine.clear(scene.clearColor, scene.autoClear || scene.forceWireframe, true);
- }
- if (this._reusable) {
- this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2;
- }
- };
- PostProcess.prototype.apply = function () {
- // Check
- if (!this._effect.isReady())
- return null;
- // States
- this._engine.enableEffect(this._effect);
- this._engine.setState(false);
- this._engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- this._engine.setDepthBuffer(false);
- this._engine.setDepthWrite(false);
- // Texture
- this._effect._bindTexture("textureSampler", this._textures.data[this._currentRenderTextureInd]);
- // Parameters
- if (this.onApply) {
- this.onApply(this._effect);
- }
- return this._effect;
- };
- PostProcess.prototype.dispose = function (camera) {
- camera = camera || this._camera;
- if (this._textures.length > 0) {
- for (var i = 0; i < this._textures.length; i++) {
- this._engine._releaseTexture(this._textures.data[i]);
- }
- this._textures.reset();
- }
- if (!camera) {
- return;
- }
- camera.detachPostProcess(this);
- var index = camera._postProcesses.indexOf(this);
- if (index === camera._postProcessesTakenIndices[0] && camera._postProcessesTakenIndices.length > 0) {
- this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1; // invalidate frameBuffer to hint the postprocess to create a depth buffer
- }
- };
- return PostProcess;
- })();
- BABYLON.PostProcess = PostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcess.js.mapvar BABYLON;
- (function (BABYLON) {
- var PostProcessManager = (function () {
- function PostProcessManager(scene) {
- this._vertexDeclaration = [2];
- this._vertexStrideSize = 2 * 4;
- this._scene = scene;
- }
- PostProcessManager.prototype._prepareBuffers = function () {
- if (this._vertexBuffer) {
- return;
- }
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffer = this._scene.getEngine().createVertexBuffer(vertices);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = this._scene.getEngine().createIndexBuffer(indices);
- };
- // Methods
- PostProcessManager.prototype._prepareFrame = function (sourceTexture) {
- var postProcesses = this._scene.activeCamera._postProcesses;
- var postProcessesTakenIndices = this._scene.activeCamera._postProcessesTakenIndices;
- if (postProcessesTakenIndices.length === 0 || !this._scene.postProcessesEnabled) {
- return false;
- }
- postProcesses[this._scene.activeCamera._postProcessesTakenIndices[0]].activate(this._scene.activeCamera, sourceTexture);
- return true;
- };
- PostProcessManager.prototype.directRender = function (postProcesses, targetTexture) {
- var engine = this._scene.getEngine();
- for (var index = 0; index < postProcesses.length; index++) {
- if (index < postProcesses.length - 1) {
- postProcesses[index + 1].activate(this._scene.activeCamera, targetTexture);
- }
- else {
- if (targetTexture) {
- engine.bindFramebuffer(targetTexture);
- }
- else {
- engine.restoreDefaultFramebuffer();
- }
- }
- var pp = postProcesses[index];
- var effect = pp.apply();
- if (effect) {
- if (pp.onBeforeRender) {
- pp.onBeforeRender(effect);
- }
- // VBOs
- this._prepareBuffers();
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- engine.draw(true, 0, 6);
- }
- }
- // Restore depth buffer
- engine.setDepthBuffer(true);
- engine.setDepthWrite(true);
- };
- PostProcessManager.prototype._finalizeFrame = function (doNotPresent, targetTexture, postProcesses) {
- postProcesses = postProcesses || this._scene.activeCamera._postProcesses;
- var postProcessesTakenIndices = this._scene.activeCamera._postProcessesTakenIndices;
- if (postProcessesTakenIndices.length === 0 || !this._scene.postProcessesEnabled) {
- return;
- }
- var engine = this._scene.getEngine();
- for (var index = 0; index < postProcessesTakenIndices.length; index++) {
- if (index < postProcessesTakenIndices.length - 1) {
- postProcesses[postProcessesTakenIndices[index + 1]].activate(this._scene.activeCamera);
- }
- else {
- if (targetTexture) {
- engine.bindFramebuffer(targetTexture);
- }
- else {
- engine.restoreDefaultFramebuffer();
- }
- }
- if (doNotPresent) {
- break;
- }
- var pp = postProcesses[postProcessesTakenIndices[index]];
- var effect = pp.apply();
- if (effect) {
- if (pp.onBeforeRender) {
- pp.onBeforeRender(effect);
- }
- // VBOs
- this._prepareBuffers();
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- engine.draw(true, 0, 6);
- }
- }
- // Restore depth buffer
- engine.setDepthBuffer(true);
- engine.setDepthWrite(true);
- };
- PostProcessManager.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- };
- return PostProcessManager;
- })();
- BABYLON.PostProcessManager = PostProcessManager;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcessManager.js.map
- var BABYLON;
- (function (BABYLON) {
- var PassPostProcess = (function (_super) {
- __extends(PassPostProcess, _super);
- function PassPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- _super.call(this, name, "pass", null, null, ratio, camera, samplingMode, engine, reusable);
- }
- return PassPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.PassPostProcess = PassPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.passPostProcess.js.map
- var BABYLON;
- (function (BABYLON) {
- var BlurPostProcess = (function (_super) {
- __extends(BlurPostProcess, _super);
- function BlurPostProcess(name, direction, blurWidth, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE; }
- _super.call(this, name, "blur", ["screenSize", "direction", "blurWidth"], null, ratio, camera, samplingMode, engine, reusable);
- this.direction = direction;
- this.blurWidth = blurWidth;
- this.onApply = function (effect) {
- effect.setFloat2("screenSize", _this.width, _this.height);
- effect.setVector2("direction", _this.direction);
- effect.setFloat("blurWidth", _this.blurWidth);
- };
- }
- return BlurPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.BlurPostProcess = BlurPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.blurPostProcess.js.map
- var BABYLON;
- (function (BABYLON) {
- var FilterPostProcess = (function (_super) {
- __extends(FilterPostProcess, _super);
- function FilterPostProcess(name, kernelMatrix, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, "filter", ["kernelMatrix"], null, ratio, camera, samplingMode, engine, reusable);
- this.kernelMatrix = kernelMatrix;
- this.onApply = function (effect) {
- effect.setMatrix("kernelMatrix", _this.kernelMatrix);
- };
- }
- return FilterPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.FilterPostProcess = FilterPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.filterPostProcess.js.map
- var BABYLON;
- (function (BABYLON) {
- var RefractionPostProcess = (function (_super) {
- __extends(RefractionPostProcess, _super);
- function RefractionPostProcess(name, refractionTextureUrl, color, depth, colorLevel, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, "refraction", ["baseColor", "depth", "colorLevel"], ["refractionSampler"], ratio, camera, samplingMode, engine, reusable);
- this.color = color;
- this.depth = depth;
- this.colorLevel = colorLevel;
- this.onActivate = function (cam) {
- _this._refRexture = _this._refRexture || new BABYLON.Texture(refractionTextureUrl, cam.getScene());
- };
- this.onApply = function (effect) {
- effect.setColor3("baseColor", _this.color);
- effect.setFloat("depth", _this.depth);
- effect.setFloat("colorLevel", _this.colorLevel);
- effect.setTexture("refractionSampler", _this._refRexture);
- };
- }
- // Methods
- RefractionPostProcess.prototype.dispose = function (camera) {
- if (this._refRexture) {
- this._refRexture.dispose();
- }
- _super.prototype.dispose.call(this, camera);
- };
- return RefractionPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.RefractionPostProcess = RefractionPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.refractionPostProcess.js.map
- var BABYLON;
- (function (BABYLON) {
- var BlackAndWhitePostProcess = (function (_super) {
- __extends(BlackAndWhitePostProcess, _super);
- function BlackAndWhitePostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- _super.call(this, name, "blackAndWhite", null, null, ratio, camera, samplingMode, engine, reusable);
- }
- return BlackAndWhitePostProcess;
- })(BABYLON.PostProcess);
- BABYLON.BlackAndWhitePostProcess = BlackAndWhitePostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.blackAndWhitePostProcess.js.map
- var BABYLON;
- (function (BABYLON) {
- var ConvolutionPostProcess = (function (_super) {
- __extends(ConvolutionPostProcess, _super);
- function ConvolutionPostProcess(name, kernel, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, "convolution", ["kernel", "screenSize"], null, ratio, camera, samplingMode, engine, reusable);
- this.kernel = kernel;
- this.onApply = function (effect) {
- effect.setFloat2("screenSize", _this.width, _this.height);
- effect.setArray("kernel", _this.kernel);
- };
- }
- // Statics
- // Based on http://en.wikipedia.org/wiki/Kernel_(image_processing)
- ConvolutionPostProcess.EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];
- ConvolutionPostProcess.EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];
- ConvolutionPostProcess.EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];
- ConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];
- ConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];
- ConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];
- return ConvolutionPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.ConvolutionPostProcess = ConvolutionPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.convolutionPostProcess.js.map
- var BABYLON;
- (function (BABYLON) {
- var FxaaPostProcess = (function (_super) {
- __extends(FxaaPostProcess, _super);
- function FxaaPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, "fxaa", ["texelSize"], null, ratio, camera, samplingMode, engine, reusable);
- this.onSizeChanged = function () {
- _this.texelWidth = 1.0 / _this.width;
- _this.texelHeight = 1.0 / _this.height;
- };
- this.onApply = function (effect) {
- effect.setFloat2("texelSize", _this.texelWidth, _this.texelHeight);
- };
- }
- return FxaaPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.FxaaPostProcess = FxaaPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.fxaaPostProcess.js.mapvar BABYLON;
- (function (BABYLON) {
- var LensFlare = (function () {
- function LensFlare(size, position, color, imgUrl, system) {
- this.size = size;
- this.position = position;
- this.dispose = function () {
- if (this.texture) {
- this.texture.dispose();
- }
- // Remove from scene
- var index = this._system.lensFlares.indexOf(this);
- this._system.lensFlares.splice(index, 1);
- };
- this.color = color || new BABYLON.Color3(1, 1, 1);
- this.texture = imgUrl ? new BABYLON.Texture(imgUrl, system.getScene(), true) : null;
- this._system = system;
- system.lensFlares.push(this);
- }
- return LensFlare;
- })();
- BABYLON.LensFlare = LensFlare;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.lensFlare.js.mapvar BABYLON;
- (function (BABYLON) {
- var LensFlareSystem = (function () {
- function LensFlareSystem(name, emitter, scene) {
- this.name = name;
- this.lensFlares = new Array();
- this.borderLimit = 300;
- this._vertexDeclaration = [2];
- this._vertexStrideSize = 2 * 4;
- this._isEnabled = true;
- this._scene = scene;
- this._emitter = emitter;
- scene.lensFlareSystems.push(this);
- this.meshesSelectionPredicate = function (m) { return m.material && m.isVisible && m.isEnabled() && m.isBlocker && ((m.layerMask & scene.activeCamera.layerMask) != 0); };
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- // Effects
- this._effect = this._scene.getEngine().createEffect("lensFlare", ["position"], ["color", "viewportMatrix"], ["textureSampler"], "");
- }
- Object.defineProperty(LensFlareSystem.prototype, "isEnabled", {
- get: function () {
- return this._isEnabled;
- },
- set: function (value) {
- this._isEnabled = value;
- },
- enumerable: true,
- configurable: true
- });
- LensFlareSystem.prototype.getScene = function () {
- return this._scene;
- };
- LensFlareSystem.prototype.getEmitter = function () {
- return this._emitter;
- };
- LensFlareSystem.prototype.getEmitterPosition = function () {
- return this._emitter.getAbsolutePosition ? this._emitter.getAbsolutePosition() : this._emitter.position;
- };
- LensFlareSystem.prototype.computeEffectivePosition = function (globalViewport) {
- var position = this.getEmitterPosition();
- position = BABYLON.Vector3.Project(position, BABYLON.Matrix.Identity(), this._scene.getTransformMatrix(), globalViewport);
- this._positionX = position.x;
- this._positionY = position.y;
- position = BABYLON.Vector3.TransformCoordinates(this.getEmitterPosition(), this._scene.getViewMatrix());
- if (position.z > 0) {
- if ((this._positionX > globalViewport.x) && (this._positionX < globalViewport.x + globalViewport.width)) {
- if ((this._positionY > globalViewport.y) && (this._positionY < globalViewport.y + globalViewport.height))
- return true;
- }
- }
- return false;
- };
- LensFlareSystem.prototype._isVisible = function () {
- if (!this._isEnabled) {
- return false;
- }
- var emitterPosition = this.getEmitterPosition();
- var direction = emitterPosition.subtract(this._scene.activeCamera.position);
- var distance = direction.length();
- direction.normalize();
- var ray = new BABYLON.Ray(this._scene.activeCamera.position, direction);
- var pickInfo = this._scene.pickWithRay(ray, this.meshesSelectionPredicate, true);
- return !pickInfo.hit || pickInfo.distance > distance;
- };
- LensFlareSystem.prototype.render = function () {
- if (!this._effect.isReady())
- return false;
- var engine = this._scene.getEngine();
- var viewport = this._scene.activeCamera.viewport;
- var globalViewport = viewport.toGlobal(engine);
- // Position
- if (!this.computeEffectivePosition(globalViewport)) {
- return false;
- }
- // Visibility
- if (!this._isVisible()) {
- return false;
- }
- // Intensity
- var awayX;
- var awayY;
- if (this._positionX < this.borderLimit + globalViewport.x) {
- awayX = this.borderLimit + globalViewport.x - this._positionX;
- }
- else if (this._positionX > globalViewport.x + globalViewport.width - this.borderLimit) {
- awayX = this._positionX - globalViewport.x - globalViewport.width + this.borderLimit;
- }
- else {
- awayX = 0;
- }
- if (this._positionY < this.borderLimit + globalViewport.y) {
- awayY = this.borderLimit + globalViewport.y - this._positionY;
- }
- else if (this._positionY > globalViewport.y + globalViewport.height - this.borderLimit) {
- awayY = this._positionY - globalViewport.y - globalViewport.height + this.borderLimit;
- }
- else {
- awayY = 0;
- }
- var away = (awayX > awayY) ? awayX : awayY;
- if (away > this.borderLimit) {
- away = this.borderLimit;
- }
- var intensity = 1.0 - (away / this.borderLimit);
- if (intensity < 0) {
- return false;
- }
- if (intensity > 1.0) {
- intensity = 1.0;
- }
- // Position
- var centerX = globalViewport.x + globalViewport.width / 2;
- var centerY = globalViewport.y + globalViewport.height / 2;
- var distX = centerX - this._positionX;
- var distY = centerY - this._positionY;
- // Effects
- engine.enableEffect(this._effect);
- engine.setState(false);
- engine.setDepthBuffer(false);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_ADD);
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
- for (var index = 0; index < this.lensFlares.length; index++) {
- var flare = this.lensFlares[index];
- var x = centerX - (distX * flare.position);
- var y = centerY - (distY * flare.position);
- var cw = flare.size;
- var ch = flare.size * engine.getAspectRatio(this._scene.activeCamera);
- var cx = 2 * (x / globalViewport.width) - 1.0;
- var cy = 1.0 - 2 * (y / globalViewport.height);
- var viewportMatrix = BABYLON.Matrix.FromValues(cw / 2, 0, 0, 0, 0, ch / 2, 0, 0, 0, 0, 1, 0, cx, cy, 0, 1);
- this._effect.setMatrix("viewportMatrix", viewportMatrix);
- // Texture
- this._effect.setTexture("textureSampler", flare.texture);
- // Color
- this._effect.setFloat4("color", flare.color.r * intensity, flare.color.g * intensity, flare.color.b * intensity, 1.0);
- // Draw order
- engine.draw(true, 0, 6);
- }
- engine.setDepthBuffer(true);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- return true;
- };
- LensFlareSystem.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- while (this.lensFlares.length) {
- this.lensFlares[0].dispose();
- }
- // Remove from scene
- var index = this._scene.lensFlareSystems.indexOf(this);
- this._scene.lensFlareSystems.splice(index, 1);
- };
- return LensFlareSystem;
- })();
- BABYLON.LensFlareSystem = LensFlareSystem;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.lensFlareSystem.js.mapvar BABYLON;
- (function (BABYLON) {
- var IntersectionInfo = (function () {
- function IntersectionInfo(bu, bv, distance) {
- this.bu = bu;
- this.bv = bv;
- this.distance = distance;
- this.faceId = 0;
- this.subMeshId = 0;
- }
- return IntersectionInfo;
- })();
- BABYLON.IntersectionInfo = IntersectionInfo;
- var PickingInfo = (function () {
- function PickingInfo() {
- this.hit = false;
- this.distance = 0;
- this.pickedPoint = null;
- this.pickedMesh = null;
- this.bu = 0;
- this.bv = 0;
- this.faceId = -1;
- this.subMeshId = 0;
- }
- // Methods
- PickingInfo.prototype.getNormal = function (useWorldCoordinates) {
- if (useWorldCoordinates === void 0) { useWorldCoordinates = false; }
- if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- return null;
- }
- var indices = this.pickedMesh.getIndices();
- var normals = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var normal0 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3] * 3);
- var normal1 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3 + 1] * 3);
- var normal2 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3 + 2] * 3);
- normal0 = normal0.scale(this.bu);
- normal1 = normal1.scale(this.bv);
- normal2 = normal2.scale(1.0 - this.bu - this.bv);
- var result = new BABYLON.Vector3(normal0.x + normal1.x + normal2.x, normal0.y + normal1.y + normal2.y, normal0.z + normal1.z + normal2.z);
- if (useWorldCoordinates) {
- result = BABYLON.Vector3.TransformNormal(result, this.pickedMesh.getWorldMatrix());
- }
- return result;
- };
- PickingInfo.prototype.getTextureCoordinates = function () {
- if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- return null;
- }
- var indices = this.pickedMesh.getIndices();
- var uvs = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
- var uv0 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3] * 2);
- var uv1 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3 + 1] * 2);
- var uv2 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3 + 2] * 2);
- uv0 = uv0.scale(this.bu);
- uv1 = uv1.scale(this.bv);
- uv2 = uv2.scale(1.0 - this.bu - this.bv);
- return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y);
- };
- return PickingInfo;
- })();
- BABYLON.PickingInfo = PickingInfo;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.pickingInfo.js.mapvar BABYLON;
- (function (BABYLON) {
- var FilesInput = (function () {
- /// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded,
- /// loading progress callback and optionnal addionnal logic to call in the rendering loop
- function FilesInput(p_engine, p_scene, p_canvas, p_sceneLoadedCallback, p_progressCallback, p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback) {
- this._engine = p_engine;
- this._canvas = p_canvas;
- this._currentScene = p_scene;
- this._sceneLoadedCallback = p_sceneLoadedCallback;
- this._progressCallback = p_progressCallback;
- this._additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback;
- this._textureLoadingCallback = p_textureLoadingCallback;
- this._startingProcessingFilesCallback = p_startingProcessingFilesCallback;
- }
- FilesInput.prototype.monitorElementForDragNDrop = function (p_elementToMonitor) {
- var _this = this;
- if (p_elementToMonitor) {
- this._elementToMonitor = p_elementToMonitor;
- this._elementToMonitor.addEventListener("dragenter", function (e) {
- _this.drag(e);
- }, false);
- this._elementToMonitor.addEventListener("dragover", function (e) {
- _this.drag(e);
- }, false);
- this._elementToMonitor.addEventListener("drop", function (e) {
- _this.drop(e);
- }, false);
- }
- };
- FilesInput.prototype.renderFunction = function () {
- if (this._additionnalRenderLoopLogicCallback) {
- this._additionnalRenderLoopLogicCallback();
- }
- if (this._currentScene) {
- if (this._textureLoadingCallback) {
- var remaining = this._currentScene.getWaitingItemsCount();
- if (remaining > 0) {
- this._textureLoadingCallback(remaining);
- }
- }
- this._currentScene.render();
- }
- };
- FilesInput.prototype.drag = function (e) {
- e.stopPropagation();
- e.preventDefault();
- };
- FilesInput.prototype.drop = function (eventDrop) {
- eventDrop.stopPropagation();
- eventDrop.preventDefault();
- this.loadFiles(eventDrop);
- };
- FilesInput.prototype.loadFiles = function (event) {
- if (this._startingProcessingFilesCallback)
- this._startingProcessingFilesCallback();
- // Handling data transfer via drag'n'drop
- if (event && event.dataTransfer && event.dataTransfer.files) {
- this._filesToLoad = event.dataTransfer.files;
- }
- // Handling files from input files
- if (event && event.target && event.target.files) {
- this._filesToLoad = event.target.files;
- }
- if (this._filesToLoad && this._filesToLoad.length > 0) {
- for (var i = 0; i < this._filesToLoad.length; i++) {
- switch (this._filesToLoad[i].type) {
- case "image/jpeg":
- case "image/png":
- case "image/bmp":
- FilesInput.FilesTextures[this._filesToLoad[i].name] = this._filesToLoad[i];
- break;
- case "image/targa":
- case "image/vnd.ms-dds":
- case "audio/wav":
- case "audio/x-wav":
- case "audio/mp3":
- case "audio/mpeg":
- case "audio/mpeg3":
- case "audio/x-mpeg-3":
- case "audio/ogg":
- FilesInput.FilesToLoad[this._filesToLoad[i].name] = this._filesToLoad[i];
- break;
- default:
- if (this._filesToLoad[i].name.indexOf(".babylon") !== -1 && this._filesToLoad[i].name.indexOf(".manifest") === -1 && this._filesToLoad[i].name.indexOf(".incremental") === -1 && this._filesToLoad[i].name.indexOf(".babylonmeshdata") === -1 && this._filesToLoad[i].name.indexOf(".babylongeometrydata") === -1) {
- this._sceneFileToLoad = this._filesToLoad[i];
- }
- break;
- }
- }
- this.reload();
- }
- };
- FilesInput.prototype.reload = function () {
- var _this = this;
- var that = this;
- // If a ".babylon" file has been provided
- if (this._sceneFileToLoad) {
- if (this._currentScene) {
- this._engine.stopRenderLoop();
- this._currentScene.dispose();
- }
- BABYLON.SceneLoader.Load("file:", this._sceneFileToLoad, this._engine, function (newScene) {
- that._currentScene = newScene;
- // Wait for textures and shaders to be ready
- that._currentScene.executeWhenReady(function () {
- // Attach camera to canvas inputs
- if (!that._currentScene.activeCamera || that._currentScene.lights.length === 0) {
- that._currentScene.createDefaultCameraOrLight();
- }
- that._currentScene.activeCamera.attachControl(that._canvas);
- if (that._sceneLoadedCallback) {
- that._sceneLoadedCallback(_this._sceneFileToLoad, that._currentScene);
- }
- that._engine.runRenderLoop(function () {
- that.renderFunction();
- });
- });
- }, function (progress) {
- if (_this._progressCallback) {
- _this._progressCallback(progress);
- }
- });
- }
- else {
- BABYLON.Tools.Error("Please provide a valid .babylon file.");
- }
- };
- FilesInput.FilesTextures = new Array();
- FilesInput.FilesToLoad = new Array();
- return FilesInput;
- })();
- BABYLON.FilesInput = FilesInput;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.filesInput.js.mapvar BABYLON;
- (function (BABYLON) {
- var OimoJSPlugin = (function () {
- function OimoJSPlugin() {
- this._registeredMeshes = [];
- /**
- * Update the body position according to the mesh position
- * @param mesh
- */
- this.updateBodyPosition = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- var body = registeredMesh.body.body;
- mesh.computeWorldMatrix(true);
- var center = mesh.getBoundingInfo().boundingBox.center;
- body.setPosition(center.x, center.y, center.z);
- body.setRotation(mesh.rotation.x, mesh.rotation.y, mesh.rotation.z);
- return;
- }
- // Case where the parent has been updated
- if (registeredMesh.mesh.parent === mesh) {
- mesh.computeWorldMatrix(true);
- registeredMesh.mesh.computeWorldMatrix(true);
- var absolutePosition = registeredMesh.mesh.getAbsolutePosition();
- var absoluteRotation = mesh.rotation;
- body = registeredMesh.body.body;
- body.setPosition(absolutePosition.x, absolutePosition.y, absolutePosition.z);
- body.setRotation(absoluteRotation.x, absoluteRotation.y, absoluteRotation.z);
- return;
- }
- }
- };
- }
- OimoJSPlugin.prototype._checkWithEpsilon = function (value) {
- return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
- };
- OimoJSPlugin.prototype.initialize = function (iterations) {
- this._world = new OIMO.World();
- this._world.clear();
- };
- OimoJSPlugin.prototype.setGravity = function (gravity) {
- this._world.gravity = gravity;
- };
- OimoJSPlugin.prototype.registerMesh = function (mesh, impostor, options) {
- var body = null;
- this.unregisterMesh(mesh);
- mesh.computeWorldMatrix(true);
- var initialRotation = null;
- if (mesh.rotationQuaternion) {
- initialRotation = mesh.rotationQuaternion.clone();
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- mesh.computeWorldMatrix(true);
- }
- var bbox = mesh.getBoundingInfo().boundingBox;
- // The delta between the mesh position and the mesh bounding box center
- var deltaPosition = mesh.position.subtract(bbox.center);
- // Transform delta position with the rotation
- if (initialRotation) {
- var m = new BABYLON.Matrix();
- initialRotation.toRotationMatrix(m);
- deltaPosition = BABYLON.Vector3.TransformCoordinates(deltaPosition, m);
- }
- switch (impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
- body = new OIMO.Body({
- type: 'sphere',
- size: [size],
- pos: [bbox.center.x, bbox.center.y, bbox.center.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- case BABYLON.PhysicsEngine.CylinderImpostor:
- case BABYLON.PhysicsEngine.BoxImpostor:
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min);
- var sizeX = this._checkWithEpsilon(box.x);
- var sizeY = this._checkWithEpsilon(box.y);
- var sizeZ = this._checkWithEpsilon(box.z);
- body = new OIMO.Body({
- type: 'box',
- size: [sizeX, sizeY, sizeZ],
- pos: [bbox.center.x, bbox.center.y, bbox.center.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- break;
- }
- //If quaternion was set as the rotation of the object
- if (initialRotation) {
- //We have to access the rigid body's properties to set the quaternion.
- //The setQuaternion function of Oimo only sets the newOrientation that is only set after an impulse is given or a collision.
- body.body.orientation = new OIMO.Quat(initialRotation.w, initialRotation.x, initialRotation.y, initialRotation.z);
- //update the internal rotation matrix
- body.body.syncShapes();
- }
- this._registeredMeshes.push({
- mesh: mesh,
- body: body,
- delta: deltaPosition
- });
- return body;
- };
- OimoJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) {
- var types = [], sizes = [], positions = [], rotations = [];
- var initialMesh = parts[0].mesh;
- for (var index = 0; index < parts.length; index++) {
- var part = parts[index];
- var bodyParameters = this._createBodyAsCompound(part, options, initialMesh);
- types.push(bodyParameters.type);
- sizes.push.apply(sizes, bodyParameters.size);
- positions.push.apply(positions, bodyParameters.pos);
- rotations.push.apply(rotations, bodyParameters.rot);
- }
- var body = new OIMO.Body({
- type: types,
- size: sizes,
- pos: positions,
- rot: rotations,
- move: options.mass != 0,
- config: [options.mass, options.friction, options.restitution],
- world: this._world
- });
- this._registeredMeshes.push({
- mesh: initialMesh,
- body: body
- });
- return body;
- };
- OimoJSPlugin.prototype._createBodyAsCompound = function (part, options, initialMesh) {
- var bodyParameters = null;
- var mesh = part.mesh;
- // We need the bounding box/sphere info to compute the physics body
- mesh.computeWorldMatrix();
- switch (part.impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
- bodyParameters = {
- type: 'sphere',
- /* bug with oimo : sphere needs 3 sizes in this case */
- size: [size, -1, -1],
- pos: [mesh.position.x, mesh.position.y, mesh.position.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
- };
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- case BABYLON.PhysicsEngine.BoxImpostor:
- bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min);
- var sizeX = this._checkWithEpsilon(box.x);
- var sizeY = this._checkWithEpsilon(box.y);
- var sizeZ = this._checkWithEpsilon(box.z);
- var relativePosition = mesh.position;
- bodyParameters = {
- type: 'box',
- size: [sizeX, sizeY, sizeZ],
- pos: [relativePosition.x, relativePosition.y, relativePosition.z],
- rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
- };
- break;
- }
- return bodyParameters;
- };
- OimoJSPlugin.prototype.unregisterMesh = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- if (registeredMesh.body) {
- this._world.removeRigidBody(registeredMesh.body.body);
- this._unbindBody(registeredMesh.body);
- }
- this._registeredMeshes.splice(index, 1);
- return;
- }
- }
- };
- OimoJSPlugin.prototype._unbindBody = function (body) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.body === body) {
- registeredMesh.body = null;
- }
- }
- };
- OimoJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- // Get object mass to have a behaviour similar to cannon.js
- var mass = registeredMesh.body.body.massInfo.mass;
- // The force is scaled with the mass of object
- registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE * mass));
- return;
- }
- }
- };
- OimoJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2, options) {
- var body1 = null, body2 = null;
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh1) {
- body1 = registeredMesh.body.body;
- }
- else if (registeredMesh.mesh === mesh2) {
- body2 = registeredMesh.body.body;
- }
- }
- if (!body1 || !body2) {
- return false;
- }
- if (!options) {
- options = {};
- }
- new OIMO.Link({
- type: options.type,
- body1: body1,
- body2: body2,
- min: options.min,
- max: options.max,
- axe1: options.axe1,
- axe2: options.axe2,
- pos1: [pivot1.x, pivot1.y, pivot1.z],
- pos2: [pivot2.x, pivot2.y, pivot2.z],
- collision: options.collision,
- spring: options.spring,
- world: this._world
- });
- return true;
- };
- OimoJSPlugin.prototype.dispose = function () {
- this._world.clear();
- while (this._registeredMeshes.length) {
- this.unregisterMesh(this._registeredMeshes[0].mesh);
- }
- };
- OimoJSPlugin.prototype.isSupported = function () {
- return OIMO !== undefined;
- };
- OimoJSPlugin.prototype._getLastShape = function (body) {
- var lastShape = body.shapes;
- while (lastShape.next) {
- lastShape = lastShape.next;
- }
- return lastShape;
- };
- OimoJSPlugin.prototype.runOneStep = function (time) {
- this._world.step();
- // Update the position of all registered meshes
- var i = this._registeredMeshes.length;
- var m;
- while (i--) {
- var body = this._registeredMeshes[i].body.body;
- var mesh = this._registeredMeshes[i].mesh;
- var delta = this._registeredMeshes[i].delta;
- if (!body.sleeping) {
- if (body.shapes.next) {
- var parentShape = this._getLastShape(body);
- mesh.position.x = parentShape.position.x * OIMO.WORLD_SCALE;
- mesh.position.y = parentShape.position.y * OIMO.WORLD_SCALE;
- mesh.position.z = parentShape.position.z * OIMO.WORLD_SCALE;
- var mtx = BABYLON.Matrix.FromArray(body.getMatrix());
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- mesh.rotationQuaternion.fromRotationMatrix(mtx);
- mesh.computeWorldMatrix();
- }
- else {
- m = body.getMatrix();
- mtx = BABYLON.Matrix.FromArray(m);
- // Body position
- var bodyX = mtx.m[12], bodyY = mtx.m[13], bodyZ = mtx.m[14];
- if (!delta) {
- mesh.position.x = bodyX;
- mesh.position.y = bodyY;
- mesh.position.z = bodyZ;
- }
- else {
- mesh.position.x = bodyX + delta.x;
- mesh.position.y = bodyY + delta.y;
- mesh.position.z = bodyZ + delta.z;
- }
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- BABYLON.Quaternion.FromRotationMatrixToRef(mtx, mesh.rotationQuaternion);
- mesh.computeWorldMatrix();
- }
- }
- }
- };
- return OimoJSPlugin;
- })();
- BABYLON.OimoJSPlugin = OimoJSPlugin;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.oimoJSPlugin.js.mapvar BABYLON;
- (function (BABYLON) {
- var PhysicsEngine = (function () {
- function PhysicsEngine(plugin) {
- this._currentPlugin = plugin || new BABYLON.OimoJSPlugin();
- }
- PhysicsEngine.prototype._initialize = function (gravity) {
- this._currentPlugin.initialize();
- this._setGravity(gravity);
- };
- PhysicsEngine.prototype._runOneStep = function (delta) {
- if (delta > 0.1) {
- delta = 0.1;
- }
- else if (delta <= 0) {
- delta = 1.0 / 60.0;
- }
- this._currentPlugin.runOneStep(delta);
- };
- PhysicsEngine.prototype._setGravity = function (gravity) {
- this.gravity = gravity || new BABYLON.Vector3(0, -9.82, 0);
- this._currentPlugin.setGravity(this.gravity);
- };
- PhysicsEngine.prototype._registerMesh = function (mesh, impostor, options) {
- return this._currentPlugin.registerMesh(mesh, impostor, options);
- };
- PhysicsEngine.prototype._registerMeshesAsCompound = function (parts, options) {
- return this._currentPlugin.registerMeshesAsCompound(parts, options);
- };
- PhysicsEngine.prototype._unregisterMesh = function (mesh) {
- this._currentPlugin.unregisterMesh(mesh);
- };
- PhysicsEngine.prototype._applyImpulse = function (mesh, force, contactPoint) {
- this._currentPlugin.applyImpulse(mesh, force, contactPoint);
- };
- PhysicsEngine.prototype._createLink = function (mesh1, mesh2, pivot1, pivot2, options) {
- return this._currentPlugin.createLink(mesh1, mesh2, pivot1, pivot2, options);
- };
- PhysicsEngine.prototype._updateBodyPosition = function (mesh) {
- this._currentPlugin.updateBodyPosition(mesh);
- };
- PhysicsEngine.prototype.dispose = function () {
- this._currentPlugin.dispose();
- };
- PhysicsEngine.prototype.isSupported = function () {
- return this._currentPlugin.isSupported();
- };
- // Statics
- PhysicsEngine.NoImpostor = 0;
- PhysicsEngine.SphereImpostor = 1;
- PhysicsEngine.BoxImpostor = 2;
- PhysicsEngine.PlaneImpostor = 3;
- PhysicsEngine.MeshImpostor = 4;
- PhysicsEngine.CapsuleImpostor = 5;
- PhysicsEngine.ConeImpostor = 6;
- PhysicsEngine.CylinderImpostor = 7;
- PhysicsEngine.ConvexHullImpostor = 8;
- PhysicsEngine.Epsilon = 0.001;
- return PhysicsEngine;
- })();
- BABYLON.PhysicsEngine = PhysicsEngine;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.physicsEngine.js.mapvar BABYLON;
- (function (BABYLON) {
- var serializeLight = function (light) {
- var serializationObject = {};
- serializationObject.name = light.name;
- serializationObject.id = light.id;
- serializationObject.tags = BABYLON.Tags.GetTags(light);
- if (light instanceof BABYLON.PointLight) {
- serializationObject.type = 0;
- serializationObject.position = light.position.asArray();
- }
- else if (light instanceof BABYLON.DirectionalLight) {
- serializationObject.type = 1;
- var directionalLight = light;
- serializationObject.position = directionalLight.position.asArray();
- serializationObject.direction = directionalLight.direction.asArray();
- }
- else if (light instanceof BABYLON.SpotLight) {
- serializationObject.type = 2;
- var spotLight = light;
- serializationObject.position = spotLight.position.asArray();
- serializationObject.direction = spotLight.position.asArray();
- serializationObject.angle = spotLight.angle;
- serializationObject.exponent = spotLight.exponent;
- }
- else if (light instanceof BABYLON.HemisphericLight) {
- serializationObject.type = 3;
- var hemisphericLight = light;
- serializationObject.direction = hemisphericLight.direction.asArray();
- serializationObject.groundColor = hemisphericLight.groundColor.asArray();
- }
- if (light.intensity) {
- serializationObject.intensity = light.intensity;
- }
- serializationObject.range = light.range;
- serializationObject.diffuse = light.diffuse.asArray();
- serializationObject.specular = light.specular.asArray();
- return serializationObject;
- };
- var serializeFresnelParameter = function (fresnelParameter) {
- var serializationObject = {};
- serializationObject.isEnabled = fresnelParameter.isEnabled;
- serializationObject.leftColor = fresnelParameter.leftColor;
- serializationObject.rightColor = fresnelParameter.rightColor;
- serializationObject.bias = fresnelParameter.bias;
- serializationObject.power = fresnelParameter.power;
- return serializationObject;
- };
- var appendAnimations = function (source, destination) {
- if (source.animations) {
- destination.animations = [];
- for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
- var animation = source.animations[animationIndex];
- destination.animations.push(serializeAnimation(animation));
- }
- }
- };
- var serializeCamera = function (camera) {
- var serializationObject = {};
- serializationObject.name = camera.name;
- serializationObject.tags = BABYLON.Tags.GetTags(camera);
- serializationObject.id = camera.id;
- serializationObject.position = camera.position.asArray();
- // Parent
- if (camera.parent) {
- serializationObject.parentId = camera.parent.id;
- }
- serializationObject.fov = camera.fov;
- serializationObject.minZ = camera.minZ;
- serializationObject.maxZ = camera.maxZ;
- serializationObject.inertia = camera.inertia;
- //setting the type
- if (camera instanceof BABYLON.FreeCamera) {
- serializationObject.type = "FreeCamera";
- }
- else if (camera instanceof BABYLON.ArcRotateCamera) {
- serializationObject.type = "ArcRotateCamera";
- }
- else if (camera instanceof BABYLON.AnaglyphArcRotateCamera) {
- serializationObject.type = "AnaglyphArcRotateCamera";
- }
- else if (camera instanceof BABYLON.GamepadCamera) {
- serializationObject.type = "GamepadCamera";
- }
- else if (camera instanceof BABYLON.AnaglyphFreeCamera) {
- serializationObject.type = "AnaglyphFreeCamera";
- }
- else if (camera instanceof BABYLON.DeviceOrientationCamera) {
- serializationObject.type = "DeviceOrientationCamera";
- }
- else if (camera instanceof BABYLON.FollowCamera) {
- serializationObject.type = "FollowCamera";
- }
- else if (camera instanceof BABYLON.OculusCamera) {
- serializationObject.type = "OculusCamera";
- }
- else if (camera instanceof BABYLON.OculusGamepadCamera) {
- serializationObject.type = "OculusGamepadCamera";
- }
- else if (camera instanceof BABYLON.TouchCamera) {
- serializationObject.type = "TouchCamera";
- }
- else if (camera instanceof BABYLON.VirtualJoysticksCamera) {
- serializationObject.type = "VirtualJoysticksCamera";
- }
- else if (camera instanceof BABYLON.WebVRCamera) {
- serializationObject.type = "WebVRCamera";
- }
- else if (camera instanceof BABYLON.VRDeviceOrientationCamera) {
- serializationObject.type = "VRDeviceOrientationCamera";
- }
- //special properties of specific cameras
- if (camera instanceof BABYLON.ArcRotateCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
- var arcCamera = camera;
- serializationObject.alpha = arcCamera.alpha;
- serializationObject.beta = arcCamera.beta;
- serializationObject.radius = arcCamera.radius;
- if (arcCamera.target && arcCamera.target.id) {
- serializationObject.lockedTargetId = arcCamera.target.id;
- }
- }
- else if (camera instanceof BABYLON.FollowCamera) {
- var followCam = camera;
- serializationObject.radius = followCam.radius;
- serializationObject.heightOffset = followCam.heightOffset;
- serializationObject.rotationOffset = followCam.rotationOffset;
- }
- else if (camera instanceof BABYLON.AnaglyphFreeCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
- //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
- if (camera['_eyeSpace'] !== undefined) {
- serializationObject.eye_space = BABYLON.Tools.ToDegrees(camera['_eyeSpace']);
- }
- }
- //general properties that not all cameras have. The [] is due to typescript's type safety
- if (camera['speed'] !== undefined) {
- serializationObject.speed = camera['speed'];
- }
- if (camera['target'] && camera['target'] instanceof BABYLON.Vector3) {
- serializationObject.target = camera['target'].asArray();
- }
- // Target
- if (camera['rotation'] && camera['rotation'] instanceof BABYLON.Vector3) {
- serializationObject.rotation = camera['rotation'].asArray();
- }
- // Locked target
- if (camera['lockedTarget'] && camera['lockedTarget'].id) {
- serializationObject.lockedTargetId = camera['lockedTarget'].id;
- }
- serializationObject.checkCollisions = camera['checkCollisions'] || false;
- serializationObject.applyGravity = camera['applyGravity'] || false;
- if (camera['ellipsoid']) {
- serializationObject.ellipsoid = camera['ellipsoid'].asArray();
- }
- // Animations
- appendAnimations(camera, serializationObject);
- // Layer mask
- serializationObject.layerMask = camera.layerMask;
- return serializationObject;
- };
- var serializeAnimation = function (animation) {
- var serializationObject = {};
- serializationObject.name = animation.name;
- serializationObject.property = animation.targetProperty;
- serializationObject.framePerSecond = animation.framePerSecond;
- serializationObject.dataType = animation.dataType;
- serializationObject.loopBehavior = animation.loopMode;
- var dataType = animation.dataType;
- serializationObject.keys = [];
- var keys = animation.getKeys();
- for (var index = 0; index < keys.length; index++) {
- var animationKey = keys[index];
- var key = {};
- key.frame = animationKey.frame;
- switch (dataType) {
- case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
- key.values = [animationKey.value];
- break;
- case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
- case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
- case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
- key.values = animationKey.value.asArray();
- break;
- }
- serializationObject.keys.push(key);
- }
- return serializationObject;
- };
- var serializeMultiMaterial = function (material) {
- var serializationObject = {};
- serializationObject.name = material.name;
- serializationObject.id = material.id;
- serializationObject.tags = BABYLON.Tags.GetTags(material);
- serializationObject.materials = [];
- for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
- var subMat = material.subMaterials[matIndex];
- if (subMat) {
- serializationObject.materials.push(subMat.id);
- }
- else {
- serializationObject.materials.push(null);
- }
- }
- return serializationObject;
- };
- var serializeMaterial = function (material) {
- var serializationObject = {};
- serializationObject.name = material.name;
- serializationObject.ambient = material.ambientColor.asArray();
- serializationObject.diffuse = material.diffuseColor.asArray();
- serializationObject.specular = material.specularColor.asArray();
- serializationObject.specularPower = material.specularPower;
- serializationObject.emissive = material.emissiveColor.asArray();
- serializationObject.alpha = material.alpha;
- serializationObject.id = material.id;
- serializationObject.tags = BABYLON.Tags.GetTags(material);
- serializationObject.backFaceCulling = material.backFaceCulling;
- if (material.diffuseTexture) {
- serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
- }
- if (material.diffuseFresnelParameters) {
- serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
- }
- if (material.ambientTexture) {
- serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
- }
- if (material.opacityTexture) {
- serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
- }
- if (material.opacityFresnelParameters) {
- serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
- }
- if (material.reflectionTexture) {
- serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
- }
- if (material.reflectionFresnelParameters) {
- serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
- }
- if (material.emissiveTexture) {
- serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
- }
- if (material.emissiveFresnelParameters) {
- serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
- }
- if (material.specularTexture) {
- serializationObject.specularTexture = serializeTexture(material.specularTexture);
- }
- if (material.bumpTexture) {
- serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
- }
- return serializationObject;
- };
- var serializeTexture = function (texture) {
- var serializationObject = {};
- if (!texture.name) {
- return null;
- }
- if (texture instanceof BABYLON.CubeTexture) {
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.level = texture.level;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- return serializationObject;
- }
- if (texture instanceof BABYLON.MirrorTexture) {
- var mirrorTexture = texture;
- serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
- serializationObject.renderList = [];
- for (var index = 0; index < mirrorTexture.renderList.length; index++) {
- serializationObject.renderList.push(mirrorTexture.renderList[index].id);
- }
- serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
- }
- else if (texture instanceof BABYLON.RenderTargetTexture) {
- var renderTargetTexture = texture;
- serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
- serializationObject.renderList = [];
- for (index = 0; index < renderTargetTexture.renderList.length; index++) {
- serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
- }
- }
- var regularTexture = texture;
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.level = texture.level;
- serializationObject.coordinatesIndex = texture.coordinatesIndex;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- serializationObject.uOffset = regularTexture.uOffset;
- serializationObject.vOffset = regularTexture.vOffset;
- serializationObject.uScale = regularTexture.uScale;
- serializationObject.vScale = regularTexture.vScale;
- serializationObject.uAng = regularTexture.uAng;
- serializationObject.vAng = regularTexture.vAng;
- serializationObject.wAng = regularTexture.wAng;
- serializationObject.wrapU = texture.wrapU;
- serializationObject.wrapV = texture.wrapV;
- // Animations
- appendAnimations(texture, serializationObject);
- return serializationObject;
- };
- var serializeSkeleton = function (skeleton) {
- var serializationObject = {};
- serializationObject.name = skeleton.name;
- serializationObject.id = skeleton.id;
- serializationObject.bones = [];
- for (var index = 0; index < skeleton.bones.length; index++) {
- var bone = skeleton.bones[index];
- var serializedBone = {
- parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
- name: bone.name,
- matrix: bone.getLocalMatrix().toArray()
- };
- serializationObject.bones.push(serializedBone);
- if (bone.animations && bone.animations.length > 0) {
- serializedBone.animation = serializeAnimation(bone.animations[0]);
- }
- }
- return serializationObject;
- };
- var serializeParticleSystem = function (particleSystem) {
- var serializationObject = {};
- serializationObject.emitterId = particleSystem.emitter.id;
- serializationObject.capacity = particleSystem.getCapacity();
- if (particleSystem.particleTexture) {
- serializationObject.textureName = particleSystem.particleTexture.name;
- }
- serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
- serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
- serializationObject.minSize = particleSystem.minSize;
- serializationObject.maxSize = particleSystem.maxSize;
- serializationObject.minLifeTime = particleSystem.minLifeTime;
- serializationObject.maxLifeTime = particleSystem.maxLifeTime;
- serializationObject.emitRate = particleSystem.emitRate;
- serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
- serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
- serializationObject.gravity = particleSystem.gravity.asArray();
- serializationObject.direction1 = particleSystem.direction1.asArray();
- serializationObject.direction2 = particleSystem.direction2.asArray();
- serializationObject.color1 = particleSystem.color1.asArray();
- serializationObject.color2 = particleSystem.color2.asArray();
- serializationObject.colorDead = particleSystem.colorDead.asArray();
- serializationObject.updateSpeed = particleSystem.updateSpeed;
- serializationObject.targetStopDuration = particleSystem.targetStopDuration;
- serializationObject.textureMask = particleSystem.textureMask.asArray();
- serializationObject.blendMode = particleSystem.blendMode;
- return serializationObject;
- };
- var serializeLensFlareSystem = function (lensFlareSystem) {
- var serializationObject = {};
- serializationObject.emitterId = lensFlareSystem.getEmitter().id;
- serializationObject.borderLimit = lensFlareSystem.borderLimit;
- serializationObject.flares = [];
- for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
- var flare = lensFlareSystem.lensFlares[index];
- serializationObject.flares.push({
- size: flare.size,
- position: flare.position,
- color: flare.color.asArray(),
- textureName: BABYLON.Tools.GetFilename(flare.texture.name)
- });
- }
- return serializationObject;
- };
- var serializeShadowGenerator = function (light) {
- var serializationObject = {};
- var shadowGenerator = light.getShadowGenerator();
- serializationObject.lightId = light.id;
- serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
- serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
- serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
- serializationObject.renderList = [];
- for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
- var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
- serializationObject.renderList.push(mesh.id);
- }
- return serializationObject;
- };
- var serializedGeometries = [];
- var serializeGeometry = function (geometry, serializationGeometries) {
- if (serializedGeometries[geometry.id]) {
- return;
- }
- if (geometry instanceof BABYLON.Geometry.Primitives.Box) {
- serializationGeometries.boxes.push(serializeBox(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Sphere) {
- serializationGeometries.spheres.push(serializeSphere(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Cylinder) {
- serializationGeometries.cylinders.push(serializeCylinder(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Torus) {
- serializationGeometries.toruses.push(serializeTorus(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Ground) {
- serializationGeometries.grounds.push(serializeGround(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.Plane) {
- serializationGeometries.planes.push(serializePlane(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives.TorusKnot) {
- serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
- }
- else if (geometry instanceof BABYLON.Geometry.Primitives._Primitive) {
- throw new Error("Unknow primitive type");
- }
- else {
- serializationGeometries.vertexData.push(serializeVertexData(geometry));
- }
- serializedGeometries[geometry.id] = true;
- };
- var serializeGeometryBase = function (geometry) {
- var serializationObject = {};
- serializationObject.id = geometry.id;
- if (BABYLON.Tags.HasTags(geometry)) {
- serializationObject.tags = BABYLON.Tags.GetTags(geometry);
- }
- return serializationObject;
- };
- var serializeVertexData = function (vertexData) {
- var serializationObject = serializeGeometryBase(vertexData);
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
- serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
- serializationObject.matricesIndices._isExpanded = true;
- }
- if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- serializationObject.indices = vertexData.getIndices();
- return serializationObject;
- };
- var serializePrimitive = function (primitive) {
- var serializationObject = serializeGeometryBase(primitive);
- serializationObject.canBeRegenerated = primitive.canBeRegenerated();
- return serializationObject;
- };
- var serializeBox = function (box) {
- var serializationObject = serializePrimitive(box);
- serializationObject.size = box.size;
- return serializationObject;
- };
- var serializeSphere = function (sphere) {
- var serializationObject = serializePrimitive(sphere);
- serializationObject.segments = sphere.segments;
- serializationObject.diameter = sphere.diameter;
- return serializationObject;
- };
- var serializeCylinder = function (cylinder) {
- var serializationObject = serializePrimitive(cylinder);
- serializationObject.height = cylinder.height;
- serializationObject.diameterTop = cylinder.diameterTop;
- serializationObject.diameterBottom = cylinder.diameterBottom;
- serializationObject.tessellation = cylinder.tessellation;
- return serializationObject;
- };
- var serializeTorus = function (torus) {
- var serializationObject = serializePrimitive(torus);
- serializationObject.diameter = torus.diameter;
- serializationObject.thickness = torus.thickness;
- serializationObject.tessellation = torus.tessellation;
- return serializationObject;
- };
- var serializeGround = function (ground) {
- var serializationObject = serializePrimitive(ground);
- serializationObject.width = ground.width;
- serializationObject.height = ground.height;
- serializationObject.subdivisions = ground.subdivisions;
- return serializationObject;
- };
- var serializePlane = function (plane) {
- var serializationObject = serializePrimitive(plane);
- serializationObject.size = plane.size;
- return serializationObject;
- };
- var serializeTorusKnot = function (torusKnot) {
- var serializationObject = serializePrimitive(torusKnot);
- serializationObject.radius = torusKnot.radius;
- serializationObject.tube = torusKnot.tube;
- serializationObject.radialSegments = torusKnot.radialSegments;
- serializationObject.tubularSegments = torusKnot.tubularSegments;
- serializationObject.p = torusKnot.p;
- serializationObject.q = torusKnot.q;
- return serializationObject;
- };
- var serializeMesh = function (mesh, serializationScene) {
- var serializationObject = {};
- serializationObject.name = mesh.name;
- serializationObject.id = mesh.id;
- if (BABYLON.Tags.HasTags(mesh)) {
- serializationObject.tags = BABYLON.Tags.GetTags(mesh);
- }
- serializationObject.position = mesh.position.asArray();
- if (mesh.rotationQuaternion) {
- serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
- }
- else if (mesh.rotation) {
- serializationObject.rotation = mesh.rotation.asArray();
- }
- serializationObject.scaling = mesh.scaling.asArray();
- serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
- serializationObject.isEnabled = mesh.isEnabled();
- serializationObject.isVisible = mesh.isVisible;
- serializationObject.infiniteDistance = mesh.infiniteDistance;
- serializationObject.pickable = mesh.isPickable;
- serializationObject.receiveShadows = mesh.receiveShadows;
- serializationObject.billboardMode = mesh.billboardMode;
- serializationObject.visibility = mesh.visibility;
- serializationObject.checkCollisions = mesh.checkCollisions;
- // Parent
- if (mesh.parent) {
- serializationObject.parentId = mesh.parent.id;
- }
- // Geometry
- var geometry = mesh._geometry;
- if (geometry) {
- var geometryId = geometry.id;
- serializationObject.geometryId = geometryId;
- if (!mesh.getScene().getGeometryByID(geometryId)) {
- // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
- serializeGeometry(geometry, serializationScene.geometries);
- }
- // SubMeshes
- serializationObject.subMeshes = [];
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- serializationObject.subMeshes.push({
- materialIndex: subMesh.materialIndex,
- verticesStart: subMesh.verticesStart,
- verticesCount: subMesh.verticesCount,
- indexStart: subMesh.indexStart,
- indexCount: subMesh.indexCount
- });
- }
- }
- // Material
- if (mesh.material) {
- serializationObject.materialId = mesh.material.id;
- }
- else {
- mesh.material = null;
- }
- // Skeleton
- if (mesh.skeleton) {
- serializationObject.skeletonId = mesh.skeleton.id;
- }
- // Physics
- if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
- serializationObject.physicsMass = mesh.getPhysicsMass();
- serializationObject.physicsFriction = mesh.getPhysicsFriction();
- serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
- switch (mesh.getPhysicsImpostor()) {
- case BABYLON.PhysicsEngine.BoxImpostor:
- serializationObject.physicsImpostor = 1;
- break;
- case BABYLON.PhysicsEngine.SphereImpostor:
- serializationObject.physicsImpostor = 2;
- break;
- }
- }
- // Instances
- serializationObject.instances = [];
- for (var index = 0; index < mesh.instances.length; index++) {
- var instance = mesh.instances[index];
- var serializationInstance = {
- name: instance.name,
- position: instance.position,
- rotation: instance.rotation,
- rotationQuaternion: instance.rotationQuaternion,
- scaling: instance.scaling
- };
- serializationObject.instances.push(serializationInstance);
- // Animations
- appendAnimations(instance, serializationInstance);
- }
- // Animations
- appendAnimations(mesh, serializationObject);
- // Layer mask
- serializationObject.layerMask = mesh.layerMask;
- return serializationObject;
- };
- var SceneSerializer = (function () {
- function SceneSerializer() {
- }
- SceneSerializer.Serialize = function (scene) {
- var serializationObject = {};
- // Scene
- serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
- serializationObject.autoClear = scene.autoClear;
- serializationObject.clearColor = scene.clearColor.asArray();
- serializationObject.ambientColor = scene.ambientColor.asArray();
- serializationObject.gravity = scene.gravity.asArray();
- // Fog
- if (scene.fogMode && scene.fogMode !== 0) {
- serializationObject.fogMode = scene.fogMode;
- serializationObject.fogColor = scene.fogColor.asArray();
- serializationObject.fogStart = scene.fogStart;
- serializationObject.fogEnd = scene.fogEnd;
- serializationObject.fogDensity = scene.fogDensity;
- }
- // Lights
- serializationObject.lights = [];
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- serializationObject.lights.push(serializeLight(light));
- }
- // Cameras
- serializationObject.cameras = [];
- for (index = 0; index < scene.cameras.length; index++) {
- var camera = scene.cameras[index];
- serializationObject.cameras.push(serializeCamera(camera));
- }
- if (scene.activeCamera) {
- serializationObject.activeCameraID = scene.activeCamera.id;
- }
- // Materials
- serializationObject.materials = [];
- serializationObject.multiMaterials = [];
- for (index = 0; index < scene.materials.length; index++) {
- var material = scene.materials[index];
- if (material instanceof BABYLON.StandardMaterial) {
- serializationObject.materials.push(serializeMaterial(material));
- }
- else if (material instanceof BABYLON.MultiMaterial) {
- serializationObject.multiMaterials.push(serializeMultiMaterial(material));
- }
- }
- // Skeletons
- serializationObject.skeletons = [];
- for (index = 0; index < scene.skeletons.length; index++) {
- serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
- }
- // Geometries
- serializationObject.geometries = {};
- serializationObject.geometries.boxes = [];
- serializationObject.geometries.spheres = [];
- serializationObject.geometries.cylinders = [];
- serializationObject.geometries.toruses = [];
- serializationObject.geometries.grounds = [];
- serializationObject.geometries.planes = [];
- serializationObject.geometries.torusKnots = [];
- serializationObject.geometries.vertexData = [];
- serializedGeometries = [];
- var geometries = scene.getGeometries();
- for (index = 0; index < geometries.length; index++) {
- var geometry = geometries[index];
- if (geometry.isReady()) {
- serializeGeometry(geometry, serializationObject.geometries);
- }
- }
- // Meshes
- serializationObject.meshes = [];
- for (index = 0; index < scene.meshes.length; index++) {
- var abstractMesh = scene.meshes[index];
- if (abstractMesh instanceof BABYLON.Mesh) {
- var mesh = abstractMesh;
- if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
- serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
- }
- }
- }
- // Particles Systems
- serializationObject.particleSystems = [];
- for (index = 0; index < scene.particleSystems.length; index++) {
- serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
- }
- // Lens flares
- serializationObject.lensFlareSystems = [];
- for (index = 0; index < scene.lensFlareSystems.length; index++) {
- serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
- }
- // Shadows
- serializationObject.shadowGenerators = [];
- for (index = 0; index < scene.lights.length; index++) {
- light = scene.lights[index];
- if (light.getShadowGenerator()) {
- serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
- }
- }
- return serializationObject;
- };
- return SceneSerializer;
- })();
- BABYLON.SceneSerializer = SceneSerializer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.sceneSerializer.js.mapvar BABYLON;
- (function (BABYLON) {
- var SceneLoader = (function () {
- function SceneLoader() {
- }
- Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", {
- get: function () {
- return SceneLoader._ForceFullSceneLoadingForIncremental;
- },
- set: function (value) {
- SceneLoader._ForceFullSceneLoadingForIncremental = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(SceneLoader, "ShowLoadingScreen", {
- get: function () {
- return SceneLoader._ShowLoadingScreen;
- },
- set: function (value) {
- SceneLoader._ShowLoadingScreen = value;
- },
- enumerable: true,
- configurable: true
- });
- SceneLoader._getPluginForFilename = function (sceneFilename) {
- var dotPosition = sceneFilename.lastIndexOf(".");
- var queryStringPosition = sceneFilename.indexOf("?");
- if (queryStringPosition === -1) {
- queryStringPosition = sceneFilename.length;
- }
- var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
- for (var index = 0; index < this._registeredPlugins.length; index++) {
- var plugin = this._registeredPlugins[index];
- if (plugin.extensions.indexOf(extension) !== -1) {
- return plugin;
- }
- }
- return this._registeredPlugins[this._registeredPlugins.length - 1];
- };
- // Public functions
- SceneLoader.RegisterPlugin = function (plugin) {
- plugin.extensions = plugin.extensions.toLowerCase();
- SceneLoader._registeredPlugins.push(plugin);
- };
- SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
- if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
- BABYLON.Tools.Error("Wrong sceneFilename parameter");
- return;
- }
- var manifestChecked = function (success) {
- scene.database = database;
- var plugin = SceneLoader._getPluginForFilename(sceneFilename);
- var importMeshFromData = function (data) {
- var meshes = [];
- var particleSystems = [];
- var skeletons = [];
- try {
- if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
- if (onerror) {
- onerror(scene, 'unable to load the scene');
- }
- return;
- }
- }
- catch (e) {
- if (onerror) {
- onerror(scene, e);
- }
- return;
- }
- if (onsuccess) {
- scene.importedMeshesFiles.push(rootUrl + sceneFilename);
- onsuccess(meshes, particleSystems, skeletons);
- }
- };
- if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
- // Direct load
- importMeshFromData(sceneFilename.substr(5));
- return;
- }
- BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
- importMeshFromData(data);
- }, progressCallBack, database);
- };
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
- };
- /**
- * Load a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param engine is the instance of BABYLON.Engine to use to create the scene
- */
- SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
- SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
- };
- /**
- * Append a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param scene is the instance of BABYLON.Scene to append to
- */
- SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
- if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
- BABYLON.Tools.Error("Wrong sceneFilename parameter");
- return;
- }
- var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
- var database;
- if (SceneLoader.ShowLoadingScreen) {
- scene.getEngine().displayLoadingUI();
- }
- var loadSceneFromData = function (data) {
- scene.database = database;
- if (!plugin.load(scene, data, rootUrl)) {
- if (onerror) {
- onerror(scene);
- }
- scene.getEngine().hideLoadingUI();
- return;
- }
- if (onsuccess) {
- onsuccess(scene);
- }
- if (SceneLoader.ShowLoadingScreen) {
- scene.executeWhenReady(function () {
- scene.getEngine().hideLoadingUI();
- });
- }
- };
- var manifestChecked = function (success) {
- BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
- };
- if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
- // Direct load
- loadSceneFromData(sceneFilename.substr(5));
- return;
- }
- if (rootUrl.indexOf("file:") === -1) {
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
- }
- else {
- BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
- }
- };
- // Flags
- SceneLoader._ForceFullSceneLoadingForIncremental = false;
- SceneLoader._ShowLoadingScreen = true;
- // Members
- SceneLoader._registeredPlugins = new Array();
- return SceneLoader;
- })();
- BABYLON.SceneLoader = SceneLoader;
- ;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.sceneLoader.js.mapvar BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- var checkColors4 = function (colors, count) {
- // Check if color3 was used
- if (colors.length === count * 3) {
- var colors4 = [];
- for (var index = 0; index < colors.length; index += 3) {
- var newIndex = (index / 3) * 4;
- colors4[newIndex] = colors[index];
- colors4[newIndex + 1] = colors[index + 1];
- colors4[newIndex + 2] = colors[index + 2];
- colors4[newIndex + 3] = 1.0;
- }
- return colors4;
- }
- return colors;
- };
- var loadCubeTexture = function (rootUrl, parsedTexture, scene) {
- var texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene);
- texture.name = parsedTexture.name;
- texture.hasAlpha = parsedTexture.hasAlpha;
- texture.level = parsedTexture.level;
- texture.coordinatesMode = parsedTexture.coordinatesMode;
- return texture;
- };
- var loadTexture = function (rootUrl, parsedTexture, scene) {
- if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
- return null;
- }
- if (parsedTexture.isCube) {
- return loadCubeTexture(rootUrl, parsedTexture, scene);
- }
- var texture;
- if (parsedTexture.mirrorPlane) {
- texture = new BABYLON.MirrorTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
- texture._waitingRenderList = parsedTexture.renderList;
- texture.mirrorPlane = BABYLON.Plane.FromArray(parsedTexture.mirrorPlane);
- }
- else if (parsedTexture.isRenderTarget) {
- texture = new BABYLON.RenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
- texture._waitingRenderList = parsedTexture.renderList;
- }
- else {
- texture = new BABYLON.Texture(rootUrl + parsedTexture.name, scene);
- }
- texture.name = parsedTexture.name;
- texture.hasAlpha = parsedTexture.hasAlpha;
- texture.getAlphaFromRGB = parsedTexture.getAlphaFromRGB;
- texture.level = parsedTexture.level;
- texture.coordinatesIndex = parsedTexture.coordinatesIndex;
- texture.coordinatesMode = parsedTexture.coordinatesMode;
- texture.uOffset = parsedTexture.uOffset;
- texture.vOffset = parsedTexture.vOffset;
- texture.uScale = parsedTexture.uScale;
- texture.vScale = parsedTexture.vScale;
- texture.uAng = parsedTexture.uAng;
- texture.vAng = parsedTexture.vAng;
- texture.wAng = parsedTexture.wAng;
- texture.wrapU = parsedTexture.wrapU;
- texture.wrapV = parsedTexture.wrapV;
- // Animations
- if (parsedTexture.animations) {
- for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
- var parsedAnimation = parsedTexture.animations[animationIndex];
- texture.animations.push(parseAnimation(parsedAnimation));
- }
- }
- return texture;
- };
- var parseSkeleton = function (parsedSkeleton, scene) {
- var skeleton = new BABYLON.Skeleton(parsedSkeleton.name, parsedSkeleton.id, scene);
- for (var index = 0; index < parsedSkeleton.bones.length; index++) {
- var parsedBone = parsedSkeleton.bones[index];
- var parentBone = null;
- if (parsedBone.parentBoneIndex > -1) {
- parentBone = skeleton.bones[parsedBone.parentBoneIndex];
- }
- var bone = new BABYLON.Bone(parsedBone.name, skeleton, parentBone, BABYLON.Matrix.FromArray(parsedBone.matrix));
- if (parsedBone.animation) {
- bone.animations.push(parseAnimation(parsedBone.animation));
- }
- }
- return skeleton;
- };
- var parseFresnelParameters = function (parsedFresnelParameters) {
- var fresnelParameters = new BABYLON.FresnelParameters();
- fresnelParameters.isEnabled = parsedFresnelParameters.isEnabled;
- fresnelParameters.leftColor = BABYLON.Color3.FromArray(parsedFresnelParameters.leftColor);
- fresnelParameters.rightColor = BABYLON.Color3.FromArray(parsedFresnelParameters.rightColor);
- fresnelParameters.bias = parsedFresnelParameters.bias;
- fresnelParameters.power = parsedFresnelParameters.power || 1.0;
- return fresnelParameters;
- };
- var parseMaterial = function (parsedMaterial, scene, rootUrl) {
- var material;
- material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
- material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
- material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
- material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular);
- material.specularPower = parsedMaterial.specularPower;
- material.emissiveColor = BABYLON.Color3.FromArray(parsedMaterial.emissive);
- material.alpha = parsedMaterial.alpha;
- material.id = parsedMaterial.id;
- BABYLON.Tags.AddTagsTo(material, parsedMaterial.tags);
- material.backFaceCulling = parsedMaterial.backFaceCulling;
- material.wireframe = parsedMaterial.wireframe;
- if (parsedMaterial.diffuseTexture) {
- material.diffuseTexture = loadTexture(rootUrl, parsedMaterial.diffuseTexture, scene);
- }
- if (parsedMaterial.diffuseFresnelParameters) {
- material.diffuseFresnelParameters = parseFresnelParameters(parsedMaterial.diffuseFresnelParameters);
- }
- if (parsedMaterial.ambientTexture) {
- material.ambientTexture = loadTexture(rootUrl, parsedMaterial.ambientTexture, scene);
- }
- if (parsedMaterial.opacityTexture) {
- material.opacityTexture = loadTexture(rootUrl, parsedMaterial.opacityTexture, scene);
- }
- if (parsedMaterial.opacityFresnelParameters) {
- material.opacityFresnelParameters = parseFresnelParameters(parsedMaterial.opacityFresnelParameters);
- }
- if (parsedMaterial.reflectionTexture) {
- material.reflectionTexture = loadTexture(rootUrl, parsedMaterial.reflectionTexture, scene);
- }
- if (parsedMaterial.reflectionFresnelParameters) {
- material.reflectionFresnelParameters = parseFresnelParameters(parsedMaterial.reflectionFresnelParameters);
- }
- if (parsedMaterial.emissiveTexture) {
- material.emissiveTexture = loadTexture(rootUrl, parsedMaterial.emissiveTexture, scene);
- }
- if (parsedMaterial.emissiveFresnelParameters) {
- material.emissiveFresnelParameters = parseFresnelParameters(parsedMaterial.emissiveFresnelParameters);
- }
- if (parsedMaterial.specularTexture) {
- material.specularTexture = loadTexture(rootUrl, parsedMaterial.specularTexture, scene);
- }
- if (parsedMaterial.bumpTexture) {
- material.bumpTexture = loadTexture(rootUrl, parsedMaterial.bumpTexture, scene);
- }
- return material;
- };
- var parseMaterialById = function (id, parsedData, scene, rootUrl) {
- for (var index = 0; index < parsedData.materials.length; index++) {
- var parsedMaterial = parsedData.materials[index];
- if (parsedMaterial.id === id) {
- return parseMaterial(parsedMaterial, scene, rootUrl);
- }
- }
- return null;
- };
- var parseMultiMaterial = function (parsedMultiMaterial, scene) {
- var multiMaterial = new BABYLON.MultiMaterial(parsedMultiMaterial.name, scene);
- multiMaterial.id = parsedMultiMaterial.id;
- BABYLON.Tags.AddTagsTo(multiMaterial, parsedMultiMaterial.tags);
- for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- if (subMatId) {
- multiMaterial.subMaterials.push(scene.getMaterialByID(subMatId));
- }
- else {
- multiMaterial.subMaterials.push(null);
- }
- }
- return multiMaterial;
- };
- var parseLensFlareSystem = function (parsedLensFlareSystem, scene, rootUrl) {
- var emitter = scene.getLastEntryByID(parsedLensFlareSystem.emitterId);
- var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem#" + parsedLensFlareSystem.emitterId, emitter, scene);
- lensFlareSystem.borderLimit = parsedLensFlareSystem.borderLimit;
- for (var index = 0; index < parsedLensFlareSystem.flares.length; index++) {
- var parsedFlare = parsedLensFlareSystem.flares[index];
- var flare = new BABYLON.LensFlare(parsedFlare.size, parsedFlare.position, BABYLON.Color3.FromArray(parsedFlare.color), rootUrl + parsedFlare.textureName, lensFlareSystem);
- }
- return lensFlareSystem;
- };
- var parseParticleSystem = function (parsedParticleSystem, scene, rootUrl) {
- var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
- var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
- if (parsedParticleSystem.textureName) {
- particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
- particleSystem.particleTexture.name = parsedParticleSystem.textureName;
- }
- particleSystem.minAngularSpeed = parsedParticleSystem.minAngularSpeed;
- particleSystem.maxAngularSpeed = parsedParticleSystem.maxAngularSpeed;
- particleSystem.minSize = parsedParticleSystem.minSize;
- particleSystem.maxSize = parsedParticleSystem.maxSize;
- particleSystem.minLifeTime = parsedParticleSystem.minLifeTime;
- particleSystem.maxLifeTime = parsedParticleSystem.maxLifeTime;
- particleSystem.emitter = emitter;
- particleSystem.emitRate = parsedParticleSystem.emitRate;
- particleSystem.minEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.minEmitBox);
- particleSystem.maxEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.maxEmitBox);
- particleSystem.gravity = BABYLON.Vector3.FromArray(parsedParticleSystem.gravity);
- particleSystem.direction1 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction1);
- particleSystem.direction2 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction2);
- particleSystem.color1 = BABYLON.Color4.FromArray(parsedParticleSystem.color1);
- particleSystem.color2 = BABYLON.Color4.FromArray(parsedParticleSystem.color2);
- particleSystem.colorDead = BABYLON.Color4.FromArray(parsedParticleSystem.colorDead);
- particleSystem.updateSpeed = parsedParticleSystem.updateSpeed;
- particleSystem.targetStopDuration = parsedParticleSystem.targetStopFrame;
- particleSystem.textureMask = BABYLON.Color4.FromArray(parsedParticleSystem.textureMask);
- particleSystem.blendMode = parsedParticleSystem.blendMode;
- particleSystem.start();
- return particleSystem;
- };
- var parseShadowGenerator = function (parsedShadowGenerator, scene) {
- var light = scene.getLightByID(parsedShadowGenerator.lightId);
- var shadowGenerator = new BABYLON.ShadowGenerator(parsedShadowGenerator.mapSize, light);
- for (var meshIndex = 0; meshIndex < parsedShadowGenerator.renderList.length; meshIndex++) {
- var mesh = scene.getMeshByID(parsedShadowGenerator.renderList[meshIndex]);
- shadowGenerator.getShadowMap().renderList.push(mesh);
- }
- if (parsedShadowGenerator.usePoissonSampling) {
- shadowGenerator.usePoissonSampling = true;
- }
- else if (parsedShadowGenerator.useVarianceShadowMap) {
- shadowGenerator.useVarianceShadowMap = true;
- }
- else if (parsedShadowGenerator.useBlurVarianceShadowMap) {
- shadowGenerator.useBlurVarianceShadowMap = true;
- if (parsedShadowGenerator.blurScale) {
- shadowGenerator.blurScale = parsedShadowGenerator.blurScale;
- }
- if (parsedShadowGenerator.blurBoxOffset) {
- shadowGenerator.blurBoxOffset = parsedShadowGenerator.blurBoxOffset;
- }
- }
- if (parsedShadowGenerator.bias !== undefined) {
- shadowGenerator.bias = parsedShadowGenerator.bias;
- }
- return shadowGenerator;
- };
- var parseAnimation = function (parsedAnimation) {
- var animation = new BABYLON.Animation(parsedAnimation.name, parsedAnimation.property, parsedAnimation.framePerSecond, parsedAnimation.dataType, parsedAnimation.loopBehavior);
- var dataType = parsedAnimation.dataType;
- var keys = [];
- for (var index = 0; index < parsedAnimation.keys.length; index++) {
- var key = parsedAnimation.keys[index];
- var data;
- switch (dataType) {
- case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
- data = key.values[0];
- break;
- case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
- data = BABYLON.Quaternion.FromArray(key.values);
- break;
- case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
- data = BABYLON.Matrix.FromArray(key.values);
- break;
- case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
- default:
- data = BABYLON.Vector3.FromArray(key.values);
- break;
- }
- keys.push({
- frame: key.frame,
- value: data
- });
- }
- animation.setKeys(keys);
- return animation;
- };
- var parseLight = function (parsedLight, scene) {
- var light;
- switch (parsedLight.type) {
- case 0:
- light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
- break;
- case 1:
- light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- light.position = BABYLON.Vector3.FromArray(parsedLight.position);
- break;
- case 2:
- light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
- break;
- case 3:
- light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
- break;
- }
- light.id = parsedLight.id;
- BABYLON.Tags.AddTagsTo(light, parsedLight.tags);
- if (parsedLight.intensity !== undefined) {
- light.intensity = parsedLight.intensity;
- }
- if (parsedLight.range) {
- light.range = parsedLight.range;
- }
- light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
- light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
- if (parsedLight.excludedMeshesIds) {
- light._excludedMeshesIds = parsedLight.excludedMeshesIds;
- }
- // Parent
- if (parsedLight.parentId) {
- light._waitingParentId = parsedLight.parentId;
- }
- if (parsedLight.includedOnlyMeshesIds) {
- light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
- }
- // Animations
- if (parsedLight.animations) {
- for (var animationIndex = 0; animationIndex < parsedLight.animations.length; animationIndex++) {
- var parsedAnimation = parsedLight.animations[animationIndex];
- light.animations.push(parseAnimation(parsedAnimation));
- }
- }
- if (parsedLight.autoAnimate) {
- scene.beginAnimation(light, parsedLight.autoAnimateFrom, parsedLight.autoAnimateTo, parsedLight.autoAnimateLoop, 1.0);
- }
- };
- var parseCamera = function (parsedCamera, scene) {
- var camera;
- var position = BABYLON.Vector3.FromArray(parsedCamera.position);
- var lockedTargetMesh = (parsedCamera.lockedTargetId) ? scene.getLastMeshByID(parsedCamera.lockedTargetId) : null;
- if (parsedCamera.type === "AnaglyphArcRotateCamera" || parsedCamera.type === "ArcRotateCamera") {
- var alpha = parsedCamera.alpha;
- var beta = parsedCamera.beta;
- var radius = parsedCamera.radius;
- if (parsedCamera.type === "AnaglyphArcRotateCamera") {
- var eye_space = parsedCamera.eye_space;
- camera = new BABYLON.AnaglyphArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, eye_space, scene);
- }
- else {
- camera = new BABYLON.ArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, scene);
- }
- }
- else if (parsedCamera.type === "AnaglyphFreeCamera") {
- eye_space = parsedCamera.eye_space;
- camera = new BABYLON.AnaglyphFreeCamera(parsedCamera.name, position, eye_space, scene);
- }
- else if (parsedCamera.type === "DeviceOrientationCamera") {
- camera = new BABYLON.DeviceOrientationCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "FollowCamera") {
- camera = new BABYLON.FollowCamera(parsedCamera.name, position, scene);
- camera.heightOffset = parsedCamera.heightOffset;
- camera.radius = parsedCamera.radius;
- camera.rotationOffset = parsedCamera.rotationOffset;
- if (lockedTargetMesh)
- camera.target = lockedTargetMesh;
- }
- else if (parsedCamera.type === "GamepadCamera") {
- camera = new BABYLON.GamepadCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "OculusCamera") {
- camera = new BABYLON.OculusCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "OculusGamepadCamera") {
- camera = new BABYLON.OculusGamepadCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "TouchCamera") {
- camera = new BABYLON.TouchCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "VirtualJoysticksCamera") {
- camera = new BABYLON.VirtualJoysticksCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "WebVRCamera") {
- camera = new BABYLON.WebVRCamera(parsedCamera.name, position, scene);
- }
- else if (parsedCamera.type === "VRDeviceOrientationCamera") {
- camera = new BABYLON.VRDeviceOrientationCamera(parsedCamera.name, position, scene);
- }
- else {
- // Free Camera is the default value
- camera = new BABYLON.FreeCamera(parsedCamera.name, position, scene);
- }
- // Test for lockedTargetMesh & FreeCamera outside of if-else-if nest, since things like GamepadCamera extend FreeCamera
- if (lockedTargetMesh && camera instanceof BABYLON.FreeCamera) {
- camera.lockedTarget = lockedTargetMesh;
- }
- camera.id = parsedCamera.id;
- BABYLON.Tags.AddTagsTo(camera, parsedCamera.tags);
- // Parent
- if (parsedCamera.parentId) {
- camera._waitingParentId = parsedCamera.parentId;
- }
- // Target
- if (parsedCamera.target) {
- if (camera.setTarget) {
- camera.setTarget(BABYLON.Vector3.FromArray(parsedCamera.target));
- }
- else {
- //For ArcRotate
- camera.target = BABYLON.Vector3.FromArray(parsedCamera.target);
- }
- }
- else {
- camera.rotation = BABYLON.Vector3.FromArray(parsedCamera.rotation);
- }
- camera.fov = parsedCamera.fov;
- camera.minZ = parsedCamera.minZ;
- camera.maxZ = parsedCamera.maxZ;
- camera.speed = parsedCamera.speed;
- camera.inertia = parsedCamera.inertia;
- camera.checkCollisions = parsedCamera.checkCollisions;
- camera.applyGravity = parsedCamera.applyGravity;
- if (parsedCamera.ellipsoid) {
- camera.ellipsoid = BABYLON.Vector3.FromArray(parsedCamera.ellipsoid);
- }
- // Animations
- if (parsedCamera.animations) {
- for (var animationIndex = 0; animationIndex < parsedCamera.animations.length; animationIndex++) {
- var parsedAnimation = parsedCamera.animations[animationIndex];
- camera.animations.push(parseAnimation(parsedAnimation));
- }
- }
- if (parsedCamera.autoAnimate) {
- scene.beginAnimation(camera, parsedCamera.autoAnimateFrom, parsedCamera.autoAnimateTo, parsedCamera.autoAnimateLoop, 1.0);
- }
- // Layer Mask
- if (parsedCamera.layerMask && (!isNaN(parsedCamera.layerMask))) {
- camera.layerMask = Math.abs(parseInt(parsedCamera.layerMask));
- }
- else {
- camera.layerMask = 0xFFFFFFFF;
- }
- return camera;
- };
- var parseGeometry = function (parsedGeometry, scene) {
- var id = parsedGeometry.id;
- return scene.getGeometryByID(id);
- };
- var parseBox = function (parsedBox, scene) {
- if (parseGeometry(parsedBox, scene)) {
- return null; // null since geometry could be something else than a box...
- }
- var box = new BABYLON.Geometry.Primitives.Box(parsedBox.id, scene, parsedBox.size, parsedBox.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(box, parsedBox.tags);
- scene.pushGeometry(box, true);
- return box;
- };
- var parseSphere = function (parsedSphere, scene) {
- if (parseGeometry(parsedSphere, scene)) {
- return null; // null since geometry could be something else than a sphere...
- }
- var sphere = new BABYLON.Geometry.Primitives.Sphere(parsedSphere.id, scene, parsedSphere.segments, parsedSphere.diameter, parsedSphere.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(sphere, parsedSphere.tags);
- scene.pushGeometry(sphere, true);
- return sphere;
- };
- var parseCylinder = function (parsedCylinder, scene) {
- if (parseGeometry(parsedCylinder, scene)) {
- return null; // null since geometry could be something else than a cylinder...
- }
- var cylinder = new BABYLON.Geometry.Primitives.Cylinder(parsedCylinder.id, scene, parsedCylinder.height, parsedCylinder.diameterTop, parsedCylinder.diameterBottom, parsedCylinder.tessellation, parsedCylinder.subdivisions, parsedCylinder.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(cylinder, parsedCylinder.tags);
- scene.pushGeometry(cylinder, true);
- return cylinder;
- };
- var parseTorus = function (parsedTorus, scene) {
- if (parseGeometry(parsedTorus, scene)) {
- return null; // null since geometry could be something else than a torus...
- }
- var torus = new BABYLON.Geometry.Primitives.Torus(parsedTorus.id, scene, parsedTorus.diameter, parsedTorus.thickness, parsedTorus.tessellation, parsedTorus.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(torus, parsedTorus.tags);
- scene.pushGeometry(torus, true);
- return torus;
- };
- var parseGround = function (parsedGround, scene) {
- if (parseGeometry(parsedGround, scene)) {
- return null; // null since geometry could be something else than a ground...
- }
- var ground = new BABYLON.Geometry.Primitives.Ground(parsedGround.id, scene, parsedGround.width, parsedGround.height, parsedGround.subdivisions, parsedGround.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(ground, parsedGround.tags);
- scene.pushGeometry(ground, true);
- return ground;
- };
- var parsePlane = function (parsedPlane, scene) {
- if (parseGeometry(parsedPlane, scene)) {
- return null; // null since geometry could be something else than a plane...
- }
- var plane = new BABYLON.Geometry.Primitives.Plane(parsedPlane.id, scene, parsedPlane.size, parsedPlane.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(plane, parsedPlane.tags);
- scene.pushGeometry(plane, true);
- return plane;
- };
- var parseTorusKnot = function (parsedTorusKnot, scene) {
- if (parseGeometry(parsedTorusKnot, scene)) {
- return null; // null since geometry could be something else than a torusKnot...
- }
- var torusKnot = new BABYLON.Geometry.Primitives.TorusKnot(parsedTorusKnot.id, scene, parsedTorusKnot.radius, parsedTorusKnot.tube, parsedTorusKnot.radialSegments, parsedTorusKnot.tubularSegments, parsedTorusKnot.p, parsedTorusKnot.q, parsedTorusKnot.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(torusKnot, parsedTorusKnot.tags);
- scene.pushGeometry(torusKnot, true);
- return torusKnot;
- };
- var parseVertexData = function (parsedVertexData, scene, rootUrl) {
- if (parseGeometry(parsedVertexData, scene)) {
- return null; // null since geometry could be a primitive
- }
- var geometry = new BABYLON.Geometry(parsedVertexData.id, scene);
- BABYLON.Tags.AddTagsTo(geometry, parsedVertexData.tags);
- if (parsedVertexData.delayLoadingFile) {
- geometry.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- geometry.delayLoadingFile = rootUrl + parsedVertexData.delayLoadingFile;
- geometry._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMaximum));
- geometry._delayInfo = [];
- if (parsedVertexData.hasUVs) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UVKind);
- }
- if (parsedVertexData.hasUVs2) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (parsedVertexData.hasColors) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
- }
- if (parsedVertexData.hasMatricesIndices) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- }
- if (parsedVertexData.hasMatricesWeights) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- geometry._delayLoadingFunction = importVertexData;
- }
- else {
- importVertexData(parsedVertexData, geometry);
- }
- scene.pushGeometry(geometry, true);
- return geometry;
- };
- var parseMesh = function (parsedMesh, scene, rootUrl) {
- var mesh = new BABYLON.Mesh(parsedMesh.name, scene);
- mesh.id = parsedMesh.id;
- BABYLON.Tags.AddTagsTo(mesh, parsedMesh.tags);
- mesh.position = BABYLON.Vector3.FromArray(parsedMesh.position);
- if (parsedMesh.rotationQuaternion) {
- mesh.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedMesh.rotationQuaternion);
- }
- else if (parsedMesh.rotation) {
- mesh.rotation = BABYLON.Vector3.FromArray(parsedMesh.rotation);
- }
- mesh.scaling = BABYLON.Vector3.FromArray(parsedMesh.scaling);
- if (parsedMesh.localMatrix) {
- mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.localMatrix));
- }
- else if (parsedMesh.pivotMatrix) {
- mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.pivotMatrix));
- }
- mesh.setEnabled(parsedMesh.isEnabled);
- mesh.isVisible = parsedMesh.isVisible;
- mesh.infiniteDistance = parsedMesh.infiniteDistance;
- mesh.showBoundingBox = parsedMesh.showBoundingBox;
- mesh.showSubMeshesBoundingBox = parsedMesh.showSubMeshesBoundingBox;
- if (parsedMesh.applyFog !== undefined) {
- mesh.applyFog = parsedMesh.applyFog;
- }
- if (parsedMesh.pickable !== undefined) {
- mesh.isPickable = parsedMesh.pickable;
- }
- if (parsedMesh.alphaIndex !== undefined) {
- mesh.alphaIndex = parsedMesh.alphaIndex;
- }
- mesh.receiveShadows = parsedMesh.receiveShadows;
- mesh.billboardMode = parsedMesh.billboardMode;
- if (parsedMesh.visibility !== undefined) {
- mesh.visibility = parsedMesh.visibility;
- }
- mesh.checkCollisions = parsedMesh.checkCollisions;
- mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
- // Parent
- if (parsedMesh.parentId) {
- mesh._waitingParentId = parsedMesh.parentId;
- }
- // Actions
- if (parsedMesh.actions !== undefined) {
- mesh._waitingActions = parsedMesh.actions;
- }
- // Geometry
- mesh.hasVertexAlpha = parsedMesh.hasVertexAlpha;
- if (parsedMesh.delayLoadingFile) {
- mesh.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- mesh.delayLoadingFile = rootUrl + parsedMesh.delayLoadingFile;
- mesh._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMaximum));
- if (parsedMesh._binaryInfo) {
- mesh._binaryInfo = parsedMesh._binaryInfo;
- }
- mesh._delayInfo = [];
- if (parsedMesh.hasUVs) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UVKind);
- }
- if (parsedMesh.hasUVs2) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (parsedMesh.hasColors) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
- }
- if (parsedMesh.hasMatricesIndices) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- }
- if (parsedMesh.hasMatricesWeights) {
- mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- mesh._delayLoadingFunction = importGeometry;
- if (BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental) {
- mesh._checkDelayState();
- }
- }
- else {
- importGeometry(parsedMesh, mesh);
- }
- // Material
- if (parsedMesh.materialId) {
- mesh.setMaterialByID(parsedMesh.materialId);
- }
- else {
- mesh.material = null;
- }
- // Skeleton
- if (parsedMesh.skeletonId > -1) {
- mesh.skeleton = scene.getLastSkeletonByID(parsedMesh.skeletonId);
- }
- // Physics
- if (parsedMesh.physicsImpostor) {
- if (!scene.isPhysicsEnabled()) {
- scene.enablePhysics();
- }
- mesh.setPhysicsState({ impostor: parsedMesh.physicsImpostor, mass: parsedMesh.physicsMass, friction: parsedMesh.physicsFriction, restitution: parsedMesh.physicsRestitution });
- }
- // Animations
- if (parsedMesh.animations) {
- for (var animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
- var parsedAnimation = parsedMesh.animations[animationIndex];
- mesh.animations.push(parseAnimation(parsedAnimation));
- }
- }
- if (parsedMesh.autoAnimate) {
- scene.beginAnimation(mesh, parsedMesh.autoAnimateFrom, parsedMesh.autoAnimateTo, parsedMesh.autoAnimateLoop, 1.0);
- }
- // Layer Mask
- if (parsedMesh.layerMask && (!isNaN(parsedMesh.layerMask))) {
- mesh.layerMask = Math.abs(parseInt(parsedMesh.layerMask));
- }
- else {
- mesh.layerMask = 0xFFFFFFFF;
- }
- // Instances
- if (parsedMesh.instances) {
- for (var index = 0; index < parsedMesh.instances.length; index++) {
- var parsedInstance = parsedMesh.instances[index];
- var instance = mesh.createInstance(parsedInstance.name);
- BABYLON.Tags.AddTagsTo(instance, parsedInstance.tags);
- instance.position = BABYLON.Vector3.FromArray(parsedInstance.position);
- if (parsedInstance.rotationQuaternion) {
- instance.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedInstance.rotationQuaternion);
- }
- else if (parsedInstance.rotation) {
- instance.rotation = BABYLON.Vector3.FromArray(parsedInstance.rotation);
- }
- instance.scaling = BABYLON.Vector3.FromArray(parsedInstance.scaling);
- instance.checkCollisions = mesh.checkCollisions;
- if (parsedMesh.animations) {
- for (animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
- parsedAnimation = parsedMesh.animations[animationIndex];
- instance.animations.push(parseAnimation(parsedAnimation));
- }
- }
- }
- }
- return mesh;
- };
- var parseActions = function (parsedActions, object, scene) {
- var actionManager = new BABYLON.ActionManager(scene);
- if (object === null)
- scene.actionManager = actionManager;
- else
- object.actionManager = actionManager;
- // instanciate a new object
- var instanciate = function (name, params) {
- var newInstance = Object.create(BABYLON[name].prototype);
- newInstance.constructor.apply(newInstance, params);
- return newInstance;
- };
- var parseParameter = function (name, value, target, propertyPath) {
- if (propertyPath === null) {
- // String, boolean or float
- var floatValue = parseFloat(value);
- if (value === "true" || value === "false")
- return value === "true";
- else
- return isNaN(floatValue) ? value : floatValue;
- }
- var effectiveTarget = propertyPath.split(".");
- var values = value.split(",");
- for (var i = 0; i < effectiveTarget.length; i++) {
- target = target[effectiveTarget[i]];
- }
- // Return appropriate value with its type
- if (typeof (target) === "boolean")
- return values[0] === "true";
- if (typeof (target) === "string")
- return values[0];
- // Parameters with multiple values such as Vector3 etc.
- var split = new Array();
- for (var i = 0; i < values.length; i++)
- split.push(parseFloat(values[i]));
- if (target instanceof BABYLON.Vector3)
- return BABYLON.Vector3.FromArray(split);
- if (target instanceof BABYLON.Vector4)
- return BABYLON.Vector4.FromArray(split);
- if (target instanceof BABYLON.Color3)
- return BABYLON.Color3.FromArray(split);
- if (target instanceof BABYLON.Color4)
- return BABYLON.Color4.FromArray(split);
- return parseFloat(values[0]);
- };
- // traverse graph per trigger
- var traverse = function (parsedAction, trigger, condition, action, combineArray) {
- if (combineArray === void 0) { combineArray = null; }
- if (parsedAction.detached)
- return;
- var parameters = new Array();
- var target = null;
- var propertyPath = null;
- var combine = parsedAction.combine && parsedAction.combine.length > 0;
- // Parameters
- if (parsedAction.type === 2)
- parameters.push(actionManager);
- else
- parameters.push(trigger);
- if (combine) {
- var actions = new Array();
- for (var j = 0; j < parsedAction.combine.length; j++) {
- traverse(parsedAction.combine[j], BABYLON.ActionManager.NothingTrigger, condition, action, actions);
- }
- parameters.push(actions);
- }
- else {
- for (var i = 0; i < parsedAction.properties.length; i++) {
- var value = parsedAction.properties[i].value;
- var name = parsedAction.properties[i].name;
- var targetType = parsedAction.properties[i].targetType;
- if (name === "target")
- if (targetType !== null && targetType === "SceneProperties")
- value = target = scene;
- else
- value = target = scene.getNodeByName(value);
- else if (name === "parent")
- value = scene.getNodeByName(value);
- else if (name === "sound")
- value = scene.getSoundByName(value);
- else if (name !== "propertyPath") {
- if (parsedAction.type === 2 && name === "operator")
- value = BABYLON.ValueCondition[value];
- else
- value = parseParameter(name, value, target, name === "value" ? propertyPath : null);
- }
- else {
- propertyPath = value;
- }
- parameters.push(value);
- }
- }
- if (combineArray === null) {
- parameters.push(condition);
- }
- else {
- parameters.push(null);
- }
- // If interpolate value action
- if (parsedAction.name === "InterpolateValueAction") {
- var param = parameters[parameters.length - 2];
- parameters[parameters.length - 1] = param;
- parameters[parameters.length - 2] = condition;
- }
- // Action or condition(s) and not CombineAction
- var newAction = instanciate(parsedAction.name, parameters);
- if (combineArray === null) {
- if (newAction instanceof BABYLON.Condition) {
- condition = newAction;
- newAction = action;
- }
- else {
- condition = null;
- if (action)
- action.then(newAction);
- else
- actionManager.registerAction(newAction);
- }
- }
- else {
- combineArray.push(newAction);
- }
- for (var i = 0; i < parsedAction.children.length; i++)
- traverse(parsedAction.children[i], trigger, condition, newAction, null);
- };
- for (var i = 0; i < parsedActions.children.length; i++) {
- var triggerParams;
- var trigger = parsedActions.children[i];
- if (trigger.properties.length > 0) {
- var param = trigger.properties[0].value;
- var value = trigger.properties[0].targetType === null ? param : scene.getMeshByName(param);
- triggerParams = { trigger: BABYLON.ActionManager[trigger.name], parameter: value };
- }
- else
- triggerParams = BABYLON.ActionManager[trigger.name];
- for (var j = 0; j < trigger.children.length; j++) {
- if (!trigger.detached)
- traverse(trigger.children[j], triggerParams, null, null);
- }
- }
- };
- var parseSound = function (parsedSound, scene, rootUrl) {
- var soundName = parsedSound.name;
- var soundUrl = rootUrl + soundName;
- var options = {
- autoplay: parsedSound.autoplay,
- loop: parsedSound.loop,
- volume: parsedSound.volume,
- spatialSound: parsedSound.spatialSound,
- maxDistance: parsedSound.maxDistance,
- rolloffFactor: parsedSound.rolloffFactor,
- refDistance: parsedSound.refDistance,
- distanceModel: parsedSound.distanceModel,
- playbackRate: parsedSound.playbackRate
- };
- var newSound = new BABYLON.Sound(soundName, soundUrl, scene, function () {
- scene._removePendingData(newSound);
- }, options);
- scene._addPendingData(newSound);
- if (parsedSound.position) {
- var soundPosition = BABYLON.Vector3.FromArray(parsedSound.position);
- newSound.setPosition(soundPosition);
- }
- if (parsedSound.isDirectional) {
- newSound.setDirectionalCone(parsedSound.coneInnerAngle || 360, parsedSound.coneOuterAngle || 360, parsedSound.coneOuterGain || 0);
- if (parsedSound.localDirectionToMesh) {
- var localDirectionToMesh = BABYLON.Vector3.FromArray(parsedSound.localDirectionToMesh);
- newSound.setLocalDirectionToMesh(localDirectionToMesh);
- }
- }
- if (parsedSound.connectedMeshId) {
- var connectedMesh = scene.getMeshByID(parsedSound.connectedMeshId);
- if (connectedMesh) {
- newSound.attachToMesh(connectedMesh);
- }
- }
- };
- var isDescendantOf = function (mesh, names, hierarchyIds) {
- names = (names instanceof Array) ? names : [names];
- for (var i in names) {
- if (mesh.name === names[i]) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- }
- if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- return false;
- };
- var importVertexData = function (parsedVertexData, geometry) {
- var vertexData = new BABYLON.VertexData();
- // positions
- var positions = parsedVertexData.positions;
- if (positions) {
- vertexData.set(positions, BABYLON.VertexBuffer.PositionKind);
- }
- // normals
- var normals = parsedVertexData.normals;
- if (normals) {
- vertexData.set(normals, BABYLON.VertexBuffer.NormalKind);
- }
- // uvs
- var uvs = parsedVertexData.uvs;
- if (uvs) {
- vertexData.set(uvs, BABYLON.VertexBuffer.UVKind);
- }
- // uv2s
- var uv2s = parsedVertexData.uv2s;
- if (uv2s) {
- vertexData.set(uv2s, BABYLON.VertexBuffer.UV2Kind);
- }
- // colors
- var colors = parsedVertexData.colors;
- if (colors) {
- vertexData.set(checkColors4(colors, positions.length / 3), BABYLON.VertexBuffer.ColorKind);
- }
- // matricesIndices
- var matricesIndices = parsedVertexData.matricesIndices;
- if (matricesIndices) {
- vertexData.set(matricesIndices, BABYLON.VertexBuffer.MatricesIndicesKind);
- }
- // matricesWeights
- var matricesWeights = parsedVertexData.matricesWeights;
- if (matricesWeights) {
- vertexData.set(matricesWeights, BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- // indices
- var indices = parsedVertexData.indices;
- if (indices) {
- vertexData.indices = indices;
- }
- geometry.setAllVerticesData(vertexData, parsedVertexData.updatable);
- };
- var importGeometry = function (parsedGeometry, mesh) {
- var scene = mesh.getScene();
- // Geometry
- var geometryId = parsedGeometry.geometryId;
- if (geometryId) {
- var geometry = scene.getGeometryByID(geometryId);
- if (geometry) {
- geometry.applyToMesh(mesh);
- }
- }
- else if (parsedGeometry instanceof ArrayBuffer) {
- var binaryInfo = mesh._binaryInfo;
- if (binaryInfo.positionsAttrDesc && binaryInfo.positionsAttrDesc.count > 0) {
- var positionsData = new Float32Array(parsedGeometry, binaryInfo.positionsAttrDesc.offset, binaryInfo.positionsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positionsData, false);
- }
- if (binaryInfo.normalsAttrDesc && binaryInfo.normalsAttrDesc.count > 0) {
- var normalsData = new Float32Array(parsedGeometry, binaryInfo.normalsAttrDesc.offset, binaryInfo.normalsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normalsData, false);
- }
- if (binaryInfo.uvsAttrDesc && binaryInfo.uvsAttrDesc.count > 0) {
- var uvsData = new Float32Array(parsedGeometry, binaryInfo.uvsAttrDesc.offset, binaryInfo.uvsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvsData, false);
- }
- if (binaryInfo.uvs2AttrDesc && binaryInfo.uvs2AttrDesc.count > 0) {
- var uvs2Data = new Float32Array(parsedGeometry, binaryInfo.uvs2AttrDesc.offset, binaryInfo.uvs2AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, uvs2Data, false);
- }
- if (binaryInfo.colorsAttrDesc && binaryInfo.colorsAttrDesc.count > 0) {
- var colorsData = new Float32Array(parsedGeometry, binaryInfo.colorsAttrDesc.offset, binaryInfo.colorsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, colorsData, false);
- }
- if (binaryInfo.matricesIndicesAttrDesc && binaryInfo.matricesIndicesAttrDesc.count > 0) {
- var matricesIndicesData = new Int32Array(parsedGeometry, binaryInfo.matricesIndicesAttrDesc.offset, binaryInfo.matricesIndicesAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, matricesIndicesData, false);
- }
- if (binaryInfo.matricesWeightsAttrDesc && binaryInfo.matricesWeightsAttrDesc.count > 0) {
- var matricesWeightsData = new Float32Array(parsedGeometry, binaryInfo.matricesWeightsAttrDesc.offset, binaryInfo.matricesWeightsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, matricesWeightsData, false);
- }
- if (binaryInfo.indicesAttrDesc && binaryInfo.indicesAttrDesc.count > 0) {
- var indicesData = new Int32Array(parsedGeometry, binaryInfo.indicesAttrDesc.offset, binaryInfo.indicesAttrDesc.count);
- mesh.setIndices(indicesData);
- }
- if (binaryInfo.subMeshesAttrDesc && binaryInfo.subMeshesAttrDesc.count > 0) {
- var subMeshesData = new Int32Array(parsedGeometry, binaryInfo.subMeshesAttrDesc.offset, binaryInfo.subMeshesAttrDesc.count * 5);
- mesh.subMeshes = [];
- for (var i = 0; i < binaryInfo.subMeshesAttrDesc.count; i++) {
- var materialIndex = subMeshesData[(i * 5) + 0];
- var verticesStart = subMeshesData[(i * 5) + 1];
- var verticesCount = subMeshesData[(i * 5) + 2];
- var indexStart = subMeshesData[(i * 5) + 3];
- var indexCount = subMeshesData[(i * 5) + 4];
- var subMesh = new BABYLON.SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh);
- }
- }
- }
- else if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) {
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, parsedGeometry.positions, false);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, parsedGeometry.normals, false);
- if (parsedGeometry.uvs) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, parsedGeometry.uvs, false);
- }
- if (parsedGeometry.uvs2) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, parsedGeometry.uvs2, false);
- }
- if (parsedGeometry.colors) {
- mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, checkColors4(parsedGeometry.colors, parsedGeometry.positions.length / 3), false);
- }
- if (parsedGeometry.matricesIndices) {
- if (!parsedGeometry.matricesIndices._isExpanded) {
- var floatIndices = [];
- for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) {
- var matricesIndex = parsedGeometry.matricesIndices[i];
- floatIndices.push(matricesIndex & 0x000000FF);
- floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
- floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
- floatIndices.push(matricesIndex >> 24);
- }
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, floatIndices, false);
- }
- else {
- delete parsedGeometry.matricesIndices._isExpanded;
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, parsedGeometry.matricesIndices, false);
- }
- }
- if (parsedGeometry.matricesWeights) {
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, parsedGeometry.matricesWeights, false);
- }
- mesh.setIndices(parsedGeometry.indices);
- // SubMeshes
- if (parsedGeometry.subMeshes) {
- mesh.subMeshes = [];
- for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) {
- var parsedSubMesh = parsedGeometry.subMeshes[subIndex];
- var subMesh = new BABYLON.SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh);
- }
- }
- }
- // Flat shading
- if (mesh._shouldGenerateFlatShading) {
- mesh.convertToFlatShadedMesh();
- delete mesh._shouldGenerateFlatShading;
- }
- // Update
- mesh.computeWorldMatrix(true);
- // Octree
- if (scene._selectionOctree) {
- scene._selectionOctree.addMesh(mesh);
- }
- };
- BABYLON.SceneLoader.RegisterPlugin({
- extensions: ".babylon",
- importMesh: function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
- var parsedData = JSON.parse(data);
- var loadedSkeletonsIds = [];
- var loadedMaterialsIds = [];
- var hierarchyIds = [];
- for (var index = 0; index < parsedData.meshes.length; index++) {
- var parsedMesh = parsedData.meshes[index];
- if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
- if (meshesNames instanceof Array) {
- // Remove found mesh name from list.
- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
- }
- // Material ?
- if (parsedMesh.materialId) {
- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
- if (!materialFound) {
- for (var multimatIndex = 0; multimatIndex < parsedData.multiMaterials.length; multimatIndex++) {
- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
- if (parsedMultiMaterial.id == parsedMesh.materialId) {
- for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- loadedMaterialsIds.push(subMatId);
- parseMaterialById(subMatId, parsedData, scene, rootUrl);
- }
- loadedMaterialsIds.push(parsedMultiMaterial.id);
- parseMultiMaterial(parsedMultiMaterial, scene);
- materialFound = true;
- break;
- }
- }
- }
- if (!materialFound) {
- loadedMaterialsIds.push(parsedMesh.materialId);
- parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
- }
- }
- // Skeleton ?
- if (parsedMesh.skeletonId > -1 && scene.skeletons) {
- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
- if (!skeletonAlreadyLoaded) {
- for (var skeletonIndex = 0; skeletonIndex < parsedData.skeletons.length; skeletonIndex++) {
- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
- if (parsedSkeleton.id === parsedMesh.skeletonId) {
- skeletons.push(parseSkeleton(parsedSkeleton, scene));
- loadedSkeletonsIds.push(parsedSkeleton.id);
- }
- }
- }
- }
- var mesh = parseMesh(parsedMesh, scene, rootUrl);
- meshes.push(mesh);
- }
- }
- for (index = 0; index < scene.meshes.length; index++) {
- var currentMesh = scene.meshes[index];
- if (currentMesh._waitingParentId) {
- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
- currentMesh._waitingParentId = undefined;
- }
- }
- // Particles
- if (parsedData.particleSystems) {
- for (index = 0; index < parsedData.particleSystems.length; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
- particleSystems.push(parseParticleSystem(parsedParticleSystem, scene, rootUrl));
- }
- }
- }
- return true;
- },
- load: function (scene, data, rootUrl) {
- var parsedData = JSON.parse(data);
- // Scene
- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
- scene.autoClear = parsedData.autoClear;
- scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
- scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
- scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
- // Fog
- if (parsedData.fogMode && parsedData.fogMode !== 0) {
- scene.fogMode = parsedData.fogMode;
- scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
- scene.fogStart = parsedData.fogStart;
- scene.fogEnd = parsedData.fogEnd;
- scene.fogDensity = parsedData.fogDensity;
- }
- for (var index = 0; index < parsedData.lights.length; index++) {
- var parsedLight = parsedData.lights[index];
- parseLight(parsedLight, scene);
- }
- // Materials
- if (parsedData.materials) {
- for (index = 0; index < parsedData.materials.length; index++) {
- var parsedMaterial = parsedData.materials[index];
- parseMaterial(parsedMaterial, scene, rootUrl);
- }
- }
- if (parsedData.multiMaterials) {
- for (index = 0; index < parsedData.multiMaterials.length; index++) {
- var parsedMultiMaterial = parsedData.multiMaterials[index];
- parseMultiMaterial(parsedMultiMaterial, scene);
- }
- }
- // Skeletons
- if (parsedData.skeletons) {
- for (index = 0; index < parsedData.skeletons.length; index++) {
- var parsedSkeleton = parsedData.skeletons[index];
- parseSkeleton(parsedSkeleton, scene);
- }
- }
- // Geometries
- var geometries = parsedData.geometries;
- if (geometries) {
- // Boxes
- var boxes = geometries.boxes;
- if (boxes) {
- for (index = 0; index < boxes.length; index++) {
- var parsedBox = boxes[index];
- parseBox(parsedBox, scene);
- }
- }
- // Spheres
- var spheres = geometries.spheres;
- if (spheres) {
- for (index = 0; index < spheres.length; index++) {
- var parsedSphere = spheres[index];
- parseSphere(parsedSphere, scene);
- }
- }
- // Cylinders
- var cylinders = geometries.cylinders;
- if (cylinders) {
- for (index = 0; index < cylinders.length; index++) {
- var parsedCylinder = cylinders[index];
- parseCylinder(parsedCylinder, scene);
- }
- }
- // Toruses
- var toruses = geometries.toruses;
- if (toruses) {
- for (index = 0; index < toruses.length; index++) {
- var parsedTorus = toruses[index];
- parseTorus(parsedTorus, scene);
- }
- }
- // Grounds
- var grounds = geometries.grounds;
- if (grounds) {
- for (index = 0; index < grounds.length; index++) {
- var parsedGround = grounds[index];
- parseGround(parsedGround, scene);
- }
- }
- // Planes
- var planes = geometries.planes;
- if (planes) {
- for (index = 0; index < planes.length; index++) {
- var parsedPlane = planes[index];
- parsePlane(parsedPlane, scene);
- }
- }
- // TorusKnots
- var torusKnots = geometries.torusKnots;
- if (torusKnots) {
- for (index = 0; index < torusKnots.length; index++) {
- var parsedTorusKnot = torusKnots[index];
- parseTorusKnot(parsedTorusKnot, scene);
- }
- }
- // VertexData
- var vertexData = geometries.vertexData;
- if (vertexData) {
- for (index = 0; index < vertexData.length; index++) {
- var parsedVertexData = vertexData[index];
- parseVertexData(parsedVertexData, scene, rootUrl);
- }
- }
- }
- for (index = 0; index < parsedData.meshes.length; index++) {
- var parsedMesh = parsedData.meshes[index];
- parseMesh(parsedMesh, scene, rootUrl);
- }
- for (index = 0; index < parsedData.cameras.length; index++) {
- var parsedCamera = parsedData.cameras[index];
- parseCamera(parsedCamera, scene);
- }
- if (parsedData.activeCameraID) {
- scene.setActiveCameraByID(parsedData.activeCameraID);
- }
- for (index = 0; index < scene.cameras.length; index++) {
- var camera = scene.cameras[index];
- if (camera._waitingParentId) {
- camera.parent = scene.getLastEntryByID(camera._waitingParentId);
- camera._waitingParentId = undefined;
- }
- }
- for (index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (light._waitingParentId) {
- light.parent = scene.getLastEntryByID(light._waitingParentId);
- light._waitingParentId = undefined;
- }
- }
- // Sounds
- if (parsedData.sounds) {
- for (index = 0; index < parsedData.sounds.length; index++) {
- var parsedSound = parsedData.sounds[index];
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- parseSound(parsedSound, scene, rootUrl);
- }
- else {
- var emptySound = new BABYLON.Sound(parsedSound.name, null, scene);
- }
- }
- }
- for (index = 0; index < scene.meshes.length; index++) {
- var mesh = scene.meshes[index];
- if (mesh._waitingParentId) {
- mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
- mesh._waitingParentId = undefined;
- }
- if (mesh._waitingActions) {
- parseActions(mesh._waitingActions, mesh, scene);
- mesh._waitingActions = undefined;
- }
- }
- // Particles Systems
- if (parsedData.particleSystems) {
- for (index = 0; index < parsedData.particleSystems.length; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- parseParticleSystem(parsedParticleSystem, scene, rootUrl);
- }
- }
- // Lens flares
- if (parsedData.lensFlareSystems) {
- for (index = 0; index < parsedData.lensFlareSystems.length; index++) {
- var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
- parseLensFlareSystem(parsedLensFlareSystem, scene, rootUrl);
- }
- }
- // Shadows
- if (parsedData.shadowGenerators) {
- for (index = 0; index < parsedData.shadowGenerators.length; index++) {
- var parsedShadowGenerator = parsedData.shadowGenerators[index];
- parseShadowGenerator(parsedShadowGenerator, scene);
- }
- }
- // Actions (scene)
- if (parsedData.actions) {
- parseActions(parsedData.actions, null, scene);
- }
- // Finish
- return true;
- }
- });
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.babylonFileLoader.js.mapvar BABYLON;
- (function (BABYLON) {
- // Unique ID when we import meshes from Babylon to CSG
- var currentCSGMeshId = 0;
- // # class Vertex
- // Represents a vertex of a polygon. Use your own vertex class instead of this
- // one to provide additional features like texture coordinates and vertex
- // colors. Custom vertex classes need to provide a `pos` property and `clone()`,
- // `flip()`, and `interpolate()` methods that behave analogous to the ones
- // defined by `BABYLON.CSG.Vertex`. This class provides `normal` so convenience
- // functions like `BABYLON.CSG.sphere()` can return a smooth vertex normal, but `normal`
- // is not used anywhere else.
- // Same goes for uv, it allows to keep the original vertex uv coordinates of the 2 meshes
- var Vertex = (function () {
- function Vertex(pos, normal, uv) {
- this.pos = pos;
- this.normal = normal;
- this.uv = uv;
- }
- Vertex.prototype.clone = function () {
- return new Vertex(this.pos.clone(), this.normal.clone(), this.uv.clone());
- };
- // Invert all orientation-specific data (e.g. vertex normal). Called when the
- // orientation of a polygon is flipped.
- Vertex.prototype.flip = function () {
- this.normal = this.normal.scale(-1);
- };
- // Create a new vertex between this vertex and `other` by linearly
- // interpolating all properties using a parameter of `t`. Subclasses should
- // override this to interpolate additional properties.
- Vertex.prototype.interpolate = function (other, t) {
- return new Vertex(BABYLON.Vector3.Lerp(this.pos, other.pos, t), BABYLON.Vector3.Lerp(this.normal, other.normal, t), BABYLON.Vector2.Lerp(this.uv, other.uv, t));
- };
- return Vertex;
- })();
- // # class Plane
- // Represents a plane in 3D space.
- var Plane = (function () {
- function Plane(normal, w) {
- this.normal = normal;
- this.w = w;
- }
- Plane.FromPoints = function (a, b, c) {
- var v0 = c.subtract(a);
- var v1 = b.subtract(a);
- if (v0.lengthSquared() === 0 || v1.lengthSquared() === 0) {
- return null;
- }
- var n = BABYLON.Vector3.Normalize(BABYLON.Vector3.Cross(v0, v1));
- return new Plane(n, BABYLON.Vector3.Dot(n, a));
- };
- Plane.prototype.clone = function () {
- return new Plane(this.normal.clone(), this.w);
- };
- Plane.prototype.flip = function () {
- this.normal.scaleInPlace(-1);
- this.w = -this.w;
- };
- // Split `polygon` by this plane if needed, then put the polygon or polygon
- // fragments in the appropriate lists. Coplanar polygons go into either
- // `coplanarFront` or `coplanarBack` depending on their orientation with
- // respect to this plane. Polygons in front or in back of this plane go into
- // either `front` or `back`.
- Plane.prototype.splitPolygon = function (polygon, coplanarFront, coplanarBack, front, back) {
- var COPLANAR = 0;
- var FRONT = 1;
- var BACK = 2;
- var SPANNING = 3;
- // Classify each point as well as the entire polygon into one of the above
- // four classes.
- var polygonType = 0;
- var types = [];
- for (var i = 0; i < polygon.vertices.length; i++) {
- var t = BABYLON.Vector3.Dot(this.normal, polygon.vertices[i].pos) - this.w;
- var type = (t < -Plane.EPSILON) ? BACK : (t > Plane.EPSILON) ? FRONT : COPLANAR;
- polygonType |= type;
- types.push(type);
- }
- switch (polygonType) {
- case COPLANAR:
- (BABYLON.Vector3.Dot(this.normal, polygon.plane.normal) > 0 ? coplanarFront : coplanarBack).push(polygon);
- break;
- case FRONT:
- front.push(polygon);
- break;
- case BACK:
- back.push(polygon);
- break;
- case SPANNING:
- var f = [], b = [];
- for (i = 0; i < polygon.vertices.length; i++) {
- var j = (i + 1) % polygon.vertices.length;
- var ti = types[i], tj = types[j];
- var vi = polygon.vertices[i], vj = polygon.vertices[j];
- if (ti != BACK)
- f.push(vi);
- if (ti != FRONT)
- b.push(ti != BACK ? vi.clone() : vi);
- if ((ti | tj) == SPANNING) {
- t = (this.w - BABYLON.Vector3.Dot(this.normal, vi.pos)) / BABYLON.Vector3.Dot(this.normal, vj.pos.subtract(vi.pos));
- var v = vi.interpolate(vj, t);
- f.push(v);
- b.push(v.clone());
- }
- }
- if (f.length >= 3) {
- var poly = new Polygon(f, polygon.shared);
- if (poly.plane)
- front.push(poly);
- }
- if (b.length >= 3) {
- poly = new Polygon(b, polygon.shared);
- if (poly.plane)
- back.push(poly);
- }
- break;
- }
- };
- // `BABYLON.CSG.Plane.EPSILON` is the tolerance used by `splitPolygon()` to decide if a
- // point is on the plane.
- Plane.EPSILON = 1e-5;
- return Plane;
- })();
- // # class Polygon
- // Represents a convex polygon. The vertices used to initialize a polygon must
- // be coplanar and form a convex loop.
- //
- // Each convex polygon has a `shared` property, which is shared between all
- // polygons that are clones of each other or were split from the same polygon.
- // This can be used to define per-polygon properties (such as surface color).
- var Polygon = (function () {
- function Polygon(vertices, shared) {
- this.vertices = vertices;
- this.shared = shared;
- this.plane = Plane.FromPoints(vertices[0].pos, vertices[1].pos, vertices[2].pos);
- }
- Polygon.prototype.clone = function () {
- var vertices = this.vertices.map(function (v) { return v.clone(); });
- return new Polygon(vertices, this.shared);
- };
- Polygon.prototype.flip = function () {
- this.vertices.reverse().map(function (v) {
- v.flip();
- });
- this.plane.flip();
- };
- return Polygon;
- })();
- // # class Node
- // Holds a node in a BSP tree. A BSP tree is built from a collection of polygons
- // by picking a polygon to split along. That polygon (and all other coplanar
- // polygons) are added directly to that node and the other polygons are added to
- // the front and/or back subtrees. This is not a leafy BSP tree since there is
- // no distinction between internal and leaf nodes.
- var Node = (function () {
- function Node(polygons) {
- this.plane = null;
- this.front = null;
- this.back = null;
- this.polygons = [];
- if (polygons) {
- this.build(polygons);
- }
- }
- Node.prototype.clone = function () {
- var node = new Node();
- node.plane = this.plane && this.plane.clone();
- node.front = this.front && this.front.clone();
- node.back = this.back && this.back.clone();
- node.polygons = this.polygons.map(function (p) { return p.clone(); });
- return node;
- };
- // Convert solid space to empty space and empty space to solid space.
- Node.prototype.invert = function () {
- for (var i = 0; i < this.polygons.length; i++) {
- this.polygons[i].flip();
- }
- if (this.plane) {
- this.plane.flip();
- }
- if (this.front) {
- this.front.invert();
- }
- if (this.back) {
- this.back.invert();
- }
- var temp = this.front;
- this.front = this.back;
- this.back = temp;
- };
- // Recursively remove all polygons in `polygons` that are inside this BSP
- // tree.
- Node.prototype.clipPolygons = function (polygons) {
- if (!this.plane)
- return polygons.slice();
- var front = [], back = [];
- for (var i = 0; i < polygons.length; i++) {
- this.plane.splitPolygon(polygons[i], front, back, front, back);
- }
- if (this.front) {
- front = this.front.clipPolygons(front);
- }
- if (this.back) {
- back = this.back.clipPolygons(back);
- }
- else {
- back = [];
- }
- return front.concat(back);
- };
- // Remove all polygons in this BSP tree that are inside the other BSP tree
- // `bsp`.
- Node.prototype.clipTo = function (bsp) {
- this.polygons = bsp.clipPolygons(this.polygons);
- if (this.front)
- this.front.clipTo(bsp);
- if (this.back)
- this.back.clipTo(bsp);
- };
- // Return a list of all polygons in this BSP tree.
- Node.prototype.allPolygons = function () {
- var polygons = this.polygons.slice();
- if (this.front)
- polygons = polygons.concat(this.front.allPolygons());
- if (this.back)
- polygons = polygons.concat(this.back.allPolygons());
- return polygons;
- };
- // Build a BSP tree out of `polygons`. When called on an existing tree, the
- // new polygons are filtered down to the bottom of the tree and become new
- // nodes there. Each set of polygons is partitioned using the first polygon
- // (no heuristic is used to pick a good split).
- Node.prototype.build = function (polygons) {
- if (!polygons.length)
- return;
- if (!this.plane)
- this.plane = polygons[0].plane.clone();
- var front = [], back = [];
- for (var i = 0; i < polygons.length; i++) {
- this.plane.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
- }
- if (front.length) {
- if (!this.front)
- this.front = new Node();
- this.front.build(front);
- }
- if (back.length) {
- if (!this.back)
- this.back = new Node();
- this.back.build(back);
- }
- };
- return Node;
- })();
- var CSG = (function () {
- function CSG() {
- this.polygons = new Array();
- }
- // Convert BABYLON.Mesh to BABYLON.CSG
- CSG.FromMesh = function (mesh) {
- var vertex, normal, uv, position, polygon, polygons = [], vertices;
- if (mesh instanceof BABYLON.Mesh) {
- mesh.computeWorldMatrix(true);
- var matrix = mesh.getWorldMatrix();
- var meshPosition = mesh.position.clone();
- var meshRotation = mesh.rotation.clone();
- var meshScaling = mesh.scaling.clone();
- }
- else {
- throw 'BABYLON.CSG: Wrong Mesh type, must be BABYLON.Mesh';
- }
- var indices = mesh.getIndices(), positions = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind), normals = mesh.getVerticesData(BABYLON.VertexBuffer.NormalKind), uvs = mesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
- var subMeshes = mesh.subMeshes;
- for (var sm = 0, sml = subMeshes.length; sm < sml; sm++) {
- for (var i = subMeshes[sm].indexStart, il = subMeshes[sm].indexCount + subMeshes[sm].indexStart; i < il; i += 3) {
- vertices = [];
- for (var j = 0; j < 3; j++) {
- var sourceNormal = new BABYLON.Vector3(normals[indices[i + j] * 3], normals[indices[i + j] * 3 + 1], normals[indices[i + j] * 3 + 2]);
- uv = new BABYLON.Vector2(uvs[indices[i + j] * 2], uvs[indices[i + j] * 2 + 1]);
- var sourcePosition = new BABYLON.Vector3(positions[indices[i + j] * 3], positions[indices[i + j] * 3 + 1], positions[indices[i + j] * 3 + 2]);
- position = BABYLON.Vector3.TransformCoordinates(sourcePosition, matrix);
- normal = BABYLON.Vector3.TransformNormal(sourceNormal, matrix);
- vertex = new Vertex(position, normal, uv);
- vertices.push(vertex);
- }
- polygon = new Polygon(vertices, { subMeshId: sm, meshId: currentCSGMeshId, materialIndex: subMeshes[sm].materialIndex });
- // To handle the case of degenerated triangle
- // polygon.plane == null <=> the polygon does not represent 1 single plane <=> the triangle is degenerated
- if (polygon.plane)
- polygons.push(polygon);
- }
- }
- var csg = CSG.FromPolygons(polygons);
- csg.matrix = matrix;
- csg.position = meshPosition;
- csg.rotation = meshRotation;
- csg.scaling = meshScaling;
- currentCSGMeshId++;
- return csg;
- };
- // Construct a BABYLON.CSG solid from a list of `BABYLON.CSG.Polygon` instances.
- CSG.FromPolygons = function (polygons) {
- var csg = new BABYLON.CSG();
- csg.polygons = polygons;
- return csg;
- };
- CSG.prototype.clone = function () {
- var csg = new BABYLON.CSG();
- csg.polygons = this.polygons.map(function (p) { return p.clone(); });
- csg.copyTransformAttributes(this);
- return csg;
- };
- CSG.prototype.toPolygons = function () {
- return this.polygons;
- };
- CSG.prototype.union = function (csg) {
- var a = new Node(this.clone().polygons);
- var b = new Node(csg.clone().polygons);
- a.clipTo(b);
- b.clipTo(a);
- b.invert();
- b.clipTo(a);
- b.invert();
- a.build(b.allPolygons());
- return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
- };
- CSG.prototype.unionInPlace = function (csg) {
- var a = new Node(this.polygons);
- var b = new Node(csg.polygons);
- a.clipTo(b);
- b.clipTo(a);
- b.invert();
- b.clipTo(a);
- b.invert();
- a.build(b.allPolygons());
- this.polygons = a.allPolygons();
- };
- CSG.prototype.subtract = function (csg) {
- var a = new Node(this.clone().polygons);
- var b = new Node(csg.clone().polygons);
- a.invert();
- a.clipTo(b);
- b.clipTo(a);
- b.invert();
- b.clipTo(a);
- b.invert();
- a.build(b.allPolygons());
- a.invert();
- return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
- };
- CSG.prototype.subtractInPlace = function (csg) {
- var a = new Node(this.polygons);
- var b = new Node(csg.polygons);
- a.invert();
- a.clipTo(b);
- b.clipTo(a);
- b.invert();
- b.clipTo(a);
- b.invert();
- a.build(b.allPolygons());
- a.invert();
- this.polygons = a.allPolygons();
- };
- CSG.prototype.intersect = function (csg) {
- var a = new Node(this.clone().polygons);
- var b = new Node(csg.clone().polygons);
- a.invert();
- b.clipTo(a);
- b.invert();
- a.clipTo(b);
- b.clipTo(a);
- a.build(b.allPolygons());
- a.invert();
- return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
- };
- CSG.prototype.intersectInPlace = function (csg) {
- var a = new Node(this.polygons);
- var b = new Node(csg.polygons);
- a.invert();
- b.clipTo(a);
- b.invert();
- a.clipTo(b);
- b.clipTo(a);
- a.build(b.allPolygons());
- a.invert();
- this.polygons = a.allPolygons();
- };
- // Return a new BABYLON.CSG solid with solid and empty space switched. This solid is
- // not modified.
- CSG.prototype.inverse = function () {
- var csg = this.clone();
- csg.inverseInPlace();
- return csg;
- };
- CSG.prototype.inverseInPlace = function () {
- this.polygons.map(function (p) {
- p.flip();
- });
- };
- // This is used to keep meshes transformations so they can be restored
- // when we build back a Babylon Mesh
- // NB : All CSG operations are performed in world coordinates
- CSG.prototype.copyTransformAttributes = function (csg) {
- this.matrix = csg.matrix;
- this.position = csg.position;
- this.rotation = csg.rotation;
- this.scaling = csg.scaling;
- return this;
- };
- // Build Raw mesh from CSG
- // Coordinates here are in world space
- CSG.prototype.buildMeshGeometry = function (name, scene, keepSubMeshes) {
- var matrix = this.matrix.clone();
- matrix.invert();
- var mesh = new BABYLON.Mesh(name, scene), vertices = [], indices = [], normals = [], uvs = [], vertex = BABYLON.Vector3.Zero(), normal = BABYLON.Vector3.Zero(), uv = BABYLON.Vector2.Zero(), polygons = this.polygons, polygonIndices = [0, 0, 0], polygon, vertice_dict = {}, vertex_idx, currentIndex = 0, subMesh_dict = {}, subMesh_obj;
- if (keepSubMeshes) {
- // Sort Polygons, since subMeshes are indices range
- polygons.sort(function (a, b) {
- if (a.shared.meshId === b.shared.meshId) {
- return a.shared.subMeshId - b.shared.subMeshId;
- }
- else {
- return a.shared.meshId - b.shared.meshId;
- }
- });
- }
- for (var i = 0, il = polygons.length; i < il; i++) {
- polygon = polygons[i];
- // Building SubMeshes
- if (!subMesh_dict[polygon.shared.meshId]) {
- subMesh_dict[polygon.shared.meshId] = {};
- }
- if (!subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId]) {
- subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId] = {
- indexStart: +Infinity,
- indexEnd: -Infinity,
- materialIndex: polygon.shared.materialIndex
- };
- }
- subMesh_obj = subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId];
- for (var j = 2, jl = polygon.vertices.length; j < jl; j++) {
- polygonIndices[0] = 0;
- polygonIndices[1] = j - 1;
- polygonIndices[2] = j;
- for (var k = 0; k < 3; k++) {
- vertex.copyFrom(polygon.vertices[polygonIndices[k]].pos);
- normal.copyFrom(polygon.vertices[polygonIndices[k]].normal);
- uv.copyFrom(polygon.vertices[polygonIndices[k]].uv);
- var localVertex = BABYLON.Vector3.TransformCoordinates(vertex, matrix);
- var localNormal = BABYLON.Vector3.TransformNormal(normal, matrix);
- vertex_idx = vertice_dict[localVertex.x + ',' + localVertex.y + ',' + localVertex.z];
- // Check if 2 points can be merged
- if (!(typeof vertex_idx !== 'undefined' && normals[vertex_idx * 3] === localNormal.x && normals[vertex_idx * 3 + 1] === localNormal.y && normals[vertex_idx * 3 + 2] === localNormal.z && uvs[vertex_idx * 2] === uv.x && uvs[vertex_idx * 2 + 1] === uv.y)) {
- vertices.push(localVertex.x, localVertex.y, localVertex.z);
- uvs.push(uv.x, uv.y);
- normals.push(normal.x, normal.y, normal.z);
- vertex_idx = vertice_dict[localVertex.x + ',' + localVertex.y + ',' + localVertex.z] = (vertices.length / 3) - 1;
- }
- indices.push(vertex_idx);
- subMesh_obj.indexStart = Math.min(currentIndex, subMesh_obj.indexStart);
- subMesh_obj.indexEnd = Math.max(currentIndex, subMesh_obj.indexEnd);
- currentIndex++;
- }
- }
- }
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, vertices);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals);
- mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
- mesh.setIndices(indices);
- if (keepSubMeshes) {
- // We offset the materialIndex by the previous number of materials in the CSG mixed meshes
- var materialIndexOffset = 0, materialMaxIndex;
- mesh.subMeshes.length = 0;
- for (var m in subMesh_dict) {
- materialMaxIndex = -1;
- for (var sm in subMesh_dict[m]) {
- subMesh_obj = subMesh_dict[m][sm];
- BABYLON.SubMesh.CreateFromIndices(subMesh_obj.materialIndex + materialIndexOffset, subMesh_obj.indexStart, subMesh_obj.indexEnd - subMesh_obj.indexStart + 1, mesh);
- materialMaxIndex = Math.max(subMesh_obj.materialIndex, materialMaxIndex);
- }
- materialIndexOffset += ++materialMaxIndex;
- }
- }
- return mesh;
- };
- // Build Mesh from CSG taking material and transforms into account
- CSG.prototype.toMesh = function (name, material, scene, keepSubMeshes) {
- var mesh = this.buildMeshGeometry(name, scene, keepSubMeshes);
- mesh.material = material;
- mesh.position.copyFrom(this.position);
- mesh.rotation.copyFrom(this.rotation);
- mesh.scaling.copyFrom(this.scaling);
- mesh.computeWorldMatrix(true);
- return mesh;
- };
- return CSG;
- })();
- BABYLON.CSG = CSG;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.csg.js.map
- var BABYLON;
- (function (BABYLON) {
- var OculusDistortionCorrectionPostProcess = (function (_super) {
- __extends(OculusDistortionCorrectionPostProcess, _super);
- //ANY
- function OculusDistortionCorrectionPostProcess(name, camera, isRightEye, cameraSettings) {
- var _this = this;
- _super.call(this, name, "oculusDistortionCorrection", [
- 'LensCenter',
- 'Scale',
- 'ScaleIn',
- 'HmdWarpParam'
- ], null, cameraSettings.PostProcessScaleFactor, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE, null, null);
- this._isRightEye = isRightEye;
- this._distortionFactors = cameraSettings.DistortionK;
- this._postProcessScaleFactor = cameraSettings.PostProcessScaleFactor;
- this._lensCenterOffset = cameraSettings.LensCenterOffset;
- this.onSizeChanged = function () {
- _this.aspectRatio = _this.width * .5 / _this.height;
- _this._scaleIn = new BABYLON.Vector2(2, 2 / _this.aspectRatio);
- _this._scaleFactor = new BABYLON.Vector2(.5 * (1 / _this._postProcessScaleFactor), .5 * (1 / _this._postProcessScaleFactor) * _this.aspectRatio);
- _this._lensCenter = new BABYLON.Vector2(_this._isRightEye ? 0.5 - _this._lensCenterOffset * 0.5 : 0.5 + _this._lensCenterOffset * 0.5, 0.5);
- };
- this.onApply = function (effect) {
- effect.setFloat2("LensCenter", _this._lensCenter.x, _this._lensCenter.y);
- effect.setFloat2("Scale", _this._scaleFactor.x, _this._scaleFactor.y);
- effect.setFloat2("ScaleIn", _this._scaleIn.x, _this._scaleIn.y);
- effect.setFloat4("HmdWarpParam", _this._distortionFactors[0], _this._distortionFactors[1], _this._distortionFactors[2], _this._distortionFactors[3]);
- };
- }
- return OculusDistortionCorrectionPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.OculusDistortionCorrectionPostProcess = OculusDistortionCorrectionPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.oculusDistortionCorrectionPostProcess.js.map// Mainly based on these 2 articles :
- // Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx
- // & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/
- var BABYLON;
- (function (BABYLON) {
- (function (JoystickAxis) {
- JoystickAxis[JoystickAxis["X"] = 0] = "X";
- JoystickAxis[JoystickAxis["Y"] = 1] = "Y";
- JoystickAxis[JoystickAxis["Z"] = 2] = "Z";
- })(BABYLON.JoystickAxis || (BABYLON.JoystickAxis = {}));
- var JoystickAxis = BABYLON.JoystickAxis;
- var VirtualJoystick = (function () {
- function VirtualJoystick(leftJoystick) {
- var _this = this;
- if (leftJoystick) {
- this._leftJoystick = true;
- }
- else {
- this._leftJoystick = false;
- }
- this._joystickIndex = VirtualJoystick._globalJoystickIndex;
- VirtualJoystick._globalJoystickIndex++;
- // By default left & right arrow keys are moving the X
- // and up & down keys are moving the Y
- this._axisTargetedByLeftAndRight = 0 /* X */;
- this._axisTargetedByUpAndDown = 1 /* Y */;
- this.reverseLeftRight = false;
- this.reverseUpDown = false;
- // collections of pointers
- this._touches = new BABYLON.SmartCollection();
- this.deltaPosition = BABYLON.Vector3.Zero();
- this._joystickSensibility = 25;
- this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
- this._rotationSpeed = 25;
- this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
- this._rotateOnAxisRelativeToMesh = false;
- // injecting a canvas element on top of the canvas 3D game
- if (!VirtualJoystick.vjCanvas) {
- window.addEventListener("resize", function () {
- VirtualJoystick.vjCanvasWidth = window.innerWidth;
- VirtualJoystick.vjCanvasHeight = window.innerHeight;
- VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
- VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
- VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
- VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
- }, false);
- VirtualJoystick.vjCanvas = document.createElement("canvas");
- VirtualJoystick.vjCanvasWidth = window.innerWidth;
- VirtualJoystick.vjCanvasHeight = window.innerHeight;
- VirtualJoystick.vjCanvas.width = window.innerWidth;
- VirtualJoystick.vjCanvas.height = window.innerHeight;
- VirtualJoystick.vjCanvas.style.width = "100%";
- VirtualJoystick.vjCanvas.style.height = "100%";
- VirtualJoystick.vjCanvas.style.position = "absolute";
- VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
- VirtualJoystick.vjCanvas.style.top = "0px";
- VirtualJoystick.vjCanvas.style.left = "0px";
- VirtualJoystick.vjCanvas.style.zIndex = "5";
- VirtualJoystick.vjCanvas.style.msTouchAction = "none";
- VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
- VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
- VirtualJoystick.vjCanvasContext.lineWidth = 2;
- document.body.appendChild(VirtualJoystick.vjCanvas);
- }
- VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
- VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
- this.pressed = false;
- // default joystick color
- this._joystickColor = "cyan";
- this._joystickPointerID = -1;
- // current joystick position
- this._joystickPointerPos = new BABYLON.Vector2(0, 0);
- // origin joystick position
- this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
- this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
- VirtualJoystick.vjCanvas.addEventListener('pointerdown', function (evt) {
- _this._onPointerDown(evt);
- }, false);
- VirtualJoystick.vjCanvas.addEventListener('pointermove', function (evt) {
- _this._onPointerMove(evt);
- }, false);
- VirtualJoystick.vjCanvas.addEventListener('pointerup', function (evt) {
- _this._onPointerUp(evt);
- }, false);
- VirtualJoystick.vjCanvas.addEventListener('pointerout', function (evt) {
- _this._onPointerUp(evt);
- }, false);
- VirtualJoystick.vjCanvas.addEventListener("contextmenu", function (evt) {
- evt.preventDefault(); // Disables system menu
- }, false);
- requestAnimationFrame(function () {
- _this._drawVirtualJoystick();
- });
- }
- VirtualJoystick.prototype.setJoystickSensibility = function (newJoystickSensibility) {
- this._joystickSensibility = newJoystickSensibility;
- this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
- };
- VirtualJoystick.prototype._onPointerDown = function (e) {
- var positionOnScreenCondition;
- e.preventDefault();
- if (this._leftJoystick === true) {
- positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
- }
- else {
- positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
- }
- if (positionOnScreenCondition && this._joystickPointerID < 0) {
- // First contact will be dedicated to the virtual joystick
- this._joystickPointerID = e.pointerId;
- this._joystickPointerStartPos.x = e.clientX;
- this._joystickPointerStartPos.y = e.clientY;
- this._joystickPointerPos = this._joystickPointerStartPos.clone();
- this._deltaJoystickVector.x = 0;
- this._deltaJoystickVector.y = 0;
- this.pressed = true;
- this._touches.add(e.pointerId.toString(), e);
- }
- else {
- // You can only trigger the action buttons with a joystick declared
- if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
- this._action();
- this._touches.add(e.pointerId.toString(), e);
- }
- }
- };
- VirtualJoystick.prototype._onPointerMove = function (e) {
- // If the current pointer is the one associated to the joystick (first touch contact)
- if (this._joystickPointerID == e.pointerId) {
- this._joystickPointerPos.x = e.clientX;
- this._joystickPointerPos.y = e.clientY;
- this._deltaJoystickVector = this._joystickPointerPos.clone();
- this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
- var directionLeftRight = this.reverseLeftRight ? -1 : 1;
- var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
- switch (this._axisTargetedByLeftAndRight) {
- case 0 /* X */:
- this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- case 1 /* Y */:
- this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- case 2 /* Z */:
- this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- }
- var directionUpDown = this.reverseUpDown ? 1 : -1;
- var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
- switch (this._axisTargetedByUpAndDown) {
- case 0 /* X */:
- this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- case 1 /* Y */:
- this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- case 2 /* Z */:
- this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- }
- }
- else {
- if (this._touches.item(e.pointerId.toString())) {
- this._touches.item(e.pointerId.toString()).x = e.clientX;
- this._touches.item(e.pointerId.toString()).y = e.clientY;
- }
- }
- };
- VirtualJoystick.prototype._onPointerUp = function (e) {
- this._clearCanvas();
- if (this._joystickPointerID == e.pointerId) {
- this._joystickPointerID = -1;
- this.pressed = false;
- }
- this._deltaJoystickVector.x = 0;
- this._deltaJoystickVector.y = 0;
- this._touches.remove(e.pointerId.toString());
- };
- /**
- * Change the color of the virtual joystick
- * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
- */
- VirtualJoystick.prototype.setJoystickColor = function (newColor) {
- this._joystickColor = newColor;
- };
- VirtualJoystick.prototype.setActionOnTouch = function (action) {
- this._action = action;
- };
- // Define which axis you'd like to control for left & right
- VirtualJoystick.prototype.setAxisForLeftRight = function (axis) {
- switch (axis) {
- case 0 /* X */:
- case 1 /* Y */:
- case 2 /* Z */:
- this._axisTargetedByLeftAndRight = axis;
- break;
- default:
- this._axisTargetedByLeftAndRight = 0 /* X */;
- break;
- }
- };
- // Define which axis you'd like to control for up & down
- VirtualJoystick.prototype.setAxisForUpDown = function (axis) {
- switch (axis) {
- case 0 /* X */:
- case 1 /* Y */:
- case 2 /* Z */:
- this._axisTargetedByUpAndDown = axis;
- break;
- default:
- this._axisTargetedByUpAndDown = 1 /* Y */;
- break;
- }
- };
- VirtualJoystick.prototype._clearCanvas = function () {
- if (this._leftJoystick) {
- VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
- }
- else {
- VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
- }
- };
- VirtualJoystick.prototype._drawVirtualJoystick = function () {
- var _this = this;
- if (this.pressed) {
- this._clearCanvas();
- this._touches.forEach(function (touch) {
- if (touch.pointerId === _this._joystickPointerID) {
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
- VirtualJoystick.vjCanvasContext.lineWidth = 6;
- VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
- VirtualJoystick.vjCanvasContext.lineWidth = 2;
- VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
- VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerPos.x, _this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- }
- else {
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.fillStyle = "white";
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = "red";
- VirtualJoystick.vjCanvasContext.lineWidth = 6;
- VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- }
- ;
- });
- }
- requestAnimationFrame(function () {
- _this._drawVirtualJoystick();
- });
- };
- VirtualJoystick.prototype.releaseCanvas = function () {
- if (VirtualJoystick.vjCanvas) {
- document.body.removeChild(VirtualJoystick.vjCanvas);
- VirtualJoystick.vjCanvas = null;
- }
- };
- // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
- VirtualJoystick._globalJoystickIndex = 0;
- return VirtualJoystick;
- })();
- BABYLON.VirtualJoystick = VirtualJoystick;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.virtualJoystick.js.map
- var BABYLON;
- (function (BABYLON) {
- var OculusRiftDevKit2013_Metric = {
- HResolution: 1280,
- VResolution: 800,
- HScreenSize: 0.149759993,
- VScreenSize: 0.0935999975,
- VScreenCenter: 0.0467999987,
- EyeToScreenDistance: 0.0410000011,
- LensSeparationDistance: 0.0635000020,
- InterpupillaryDistance: 0.0640000030,
- DistortionK: [1.0, 0.219999999, 0.239999995, 0.0],
- ChromaAbCorrection: [0.995999992, -0.00400000019, 1.01400006, 0.0],
- PostProcessScaleFactor: 1.714605507808412,
- LensCenterOffset: 0.151976421
- };
- var _OculusInnerCamera = (function (_super) {
- __extends(_OculusInnerCamera, _super);
- function _OculusInnerCamera(name, position, scene, isLeftEye) {
- _super.call(this, name, position, scene);
- this._workMatrix = new BABYLON.Matrix();
- this._actualUp = new BABYLON.Vector3(0, 0, 0);
- // Constants
- this._aspectRatioAspectRatio = OculusRiftDevKit2013_Metric.HResolution / (2 * OculusRiftDevKit2013_Metric.VResolution);
- this._aspectRatioFov = (2 * Math.atan((OculusRiftDevKit2013_Metric.PostProcessScaleFactor * OculusRiftDevKit2013_Metric.VScreenSize) / (2 * OculusRiftDevKit2013_Metric.EyeToScreenDistance)));
- var hMeters = (OculusRiftDevKit2013_Metric.HScreenSize / 4) - (OculusRiftDevKit2013_Metric.LensSeparationDistance / 2);
- var h = (4 * hMeters) / OculusRiftDevKit2013_Metric.HScreenSize;
- this._hMatrix = BABYLON.Matrix.Translation(isLeftEye ? h : -h, 0, 0);
- this.viewport = new BABYLON.Viewport(isLeftEye ? 0 : 0.5, 0, 0.5, 1.0);
- this._preViewMatrix = BABYLON.Matrix.Translation(isLeftEye ? .5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance : -.5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance, 0, 0);
- // Postprocess
- var postProcess = new BABYLON.OculusDistortionCorrectionPostProcess("Oculus Distortion", this, !isLeftEye, OculusRiftDevKit2013_Metric);
- }
- _OculusInnerCamera.prototype.getProjectionMatrix = function () {
- BABYLON.Matrix.PerspectiveFovLHToRef(this._aspectRatioFov, this._aspectRatioAspectRatio, this.minZ, this.maxZ, this._workMatrix);
- this._workMatrix.multiplyToRef(this._hMatrix, this._projectionMatrix);
- return this._projectionMatrix;
- };
- _OculusInnerCamera.prototype._getViewMatrix = function () {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- BABYLON.Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._actualUp);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this._actualUp, this._workMatrix);
- this._workMatrix.multiplyToRef(this._preViewMatrix, this._viewMatrix);
- return this._viewMatrix;
- };
- return _OculusInnerCamera;
- })(BABYLON.FreeCamera);
- var OculusCamera = (function (_super) {
- __extends(OculusCamera, _super);
- function OculusCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this._leftCamera = new _OculusInnerCamera(name + "_left", position.clone(), scene, true);
- this._rightCamera = new _OculusInnerCamera(name + "_right", position.clone(), scene, false);
- this.subCameras.push(this._leftCamera);
- this.subCameras.push(this._rightCamera);
- this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
- }
- OculusCamera.prototype._update = function () {
- this._leftCamera.position.copyFrom(this.position);
- this._rightCamera.position.copyFrom(this.position);
- this._updateCamera(this._leftCamera);
- this._updateCamera(this._rightCamera);
- _super.prototype._update.call(this);
- };
- OculusCamera.prototype._updateCamera = function (camera) {
- camera.minZ = this.minZ;
- camera.maxZ = this.maxZ;
- camera.rotation.x = this.rotation.x;
- camera.rotation.y = this.rotation.y;
- camera.rotation.z = this.rotation.z;
- };
- // Oculus events
- OculusCamera.prototype._onOrientationEvent = function (evt) {
- var yaw = evt.alpha / 180 * Math.PI;
- var pitch = evt.beta / 180 * Math.PI;
- var roll = evt.gamma / 180 * Math.PI;
- if (!this._offsetOrientation) {
- this._offsetOrientation = {
- yaw: yaw,
- pitch: pitch,
- roll: roll
- };
- return;
- }
- else {
- this.rotation.y += yaw - this._offsetOrientation.yaw;
- this.rotation.x += pitch - this._offsetOrientation.pitch;
- this.rotation.z += this._offsetOrientation.roll - roll;
- this._offsetOrientation.yaw = yaw;
- this._offsetOrientation.pitch = pitch;
- this._offsetOrientation.roll = roll;
- }
- };
- OculusCamera.prototype.attachControl = function (element, noPreventDefault) {
- _super.prototype.attachControl.call(this, element, noPreventDefault);
- window.addEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- OculusCamera.prototype.detachControl = function (element) {
- _super.prototype.detachControl.call(this, element);
- window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- return OculusCamera;
- })(BABYLON.FreeCamera);
- BABYLON.OculusCamera = OculusCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.oculusCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- var OculusRiftDevKit2013_Metric = {
- HResolution: 1280,
- VResolution: 800,
- HScreenSize: 0.149759993,
- VScreenSize: 0.0935999975,
- VScreenCenter: 0.0467999987,
- EyeToScreenDistance: 0.0410000011,
- LensSeparationDistance: 0.0635000020,
- InterpupillaryDistance: 0.0640000030,
- DistortionK: [1.0, 0.219999999, 0.239999995, 0.0],
- ChromaAbCorrection: [0.995999992, -0.00400000019, 1.01400006, 0.0],
- PostProcessScaleFactor: 1.714605507808412,
- LensCenterOffset: 0.151976421
- };
- var _OculusInnerGamepadCamera = (function (_super) {
- __extends(_OculusInnerGamepadCamera, _super);
- function _OculusInnerGamepadCamera(name, position, scene, isLeftEye) {
- _super.call(this, name, position, scene);
- this._workMatrix = new BABYLON.Matrix();
- this._actualUp = new BABYLON.Vector3(0, 0, 0);
- // Constants
- this._aspectRatioAspectRatio = OculusRiftDevKit2013_Metric.HResolution / (2 * OculusRiftDevKit2013_Metric.VResolution);
- this._aspectRatioFov = (2 * Math.atan((OculusRiftDevKit2013_Metric.PostProcessScaleFactor * OculusRiftDevKit2013_Metric.VScreenSize) / (2 * OculusRiftDevKit2013_Metric.EyeToScreenDistance)));
- var hMeters = (OculusRiftDevKit2013_Metric.HScreenSize / 4) - (OculusRiftDevKit2013_Metric.LensSeparationDistance / 2);
- var h = (4 * hMeters) / OculusRiftDevKit2013_Metric.HScreenSize;
- this._hMatrix = BABYLON.Matrix.Translation(isLeftEye ? h : -h, 0, 0);
- this.viewport = new BABYLON.Viewport(isLeftEye ? 0 : 0.5, 0, 0.5, 1.0);
- this._preViewMatrix = BABYLON.Matrix.Translation(isLeftEye ? .5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance : -.5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance, 0, 0);
- // Postprocess
- var postProcess = new BABYLON.OculusDistortionCorrectionPostProcess("Oculus Distortion", this, !isLeftEye, OculusRiftDevKit2013_Metric);
- }
- _OculusInnerGamepadCamera.prototype.getProjectionMatrix = function () {
- BABYLON.Matrix.PerspectiveFovLHToRef(this._aspectRatioFov, this._aspectRatioAspectRatio, this.minZ, this.maxZ, this._workMatrix);
- this._workMatrix.multiplyToRef(this._hMatrix, this._projectionMatrix);
- return this._projectionMatrix;
- };
- _OculusInnerGamepadCamera.prototype._getViewMatrix = function () {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- BABYLON.Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._actualUp);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this._actualUp, this._workMatrix);
- this._workMatrix.multiplyToRef(this._preViewMatrix, this._viewMatrix);
- return this._viewMatrix;
- };
- return _OculusInnerGamepadCamera;
- })(BABYLON.FreeCamera);
- var OculusGamepadCamera = (function (_super) {
- __extends(OculusGamepadCamera, _super);
- function OculusGamepadCamera(name, position, scene) {
- var _this = this;
- _super.call(this, name, position, scene);
- this.angularSensibility = 200;
- this.moveSensibility = 75;
- this._leftCamera = new _OculusInnerGamepadCamera(name + "_left", position.clone(), scene, true);
- this._rightCamera = new _OculusInnerGamepadCamera(name + "_right", position.clone(), scene, false);
- this.subCameras.push(this._leftCamera);
- this.subCameras.push(this._rightCamera);
- this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
- this._gamepads = new BABYLON.Gamepads(function (gamepad) {
- _this._onNewGameConnected(gamepad);
- });
- }
- OculusGamepadCamera.prototype._onNewGameConnected = function (gamepad) {
- // Only the first gamepad can control the camera
- if (gamepad.index === 0) {
- this._gamepad = gamepad;
- }
- };
- OculusGamepadCamera.prototype._update = function () {
- this._leftCamera.position.copyFrom(this.position);
- this._rightCamera.position.copyFrom(this.position);
- this._updateCamera(this._leftCamera);
- this._updateCamera(this._rightCamera);
- _super.prototype._update.call(this);
- };
- OculusGamepadCamera.prototype._checkInputs = function () {
- if (!this._gamepad) {
- return;
- }
- var LSValues = this._gamepad.leftStick;
- var normalizedLX = LSValues.x / this.moveSensibility;
- var normalizedLY = LSValues.y / this.moveSensibility;
- LSValues.x = Math.abs(normalizedLX) > 0.005 ? 0 + normalizedLX : 0;
- LSValues.y = Math.abs(normalizedLY) > 0.005 ? 0 + normalizedLY : 0;
- var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
- var deltaTransform = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(LSValues.x, 0, -LSValues.y), cameraTransform);
- this.cameraDirection = this.cameraDirection.add(deltaTransform);
- };
- OculusGamepadCamera.prototype._updateCamera = function (camera) {
- camera.minZ = this.minZ;
- camera.maxZ = this.maxZ;
- camera.rotation.x = this.rotation.x;
- camera.rotation.y = this.rotation.y;
- camera.rotation.z = this.rotation.z;
- };
- // Oculus events
- OculusGamepadCamera.prototype._onOrientationEvent = function (evt) {
- var yaw = evt.alpha / 180 * Math.PI;
- var pitch = evt.beta / 180 * Math.PI;
- var roll = evt.gamma / 180 * Math.PI;
- if (!this._offsetOrientation) {
- this._offsetOrientation = {
- yaw: yaw,
- pitch: pitch,
- roll: roll
- };
- return;
- }
- else {
- this.rotation.y += yaw - this._offsetOrientation.yaw;
- this.rotation.x += pitch - this._offsetOrientation.pitch;
- this.rotation.z += this._offsetOrientation.roll - roll;
- this._offsetOrientation.yaw = yaw;
- this._offsetOrientation.pitch = pitch;
- this._offsetOrientation.roll = roll;
- }
- };
- OculusGamepadCamera.prototype.attachControl = function (element, noPreventDefault) {
- _super.prototype.attachControl.call(this, element, noPreventDefault);
- window.addEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- OculusGamepadCamera.prototype.detachControl = function (element) {
- _super.prototype.detachControl.call(this, element);
- window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- OculusGamepadCamera.prototype.dispose = function () {
- this._gamepads.dispose();
- _super.prototype.dispose.call(this);
- };
- return OculusGamepadCamera;
- })(BABYLON.FreeCamera);
- BABYLON.OculusGamepadCamera = OculusGamepadCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.oculusGamepadCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var VirtualJoysticksCamera = (function (_super) {
- __extends(VirtualJoysticksCamera, _super);
- function VirtualJoysticksCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this._leftjoystick = new BABYLON.VirtualJoystick(true);
- this._leftjoystick.setAxisForUpDown(2 /* Z */);
- this._leftjoystick.setAxisForLeftRight(0 /* X */);
- this._leftjoystick.setJoystickSensibility(0.15);
- this._rightjoystick = new BABYLON.VirtualJoystick(false);
- this._rightjoystick.setAxisForUpDown(0 /* X */);
- this._rightjoystick.setAxisForLeftRight(1 /* Y */);
- this._rightjoystick.reverseUpDown = true;
- this._rightjoystick.setJoystickSensibility(0.05);
- this._rightjoystick.setJoystickColor("yellow");
- }
- VirtualJoysticksCamera.prototype._checkInputs = function () {
- var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
- var deltaTransform = BABYLON.Vector3.TransformCoordinates(this._leftjoystick.deltaPosition, cameraTransform);
- this.cameraDirection = this.cameraDirection.add(deltaTransform);
- this.cameraRotation = this.cameraRotation.addVector3(this._rightjoystick.deltaPosition);
- if (!this._leftjoystick.pressed) {
- this._leftjoystick.deltaPosition = this._leftjoystick.deltaPosition.scale(0.9);
- }
- if (!this._rightjoystick.pressed) {
- this._rightjoystick.deltaPosition = this._rightjoystick.deltaPosition.scale(0.9);
- }
- };
- VirtualJoysticksCamera.prototype.dispose = function () {
- this._leftjoystick.releaseCanvas();
- _super.prototype.dispose.call(this);
- };
- return VirtualJoysticksCamera;
- })(BABYLON.FreeCamera);
- BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.virtualJoysticksCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- var ShaderMaterial = (function (_super) {
- __extends(ShaderMaterial, _super);
- function ShaderMaterial(name, scene, shaderPath, options) {
- _super.call(this, name, scene);
- this._textures = new Array();
- this._floats = new Array();
- this._floatsArrays = {};
- this._colors3 = new Array();
- this._colors4 = new Array();
- this._vectors2 = new Array();
- this._vectors3 = new Array();
- this._matrices = new Array();
- this._cachedWorldViewMatrix = new BABYLON.Matrix();
- this._shaderPath = shaderPath;
- options.needAlphaBlending = options.needAlphaBlending || false;
- options.needAlphaTesting = options.needAlphaTesting || false;
- options.attributes = options.attributes || ["position", "normal", "uv"];
- options.uniforms = options.uniforms || ["worldViewProjection"];
- options.samplers = options.samplers || [];
- this._options = options;
- }
- ShaderMaterial.prototype.needAlphaBlending = function () {
- return this._options.needAlphaBlending;
- };
- ShaderMaterial.prototype.needAlphaTesting = function () {
- return this._options.needAlphaTesting;
- };
- ShaderMaterial.prototype._checkUniform = function (uniformName) {
- if (this._options.uniforms.indexOf(uniformName) === -1) {
- this._options.uniforms.push(uniformName);
- }
- };
- ShaderMaterial.prototype.setTexture = function (name, texture) {
- if (this._options.samplers.indexOf(name) === -1) {
- this._options.samplers.push(name);
- }
- this._textures[name] = texture;
- return this;
- };
- ShaderMaterial.prototype.setFloat = function (name, value) {
- this._checkUniform(name);
- this._floats[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setFloats = function (name, value) {
- this._checkUniform(name);
- this._floatsArrays[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setColor3 = function (name, value) {
- this._checkUniform(name);
- this._colors3[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setColor4 = function (name, value) {
- this._checkUniform(name);
- this._colors4[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setVector2 = function (name, value) {
- this._checkUniform(name);
- this._vectors2[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setVector3 = function (name, value) {
- this._checkUniform(name);
- this._vectors3[name] = value;
- return this;
- };
- ShaderMaterial.prototype.setMatrix = function (name, value) {
- this._checkUniform(name);
- this._matrices[name] = value;
- return this;
- };
- ShaderMaterial.prototype.isReady = function (mesh, useInstances) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- return true;
- }
- }
- // Instances
- var defines = [];
- var fallbacks = new BABYLON.EffectFallbacks();
- if (useInstances) {
- defines.push("#define INSTANCES");
- }
- // Bones
- if (mesh && mesh.useBones) {
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- defines.push("#define BONES4");
- fallbacks.addFallback(0, "BONES4");
- }
- // Alpha test
- if (engine.getAlphaTesting()) {
- defines.push("#define ALPHATEST");
- }
- var previousEffect = this._effect;
- var join = defines.join("\n");
- this._effect = engine.createEffect(this._shaderPath, this._options.attributes, this._options.uniforms, this._options.samplers, join, fallbacks, this.onCompiled, this.onError);
- if (!this._effect.isReady()) {
- return false;
- }
- if (previousEffect !== this._effect) {
- scene.resetCachedMaterial();
- }
- this._renderId = scene.getRenderId();
- return true;
- };
- ShaderMaterial.prototype.bindOnlyWorldMatrix = function (world) {
- var scene = this.getScene();
- if (this._options.uniforms.indexOf("world") !== -1) {
- this._effect.setMatrix("world", world);
- }
- if (this._options.uniforms.indexOf("worldView") !== -1) {
- world.multiplyToRef(scene.getViewMatrix(), this._cachedWorldViewMatrix);
- this._effect.setMatrix("worldView", this._cachedWorldViewMatrix);
- }
- if (this._options.uniforms.indexOf("worldViewProjection") !== -1) {
- this._effect.setMatrix("worldViewProjection", world.multiply(scene.getTransformMatrix()));
- }
- };
- ShaderMaterial.prototype.bind = function (world, mesh) {
- // Std values
- this.bindOnlyWorldMatrix(world);
- if (this.getScene().getCachedMaterial() !== this) {
- if (this._options.uniforms.indexOf("view") !== -1) {
- this._effect.setMatrix("view", this.getScene().getViewMatrix());
- }
- if (this._options.uniforms.indexOf("projection") !== -1) {
- this._effect.setMatrix("projection", this.getScene().getProjectionMatrix());
- }
- if (this._options.uniforms.indexOf("viewProjection") !== -1) {
- this._effect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
- }
- // Bones
- if (mesh && mesh.useBones) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- for (var name in this._textures) {
- this._effect.setTexture(name, this._textures[name]);
- }
- for (name in this._floats) {
- this._effect.setFloat(name, this._floats[name]);
- }
- for (name in this._floatsArrays) {
- this._effect.setArray(name, this._floatsArrays[name]);
- }
- for (name in this._colors3) {
- this._effect.setColor3(name, this._colors3[name]);
- }
- for (name in this._colors4) {
- var color = this._colors4[name];
- this._effect.setFloat4(name, color.r, color.g, color.b, color.a);
- }
- for (name in this._vectors2) {
- this._effect.setVector2(name, this._vectors2[name]);
- }
- for (name in this._vectors3) {
- this._effect.setVector3(name, this._vectors3[name]);
- }
- for (name in this._matrices) {
- this._effect.setMatrix(name, this._matrices[name]);
- }
- }
- _super.prototype.bind.call(this, world, mesh);
- };
- ShaderMaterial.prototype.dispose = function (forceDisposeEffect) {
- for (var name in this._textures) {
- this._textures[name].dispose();
- }
- this._textures = [];
- _super.prototype.dispose.call(this, forceDisposeEffect);
- };
- return ShaderMaterial;
- })(BABYLON.Material);
- BABYLON.ShaderMaterial = ShaderMaterial;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.shaderMaterial.js.mapvar BABYLON;
- (function (BABYLON) {
- var VertexData = (function () {
- function VertexData() {
- }
- VertexData.prototype.set = function (data, kind) {
- switch (kind) {
- case BABYLON.VertexBuffer.PositionKind:
- this.positions = data;
- break;
- case BABYLON.VertexBuffer.NormalKind:
- this.normals = data;
- break;
- case BABYLON.VertexBuffer.UVKind:
- this.uvs = data;
- break;
- case BABYLON.VertexBuffer.UV2Kind:
- this.uv2s = data;
- break;
- case BABYLON.VertexBuffer.ColorKind:
- this.colors = data;
- break;
- case BABYLON.VertexBuffer.MatricesIndicesKind:
- this.matricesIndices = data;
- break;
- case BABYLON.VertexBuffer.MatricesWeightsKind:
- this.matricesWeights = data;
- break;
- }
- };
- VertexData.prototype.applyToMesh = function (mesh, updatable) {
- this._applyTo(mesh, updatable);
- };
- VertexData.prototype.applyToGeometry = function (geometry, updatable) {
- this._applyTo(geometry, updatable);
- };
- VertexData.prototype.updateMesh = function (mesh, updateExtends, makeItUnique) {
- this._update(mesh);
- };
- VertexData.prototype.updateGeometry = function (geometry, updateExtends, makeItUnique) {
- this._update(geometry);
- };
- VertexData.prototype._applyTo = function (meshOrGeometry, updatable) {
- if (this.positions) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.PositionKind, this.positions, updatable);
- }
- if (this.normals) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.NormalKind, this.normals, updatable);
- }
- if (this.uvs) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UVKind, this.uvs, updatable);
- }
- if (this.uv2s) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UV2Kind, this.uv2s, updatable);
- }
- if (this.colors) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.ColorKind, this.colors, updatable);
- }
- if (this.matricesIndices) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, this.matricesIndices, updatable);
- }
- if (this.matricesWeights) {
- meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, this.matricesWeights, updatable);
- }
- if (this.indices) {
- meshOrGeometry.setIndices(this.indices);
- }
- };
- VertexData.prototype._update = function (meshOrGeometry, updateExtends, makeItUnique) {
- if (this.positions) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.PositionKind, this.positions, updateExtends, makeItUnique);
- }
- if (this.normals) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.NormalKind, this.normals, updateExtends, makeItUnique);
- }
- if (this.uvs) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UVKind, this.uvs, updateExtends, makeItUnique);
- }
- if (this.uv2s) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UV2Kind, this.uv2s, updateExtends, makeItUnique);
- }
- if (this.colors) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.ColorKind, this.colors, updateExtends, makeItUnique);
- }
- if (this.matricesIndices) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, this.matricesIndices, updateExtends, makeItUnique);
- }
- if (this.matricesWeights) {
- meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, this.matricesWeights, updateExtends, makeItUnique);
- }
- if (this.indices) {
- meshOrGeometry.setIndices(this.indices);
- }
- };
- VertexData.prototype.transform = function (matrix) {
- var transformed = BABYLON.Vector3.Zero();
- if (this.positions) {
- var position = BABYLON.Vector3.Zero();
- for (var index = 0; index < this.positions.length; index += 3) {
- BABYLON.Vector3.FromArrayToRef(this.positions, index, position);
- BABYLON.Vector3.TransformCoordinatesToRef(position, matrix, transformed);
- this.positions[index] = transformed.x;
- this.positions[index + 1] = transformed.y;
- this.positions[index + 2] = transformed.z;
- }
- }
- if (this.normals) {
- var normal = BABYLON.Vector3.Zero();
- for (index = 0; index < this.normals.length; index += 3) {
- BABYLON.Vector3.FromArrayToRef(this.normals, index, normal);
- BABYLON.Vector3.TransformNormalToRef(normal, matrix, transformed);
- this.normals[index] = transformed.x;
- this.normals[index + 1] = transformed.y;
- this.normals[index + 2] = transformed.z;
- }
- }
- };
- VertexData.prototype.merge = function (other) {
- if (other.indices) {
- if (!this.indices) {
- this.indices = [];
- }
- var offset = this.positions ? this.positions.length / 3 : 0;
- for (var index = 0; index < other.indices.length; index++) {
- this.indices.push(other.indices[index] + offset);
- }
- }
- if (other.positions) {
- if (!this.positions) {
- this.positions = [];
- }
- for (index = 0; index < other.positions.length; index++) {
- this.positions.push(other.positions[index]);
- }
- }
- if (other.normals) {
- if (!this.normals) {
- this.normals = [];
- }
- for (index = 0; index < other.normals.length; index++) {
- this.normals.push(other.normals[index]);
- }
- }
- if (other.uvs) {
- if (!this.uvs) {
- this.uvs = [];
- }
- for (index = 0; index < other.uvs.length; index++) {
- this.uvs.push(other.uvs[index]);
- }
- }
- if (other.uv2s) {
- if (!this.uv2s) {
- this.uv2s = [];
- }
- for (index = 0; index < other.uv2s.length; index++) {
- this.uv2s.push(other.uv2s[index]);
- }
- }
- if (other.matricesIndices) {
- if (!this.matricesIndices) {
- this.matricesIndices = [];
- }
- for (index = 0; index < other.matricesIndices.length; index++) {
- this.matricesIndices.push(other.matricesIndices[index]);
- }
- }
- if (other.matricesWeights) {
- if (!this.matricesWeights) {
- this.matricesWeights = [];
- }
- for (index = 0; index < other.matricesWeights.length; index++) {
- this.matricesWeights.push(other.matricesWeights[index]);
- }
- }
- if (other.colors) {
- if (!this.colors) {
- this.colors = [];
- }
- for (index = 0; index < other.colors.length; index++) {
- this.colors.push(other.colors[index]);
- }
- }
- };
- // Statics
- VertexData.ExtractFromMesh = function (mesh, copyWhenShared) {
- return VertexData._ExtractFrom(mesh, copyWhenShared);
- };
- VertexData.ExtractFromGeometry = function (geometry, copyWhenShared) {
- return VertexData._ExtractFrom(geometry, copyWhenShared);
- };
- VertexData._ExtractFrom = function (meshOrGeometry, copyWhenShared) {
- var result = new VertexData();
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- result.positions = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.PositionKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- result.normals = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.NormalKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- result.uvs = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UVKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- result.uv2s = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UV2Kind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- result.colors = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.ColorKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
- result.matricesIndices = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, copyWhenShared);
- }
- if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- result.matricesWeights = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, copyWhenShared);
- }
- result.indices = meshOrGeometry.getIndices(copyWhenShared);
- return result;
- };
- VertexData.CreateRibbon = function (pathArray, closeArray, closePath, offset, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = BABYLON.Mesh.DEFAULTSIDE; }
- closeArray = closeArray || false;
- closePath = closePath || false;
- var defaultOffset = Math.floor(pathArray[0].length / 2);
- offset = offset || defaultOffset;
- offset = offset > defaultOffset ? defaultOffset : Math.floor(offset); // offset max allowed : defaultOffset
- var positions = [];
- var indices = [];
- var normals = [];
- var uvs = [];
- var us = []; // us[path_id] = [uDist1, uDist2, uDist3 ... ] distances between points on path path_id
- var vs = []; // vs[i] = [vDist1, vDist2, vDist3, ... ] distances between points i of consecutives paths from pathArray
- var uTotalDistance = []; // uTotalDistance[p] : total distance of path p
- var vTotalDistance = []; // vTotalDistance[i] : total distance between points i of first and last path from pathArray
- var minlg; // minimal length among all paths from pathArray
- var lg = []; // array of path lengths : nb of vertex per path
- var idx = []; // array of path indexes : index of each path (first vertex) in positions array
- var p; // path iterator
- var i; // point iterator
- var j; // point iterator
- // if single path in pathArray
- if (pathArray.length < 2) {
- var ar1 = [];
- var ar2 = [];
- for (i = 0; i < pathArray[0].length - offset; i++) {
- ar1.push(pathArray[0][i]);
- ar2.push(pathArray[0][i + offset]);
- }
- pathArray = [ar1, ar2];
- }
- // positions and horizontal distances (u)
- var idc = 0;
- minlg = pathArray[0].length;
- for (p = 0; p < pathArray.length; p++) {
- uTotalDistance[p] = 0;
- us[p] = [0];
- var path = pathArray[p];
- var l = path.length;
- minlg = (minlg < l) ? minlg : l;
- lg[p] = l;
- idx[p] = idc;
- j = 0;
- while (j < l) {
- positions.push(path[j].x, path[j].y, path[j].z);
- if (j > 0) {
- var vectlg = path[j].subtract(path[j - 1]).length();
- var dist = vectlg + uTotalDistance[p];
- us[p].push(dist);
- uTotalDistance[p] = dist;
- }
- j++;
- }
- if (closePath) {
- vectlg = path[0].subtract(path[j - 1]).length();
- dist = vectlg + uTotalDistance[p];
- uTotalDistance[p] = dist;
- }
- idc += l;
- }
- for (i = 0; i < minlg; i++) {
- vTotalDistance[i] = 0;
- vs[i] = [0];
- var path1;
- var path2;
- for (p = 0; p < pathArray.length - 1; p++) {
- path1 = pathArray[p];
- path2 = pathArray[p + 1];
- vectlg = path2[i].subtract(path1[i]).length();
- dist = vectlg + vTotalDistance[i];
- vs[i].push(dist);
- vTotalDistance[i] = dist;
- }
- if (closeArray) {
- path1 = pathArray[p];
- path2 = pathArray[0];
- vectlg = path2[i].subtract(path1[i]).length();
- dist = vectlg + vTotalDistance[i];
- vTotalDistance[i] = dist;
- }
- }
- // uvs
- var u;
- var v;
- for (p = 0; p < pathArray.length; p++) {
- for (i = 0; i < minlg; i++) {
- u = us[p][i] / uTotalDistance[p];
- v = vs[i][p] / vTotalDistance[i];
- uvs.push(u, v);
- }
- }
- // indices
- p = 0; // path index
- var pi = 0; // positions array index
- var l1 = lg[p] - 1; // path1 length
- var l2 = lg[p + 1] - 1; // path2 length
- var min = (l1 < l2) ? l1 : l2; // current path stop index
- var shft = idx[1] - idx[0]; // shift
- var path1nb = closeArray ? lg.length : lg.length - 1; // number of path1 to iterate
- var t1; // two consecutive triangles, so 4 points : point1
- var t2; // point2
- var t3; // point3
- var t4; // point4
- while (pi <= min && p < path1nb) {
- // draw two triangles between path1 (p1) and path2 (p2) : (p1.pi, p2.pi, p1.pi+1) and (p2.pi+1, p1.pi+1, p2.pi) clockwise
- t1 = pi;
- t2 = pi + shft;
- t3 = pi + 1;
- t4 = pi + shft + 1;
- indices.push(pi, pi + shft, pi + 1);
- indices.push(pi + shft + 1, pi + 1, pi + shft);
- pi += 1;
- if (pi === min) {
- if (closePath) {
- indices.push(pi, pi + shft, idx[p]);
- indices.push(idx[p] + shft, idx[p], pi + shft);
- t3 = idx[p];
- t4 = idx[p] + shft;
- }
- p++;
- if (p === lg.length - 1) {
- shft = idx[0] - idx[p];
- l1 = lg[p] - 1;
- l2 = lg[0] - 1;
- }
- else {
- shft = idx[p + 1] - idx[p];
- l1 = lg[p] - 1;
- l2 = lg[p + 1] - 1;
- }
- pi = idx[p];
- min = (l1 < l2) ? l1 + pi : l2 + pi;
- }
- }
- // normals
- VertexData.ComputeNormals(positions, indices, normals);
- // sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateBox = function (size, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = BABYLON.Mesh.DEFAULTSIDE; }
- var normalsSource = [
- new BABYLON.Vector3(0, 0, 1),
- new BABYLON.Vector3(0, 0, -1),
- new BABYLON.Vector3(1, 0, 0),
- new BABYLON.Vector3(-1, 0, 0),
- new BABYLON.Vector3(0, 1, 0),
- new BABYLON.Vector3(0, -1, 0)
- ];
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- size = size || 1;
- for (var index = 0; index < normalsSource.length; index++) {
- var normal = normalsSource[index];
- // Get two vectors perpendicular to the face normal and to each other.
- var side1 = new BABYLON.Vector3(normal.y, normal.z, normal.x);
- var side2 = BABYLON.Vector3.Cross(normal, side1);
- // Six indices (two triangles) per face.
- var verticesLength = positions.length / 3;
- indices.push(verticesLength);
- indices.push(verticesLength + 1);
- indices.push(verticesLength + 2);
- indices.push(verticesLength);
- indices.push(verticesLength + 2);
- indices.push(verticesLength + 3);
- // Four vertices per face.
- var vertex = normal.subtract(side1).subtract(side2).scale(size / 2);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(1.0, 1.0);
- vertex = normal.subtract(side1).add(side2).scale(size / 2);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(0.0, 1.0);
- vertex = normal.add(side1).add(side2).scale(size / 2);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(0.0, 0.0);
- vertex = normal.add(side1).subtract(side2).scale(size / 2);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(1.0, 0.0);
- }
- // sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateSphere = function (segments, diameter, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = BABYLON.Mesh.DEFAULTSIDE; }
- segments = segments || 32;
- diameter = diameter || 1;
- var radius = diameter / 2;
- var totalZRotationSteps = 2 + segments;
- var totalYRotationSteps = 2 * totalZRotationSteps;
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- for (var zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {
- var normalizedZ = zRotationStep / totalZRotationSteps;
- var angleZ = (normalizedZ * Math.PI);
- for (var yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {
- var normalizedY = yRotationStep / totalYRotationSteps;
- var angleY = normalizedY * Math.PI * 2;
- var rotationZ = BABYLON.Matrix.RotationZ(-angleZ);
- var rotationY = BABYLON.Matrix.RotationY(angleY);
- var afterRotZ = BABYLON.Vector3.TransformCoordinates(BABYLON.Vector3.Up(), rotationZ);
- var complete = BABYLON.Vector3.TransformCoordinates(afterRotZ, rotationY);
- var vertex = complete.scale(radius);
- var normal = BABYLON.Vector3.Normalize(vertex);
- positions.push(vertex.x, vertex.y, vertex.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(normalizedZ, normalizedY);
- }
- if (zRotationStep > 0) {
- var verticesCount = positions.length / 3;
- for (var firstIndex = verticesCount - 2 * (totalYRotationSteps + 1); (firstIndex + totalYRotationSteps + 2) < verticesCount; firstIndex++) {
- indices.push((firstIndex));
- indices.push((firstIndex + 1));
- indices.push(firstIndex + totalYRotationSteps + 1);
- indices.push((firstIndex + totalYRotationSteps + 1));
- indices.push((firstIndex + 1));
- indices.push((firstIndex + totalYRotationSteps + 2));
- }
- }
- }
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateCylinder = function (height, diameterTop, diameterBottom, tessellation, subdivisions, sideOrientation) {
- if (subdivisions === void 0) { subdivisions = 1; }
- if (sideOrientation === void 0) { sideOrientation = BABYLON.Mesh.DEFAULTSIDE; }
- var radiusTop = diameterTop / 2;
- var radiusBottom = diameterBottom / 2;
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- height = height || 1;
- diameterTop = diameterTop || 0.5;
- diameterBottom = diameterBottom || 1;
- tessellation = tessellation || 16;
- subdivisions = subdivisions || 1;
- subdivisions = (subdivisions < 1) ? 1 : subdivisions;
- var getCircleVector = function (i) {
- var angle = (i * 2.0 * Math.PI / tessellation);
- var dx = Math.cos(angle);
- var dz = Math.sin(angle);
- return new BABYLON.Vector3(dx, 0, dz);
- };
- var createCylinderCap = function (isTop) {
- var radius = isTop ? radiusTop : radiusBottom;
- if (radius === 0) {
- return;
- }
- var vbase = positions.length / 3;
- var offset = new BABYLON.Vector3(0, height / 2, 0);
- var textureScale = new BABYLON.Vector2(0.5, 0.5);
- if (!isTop) {
- offset.scaleInPlace(-1);
- textureScale.x = -textureScale.x;
- }
- for (var i = 0; i < tessellation; i++) {
- var circleVector = getCircleVector(i);
- var position = circleVector.scale(radius).add(offset);
- var textureCoordinate = new BABYLON.Vector2(circleVector.x * textureScale.x + 0.5, circleVector.z * textureScale.y + 0.5);
- positions.push(position.x, position.y, position.z);
- uvs.push(textureCoordinate.x, textureCoordinate.y);
- }
- for (i = 0; i < tessellation - 2; i++) {
- if (!isTop) {
- indices.push(vbase);
- indices.push(vbase + (i + 2) % tessellation);
- indices.push(vbase + (i + 1) % tessellation);
- }
- else {
- indices.push(vbase);
- indices.push(vbase + (i + 1) % tessellation);
- indices.push(vbase + (i + 2) % tessellation);
- }
- }
- };
- var base = new BABYLON.Vector3(0, -1, 0).scale(height / 2);
- var offset = new BABYLON.Vector3(0, 1, 0).scale(height / subdivisions);
- var stride = tessellation + 1;
- for (var i = 0; i <= tessellation; i++) {
- var circleVector = getCircleVector(i);
- var textureCoordinate = new BABYLON.Vector2(i / tessellation, 0);
- var position, radius = radiusBottom;
- for (var s = 0; s <= subdivisions; s++) {
- // Update variables
- position = circleVector.scale(radius);
- position.addInPlace(base.add(offset.scale(s)));
- textureCoordinate.y += 1 / subdivisions;
- radius += (radiusTop - radiusBottom) / subdivisions;
- // Push in arrays
- positions.push(position.x, position.y, position.z);
- uvs.push(textureCoordinate.x, textureCoordinate.y);
- }
- }
- subdivisions += 1;
- for (s = 0; s < subdivisions - 1; s++) {
- for (i = 0; i <= tessellation; i++) {
- indices.push(i * subdivisions + s);
- indices.push((i * subdivisions + (s + subdivisions)) % (stride * subdivisions));
- indices.push(i * subdivisions + (s + 1));
- indices.push(i * subdivisions + (s + 1));
- indices.push((i * subdivisions + (s + subdivisions)) % (stride * subdivisions));
- indices.push((i * subdivisions + (s + subdivisions + 1)) % (stride * subdivisions));
- }
- }
- // Create flat triangle fan caps to seal the top and bottom.
- createCylinderCap(true);
- createCylinderCap(false);
- // Normals
- VertexData.ComputeNormals(positions, indices, normals);
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateTorus = function (diameter, thickness, tessellation, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = BABYLON.Mesh.DEFAULTSIDE; }
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- diameter = diameter || 1;
- thickness = thickness || 0.5;
- tessellation = tessellation || 16;
- var stride = tessellation + 1;
- for (var i = 0; i <= tessellation; i++) {
- var u = i / tessellation;
- var outerAngle = i * Math.PI * 2.0 / tessellation - Math.PI / 2.0;
- var transform = BABYLON.Matrix.Translation(diameter / 2.0, 0, 0).multiply(BABYLON.Matrix.RotationY(outerAngle));
- for (var j = 0; j <= tessellation; j++) {
- var v = 1 - j / tessellation;
- var innerAngle = j * Math.PI * 2.0 / tessellation + Math.PI;
- var dx = Math.cos(innerAngle);
- var dy = Math.sin(innerAngle);
- // Create a vertex.
- var normal = new BABYLON.Vector3(dx, dy, 0);
- var position = normal.scale(thickness / 2);
- var textureCoordinate = new BABYLON.Vector2(u, v);
- position = BABYLON.Vector3.TransformCoordinates(position, transform);
- normal = BABYLON.Vector3.TransformNormal(normal, transform);
- positions.push(position.x, position.y, position.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(textureCoordinate.x, textureCoordinate.y);
- // And create indices for two triangles.
- var nextI = (i + 1) % stride;
- var nextJ = (j + 1) % stride;
- indices.push(i * stride + j);
- indices.push(i * stride + nextJ);
- indices.push(nextI * stride + j);
- indices.push(i * stride + nextJ);
- indices.push(nextI * stride + nextJ);
- indices.push(nextI * stride + j);
- }
- }
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateLines = function (points) {
- var indices = [];
- var positions = [];
- for (var index = 0; index < points.length; index++) {
- positions.push(points[index].x, points[index].y, points[index].z);
- if (index > 0) {
- indices.push(index - 1);
- indices.push(index);
- }
- }
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- return vertexData;
- };
- VertexData.CreateGround = function (width, height, subdivisions) {
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var row, col;
- width = width || 1;
- height = height || 1;
- subdivisions = subdivisions || 1;
- for (row = 0; row <= subdivisions; row++) {
- for (col = 0; col <= subdivisions; col++) {
- var position = new BABYLON.Vector3((col * width) / subdivisions - (width / 2.0), 0, ((subdivisions - row) * height) / subdivisions - (height / 2.0));
- var normal = new BABYLON.Vector3(0, 1.0, 0);
- positions.push(position.x, position.y, position.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(col / subdivisions, 1.0 - row / subdivisions);
- }
- }
- for (row = 0; row < subdivisions; row++) {
- for (col = 0; col < subdivisions; col++) {
- indices.push(col + 1 + (row + 1) * (subdivisions + 1));
- indices.push(col + 1 + row * (subdivisions + 1));
- indices.push(col + row * (subdivisions + 1));
- indices.push(col + (row + 1) * (subdivisions + 1));
- indices.push(col + 1 + (row + 1) * (subdivisions + 1));
- indices.push(col + row * (subdivisions + 1));
- }
- }
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateTiledGround = function (xmin, zmin, xmax, zmax, subdivisions, precision) {
- if (subdivisions === void 0) { subdivisions = { w: 1, h: 1 }; }
- if (precision === void 0) { precision = { w: 1, h: 1 }; }
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var row, col, tileRow, tileCol;
- subdivisions.h = (subdivisions.w < 1) ? 1 : subdivisions.h;
- subdivisions.w = (subdivisions.w < 1) ? 1 : subdivisions.w;
- precision.w = (precision.w < 1) ? 1 : precision.w;
- precision.h = (precision.h < 1) ? 1 : precision.h;
- var tileSize = {
- 'w': (xmax - xmin) / subdivisions.w,
- 'h': (zmax - zmin) / subdivisions.h
- };
- function applyTile(xTileMin, zTileMin, xTileMax, zTileMax) {
- // Indices
- var base = positions.length / 3;
- var rowLength = precision.w + 1;
- for (row = 0; row < precision.h; row++) {
- for (col = 0; col < precision.w; col++) {
- var square = [
- base + col + row * rowLength,
- base + (col + 1) + row * rowLength,
- base + (col + 1) + (row + 1) * rowLength,
- base + col + (row + 1) * rowLength
- ];
- indices.push(square[1]);
- indices.push(square[2]);
- indices.push(square[3]);
- indices.push(square[0]);
- indices.push(square[1]);
- indices.push(square[3]);
- }
- }
- // Position, normals and uvs
- var position = BABYLON.Vector3.Zero();
- var normal = new BABYLON.Vector3(0, 1.0, 0);
- for (row = 0; row <= precision.h; row++) {
- position.z = (row * (zTileMax - zTileMin)) / precision.h + zTileMin;
- for (col = 0; col <= precision.w; col++) {
- position.x = (col * (xTileMax - xTileMin)) / precision.w + xTileMin;
- position.y = 0;
- positions.push(position.x, position.y, position.z);
- normals.push(normal.x, normal.y, normal.z);
- uvs.push(col / precision.w, row / precision.h);
- }
- }
- }
- for (tileRow = 0; tileRow < subdivisions.h; tileRow++) {
- for (tileCol = 0; tileCol < subdivisions.w; tileCol++) {
- applyTile(xmin + tileCol * tileSize.w, zmin + tileRow * tileSize.h, xmin + (tileCol + 1) * tileSize.w, zmin + (tileRow + 1) * tileSize.h);
- }
- }
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateGroundFromHeightMap = function (width, height, subdivisions, minHeight, maxHeight, buffer, bufferWidth, bufferHeight) {
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- var row, col;
- for (row = 0; row <= subdivisions; row++) {
- for (col = 0; col <= subdivisions; col++) {
- var position = new BABYLON.Vector3((col * width) / subdivisions - (width / 2.0), 0, ((subdivisions - row) * height) / subdivisions - (height / 2.0));
- // Compute height
- var heightMapX = (((position.x + width / 2) / width) * (bufferWidth - 1)) | 0;
- var heightMapY = ((1.0 - (position.z + height / 2) / height) * (bufferHeight - 1)) | 0;
- var pos = (heightMapX + heightMapY * bufferWidth) * 4;
- var r = buffer[pos] / 255.0;
- var g = buffer[pos + 1] / 255.0;
- var b = buffer[pos + 2] / 255.0;
- var gradient = r * 0.3 + g * 0.59 + b * 0.11;
- position.y = minHeight + (maxHeight - minHeight) * gradient;
- // Add vertex
- positions.push(position.x, position.y, position.z);
- normals.push(0, 0, 0);
- uvs.push(col / subdivisions, 1.0 - row / subdivisions);
- }
- }
- for (row = 0; row < subdivisions; row++) {
- for (col = 0; col < subdivisions; col++) {
- indices.push(col + 1 + (row + 1) * (subdivisions + 1));
- indices.push(col + 1 + row * (subdivisions + 1));
- indices.push(col + row * (subdivisions + 1));
- indices.push(col + (row + 1) * (subdivisions + 1));
- indices.push(col + 1 + (row + 1) * (subdivisions + 1));
- indices.push(col + row * (subdivisions + 1));
- }
- }
- // Normals
- VertexData.ComputeNormals(positions, indices, normals);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreatePlane = function (size, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = BABYLON.Mesh.DEFAULTSIDE; }
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- size = size || 1;
- // Vertices
- var halfSize = size / 2.0;
- positions.push(-halfSize, -halfSize, 0);
- normals.push(0, 0, -1.0);
- uvs.push(0.0, 0.0);
- positions.push(halfSize, -halfSize, 0);
- normals.push(0, 0, -1.0);
- uvs.push(1.0, 0.0);
- positions.push(halfSize, halfSize, 0);
- normals.push(0, 0, -1.0);
- uvs.push(1.0, 1.0);
- positions.push(-halfSize, halfSize, 0);
- normals.push(0, 0, -1.0);
- uvs.push(0.0, 1.0);
- // Indices
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- VertexData.CreateDisc = function (radius, tessellation, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = BABYLON.Mesh.DEFAULTSIDE; }
- var positions = [];
- var indices = [];
- var normals = [];
- var uvs = [];
- // positions and uvs
- positions.push(0, 0, 0); // disc center first
- uvs.push(0.5, 0.5);
- var step = Math.PI * 2 / tessellation;
- for (var a = 0; a < Math.PI * 2; a += step) {
- var x = Math.cos(a);
- var y = Math.sin(a);
- var u = (x + 1) / 2;
- var v = (1 - y) / 2;
- positions.push(radius * x, radius * y, 0);
- uvs.push(u, v);
- }
- positions.push(positions[3], positions[4], positions[5]); // close the circle
- uvs.push(uvs[2], uvs[3]);
- //indices
- var vertexNb = positions.length / 3;
- for (var i = 1; i < vertexNb - 1; i++) {
- indices.push(i + 1, 0, i);
- }
- // result
- VertexData.ComputeNormals(positions, indices, normals);
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- // based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473
- VertexData.CreateTorusKnot = function (radius, tube, radialSegments, tubularSegments, p, q, sideOrientation) {
- if (sideOrientation === void 0) { sideOrientation = BABYLON.Mesh.DEFAULTSIDE; }
- var indices = [];
- var positions = [];
- var normals = [];
- var uvs = [];
- radius = radius || 2;
- tube = tube || 0.5;
- radialSegments = radialSegments || 32;
- tubularSegments = tubularSegments || 32;
- p = p || 2;
- q = q || 3;
- // Helper
- var getPos = function (angle) {
- var cu = Math.cos(angle);
- var su = Math.sin(angle);
- var quOverP = q / p * angle;
- var cs = Math.cos(quOverP);
- var tx = radius * (2 + cs) * 0.5 * cu;
- var ty = radius * (2 + cs) * su * 0.5;
- var tz = radius * Math.sin(quOverP) * 0.5;
- return new BABYLON.Vector3(tx, ty, tz);
- };
- for (var i = 0; i <= radialSegments; i++) {
- var modI = i % radialSegments;
- var u = modI / radialSegments * 2 * p * Math.PI;
- var p1 = getPos(u);
- var p2 = getPos(u + 0.01);
- var tang = p2.subtract(p1);
- var n = p2.add(p1);
- var bitan = BABYLON.Vector3.Cross(tang, n);
- n = BABYLON.Vector3.Cross(bitan, tang);
- bitan.normalize();
- n.normalize();
- for (var j = 0; j < tubularSegments; j++) {
- var modJ = j % tubularSegments;
- var v = modJ / tubularSegments * 2 * Math.PI;
- var cx = -tube * Math.cos(v);
- var cy = tube * Math.sin(v);
- positions.push(p1.x + cx * n.x + cy * bitan.x);
- positions.push(p1.y + cx * n.y + cy * bitan.y);
- positions.push(p1.z + cx * n.z + cy * bitan.z);
- uvs.push(i / radialSegments);
- uvs.push(j / tubularSegments);
- }
- }
- for (i = 0; i < radialSegments; i++) {
- for (j = 0; j < tubularSegments; j++) {
- var jNext = (j + 1) % tubularSegments;
- var a = i * tubularSegments + j;
- var b = (i + 1) * tubularSegments + j;
- var c = (i + 1) * tubularSegments + jNext;
- var d = i * tubularSegments + jNext;
- indices.push(d);
- indices.push(b);
- indices.push(a);
- indices.push(d);
- indices.push(c);
- indices.push(b);
- }
- }
- // Normals
- VertexData.ComputeNormals(positions, indices, normals);
- // Sides
- VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs);
- // Result
- var vertexData = new VertexData();
- vertexData.indices = indices;
- vertexData.positions = positions;
- vertexData.normals = normals;
- vertexData.uvs = uvs;
- return vertexData;
- };
- // Tools
- /**
- * @param {any} - positions (number[] or Float32Array)
- * @param {any} - indices (number[] or Uint16Array)
- * @param {any} - normals (number[] or Float32Array)
- */
- VertexData.ComputeNormals = function (positions, indices, normals) {
- var index = 0;
- // temp Vector3
- var p1 = BABYLON.Vector3.Zero();
- var p2 = BABYLON.Vector3.Zero();
- var p3 = BABYLON.Vector3.Zero();
- var p1p2 = BABYLON.Vector3.Zero();
- var p3p2 = BABYLON.Vector3.Zero();
- var faceNormal = BABYLON.Vector3.Zero();
- var vertexNormali1 = BABYLON.Vector3.Zero();
- var vertexNormali2 = BABYLON.Vector3.Zero();
- var vertexNormali3 = BABYLON.Vector3.Zero();
- // indice triplet = 1 face
- var nbFaces = indices.length / 3;
- for (index = 0; index < nbFaces; index++) {
- var i1 = indices[index * 3];
- var i2 = indices[index * 3 + 1];
- var i3 = indices[index * 3 + 2];
- // setting the temp V3
- BABYLON.Vector3.FromFloatsToRef(positions[i1 * 3], positions[i1 * 3 + 1], positions[i1 * 3 + 2], p1);
- BABYLON.Vector3.FromFloatsToRef(positions[i2 * 3], positions[i2 * 3 + 1], positions[i2 * 3 + 2], p2);
- BABYLON.Vector3.FromFloatsToRef(positions[i3 * 3], positions[i3 * 3 + 1], positions[i3 * 3 + 2], p3);
- p1.subtractToRef(p2, p1p2);
- p3.subtractToRef(p2, p3p2);
- BABYLON.Vector3.CrossToRef(p1p2, p3p2, faceNormal);
- faceNormal.normalize();
- // All intermediate results are stored in the normals array :
- // get the normals at i1, i2 and i3 indexes
- normals[i1 * 3] = normals[i1 * 3] || 0.0;
- normals[i1 * 3 + 1] = normals[i1 * 3 + 1] || 0.0;
- normals[i1 * 3 + 2] = normals[i1 * 3 + 2] || 0.0;
- normals[i2 * 3] = normals[i2 * 3] || 0.0;
- normals[i2 * 3 + 1] = normals[i2 * 3 + 1] || 0.0;
- normals[i2 * 3 + 2] = normals[i2 * 3 + 2] || 0.0;
- normals[i3 * 3] = normals[i3 * 3] || 0.0;
- normals[i3 * 3 + 1] = normals[i3 * 3 + 1] || 0.0;
- normals[i3 * 3 + 2] = normals[i3 * 3 + 2] || 0.0;
- // make intermediate vectors3 from normals values
- BABYLON.Vector3.FromFloatsToRef(normals[i1 * 3], normals[i1 * 3 + 1], normals[i1 * 3 + 2], vertexNormali1);
- BABYLON.Vector3.FromFloatsToRef(normals[i2 * 3], normals[i2 * 3 + 1], normals[i2 * 3 + 2], vertexNormali2);
- BABYLON.Vector3.FromFloatsToRef(normals[i3 * 3], normals[i3 * 3 + 1], normals[i3 * 3 + 2], vertexNormali3);
- // add the current face normals to these intermediate vectors3
- vertexNormali1 = vertexNormali1.addInPlace(faceNormal);
- vertexNormali2 = vertexNormali2.addInPlace(faceNormal);
- vertexNormali3 = vertexNormali3.addInPlace(faceNormal);
- // store back intermediate vectors3 into the normals array
- normals[i1 * 3] = vertexNormali1.x;
- normals[i1 * 3 + 1] = vertexNormali1.y;
- normals[i1 * 3 + 2] = vertexNormali1.z;
- normals[i2 * 3] = vertexNormali2.x;
- normals[i2 * 3 + 1] = vertexNormali2.y;
- normals[i2 * 3 + 2] = vertexNormali2.z;
- normals[i3 * 3] = vertexNormali3.x;
- normals[i3 * 3 + 1] = vertexNormali3.y;
- normals[i3 * 3 + 2] = vertexNormali3.z;
- }
- for (index = 0; index < normals.length / 3; index++) {
- BABYLON.Vector3.FromFloatsToRef(normals[index * 3], normals[index * 3 + 1], normals[index * 3 + 2], vertexNormali1);
- vertexNormali1.normalize();
- normals[index * 3] = vertexNormali1.x;
- normals[index * 3 + 1] = vertexNormali1.y;
- normals[index * 3 + 2] = vertexNormali1.z;
- }
- };
- VertexData._ComputeSides = function (sideOrientation, positions, indices, normals, uvs) {
- var li = indices.length;
- var ln = normals.length;
- var i;
- var n;
- sideOrientation = sideOrientation || BABYLON.Mesh.DEFAULTSIDE;
- switch (sideOrientation) {
- case BABYLON.Mesh.FRONTSIDE:
- break;
- case BABYLON.Mesh.BACKSIDE:
- var tmp;
- for (i = 0; i < li; i += 3) {
- tmp = indices[i];
- indices[i] = indices[i + 2];
- indices[i + 2] = tmp;
- }
- for (n = 0; n < ln; n++) {
- normals[n] = -normals[n];
- }
- break;
- case BABYLON.Mesh.DOUBLESIDE:
- // positions
- var lp = positions.length;
- var l = lp / 3;
- for (var p = 0; p < lp; p++) {
- positions[lp + p] = positions[p];
- }
- for (i = 0; i < li; i += 3) {
- indices[i + li] = indices[i + 2] + l;
- indices[i + 1 + li] = indices[i + 1] + l;
- indices[i + 2 + li] = indices[i] + l;
- }
- for (n = 0; n < ln; n++) {
- normals[ln + n] = -normals[n];
- }
- // uvs
- var lu = uvs.length;
- for (var u = 0; u < lu; u++) {
- uvs[u + lu] = uvs[u];
- }
- break;
- }
- };
- return VertexData;
- })();
- BABYLON.VertexData = VertexData;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.mesh.vertexData.js.map
- var BABYLON;
- (function (BABYLON) {
- var buildCamera = function (that, name) {
- that._leftCamera.isIntermediate = true;
- that.subCameras.push(that._leftCamera);
- that.subCameras.push(that._rightCamera);
- that._leftTexture = new BABYLON.PassPostProcess(name + "_leftTexture", 1.0, that._leftCamera);
- that._anaglyphPostProcess = new BABYLON.AnaglyphPostProcess(name + "_anaglyph", 1.0, that._rightCamera);
- that._anaglyphPostProcess.onApply = function (effect) {
- effect.setTextureFromPostProcess("leftSampler", that._leftTexture);
- };
- that._update();
- };
- var AnaglyphArcRotateCamera = (function (_super) {
- __extends(AnaglyphArcRotateCamera, _super);
- // ANY
- function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, eyeSpace, scene) {
- _super.call(this, name, alpha, beta, radius, target, scene);
- this._eyeSpace = BABYLON.Tools.ToRadians(eyeSpace);
- this._leftCamera = new BABYLON.ArcRotateCamera(name + "_left", alpha - this._eyeSpace, beta, radius, target, scene);
- this._rightCamera = new BABYLON.ArcRotateCamera(name + "_right", alpha + this._eyeSpace, beta, radius, target, scene);
- buildCamera(this, name);
- }
- AnaglyphArcRotateCamera.prototype._update = function () {
- this._updateCamera(this._leftCamera);
- this._updateCamera(this._rightCamera);
- this._leftCamera.alpha = this.alpha - this._eyeSpace;
- this._rightCamera.alpha = this.alpha + this._eyeSpace;
- _super.prototype._update.call(this);
- };
- AnaglyphArcRotateCamera.prototype._updateCamera = function (camera) {
- camera.beta = this.beta;
- camera.radius = this.radius;
- camera.minZ = this.minZ;
- camera.maxZ = this.maxZ;
- camera.fov = this.fov;
- camera.target = this.target;
- };
- return AnaglyphArcRotateCamera;
- })(BABYLON.ArcRotateCamera);
- BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
- var AnaglyphFreeCamera = (function (_super) {
- __extends(AnaglyphFreeCamera, _super);
- function AnaglyphFreeCamera(name, position, eyeSpace, scene) {
- _super.call(this, name, position, scene);
- this._eyeSpace = BABYLON.Tools.ToRadians(eyeSpace);
- this._transformMatrix = new BABYLON.Matrix();
- this._leftCamera = new BABYLON.FreeCamera(name + "_left", position.clone(), scene);
- this._rightCamera = new BABYLON.FreeCamera(name + "_right", position.clone(), scene);
- buildCamera(this, name);
- }
- AnaglyphFreeCamera.prototype._getSubCameraPosition = function (eyeSpace, result) {
- var target = this.getTarget();
- BABYLON.Matrix.Translation(-target.x, -target.y, -target.z).multiplyToRef(BABYLON.Matrix.RotationY(eyeSpace), this._transformMatrix);
- this._transformMatrix = this._transformMatrix.multiply(BABYLON.Matrix.Translation(target.x, target.y, target.z));
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this._transformMatrix, result);
- };
- AnaglyphFreeCamera.prototype._update = function () {
- this._getSubCameraPosition(-this._eyeSpace, this._leftCamera.position);
- this._getSubCameraPosition(this._eyeSpace, this._rightCamera.position);
- this._updateCamera(this._leftCamera);
- this._updateCamera(this._rightCamera);
- _super.prototype._update.call(this);
- };
- AnaglyphFreeCamera.prototype._updateCamera = function (camera) {
- camera.minZ = this.minZ;
- camera.maxZ = this.maxZ;
- camera.fov = this.fov;
- camera.viewport = this.viewport;
- camera.setTarget(this.getTarget());
- };
- return AnaglyphFreeCamera;
- })(BABYLON.FreeCamera);
- BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.anaglyphCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- var AnaglyphPostProcess = (function (_super) {
- __extends(AnaglyphPostProcess, _super);
- function AnaglyphPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- _super.call(this, name, "anaglyph", null, ["leftSampler"], ratio, camera, samplingMode, engine, reusable);
- }
- return AnaglyphPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.AnaglyphPostProcess = AnaglyphPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.anaglyphPostProcess.js.mapvar BABYLON;
- (function (BABYLON) {
- var Tags = (function () {
- function Tags() {
- }
- Tags.EnableFor = function (obj) {
- obj._tags = obj._tags || {};
- obj.hasTags = function () {
- return Tags.HasTags(obj);
- };
- obj.addTags = function (tagsString) {
- return Tags.AddTagsTo(obj, tagsString);
- };
- obj.removeTags = function (tagsString) {
- return Tags.RemoveTagsFrom(obj, tagsString);
- };
- obj.matchesTagsQuery = function (tagsQuery) {
- return Tags.MatchesQuery(obj, tagsQuery);
- };
- };
- Tags.DisableFor = function (obj) {
- delete obj._tags;
- delete obj.hasTags;
- delete obj.addTags;
- delete obj.removeTags;
- delete obj.matchesTagsQuery;
- };
- Tags.HasTags = function (obj) {
- if (!obj._tags) {
- return false;
- }
- return !BABYLON.Tools.IsEmpty(obj._tags);
- };
- Tags.GetTags = function (obj) {
- if (!obj._tags) {
- return null;
- }
- return obj._tags;
- };
- // the tags 'true' and 'false' are reserved and cannot be used as tags
- // a tag cannot start with '||', '&&', and '!'
- // it cannot contain whitespaces
- Tags.AddTagsTo = function (obj, tagsString) {
- if (!tagsString) {
- return;
- }
- var tags = tagsString.split(" ");
- for (var t in tags) {
- Tags._AddTagTo(obj, tags[t]);
- }
- };
- Tags._AddTagTo = function (obj, tag) {
- tag = tag.trim();
- if (tag === "" || tag === "true" || tag === "false") {
- return;
- }
- if (tag.match(/[\s]/) || tag.match(/^([!]|([|]|[&]){2})/)) {
- return;
- }
- Tags.EnableFor(obj);
- obj._tags[tag] = true;
- };
- Tags.RemoveTagsFrom = function (obj, tagsString) {
- if (!Tags.HasTags(obj)) {
- return;
- }
- var tags = tagsString.split(" ");
- for (var t in tags) {
- Tags._RemoveTagFrom(obj, tags[t]);
- }
- };
- Tags._RemoveTagFrom = function (obj, tag) {
- delete obj._tags[tag];
- };
- Tags.MatchesQuery = function (obj, tagsQuery) {
- if (tagsQuery === undefined) {
- return true;
- }
- if (tagsQuery === "") {
- return Tags.HasTags(obj);
- }
- return BABYLON.Internals.AndOrNotEvaluator.Eval(tagsQuery, function (r) { return Tags.HasTags(obj) && obj._tags[r]; });
- };
- return Tags;
- })();
- BABYLON.Tags = Tags;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.tags.js.mapvar BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- var AndOrNotEvaluator = (function () {
- function AndOrNotEvaluator() {
- }
- AndOrNotEvaluator.Eval = function (query, evaluateCallback) {
- if (!query.match(/\([^\(\)]*\)/g)) {
- query = AndOrNotEvaluator._HandleParenthesisContent(query, evaluateCallback);
- }
- else {
- query = query.replace(/\([^\(\)]*\)/g, function (r) {
- // remove parenthesis
- r = r.slice(1, r.length - 1);
- return AndOrNotEvaluator._HandleParenthesisContent(r, evaluateCallback);
- });
- }
- if (query === "true") {
- return true;
- }
- if (query === "false") {
- return false;
- }
- return AndOrNotEvaluator.Eval(query, evaluateCallback);
- };
- AndOrNotEvaluator._HandleParenthesisContent = function (parenthesisContent, evaluateCallback) {
- evaluateCallback = evaluateCallback || (function (r) {
- return r === "true" ? true : false;
- });
- var result;
- var or = parenthesisContent.split("||");
- for (var i in or) {
- var ori = AndOrNotEvaluator._SimplifyNegation(or[i].trim());
- var and = ori.split("&&");
- if (and.length > 1) {
- for (var j = 0; j < and.length; ++j) {
- var andj = AndOrNotEvaluator._SimplifyNegation(and[j].trim());
- if (andj !== "true" && andj !== "false") {
- if (andj[0] === "!") {
- result = !evaluateCallback(andj.substring(1));
- }
- else {
- result = evaluateCallback(andj);
- }
- }
- else {
- result = andj === "true" ? true : false;
- }
- if (!result) {
- ori = "false";
- break;
- }
- }
- }
- if (result || ori === "true") {
- result = true;
- break;
- }
- // result equals false (or undefined)
- if (ori !== "true" && ori !== "false") {
- if (ori[0] === "!") {
- result = !evaluateCallback(ori.substring(1));
- }
- else {
- result = evaluateCallback(ori);
- }
- }
- else {
- result = ori === "true" ? true : false;
- }
- }
- // the whole parenthesis scope is replaced by 'true' or 'false'
- return result ? "true" : "false";
- };
- AndOrNotEvaluator._SimplifyNegation = function (booleanString) {
- booleanString = booleanString.replace(/^[\s!]+/, function (r) {
- // remove whitespaces
- r = r.replace(/[\s]/g, function () { return ""; });
- return r.length % 2 ? "!" : "";
- });
- booleanString = booleanString.trim();
- if (booleanString === "!true") {
- booleanString = "false";
- }
- else if (booleanString === "!false") {
- booleanString = "true";
- }
- return booleanString;
- };
- return AndOrNotEvaluator;
- })();
- Internals.AndOrNotEvaluator = AndOrNotEvaluator;
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.andOrNotEvaluator.js.mapvar BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPass = (function () {
- function PostProcessRenderPass(scene, name, size, renderList, beforeRender, afterRender) {
- this._enabled = true;
- this._refCount = 0;
- this._name = name;
- this._renderTexture = new BABYLON.RenderTargetTexture(name, size, scene);
- this.setRenderList(renderList);
- this._renderTexture.onBeforeRender = beforeRender;
- this._renderTexture.onAfterRender = afterRender;
- this._scene = scene;
- this._renderList = renderList;
- }
- // private
- PostProcessRenderPass.prototype._incRefCount = function () {
- if (this._refCount === 0) {
- this._scene.customRenderTargets.push(this._renderTexture);
- }
- return ++this._refCount;
- };
- PostProcessRenderPass.prototype._decRefCount = function () {
- this._refCount--;
- if (this._refCount <= 0) {
- this._scene.customRenderTargets.splice(this._scene.customRenderTargets.indexOf(this._renderTexture), 1);
- }
- return this._refCount;
- };
- PostProcessRenderPass.prototype._update = function () {
- this.setRenderList(this._renderList);
- };
- // public
- PostProcessRenderPass.prototype.setRenderList = function (renderList) {
- this._renderTexture.renderList = renderList;
- };
- PostProcessRenderPass.prototype.getRenderTexture = function () {
- return this._renderTexture;
- };
- return PostProcessRenderPass;
- })();
- BABYLON.PostProcessRenderPass = PostProcessRenderPass;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcessRenderPass.js.mapvar BABYLON;
- (function (BABYLON) {
- var PostProcessRenderEffect = (function () {
- function PostProcessRenderEffect(engine, name, getPostProcess, singleInstance) {
- this._engine = engine;
- this._name = name;
- this._singleInstance = singleInstance || true;
- this._getPostProcess = getPostProcess;
- this._cameras = [];
- this._indicesForCamera = [];
- this._postProcesses = {};
- this._renderPasses = {};
- this._renderEffectAsPasses = {};
- }
- PostProcessRenderEffect.prototype._update = function () {
- for (var renderPassName in this._renderPasses) {
- this._renderPasses[renderPassName]._update();
- }
- };
- PostProcessRenderEffect.prototype.addPass = function (renderPass) {
- this._renderPasses[renderPass._name] = renderPass;
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype.removePass = function (renderPass) {
- delete this._renderPasses[renderPass._name];
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype.addRenderEffectAsPass = function (renderEffect) {
- this._renderEffectAsPasses[renderEffect._name] = renderEffect;
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype.getPass = function (passName) {
- for (var renderPassName in this._renderPasses) {
- if (renderPassName === passName) {
- return this._renderPasses[passName];
- }
- }
- };
- PostProcessRenderEffect.prototype.emptyPasses = function () {
- this._renderPasses = {};
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype._attachCameras = function (cameras) {
- var cameraKey;
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- if (this._singleInstance) {
- cameraKey = 0;
- }
- else {
- cameraKey = cameraName;
- }
- this._postProcesses[cameraKey] = this._postProcesses[cameraKey] || this._getPostProcess();
- var index = camera.attachPostProcess(this._postProcesses[cameraKey]);
- if (!this._indicesForCamera[cameraName]) {
- this._indicesForCamera[cameraName] = [];
- }
- this._indicesForCamera[cameraName].push(index);
- if (this._cameras.indexOf(camera) === -1) {
- this._cameras[cameraName] = camera;
- }
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._incRefCount();
- }
- }
- this._linkParameters();
- };
- PostProcessRenderEffect.prototype._detachCameras = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]);
- var index = this._cameras.indexOf(cameraName);
- this._indicesForCamera.splice(index, 1);
- this._cameras.splice(index, 1);
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._decRefCount();
- }
- }
- };
- PostProcessRenderEffect.prototype._enable = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- for (var j = 0; j < this._indicesForCamera[cameraName].length; j++) {
- if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined) {
- cameras[i].attachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName][j]);
- }
- }
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._incRefCount();
- }
- }
- };
- PostProcessRenderEffect.prototype._disable = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.Name;
- camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]);
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._decRefCount();
- }
- }
- };
- PostProcessRenderEffect.prototype.getPostProcess = function (camera) {
- if (this._singleInstance) {
- return this._postProcesses[0];
- }
- else {
- return this._postProcesses[camera.name];
- }
- };
- PostProcessRenderEffect.prototype._linkParameters = function () {
- var _this = this;
- for (var index in this._postProcesses) {
- if (this.applyParameters) {
- this.applyParameters(this._postProcesses[index]);
- }
- this._postProcesses[index].onBeforeRender = function (effect) {
- _this._linkTextures(effect);
- };
- }
- };
- PostProcessRenderEffect.prototype._linkTextures = function (effect) {
- for (var renderPassName in this._renderPasses) {
- effect.setTexture(renderPassName, this._renderPasses[renderPassName].getRenderTexture());
- }
- for (var renderEffectName in this._renderEffectAsPasses) {
- effect.setTextureFromPostProcess(renderEffectName + "Sampler", this._renderEffectAsPasses[renderEffectName].getPostProcess());
- }
- };
- return PostProcessRenderEffect;
- })();
- BABYLON.PostProcessRenderEffect = PostProcessRenderEffect;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcessRenderEffect.js.mapvar BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPipeline = (function () {
- function PostProcessRenderPipeline(engine, name) {
- this._engine = engine;
- this._name = name;
- this._renderEffects = {};
- this._renderEffectsForIsolatedPass = {};
- this._cameras = [];
- }
- PostProcessRenderPipeline.prototype.addEffect = function (renderEffect) {
- this._renderEffects[renderEffect._name] = renderEffect;
- };
- PostProcessRenderPipeline.prototype._enableEffect = function (renderEffectName, cameras) {
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects._enable(BABYLON.Tools.MakeArray(cameras || this._cameras));
- };
- PostProcessRenderPipeline.prototype._disableEffect = function (renderEffectName, cameras) {
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects._disable(BABYLON.Tools.MakeArray(cameras || this._cameras));
- };
- PostProcessRenderPipeline.prototype._attachCameras = function (cameras, unique) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var indicesToDelete = [];
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- if (this._cameras.indexOf(camera) === -1) {
- this._cameras[cameraName] = camera;
- }
- else if (unique) {
- indicesToDelete.push(i);
- }
- }
- for (var i = 0; i < indicesToDelete.length; i++) {
- cameras.splice(indicesToDelete[i], 1);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._attachCameras(_cam);
- }
- };
- PostProcessRenderPipeline.prototype._detachCameras = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._detachCameras(_cam);
- }
- for (var i = 0; i < _cam.length; i++) {
- this._cameras.splice(this._cameras.indexOf(_cam[i]), 1);
- }
- };
- PostProcessRenderPipeline.prototype._enableDisplayOnlyPass = function (passName, cameras) {
- var _this = this;
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var pass = null;
- for (var renderEffectName in this._renderEffects) {
- pass = this._renderEffects[renderEffectName].getPass(passName);
- if (pass != null) {
- break;
- }
- }
- if (pass === null) {
- return;
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._disable(_cam);
- }
- pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME;
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, function () {
- return new BABYLON.DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, _this._engine, true);
- });
- this._renderEffectsForIsolatedPass[cameraName].emptyPasses();
- this._renderEffectsForIsolatedPass[cameraName].addPass(pass);
- this._renderEffectsForIsolatedPass[cameraName]._attachCameras(camera);
- }
- };
- PostProcessRenderPipeline.prototype._disableDisplayOnlyPass = function (cameras) {
- var _this = this;
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, function () {
- return new BABYLON.DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, _this._engine, true);
- });
- this._renderEffectsForIsolatedPass[cameraName]._disable(camera);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._enable(_cam);
- }
- };
- PostProcessRenderPipeline.prototype._update = function () {
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._update();
- }
- for (var i = 0; i < this._cameras.length; i++) {
- var cameraName = this._cameras[i].name;
- if (this._renderEffectsForIsolatedPass[cameraName]) {
- this._renderEffectsForIsolatedPass[cameraName]._update();
- }
- }
- };
- PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect";
- PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler";
- return PostProcessRenderPipeline;
- })();
- BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcessRenderPipeline.js.mapvar BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPipelineManager = (function () {
- function PostProcessRenderPipelineManager() {
- this._renderPipelines = {};
- }
- PostProcessRenderPipelineManager.prototype.addPipeline = function (renderPipeline) {
- this._renderPipelines[renderPipeline._name] = renderPipeline;
- };
- PostProcessRenderPipelineManager.prototype.attachCamerasToRenderPipeline = function (renderPipelineName, cameras, unique) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._attachCameras(cameras, unique);
- };
- PostProcessRenderPipelineManager.prototype.detachCamerasFromRenderPipeline = function (renderPipelineName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._detachCameras(cameras);
- };
- PostProcessRenderPipelineManager.prototype.enableEffectInPipeline = function (renderPipelineName, renderEffectName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._enableEffect(renderEffectName, cameras);
- };
- PostProcessRenderPipelineManager.prototype.disableEffectInPipeline = function (renderPipelineName, renderEffectName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._disableEffect(renderEffectName, cameras);
- };
- PostProcessRenderPipelineManager.prototype.enableDisplayOnlyPassInPipeline = function (renderPipelineName, passName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._enableDisplayOnlyPass(passName, cameras);
- };
- PostProcessRenderPipelineManager.prototype.disableDisplayOnlyPassInPipeline = function (renderPipelineName, cameras) {
- var renderPipeline = this._renderPipelines[renderPipelineName];
- if (!renderPipeline) {
- return;
- }
- renderPipeline._disableDisplayOnlyPass(cameras);
- };
- PostProcessRenderPipelineManager.prototype.update = function () {
- for (var renderPipelineName in this._renderPipelines) {
- this._renderPipelines[renderPipelineName]._update();
- }
- };
- return PostProcessRenderPipelineManager;
- })();
- BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcessRenderPipelineManager.js.map
- var BABYLON;
- (function (BABYLON) {
- var DisplayPassPostProcess = (function (_super) {
- __extends(DisplayPassPostProcess, _super);
- function DisplayPassPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
- _super.call(this, name, "displayPass", ["passSampler"], ["passSampler"], ratio, camera, samplingMode, engine, reusable);
- }
- return DisplayPassPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.DisplayPassPostProcess = DisplayPassPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.displayPassPostProcess.js.mapvar BABYLON;
- (function (BABYLON) {
- var BoundingBoxRenderer = (function () {
- function BoundingBoxRenderer(scene) {
- this.frontColor = new BABYLON.Color3(1, 1, 1);
- this.backColor = new BABYLON.Color3(0.1, 0.1, 0.1);
- this.showBackLines = true;
- this.renderList = new BABYLON.SmartArray(32);
- this._scene = scene;
- }
- BoundingBoxRenderer.prototype._prepareRessources = function () {
- if (this._colorShader) {
- return;
- }
- this._colorShader = new BABYLON.ShaderMaterial("colorShader", this._scene, "color", {
- attributes: ["position"],
- uniforms: ["worldViewProjection", "color"]
- });
- var engine = this._scene.getEngine();
- var boxdata = BABYLON.VertexData.CreateBox(1.0);
- this._vb = new BABYLON.VertexBuffer(engine, boxdata.positions, BABYLON.VertexBuffer.PositionKind, false);
- this._ib = engine.createIndexBuffer([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 7, 1, 6, 2, 5, 3, 4]);
- };
- BoundingBoxRenderer.prototype.reset = function () {
- this.renderList.reset();
- };
- BoundingBoxRenderer.prototype.render = function () {
- if (this.renderList.length === 0) {
- return;
- }
- this._prepareRessources();
- if (!this._colorShader.isReady()) {
- return;
- }
- var engine = this._scene.getEngine();
- engine.setDepthWrite(false);
- this._colorShader._preBind();
- for (var boundingBoxIndex = 0; boundingBoxIndex < this.renderList.length; boundingBoxIndex++) {
- var boundingBox = this.renderList.data[boundingBoxIndex];
- var min = boundingBox.minimum;
- var max = boundingBox.maximum;
- var diff = max.subtract(min);
- var median = min.add(diff.scale(0.5));
- var worldMatrix = BABYLON.Matrix.Scaling(diff.x, diff.y, diff.z).multiply(BABYLON.Matrix.Translation(median.x, median.y, median.z)).multiply(boundingBox.getWorldMatrix());
- // VBOs
- engine.bindBuffers(this._vb.getBuffer(), this._ib, [3], 3 * 4, this._colorShader.getEffect());
- if (this.showBackLines) {
- // Back
- engine.setDepthFunctionToGreaterOrEqual();
- this._scene.resetCachedMaterial();
- this._colorShader.setColor4("color", this.backColor.toColor4());
- this._colorShader.bind(worldMatrix);
- // Draw order
- engine.draw(false, 0, 24);
- }
- // Front
- engine.setDepthFunctionToLess();
- this._scene.resetCachedMaterial();
- this._colorShader.setColor4("color", this.frontColor.toColor4());
- this._colorShader.bind(worldMatrix);
- // Draw order
- engine.draw(false, 0, 24);
- }
- this._colorShader.unbind();
- engine.setDepthFunctionToLessOrEqual();
- engine.setDepthWrite(true);
- };
- BoundingBoxRenderer.prototype.dispose = function () {
- if (!this._colorShader) {
- return;
- }
- this._colorShader.dispose();
- this._vb.dispose();
- this._scene.getEngine()._releaseBuffer(this._ib);
- };
- return BoundingBoxRenderer;
- })();
- BABYLON.BoundingBoxRenderer = BoundingBoxRenderer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.boundingBoxRenderer.js.mapvar BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- /*
- * Based on jsTGALoader - Javascript loader for TGA file
- * By Vincent Thibault
- * @blog http://blog.robrowser.com/javascript-tga-loader.html
- */
- var TGATools = (function () {
- function TGATools() {
- }
- TGATools.GetTGAHeader = function (data) {
- var offset = 0;
- var header = {
- id_length: data[offset++],
- colormap_type: data[offset++],
- image_type: data[offset++],
- colormap_index: data[offset++] | data[offset++] << 8,
- colormap_length: data[offset++] | data[offset++] << 8,
- colormap_size: data[offset++],
- origin: [
- data[offset++] | data[offset++] << 8,
- data[offset++] | data[offset++] << 8
- ],
- width: data[offset++] | data[offset++] << 8,
- height: data[offset++] | data[offset++] << 8,
- pixel_size: data[offset++],
- flags: data[offset++]
- };
- return header;
- };
- TGATools.UploadContent = function (gl, data) {
- // Not enough data to contain header ?
- if (data.length < 19) {
- BABYLON.Tools.Error("Unable to load TGA file - Not enough data to contain header");
- return;
- }
- // Read Header
- var offset = 18;
- var header = TGATools.GetTGAHeader(data);
- // Assume it's a valid Targa file.
- if (header.id_length + offset > data.length) {
- BABYLON.Tools.Error("Unable to load TGA file - Not enough data");
- return;
- }
- // Skip not needed data
- offset += header.id_length;
- var use_rle = false;
- var use_pal = false;
- var use_rgb = false;
- var use_grey = false;
- switch (header.image_type) {
- case TGATools._TYPE_RLE_INDEXED:
- use_rle = true;
- case TGATools._TYPE_INDEXED:
- use_pal = true;
- break;
- case TGATools._TYPE_RLE_RGB:
- use_rle = true;
- case TGATools._TYPE_RGB:
- use_rgb = true;
- break;
- case TGATools._TYPE_RLE_GREY:
- use_rle = true;
- case TGATools._TYPE_GREY:
- use_grey = true;
- break;
- }
- var pixel_data;
- var numAlphaBits = header.flags & 0xf;
- var pixel_size = header.pixel_size >> 3;
- var pixel_total = header.width * header.height * pixel_size;
- // Read palettes
- var palettes;
- if (use_pal) {
- palettes = data.subarray(offset, offset += header.colormap_length * (header.colormap_size >> 3));
- }
- // Read LRE
- if (use_rle) {
- pixel_data = new Uint8Array(pixel_total);
- var c, count, i;
- var localOffset = 0;
- var pixels = new Uint8Array(pixel_size);
- while (offset < pixel_total && localOffset < pixel_total) {
- c = data[offset++];
- count = (c & 0x7f) + 1;
- // RLE pixels
- if (c & 0x80) {
- for (i = 0; i < pixel_size; ++i) {
- pixels[i] = data[offset++];
- }
- for (i = 0; i < count; ++i) {
- pixel_data.set(pixels, localOffset + i * pixel_size);
- }
- localOffset += pixel_size * count;
- }
- else {
- count *= pixel_size;
- for (i = 0; i < count; ++i) {
- pixel_data[localOffset + i] = data[offset++];
- }
- localOffset += count;
- }
- }
- }
- else {
- pixel_data = data.subarray(offset, offset += (use_pal ? header.width * header.height : pixel_total));
- }
- // Load to texture
- var x_start, y_start, x_step, y_step, y_end, x_end;
- switch ((header.flags & TGATools._ORIGIN_MASK) >> TGATools._ORIGIN_SHIFT) {
- default:
- case TGATools._ORIGIN_UL:
- x_start = 0;
- x_step = 1;
- x_end = header.width;
- y_start = 0;
- y_step = 1;
- y_end = header.height;
- break;
- case TGATools._ORIGIN_BL:
- x_start = 0;
- x_step = 1;
- x_end = header.width;
- y_start = header.height - 1;
- y_step = -1;
- y_end = -1;
- break;
- case TGATools._ORIGIN_UR:
- x_start = header.width - 1;
- x_step = -1;
- x_end = -1;
- y_start = 0;
- y_step = 1;
- y_end = header.height;
- break;
- case TGATools._ORIGIN_BR:
- x_start = header.width - 1;
- x_step = -1;
- x_end = -1;
- y_start = header.height - 1;
- y_step = -1;
- y_end = -1;
- break;
- }
- // Load the specify method
- var func = '_getImageData' + (use_grey ? 'Grey' : '') + (header.pixel_size) + 'bits';
- var imageData = TGATools[func](header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, header.width, header.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
- };
- TGATools._getImageData8bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data, colormap = palettes;
- var width = header.width, height = header.height;
- var color, i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i++) {
- color = image[i];
- imageData[(x + width * y) * 4 + 3] = 255;
- imageData[(x + width * y) * 4 + 2] = colormap[(color * 3) + 0];
- imageData[(x + width * y) * 4 + 1] = colormap[(color * 3) + 1];
- imageData[(x + width * y) * 4 + 0] = colormap[(color * 3) + 2];
- }
- }
- return imageData;
- };
- TGATools._getImageData16bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var color, i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i += 2) {
- color = image[i + 0] + (image[i + 1] << 8); // Inversed ?
- imageData[(x + width * y) * 4 + 0] = (color & 0x7C00) >> 7;
- imageData[(x + width * y) * 4 + 1] = (color & 0x03E0) >> 2;
- imageData[(x + width * y) * 4 + 2] = (color & 0x001F) >> 3;
- imageData[(x + width * y) * 4 + 3] = (color & 0x8000) ? 0 : 255;
- }
- }
- return imageData;
- };
- TGATools._getImageData24bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i += 3) {
- imageData[(x + width * y) * 4 + 3] = 255;
- imageData[(x + width * y) * 4 + 2] = image[i + 0];
- imageData[(x + width * y) * 4 + 1] = image[i + 1];
- imageData[(x + width * y) * 4 + 0] = image[i + 2];
- }
- }
- return imageData;
- };
- TGATools._getImageData32bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i += 4) {
- imageData[(x + width * y) * 4 + 2] = image[i + 0];
- imageData[(x + width * y) * 4 + 1] = image[i + 1];
- imageData[(x + width * y) * 4 + 0] = image[i + 2];
- imageData[(x + width * y) * 4 + 3] = image[i + 3];
- }
- }
- return imageData;
- };
- TGATools._getImageDataGrey8bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var color, i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i++) {
- color = image[i];
- imageData[(x + width * y) * 4 + 0] = color;
- imageData[(x + width * y) * 4 + 1] = color;
- imageData[(x + width * y) * 4 + 2] = color;
- imageData[(x + width * y) * 4 + 3] = 255;
- }
- }
- return imageData;
- };
- TGATools._getImageDataGrey16bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
- var image = pixel_data;
- var width = header.width, height = header.height;
- var i = 0, x, y;
- var imageData = new Uint8Array(width * height * 4);
- for (y = y_start; y !== y_end; y += y_step) {
- for (x = x_start; x !== x_end; x += x_step, i += 2) {
- imageData[(x + width * y) * 4 + 0] = image[i + 0];
- imageData[(x + width * y) * 4 + 1] = image[i + 0];
- imageData[(x + width * y) * 4 + 2] = image[i + 0];
- imageData[(x + width * y) * 4 + 3] = image[i + 1];
- }
- }
- return imageData;
- };
- TGATools._TYPE_NO_DATA = 0;
- TGATools._TYPE_INDEXED = 1;
- TGATools._TYPE_RGB = 2;
- TGATools._TYPE_GREY = 3;
- TGATools._TYPE_RLE_INDEXED = 9;
- TGATools._TYPE_RLE_RGB = 10;
- TGATools._TYPE_RLE_GREY = 11;
- TGATools._ORIGIN_MASK = 0x30;
- TGATools._ORIGIN_SHIFT = 0x04;
- TGATools._ORIGIN_BL = 0x00;
- TGATools._ORIGIN_BR = 0x01;
- TGATools._ORIGIN_UL = 0x02;
- TGATools._ORIGIN_UR = 0x03;
- return TGATools;
- })();
- Internals.TGATools = TGATools;
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.tools.tga.js.mapvar BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- // Based on demo done by Brandon Jones - http://media.tojicode.com/webgl-samples/dds.html
- // All values and structures referenced from:
- // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
- var DDS_MAGIC = 0x20534444;
- var DDSD_CAPS = 0x1, DDSD_HEIGHT = 0x2, DDSD_WIDTH = 0x4, DDSD_PITCH = 0x8, DDSD_PIXELFORMAT = 0x1000, DDSD_MIPMAPCOUNT = 0x20000, DDSD_LINEARSIZE = 0x80000, DDSD_DEPTH = 0x800000;
- var DDSCAPS_COMPLEX = 0x8, DDSCAPS_MIPMAP = 0x400000, DDSCAPS_TEXTURE = 0x1000;
- var DDSCAPS2_CUBEMAP = 0x200, DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, DDSCAPS2_VOLUME = 0x200000;
- var DDPF_ALPHAPIXELS = 0x1, DDPF_ALPHA = 0x2, DDPF_FOURCC = 0x4, DDPF_RGB = 0x40, DDPF_YUV = 0x200, DDPF_LUMINANCE = 0x20000;
- function FourCCToInt32(value) {
- return value.charCodeAt(0) + (value.charCodeAt(1) << 8) + (value.charCodeAt(2) << 16) + (value.charCodeAt(3) << 24);
- }
- function Int32ToFourCC(value) {
- return String.fromCharCode(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, (value >> 24) & 0xff);
- }
- var FOURCC_DXT1 = FourCCToInt32("DXT1");
- var FOURCC_DXT3 = FourCCToInt32("DXT3");
- var FOURCC_DXT5 = FourCCToInt32("DXT5");
- var headerLengthInt = 31; // The header length in 32 bit ints
- // Offsets into the header array
- var off_magic = 0;
- var off_size = 1;
- var off_flags = 2;
- var off_height = 3;
- var off_width = 4;
- var off_mipmapCount = 7;
- var off_pfFlags = 20;
- var off_pfFourCC = 21;
- var off_RGBbpp = 22;
- var off_RMask = 23;
- var off_GMask = 24;
- var off_BMask = 25;
- var off_AMask = 26;
- var off_caps1 = 27;
- var off_caps2 = 28;
- ;
- var DDSTools = (function () {
- function DDSTools() {
- }
- DDSTools.GetDDSInfo = function (arrayBuffer) {
- var header = new Int32Array(arrayBuffer, 0, headerLengthInt);
- var mipmapCount = 1;
- if (header[off_flags] & DDSD_MIPMAPCOUNT) {
- mipmapCount = Math.max(1, header[off_mipmapCount]);
- }
- return {
- width: header[off_width],
- height: header[off_height],
- mipmapCount: mipmapCount,
- isFourCC: (header[off_pfFlags] & DDPF_FOURCC) === DDPF_FOURCC,
- isRGB: (header[off_pfFlags] & DDPF_RGB) === DDPF_RGB,
- isLuminance: (header[off_pfFlags] & DDPF_LUMINANCE) === DDPF_LUMINANCE,
- isCube: (header[off_caps2] & DDSCAPS2_CUBEMAP) === DDSCAPS2_CUBEMAP
- };
- };
- DDSTools.GetRGBAArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer);
- var index = 0;
- for (var y = height - 1; y >= 0; y--) {
- for (var x = 0; x < width; x++) {
- var srcPos = dataOffset + (x + y * width) * 4;
- byteArray[index + 2] = srcData[srcPos];
- byteArray[index + 1] = srcData[srcPos + 1];
- byteArray[index] = srcData[srcPos + 2];
- byteArray[index + 3] = srcData[srcPos + 3];
- index += 4;
- }
- }
- return byteArray;
- };
- DDSTools.GetRGBArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer);
- var index = 0;
- for (var y = height - 1; y >= 0; y--) {
- for (var x = 0; x < width; x++) {
- var srcPos = dataOffset + (x + y * width) * 3;
- byteArray[index + 2] = srcData[srcPos];
- byteArray[index + 1] = srcData[srcPos + 1];
- byteArray[index] = srcData[srcPos + 2];
- index += 3;
- }
- }
- return byteArray;
- };
- DDSTools.GetLuminanceArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer);
- var index = 0;
- for (var y = height - 1; y >= 0; y--) {
- for (var x = 0; x < width; x++) {
- var srcPos = dataOffset + (x + y * width);
- byteArray[index] = srcData[srcPos];
- index++;
- }
- }
- return byteArray;
- };
- DDSTools.UploadDDSLevels = function (gl, ext, arrayBuffer, info, loadMipmaps, faces) {
- var header = new Int32Array(arrayBuffer, 0, headerLengthInt), fourCC, blockBytes, internalFormat, width, height, dataLength, dataOffset, byteArray, mipmapCount, i;
- if (header[off_magic] != DDS_MAGIC) {
- BABYLON.Tools.Error("Invalid magic number in DDS header");
- return;
- }
- if (!info.isFourCC && !info.isRGB && !info.isLuminance) {
- BABYLON.Tools.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");
- return;
- }
- if (info.isFourCC) {
- fourCC = header[off_pfFourCC];
- switch (fourCC) {
- case FOURCC_DXT1:
- blockBytes = 8;
- internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- break;
- case FOURCC_DXT3:
- blockBytes = 16;
- internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case FOURCC_DXT5:
- blockBytes = 16;
- internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
- default:
- console.error("Unsupported FourCC code:", Int32ToFourCC(fourCC));
- return;
- }
- }
- mipmapCount = 1;
- if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps !== false) {
- mipmapCount = Math.max(1, header[off_mipmapCount]);
- }
- var bpp = header[off_RGBbpp];
- for (var face = 0; face < faces; face++) {
- var sampler = faces == 1 ? gl.TEXTURE_2D : (gl.TEXTURE_CUBE_MAP_POSITIVE_X + face);
- width = header[off_width];
- height = header[off_height];
- dataOffset = header[off_size] + 4;
- for (i = 0; i < mipmapCount; ++i) {
- if (info.isRGB) {
- if (bpp == 24) {
- dataLength = width * height * 3;
- byteArray = DDSTools.GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- gl.texImage2D(sampler, i, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, byteArray);
- }
- else {
- dataLength = width * height * 4;
- byteArray = DDSTools.GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- gl.texImage2D(sampler, i, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, byteArray);
- }
- }
- else if (info.isLuminance) {
- var unpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT);
- var unpaddedRowSize = width;
- var paddedRowSize = Math.floor((width + unpackAlignment - 1) / unpackAlignment) * unpackAlignment;
- dataLength = paddedRowSize * (height - 1) + unpaddedRowSize;
- byteArray = DDSTools.GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- gl.texImage2D(sampler, i, gl.LUMINANCE, width, height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, byteArray);
- }
- else {
- dataLength = Math.max(4, width) / 4 * Math.max(4, height) / 4 * blockBytes;
- byteArray = new Uint8Array(arrayBuffer, dataOffset, dataLength);
- gl.compressedTexImage2D(sampler, i, internalFormat, width, height, 0, byteArray);
- }
- dataOffset += dataLength;
- width *= 0.5;
- height *= 0.5;
- width = Math.max(1.0, width);
- height = Math.max(1.0, height);
- }
- }
- };
- return DDSTools;
- })();
- Internals.DDSTools = DDSTools;
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.tools.dds.js.mapvar BABYLON;
- (function (BABYLON) {
- var SmartArray = (function () {
- function SmartArray(capacity) {
- this.length = 0;
- this._duplicateId = 0;
- this.data = new Array(capacity);
- this._id = SmartArray._GlobalId++;
- }
- SmartArray.prototype.push = function (value) {
- this.data[this.length++] = value;
- if (this.length > this.data.length) {
- this.data.length *= 2;
- }
- if (!value.__smartArrayFlags) {
- value.__smartArrayFlags = {};
- }
- value.__smartArrayFlags[this._id] = this._duplicateId;
- };
- SmartArray.prototype.pushNoDuplicate = function (value) {
- if (value.__smartArrayFlags && value.__smartArrayFlags[this._id] === this._duplicateId) {
- return;
- }
- this.push(value);
- };
- SmartArray.prototype.sort = function (compareFn) {
- this.data.sort(compareFn);
- };
- SmartArray.prototype.reset = function () {
- this.length = 0;
- this._duplicateId++;
- };
- SmartArray.prototype.concat = function (array) {
- if (array.length === 0) {
- return;
- }
- if (this.length + array.length > this.data.length) {
- this.data.length = (this.length + array.length) * 2;
- }
- for (var index = 0; index < array.length; index++) {
- this.data[this.length++] = (array.data || array)[index];
- }
- };
- SmartArray.prototype.concatWithNoDuplicate = function (array) {
- if (array.length === 0) {
- return;
- }
- if (this.length + array.length > this.data.length) {
- this.data.length = (this.length + array.length) * 2;
- }
- for (var index = 0; index < array.length; index++) {
- var item = (array.data || array)[index];
- this.pushNoDuplicate(item);
- }
- };
- SmartArray.prototype.indexOf = function (value) {
- var position = this.data.indexOf(value);
- if (position >= this.length) {
- return -1;
- }
- return position;
- };
- // Statics
- SmartArray._GlobalId = 0;
- return SmartArray;
- })();
- BABYLON.SmartArray = SmartArray;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.smartArray.js.mapvar BABYLON;
- (function (BABYLON) {
- var CannonJSPlugin = (function () {
- function CannonJSPlugin() {
- this._registeredMeshes = [];
- this._physicsMaterials = [];
- this.updateBodyPosition = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- var body = registeredMesh.body;
- var center = mesh.getBoundingInfo().boundingBox.center;
- body.position.set(center.x, center.z, center.y);
- body.quaternion.x = mesh.rotationQuaternion.x;
- body.quaternion.z = mesh.rotationQuaternion.y;
- body.quaternion.y = mesh.rotationQuaternion.z;
- body.quaternion.w = -mesh.rotationQuaternion.w;
- return;
- }
- }
- };
- }
- CannonJSPlugin.prototype.initialize = function (iterations) {
- if (iterations === void 0) { iterations = 10; }
- this._world = new CANNON.World();
- this._world.broadphase = new CANNON.NaiveBroadphase();
- this._world.solver.iterations = iterations;
- };
- CannonJSPlugin.prototype._checkWithEpsilon = function (value) {
- return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
- };
- CannonJSPlugin.prototype.runOneStep = function (delta) {
- this._world.step(delta);
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.isChild) {
- continue;
- }
- // Body position
- var bodyX = registeredMesh.body.position.x, bodyY = registeredMesh.body.position.y, bodyZ = registeredMesh.body.position.z;
- var deltaPos = registeredMesh.delta;
- if (deltaPos) {
- registeredMesh.mesh.position.x = bodyX + deltaPos.x;
- registeredMesh.mesh.position.y = bodyZ + deltaPos.y;
- registeredMesh.mesh.position.z = bodyY + deltaPos.z;
- }
- else {
- registeredMesh.mesh.position.x = bodyX;
- registeredMesh.mesh.position.y = bodyZ;
- registeredMesh.mesh.position.z = bodyY;
- }
- if (!registeredMesh.mesh.rotationQuaternion) {
- registeredMesh.mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- registeredMesh.mesh.rotationQuaternion.x = registeredMesh.body.quaternion.x;
- registeredMesh.mesh.rotationQuaternion.y = registeredMesh.body.quaternion.z;
- registeredMesh.mesh.rotationQuaternion.z = registeredMesh.body.quaternion.y;
- registeredMesh.mesh.rotationQuaternion.w = -registeredMesh.body.quaternion.w;
- }
- };
- CannonJSPlugin.prototype.setGravity = function (gravity) {
- this._world.gravity.set(gravity.x, gravity.z, gravity.y);
- };
- CannonJSPlugin.prototype.registerMesh = function (mesh, impostor, options) {
- this.unregisterMesh(mesh);
- mesh.computeWorldMatrix(true);
- switch (impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- return this._createSphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2, mesh, options);
- case BABYLON.PhysicsEngine.BoxImpostor:
- bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min).scale(0.5);
- return this._createBox(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z), mesh, options);
- case BABYLON.PhysicsEngine.PlaneImpostor:
- return this._createPlane(mesh, options);
- case BABYLON.PhysicsEngine.MeshImpostor:
- var rawVerts = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var rawFaces = mesh.getIndices();
- return this._createConvexPolyhedron(rawVerts, rawFaces, mesh, options);
- }
- return null;
- };
- CannonJSPlugin.prototype._createSphere = function (radius, mesh, options) {
- var shape = new CANNON.Sphere(radius);
- if (!options) {
- return shape;
- }
- return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
- };
- CannonJSPlugin.prototype._createBox = function (x, y, z, mesh, options) {
- var shape = new CANNON.Box(new CANNON.Vec3(x, z, y));
- if (!options) {
- return shape;
- }
- return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
- };
- CannonJSPlugin.prototype._createPlane = function (mesh, options) {
- var shape = new CANNON.Plane();
- if (!options) {
- return shape;
- }
- return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
- };
- CannonJSPlugin.prototype._createConvexPolyhedron = function (rawVerts, rawFaces, mesh, options) {
- var verts = [], faces = [];
- mesh.computeWorldMatrix(true);
- for (var i = 0; i < rawVerts.length; i += 3) {
- var transformed = BABYLON.Vector3.Zero();
- BABYLON.Vector3.TransformNormalFromFloatsToRef(rawVerts[i], rawVerts[i + 1], rawVerts[i + 2], mesh.getWorldMatrix(), transformed);
- verts.push(new CANNON.Vec3(transformed.x, transformed.z, transformed.y));
- }
- for (var j = 0; j < rawFaces.length; j += 3) {
- faces.push([rawFaces[j], rawFaces[j + 2], rawFaces[j + 1]]);
- }
- var shape = new CANNON.ConvexPolyhedron(verts, faces);
- if (!options) {
- return shape;
- }
- return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
- };
- CannonJSPlugin.prototype._addMaterial = function (friction, restitution) {
- var index;
- var mat;
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- if (mat.friction === friction && mat.restitution === restitution) {
- return mat;
- }
- }
- var currentMat = new CANNON.Material();
- currentMat.friction = friction;
- currentMat.restitution = restitution;
- this._physicsMaterials.push(currentMat);
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, mat.friction * currentMat.friction, mat.restitution * currentMat.restitution);
- contactMaterial.contactEquationStiffness = 1e10;
- contactMaterial.contactEquationRegularizationTime = 10;
- this._world.addContactMaterial(contactMaterial);
- }
- return currentMat;
- };
- CannonJSPlugin.prototype._createRigidBodyFromShape = function (shape, mesh, mass, friction, restitution) {
- var initialRotation = null;
- if (mesh.rotationQuaternion) {
- initialRotation = mesh.rotationQuaternion.clone();
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- // The delta between the mesh position and the mesh bounding box center
- var bbox = mesh.getBoundingInfo().boundingBox;
- var deltaPosition = mesh.position.subtract(bbox.center);
- var material = this._addMaterial(friction, restitution);
- var body = new CANNON.RigidBody(mass, shape, material);
- if (initialRotation) {
- body.quaternion.x = initialRotation.x;
- body.quaternion.z = initialRotation.y;
- body.quaternion.y = initialRotation.z;
- body.quaternion.w = -initialRotation.w;
- }
- body.position.set(bbox.center.x, bbox.center.z, bbox.center.y);
- this._world.add(body);
- this._registeredMeshes.push({ mesh: mesh, body: body, material: material, delta: deltaPosition });
- return body;
- };
- CannonJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) {
- var compoundShape = new CANNON.Compound();
- for (var index = 0; index < parts.length; index++) {
- var mesh = parts[index].mesh;
- var shape = this.registerMesh(mesh, parts[index].impostor);
- if (index == 0) {
- compoundShape.addChild(shape, new CANNON.Vec3(0, 0, 0));
- }
- else {
- compoundShape.addChild(shape, new CANNON.Vec3(mesh.position.x, mesh.position.z, mesh.position.y));
- }
- }
- var initialMesh = parts[0].mesh;
- var body = this._createRigidBodyFromShape(compoundShape, initialMesh, options.mass, options.friction, options.restitution);
- body.parts = parts;
- return body;
- };
- CannonJSPlugin.prototype._unbindBody = function (body) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.body === body) {
- registeredMesh.body = null;
- registeredMesh.delta = 0;
- }
- }
- };
- CannonJSPlugin.prototype.unregisterMesh = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- // Remove body
- if (registeredMesh.body) {
- this._world.remove(registeredMesh.body);
- this._unbindBody(registeredMesh.body);
- }
- this._registeredMeshes.splice(index, 1);
- return;
- }
- }
- };
- CannonJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) {
- var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.z, contactPoint.y);
- var impulse = new CANNON.Vec3(force.x, force.z, force.y);
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- registeredMesh.body.applyImpulse(impulse, worldPoint);
- return;
- }
- }
- };
- CannonJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2) {
- var body1 = null, body2 = null;
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh1) {
- body1 = registeredMesh.body;
- }
- else if (registeredMesh.mesh === mesh2) {
- body2 = registeredMesh.body;
- }
- }
- if (!body1 || !body2) {
- return false;
- }
- var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.z, pivot1.y), body2, new CANNON.Vec3(pivot2.x, pivot2.z, pivot2.y));
- this._world.addConstraint(constraint);
- return true;
- };
- CannonJSPlugin.prototype.dispose = function () {
- while (this._registeredMeshes.length) {
- this.unregisterMesh(this._registeredMeshes[0].mesh);
- }
- };
- CannonJSPlugin.prototype.isSupported = function () {
- return window.CANNON !== undefined;
- };
- return CannonJSPlugin;
- })();
- BABYLON.CannonJSPlugin = CannonJSPlugin;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.cannonJSPlugin.js.map
- var BABYLON;
- (function (BABYLON) {
- var Condition = (function () {
- function Condition(actionManager) {
- this._actionManager = actionManager;
- }
- Condition.prototype.isValid = function () {
- return true;
- };
- Condition.prototype._getProperty = function (propertyPath) {
- return this._actionManager._getProperty(propertyPath);
- };
- Condition.prototype._getEffectiveTarget = function (target, propertyPath) {
- return this._actionManager._getEffectiveTarget(target, propertyPath);
- };
- return Condition;
- })();
- BABYLON.Condition = Condition;
- var ValueCondition = (function (_super) {
- __extends(ValueCondition, _super);
- function ValueCondition(actionManager, target, propertyPath, value, operator) {
- if (operator === void 0) { operator = ValueCondition.IsEqual; }
- _super.call(this, actionManager);
- this.propertyPath = propertyPath;
- this.value = value;
- this.operator = operator;
- this._target = this._getEffectiveTarget(target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- }
- Object.defineProperty(ValueCondition, "IsEqual", {
- get: function () {
- return ValueCondition._IsEqual;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ValueCondition, "IsDifferent", {
- get: function () {
- return ValueCondition._IsDifferent;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ValueCondition, "IsGreater", {
- get: function () {
- return ValueCondition._IsGreater;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ValueCondition, "IsLesser", {
- get: function () {
- return ValueCondition._IsLesser;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- ValueCondition.prototype.isValid = function () {
- switch (this.operator) {
- case ValueCondition.IsGreater:
- return this._target[this._property] > this.value;
- case ValueCondition.IsLesser:
- return this._target[this._property] < this.value;
- case ValueCondition.IsEqual:
- case ValueCondition.IsDifferent:
- var check;
- if (this.value.equals) {
- check = this.value.equals(this._target[this._property]);
- }
- else {
- check = this.value === this._target[this._property];
- }
- return this.operator === ValueCondition.IsEqual ? check : !check;
- }
- return false;
- };
- // Statics
- ValueCondition._IsEqual = 0;
- ValueCondition._IsDifferent = 1;
- ValueCondition._IsGreater = 2;
- ValueCondition._IsLesser = 3;
- return ValueCondition;
- })(Condition);
- BABYLON.ValueCondition = ValueCondition;
- var PredicateCondition = (function (_super) {
- __extends(PredicateCondition, _super);
- function PredicateCondition(actionManager, predicate) {
- _super.call(this, actionManager);
- this.predicate = predicate;
- }
- PredicateCondition.prototype.isValid = function () {
- return this.predicate();
- };
- return PredicateCondition;
- })(Condition);
- BABYLON.PredicateCondition = PredicateCondition;
- var StateCondition = (function (_super) {
- __extends(StateCondition, _super);
- function StateCondition(actionManager, target, value) {
- _super.call(this, actionManager);
- this.value = value;
- this._target = target;
- }
- // Methods
- StateCondition.prototype.isValid = function () {
- return this._target.state === this.value;
- };
- return StateCondition;
- })(Condition);
- BABYLON.StateCondition = StateCondition;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.condition.js.mapvar BABYLON;
- (function (BABYLON) {
- var Action = (function () {
- function Action(triggerOptions, condition) {
- this.triggerOptions = triggerOptions;
- if (triggerOptions.parameter) {
- this.trigger = triggerOptions.trigger;
- this._triggerParameter = triggerOptions.parameter;
- }
- else {
- this.trigger = triggerOptions;
- }
- this._nextActiveAction = this;
- this._condition = condition;
- }
- // Methods
- Action.prototype._prepare = function () {
- };
- Action.prototype.getTriggerParameter = function () {
- return this._triggerParameter;
- };
- Action.prototype._executeCurrent = function (evt) {
- if (this._nextActiveAction._condition) {
- var condition = this._nextActiveAction._condition;
- var currentRenderId = this._actionManager.getScene().getRenderId();
- // We cache the current evaluation for the current frame
- if (condition._evaluationId === currentRenderId) {
- if (!condition._currentResult) {
- return;
- }
- }
- else {
- condition._evaluationId = currentRenderId;
- if (!condition.isValid()) {
- condition._currentResult = false;
- return;
- }
- condition._currentResult = true;
- }
- }
- this._nextActiveAction.execute(evt);
- if (this._nextActiveAction._child) {
- if (!this._nextActiveAction._child._actionManager) {
- this._nextActiveAction._child._actionManager = this._actionManager;
- }
- this._nextActiveAction = this._nextActiveAction._child;
- }
- else {
- this._nextActiveAction = this;
- }
- };
- Action.prototype.execute = function (evt) {
- };
- Action.prototype.then = function (action) {
- this._child = action;
- action._actionManager = this._actionManager;
- action._prepare();
- return action;
- };
- Action.prototype._getProperty = function (propertyPath) {
- return this._actionManager._getProperty(propertyPath);
- };
- Action.prototype._getEffectiveTarget = function (target, propertyPath) {
- return this._actionManager._getEffectiveTarget(target, propertyPath);
- };
- return Action;
- })();
- BABYLON.Action = Action;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.action.js.mapvar BABYLON;
- (function (BABYLON) {
- /**
- * ActionEvent is the event beint sent when an action is triggered.
- */
- var ActionEvent = (function () {
- /**
- * @constructor
- * @param source The mesh that triggered the action.
- * @param pointerX the X mouse cursor position at the time of the event
- * @param pointerY the Y mouse cursor position at the time of the event
- * @param meshUnderPointer The mesh that is currently pointed at (can be null)
- * @param sourceEvent the original (browser) event that triggered the ActionEvent
- */
- function ActionEvent(source, pointerX, pointerY, meshUnderPointer, sourceEvent) {
- this.source = source;
- this.pointerX = pointerX;
- this.pointerY = pointerY;
- this.meshUnderPointer = meshUnderPointer;
- this.sourceEvent = sourceEvent;
- }
- /**
- * Helper function to auto-create an ActionEvent from a source mesh.
- * @param source the source mesh that triggered the event
- * @param evt {Event} The original (browser) event
- */
- ActionEvent.CreateNew = function (source, evt) {
- var scene = source.getScene();
- return new ActionEvent(source, scene.pointerX, scene.pointerY, scene.meshUnderPointer, evt);
- };
- /**
- * Helper function to auto-create an ActionEvent from a scene. If triggered by a mesh use ActionEvent.CreateNew
- * @param scene the scene where the event occurred
- * @param evt {Event} The original (browser) event
- */
- ActionEvent.CreateNewFromScene = function (scene, evt) {
- return new ActionEvent(null, scene.pointerX, scene.pointerY, scene.meshUnderPointer, evt);
- };
- return ActionEvent;
- })();
- BABYLON.ActionEvent = ActionEvent;
- /**
- * Action Manager manages all events to be triggered on a given mesh or the global scene.
- * A single scene can have many Action Managers to handle predefined actions on specific meshes.
- */
- var ActionManager = (function () {
- function ActionManager(scene) {
- // Members
- this.actions = new Array();
- this._scene = scene;
- scene._actionManagers.push(this);
- }
- Object.defineProperty(ActionManager, "NothingTrigger", {
- get: function () {
- return ActionManager._NothingTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnPickTrigger", {
- get: function () {
- return ActionManager._OnPickTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnLeftPickTrigger", {
- get: function () {
- return ActionManager._OnLeftPickTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnRightPickTrigger", {
- get: function () {
- return ActionManager._OnRightPickTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnCenterPickTrigger", {
- get: function () {
- return ActionManager._OnCenterPickTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnPointerOverTrigger", {
- get: function () {
- return ActionManager._OnPointerOverTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnPointerOutTrigger", {
- get: function () {
- return ActionManager._OnPointerOutTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnEveryFrameTrigger", {
- get: function () {
- return ActionManager._OnEveryFrameTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnIntersectionEnterTrigger", {
- get: function () {
- return ActionManager._OnIntersectionEnterTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnIntersectionExitTrigger", {
- get: function () {
- return ActionManager._OnIntersectionExitTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnKeyDownTrigger", {
- get: function () {
- return ActionManager._OnKeyDownTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnKeyUpTrigger", {
- get: function () {
- return ActionManager._OnKeyUpTrigger;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager, "OnPickUpTrigger", {
- get: function () {
- return ActionManager._OnPickUpTrigger;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- ActionManager.prototype.dispose = function () {
- var index = this._scene._actionManagers.indexOf(this);
- if (index > -1) {
- this._scene._actionManagers.splice(index, 1);
- }
- };
- ActionManager.prototype.getScene = function () {
- return this._scene;
- };
- /**
- * Does this action manager handles actions of any of the given triggers
- * @param {number[]} triggers - the triggers to be tested
- * @return {boolean} whether one (or more) of the triggers is handeled
- */
- ActionManager.prototype.hasSpecificTriggers = function (triggers) {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (triggers.indexOf(action.trigger) > -1) {
- return true;
- }
- }
- return false;
- };
- /**
- * Does this action manager handles actions of a given trigger
- * @param {number} trigger - the trigger to be tested
- * @return {boolean} whether the trigger is handeled
- */
- ActionManager.prototype.hasSpecificTrigger = function (trigger) {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (action.trigger === trigger) {
- return true;
- }
- }
- return false;
- };
- Object.defineProperty(ActionManager.prototype, "hasPointerTriggers", {
- /**
- * Does this action manager has pointer triggers
- * @return {boolean} whether or not it has pointer triggers
- */
- get: function () {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (action.trigger >= ActionManager._OnPickTrigger && action.trigger <= ActionManager._OnPointerOutTrigger) {
- return true;
- }
- if (action.trigger == ActionManager._OnPickUpTrigger) {
- return true;
- }
- }
- return false;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ActionManager.prototype, "hasPickTriggers", {
- /**
- * Does this action manager has pick triggers
- * @return {boolean} whether or not it has pick triggers
- */
- get: function () {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (action.trigger >= ActionManager._OnPickTrigger && action.trigger <= ActionManager._OnCenterPickTrigger) {
- return true;
- }
- }
- return false;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Registers an action to this action manager
- * @param {BABYLON.Action} action - the action to be registered
- * @return {BABYLON.Action} the action amended (prepared) after registration
- */
- ActionManager.prototype.registerAction = function (action) {
- if (action.trigger === ActionManager.OnEveryFrameTrigger) {
- if (this.getScene().actionManager !== this) {
- BABYLON.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager");
- return null;
- }
- }
- this.actions.push(action);
- action._actionManager = this;
- action._prepare();
- return action;
- };
- /**
- * Process a specific trigger
- * @param {number} trigger - the trigger to process
- * @param evt {BABYLON.ActionEvent} the event details to be processed
- */
- ActionManager.prototype.processTrigger = function (trigger, evt) {
- for (var index = 0; index < this.actions.length; index++) {
- var action = this.actions[index];
- if (action.trigger === trigger) {
- if (trigger === ActionManager.OnKeyUpTrigger || trigger === ActionManager.OnKeyDownTrigger) {
- var parameter = action.getTriggerParameter();
- if (parameter) {
- var unicode = evt.sourceEvent.charCode ? evt.sourceEvent.charCode : evt.sourceEvent.keyCode;
- var actualkey = String.fromCharCode(unicode).toLowerCase();
- if (actualkey !== parameter.toLowerCase()) {
- continue;
- }
- }
- }
- action._executeCurrent(evt);
- }
- }
- };
- ActionManager.prototype._getEffectiveTarget = function (target, propertyPath) {
- var properties = propertyPath.split(".");
- for (var index = 0; index < properties.length - 1; index++) {
- target = target[properties[index]];
- }
- return target;
- };
- ActionManager.prototype._getProperty = function (propertyPath) {
- var properties = propertyPath.split(".");
- return properties[properties.length - 1];
- };
- // Statics
- ActionManager._NothingTrigger = 0;
- ActionManager._OnPickTrigger = 1;
- ActionManager._OnLeftPickTrigger = 2;
- ActionManager._OnRightPickTrigger = 3;
- ActionManager._OnCenterPickTrigger = 4;
- ActionManager._OnPointerOverTrigger = 5;
- ActionManager._OnPointerOutTrigger = 6;
- ActionManager._OnEveryFrameTrigger = 7;
- ActionManager._OnIntersectionEnterTrigger = 8;
- ActionManager._OnIntersectionExitTrigger = 9;
- ActionManager._OnKeyDownTrigger = 10;
- ActionManager._OnKeyUpTrigger = 11;
- ActionManager._OnPickUpTrigger = 12;
- return ActionManager;
- })();
- BABYLON.ActionManager = ActionManager;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.actionManager.js.map
- var BABYLON;
- (function (BABYLON) {
- var InterpolateValueAction = (function (_super) {
- __extends(InterpolateValueAction, _super);
- function InterpolateValueAction(triggerOptions, target, propertyPath, value, duration, condition, stopOtherAnimations) {
- if (duration === void 0) { duration = 1000; }
- _super.call(this, triggerOptions, condition);
- this.propertyPath = propertyPath;
- this.value = value;
- this.duration = duration;
- this.stopOtherAnimations = stopOtherAnimations;
- this._target = target;
- }
- InterpolateValueAction.prototype._prepare = function () {
- this._target = this._getEffectiveTarget(this._target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- };
- InterpolateValueAction.prototype.execute = function () {
- var scene = this._actionManager.getScene();
- var keys = [
- {
- frame: 0,
- value: this._target[this._property]
- },
- {
- frame: 100,
- value: this.value
- }
- ];
- var dataType;
- if (typeof this.value === "number") {
- dataType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
- }
- else if (this.value instanceof BABYLON.Color3) {
- dataType = BABYLON.Animation.ANIMATIONTYPE_COLOR3;
- }
- else if (this.value instanceof BABYLON.Vector3) {
- dataType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- }
- else if (this.value instanceof BABYLON.Matrix) {
- dataType = BABYLON.Animation.ANIMATIONTYPE_MATRIX;
- }
- else if (this.value instanceof BABYLON.Quaternion) {
- dataType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- }
- else {
- BABYLON.Tools.Warn("InterpolateValueAction: Unsupported type (" + typeof this.value + ")");
- return;
- }
- var animation = new BABYLON.Animation("InterpolateValueAction", this._property, 100 * (1000.0 / this.duration), dataType, BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT);
- animation.setKeys(keys);
- if (this.stopOtherAnimations) {
- scene.stopAnimation(this._target);
- }
- scene.beginDirectAnimation(this._target, [animation], 0, 100);
- };
- return InterpolateValueAction;
- })(BABYLON.Action);
- BABYLON.InterpolateValueAction = InterpolateValueAction;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.interpolateValueAction.js.map
- var BABYLON;
- (function (BABYLON) {
- var SwitchBooleanAction = (function (_super) {
- __extends(SwitchBooleanAction, _super);
- function SwitchBooleanAction(triggerOptions, target, propertyPath, condition) {
- _super.call(this, triggerOptions, condition);
- this.propertyPath = propertyPath;
- this._target = target;
- }
- SwitchBooleanAction.prototype._prepare = function () {
- this._target = this._getEffectiveTarget(this._target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- };
- SwitchBooleanAction.prototype.execute = function () {
- this._target[this._property] = !this._target[this._property];
- };
- return SwitchBooleanAction;
- })(BABYLON.Action);
- BABYLON.SwitchBooleanAction = SwitchBooleanAction;
- var SetStateAction = (function (_super) {
- __extends(SetStateAction, _super);
- function SetStateAction(triggerOptions, target, value, condition) {
- _super.call(this, triggerOptions, condition);
- this.value = value;
- this._target = target;
- }
- SetStateAction.prototype.execute = function () {
- this._target.state = this.value;
- };
- return SetStateAction;
- })(BABYLON.Action);
- BABYLON.SetStateAction = SetStateAction;
- var SetValueAction = (function (_super) {
- __extends(SetValueAction, _super);
- function SetValueAction(triggerOptions, target, propertyPath, value, condition) {
- _super.call(this, triggerOptions, condition);
- this.propertyPath = propertyPath;
- this.value = value;
- this._target = target;
- }
- SetValueAction.prototype._prepare = function () {
- this._target = this._getEffectiveTarget(this._target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- };
- SetValueAction.prototype.execute = function () {
- this._target[this._property] = this.value;
- };
- return SetValueAction;
- })(BABYLON.Action);
- BABYLON.SetValueAction = SetValueAction;
- var IncrementValueAction = (function (_super) {
- __extends(IncrementValueAction, _super);
- function IncrementValueAction(triggerOptions, target, propertyPath, value, condition) {
- _super.call(this, triggerOptions, condition);
- this.propertyPath = propertyPath;
- this.value = value;
- this._target = target;
- }
- IncrementValueAction.prototype._prepare = function () {
- this._target = this._getEffectiveTarget(this._target, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- if (typeof this._target[this._property] !== "number") {
- BABYLON.Tools.Warn("Warning: IncrementValueAction can only be used with number values");
- }
- };
- IncrementValueAction.prototype.execute = function () {
- this._target[this._property] += this.value;
- };
- return IncrementValueAction;
- })(BABYLON.Action);
- BABYLON.IncrementValueAction = IncrementValueAction;
- var PlayAnimationAction = (function (_super) {
- __extends(PlayAnimationAction, _super);
- function PlayAnimationAction(triggerOptions, target, from, to, loop, condition) {
- _super.call(this, triggerOptions, condition);
- this.from = from;
- this.to = to;
- this.loop = loop;
- this._target = target;
- }
- PlayAnimationAction.prototype._prepare = function () {
- };
- PlayAnimationAction.prototype.execute = function () {
- var scene = this._actionManager.getScene();
- scene.beginAnimation(this._target, this.from, this.to, this.loop);
- };
- return PlayAnimationAction;
- })(BABYLON.Action);
- BABYLON.PlayAnimationAction = PlayAnimationAction;
- var StopAnimationAction = (function (_super) {
- __extends(StopAnimationAction, _super);
- function StopAnimationAction(triggerOptions, target, condition) {
- _super.call(this, triggerOptions, condition);
- this._target = target;
- }
- StopAnimationAction.prototype._prepare = function () {
- };
- StopAnimationAction.prototype.execute = function () {
- var scene = this._actionManager.getScene();
- scene.stopAnimation(this._target);
- };
- return StopAnimationAction;
- })(BABYLON.Action);
- BABYLON.StopAnimationAction = StopAnimationAction;
- var DoNothingAction = (function (_super) {
- __extends(DoNothingAction, _super);
- function DoNothingAction(triggerOptions, condition) {
- if (triggerOptions === void 0) { triggerOptions = BABYLON.ActionManager.NothingTrigger; }
- _super.call(this, triggerOptions, condition);
- }
- DoNothingAction.prototype.execute = function () {
- };
- return DoNothingAction;
- })(BABYLON.Action);
- BABYLON.DoNothingAction = DoNothingAction;
- var CombineAction = (function (_super) {
- __extends(CombineAction, _super);
- function CombineAction(triggerOptions, children, condition) {
- _super.call(this, triggerOptions, condition);
- this.children = children;
- }
- CombineAction.prototype._prepare = function () {
- for (var index = 0; index < this.children.length; index++) {
- this.children[index]._actionManager = this._actionManager;
- this.children[index]._prepare();
- }
- };
- CombineAction.prototype.execute = function (evt) {
- for (var index = 0; index < this.children.length; index++) {
- this.children[index].execute(evt);
- }
- };
- return CombineAction;
- })(BABYLON.Action);
- BABYLON.CombineAction = CombineAction;
- var ExecuteCodeAction = (function (_super) {
- __extends(ExecuteCodeAction, _super);
- function ExecuteCodeAction(triggerOptions, func, condition) {
- _super.call(this, triggerOptions, condition);
- this.func = func;
- }
- ExecuteCodeAction.prototype.execute = function (evt) {
- this.func(evt);
- };
- return ExecuteCodeAction;
- })(BABYLON.Action);
- BABYLON.ExecuteCodeAction = ExecuteCodeAction;
- var SetParentAction = (function (_super) {
- __extends(SetParentAction, _super);
- function SetParentAction(triggerOptions, target, parent, condition) {
- _super.call(this, triggerOptions, condition);
- this._target = target;
- this._parent = parent;
- }
- SetParentAction.prototype._prepare = function () {
- };
- SetParentAction.prototype.execute = function () {
- if (this._target.parent === this._parent) {
- return;
- }
- var invertParentWorldMatrix = this._parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- this._target.position = BABYLON.Vector3.TransformCoordinates(this._target.position, invertParentWorldMatrix);
- this._target.parent = this._parent;
- };
- return SetParentAction;
- })(BABYLON.Action);
- BABYLON.SetParentAction = SetParentAction;
- var PlaySoundAction = (function (_super) {
- __extends(PlaySoundAction, _super);
- function PlaySoundAction(triggerOptions, sound, condition) {
- _super.call(this, triggerOptions, condition);
- this._sound = sound;
- }
- PlaySoundAction.prototype._prepare = function () {
- };
- PlaySoundAction.prototype.execute = function () {
- if (this._sound !== undefined)
- this._sound.play();
- };
- return PlaySoundAction;
- })(BABYLON.Action);
- BABYLON.PlaySoundAction = PlaySoundAction;
- var StopSoundAction = (function (_super) {
- __extends(StopSoundAction, _super);
- function StopSoundAction(triggerOptions, sound, condition) {
- _super.call(this, triggerOptions, condition);
- this._sound = sound;
- }
- StopSoundAction.prototype._prepare = function () {
- };
- StopSoundAction.prototype.execute = function () {
- if (this._sound !== undefined)
- this._sound.stop();
- };
- return StopSoundAction;
- })(BABYLON.Action);
- BABYLON.StopSoundAction = StopSoundAction;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.directActions.js.map
- var BABYLON;
- (function (BABYLON) {
- var Geometry = (function () {
- function Geometry(id, scene, vertexData, updatable, mesh) {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this._totalVertices = 0;
- this._indices = [];
- this._isDisposed = false;
- this.id = id;
- this._engine = scene.getEngine();
- this._meshes = [];
- this._scene = scene;
- // vertexData
- if (vertexData) {
- this.setAllVerticesData(vertexData, updatable);
- }
- else {
- this._totalVertices = 0;
- this._indices = [];
- }
- // applyToMesh
- if (mesh) {
- this.applyToMesh(mesh);
- mesh.computeWorldMatrix(true);
- }
- }
- Geometry.prototype.getScene = function () {
- return this._scene;
- };
- Geometry.prototype.getEngine = function () {
- return this._engine;
- };
- Geometry.prototype.isReady = function () {
- return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
- };
- Geometry.prototype.setAllVerticesData = function (vertexData, updatable) {
- vertexData.applyToGeometry(this, updatable);
- this.notifyUpdate();
- };
- Geometry.prototype.setVerticesData = function (kind, data, updatable, stride) {
- this._vertexBuffers = this._vertexBuffers || {};
- if (this._vertexBuffers[kind]) {
- this._vertexBuffers[kind].dispose();
- }
- this._vertexBuffers[kind] = new BABYLON.VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- stride = this._vertexBuffers[kind].getStrideSize();
- this._totalVertices = data.length / stride;
- var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- var mesh = meshes[index];
- mesh._resetPointsArrayCache();
- mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- mesh._createGlobalSubMesh();
- mesh.computeWorldMatrix(true);
- }
- }
- this.notifyUpdate(kind);
- };
- Geometry.prototype.updateVerticesDataDirectly = function (kind, data, offset) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return;
- }
- vertexBuffer.updateDirectly(data, offset);
- this.notifyUpdate(kind);
- };
- Geometry.prototype.updateVerticesData = function (kind, data, updateExtends) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return;
- }
- vertexBuffer.update(data);
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- var extend;
- var stride = vertexBuffer.getStrideSize();
- this._totalVertices = data.length / stride;
- if (updateExtends) {
- extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
- }
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- var mesh = meshes[index];
- mesh._resetPointsArrayCache();
- if (updateExtends) {
- mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- subMesh.refreshBoundingInfo();
- }
- }
- }
- }
- this.notifyUpdate(kind);
- };
- Geometry.prototype.getTotalVertices = function () {
- if (!this.isReady()) {
- return 0;
- }
- return this._totalVertices;
- };
- Geometry.prototype.getVerticesData = function (kind, copyWhenShared) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return null;
- }
- var orig = vertexBuffer.getData();
- if (!copyWhenShared || this._meshes.length === 1) {
- return orig;
- }
- else {
- var len = orig.length;
- var copy = [];
- for (var i = 0; i < len; i++) {
- copy.push(orig[i]);
- }
- return copy;
- }
- };
- Geometry.prototype.getVertexBuffer = function (kind) {
- if (!this.isReady()) {
- return null;
- }
- return this._vertexBuffers[kind];
- };
- Geometry.prototype.getVertexBuffers = function () {
- if (!this.isReady()) {
- return null;
- }
- return this._vertexBuffers;
- };
- Geometry.prototype.isVerticesDataPresent = function (kind) {
- if (!this._vertexBuffers) {
- if (this._delayInfo) {
- return this._delayInfo.indexOf(kind) !== -1;
- }
- return false;
- }
- return this._vertexBuffers[kind] !== undefined;
- };
- Geometry.prototype.getVerticesDataKinds = function () {
- var result = [];
- if (!this._vertexBuffers && this._delayInfo) {
- for (var kind in this._delayInfo) {
- result.push(kind);
- }
- }
- else {
- for (kind in this._vertexBuffers) {
- result.push(kind);
- }
- }
- return result;
- };
- Geometry.prototype.setIndices = function (indices, totalVertices) {
- if (this._indexBuffer) {
- this._engine._releaseBuffer(this._indexBuffer);
- }
- this._indices = indices;
- if (this._meshes.length !== 0 && this._indices) {
- this._indexBuffer = this._engine.createIndexBuffer(this._indices);
- }
- if (totalVertices !== undefined) {
- this._totalVertices = totalVertices;
- }
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- meshes[index]._createGlobalSubMesh();
- }
- this.notifyUpdate();
- };
- Geometry.prototype.getTotalIndices = function () {
- if (!this.isReady()) {
- return 0;
- }
- return this._indices.length;
- };
- Geometry.prototype.getIndices = function (copyWhenShared) {
- if (!this.isReady()) {
- return null;
- }
- var orig = this._indices;
- if (!copyWhenShared || this._meshes.length === 1) {
- return orig;
- }
- else {
- var len = orig.length;
- var copy = [];
- for (var i = 0; i < len; i++) {
- copy.push(orig[i]);
- }
- return copy;
- }
- };
- Geometry.prototype.getIndexBuffer = function () {
- if (!this.isReady()) {
- return null;
- }
- return this._indexBuffer;
- };
- Geometry.prototype.releaseForMesh = function (mesh, shouldDispose) {
- var meshes = this._meshes;
- var index = meshes.indexOf(mesh);
- if (index === -1) {
- return;
- }
- for (var kind in this._vertexBuffers) {
- this._vertexBuffers[kind].dispose();
- }
- if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
- this._indexBuffer = null;
- }
- meshes.splice(index, 1);
- mesh._geometry = null;
- if (meshes.length === 0 && shouldDispose) {
- this.dispose();
- }
- };
- Geometry.prototype.applyToMesh = function (mesh) {
- if (mesh._geometry === this) {
- return;
- }
- var previousGeometry = mesh._geometry;
- if (previousGeometry) {
- previousGeometry.releaseForMesh(mesh);
- }
- var meshes = this._meshes;
- // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
- mesh._geometry = this;
- this._scene.pushGeometry(this);
- meshes.push(mesh);
- if (this.isReady()) {
- this._applyToMesh(mesh);
- }
- else {
- mesh._boundingInfo = this._boundingInfo;
- }
- };
- Geometry.prototype._applyToMesh = function (mesh) {
- var numOfMeshes = this._meshes.length;
- for (var kind in this._vertexBuffers) {
- if (numOfMeshes === 1) {
- this._vertexBuffers[kind].create();
- }
- this._vertexBuffers[kind]._buffer.references = numOfMeshes;
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- mesh._resetPointsArrayCache();
- var extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
- mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- mesh._createGlobalSubMesh();
- //bounding info was just created again, world matrix should be applied again.
- mesh._updateBoundingInfo();
- }
- }
- // indexBuffer
- if (numOfMeshes === 1 && this._indices) {
- this._indexBuffer = this._engine.createIndexBuffer(this._indices);
- }
- if (this._indexBuffer) {
- this._indexBuffer.references = numOfMeshes;
- }
- };
- Geometry.prototype.notifyUpdate = function (kind) {
- if (this.onGeometryUpdated) {
- this.onGeometryUpdated(this, kind);
- }
- };
- Geometry.prototype.load = function (scene, onLoaded) {
- var _this = this;
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return;
- }
- if (this.isReady()) {
- if (onLoaded) {
- onLoaded();
- }
- return;
- }
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
- scene._addPendingData(this);
- BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
- _this._delayLoadingFunction(JSON.parse(data), _this);
- _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- _this._delayInfo = [];
- scene._removePendingData(_this);
- var meshes = _this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- _this._applyToMesh(meshes[index]);
- }
- if (onLoaded) {
- onLoaded();
- }
- }, function () {
- }, scene.database);
- };
- Geometry.prototype.isDisposed = function () {
- return this._isDisposed;
- };
- Geometry.prototype.dispose = function () {
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- var index;
- for (index = 0; index < numOfMeshes; index++) {
- this.releaseForMesh(meshes[index]);
- }
- this._meshes = [];
- for (var kind in this._vertexBuffers) {
- this._vertexBuffers[kind].dispose();
- }
- this._vertexBuffers = [];
- this._totalVertices = 0;
- if (this._indexBuffer) {
- this._engine._releaseBuffer(this._indexBuffer);
- }
- this._indexBuffer = null;
- this._indices = [];
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this.delayLoadingFile = null;
- this._delayLoadingFunction = null;
- this._delayInfo = [];
- this._boundingInfo = null; // todo: .dispose()
- this._scene.removeGeometry(this);
- this._isDisposed = true;
- };
- Geometry.prototype.copy = function (id) {
- var vertexData = new BABYLON.VertexData();
- vertexData.indices = [];
- var indices = this.getIndices();
- for (var index = 0; index < indices.length; index++) {
- vertexData.indices.push(indices[index]);
- }
- var updatable = false;
- var stopChecking = false;
- for (var kind in this._vertexBuffers) {
- // using slice() to make a copy of the array and not just reference it
- vertexData.set(this.getVerticesData(kind).slice(0), kind);
- if (!stopChecking) {
- updatable = this.getVertexBuffer(kind).isUpdatable();
- stopChecking = !updatable;
- }
- }
- var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
- geometry.delayLoadState = this.delayLoadState;
- geometry.delayLoadingFile = this.delayLoadingFile;
- geometry._delayLoadingFunction = this._delayLoadingFunction;
- for (kind in this._delayInfo) {
- geometry._delayInfo = geometry._delayInfo || [];
- geometry._delayInfo.push(kind);
- }
- // Bounding info
- var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
- geometry._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- return geometry;
- };
- // Statics
- Geometry.ExtractFromMesh = function (mesh, id) {
- var geometry = mesh._geometry;
- if (!geometry) {
- return null;
- }
- return geometry.copy(id);
- };
- // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
- // be aware Math.random() could cause collisions
- Geometry.RandomId = function () {
- return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
- var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
- return v.toString(16);
- });
- };
- return Geometry;
- })();
- BABYLON.Geometry = Geometry;
- /////// Primitives //////////////////////////////////////////////
- var Geometry;
- (function (Geometry) {
- var Primitives;
- (function (Primitives) {
- /// Abstract class
- var _Primitive = (function (_super) {
- __extends(_Primitive, _super);
- function _Primitive(id, scene, vertexData, canBeRegenerated, mesh) {
- this._beingRegenerated = true;
- this._canBeRegenerated = canBeRegenerated;
- _super.call(this, id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
- this._beingRegenerated = false;
- }
- _Primitive.prototype.canBeRegenerated = function () {
- return this._canBeRegenerated;
- };
- _Primitive.prototype.regenerate = function () {
- if (!this._canBeRegenerated) {
- return;
- }
- this._beingRegenerated = true;
- this.setAllVerticesData(this._regenerateVertexData(), false);
- this._beingRegenerated = false;
- };
- _Primitive.prototype.asNewGeometry = function (id) {
- return _super.prototype.copy.call(this, id);
- };
- // overrides
- _Primitive.prototype.setAllVerticesData = function (vertexData, updatable) {
- if (!this._beingRegenerated) {
- return;
- }
- _super.prototype.setAllVerticesData.call(this, vertexData, false);
- };
- _Primitive.prototype.setVerticesData = function (kind, data, updatable) {
- if (!this._beingRegenerated) {
- return;
- }
- _super.prototype.setVerticesData.call(this, kind, data, false);
- };
- // to override
- // protected
- _Primitive.prototype._regenerateVertexData = function () {
- throw new Error("Abstract method");
- };
- _Primitive.prototype.copy = function (id) {
- throw new Error("Must be overriden in sub-classes.");
- };
- return _Primitive;
- })(Geometry);
- Primitives._Primitive = _Primitive;
- var Ribbon = (function (_super) {
- __extends(Ribbon, _super);
- function Ribbon(id, scene, pathArray, closeArray, closePath, offset, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.pathArray = pathArray;
- this.closeArray = closeArray;
- this.closePath = closePath;
- this.offset = offset;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Ribbon.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateRibbon(this.pathArray, this.closeArray, this.closePath, this.offset, this.side);
- };
- Ribbon.prototype.copy = function (id) {
- return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side);
- };
- return Ribbon;
- })(_Primitive);
- Primitives.Ribbon = Ribbon;
- var Box = (function (_super) {
- __extends(Box, _super);
- function Box(id, scene, size, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.size = size;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Box.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateBox(this.size, this.side);
- };
- Box.prototype.copy = function (id) {
- return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
- };
- return Box;
- })(_Primitive);
- Primitives.Box = Box;
- var Sphere = (function (_super) {
- __extends(Sphere, _super);
- function Sphere(id, scene, segments, diameter, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.segments = segments;
- this.diameter = diameter;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Sphere.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateSphere(this.segments, this.diameter, this.side);
- };
- Sphere.prototype.copy = function (id) {
- return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null, this.side);
- };
- return Sphere;
- })(_Primitive);
- Primitives.Sphere = Sphere;
- var Cylinder = (function (_super) {
- __extends(Cylinder, _super);
- function Cylinder(id, scene, height, diameterTop, diameterBottom, tessellation, subdivisions, canBeRegenerated, mesh, side) {
- if (subdivisions === void 0) { subdivisions = 1; }
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.height = height;
- this.diameterTop = diameterTop;
- this.diameterBottom = diameterBottom;
- this.tessellation = tessellation;
- this.subdivisions = subdivisions;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Cylinder.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.side);
- };
- Cylinder.prototype.copy = function (id) {
- return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null, this.side);
- };
- return Cylinder;
- })(_Primitive);
- Primitives.Cylinder = Cylinder;
- var Torus = (function (_super) {
- __extends(Torus, _super);
- function Torus(id, scene, diameter, thickness, tessellation, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.diameter = diameter;
- this.thickness = thickness;
- this.tessellation = tessellation;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Torus.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation, this.side);
- };
- Torus.prototype.copy = function (id) {
- return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null, this.side);
- };
- return Torus;
- })(_Primitive);
- Primitives.Torus = Torus;
- var Ground = (function (_super) {
- __extends(Ground, _super);
- function Ground(id, scene, width, height, subdivisions, canBeRegenerated, mesh) {
- this.width = width;
- this.height = height;
- this.subdivisions = subdivisions;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Ground.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateGround(this.width, this.height, this.subdivisions);
- };
- Ground.prototype.copy = function (id) {
- return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
- };
- return Ground;
- })(_Primitive);
- Primitives.Ground = Ground;
- var TiledGround = (function (_super) {
- __extends(TiledGround, _super);
- function TiledGround(id, scene, xmin, zmin, xmax, zmax, subdivisions, precision, canBeRegenerated, mesh) {
- this.xmin = xmin;
- this.zmin = zmin;
- this.xmax = xmax;
- this.zmax = zmax;
- this.subdivisions = subdivisions;
- this.precision = precision;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- TiledGround.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
- };
- TiledGround.prototype.copy = function (id) {
- return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
- };
- return TiledGround;
- })(_Primitive);
- Primitives.TiledGround = TiledGround;
- var Plane = (function (_super) {
- __extends(Plane, _super);
- function Plane(id, scene, size, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.size = size;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Plane.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreatePlane(this.size, this.side);
- };
- Plane.prototype.copy = function (id) {
- return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
- };
- return Plane;
- })(_Primitive);
- Primitives.Plane = Plane;
- var TorusKnot = (function (_super) {
- __extends(TorusKnot, _super);
- function TorusKnot(id, scene, radius, tube, radialSegments, tubularSegments, p, q, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.radius = radius;
- this.tube = tube;
- this.radialSegments = radialSegments;
- this.tubularSegments = tubularSegments;
- this.p = p;
- this.q = q;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- TorusKnot.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.side);
- };
- TorusKnot.prototype.copy = function (id) {
- return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null, this.side);
- };
- return TorusKnot;
- })(_Primitive);
- Primitives.TorusKnot = TorusKnot;
- })(Primitives = Geometry.Primitives || (Geometry.Primitives = {}));
- })(Geometry = BABYLON.Geometry || (BABYLON.Geometry = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.geometry.js.map
- var BABYLON;
- (function (BABYLON) {
- var Gamepads = (function () {
- function Gamepads(ongamedpadconnected) {
- var _this = this;
- this.babylonGamepads = [];
- this.oneGamepadConnected = false;
- this.isMonitoring = false;
- this.gamepadEventSupported = 'GamepadEvent' in window;
- this.gamepadSupportAvailable = (navigator.getGamepads || !!navigator.webkitGetGamepads || !!navigator.msGetGamepads || !!navigator.webkitGamepads);
- this.buttonADataURL = "data:image/png;base64,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";
- this._callbackGamepadConnected = ongamedpadconnected;
- if (this.gamepadSupportAvailable) {
- // Checking if the gamepad connected event is supported (like in Firefox)
- if (this.gamepadEventSupported) {
- window.addEventListener('gamepadconnected', function (evt) {
- _this._onGamepadConnected(evt);
- }, false);
- window.addEventListener('gamepaddisconnected', function (evt) {
- _this._onGamepadDisconnected(evt);
- }, false);
- }
- else {
- this._startMonitoringGamepads();
- }
- if (!this.oneGamepadConnected) {
- this._insertGamepadDOMInstructions();
- }
- }
- else {
- this._insertGamepadDOMNotSupported();
- }
- }
- Gamepads.prototype._insertGamepadDOMInstructions = function () {
- Gamepads.gamepadDOMInfo = document.createElement("div");
- var buttonAImage = document.createElement("img");
- buttonAImage.src = this.buttonADataURL;
- var spanMessage = document.createElement("span");
- spanMessage.innerHTML = "<strong>to activate gamepad</strong>";
- Gamepads.gamepadDOMInfo.appendChild(buttonAImage);
- Gamepads.gamepadDOMInfo.appendChild(spanMessage);
- Gamepads.gamepadDOMInfo.style.position = "absolute";
- Gamepads.gamepadDOMInfo.style.width = "100%";
- Gamepads.gamepadDOMInfo.style.height = "48px";
- Gamepads.gamepadDOMInfo.style.bottom = "0px";
- Gamepads.gamepadDOMInfo.style.backgroundColor = "rgba(1, 1, 1, 0.15)";
- Gamepads.gamepadDOMInfo.style.textAlign = "center";
- Gamepads.gamepadDOMInfo.style.zIndex = "10";
- buttonAImage.style.position = "relative";
- buttonAImage.style.bottom = "8px";
- spanMessage.style.position = "relative";
- spanMessage.style.fontSize = "32px";
- spanMessage.style.bottom = "32px";
- spanMessage.style.color = "green";
- document.body.appendChild(Gamepads.gamepadDOMInfo);
- };
- Gamepads.prototype._insertGamepadDOMNotSupported = function () {
- Gamepads.gamepadDOMInfo = document.createElement("div");
- var spanMessage = document.createElement("span");
- spanMessage.innerHTML = "<strong>gamepad not supported</strong>";
- Gamepads.gamepadDOMInfo.appendChild(spanMessage);
- Gamepads.gamepadDOMInfo.style.position = "absolute";
- Gamepads.gamepadDOMInfo.style.width = "100%";
- Gamepads.gamepadDOMInfo.style.height = "40px";
- Gamepads.gamepadDOMInfo.style.bottom = "0px";
- Gamepads.gamepadDOMInfo.style.backgroundColor = "rgba(1, 1, 1, 0.15)";
- Gamepads.gamepadDOMInfo.style.textAlign = "center";
- Gamepads.gamepadDOMInfo.style.zIndex = "10";
- spanMessage.style.position = "relative";
- spanMessage.style.fontSize = "32px";
- spanMessage.style.color = "red";
- document.body.appendChild(Gamepads.gamepadDOMInfo);
- };
- Gamepads.prototype.dispose = function () {
- if (Gamepads.gamepadDOMInfo) {
- document.body.removeChild(Gamepads.gamepadDOMInfo);
- }
- };
- Gamepads.prototype._onGamepadConnected = function (evt) {
- var newGamepad = this._addNewGamepad(evt.gamepad);
- if (this._callbackGamepadConnected)
- this._callbackGamepadConnected(newGamepad);
- this._startMonitoringGamepads();
- };
- Gamepads.prototype._addNewGamepad = function (gamepad) {
- if (!this.oneGamepadConnected) {
- this.oneGamepadConnected = true;
- if (Gamepads.gamepadDOMInfo) {
- document.body.removeChild(Gamepads.gamepadDOMInfo);
- Gamepads.gamepadDOMInfo = null;
- }
- }
- var newGamepad;
- if (gamepad.id.search("Xbox 360") !== -1 || gamepad.id.search("xinput") !== -1) {
- newGamepad = new BABYLON.Xbox360Pad(gamepad.id, gamepad.index, gamepad);
- }
- else {
- newGamepad = new BABYLON.GenericPad(gamepad.id, gamepad.index, gamepad);
- }
- this.babylonGamepads.push(newGamepad);
- return newGamepad;
- };
- Gamepads.prototype._onGamepadDisconnected = function (evt) {
- for (var i in this.babylonGamepads) {
- if (this.babylonGamepads[i].index == evt.gamepad.index) {
- this.babylonGamepads.splice(i, 1);
- break;
- }
- }
- // If no gamepads are left, stop the polling loop.
- if (this.babylonGamepads.length == 0) {
- this._stopMonitoringGamepads();
- }
- };
- Gamepads.prototype._startMonitoringGamepads = function () {
- if (!this.isMonitoring) {
- this.isMonitoring = true;
- this._checkGamepadsStatus();
- }
- };
- Gamepads.prototype._stopMonitoringGamepads = function () {
- this.isMonitoring = false;
- };
- Gamepads.prototype._checkGamepadsStatus = function () {
- var _this = this;
- // updating gamepad objects
- this._updateGamepadObjects();
- for (var i in this.babylonGamepads) {
- this.babylonGamepads[i].update();
- }
- if (this.isMonitoring) {
- if (window.requestAnimationFrame) {
- window.requestAnimationFrame(function () {
- _this._checkGamepadsStatus();
- });
- }
- else if (window.mozRequestAnimationFrame) {
- window.mozRequestAnimationFrame(function () {
- _this._checkGamepadsStatus();
- });
- }
- else if (window.webkitRequestAnimationFrame) {
- window.webkitRequestAnimationFrame(function () {
- _this._checkGamepadsStatus();
- });
- }
- }
- };
- // This function is called only on Chrome, which does not yet support
- // connection/disconnection events, but requires you to monitor
- // an array for changes.
- Gamepads.prototype._updateGamepadObjects = function () {
- var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
- for (var i = 0; i < gamepads.length; i++) {
- if (gamepads[i]) {
- if (!(gamepads[i].index in this.babylonGamepads)) {
- var newGamepad = this._addNewGamepad(gamepads[i]);
- if (this._callbackGamepadConnected) {
- this._callbackGamepadConnected(newGamepad);
- }
- }
- else {
- this.babylonGamepads[i].browserGamepad = gamepads[i];
- }
- }
- }
- };
- return Gamepads;
- })();
- BABYLON.Gamepads = Gamepads;
- var StickValues = (function () {
- function StickValues(x, y) {
- this.x = x;
- this.y = y;
- }
- return StickValues;
- })();
- BABYLON.StickValues = StickValues;
- var Gamepad = (function () {
- function Gamepad(id, index, browserGamepad) {
- this.id = id;
- this.index = index;
- this.browserGamepad = browserGamepad;
- if (this.browserGamepad.axes.length >= 2) {
- this._leftStick = { x: this.browserGamepad.axes[0], y: this.browserGamepad.axes[1] };
- }
- if (this.browserGamepad.axes.length >= 4) {
- this._rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] };
- }
- }
- Gamepad.prototype.onleftstickchanged = function (callback) {
- this._onleftstickchanged = callback;
- };
- Gamepad.prototype.onrightstickchanged = function (callback) {
- this._onrightstickchanged = callback;
- };
- Object.defineProperty(Gamepad.prototype, "leftStick", {
- get: function () {
- return this._leftStick;
- },
- set: function (newValues) {
- if (this._onleftstickchanged && (this._leftStick.x !== newValues.x || this._leftStick.y !== newValues.y)) {
- this._onleftstickchanged(newValues);
- }
- this._leftStick = newValues;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Gamepad.prototype, "rightStick", {
- get: function () {
- return this._rightStick;
- },
- set: function (newValues) {
- if (this._onrightstickchanged && (this._rightStick.x !== newValues.x || this._rightStick.y !== newValues.y)) {
- this._onrightstickchanged(newValues);
- }
- this._rightStick = newValues;
- },
- enumerable: true,
- configurable: true
- });
- Gamepad.prototype.update = function () {
- if (this._leftStick) {
- this.leftStick = { x: this.browserGamepad.axes[0], y: this.browserGamepad.axes[1] };
- }
- if (this._rightStick) {
- this.rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] };
- }
- };
- return Gamepad;
- })();
- BABYLON.Gamepad = Gamepad;
- var GenericPad = (function (_super) {
- __extends(GenericPad, _super);
- function GenericPad(id, index, gamepad) {
- _super.call(this, id, index, gamepad);
- this.id = id;
- this.index = index;
- this.gamepad = gamepad;
- this._buttons = new Array(gamepad.buttons.length);
- }
- GenericPad.prototype.onbuttondown = function (callback) {
- this._onbuttondown = callback;
- };
- GenericPad.prototype.onbuttonup = function (callback) {
- this._onbuttonup = callback;
- };
- GenericPad.prototype._setButtonValue = function (newValue, currentValue, buttonIndex) {
- if (newValue !== currentValue) {
- if (this._onbuttondown && newValue === 1) {
- this._onbuttondown(buttonIndex);
- }
- if (this._onbuttonup && newValue === 0) {
- this._onbuttonup(buttonIndex);
- }
- }
- return newValue;
- };
- GenericPad.prototype.update = function () {
- _super.prototype.update.call(this);
- for (var index = 0; index < this._buttons.length; index++) {
- this._buttons[index] = this._setButtonValue(this.gamepad.buttons[index].value, this._buttons[index], index);
- }
- };
- return GenericPad;
- })(Gamepad);
- BABYLON.GenericPad = GenericPad;
- (function (Xbox360Button) {
- Xbox360Button[Xbox360Button["A"] = 0] = "A";
- Xbox360Button[Xbox360Button["B"] = 1] = "B";
- Xbox360Button[Xbox360Button["X"] = 2] = "X";
- Xbox360Button[Xbox360Button["Y"] = 3] = "Y";
- Xbox360Button[Xbox360Button["Start"] = 4] = "Start";
- Xbox360Button[Xbox360Button["Back"] = 5] = "Back";
- Xbox360Button[Xbox360Button["LB"] = 6] = "LB";
- Xbox360Button[Xbox360Button["RB"] = 7] = "RB";
- Xbox360Button[Xbox360Button["LeftStick"] = 8] = "LeftStick";
- Xbox360Button[Xbox360Button["RightStick"] = 9] = "RightStick";
- })(BABYLON.Xbox360Button || (BABYLON.Xbox360Button = {}));
- var Xbox360Button = BABYLON.Xbox360Button;
- (function (Xbox360Dpad) {
- Xbox360Dpad[Xbox360Dpad["Up"] = 0] = "Up";
- Xbox360Dpad[Xbox360Dpad["Down"] = 1] = "Down";
- Xbox360Dpad[Xbox360Dpad["Left"] = 2] = "Left";
- Xbox360Dpad[Xbox360Dpad["Right"] = 3] = "Right";
- })(BABYLON.Xbox360Dpad || (BABYLON.Xbox360Dpad = {}));
- var Xbox360Dpad = BABYLON.Xbox360Dpad;
- var Xbox360Pad = (function (_super) {
- __extends(Xbox360Pad, _super);
- function Xbox360Pad() {
- _super.apply(this, arguments);
- this._leftTrigger = 0;
- this._rightTrigger = 0;
- this._buttonA = 0;
- this._buttonB = 0;
- this._buttonX = 0;
- this._buttonY = 0;
- this._buttonBack = 0;
- this._buttonStart = 0;
- this._buttonLB = 0;
- this._buttonRB = 0;
- this._buttonLeftStick = 0;
- this._buttonRightStick = 0;
- this._dPadUp = 0;
- this._dPadDown = 0;
- this._dPadLeft = 0;
- this._dPadRight = 0;
- }
- Xbox360Pad.prototype.onlefttriggerchanged = function (callback) {
- this._onlefttriggerchanged = callback;
- };
- Xbox360Pad.prototype.onrighttriggerchanged = function (callback) {
- this._onrighttriggerchanged = callback;
- };
- Object.defineProperty(Xbox360Pad.prototype, "leftTrigger", {
- get: function () {
- return this._leftTrigger;
- },
- set: function (newValue) {
- if (this._onlefttriggerchanged && this._leftTrigger !== newValue) {
- this._onlefttriggerchanged(newValue);
- }
- this._leftTrigger = newValue;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "rightTrigger", {
- get: function () {
- return this._rightTrigger;
- },
- set: function (newValue) {
- if (this._onrighttriggerchanged && this._rightTrigger !== newValue) {
- this._onrighttriggerchanged(newValue);
- }
- this._rightTrigger = newValue;
- },
- enumerable: true,
- configurable: true
- });
- Xbox360Pad.prototype.onbuttondown = function (callback) {
- this._onbuttondown = callback;
- };
- Xbox360Pad.prototype.onbuttonup = function (callback) {
- this._onbuttonup = callback;
- };
- Xbox360Pad.prototype.ondpaddown = function (callback) {
- this._ondpaddown = callback;
- };
- Xbox360Pad.prototype.ondpadup = function (callback) {
- this._ondpadup = callback;
- };
- Xbox360Pad.prototype._setButtonValue = function (newValue, currentValue, buttonType) {
- if (newValue !== currentValue) {
- if (this._onbuttondown && newValue === 1) {
- this._onbuttondown(buttonType);
- }
- if (this._onbuttonup && newValue === 0) {
- this._onbuttonup(buttonType);
- }
- }
- return newValue;
- };
- Xbox360Pad.prototype._setDPadValue = function (newValue, currentValue, buttonType) {
- if (newValue !== currentValue) {
- if (this._ondpaddown && newValue === 1) {
- this._ondpaddown(buttonType);
- }
- if (this._ondpadup && newValue === 0) {
- this._ondpadup(buttonType);
- }
- }
- return newValue;
- };
- Object.defineProperty(Xbox360Pad.prototype, "buttonA", {
- get: function () {
- return this._buttonA;
- },
- set: function (value) {
- this._buttonA = this._setButtonValue(value, this._buttonA, 0 /* A */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonB", {
- get: function () {
- return this._buttonB;
- },
- set: function (value) {
- this._buttonB = this._setButtonValue(value, this._buttonB, 1 /* B */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonX", {
- get: function () {
- return this._buttonX;
- },
- set: function (value) {
- this._buttonX = this._setButtonValue(value, this._buttonX, 2 /* X */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonY", {
- get: function () {
- return this._buttonY;
- },
- set: function (value) {
- this._buttonY = this._setButtonValue(value, this._buttonY, 3 /* Y */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonStart", {
- get: function () {
- return this._buttonStart;
- },
- set: function (value) {
- this._buttonStart = this._setButtonValue(value, this._buttonStart, 4 /* Start */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonBack", {
- get: function () {
- return this._buttonBack;
- },
- set: function (value) {
- this._buttonBack = this._setButtonValue(value, this._buttonBack, 5 /* Back */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonLB", {
- get: function () {
- return this._buttonLB;
- },
- set: function (value) {
- this._buttonLB = this._setButtonValue(value, this._buttonLB, 6 /* LB */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonRB", {
- get: function () {
- return this._buttonRB;
- },
- set: function (value) {
- this._buttonRB = this._setButtonValue(value, this._buttonRB, 7 /* RB */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonLeftStick", {
- get: function () {
- return this._buttonLeftStick;
- },
- set: function (value) {
- this._buttonLeftStick = this._setButtonValue(value, this._buttonLeftStick, 8 /* LeftStick */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "buttonRightStick", {
- get: function () {
- return this._buttonRightStick;
- },
- set: function (value) {
- this._buttonRightStick = this._setButtonValue(value, this._buttonRightStick, 9 /* RightStick */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "dPadUp", {
- get: function () {
- return this._dPadUp;
- },
- set: function (value) {
- this._dPadUp = this._setDPadValue(value, this._dPadUp, 0 /* Up */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "dPadDown", {
- get: function () {
- return this._dPadDown;
- },
- set: function (value) {
- this._dPadDown = this._setDPadValue(value, this._dPadDown, 1 /* Down */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "dPadLeft", {
- get: function () {
- return this._dPadLeft;
- },
- set: function (value) {
- this._dPadLeft = this._setDPadValue(value, this._dPadLeft, 2 /* Left */);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Xbox360Pad.prototype, "dPadRight", {
- get: function () {
- return this._dPadRight;
- },
- set: function (value) {
- this._dPadRight = this._setDPadValue(value, this._dPadRight, 3 /* Right */);
- },
- enumerable: true,
- configurable: true
- });
- Xbox360Pad.prototype.update = function () {
- _super.prototype.update.call(this);
- this.buttonA = this.browserGamepad.buttons[0].value;
- this.buttonB = this.browserGamepad.buttons[1].value;
- this.buttonX = this.browserGamepad.buttons[2].value;
- this.buttonY = this.browserGamepad.buttons[3].value;
- this.buttonLB = this.browserGamepad.buttons[4].value;
- this.buttonRB = this.browserGamepad.buttons[5].value;
- this.leftTrigger = this.browserGamepad.buttons[6].value;
- this.rightTrigger = this.browserGamepad.buttons[7].value;
- this.buttonBack = this.browserGamepad.buttons[8].value;
- this.buttonStart = this.browserGamepad.buttons[9].value;
- this.buttonLeftStick = this.browserGamepad.buttons[10].value;
- this.buttonRightStick = this.browserGamepad.buttons[11].value;
- this.dPadUp = this.browserGamepad.buttons[12].value;
- this.dPadDown = this.browserGamepad.buttons[13].value;
- this.dPadLeft = this.browserGamepad.buttons[14].value;
- this.dPadRight = this.browserGamepad.buttons[15].value;
- };
- return Xbox360Pad;
- })(Gamepad);
- BABYLON.Xbox360Pad = Xbox360Pad;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.gamepads.js.map
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var GamepadCamera = (function (_super) {
- __extends(GamepadCamera, _super);
- function GamepadCamera(name, position, scene) {
- var _this = this;
- _super.call(this, name, position, scene);
- this.angularSensibility = 200;
- this.moveSensibility = 75;
- this._gamepads = new BABYLON.Gamepads(function (gamepad) {
- _this._onNewGameConnected(gamepad);
- });
- }
- GamepadCamera.prototype._onNewGameConnected = function (gamepad) {
- // Only the first gamepad can control the camera
- if (gamepad.index === 0) {
- this._gamepad = gamepad;
- }
- };
- GamepadCamera.prototype._checkInputs = function () {
- if (!this._gamepad) {
- return;
- }
- var LSValues = this._gamepad.leftStick;
- var normalizedLX = LSValues.x / this.moveSensibility;
- var normalizedLY = LSValues.y / this.moveSensibility;
- LSValues.x = Math.abs(normalizedLX) > 0.005 ? 0 + normalizedLX : 0;
- LSValues.y = Math.abs(normalizedLY) > 0.005 ? 0 + normalizedLY : 0;
- var RSValues = this._gamepad.rightStick;
- var normalizedRX = RSValues.x / this.angularSensibility;
- var normalizedRY = RSValues.y / this.angularSensibility;
- RSValues.x = Math.abs(normalizedRX) > 0.001 ? 0 + normalizedRX : 0;
- RSValues.y = Math.abs(normalizedRY) > 0.001 ? 0 + normalizedRY : 0;
- ;
- var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
- var speed = this._computeLocalCameraSpeed() * 50.0;
- var deltaTransform = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(LSValues.x * speed, 0, -LSValues.y * speed), cameraTransform);
- this.cameraDirection = this.cameraDirection.add(deltaTransform);
- this.cameraRotation = this.cameraRotation.add(new BABYLON.Vector2(RSValues.y, RSValues.x));
- };
- GamepadCamera.prototype.dispose = function () {
- this._gamepads.dispose();
- _super.prototype.dispose.call(this);
- };
- return GamepadCamera;
- })(BABYLON.FreeCamera);
- BABYLON.GamepadCamera = GamepadCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.gamepadCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- var LinesMesh = (function (_super) {
- __extends(LinesMesh, _super);
- function LinesMesh(name, scene, updatable) {
- if (updatable === void 0) { updatable = false; }
- _super.call(this, name, scene);
- this.color = new BABYLON.Color3(1, 1, 1);
- this.alpha = 1;
- this._indices = new Array();
- this._colorShader = new BABYLON.ShaderMaterial("colorShader", scene, "color", {
- attributes: ["position"],
- uniforms: ["worldViewProjection", "color"],
- needAlphaBlending: true
- });
- }
- Object.defineProperty(LinesMesh.prototype, "material", {
- get: function () {
- return this._colorShader;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(LinesMesh.prototype, "isPickable", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(LinesMesh.prototype, "checkCollisions", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- LinesMesh.prototype._bind = function (subMesh, effect, fillMode) {
- var engine = this.getScene().getEngine();
- var indexToBind = this._geometry.getIndexBuffer();
- // VBOs
- engine.bindBuffers(this._geometry.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).getBuffer(), indexToBind, [3], 3 * 4, this._colorShader.getEffect());
- // Color
- this._colorShader.setColor4("color", this.color.toColor4(this.alpha));
- };
- LinesMesh.prototype._draw = function (subMesh, fillMode, instancesCount) {
- if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
- return;
- }
- var engine = this.getScene().getEngine();
- // Draw order
- engine.draw(false, subMesh.indexStart, subMesh.indexCount);
- };
- LinesMesh.prototype.intersects = function (ray, fastCheck) {
- return null;
- };
- LinesMesh.prototype.dispose = function (doNotRecurse) {
- this._colorShader.dispose();
- _super.prototype.dispose.call(this, doNotRecurse);
- };
- return LinesMesh;
- })(BABYLON.Mesh);
- BABYLON.LinesMesh = LinesMesh;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.linesMesh.js.mapvar BABYLON;
- (function (BABYLON) {
- var OutlineRenderer = (function () {
- function OutlineRenderer(scene) {
- this._scene = scene;
- }
- OutlineRenderer.prototype.render = function (subMesh, batch, useOverlay) {
- var _this = this;
- if (useOverlay === void 0) { useOverlay = false; }
- var scene = this._scene;
- var engine = this._scene.getEngine();
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null) && (batch.visibleInstances[subMesh._id] !== undefined);
- if (!this.isReady(subMesh, hardwareInstancedRendering)) {
- return;
- }
- var mesh = subMesh.getRenderingMesh();
- var material = subMesh.getMaterial();
- engine.enableEffect(this._effect);
- this._effect.setFloat("offset", useOverlay ? 0 : mesh.outlineWidth);
- this._effect.setColor4("color", useOverlay ? mesh.overlayColor : mesh.outlineColor, useOverlay ? mesh.overlayAlpha : 1.0);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- if (mesh.useBones) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- mesh._bind(subMesh, this._effect, BABYLON.Material.TriangleFillMode);
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- this._effect.setTexture("diffuseSampler", alphaTexture);
- this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- mesh._processRendering(subMesh, this._effect, BABYLON.Material.TriangleFillMode, batch, hardwareInstancedRendering, function (isInstance, world) {
- _this._effect.setMatrix("world", world);
- });
- };
- OutlineRenderer.prototype.isReady = function (subMesh, useInstances) {
- var defines = [];
- var attribs = [BABYLON.VertexBuffer.PositionKind, BABYLON.VertexBuffer.NormalKind];
- var mesh = subMesh.getMesh();
- var material = subMesh.getMaterial();
- // Alpha test
- if (material && material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.useBones) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("outline", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "offset", "color"], ["diffuseSampler"], join);
- }
- return this._effect.isReady();
- };
- return OutlineRenderer;
- })();
- BABYLON.OutlineRenderer = OutlineRenderer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.outlineRenderer.js.mapvar BABYLON;
- (function (BABYLON) {
- var MeshAssetTask = (function () {
- function MeshAssetTask(name, meshesNames, rootUrl, sceneFilename) {
- this.name = name;
- this.meshesNames = meshesNames;
- this.rootUrl = rootUrl;
- this.sceneFilename = sceneFilename;
- this.isCompleted = false;
- }
- MeshAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- BABYLON.SceneLoader.ImportMesh(this.meshesNames, this.rootUrl, this.sceneFilename, scene, function (meshes, particleSystems, skeletons) {
- _this.loadedMeshes = meshes;
- _this.loadedParticleSystems = particleSystems;
- _this.loadedSkeletons = skeletons;
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- }, null, function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- });
- };
- return MeshAssetTask;
- })();
- BABYLON.MeshAssetTask = MeshAssetTask;
- var TextFileAssetTask = (function () {
- function TextFileAssetTask(name, url) {
- this.name = name;
- this.url = url;
- this.isCompleted = false;
- }
- TextFileAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- BABYLON.Tools.LoadFile(this.url, function (data) {
- _this.text = data;
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- }, null, scene.database, false, function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- });
- };
- return TextFileAssetTask;
- })();
- BABYLON.TextFileAssetTask = TextFileAssetTask;
- var BinaryFileAssetTask = (function () {
- function BinaryFileAssetTask(name, url) {
- this.name = name;
- this.url = url;
- this.isCompleted = false;
- }
- BinaryFileAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- BABYLON.Tools.LoadFile(this.url, function (data) {
- _this.data = data;
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- }, null, scene.database, true, function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- });
- };
- return BinaryFileAssetTask;
- })();
- BABYLON.BinaryFileAssetTask = BinaryFileAssetTask;
- var ImageAssetTask = (function () {
- function ImageAssetTask(name, url) {
- this.name = name;
- this.url = url;
- this.isCompleted = false;
- }
- ImageAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- var img = new Image();
- img.onload = function () {
- _this.image = img;
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- };
- img.onerror = function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- };
- img.src = this.url;
- };
- return ImageAssetTask;
- })();
- BABYLON.ImageAssetTask = ImageAssetTask;
- var TextureAssetTask = (function () {
- function TextureAssetTask(name, url, noMipmap, invertY, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- this.name = name;
- this.url = url;
- this.noMipmap = noMipmap;
- this.invertY = invertY;
- this.samplingMode = samplingMode;
- this.isCompleted = false;
- }
- TextureAssetTask.prototype.run = function (scene, onSuccess, onError) {
- var _this = this;
- var onload = function () {
- _this.isCompleted = true;
- if (_this.onSuccess) {
- _this.onSuccess(_this);
- }
- onSuccess();
- };
- var onerror = function () {
- if (_this.onError) {
- _this.onError(_this);
- }
- onError();
- };
- this.texture = new BABYLON.Texture(this.url, scene, this.noMipmap, this.invertY, this.samplingMode, onload, onError);
- };
- return TextureAssetTask;
- })();
- BABYLON.TextureAssetTask = TextureAssetTask;
- var AssetsManager = (function () {
- function AssetsManager(scene) {
- this._tasks = new Array();
- this._waitingTasksCount = 0;
- this.useDefaultLoadingScreen = true;
- this._scene = scene;
- }
- AssetsManager.prototype.addMeshTask = function (taskName, meshesNames, rootUrl, sceneFilename) {
- var task = new MeshAssetTask(taskName, meshesNames, rootUrl, sceneFilename);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype.addTextFileTask = function (taskName, url) {
- var task = new TextFileAssetTask(taskName, url);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype.addBinaryFileTask = function (taskName, url) {
- var task = new BinaryFileAssetTask(taskName, url);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype.addImageTask = function (taskName, url) {
- var task = new ImageAssetTask(taskName, url);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype.addTextureTask = function (taskName, url, noMipmap, invertY, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- var task = new TextureAssetTask(taskName, url, noMipmap, invertY, samplingMode);
- this._tasks.push(task);
- return task;
- };
- AssetsManager.prototype._decreaseWaitingTasksCount = function () {
- this._waitingTasksCount--;
- if (this._waitingTasksCount === 0) {
- if (this.onFinish) {
- this.onFinish(this._tasks);
- }
- this._scene.getEngine().hideLoadingUI();
- }
- };
- AssetsManager.prototype._runTask = function (task) {
- var _this = this;
- task.run(this._scene, function () {
- if (_this.onTaskSuccess) {
- _this.onTaskSuccess(task);
- }
- _this._decreaseWaitingTasksCount();
- }, function () {
- if (_this.onTaskError) {
- _this.onTaskError(task);
- }
- _this._decreaseWaitingTasksCount();
- });
- };
- AssetsManager.prototype.reset = function () {
- this._tasks = new Array();
- return this;
- };
- AssetsManager.prototype.load = function () {
- this._waitingTasksCount = this._tasks.length;
- if (this._waitingTasksCount === 0) {
- if (this.onFinish) {
- this.onFinish(this._tasks);
- }
- return this;
- }
- if (this.useDefaultLoadingScreen) {
- this._scene.getEngine().displayLoadingUI();
- }
- for (var index = 0; index < this._tasks.length; index++) {
- var task = this._tasks[index];
- this._runTask(task);
- }
- return this;
- };
- return AssetsManager;
- })();
- BABYLON.AssetsManager = AssetsManager;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.assetsManager.js.map
- var BABYLON;
- (function (BABYLON) {
- var VRDeviceOrientationCamera = (function (_super) {
- __extends(VRDeviceOrientationCamera, _super);
- function VRDeviceOrientationCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this._alpha = 0;
- this._beta = 0;
- this._gamma = 0;
- }
- VRDeviceOrientationCamera.prototype._onOrientationEvent = function (evt) {
- this._alpha = +evt.alpha | 0;
- this._beta = +evt.beta | 0;
- this._gamma = +evt.gamma | 0;
- if (this._gamma < 0) {
- this._gamma = 90 + this._gamma;
- }
- else {
- // Incline it in the correct angle.
- this._gamma = 270 - this._gamma;
- }
- this.rotation.x = this._gamma / 180.0 * Math.PI;
- this.rotation.y = -this._alpha / 180.0 * Math.PI;
- this.rotation.z = this._beta / 180.0 * Math.PI;
- };
- return VRDeviceOrientationCamera;
- })(BABYLON.OculusCamera);
- BABYLON.VRDeviceOrientationCamera = VRDeviceOrientationCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.vrDeviceOrientationCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- var WebVRCamera = (function (_super) {
- __extends(WebVRCamera, _super);
- function WebVRCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this._hmdDevice = null;
- this._sensorDevice = null;
- this._cacheState = null;
- this._cacheQuaternion = new BABYLON.Quaternion();
- this._cacheRotation = BABYLON.Vector3.Zero();
- this._vrEnabled = false;
- this._getWebVRDevices = this._getWebVRDevices.bind(this);
- }
- WebVRCamera.prototype._getWebVRDevices = function (devices) {
- var size = devices.length;
- var i = 0;
- // Reset devices.
- this._sensorDevice = null;
- this._hmdDevice = null;
- while (i < size && this._hmdDevice === null) {
- if (devices[i] instanceof HMDVRDevice) {
- this._hmdDevice = devices[i];
- }
- i++;
- }
- i = 0;
- while (i < size && this._sensorDevice === null) {
- if (devices[i] instanceof PositionSensorVRDevice && (!this._hmdDevice || devices[i].hardwareUnitId === this._hmdDevice.hardwareUnitId)) {
- this._sensorDevice = devices[i];
- }
- i++;
- }
- this._vrEnabled = this._sensorDevice && this._hmdDevice ? true : false;
- };
- WebVRCamera.prototype._update = function () {
- if (this._vrEnabled) {
- this._cacheState = this._sensorDevice.getState();
- this._cacheQuaternion.copyFromFloats(this._cacheState.orientation.x, this._cacheState.orientation.y, this._cacheState.orientation.z, this._cacheState.orientation.w);
- this._cacheQuaternion.toEulerAnglesToRef(this._cacheRotation);
- this.rotation.x = -this._cacheRotation.z;
- this.rotation.y = -this._cacheRotation.y;
- this.rotation.z = this._cacheRotation.x;
- }
- _super.prototype._update.call(this);
- };
- WebVRCamera.prototype.attachControl = function (element, noPreventDefault) {
- _super.prototype.attachControl.call(this, element, noPreventDefault);
- if (navigator.getVRDevices) {
- navigator.getVRDevices().then(this._getWebVRDevices);
- }
- else if (navigator.mozGetVRDevices) {
- navigator.mozGetVRDevices(this._getWebVRDevices);
- }
- };
- WebVRCamera.prototype.detachControl = function (element) {
- _super.prototype.detachControl.call(this, element);
- this._vrEnabled = false;
- };
- return WebVRCamera;
- })(BABYLON.OculusCamera);
- BABYLON.WebVRCamera = WebVRCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.webVRCamera.js.map
- var BABYLON;
- (function (BABYLON) {
- // Standard optimizations
- var SceneOptimization = (function () {
- function SceneOptimization(priority) {
- if (priority === void 0) { priority = 0; }
- this.priority = priority;
- this.apply = function (scene) {
- return true; // Return true if everything that can be done was applied
- };
- }
- return SceneOptimization;
- })();
- BABYLON.SceneOptimization = SceneOptimization;
- var TextureOptimization = (function (_super) {
- __extends(TextureOptimization, _super);
- function TextureOptimization(priority, maximumSize) {
- var _this = this;
- if (priority === void 0) { priority = 0; }
- if (maximumSize === void 0) { maximumSize = 1024; }
- _super.call(this, priority);
- this.priority = priority;
- this.maximumSize = maximumSize;
- this.apply = function (scene) {
- var allDone = true;
- for (var index = 0; index < scene.textures.length; index++) {
- var texture = scene.textures[index];
- if (!texture.canRescale) {
- continue;
- }
- var currentSize = texture.getSize();
- var maxDimension = Math.max(currentSize.width, currentSize.height);
- if (maxDimension > _this.maximumSize) {
- texture.scale(0.5);
- allDone = false;
- }
- }
- return allDone;
- };
- }
- return TextureOptimization;
- })(SceneOptimization);
- BABYLON.TextureOptimization = TextureOptimization;
- var HardwareScalingOptimization = (function (_super) {
- __extends(HardwareScalingOptimization, _super);
- function HardwareScalingOptimization(priority, maximumScale) {
- var _this = this;
- if (priority === void 0) { priority = 0; }
- if (maximumScale === void 0) { maximumScale = 2; }
- _super.call(this, priority);
- this.priority = priority;
- this.maximumScale = maximumScale;
- this._currentScale = 1;
- this.apply = function (scene) {
- _this._currentScale++;
- scene.getEngine().setHardwareScalingLevel(_this._currentScale);
- return _this._currentScale >= _this.maximumScale;
- };
- }
- return HardwareScalingOptimization;
- })(SceneOptimization);
- BABYLON.HardwareScalingOptimization = HardwareScalingOptimization;
- var ShadowsOptimization = (function (_super) {
- __extends(ShadowsOptimization, _super);
- function ShadowsOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.shadowsEnabled = false;
- return true;
- };
- }
- return ShadowsOptimization;
- })(SceneOptimization);
- BABYLON.ShadowsOptimization = ShadowsOptimization;
- var PostProcessesOptimization = (function (_super) {
- __extends(PostProcessesOptimization, _super);
- function PostProcessesOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.postProcessesEnabled = false;
- return true;
- };
- }
- return PostProcessesOptimization;
- })(SceneOptimization);
- BABYLON.PostProcessesOptimization = PostProcessesOptimization;
- var LensFlaresOptimization = (function (_super) {
- __extends(LensFlaresOptimization, _super);
- function LensFlaresOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.lensFlaresEnabled = false;
- return true;
- };
- }
- return LensFlaresOptimization;
- })(SceneOptimization);
- BABYLON.LensFlaresOptimization = LensFlaresOptimization;
- var ParticlesOptimization = (function (_super) {
- __extends(ParticlesOptimization, _super);
- function ParticlesOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.particlesEnabled = false;
- return true;
- };
- }
- return ParticlesOptimization;
- })(SceneOptimization);
- BABYLON.ParticlesOptimization = ParticlesOptimization;
- var RenderTargetsOptimization = (function (_super) {
- __extends(RenderTargetsOptimization, _super);
- function RenderTargetsOptimization() {
- _super.apply(this, arguments);
- this.apply = function (scene) {
- scene.renderTargetsEnabled = false;
- return true;
- };
- }
- return RenderTargetsOptimization;
- })(SceneOptimization);
- BABYLON.RenderTargetsOptimization = RenderTargetsOptimization;
- var MergeMeshesOptimization = (function (_super) {
- __extends(MergeMeshesOptimization, _super);
- function MergeMeshesOptimization() {
- var _this = this;
- _super.apply(this, arguments);
- this._canBeMerged = function (abstractMesh) {
- if (!(abstractMesh instanceof BABYLON.Mesh)) {
- return false;
- }
- var mesh = abstractMesh;
- if (!mesh.isVisible || !mesh.isEnabled()) {
- return false;
- }
- if (mesh.instances.length > 0) {
- return false;
- }
- if (mesh.skeleton || mesh.hasLODLevels) {
- return false;
- }
- return true;
- };
- this.apply = function (scene) {
- var globalPool = scene.meshes.slice(0);
- var globalLength = globalPool.length;
- for (var index = 0; index < globalLength; index++) {
- var currentPool = new Array();
- var current = globalPool[index];
- // Checks
- if (!_this._canBeMerged(current)) {
- continue;
- }
- currentPool.push(current);
- for (var subIndex = index + 1; subIndex < globalLength; subIndex++) {
- var otherMesh = globalPool[subIndex];
- if (!_this._canBeMerged(otherMesh)) {
- continue;
- }
- if (otherMesh.material !== current.material) {
- continue;
- }
- if (otherMesh.checkCollisions !== current.checkCollisions) {
- continue;
- }
- currentPool.push(otherMesh);
- globalLength--;
- globalPool.splice(subIndex, 1);
- subIndex--;
- }
- if (currentPool.length < 2) {
- continue;
- }
- // Merge meshes
- BABYLON.Mesh.MergeMeshes(currentPool);
- }
- return true;
- };
- }
- return MergeMeshesOptimization;
- })(SceneOptimization);
- BABYLON.MergeMeshesOptimization = MergeMeshesOptimization;
- // Options
- var SceneOptimizerOptions = (function () {
- function SceneOptimizerOptions(targetFrameRate, trackerDuration) {
- if (targetFrameRate === void 0) { targetFrameRate = 60; }
- if (trackerDuration === void 0) { trackerDuration = 2000; }
- this.targetFrameRate = targetFrameRate;
- this.trackerDuration = trackerDuration;
- this.optimizations = new Array();
- }
- SceneOptimizerOptions.LowDegradationAllowed = function (targetFrameRate) {
- var result = new SceneOptimizerOptions(targetFrameRate);
- var priority = 0;
- result.optimizations.push(new MergeMeshesOptimization(priority));
- result.optimizations.push(new ShadowsOptimization(priority));
- result.optimizations.push(new LensFlaresOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new PostProcessesOptimization(priority));
- result.optimizations.push(new ParticlesOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new TextureOptimization(priority, 1024));
- return result;
- };
- SceneOptimizerOptions.ModerateDegradationAllowed = function (targetFrameRate) {
- var result = new SceneOptimizerOptions(targetFrameRate);
- var priority = 0;
- result.optimizations.push(new MergeMeshesOptimization(priority));
- result.optimizations.push(new ShadowsOptimization(priority));
- result.optimizations.push(new LensFlaresOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new PostProcessesOptimization(priority));
- result.optimizations.push(new ParticlesOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new TextureOptimization(priority, 512));
- // Next priority
- priority++;
- result.optimizations.push(new RenderTargetsOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new HardwareScalingOptimization(priority, 2));
- return result;
- };
- SceneOptimizerOptions.HighDegradationAllowed = function (targetFrameRate) {
- var result = new SceneOptimizerOptions(targetFrameRate);
- var priority = 0;
- result.optimizations.push(new MergeMeshesOptimization(priority));
- result.optimizations.push(new ShadowsOptimization(priority));
- result.optimizations.push(new LensFlaresOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new PostProcessesOptimization(priority));
- result.optimizations.push(new ParticlesOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new TextureOptimization(priority, 256));
- // Next priority
- priority++;
- result.optimizations.push(new RenderTargetsOptimization(priority));
- // Next priority
- priority++;
- result.optimizations.push(new HardwareScalingOptimization(priority, 4));
- return result;
- };
- return SceneOptimizerOptions;
- })();
- BABYLON.SceneOptimizerOptions = SceneOptimizerOptions;
- // Scene optimizer tool
- var SceneOptimizer = (function () {
- function SceneOptimizer() {
- }
- SceneOptimizer._CheckCurrentState = function (scene, options, currentPriorityLevel, onSuccess, onFailure) {
- // TODO: add an epsilon
- if (scene.getEngine().getFps() >= options.targetFrameRate) {
- if (onSuccess) {
- onSuccess();
- }
- return;
- }
- // Apply current level of optimizations
- var allDone = true;
- var noOptimizationApplied = true;
- for (var index = 0; index < options.optimizations.length; index++) {
- var optimization = options.optimizations[index];
- if (optimization.priority === currentPriorityLevel) {
- noOptimizationApplied = false;
- allDone = allDone && optimization.apply(scene);
- }
- }
- // If no optimization was applied, this is a failure :(
- if (noOptimizationApplied) {
- if (onFailure) {
- onFailure();
- }
- return;
- }
- // If all optimizations were done, move to next level
- if (allDone) {
- currentPriorityLevel++;
- }
- // Let's the system running for a specific amount of time before checking FPS
- scene.executeWhenReady(function () {
- setTimeout(function () {
- SceneOptimizer._CheckCurrentState(scene, options, currentPriorityLevel, onSuccess, onFailure);
- }, options.trackerDuration);
- });
- };
- SceneOptimizer.OptimizeAsync = function (scene, options, onSuccess, onFailure) {
- if (!options) {
- options = SceneOptimizerOptions.ModerateDegradationAllowed();
- }
- // Let's the system running for a specific amount of time before checking FPS
- scene.executeWhenReady(function () {
- setTimeout(function () {
- SceneOptimizer._CheckCurrentState(scene, options, 0, onSuccess, onFailure);
- }, options.trackerDuration);
- });
- };
- return SceneOptimizer;
- })();
- BABYLON.SceneOptimizer = SceneOptimizer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.sceneOptimizer.js.mapvar BABYLON;
- (function (BABYLON) {
- var Internals;
- (function (Internals) {
- var MeshLODLevel = (function () {
- function MeshLODLevel(distance, mesh) {
- this.distance = distance;
- this.mesh = mesh;
- }
- return MeshLODLevel;
- })();
- Internals.MeshLODLevel = MeshLODLevel;
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.meshLODLevel.js.mapvar BABYLON;
- (function (BABYLON) {
- var AudioEngine = (function () {
- function AudioEngine() {
- this._audioContext = null;
- this._audioContextInitialized = false;
- this.canUseWebAudio = false;
- this.WarnedWebAudioUnsupported = false;
- if (typeof AudioContext !== 'undefined' || typeof webkitAudioContext !== 'undefined') {
- window.AudioContext = window.AudioContext || window.webkitAudioContext;
- this.canUseWebAudio = true;
- }
- }
- Object.defineProperty(AudioEngine.prototype, "audioContext", {
- get: function () {
- if (!this._audioContextInitialized) {
- this._initializeAudioContext();
- }
- return this._audioContext;
- },
- enumerable: true,
- configurable: true
- });
- AudioEngine.prototype._initializeAudioContext = function () {
- try {
- if (this.canUseWebAudio) {
- this._audioContext = new AudioContext();
- // create a global volume gain node
- this.masterGain = this._audioContext.createGain();
- this.masterGain.gain.value = 1;
- this.masterGain.connect(this._audioContext.destination);
- this._audioContextInitialized = true;
- }
- }
- catch (e) {
- this.canUseWebAudio = false;
- BABYLON.Tools.Error("Web Audio: " + e.message);
- }
- };
- AudioEngine.prototype.dispose = function () {
- if (this.canUseWebAudio && this._audioContextInitialized) {
- if (this._connectedAnalyser) {
- this._connectedAnalyser.stopDebugCanvas();
- this._connectedAnalyser.dispose();
- this.masterGain.disconnect();
- this.masterGain.connect(this._audioContext.destination);
- this._connectedAnalyser = null;
- }
- this.masterGain.gain.value = 1;
- }
- this.WarnedWebAudioUnsupported = false;
- };
- AudioEngine.prototype.getGlobalVolume = function () {
- if (this.canUseWebAudio && this._audioContextInitialized) {
- return this.masterGain.gain.value;
- }
- else {
- return -1;
- }
- };
- AudioEngine.prototype.setGlobalVolume = function (newVolume) {
- if (this.canUseWebAudio && this._audioContextInitialized) {
- this.masterGain.gain.value = newVolume;
- }
- };
- AudioEngine.prototype.connectToAnalyser = function (analyser) {
- if (this._connectedAnalyser) {
- this._connectedAnalyser.stopDebugCanvas();
- }
- if (this.canUseWebAudio && this._audioContextInitialized) {
- this._connectedAnalyser = analyser;
- this.masterGain.disconnect();
- this._connectedAnalyser.connectAudioNodes(this.masterGain, this._audioContext.destination);
- }
- };
- return AudioEngine;
- })();
- BABYLON.AudioEngine = AudioEngine;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.audioEngine.js.mapvar BABYLON;
- (function (BABYLON) {
- var Sound = (function () {
- /**
- * Create a sound and attach it to a scene
- * @param name Name of your sound
- * @param urlOrArrayBuffer Url to the sound to load async or ArrayBuffer
- * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played
- * @param options Objects to provide with the current available options: autoplay, loop, volume, spatialSound, maxDistance, rolloffFactor, refDistance, distanceModel, panningModel
- */
- function Sound(name, urlOrArrayBuffer, scene, readyToPlayCallback, options) {
- var _this = this;
- this.autoplay = false;
- this.loop = false;
- this.useCustomAttenuation = false;
- this.spatialSound = false;
- this.refDistance = 1;
- this.rolloffFactor = 1;
- this.maxDistance = 100;
- this.distanceModel = "linear";
- this._panningModel = "equalpower";
- this._playbackRate = 1;
- this._startTime = 0;
- this._startOffset = 0;
- this._position = BABYLON.Vector3.Zero();
- this._localDirection = new BABYLON.Vector3(1, 0, 0);
- this._volume = 1;
- this._isLoaded = false;
- this._isReadyToPlay = false;
- this.isPlaying = false;
- this.isPaused = false;
- this._isDirectional = false;
- // Used if you'd like to create a directional sound.
- // If not set, the sound will be omnidirectional
- this._coneInnerAngle = 360;
- this._coneOuterAngle = 360;
- this._coneOuterGain = 0;
- this.name = name;
- this._scene = scene;
- this._readyToPlayCallback = readyToPlayCallback;
- // Default custom attenuation function is a linear attenuation
- this._customAttenuationFunction = function (currentVolume, currentDistance, maxDistance, refDistance, rolloffFactor) {
- if (currentDistance < maxDistance) {
- return currentVolume * (1 - currentDistance / maxDistance);
- }
- else {
- return 0;
- }
- };
- if (options) {
- this.autoplay = options.autoplay || false;
- this.loop = options.loop || false;
- // if volume === 0, we need another way to check this option
- if (options.volume !== undefined) {
- this._volume = options.volume;
- }
- this.spatialSound = options.spatialSound || false;
- this.maxDistance = options.maxDistance || 100;
- this.useCustomAttenuation = options.useCustomAttenuation || false;
- this.rolloffFactor = options.rolloffFactor || 1;
- this.refDistance = options.refDistance || 1;
- this.distanceModel = options.distanceModel || "linear";
- this._playbackRate = options.playbackRate || 1;
- }
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- this._soundGain = BABYLON.Engine.audioEngine.audioContext.createGain();
- this._soundGain.gain.value = this._volume;
- this._inputAudioNode = this._soundGain;
- this._ouputAudioNode = this._soundGain;
- if (this.spatialSound) {
- this._createSpatialParameters();
- }
- this._scene.mainSoundTrack.AddSound(this);
- // if no parameter is passed, you need to call setAudioBuffer yourself to prepare the sound
- if (urlOrArrayBuffer) {
- // If it's an URL
- if (typeof (urlOrArrayBuffer) === "string") {
- BABYLON.Tools.LoadFile(urlOrArrayBuffer, function (data) {
- _this._soundLoaded(data);
- }, null, null, true);
- }
- else {
- if (urlOrArrayBuffer instanceof ArrayBuffer) {
- this._soundLoaded(urlOrArrayBuffer);
- }
- else {
- BABYLON.Tools.Error("Parameter must be a URL to the sound or an ArrayBuffer of the sound.");
- }
- }
- }
- }
- else {
- // Adding an empty sound to avoid breaking audio calls for non Web Audio browsers
- this._scene.mainSoundTrack.AddSound(this);
- if (!BABYLON.Engine.audioEngine.WarnedWebAudioUnsupported) {
- BABYLON.Tools.Error("Web Audio is not supported by your browser.");
- BABYLON.Engine.audioEngine.WarnedWebAudioUnsupported = true;
- }
- // Simulating a ready to play event to avoid breaking code for non web audio browsers
- if (this._readyToPlayCallback) {
- window.setTimeout(function () {
- _this._readyToPlayCallback();
- }, 1000);
- }
- }
- }
- Sound.prototype.dispose = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this._isReadyToPlay) {
- if (this.isPlaying) {
- this.stop();
- }
- this._isReadyToPlay = false;
- if (this.soundTrackId === -1) {
- this._scene.mainSoundTrack.RemoveSound(this);
- }
- else {
- this._scene.soundTracks[this.soundTrackId].RemoveSound(this);
- }
- if (this._soundGain) {
- this._soundGain.disconnect();
- this._soundGain = null;
- }
- if (this._soundPanner) {
- this._soundPanner.disconnect();
- this._soundPanner = null;
- }
- if (this._soundSource) {
- this._soundSource.disconnect();
- this._soundSource = null;
- }
- this._audioBuffer = null;
- if (this._connectedMesh) {
- this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc);
- this._connectedMesh = null;
- }
- }
- };
- Sound.prototype._soundLoaded = function (audioData) {
- var _this = this;
- this._isLoaded = true;
- BABYLON.Engine.audioEngine.audioContext.decodeAudioData(audioData, function (buffer) {
- _this._audioBuffer = buffer;
- _this._isReadyToPlay = true;
- if (_this.autoplay) {
- _this.play();
- }
- if (_this._readyToPlayCallback) {
- _this._readyToPlayCallback();
- }
- }, function (error) {
- BABYLON.Tools.Error("Error while decoding audio data: " + error.err);
- });
- };
- Sound.prototype.setAudioBuffer = function (audioBuffer) {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- this._audioBuffer = audioBuffer;
- this._isReadyToPlay = true;
- }
- };
- Sound.prototype.updateOptions = function (options) {
- if (options) {
- this.loop = options.loop || this.loop;
- this.maxDistance = options.maxDistance || this.maxDistance;
- this.useCustomAttenuation = options.useCustomAttenuation || this.useCustomAttenuation;
- this.rolloffFactor = options.rolloffFactor || this.rolloffFactor;
- this.refDistance = options.refDistance || this.refDistance;
- this.distanceModel = options.distanceModel || this.distanceModel;
- this._playbackRate = options.playbackRate || this._playbackRate;
- }
- };
- Sound.prototype._createSpatialParameters = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- if (this._scene.headphone) {
- this._panningModel = "HRTF";
- }
- this._soundPanner = BABYLON.Engine.audioEngine.audioContext.createPanner();
- if (this.useCustomAttenuation) {
- // Tricks to disable in a way embedded Web Audio attenuation
- this._soundPanner.distanceModel = "linear";
- this._soundPanner.maxDistance = Number.MAX_VALUE;
- this._soundPanner.refDistance = 1;
- this._soundPanner.rolloffFactor = 1;
- this._soundPanner.panningModel = this._panningModel;
- }
- else {
- this._soundPanner.distanceModel = this.distanceModel;
- this._soundPanner.maxDistance = this.maxDistance;
- this._soundPanner.refDistance = this.refDistance;
- this._soundPanner.rolloffFactor = this.rolloffFactor;
- this._soundPanner.panningModel = this._panningModel;
- }
- this._soundPanner.connect(this._ouputAudioNode);
- this._inputAudioNode = this._soundPanner;
- }
- };
- Sound.prototype.switchPanningModelToHRTF = function () {
- this._panningModel = "HRTF";
- this._switchPanningModel();
- };
- Sound.prototype.switchPanningModelToEqualPower = function () {
- this._panningModel = "equalpower";
- this._switchPanningModel();
- };
- Sound.prototype._switchPanningModel = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this.spatialSound) {
- this._soundPanner.panningModel = this._panningModel;
- }
- };
- Sound.prototype.connectToSoundTrackAudioNode = function (soundTrackAudioNode) {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- this._ouputAudioNode.disconnect();
- this._ouputAudioNode.connect(soundTrackAudioNode);
- }
- };
- /**
- * Transform this sound into a directional source
- * @param coneInnerAngle Size of the inner cone in degree
- * @param coneOuterAngle Size of the outer cone in degree
- * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0)
- */
- Sound.prototype.setDirectionalCone = function (coneInnerAngle, coneOuterAngle, coneOuterGain) {
- if (coneOuterAngle < coneInnerAngle) {
- BABYLON.Tools.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.");
- return;
- }
- this._coneInnerAngle = coneInnerAngle;
- this._coneOuterAngle = coneOuterAngle;
- this._coneOuterGain = coneOuterGain;
- this._isDirectional = true;
- if (this.isPlaying && this.loop) {
- this.stop();
- this.play();
- }
- };
- Sound.prototype.setPosition = function (newPosition) {
- this._position = newPosition;
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this.spatialSound) {
- this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
- }
- };
- Sound.prototype.setLocalDirectionToMesh = function (newLocalDirection) {
- this._localDirection = newLocalDirection;
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this._connectedMesh && this.isPlaying) {
- this._updateDirection();
- }
- };
- Sound.prototype._updateDirection = function () {
- var mat = this._connectedMesh.getWorldMatrix();
- var direction = BABYLON.Vector3.TransformNormal(this._localDirection, mat);
- direction.normalize();
- this._soundPanner.setOrientation(direction.x, direction.y, direction.z);
- };
- Sound.prototype.updateDistanceFromListener = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this._connectedMesh && this.useCustomAttenuation) {
- var distance = this._connectedMesh.getDistanceToCamera(this._scene.activeCamera);
- this._soundGain.gain.value = this._customAttenuationFunction(this._volume, distance, this.maxDistance, this.refDistance, this.rolloffFactor);
- }
- };
- Sound.prototype.setAttenuationFunction = function (callback) {
- this._customAttenuationFunction = callback;
- };
- /**
- * Play the sound
- * @param time (optional) Start the sound after X seconds. Start immediately (0) by default.
- */
- Sound.prototype.play = function (time) {
- var _this = this;
- if (this._isReadyToPlay && this._scene.audioEnabled) {
- try {
- var startTime = time ? BABYLON.Engine.audioEngine.audioContext.currentTime + time : BABYLON.Engine.audioEngine.audioContext.currentTime;
- if (!this._soundSource) {
- if (this.spatialSound) {
- this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
- if (this._isDirectional) {
- this._soundPanner.coneInnerAngle = this._coneInnerAngle;
- this._soundPanner.coneOuterAngle = this._coneOuterAngle;
- this._soundPanner.coneOuterGain = this._coneOuterGain;
- if (this._connectedMesh) {
- this._updateDirection();
- }
- else {
- this._soundPanner.setOrientation(this._localDirection.x, this._localDirection.y, this._localDirection.z);
- }
- }
- }
- }
- this._soundSource = BABYLON.Engine.audioEngine.audioContext.createBufferSource();
- this._soundSource.buffer = this._audioBuffer;
- this._soundSource.connect(this._inputAudioNode);
- this._soundSource.loop = this.loop;
- this._soundSource.playbackRate.value = this._playbackRate;
- this._startTime = startTime;
- this._soundSource.onended = function () {
- _this._onended();
- };
- this._soundSource.start(this._startTime, this.isPaused ? this._startOffset % this._soundSource.buffer.duration : 0);
- this.isPlaying = true;
- this.isPaused = false;
- }
- catch (ex) {
- BABYLON.Tools.Error("Error while trying to play audio: " + this.name + ", " + ex.message);
- }
- }
- };
- Sound.prototype._onended = function () {
- this.isPlaying = false;
- if (this.onended) {
- this.onended();
- }
- };
- /**
- * Stop the sound
- * @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.
- */
- Sound.prototype.stop = function (time) {
- if (this.isPlaying) {
- var stopTime = time ? BABYLON.Engine.audioEngine.audioContext.currentTime + time : BABYLON.Engine.audioEngine.audioContext.currentTime;
- this._soundSource.stop(stopTime);
- this.isPlaying = false;
- }
- };
- Sound.prototype.pause = function () {
- if (this.isPlaying) {
- this.stop(0);
- this._startOffset += BABYLON.Engine.audioEngine.audioContext.currentTime - this._startTime;
- this.isPaused = true;
- }
- };
- Sound.prototype.setVolume = function (newVolume, time) {
- if (BABYLON.Engine.audioEngine.canUseWebAudio && !this.spatialSound) {
- if (time) {
- this._soundGain.gain.linearRampToValueAtTime(this._volume, BABYLON.Engine.audioEngine.audioContext.currentTime);
- this._soundGain.gain.linearRampToValueAtTime(newVolume, time);
- }
- else {
- this._soundGain.gain.value = newVolume;
- }
- }
- this._volume = newVolume;
- };
- Sound.prototype.setPlaybackRate = function (newPlaybackRate) {
- this._playbackRate = newPlaybackRate;
- if (this.isPlaying) {
- this._soundSource.playbackRate.value = this._playbackRate;
- }
- };
- Sound.prototype.getVolume = function () {
- return this._volume;
- };
- Sound.prototype.attachToMesh = function (meshToConnectTo) {
- var _this = this;
- this._connectedMesh = meshToConnectTo;
- if (!this.spatialSound) {
- this._createSpatialParameters();
- this.spatialSound = true;
- if (this.isPlaying && this.loop) {
- this.stop();
- this.play();
- }
- }
- this._onRegisterAfterWorldMatrixUpdate(this._connectedMesh);
- this._registerFunc = function (connectedMesh) { return _this._onRegisterAfterWorldMatrixUpdate(connectedMesh); };
- meshToConnectTo.registerAfterWorldMatrixUpdate(this._registerFunc);
- };
- Sound.prototype._onRegisterAfterWorldMatrixUpdate = function (connectedMesh) {
- this.setPosition(connectedMesh.getBoundingInfo().boundingSphere.centerWorld);
- if (BABYLON.Engine.audioEngine.canUseWebAudio && this._isDirectional && this.isPlaying) {
- this._updateDirection();
- }
- };
- return Sound;
- })();
- BABYLON.Sound = Sound;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.sound.js.mapvar BABYLON;
- (function (BABYLON) {
- var SoundTrack = (function () {
- function SoundTrack(scene, options) {
- this.id = -1;
- this._isMainTrack = false;
- this._scene = scene;
- this._audioEngine = BABYLON.Engine.audioEngine;
- this.soundCollection = new Array();
- if (this._audioEngine.canUseWebAudio) {
- this._trackGain = this._audioEngine.audioContext.createGain();
- this._trackGain.connect(this._audioEngine.masterGain);
- if (options) {
- if (options.volume) {
- this._trackGain.gain.value = options.volume;
- }
- if (options.mainTrack) {
- this._isMainTrack = options.mainTrack;
- }
- }
- }
- if (!this._isMainTrack) {
- this._scene.soundTracks.push(this);
- this.id = this._scene.soundTracks.length - 1;
- }
- }
- SoundTrack.prototype.dispose = function () {
- if (this._audioEngine.canUseWebAudio) {
- if (this._connectedAnalyser) {
- this._connectedAnalyser.stopDebugCanvas();
- }
- while (this.soundCollection.length) {
- this.soundCollection[0].dispose();
- }
- this._trackGain.disconnect();
- this._trackGain = null;
- }
- };
- SoundTrack.prototype.AddSound = function (sound) {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- sound.connectToSoundTrackAudioNode(this._trackGain);
- }
- if (sound.soundTrackId) {
- if (sound.soundTrackId === -1) {
- this._scene.mainSoundTrack.RemoveSound(sound);
- }
- else {
- this._scene.soundTracks[sound.soundTrackId].RemoveSound(sound);
- }
- }
- this.soundCollection.push(sound);
- sound.soundTrackId = this.id;
- };
- SoundTrack.prototype.RemoveSound = function (sound) {
- var index = this.soundCollection.indexOf(sound);
- if (index !== -1) {
- this.soundCollection.splice(index, 1);
- }
- };
- SoundTrack.prototype.setVolume = function (newVolume) {
- if (this._audioEngine.canUseWebAudio) {
- this._trackGain.gain.value = newVolume;
- }
- };
- SoundTrack.prototype.switchPanningModelToHRTF = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- for (var i = 0; i < this.soundCollection.length; i++) {
- this.soundCollection[i].switchPanningModelToHRTF();
- }
- }
- };
- SoundTrack.prototype.switchPanningModelToEqualPower = function () {
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- for (var i = 0; i < this.soundCollection.length; i++) {
- this.soundCollection[i].switchPanningModelToEqualPower();
- }
- }
- };
- SoundTrack.prototype.connectToAnalyser = function (analyser) {
- if (this._connectedAnalyser) {
- this._connectedAnalyser.stopDebugCanvas();
- }
- this._connectedAnalyser = analyser;
- if (this._audioEngine.canUseWebAudio) {
- this._trackGain.disconnect();
- this._connectedAnalyser.connectAudioNodes(this._trackGain, this._audioEngine.masterGain);
- }
- };
- return SoundTrack;
- })();
- BABYLON.SoundTrack = SoundTrack;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.soundtrack.js.mapvar BABYLON;
- (function (BABYLON) {
- var DebugLayer = (function () {
- function DebugLayer(scene) {
- var _this = this;
- this._transformationMatrix = BABYLON.Matrix.Identity();
- this._enabled = false;
- this._labelsEnabled = false;
- this._displayStatistics = true;
- this._displayTree = false;
- this._displayLogs = false;
- this._identityMatrix = BABYLON.Matrix.Identity();
- this.axisRatio = 0.02;
- this.accentColor = "orange";
- this._scene = scene;
- this._syncPositions = function () {
- var engine = _this._scene.getEngine();
- var canvasRect = engine.getRenderingCanvasClientRect();
- if (_this._showUI) {
- _this._statsDiv.style.left = (canvasRect.width - 410) + "px";
- _this._statsDiv.style.top = (canvasRect.height - 290) + "px";
- _this._statsDiv.style.width = "400px";
- _this._statsDiv.style.height = "auto";
- _this._statsSubsetDiv.style.maxHeight = "240px";
- _this._optionsDiv.style.left = "0px";
- _this._optionsDiv.style.top = "10px";
- _this._optionsDiv.style.width = "200px";
- _this._optionsDiv.style.height = "auto";
- _this._optionsSubsetDiv.style.maxHeight = (canvasRect.height - 225) + "px";
- _this._logDiv.style.left = "0px";
- _this._logDiv.style.top = (canvasRect.height - 170) + "px";
- _this._logDiv.style.width = "600px";
- _this._logDiv.style.height = "160px";
- _this._treeDiv.style.left = (canvasRect.width - 310) + "px";
- _this._treeDiv.style.top = "10px";
- _this._treeDiv.style.width = "300px";
- _this._treeDiv.style.height = "auto";
- _this._treeSubsetDiv.style.maxHeight = (canvasRect.height - 340) + "px";
- }
- _this._globalDiv.style.left = canvasRect.left + "px";
- _this._globalDiv.style.top = canvasRect.top + "px";
- _this._drawingCanvas.style.left = "0px";
- _this._drawingCanvas.style.top = "0px";
- _this._drawingCanvas.style.width = engine.getRenderWidth() + "px";
- _this._drawingCanvas.style.height = engine.getRenderHeight() + "px";
- var devicePixelRatio = window.devicePixelRatio || 1;
- var context = _this._drawingContext;
- var backingStoreRatio = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1;
- _this._ratio = devicePixelRatio / backingStoreRatio;
- _this._drawingCanvas.width = engine.getRenderWidth() * _this._ratio;
- _this._drawingCanvas.height = engine.getRenderHeight() * _this._ratio;
- };
- this._onCanvasClick = function (evt) {
- _this._clickPosition = {
- x: evt.clientX * _this._ratio,
- y: evt.clientY * _this._ratio
- };
- };
- this._syncUI = function () {
- if (_this._showUI) {
- if (_this._displayStatistics) {
- _this._displayStats();
- _this._statsDiv.style.display = "";
- }
- else {
- _this._statsDiv.style.display = "none";
- }
- if (_this._displayLogs) {
- _this._logDiv.style.display = "";
- }
- else {
- _this._logDiv.style.display = "none";
- }
- if (_this._displayTree) {
- _this._treeDiv.style.display = "";
- if (_this._needToRefreshMeshesTree) {
- _this._needToRefreshMeshesTree = false;
- _this._refreshMeshesTreeContent();
- }
- }
- else {
- _this._treeDiv.style.display = "none";
- }
- }
- };
- this._syncData = function () {
- if (_this._labelsEnabled || !_this._showUI) {
- _this._camera.getViewMatrix().multiplyToRef(_this._camera.getProjectionMatrix(), _this._transformationMatrix);
- _this._drawingContext.clearRect(0, 0, _this._drawingCanvas.width, _this._drawingCanvas.height);
- var engine = _this._scene.getEngine();
- var viewport = _this._camera.viewport;
- var globalViewport = viewport.toGlobal(engine);
- // Meshes
- var meshes = _this._camera.getActiveMeshes();
- for (var index = 0; index < meshes.length; index++) {
- var mesh = meshes.data[index];
- var position = mesh.getBoundingInfo().boundingSphere.center;
- var projectedPosition = BABYLON.Vector3.Project(position, mesh.getWorldMatrix(), _this._transformationMatrix, globalViewport);
- if (mesh.renderOverlay || _this.shouldDisplayAxis && _this.shouldDisplayAxis(mesh)) {
- _this._renderAxis(projectedPosition, mesh, globalViewport);
- }
- if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(mesh)) {
- _this._renderLabel(mesh.name, projectedPosition, 12, function () {
- mesh.renderOverlay = !mesh.renderOverlay;
- }, function () {
- return mesh.renderOverlay ? 'red' : 'black';
- });
- }
- }
- // Cameras
- var cameras = _this._scene.cameras;
- for (index = 0; index < cameras.length; index++) {
- var camera = cameras[index];
- if (camera === _this._camera) {
- continue;
- }
- projectedPosition = BABYLON.Vector3.Project(BABYLON.Vector3.Zero(), camera.getWorldMatrix(), _this._transformationMatrix, globalViewport);
- if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(camera)) {
- _this._renderLabel(camera.name, projectedPosition, 12, function () {
- _this._camera.detachControl(engine.getRenderingCanvas());
- _this._camera = camera;
- _this._camera.attachControl(engine.getRenderingCanvas());
- }, function () {
- return "purple";
- });
- }
- }
- // Lights
- var lights = _this._scene.lights;
- for (index = 0; index < lights.length; index++) {
- var light = lights[index];
- if (light.position) {
- projectedPosition = BABYLON.Vector3.Project(light.getAbsolutePosition(), _this._identityMatrix, _this._transformationMatrix, globalViewport);
- if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(light)) {
- _this._renderLabel(light.name, projectedPosition, -20, function () {
- light.setEnabled(!light.isEnabled());
- }, function () {
- return light.isEnabled() ? "orange" : "gray";
- });
- }
- }
- }
- }
- _this._clickPosition = undefined;
- };
- }
- DebugLayer.prototype._refreshMeshesTreeContent = function () {
- while (this._treeSubsetDiv.hasChildNodes()) {
- this._treeSubsetDiv.removeChild(this._treeSubsetDiv.lastChild);
- }
- // Add meshes
- var sortedArray = this._scene.meshes.slice(0, this._scene.meshes.length);
- sortedArray.sort(function (a, b) {
- if (a.name === b.name) {
- return 0;
- }
- return (a.name > b.name) ? 1 : -1;
- });
- for (var index = 0; index < sortedArray.length; index++) {
- var mesh = sortedArray[index];
- if (!mesh.isEnabled()) {
- continue;
- }
- this._generateAdvancedCheckBox(this._treeSubsetDiv, mesh.name, mesh.getTotalVertices() + " verts", mesh.isVisible, function (element, m) {
- m.isVisible = element.checked;
- }, mesh);
- }
- };
- DebugLayer.prototype._renderSingleAxis = function (zero, unit, unitText, label, color) {
- this._drawingContext.beginPath();
- this._drawingContext.moveTo(zero.x, zero.y);
- this._drawingContext.lineTo(unit.x, unit.y);
- this._drawingContext.strokeStyle = color;
- this._drawingContext.lineWidth = 4;
- this._drawingContext.stroke();
- this._drawingContext.font = "normal 14px Segoe UI";
- this._drawingContext.fillStyle = color;
- this._drawingContext.fillText(label, unitText.x, unitText.y);
- };
- DebugLayer.prototype._renderAxis = function (projectedPosition, mesh, globalViewport) {
- var position = mesh.getBoundingInfo().boundingSphere.center;
- var worldMatrix = mesh.getWorldMatrix();
- var unprojectedVector = BABYLON.Vector3.UnprojectFromTransform(projectedPosition.add(new BABYLON.Vector3(this._drawingCanvas.width * this.axisRatio, 0, 0)), globalViewport.width, globalViewport.height, worldMatrix, this._transformationMatrix);
- var unit = (unprojectedVector.subtract(position)).length();
- var xAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(unit, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
- var xAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(unit * 1.5, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
- this._renderSingleAxis(projectedPosition, xAxis, xAxisText, "x", "#FF0000");
- var yAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, unit, 0)), worldMatrix, this._transformationMatrix, globalViewport);
- var yAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, unit * 1.5, 0)), worldMatrix, this._transformationMatrix, globalViewport);
- this._renderSingleAxis(projectedPosition, yAxis, yAxisText, "y", "#00FF00");
- var zAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, 0, unit)), worldMatrix, this._transformationMatrix, globalViewport);
- var zAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, 0, unit * 1.5)), worldMatrix, this._transformationMatrix, globalViewport);
- this._renderSingleAxis(projectedPosition, zAxis, zAxisText, "z", "#0000FF");
- };
- DebugLayer.prototype._renderLabel = function (text, projectedPosition, labelOffset, onClick, getFillStyle) {
- if (projectedPosition.z > 0 && projectedPosition.z < 1.0) {
- this._drawingContext.font = "normal 12px Segoe UI";
- var textMetrics = this._drawingContext.measureText(text);
- var centerX = projectedPosition.x - textMetrics.width / 2;
- var centerY = projectedPosition.y;
- var clientRect = this._drawingCanvas.getBoundingClientRect();
- if (this._showUI && this._isClickInsideRect(clientRect.left * this._ratio + centerX - 5, clientRect.top * this._ratio + centerY - labelOffset - 12, textMetrics.width + 10, 17)) {
- onClick();
- }
- this._drawingContext.beginPath();
- this._drawingContext.rect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17);
- this._drawingContext.fillStyle = getFillStyle();
- this._drawingContext.globalAlpha = 0.5;
- this._drawingContext.fill();
- this._drawingContext.globalAlpha = 1.0;
- this._drawingContext.strokeStyle = '#FFFFFF';
- this._drawingContext.lineWidth = 1;
- this._drawingContext.stroke();
- this._drawingContext.fillStyle = "#FFFFFF";
- this._drawingContext.fillText(text, centerX, centerY - labelOffset);
- this._drawingContext.beginPath();
- this._drawingContext.arc(projectedPosition.x, centerY, 5, 0, 2 * Math.PI, false);
- this._drawingContext.fill();
- }
- };
- DebugLayer.prototype._isClickInsideRect = function (x, y, width, height) {
- if (!this._clickPosition) {
- return false;
- }
- if (this._clickPosition.x < x || this._clickPosition.x > x + width) {
- return false;
- }
- if (this._clickPosition.y < y || this._clickPosition.y > y + height) {
- return false;
- }
- return true;
- };
- DebugLayer.prototype.isVisible = function () {
- return this._enabled;
- };
- DebugLayer.prototype.hide = function () {
- if (!this._enabled) {
- return;
- }
- this._enabled = false;
- var engine = this._scene.getEngine();
- this._scene.unregisterBeforeRender(this._syncData);
- this._scene.unregisterAfterRender(this._syncUI);
- document.body.removeChild(this._globalDiv);
- window.removeEventListener("resize", this._syncPositions);
- this._scene.forceShowBoundingBoxes = false;
- this._scene.forceWireframe = false;
- BABYLON.StandardMaterial.DiffuseTextureEnabled = true;
- BABYLON.StandardMaterial.AmbientTextureEnabled = true;
- BABYLON.StandardMaterial.SpecularTextureEnabled = true;
- BABYLON.StandardMaterial.EmissiveTextureEnabled = true;
- BABYLON.StandardMaterial.BumpTextureEnabled = true;
- BABYLON.StandardMaterial.OpacityTextureEnabled = true;
- BABYLON.StandardMaterial.ReflectionTextureEnabled = true;
- this._scene.shadowsEnabled = true;
- this._scene.particlesEnabled = true;
- this._scene.postProcessesEnabled = true;
- this._scene.collisionsEnabled = true;
- this._scene.lightsEnabled = true;
- this._scene.texturesEnabled = true;
- this._scene.lensFlaresEnabled = true;
- this._scene.proceduralTexturesEnabled = true;
- this._scene.renderTargetsEnabled = true;
- engine.getRenderingCanvas().removeEventListener("click", this._onCanvasClick);
- };
- DebugLayer.prototype.show = function (showUI, camera) {
- if (showUI === void 0) { showUI = true; }
- if (camera === void 0) { camera = null; }
- if (this._enabled) {
- return;
- }
- this._enabled = true;
- if (camera) {
- this._camera = camera;
- }
- else {
- this._camera = this._scene.activeCamera;
- }
- this._showUI = showUI;
- var engine = this._scene.getEngine();
- this._globalDiv = document.createElement("div");
- document.body.appendChild(this._globalDiv);
- this._generateDOMelements();
- window.addEventListener("resize", this._syncPositions);
- engine.getRenderingCanvas().addEventListener("click", this._onCanvasClick);
- this._syncPositions();
- this._scene.registerBeforeRender(this._syncData);
- this._scene.registerAfterRender(this._syncUI);
- };
- DebugLayer.prototype._clearLabels = function () {
- this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
- for (var index = 0; index < this._scene.meshes.length; index++) {
- var mesh = this._scene.meshes[index];
- mesh.renderOverlay = false;
- }
- };
- DebugLayer.prototype._generateheader = function (root, text) {
- var header = document.createElement("div");
- header.innerHTML = text + " ";
- header.style.textAlign = "right";
- header.style.width = "100%";
- header.style.color = "white";
- header.style.backgroundColor = "Black";
- header.style.padding = "5px 5px 4px 0px";
- header.style.marginLeft = "-5px";
- header.style.fontWeight = "bold";
- root.appendChild(header);
- };
- DebugLayer.prototype._generateTexBox = function (root, title, color) {
- var label = document.createElement("label");
- label.innerHTML = title;
- label.style.color = color;
- root.appendChild(label);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateAdvancedCheckBox = function (root, leftTitle, rightTitle, initialState, task, tag) {
- if (tag === void 0) { tag = null; }
- var label = document.createElement("label");
- var boundingBoxesCheckbox = document.createElement("input");
- boundingBoxesCheckbox.type = "checkbox";
- boundingBoxesCheckbox.checked = initialState;
- boundingBoxesCheckbox.addEventListener("change", function (evt) {
- task(evt.target, tag);
- });
- label.appendChild(boundingBoxesCheckbox);
- var container = document.createElement("span");
- var leftPart = document.createElement("span");
- var rightPart = document.createElement("span");
- rightPart.style.cssFloat = "right";
- leftPart.innerHTML = leftTitle;
- rightPart.innerHTML = rightTitle;
- rightPart.style.fontSize = "12px";
- rightPart.style.maxWidth = "200px";
- container.appendChild(leftPart);
- container.appendChild(rightPart);
- label.appendChild(container);
- root.appendChild(label);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateCheckBox = function (root, title, initialState, task, tag) {
- if (tag === void 0) { tag = null; }
- var label = document.createElement("label");
- var checkBox = document.createElement("input");
- checkBox.type = "checkbox";
- checkBox.checked = initialState;
- checkBox.addEventListener("change", function (evt) {
- task(evt.target, tag);
- });
- label.appendChild(checkBox);
- label.appendChild(document.createTextNode(title));
- root.appendChild(label);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateButton = function (root, title, task, tag) {
- if (tag === void 0) { tag = null; }
- var button = document.createElement("button");
- button.innerHTML = title;
- button.style.height = "24px";
- button.style.color = "#444444";
- button.style.border = "1px solid white";
- button.className = "debugLayerButton";
- button.addEventListener("click", function (evt) {
- task(evt.target, tag);
- });
- root.appendChild(button);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateRadio = function (root, title, name, initialState, task, tag) {
- if (tag === void 0) { tag = null; }
- var label = document.createElement("label");
- var boundingBoxesRadio = document.createElement("input");
- boundingBoxesRadio.type = "radio";
- boundingBoxesRadio.name = name;
- boundingBoxesRadio.checked = initialState;
- boundingBoxesRadio.addEventListener("change", function (evt) {
- task(evt.target, tag);
- });
- label.appendChild(boundingBoxesRadio);
- label.appendChild(document.createTextNode(title));
- root.appendChild(label);
- root.appendChild(document.createElement("br"));
- };
- DebugLayer.prototype._generateDOMelements = function () {
- var _this = this;
- this._globalDiv.id = "DebugLayer";
- this._globalDiv.style.position = "absolute";
- this._globalDiv.style.fontFamily = "Segoe UI, Arial";
- this._globalDiv.style.fontSize = "14px";
- this._globalDiv.style.color = "white";
- // Drawing canvas
- this._drawingCanvas = document.createElement("canvas");
- this._drawingCanvas.id = "DebugLayerDrawingCanvas";
- this._drawingCanvas.style.position = "absolute";
- this._drawingCanvas.style.pointerEvents = "none";
- this._drawingContext = this._drawingCanvas.getContext("2d");
- this._globalDiv.appendChild(this._drawingCanvas);
- if (this._showUI) {
- var background = "rgba(128, 128, 128, 0.4)";
- var border = "rgb(180, 180, 180) solid 1px";
- // Stats
- this._statsDiv = document.createElement("div");
- this._statsDiv.id = "DebugLayerStats";
- this._statsDiv.style.border = border;
- this._statsDiv.style.position = "absolute";
- this._statsDiv.style.background = background;
- this._statsDiv.style.padding = "0px 0px 0px 5px";
- this._generateheader(this._statsDiv, "STATISTICS");
- this._statsSubsetDiv = document.createElement("div");
- this._statsSubsetDiv.style.paddingTop = "5px";
- this._statsSubsetDiv.style.paddingBottom = "5px";
- this._statsSubsetDiv.style.overflowY = "auto";
- this._statsDiv.appendChild(this._statsSubsetDiv);
- // Tree
- this._treeDiv = document.createElement("div");
- this._treeDiv.id = "DebugLayerTree";
- this._treeDiv.style.border = border;
- this._treeDiv.style.position = "absolute";
- this._treeDiv.style.background = background;
- this._treeDiv.style.padding = "0px 0px 0px 5px";
- this._treeDiv.style.display = "none";
- this._generateheader(this._treeDiv, "MESHES TREE");
- this._treeSubsetDiv = document.createElement("div");
- this._treeSubsetDiv.style.paddingTop = "5px";
- this._treeSubsetDiv.style.paddingRight = "5px";
- this._treeSubsetDiv.style.overflowY = "auto";
- this._treeSubsetDiv.style.maxHeight = "300px";
- this._treeDiv.appendChild(this._treeSubsetDiv);
- this._needToRefreshMeshesTree = true;
- // Logs
- this._logDiv = document.createElement("div");
- this._logDiv.style.border = border;
- this._logDiv.id = "DebugLayerLogs";
- this._logDiv.style.position = "absolute";
- this._logDiv.style.background = background;
- this._logDiv.style.padding = "0px 0px 0px 5px";
- this._logDiv.style.display = "none";
- this._generateheader(this._logDiv, "LOGS");
- this._logSubsetDiv = document.createElement("div");
- this._logSubsetDiv.style.height = "127px";
- this._logSubsetDiv.style.paddingTop = "5px";
- this._logSubsetDiv.style.overflowY = "auto";
- this._logSubsetDiv.style.fontSize = "12px";
- this._logSubsetDiv.style.fontFamily = "consolas";
- this._logSubsetDiv.innerHTML = BABYLON.Tools.LogCache;
- this._logDiv.appendChild(this._logSubsetDiv);
- BABYLON.Tools.OnNewCacheEntry = function (entry) {
- _this._logSubsetDiv.innerHTML = entry + _this._logSubsetDiv.innerHTML;
- };
- // Options
- this._optionsDiv = document.createElement("div");
- this._optionsDiv.id = "DebugLayerOptions";
- this._optionsDiv.style.border = border;
- this._optionsDiv.style.position = "absolute";
- this._optionsDiv.style.background = background;
- this._optionsDiv.style.padding = "0px 0px 0px 5px";
- this._optionsDiv.style.overflowY = "auto";
- this._generateheader(this._optionsDiv, "OPTIONS");
- this._optionsSubsetDiv = document.createElement("div");
- this._optionsSubsetDiv.style.paddingTop = "5px";
- this._optionsSubsetDiv.style.paddingBottom = "5px";
- this._optionsSubsetDiv.style.overflowY = "auto";
- this._optionsSubsetDiv.style.maxHeight = "200px";
- this._optionsDiv.appendChild(this._optionsSubsetDiv);
- this._generateTexBox(this._optionsSubsetDiv, "<b>Windows:</b>", this.accentColor);
- this._generateCheckBox(this._optionsSubsetDiv, "Statistics", this._displayStatistics, function (element) {
- _this._displayStatistics = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Logs", this._displayLogs, function (element) {
- _this._displayLogs = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Meshes tree", this._displayTree, function (element) {
- _this._displayTree = element.checked;
- _this._needToRefreshMeshesTree = true;
- });
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>General:</b>", this.accentColor);
- this._generateCheckBox(this._optionsSubsetDiv, "Bounding boxes", this._scene.forceShowBoundingBoxes, function (element) {
- _this._scene.forceShowBoundingBoxes = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Clickable labels", this._labelsEnabled, function (element) {
- _this._labelsEnabled = element.checked;
- if (!_this._labelsEnabled) {
- _this._clearLabels();
- }
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Generate user marks (F12)", BABYLON.Tools.PerformanceLogLevel === BABYLON.Tools.PerformanceUserMarkLogLevel, function (element) {
- if (element.checked) {
- BABYLON.Tools.PerformanceLogLevel = BABYLON.Tools.PerformanceUserMarkLogLevel;
- }
- else {
- BABYLON.Tools.PerformanceLogLevel = BABYLON.Tools.PerformanceNoneLogLevel;
- }
- });
- ;
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Rendering mode:</b>", this.accentColor);
- this._generateRadio(this._optionsSubsetDiv, "Solid", "renderMode", !this._scene.forceWireframe && !this._scene.forcePointsCloud, function (element) {
- if (element.checked) {
- _this._scene.forceWireframe = false;
- _this._scene.forcePointsCloud = false;
- }
- });
- this._generateRadio(this._optionsSubsetDiv, "Wireframe", "renderMode", this._scene.forceWireframe, function (element) {
- if (element.checked) {
- _this._scene.forceWireframe = true;
- _this._scene.forcePointsCloud = false;
- }
- });
- this._generateRadio(this._optionsSubsetDiv, "Point", "renderMode", this._scene.forcePointsCloud, function (element) {
- if (element.checked) {
- _this._scene.forceWireframe = false;
- _this._scene.forcePointsCloud = true;
- }
- });
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Texture channels:</b>", this.accentColor);
- this._generateCheckBox(this._optionsSubsetDiv, "Diffuse", BABYLON.StandardMaterial.DiffuseTextureEnabled, function (element) {
- BABYLON.StandardMaterial.DiffuseTextureEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Ambient", BABYLON.StandardMaterial.AmbientTextureEnabled, function (element) {
- BABYLON.StandardMaterial.AmbientTextureEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Specular", BABYLON.StandardMaterial.SpecularTextureEnabled, function (element) {
- BABYLON.StandardMaterial.SpecularTextureEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Emissive", BABYLON.StandardMaterial.EmissiveTextureEnabled, function (element) {
- BABYLON.StandardMaterial.EmissiveTextureEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Bump", BABYLON.StandardMaterial.BumpTextureEnabled, function (element) {
- BABYLON.StandardMaterial.BumpTextureEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Opacity", BABYLON.StandardMaterial.OpacityTextureEnabled, function (element) {
- BABYLON.StandardMaterial.OpacityTextureEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Reflection", BABYLON.StandardMaterial.ReflectionTextureEnabled, function (element) {
- BABYLON.StandardMaterial.ReflectionTextureEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Fresnel", BABYLON.StandardMaterial.FresnelEnabled, function (element) {
- BABYLON.StandardMaterial.FresnelEnabled = element.checked;
- });
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Options:</b>", this.accentColor);
- this._generateCheckBox(this._optionsSubsetDiv, "Animations", this._scene.animationsEnabled, function (element) {
- _this._scene.animationsEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Collisions", this._scene.collisionsEnabled, function (element) {
- _this._scene.collisionsEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Fog", this._scene.fogEnabled, function (element) {
- _this._scene.fogEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Lens flares", this._scene.lensFlaresEnabled, function (element) {
- _this._scene.lensFlaresEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Lights", this._scene.lightsEnabled, function (element) {
- _this._scene.lightsEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Particles", this._scene.particlesEnabled, function (element) {
- _this._scene.particlesEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Post-processes", this._scene.postProcessesEnabled, function (element) {
- _this._scene.postProcessesEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Procedural textures", this._scene.proceduralTexturesEnabled, function (element) {
- _this._scene.proceduralTexturesEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Render targets", this._scene.renderTargetsEnabled, function (element) {
- _this._scene.renderTargetsEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Shadows", this._scene.shadowsEnabled, function (element) {
- _this._scene.shadowsEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Skeletons", this._scene.skeletonsEnabled, function (element) {
- _this._scene.skeletonsEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Sprites", this._scene.spritesEnabled, function (element) {
- _this._scene.spritesEnabled = element.checked;
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Textures", this._scene.texturesEnabled, function (element) {
- _this._scene.texturesEnabled = element.checked;
- });
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Audio:</b>", this.accentColor);
- this._generateRadio(this._optionsSubsetDiv, "Headphones", "panningModel", this._scene.headphone, function (element) {
- if (element.checked) {
- _this._scene.headphone = true;
- }
- });
- this._generateRadio(this._optionsSubsetDiv, "Normal Speakers", "panningModel", !this._scene.headphone, function (element) {
- if (element.checked) {
- _this._scene.headphone = false;
- }
- });
- this._generateCheckBox(this._optionsSubsetDiv, "Disable audio", !this._scene.audioEnabled, function (element) {
- _this._scene.audioEnabled = !element.checked;
- });
- }
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._generateTexBox(this._optionsSubsetDiv, "<b>Tools:</b>", this.accentColor);
- this._generateButton(this._optionsSubsetDiv, "Dump rendertargets", function (element) {
- _this._scene.dumpNextRenderTargets = true;
- });
- this._optionsSubsetDiv.appendChild(document.createElement("br"));
- this._globalDiv.appendChild(this._statsDiv);
- this._globalDiv.appendChild(this._logDiv);
- this._globalDiv.appendChild(this._optionsDiv);
- this._globalDiv.appendChild(this._treeDiv);
- }
- };
- DebugLayer.prototype._displayStats = function () {
- var scene = this._scene;
- var engine = scene.getEngine();
- var glInfo = engine.getGlInfo();
- this._statsSubsetDiv.innerHTML = "Babylon.js v" + BABYLON.Engine.Version + " - <b>" + BABYLON.Tools.Format(engine.getFps(), 0) + " fps</b><br><br>" + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>" + "<b>Count</b><br>" + "Total meshes: " + scene.meshes.length + "<br>" + "Total vertices: " + scene.getTotalVertices() + "<br>" + "Total materials: " + scene.materials.length + "<br>" + "Total textures: " + scene.textures.length + "<br>" + "Active meshes: " + scene.getActiveMeshes().length + "<br>" + "Active indices: " + scene.getActiveIndices() + "<br>" + "Active bones: " + scene.getActiveBones() + "<br>" + "Active particles: " + scene.getActiveParticles() + "<br>" + "<b>Draw calls: " + engine.drawCalls + "</b><br><br>" + "<b>Duration</b><br>" + "Meshes selection:</i> " + BABYLON.Tools.Format(scene.getEvaluateActiveMeshesDuration()) + " ms<br>" + "Render Targets: " + BABYLON.Tools.Format(scene.getRenderTargetsDuration()) + " ms<br>" + "Particles: " + BABYLON.Tools.Format(scene.getParticlesDuration()) + " ms<br>" + "Sprites: " + BABYLON.Tools.Format(scene.getSpritesDuration()) + " ms<br><br>" + "Render: <b>" + BABYLON.Tools.Format(scene.getRenderDuration()) + " ms</b><br>" + "Frame: " + BABYLON.Tools.Format(scene.getLastFrameDuration()) + " ms<br>" + "Potential FPS: " + BABYLON.Tools.Format(1000.0 / scene.getLastFrameDuration(), 0) + "<br><br>" + "</div>" + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>" + "<b>Extensions</b><br>" + "Std derivatives: " + (engine.getCaps().standardDerivatives ? "Yes" : "No") + "<br>" + "Compressed textures: " + (engine.getCaps().s3tc ? "Yes" : "No") + "<br>" + "Hardware instances: " + (engine.getCaps().instancedArrays ? "Yes" : "No") + "<br>" + "Texture float: " + (engine.getCaps().textureFloat ? "Yes" : "No") + "<br>" + "32bits indices: " + (engine.getCaps().uintIndices ? "Yes" : "No") + "<br>" + "<b>Caps.</b><br>" + "Max textures units: " + engine.getCaps().maxTexturesImageUnits + "<br>" + "Max textures size: " + engine.getCaps().maxTextureSize + "<br>" + "Max anisotropy: " + engine.getCaps().maxAnisotropy + "<br><br><br>" + "</div><br>" + "<b>Info</b><br>" + glInfo.version + "<br>" + glInfo.renderer + "<br>";
- if (this.customStatsFunction) {
- this._statsSubsetDiv.innerHTML += this._statsSubsetDiv.innerHTML;
- }
- };
- return DebugLayer;
- })();
- BABYLON.DebugLayer = DebugLayer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.debugLayer.js.map
- var BABYLON;
- (function (BABYLON) {
- var RawTexture = (function (_super) {
- __extends(RawTexture, _super);
- function RawTexture(data, width, height, format, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- _super.call(this, null, scene, !generateMipMaps, invertY);
- this._texture = scene.getEngine().createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode);
- this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- }
- // Statics
- RawTexture.CreateLuminanceTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_LUMINANCE, scene, generateMipMaps, invertY, samplingMode);
- };
- RawTexture.CreateLuminanceAlphaTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_LUMINANCE_ALPHA, scene, generateMipMaps, invertY, samplingMode);
- };
- RawTexture.CreateAlphaTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_ALPHA, scene, generateMipMaps, invertY, samplingMode);
- };
- RawTexture.CreateRGBTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGB, scene, generateMipMaps, invertY, samplingMode);
- };
- RawTexture.CreateRGBATexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
- if (generateMipMaps === void 0) { generateMipMaps = true; }
- if (invertY === void 0) { invertY = false; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
- };
- return RawTexture;
- })(BABYLON.Texture);
- BABYLON.RawTexture = RawTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.rawTexture.js.map
- var BABYLON;
- (function (BABYLON) {
- var IndexedVector2 = (function (_super) {
- __extends(IndexedVector2, _super);
- function IndexedVector2(original, index) {
- _super.call(this, original.x, original.y);
- this.index = index;
- }
- return IndexedVector2;
- })(BABYLON.Vector2);
- var PolygonPoints = (function () {
- function PolygonPoints() {
- this.elements = new Array();
- }
- PolygonPoints.prototype.add = function (originalPoints) {
- var _this = this;
- var result = new Array();
- originalPoints.forEach(function (point) {
- if (result.length === 0 || !(BABYLON.Tools.WithinEpsilon(point.x, result[0].x, 0.00001) && BABYLON.Tools.WithinEpsilon(point.y, result[0].y, 0.00001))) {
- var newPoint = new IndexedVector2(point, _this.elements.length);
- result.push(newPoint);
- _this.elements.push(newPoint);
- }
- });
- return result;
- };
- PolygonPoints.prototype.computeBounds = function () {
- var lmin = new BABYLON.Vector2(this.elements[0].x, this.elements[0].y);
- var lmax = new BABYLON.Vector2(this.elements[0].x, this.elements[0].y);
- this.elements.forEach(function (point) {
- // x
- if (point.x < lmin.x) {
- lmin.x = point.x;
- }
- else if (point.x > lmax.x) {
- lmax.x = point.x;
- }
- // y
- if (point.y < lmin.y) {
- lmin.y = point.y;
- }
- else if (point.y > lmax.y) {
- lmax.y = point.y;
- }
- });
- return {
- min: lmin,
- max: lmax,
- width: lmax.x - lmin.x,
- height: lmax.y - lmin.y
- };
- };
- return PolygonPoints;
- })();
- var Polygon = (function () {
- function Polygon() {
- }
- Polygon.Rectangle = function (xmin, ymin, xmax, ymax) {
- return [
- new BABYLON.Vector2(xmin, ymin),
- new BABYLON.Vector2(xmax, ymin),
- new BABYLON.Vector2(xmax, ymax),
- new BABYLON.Vector2(xmin, ymax)
- ];
- };
- Polygon.Circle = function (radius, cx, cy, numberOfSides) {
- if (cx === void 0) { cx = 0; }
- if (cy === void 0) { cy = 0; }
- if (numberOfSides === void 0) { numberOfSides = 32; }
- var result = new Array();
- var angle = 0;
- var increment = (Math.PI * 2) / numberOfSides;
- for (var i = 0; i < numberOfSides; i++) {
- result.push(new BABYLON.Vector2(cx + Math.cos(angle) * radius, cy + Math.sin(angle) * radius));
- angle -= increment;
- }
- return result;
- };
- Polygon.Parse = function (input) {
- var floats = input.split(/[^-+eE\.\d]+/).map(parseFloat).filter(function (val) { return (!isNaN(val)); });
- var i, result = [];
- for (i = 0; i < (floats.length & 0x7FFFFFFE); i += 2) {
- result.push(new poly2tri.Point(floats[i], floats[i + 1]));
- }
- return result;
- };
- Polygon.StartingAt = function (x, y) {
- return BABYLON.Path2.StartingAt(x, y);
- };
- return Polygon;
- })();
- BABYLON.Polygon = Polygon;
- var PolygonMeshBuilder = (function () {
- function PolygonMeshBuilder(name, contours, scene) {
- this._points = new PolygonPoints();
- if (!("poly2tri" in window)) {
- throw "PolygonMeshBuilder cannot be used because poly2tri is not referenced";
- }
- this._name = name;
- this._scene = scene;
- var points;
- if (contours instanceof BABYLON.Path2) {
- points = contours.getPoints();
- }
- else {
- points = contours;
- }
- this._swctx = new poly2tri.SweepContext(this._points.add(points));
- }
- PolygonMeshBuilder.prototype.addHole = function (hole) {
- this._swctx.addHole(this._points.add(hole));
- return this;
- };
- PolygonMeshBuilder.prototype.build = function (updatable) {
- if (updatable === void 0) { updatable = false; }
- var result = new BABYLON.Mesh(this._name, this._scene);
- var normals = [];
- var positions = [];
- var uvs = [];
- var bounds = this._points.computeBounds();
- this._points.elements.forEach(function (p) {
- normals.push(0, 1.0, 0);
- positions.push(p.x, 0, p.y);
- uvs.push((p.x - bounds.min.x) / bounds.width, (p.y - bounds.min.y) / bounds.height);
- });
- var indices = [];
- this._swctx.triangulate();
- this._swctx.getTriangles().forEach(function (triangle) {
- triangle.getPoints().forEach(function (point) {
- indices.push(point.index);
- });
- });
- result.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions, updatable);
- result.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatable);
- result.setVerticesData(BABYLON.VertexBuffer.UVKind, uvs, updatable);
- result.setIndices(indices);
- return result;
- };
- return PolygonMeshBuilder;
- })();
- BABYLON.PolygonMeshBuilder = PolygonMeshBuilder;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.polygonMesh.js.mapvar BABYLON;
- (function (BABYLON) {
- var SimplificationSettings = (function () {
- function SimplificationSettings(quality, distance, optimizeMesh) {
- this.quality = quality;
- this.distance = distance;
- this.optimizeMesh = optimizeMesh;
- }
- return SimplificationSettings;
- })();
- BABYLON.SimplificationSettings = SimplificationSettings;
- var SimplificationQueue = (function () {
- function SimplificationQueue() {
- this.running = false;
- this._simplificationArray = [];
- }
- SimplificationQueue.prototype.addTask = function (task) {
- this._simplificationArray.push(task);
- };
- SimplificationQueue.prototype.executeNext = function () {
- var task = this._simplificationArray.pop();
- if (task) {
- this.running = true;
- this.runSimplification(task);
- }
- else {
- this.running = false;
- }
- };
- SimplificationQueue.prototype.runSimplification = function (task) {
- var _this = this;
- if (task.parallelProcessing) {
- //parallel simplifier
- task.settings.forEach(function (setting) {
- var simplifier = _this.getSimplifier(task);
- simplifier.simplify(setting, function (newMesh) {
- task.mesh.addLODLevel(setting.distance, newMesh);
- newMesh.isVisible = true;
- //check if it is the last
- if (setting.quality === task.settings[task.settings.length - 1].quality && task.successCallback) {
- //all done, run the success callback.
- task.successCallback();
- }
- _this.executeNext();
- });
- });
- }
- else {
- //single simplifier.
- var simplifier = this.getSimplifier(task);
- var runDecimation = function (setting, callback) {
- simplifier.simplify(setting, function (newMesh) {
- task.mesh.addLODLevel(setting.distance, newMesh);
- newMesh.isVisible = true;
- //run the next quality level
- callback();
- });
- };
- BABYLON.AsyncLoop.Run(task.settings.length, function (loop) {
- runDecimation(task.settings[loop.index], function () {
- loop.executeNext();
- });
- }, function () {
- //execution ended, run the success callback.
- if (task.successCallback) {
- task.successCallback();
- }
- _this.executeNext();
- });
- }
- };
- SimplificationQueue.prototype.getSimplifier = function (task) {
- switch (task.simplificationType) {
- case 0 /* QUADRATIC */:
- default:
- return new QuadraticErrorSimplification(task.mesh);
- }
- };
- return SimplificationQueue;
- })();
- BABYLON.SimplificationQueue = SimplificationQueue;
- /**
- * The implemented types of simplification.
- * At the moment only Quadratic Error Decimation is implemented.
- */
- (function (SimplificationType) {
- SimplificationType[SimplificationType["QUADRATIC"] = 0] = "QUADRATIC";
- })(BABYLON.SimplificationType || (BABYLON.SimplificationType = {}));
- var SimplificationType = BABYLON.SimplificationType;
- var DecimationTriangle = (function () {
- function DecimationTriangle(vertices) {
- this.vertices = vertices;
- this.error = new Array(4);
- this.deleted = false;
- this.isDirty = false;
- this.deletePending = false;
- this.borderFactor = 0;
- }
- return DecimationTriangle;
- })();
- BABYLON.DecimationTriangle = DecimationTriangle;
- var DecimationVertex = (function () {
- function DecimationVertex(position, id) {
- this.position = position;
- this.id = id;
- this.isBorder = true;
- this.q = new QuadraticMatrix();
- this.triangleCount = 0;
- this.triangleStart = 0;
- this.originalOffsets = [];
- }
- DecimationVertex.prototype.updatePosition = function (newPosition) {
- this.position.copyFrom(newPosition);
- };
- return DecimationVertex;
- })();
- BABYLON.DecimationVertex = DecimationVertex;
- var QuadraticMatrix = (function () {
- function QuadraticMatrix(data) {
- this.data = new Array(10);
- for (var i = 0; i < 10; ++i) {
- if (data && data[i]) {
- this.data[i] = data[i];
- }
- else {
- this.data[i] = 0;
- }
- }
- }
- QuadraticMatrix.prototype.det = function (a11, a12, a13, a21, a22, a23, a31, a32, a33) {
- var det = this.data[a11] * this.data[a22] * this.data[a33] + this.data[a13] * this.data[a21] * this.data[a32] + this.data[a12] * this.data[a23] * this.data[a31] - this.data[a13] * this.data[a22] * this.data[a31] - this.data[a11] * this.data[a23] * this.data[a32] - this.data[a12] * this.data[a21] * this.data[a33];
- return det;
- };
- QuadraticMatrix.prototype.addInPlace = function (matrix) {
- for (var i = 0; i < 10; ++i) {
- this.data[i] += matrix.data[i];
- }
- };
- QuadraticMatrix.prototype.addArrayInPlace = function (data) {
- for (var i = 0; i < 10; ++i) {
- this.data[i] += data[i];
- }
- };
- QuadraticMatrix.prototype.add = function (matrix) {
- var m = new QuadraticMatrix();
- for (var i = 0; i < 10; ++i) {
- m.data[i] = this.data[i] + matrix.data[i];
- }
- return m;
- };
- QuadraticMatrix.FromData = function (a, b, c, d) {
- return new QuadraticMatrix(QuadraticMatrix.DataFromNumbers(a, b, c, d));
- };
- //returning an array to avoid garbage collection
- QuadraticMatrix.DataFromNumbers = function (a, b, c, d) {
- return [a * a, a * b, a * c, a * d, b * b, b * c, b * d, c * c, c * d, d * d];
- };
- return QuadraticMatrix;
- })();
- BABYLON.QuadraticMatrix = QuadraticMatrix;
- var Reference = (function () {
- function Reference(vertexId, triangleId) {
- this.vertexId = vertexId;
- this.triangleId = triangleId;
- }
- return Reference;
- })();
- BABYLON.Reference = Reference;
- /**
- * An implementation of the Quadratic Error simplification algorithm.
- * Original paper : http://www1.cs.columbia.edu/~cs4162/html05s/garland97.pdf
- * Ported mostly from QSlim and http://voxels.blogspot.de/2014/05/quadric-mesh-simplification-with-source.html to babylon JS
- * @author RaananW
- */
- var QuadraticErrorSimplification = (function () {
- function QuadraticErrorSimplification(_mesh) {
- this._mesh = _mesh;
- this.initialized = false;
- this.syncIterations = 5000;
- this.aggressiveness = 7;
- this.decimationIterations = 100;
- this.boundingBoxEpsilon = BABYLON.Engine.Epsilon;
- }
- QuadraticErrorSimplification.prototype.simplify = function (settings, successCallback) {
- var _this = this;
- this.initDecimatedMesh();
- //iterating through the submeshes array, one after the other.
- BABYLON.AsyncLoop.Run(this._mesh.subMeshes.length, function (loop) {
- _this.initWithMesh(loop.index, function () {
- _this.runDecimation(settings, loop.index, function () {
- loop.executeNext();
- });
- }, settings.optimizeMesh);
- }, function () {
- setTimeout(function () {
- successCallback(_this._reconstructedMesh);
- }, 0);
- });
- };
- QuadraticErrorSimplification.prototype.isTriangleOnBoundingBox = function (triangle) {
- var _this = this;
- var gCount = 0;
- triangle.vertices.forEach(function (vertex) {
- var count = 0;
- var vPos = vertex.position;
- var bbox = _this._mesh.getBoundingInfo().boundingBox;
- if (bbox.maximum.x - vPos.x < _this.boundingBoxEpsilon || vPos.x - bbox.minimum.x > _this.boundingBoxEpsilon)
- ++count;
- if (bbox.maximum.y == vPos.y || vPos.y == bbox.minimum.y)
- ++count;
- if (bbox.maximum.z == vPos.z || vPos.z == bbox.minimum.z)
- ++count;
- if (count > 1) {
- ++gCount;
- }
- ;
- });
- if (gCount > 1) {
- console.log(triangle, gCount);
- }
- return gCount > 1;
- };
- QuadraticErrorSimplification.prototype.runDecimation = function (settings, submeshIndex, successCallback) {
- var _this = this;
- var targetCount = ~~(this.triangles.length * settings.quality);
- var deletedTriangles = 0;
- var triangleCount = this.triangles.length;
- var iterationFunction = function (iteration, callback) {
- setTimeout(function () {
- if (iteration % 5 === 0) {
- _this.updateMesh(iteration === 0);
- }
- for (var i = 0; i < _this.triangles.length; ++i) {
- _this.triangles[i].isDirty = false;
- }
- var threshold = 0.000000001 * Math.pow((iteration + 3), _this.aggressiveness);
- var trianglesIterator = function (i) {
- var tIdx = ~~(((_this.triangles.length / 2) + i) % _this.triangles.length);
- var t = _this.triangles[tIdx];
- if (!t)
- return;
- if (t.error[3] > threshold || t.deleted || t.isDirty) {
- return;
- }
- for (var j = 0; j < 3; ++j) {
- if (t.error[j] < threshold) {
- var deleted0 = [];
- var deleted1 = [];
- var v0 = t.vertices[j];
- var v1 = t.vertices[(j + 1) % 3];
- if (v0.isBorder !== v1.isBorder)
- continue;
- var p = BABYLON.Vector3.Zero();
- var n = BABYLON.Vector3.Zero();
- var uv = BABYLON.Vector2.Zero();
- var color = new BABYLON.Color4(0, 0, 0, 1);
- _this.calculateError(v0, v1, p, n, uv, color);
- var delTr = [];
- if (_this.isFlipped(v0, v1, p, deleted0, t.borderFactor, delTr))
- continue;
- if (_this.isFlipped(v1, v0, p, deleted1, t.borderFactor, delTr))
- continue;
- if (deleted0.indexOf(true) < 0 || deleted1.indexOf(true) < 0)
- continue;
- var uniqueArray = [];
- delTr.forEach(function (deletedT) {
- if (uniqueArray.indexOf(deletedT) === -1) {
- deletedT.deletePending = true;
- uniqueArray.push(deletedT);
- }
- });
- if (uniqueArray.length % 2 != 0) {
- continue;
- }
- v0.q = v1.q.add(v0.q);
- v0.updatePosition(p);
- var tStart = _this.references.length;
- deletedTriangles = _this.updateTriangles(v0, v0, deleted0, deletedTriangles);
- deletedTriangles = _this.updateTriangles(v0, v1, deleted1, deletedTriangles);
- var tCount = _this.references.length - tStart;
- if (tCount <= v0.triangleCount) {
- if (tCount) {
- for (var c = 0; c < tCount; c++) {
- _this.references[v0.triangleStart + c] = _this.references[tStart + c];
- }
- }
- }
- else {
- v0.triangleStart = tStart;
- }
- v0.triangleCount = tCount;
- break;
- }
- }
- };
- BABYLON.AsyncLoop.SyncAsyncForLoop(_this.triangles.length, _this.syncIterations, trianglesIterator, callback, function () {
- return (triangleCount - deletedTriangles <= targetCount);
- });
- }, 0);
- };
- BABYLON.AsyncLoop.Run(this.decimationIterations, function (loop) {
- if (triangleCount - deletedTriangles <= targetCount)
- loop.breakLoop();
- else {
- iterationFunction(loop.index, function () {
- loop.executeNext();
- });
- }
- }, function () {
- setTimeout(function () {
- //reconstruct this part of the mesh
- _this.reconstructMesh(submeshIndex);
- successCallback();
- }, 0);
- });
- };
- QuadraticErrorSimplification.prototype.initWithMesh = function (submeshIndex, callback, optimizeMesh) {
- var _this = this;
- this.vertices = [];
- this.triangles = [];
- var positionData = this._mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var indices = this._mesh.getIndices();
- var submesh = this._mesh.subMeshes[submeshIndex];
- var findInVertices = function (positionToSearch) {
- if (optimizeMesh) {
- for (var ii = 0; ii < _this.vertices.length; ++ii) {
- if (_this.vertices[ii].position.equals(positionToSearch)) {
- return _this.vertices[ii];
- }
- }
- }
- return null;
- };
- var vertexReferences = [];
- var vertexInit = function (i) {
- var offset = i + submesh.verticesStart;
- var position = BABYLON.Vector3.FromArray(positionData, offset * 3);
- var vertex = findInVertices(position) || new DecimationVertex(position, _this.vertices.length);
- vertex.originalOffsets.push(offset);
- if (vertex.id == _this.vertices.length) {
- _this.vertices.push(vertex);
- }
- vertexReferences.push(vertex.id);
- };
- //var totalVertices = mesh.getTotalVertices();
- var totalVertices = submesh.verticesCount;
- BABYLON.AsyncLoop.SyncAsyncForLoop(totalVertices, (this.syncIterations / 4) >> 0, vertexInit, function () {
- var indicesInit = function (i) {
- var offset = (submesh.indexStart / 3) + i;
- var pos = (offset * 3);
- var i0 = indices[pos + 0];
- var i1 = indices[pos + 1];
- var i2 = indices[pos + 2];
- var v0 = _this.vertices[vertexReferences[i0 - submesh.verticesStart]];
- var v1 = _this.vertices[vertexReferences[i1 - submesh.verticesStart]];
- var v2 = _this.vertices[vertexReferences[i2 - submesh.verticesStart]];
- var triangle = new DecimationTriangle([v0, v1, v2]);
- triangle.originalOffset = pos;
- _this.triangles.push(triangle);
- };
- BABYLON.AsyncLoop.SyncAsyncForLoop(submesh.indexCount / 3, _this.syncIterations, indicesInit, function () {
- _this.init(callback);
- });
- });
- };
- QuadraticErrorSimplification.prototype.init = function (callback) {
- var _this = this;
- var triangleInit1 = function (i) {
- var t = _this.triangles[i];
- t.normal = BABYLON.Vector3.Cross(t.vertices[1].position.subtract(t.vertices[0].position), t.vertices[2].position.subtract(t.vertices[0].position)).normalize();
- for (var j = 0; j < 3; j++) {
- t.vertices[j].q.addArrayInPlace(QuadraticMatrix.DataFromNumbers(t.normal.x, t.normal.y, t.normal.z, -(BABYLON.Vector3.Dot(t.normal, t.vertices[0].position))));
- }
- };
- BABYLON.AsyncLoop.SyncAsyncForLoop(this.triangles.length, this.syncIterations, triangleInit1, function () {
- var triangleInit2 = function (i) {
- var t = _this.triangles[i];
- for (var j = 0; j < 3; ++j) {
- t.error[j] = _this.calculateError(t.vertices[j], t.vertices[(j + 1) % 3]);
- }
- t.error[3] = Math.min(t.error[0], t.error[1], t.error[2]);
- };
- BABYLON.AsyncLoop.SyncAsyncForLoop(_this.triangles.length, _this.syncIterations, triangleInit2, function () {
- _this.initialized = true;
- callback();
- });
- });
- };
- QuadraticErrorSimplification.prototype.reconstructMesh = function (submeshIndex) {
- var newTriangles = [];
- var i;
- for (i = 0; i < this.vertices.length; ++i) {
- this.vertices[i].triangleCount = 0;
- }
- var t;
- var j;
- for (i = 0; i < this.triangles.length; ++i) {
- if (!this.triangles[i].deleted) {
- t = this.triangles[i];
- for (j = 0; j < 3; ++j) {
- t.vertices[j].triangleCount = 1;
- }
- newTriangles.push(t);
- }
- }
- var newPositionData = this._reconstructedMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind) || [];
- var newNormalData = this._reconstructedMesh.getVerticesData(BABYLON.VertexBuffer.NormalKind) || [];
- var newUVsData = this._reconstructedMesh.getVerticesData(BABYLON.VertexBuffer.UVKind) || [];
- var newColorsData = this._reconstructedMesh.getVerticesData(BABYLON.VertexBuffer.ColorKind) || [];
- var normalData = this._mesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var uvs = this._mesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
- var colorsData = this._mesh.getVerticesData(BABYLON.VertexBuffer.ColorKind);
- var vertexCount = 0;
- for (i = 0; i < this.vertices.length; ++i) {
- var vertex = this.vertices[i];
- vertex.id = vertexCount;
- if (vertex.triangleCount) {
- vertex.originalOffsets.forEach(function (originalOffset) {
- newPositionData.push(vertex.position.x);
- newPositionData.push(vertex.position.y);
- newPositionData.push(vertex.position.z);
- newNormalData.push(normalData[originalOffset * 3]);
- newNormalData.push(normalData[(originalOffset * 3) + 1]);
- newNormalData.push(normalData[(originalOffset * 3) + 2]);
- if (uvs && uvs.length) {
- newUVsData.push(uvs[(originalOffset * 2)]);
- newUVsData.push(uvs[(originalOffset * 2) + 1]);
- }
- else if (colorsData && colorsData.length) {
- newColorsData.push(colorsData[(originalOffset * 4)]);
- newColorsData.push(colorsData[(originalOffset * 4) + 1]);
- newColorsData.push(colorsData[(originalOffset * 4) + 2]);
- newColorsData.push(colorsData[(originalOffset * 4) + 3]);
- }
- ++vertexCount;
- });
- }
- }
- var startingIndex = this._reconstructedMesh.getTotalIndices();
- var startingVertex = this._reconstructedMesh.getTotalVertices();
- var submeshesArray = this._reconstructedMesh.subMeshes;
- this._reconstructedMesh.subMeshes = [];
- var newIndicesArray = this._reconstructedMesh.getIndices(); //[];
- var originalIndices = this._mesh.getIndices();
- for (i = 0; i < newTriangles.length; ++i) {
- var t = newTriangles[i];
- //now get the new referencing point for each vertex
- [0, 1, 2].forEach(function (idx) {
- var id = originalIndices[t.originalOffset + idx];
- var offset = t.vertices[idx].originalOffsets.indexOf(id);
- if (offset < 0)
- offset = 0;
- newIndicesArray.push(t.vertices[idx].id + offset + startingVertex);
- });
- }
- //overwriting the old vertex buffers and indices.
- this._reconstructedMesh.setIndices(newIndicesArray);
- this._reconstructedMesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, newPositionData);
- this._reconstructedMesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, newNormalData);
- if (newUVsData.length > 0)
- this._reconstructedMesh.setVerticesData(BABYLON.VertexBuffer.UVKind, newUVsData);
- if (newColorsData.length > 0)
- this._reconstructedMesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, newColorsData);
- //create submesh
- var originalSubmesh = this._mesh.subMeshes[submeshIndex];
- if (submeshIndex > 0) {
- this._reconstructedMesh.subMeshes = [];
- submeshesArray.forEach(function (submesh) {
- new BABYLON.SubMesh(submesh.materialIndex, submesh.verticesStart, submesh.verticesCount, submesh.indexStart, submesh.indexCount, submesh.getMesh());
- });
- var newSubmesh = new BABYLON.SubMesh(originalSubmesh.materialIndex, startingVertex, vertexCount, startingIndex, newTriangles.length * 3, this._reconstructedMesh);
- }
- };
- QuadraticErrorSimplification.prototype.initDecimatedMesh = function () {
- this._reconstructedMesh = new BABYLON.Mesh(this._mesh.name + "Decimated", this._mesh.getScene());
- this._reconstructedMesh.material = this._mesh.material;
- this._reconstructedMesh.parent = this._mesh.parent;
- this._reconstructedMesh.isVisible = false;
- };
- QuadraticErrorSimplification.prototype.isFlipped = function (vertex1, vertex2, point, deletedArray, borderFactor, delTr) {
- for (var i = 0; i < vertex1.triangleCount; ++i) {
- var t = this.triangles[this.references[vertex1.triangleStart + i].triangleId];
- if (t.deleted)
- continue;
- var s = this.references[vertex1.triangleStart + i].vertexId;
- var v1 = t.vertices[(s + 1) % 3];
- var v2 = t.vertices[(s + 2) % 3];
- if ((v1 === vertex2 || v2 === vertex2)) {
- deletedArray[i] = true;
- delTr.push(t);
- continue;
- }
- var d1 = v1.position.subtract(point);
- d1 = d1.normalize();
- var d2 = v2.position.subtract(point);
- d2 = d2.normalize();
- if (Math.abs(BABYLON.Vector3.Dot(d1, d2)) > 0.999)
- return true;
- var normal = BABYLON.Vector3.Cross(d1, d2).normalize();
- deletedArray[i] = false;
- if (BABYLON.Vector3.Dot(normal, t.normal) < 0.2)
- return true;
- }
- return false;
- };
- QuadraticErrorSimplification.prototype.updateTriangles = function (origVertex, vertex, deletedArray, deletedTriangles) {
- var newDeleted = deletedTriangles;
- for (var i = 0; i < vertex.triangleCount; ++i) {
- var ref = this.references[vertex.triangleStart + i];
- var t = this.triangles[ref.triangleId];
- if (t.deleted)
- continue;
- if (deletedArray[i] && t.deletePending) {
- t.deleted = true;
- newDeleted++;
- continue;
- }
- t.vertices[ref.vertexId] = origVertex;
- t.isDirty = true;
- t.error[0] = this.calculateError(t.vertices[0], t.vertices[1]) + (t.borderFactor / 2);
- t.error[1] = this.calculateError(t.vertices[1], t.vertices[2]) + (t.borderFactor / 2);
- t.error[2] = this.calculateError(t.vertices[2], t.vertices[0]) + (t.borderFactor / 2);
- t.error[3] = Math.min(t.error[0], t.error[1], t.error[2]);
- this.references.push(ref);
- }
- return newDeleted;
- };
- QuadraticErrorSimplification.prototype.identifyBorder = function () {
- for (var i = 0; i < this.vertices.length; ++i) {
- var vCount = [];
- var vId = [];
- var v = this.vertices[i];
- var j;
- for (j = 0; j < v.triangleCount; ++j) {
- var triangle = this.triangles[this.references[v.triangleStart + j].triangleId];
- for (var ii = 0; ii < 3; ii++) {
- var ofs = 0;
- var vv = triangle.vertices[ii];
- while (ofs < vCount.length) {
- if (vId[ofs] === vv.id)
- break;
- ++ofs;
- }
- if (ofs === vCount.length) {
- vCount.push(1);
- vId.push(vv.id);
- }
- else {
- vCount[ofs]++;
- }
- }
- }
- for (j = 0; j < vCount.length; ++j) {
- if (vCount[j] === 1) {
- this.vertices[vId[j]].isBorder = true;
- }
- else {
- this.vertices[vId[j]].isBorder = false;
- }
- }
- }
- };
- QuadraticErrorSimplification.prototype.updateMesh = function (identifyBorders) {
- if (identifyBorders === void 0) { identifyBorders = false; }
- var i;
- if (!identifyBorders) {
- var newTrianglesVector = [];
- for (i = 0; i < this.triangles.length; ++i) {
- if (!this.triangles[i].deleted) {
- newTrianglesVector.push(this.triangles[i]);
- }
- }
- this.triangles = newTrianglesVector;
- }
- for (i = 0; i < this.vertices.length; ++i) {
- this.vertices[i].triangleCount = 0;
- this.vertices[i].triangleStart = 0;
- }
- var t;
- var j;
- var v;
- for (i = 0; i < this.triangles.length; ++i) {
- t = this.triangles[i];
- for (j = 0; j < 3; ++j) {
- v = t.vertices[j];
- v.triangleCount++;
- }
- }
- var tStart = 0;
- for (i = 0; i < this.vertices.length; ++i) {
- this.vertices[i].triangleStart = tStart;
- tStart += this.vertices[i].triangleCount;
- this.vertices[i].triangleCount = 0;
- }
- var newReferences = new Array(this.triangles.length * 3);
- for (i = 0; i < this.triangles.length; ++i) {
- t = this.triangles[i];
- for (j = 0; j < 3; ++j) {
- v = t.vertices[j];
- newReferences[v.triangleStart + v.triangleCount] = new Reference(j, i);
- v.triangleCount++;
- }
- }
- this.references = newReferences;
- if (identifyBorders) {
- this.identifyBorder();
- }
- };
- QuadraticErrorSimplification.prototype.vertexError = function (q, point) {
- var x = point.x;
- var y = point.y;
- var z = point.z;
- return q.data[0] * x * x + 2 * q.data[1] * x * y + 2 * q.data[2] * x * z + 2 * q.data[3] * x + q.data[4] * y * y + 2 * q.data[5] * y * z + 2 * q.data[6] * y + q.data[7] * z * z + 2 * q.data[8] * z + q.data[9];
- };
- QuadraticErrorSimplification.prototype.calculateError = function (vertex1, vertex2, pointResult, normalResult, uvResult, colorResult) {
- var q = vertex1.q.add(vertex2.q);
- var border = vertex1.isBorder && vertex2.isBorder;
- var error = 0;
- var qDet = q.det(0, 1, 2, 1, 4, 5, 2, 5, 7);
- if (qDet !== 0 && !border) {
- if (!pointResult) {
- pointResult = BABYLON.Vector3.Zero();
- }
- pointResult.x = -1 / qDet * (q.det(1, 2, 3, 4, 5, 6, 5, 7, 8));
- pointResult.y = 1 / qDet * (q.det(0, 2, 3, 1, 5, 6, 2, 7, 8));
- pointResult.z = -1 / qDet * (q.det(0, 1, 3, 1, 4, 6, 2, 5, 8));
- error = this.vertexError(q, pointResult);
- }
- else {
- var p3 = (vertex1.position.add(vertex2.position)).divide(new BABYLON.Vector3(2, 2, 2));
- //var norm3 = (vertex1.normal.add(vertex2.normal)).divide(new Vector3(2, 2, 2)).normalize();
- var error1 = this.vertexError(q, vertex1.position);
- var error2 = this.vertexError(q, vertex2.position);
- var error3 = this.vertexError(q, p3);
- error = Math.min(error1, error2, error3);
- if (error === error1) {
- if (pointResult) {
- pointResult.copyFrom(vertex1.position);
- }
- }
- else if (error === error2) {
- if (pointResult) {
- pointResult.copyFrom(vertex2.position);
- }
- }
- else {
- if (pointResult) {
- pointResult.copyFrom(p3);
- }
- }
- }
- return error;
- };
- return QuadraticErrorSimplification;
- })();
- BABYLON.QuadraticErrorSimplification = QuadraticErrorSimplification;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.meshSimplification.js.mapvar BABYLON;
- (function (BABYLON) {
- var Analyser = (function () {
- function Analyser(scene) {
- this.SMOOTHING = 0.75;
- this.FFT_SIZE = 512;
- this.BARGRAPHAMPLITUDE = 256;
- this.DEBUGCANVASPOS = { x: 20, y: 20 };
- this.DEBUGCANVASSIZE = { width: 320, height: 200 };
- this._scene = scene;
- this._audioEngine = BABYLON.Engine.audioEngine;
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser = this._audioEngine.audioContext.createAnalyser();
- this._webAudioAnalyser.minDecibels = -140;
- this._webAudioAnalyser.maxDecibels = 0;
- this._byteFreqs = new Uint8Array(this._webAudioAnalyser.frequencyBinCount);
- this._byteTime = new Uint8Array(this._webAudioAnalyser.frequencyBinCount);
- this._floatFreqs = new Float32Array(this._webAudioAnalyser.frequencyBinCount);
- }
- }
- Analyser.prototype.getFrequencyBinCount = function () {
- if (this._audioEngine.canUseWebAudio) {
- return this._webAudioAnalyser.frequencyBinCount;
- }
- else {
- return 0;
- }
- };
- Analyser.prototype.getByteFrequencyData = function () {
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING;
- this._webAudioAnalyser.fftSize = this.FFT_SIZE;
- this._webAudioAnalyser.getByteFrequencyData(this._byteFreqs);
- }
- return this._byteFreqs;
- };
- Analyser.prototype.getByteTimeDomainData = function () {
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING;
- this._webAudioAnalyser.fftSize = this.FFT_SIZE;
- this._webAudioAnalyser.getByteTimeDomainData(this._byteTime);
- }
- return this._byteTime;
- };
- Analyser.prototype.getFloatFrequencyData = function () {
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING;
- this._webAudioAnalyser.fftSize = this.FFT_SIZE;
- this._webAudioAnalyser.getFloatFrequencyData(this._floatFreqs);
- }
- return this._floatFreqs;
- };
- Analyser.prototype.drawDebugCanvas = function () {
- var _this = this;
- if (this._audioEngine.canUseWebAudio) {
- if (!this._debugCanvas) {
- this._debugCanvas = document.createElement("canvas");
- this._debugCanvas.width = this.DEBUGCANVASSIZE.width;
- this._debugCanvas.height = this.DEBUGCANVASSIZE.height;
- this._debugCanvas.style.position = "absolute";
- this._debugCanvas.style.top = this.DEBUGCANVASPOS.y + "px";
- this._debugCanvas.style.left = this.DEBUGCANVASPOS.x + "px";
- this._debugCanvasContext = this._debugCanvas.getContext("2d");
- document.body.appendChild(this._debugCanvas);
- this._registerFunc = function () {
- _this.drawDebugCanvas();
- };
- this._scene.registerBeforeRender(this._registerFunc);
- }
- if (this._registerFunc) {
- var workingArray = this.getByteFrequencyData();
- this._debugCanvasContext.fillStyle = 'rgb(0, 0, 0)';
- this._debugCanvasContext.fillRect(0, 0, this.DEBUGCANVASSIZE.width, this.DEBUGCANVASSIZE.height);
- for (var i = 0; i < this.getFrequencyBinCount(); i++) {
- var value = workingArray[i];
- var percent = value / this.BARGRAPHAMPLITUDE;
- var height = this.DEBUGCANVASSIZE.height * percent;
- var offset = this.DEBUGCANVASSIZE.height - height - 1;
- var barWidth = this.DEBUGCANVASSIZE.width / this.getFrequencyBinCount();
- var hue = i / this.getFrequencyBinCount() * 360;
- this._debugCanvasContext.fillStyle = 'hsl(' + hue + ', 100%, 50%)';
- this._debugCanvasContext.fillRect(i * barWidth, offset, barWidth, height);
- }
- }
- }
- };
- Analyser.prototype.stopDebugCanvas = function () {
- if (this._debugCanvas) {
- this._scene.unregisterBeforeRender(this._registerFunc);
- this._registerFunc = null;
- document.body.removeChild(this._debugCanvas);
- this._debugCanvas = null;
- this._debugCanvasContext = null;
- }
- };
- Analyser.prototype.connectAudioNodes = function (inputAudioNode, outputAudioNode) {
- if (this._audioEngine.canUseWebAudio) {
- inputAudioNode.connect(this._webAudioAnalyser);
- this._webAudioAnalyser.connect(outputAudioNode);
- }
- };
- Analyser.prototype.dispose = function () {
- if (this._audioEngine.canUseWebAudio) {
- this._webAudioAnalyser.disconnect();
- }
- };
- return Analyser;
- })();
- BABYLON.Analyser = Analyser;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.analyser.js.mapvar BABYLON;
- (function (BABYLON) {
- var DepthRenderer = (function () {
- function DepthRenderer(scene, type) {
- var _this = this;
- if (type === void 0) { type = BABYLON.Engine.TEXTURETYPE_FLOAT; }
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._projectionMatrix = BABYLON.Matrix.Zero();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._worldViewProjection = BABYLON.Matrix.Zero();
- this._scene = scene;
- var engine = scene.getEngine();
- // Render target
- this._depthMap = new BABYLON.RenderTargetTexture("depthMap", { width: engine.getRenderWidth(), height: engine.getRenderHeight() }, this._scene, false, true, type);
- this._depthMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._depthMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._depthMap.refreshRate = 1;
- this._depthMap.renderParticles = false;
- this._depthMap.renderList = null;
- // set default depth value to 1.0 (far away)
- this._depthMap.onClear = function (engine) {
- engine.clear(new BABYLON.Color4(1.0, 1.0, 1.0, 1.0), true, true);
- };
- // Custom render function
- var renderSubMesh = function (subMesh) {
- var mesh = subMesh.getRenderingMesh();
- var scene = _this._scene;
- var engine = scene.getEngine();
- // Culling
- engine.setState(subMesh.getMaterial().backFaceCulling);
- // Managing instances
- var batch = mesh._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null);
- if (_this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(_this._effect);
- mesh._bind(subMesh, _this._effect, BABYLON.Material.TriangleFillMode);
- var material = subMesh.getMaterial();
- _this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- _this._effect.setFloat("far", scene.activeCamera.maxZ);
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- _this._effect.setTexture("diffuseSampler", alphaTexture);
- _this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- // Bones
- if (mesh.useBones) {
- _this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- // Draw
- mesh._processRendering(subMesh, _this._effect, BABYLON.Material.TriangleFillMode, batch, hardwareInstancedRendering, function (isInstance, world) { return _this._effect.setMatrix("world", world); });
- }
- };
- this._depthMap.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes) {
- var index;
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- };
- }
- DepthRenderer.prototype.isReady = function (subMesh, useInstances) {
- var defines = [];
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- var mesh = subMesh.getMesh();
- var scene = mesh.getScene();
- var material = subMesh.getMaterial();
- // Alpha test
- if (material && material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.useBones) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("depth", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "far"], ["diffuseSampler"], join);
- }
- return this._effect.isReady();
- };
- DepthRenderer.prototype.getDepthMap = function () {
- return this._depthMap;
- };
- // Methods
- DepthRenderer.prototype.dispose = function () {
- this._depthMap.dispose();
- };
- return DepthRenderer;
- })();
- BABYLON.DepthRenderer = DepthRenderer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.depthRenderer.js.map
- var BABYLON;
- (function (BABYLON) {
- var SSAORenderingPipeline = (function (_super) {
- __extends(SSAORenderingPipeline, _super);
- /**
- * @constructor
- * @param {string} name - The rendering pipeline name
- * @param {BABYLON.Scene} scene - The scene linked to this pipeline
- * @param {any} ratio - The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, combineRatio: 1.0 }
- * @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to
- */
- function SSAORenderingPipeline(name, scene, ratio, cameras) {
- var _this = this;
- _super.call(this, scene.getEngine(), name);
- // Members
- /**
- * The PassPostProcess id in the pipeline that contains the original scene color
- * @type {string}
- */
- this.SSAOOriginalSceneColorEffect = "SSAOOriginalSceneColorEffect";
- /**
- * The SSAO PostProcess id in the pipeline
- * @type {string}
- */
- this.SSAORenderEffect = "SSAORenderEffect";
- /**
- * The horizontal blur PostProcess id in the pipeline
- * @type {string}
- */
- this.SSAOBlurHRenderEffect = "SSAOBlurHRenderEffect";
- /**
- * The vertical blur PostProcess id in the pipeline
- * @type {string}
- */
- this.SSAOBlurVRenderEffect = "SSAOBlurVRenderEffect";
- /**
- * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)
- * @type {string}
- */
- this.SSAOCombineRenderEffect = "SSAOCombineRenderEffect";
- /**
- * The output strength of the SSAO post-process. Default value is 1.0.
- * @type {number}
- */
- this.totalStrength = 1.0;
- /**
- * The radius around the analyzed pixel used by the SSAO post-process. Default value is 0.0002
- * @type {number}
- */
- this.radius = 0.0002;
- /**
- * Related to fallOff, used to interpolate SSAO samples (first interpolate function input) based on the occlusion difference of each pixel
- * Must not be equal to fallOff and superior to fallOff.
- * Default value is 0.0075
- * @type {number}
- */
- this.area = 0.0075;
- /**
- * Related to area, used to interpolate SSAO samples (second interpolate function input) based on the occlusion difference of each pixel
- * Must not be equal to area and inferior to area.
- * Default value is 0.0002
- * @type {number}
- */
- this.fallOff = 0.0002;
- this._firstUpdate = true;
- this._scene = scene;
- // Set up assets
- this._createRandomTexture();
- this._depthTexture = scene.enableDepthRenderer().getDepthMap(); // Force depth renderer "on"
- var ssaoRatio = ratio.ssaoRatio || ratio;
- var combineRatio = ratio.combineRatio || ratio;
- this._originalColorPostProcess = new BABYLON.PassPostProcess("SSAOOriginalSceneColor", combineRatio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._createSSAOPostProcess(ssaoRatio);
- this._blurHPostProcess = new BABYLON.BlurPostProcess("SSAOBlurH", new BABYLON.Vector2(2.0, 0.0), 2.0, ssaoRatio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._blurVPostProcess = new BABYLON.BlurPostProcess("SSAOBlurV", new BABYLON.Vector2(0.0, 2.0), 2.0, ssaoRatio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._createSSAOCombinePostProcess(combineRatio);
- // Set up pipeline
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAOOriginalSceneColorEffect, function () {
- return _this._originalColorPostProcess;
- }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAORenderEffect, function () {
- return _this._ssaoPostProcess;
- }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurHRenderEffect, function () {
- return _this._blurHPostProcess;
- }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurVRenderEffect, function () {
- return _this._blurVPostProcess;
- }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.SSAOCombineRenderEffect, function () {
- return _this._ssaoCombinePostProcess;
- }, true));
- // Finish
- scene.postProcessRenderPipelineManager.addPipeline(this);
- if (cameras)
- scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);
- }
- // Public Methods
- /**
- * Returns the horizontal blur PostProcess
- * @return {BABYLON.BlurPostProcess} The horizontal blur post-process
- */
- SSAORenderingPipeline.prototype.getBlurHPostProcess = function () {
- return this._blurHPostProcess;
- };
- /**
- * Returns the vertical blur PostProcess
- * @return {BABYLON.BlurPostProcess} The vertical blur post-process
- */
- SSAORenderingPipeline.prototype.getBlurVPostProcess = function () {
- return this._blurVPostProcess;
- };
- /**
- * Removes the internal pipeline assets and detatches the pipeline from the scene cameras
- */
- SSAORenderingPipeline.prototype.dispose = function (disableDepthRender) {
- if (disableDepthRender === void 0) { disableDepthRender = false; }
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);
- this._originalColorPostProcess = undefined;
- this._ssaoPostProcess = undefined;
- this._blurHPostProcess = undefined;
- this._blurVPostProcess = undefined;
- this._ssaoCombinePostProcess = undefined;
- this._randomTexture.dispose();
- if (disableDepthRender)
- this._scene.disableDepthRenderer();
- };
- // Private Methods
- SSAORenderingPipeline.prototype._createSSAOPostProcess = function (ratio) {
- var _this = this;
- var sampleSphere = [
- 0.5381,
- 0.1856,
- -0.4319,
- 0.1379,
- 0.2486,
- 0.4430,
- 0.3371,
- 0.5679,
- -0.0057,
- -0.6999,
- -0.0451,
- -0.0019,
- 0.0689,
- -0.1598,
- -0.8547,
- 0.0560,
- 0.0069,
- -0.1843,
- -0.0146,
- 0.1402,
- 0.0762,
- 0.0100,
- -0.1924,
- -0.0344,
- -0.3577,
- -0.5301,
- -0.4358,
- -0.3169,
- 0.1063,
- 0.0158,
- 0.0103,
- -0.5869,
- 0.0046,
- -0.0897,
- -0.4940,
- 0.3287,
- 0.7119,
- -0.0154,
- -0.0918,
- -0.0533,
- 0.0596,
- -0.5411,
- 0.0352,
- -0.0631,
- 0.5460,
- -0.4776,
- 0.2847,
- -0.0271
- ];
- var samplesFactor = 1.0 / 16.0;
- this._ssaoPostProcess = new BABYLON.PostProcess("ssao", "ssao", ["sampleSphere", "samplesFactor", "randTextureTiles", "totalStrength", "radius", "area", "fallOff"], ["randomSampler"], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._ssaoPostProcess.onApply = function (effect) {
- if (_this._firstUpdate) {
- effect.setArray3("sampleSphere", sampleSphere);
- effect.setFloat("samplesFactor", samplesFactor);
- effect.setFloat("randTextureTiles", 4.0 / ratio);
- _this._firstUpdate = false;
- }
- effect.setFloat("totalStrength", _this.totalStrength);
- effect.setFloat("radius", _this.radius);
- effect.setFloat("area", _this.area);
- effect.setFloat("fallOff", _this.fallOff);
- effect.setTexture("textureSampler", _this._depthTexture);
- effect.setTexture("randomSampler", _this._randomTexture);
- };
- };
- SSAORenderingPipeline.prototype._createSSAOCombinePostProcess = function (ratio) {
- var _this = this;
- this._ssaoCombinePostProcess = new BABYLON.PostProcess("ssaoCombine", "ssaoCombine", [], ["originalColor"], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._ssaoCombinePostProcess.onApply = function (effect) {
- effect.setTextureFromPostProcess("originalColor", _this._originalColorPostProcess);
- };
- };
- SSAORenderingPipeline.prototype._createRandomTexture = function () {
- var size = 512;
- this._randomTexture = new BABYLON.DynamicTexture("SSAORandomTexture", size, this._scene, false, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- this._randomTexture.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
- this._randomTexture.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
- var context = this._randomTexture.getContext();
- var rand = function (min, max) {
- return Math.random() * (max - min) + min;
- };
- for (var x = 0; x < size; x++) {
- for (var y = 0; y < size; y++) {
- var randVector = BABYLON.Vector3.Zero();
- randVector.x = Math.floor(rand(0.0, 1.0) * 255);
- randVector.y = Math.floor(rand(0.0, 1.0) * 255);
- randVector.z = Math.floor(rand(0.0, 1.0) * 255);
- context.fillStyle = 'rgb(' + randVector.x + ', ' + randVector.y + ', ' + randVector.z + ')';
- context.fillRect(x, y, 1, 1);
- }
- }
- this._randomTexture.update(false);
- };
- return SSAORenderingPipeline;
- })(BABYLON.PostProcessRenderPipeline);
- BABYLON.SSAORenderingPipeline = SSAORenderingPipeline;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.ssaoRenderingPipeline.js.map
- var BABYLON;
- (function (BABYLON) {
- // Inspired by http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html
- var VolumetricLightScatteringPostProcess = (function (_super) {
- __extends(VolumetricLightScatteringPostProcess, _super);
- /**
- * @constructor
- * @param {string} name - The post-process name
- * @param {any} ratio - The size of the post-process and/or internal pass (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
- * @param {BABYLON.Camera} camera - The camera that the post-process will be attached to
- * @param {BABYLON.Mesh} mesh - The mesh used to create the light scattering
- * @param {number} samples - The post-process quality, default 100
- * @param {number} samplingMode - The post-process filtering mode
- * @param {BABYLON.Engine} engine - The babylon engine
- * @param {boolean} reusable - If the post-process is reusable
- */
- function VolumetricLightScatteringPostProcess(name, ratio, camera, mesh, samples, samplingMode, engine, reusable) {
- var _this = this;
- if (samples === void 0) { samples = 100; }
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE; }
- _super.call(this, name, "volumetricLightScattering", ["decay", "exposure", "weight", "meshPositionOnScreen", "density"], ["lightScatteringSampler"], ratio.postProcessRatio || ratio, camera, samplingMode, engine, reusable, "#define NUM_SAMPLES " + samples);
- this._screenCoordinates = BABYLON.Vector2.Zero();
- /**
- * Set if the post-process should use a custom position for the light source (true) or the internal mesh position (false)
- * @type {boolean}
- */
- this.useCustomMeshPosition = false;
- /**
- * If the post-process should inverse the light scattering direction
- * @type {boolean}
- */
- this.invert = true;
- /**
- * Array containing the excluded meshes not rendered in the internal pass
- */
- this.excludedMeshes = new Array();
- this.exposure = 0.3;
- this.decay = 0.96815;
- this.weight = 0.58767;
- this.density = 0.926;
- var scene = camera.getScene();
- this._viewPort = new BABYLON.Viewport(0, 0, 1, 1).toGlobal(scene.getEngine());
- // Configure mesh
- this.mesh = (mesh !== null) ? mesh : VolumetricLightScatteringPostProcess.CreateDefaultMesh("VolumetricLightScatteringMesh", scene);
- // Configure
- this._createPass(scene, ratio.passRatio || ratio);
- this.onApply = function (effect) {
- _this._updateMeshScreenCoordinates(scene);
- effect.setTexture("lightScatteringSampler", _this._volumetricLightScatteringRTT);
- effect.setFloat("exposure", _this.exposure);
- effect.setFloat("decay", _this.decay);
- effect.setFloat("weight", _this.weight);
- effect.setFloat("density", _this.density);
- effect.setVector2("meshPositionOnScreen", _this._screenCoordinates);
- };
- }
- VolumetricLightScatteringPostProcess.prototype.isReady = function (subMesh, useInstances) {
- var mesh = subMesh.getMesh();
- var defines = [];
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- var material = subMesh.getMaterial();
- var needUV = false;
- // Render this.mesh as default
- if (mesh === this.mesh) {
- defines.push("#define BASIC_RENDER");
- defines.push("#define NEED_UV");
- needUV = true;
- }
- // Alpha test
- if (material) {
- if (material.needAlphaTesting() || mesh === this.mesh)
- defines.push("#define ALPHATEST");
- if (material.opacityTexture !== undefined) {
- defines.push("#define OPACITY");
- if (material.opacityTexture.getAlphaFromRGB)
- defines.push("#define OPACITYRGB");
- if (!needUV)
- defines.push("#define NEED_UV");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.useBones) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._volumetricLightScatteringPass = mesh.getScene().getEngine().createEffect({ vertexElement: "depth", fragmentElement: "volumetricLightScatteringPass" }, attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "opacityLevel"], ["diffuseSampler", "opacitySampler"], join);
- }
- return this._volumetricLightScatteringPass.isReady();
- };
- /**
- * Sets the new light position for light scattering effect
- * @param {BABYLON.Vector3} The new custom light position
- */
- VolumetricLightScatteringPostProcess.prototype.setCustomMeshPosition = function (position) {
- this._customMeshPosition = position;
- };
- /**
- * Returns the light position for light scattering effect
- * @return {BABYLON.Vector3} The custom light position
- */
- VolumetricLightScatteringPostProcess.prototype.getCustomMeshPosition = function () {
- return this._customMeshPosition;
- };
- /**
- * Disposes the internal assets and detaches the post-process from the camera
- */
- VolumetricLightScatteringPostProcess.prototype.dispose = function (camera) {
- var rttIndex = camera.getScene().customRenderTargets.indexOf(this._volumetricLightScatteringRTT);
- if (rttIndex !== -1) {
- camera.getScene().customRenderTargets.splice(rttIndex, 1);
- }
- this._volumetricLightScatteringRTT.dispose();
- _super.prototype.dispose.call(this, camera);
- };
- /**
- * Returns the render target texture used by the post-process
- * @return {BABYLON.RenderTargetTexture} The render target texture used by the post-process
- */
- VolumetricLightScatteringPostProcess.prototype.getPass = function () {
- return this._volumetricLightScatteringRTT;
- };
- // Private methods
- VolumetricLightScatteringPostProcess.prototype._meshExcluded = function (mesh) {
- if (this.excludedMeshes.length > 0 && this.excludedMeshes.indexOf(mesh) !== -1) {
- return true;
- }
- return false;
- };
- VolumetricLightScatteringPostProcess.prototype._createPass = function (scene, ratio) {
- var _this = this;
- var engine = scene.getEngine();
- this._volumetricLightScatteringRTT = new BABYLON.RenderTargetTexture("volumetricLightScatteringMap", { width: engine.getRenderWidth() * ratio, height: engine.getRenderHeight() * ratio }, scene, false, true, BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT);
- this._volumetricLightScatteringRTT.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._volumetricLightScatteringRTT.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._volumetricLightScatteringRTT.renderList = null;
- this._volumetricLightScatteringRTT.renderParticles = false;
- scene.customRenderTargets.push(this._volumetricLightScatteringRTT);
- // Custom render function for submeshes
- var renderSubMesh = function (subMesh) {
- var mesh = subMesh.getRenderingMesh();
- if (_this._meshExcluded(mesh)) {
- return;
- }
- var scene = mesh.getScene();
- var engine = scene.getEngine();
- // Culling
- engine.setState(subMesh.getMaterial().backFaceCulling);
- // Managing instances
- var batch = mesh._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null);
- if (_this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(_this._volumetricLightScatteringPass);
- mesh._bind(subMesh, _this._volumetricLightScatteringPass, BABYLON.Material.TriangleFillMode);
- var material = subMesh.getMaterial();
- _this._volumetricLightScatteringPass.setMatrix("viewProjection", scene.getTransformMatrix());
- // Alpha test
- if (material && (mesh === _this.mesh || material.needAlphaTesting() || material.opacityTexture !== undefined)) {
- var alphaTexture = material.getAlphaTestTexture();
- _this._volumetricLightScatteringPass.setTexture("diffuseSampler", alphaTexture);
- if (alphaTexture) {
- _this._volumetricLightScatteringPass.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- if (material.opacityTexture !== undefined) {
- _this._volumetricLightScatteringPass.setTexture("opacitySampler", material.opacityTexture);
- _this._volumetricLightScatteringPass.setFloat("opacityLevel", material.opacityTexture.level);
- }
- }
- // Bones
- if (mesh.useBones) {
- _this._volumetricLightScatteringPass.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- // Draw
- mesh._processRendering(subMesh, _this._volumetricLightScatteringPass, BABYLON.Material.TriangleFillMode, batch, hardwareInstancedRendering, function (isInstance, world) { return _this._volumetricLightScatteringPass.setMatrix("world", world); });
- }
- };
- // Render target texture callbacks
- var savedSceneClearColor;
- var sceneClearColor = new BABYLON.Color4(0.0, 0.0, 0.0, 1.0);
- this._volumetricLightScatteringRTT.onBeforeRender = function () {
- savedSceneClearColor = scene.clearColor;
- scene.clearColor = sceneClearColor;
- };
- this._volumetricLightScatteringRTT.onAfterRender = function () {
- scene.clearColor = savedSceneClearColor;
- };
- this._volumetricLightScatteringRTT.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes) {
- var engine = scene.getEngine();
- var index;
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- engine.setAlphaTesting(true);
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- engine.setAlphaTesting(false);
- if (transparentSubMeshes.length) {
- for (index = 0; index < transparentSubMeshes.length; index++) {
- var submesh = transparentSubMeshes.data[index];
- submesh._alphaIndex = submesh.getMesh().alphaIndex;
- submesh._distanceToCamera = submesh.getBoundingInfo().boundingSphere.centerWorld.subtract(scene.activeCamera.position).length();
- }
- var sortedArray = transparentSubMeshes.data.slice(0, transparentSubMeshes.length);
- sortedArray.sort(function (a, b) {
- // Alpha index first
- if (a._alphaIndex > b._alphaIndex) {
- return 1;
- }
- if (a._alphaIndex < b._alphaIndex) {
- return -1;
- }
- // Then distance to camera
- if (a._distanceToCamera < b._distanceToCamera) {
- return 1;
- }
- if (a._distanceToCamera > b._distanceToCamera) {
- return -1;
- }
- return 0;
- });
- // Render sub meshes
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- for (index = 0; index < sortedArray.length; index++) {
- renderSubMesh(sortedArray[index]);
- }
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- }
- };
- };
- VolumetricLightScatteringPostProcess.prototype._updateMeshScreenCoordinates = function (scene) {
- var transform = scene.getTransformMatrix();
- var pos = BABYLON.Vector3.Project(this.useCustomMeshPosition ? this._customMeshPosition : this.mesh.position, BABYLON.Matrix.Identity(), transform, this._viewPort);
- this._screenCoordinates.x = pos.x / this._viewPort.width;
- this._screenCoordinates.y = pos.y / this._viewPort.height;
- if (this.invert)
- this._screenCoordinates.y = 1.0 - this._screenCoordinates.y;
- };
- // Static methods
- /**
- * Creates a default mesh for the Volumeric Light Scattering post-process
- * @param {string} The mesh name
- * @param {BABYLON.Scene} The scene where to create the mesh
- * @return {BABYLON.Mesh} the default mesh
- */
- VolumetricLightScatteringPostProcess.CreateDefaultMesh = function (name, scene) {
- var mesh = BABYLON.Mesh.CreatePlane(name, 1, scene);
- mesh.billboardMode = BABYLON.AbstractMesh.BILLBOARDMODE_ALL;
- mesh.material = new BABYLON.StandardMaterial(name + "Material", scene);
- return mesh;
- };
- return VolumetricLightScatteringPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.VolumetricLightScatteringPostProcess = VolumetricLightScatteringPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.volumetricLightScatteringPostProcess.js.map
- var BABYLON;
- (function (BABYLON) {
- var LensRenderingPipeline = (function (_super) {
- __extends(LensRenderingPipeline, _super);
- /**
- * @constructor
- *
- * Effect parameters are as follow:
- * {
- * chromatic_aberration: number; // from 0 to x (1 for realism)
- * edge_blur: number; // from 0 to x (1 for realism)
- * distortion: number; // from 0 to x (1 for realism)
- * grain_amount: number; // from 0 to 1
- * grain_texture: BABYLON.Texture; // texture to use for grain effect; if unset, use random B&W noise
- * dof_focus_depth: number; // depth-of-field: focus depth; unset to disable (disabled by default)
- * dof_aperture: number; // depth-of-field: focus blur bias (default: 1)
- * dof_pentagon: boolean; // depth-of-field: makes a pentagon-like "bokeh" effect
- * dof_gain: number; // depth-of-field: depthOfField gain; unset to disable (disabled by default)
- * dof_threshold: number; // depth-of-field: depthOfField threshold (default: 1)
- * blur_noise: boolean; // add a little bit of noise to the blur (default: true)
- * }
- * Note: if an effect parameter is unset, effect is disabled
- *
- * @param {string} name - The rendering pipeline name
- * @param {object} parameters - An object containing all parameters (see above)
- * @param {BABYLON.Scene} scene - The scene linked to this pipeline
- * @param {number} ratio - The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
- * @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to
- */
- function LensRenderingPipeline(name, parameters, scene, ratio, cameras) {
- var _this = this;
- if (ratio === void 0) { ratio = 1.0; }
- _super.call(this, scene.getEngine(), name);
- // Lens effects can be of the following:
- // - chromatic aberration (slight shift of RGB colors)
- // - blur on the edge of the lens
- // - lens distortion
- // - depth-of-field blur & highlights enhancing
- // - depth-of-field 'bokeh' effect (shapes appearing in blurred areas)
- // - grain effect (noise or custom texture)
- // Two additional texture samplers are needed:
- // - depth map (for depth-of-field)
- // - grain texture
- /**
- * The chromatic aberration PostProcess id in the pipeline
- * @type {string}
- */
- this.LensChromaticAberrationEffect = "LensChromaticAberrationEffect";
- /**
- * The highlights enhancing PostProcess id in the pipeline
- * @type {string}
- */
- this.HighlightsEnhancingEffect = "HighlightsEnhancingEffect";
- /**
- * The depth-of-field PostProcess id in the pipeline
- * @type {string}
- */
- this.LensDepthOfFieldEffect = "LensDepthOfFieldEffect";
- this._scene = scene;
- // Fetch texture samplers
- this._depthTexture = scene.enableDepthRenderer().getDepthMap(); // Force depth renderer "on"
- if (parameters.grain_texture) {
- this._grainTexture = parameters.grain_texture;
- }
- else {
- this._createGrainTexture();
- }
- // save parameters
- this._edgeBlur = parameters.edge_blur ? parameters.edge_blur : 0;
- this._grainAmount = parameters.grain_amount ? parameters.grain_amount : 0;
- this._chromaticAberration = parameters.chromatic_aberration ? parameters.chromatic_aberration : 0;
- this._distortion = parameters.distortion ? parameters.distortion : 0;
- this._highlightsGain = parameters.dof_gain !== undefined ? parameters.dof_gain : -1;
- this._highlightsThreshold = parameters.dof_threshold ? parameters.dof_threshold : 1;
- this._dofDepth = parameters.dof_focus_depth !== undefined ? parameters.dof_focus_depth : -1;
- this._dofAperture = parameters.dof_aperture ? parameters.dof_aperture : 1;
- this._dofPentagon = parameters.dof_pentagon !== undefined ? parameters.dof_pentagon : true;
- this._blurNoise = parameters.blur_noise !== undefined ? parameters.blur_noise : true;
- // Create effects
- this._createChromaticAberrationPostProcess(ratio);
- this._createHighlightsPostProcess(ratio);
- this._createDepthOfFieldPostProcess(ratio);
- // Set up pipeline
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.LensChromaticAberrationEffect, function () {
- return _this._chromaticAberrationPostProcess;
- }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.HighlightsEnhancingEffect, function () {
- return _this._highlightsPostProcess;
- }, true));
- this.addEffect(new BABYLON.PostProcessRenderEffect(scene.getEngine(), this.LensDepthOfFieldEffect, function () {
- return _this._depthOfFieldPostProcess;
- }, true));
- if (this._highlightsGain == -1) {
- this._disableEffect(this.HighlightsEnhancingEffect, null);
- }
- // Finish
- scene.postProcessRenderPipelineManager.addPipeline(this);
- if (cameras) {
- scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);
- }
- }
- // public methods (self explanatory)
- LensRenderingPipeline.prototype.setEdgeBlur = function (amount) {
- this._edgeBlur = amount;
- };
- LensRenderingPipeline.prototype.disableEdgeBlur = function () {
- this._edgeBlur = 0;
- };
- LensRenderingPipeline.prototype.setGrainAmount = function (amount) {
- this._grainAmount = amount;
- };
- LensRenderingPipeline.prototype.disableGrain = function () {
- this._grainAmount = 0;
- };
- LensRenderingPipeline.prototype.setChromaticAberration = function (amount) {
- this._chromaticAberration = amount;
- };
- LensRenderingPipeline.prototype.disableChromaticAberration = function () {
- this._chromaticAberration = 0;
- };
- LensRenderingPipeline.prototype.setEdgeDistortion = function (amount) {
- this._distortion = amount;
- };
- LensRenderingPipeline.prototype.disableEdgeDistortion = function () {
- this._distortion = 0;
- };
- LensRenderingPipeline.prototype.setFocusDepth = function (amount) {
- this._dofDepth = amount;
- };
- LensRenderingPipeline.prototype.disableDepthOfField = function () {
- this._dofDepth = -1;
- };
- LensRenderingPipeline.prototype.setAperture = function (amount) {
- this._dofAperture = amount;
- };
- LensRenderingPipeline.prototype.enablePentagonBokeh = function () {
- this._dofPentagon = true;
- };
- LensRenderingPipeline.prototype.disablePentagonBokeh = function () {
- this._dofPentagon = false;
- };
- LensRenderingPipeline.prototype.enableNoiseBlur = function () {
- this._blurNoise = true;
- };
- LensRenderingPipeline.prototype.disableNoiseBlur = function () {
- this._blurNoise = false;
- };
- LensRenderingPipeline.prototype.setHighlightsGain = function (amount) {
- this._highlightsGain = amount;
- };
- LensRenderingPipeline.prototype.setHighlightsThreshold = function (amount) {
- if (this._highlightsGain == -1) {
- this._highlightsGain = 1.0;
- }
- this._highlightsThreshold = amount;
- };
- LensRenderingPipeline.prototype.disableHighlights = function () {
- this._highlightsGain = -1;
- };
- /**
- * Removes the internal pipeline assets and detaches the pipeline from the scene cameras
- */
- LensRenderingPipeline.prototype.dispose = function (disableDepthRender) {
- if (disableDepthRender === void 0) { disableDepthRender = false; }
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);
- this._chromaticAberrationPostProcess = undefined;
- this._highlightsPostProcess = undefined;
- this._depthOfFieldPostProcess = undefined;
- this._grainTexture.dispose();
- if (disableDepthRender)
- this._scene.disableDepthRenderer();
- };
- // colors shifting and distortion
- LensRenderingPipeline.prototype._createChromaticAberrationPostProcess = function (ratio) {
- var _this = this;
- this._chromaticAberrationPostProcess = new BABYLON.PostProcess("LensChromaticAberration", "chromaticAberration", ["chromatic_aberration", "screen_width", "screen_height"], [], ratio, null, BABYLON.Texture.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._chromaticAberrationPostProcess.onApply = function (effect) {
- effect.setFloat('chromatic_aberration', _this._chromaticAberration);
- effect.setFloat('screen_width', _this._scene.getEngine().getRenderingCanvas().width);
- effect.setFloat('screen_height', _this._scene.getEngine().getRenderingCanvas().height);
- };
- };
- // highlights enhancing
- LensRenderingPipeline.prototype._createHighlightsPostProcess = function (ratio) {
- var _this = this;
- this._highlightsPostProcess = new BABYLON.PostProcess("LensHighlights", "lensHighlights", ["pentagon", "gain", "threshold", "screen_width", "screen_height"], [], ratio, null, BABYLON.Texture.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._highlightsPostProcess.onApply = function (effect) {
- effect.setFloat('gain', _this._highlightsGain);
- effect.setFloat('threshold', _this._highlightsThreshold);
- effect.setBool('pentagon', _this._dofPentagon);
- effect.setTextureFromPostProcess("textureSampler", _this._chromaticAberrationPostProcess);
- effect.setFloat('screen_width', _this._scene.getEngine().getRenderingCanvas().width);
- effect.setFloat('screen_height', _this._scene.getEngine().getRenderingCanvas().height);
- };
- };
- // colors shifting and distortion
- LensRenderingPipeline.prototype._createDepthOfFieldPostProcess = function (ratio) {
- var _this = this;
- this._depthOfFieldPostProcess = new BABYLON.PostProcess("LensDepthOfField", "depthOfField", [
- "focus_depth",
- "aperture",
- "pentagon",
- "maxZ",
- "edge_blur",
- "chromatic_aberration",
- "distortion",
- "blur_noise",
- "grain_amount",
- "screen_width",
- "screen_height",
- "highlights"
- ], ["depthSampler", "grainSampler", "highlightsSampler"], ratio, null, BABYLON.Texture.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
- this._depthOfFieldPostProcess.onApply = function (effect) {
- effect.setBool('blur_noise', _this._blurNoise);
- effect.setFloat('maxZ', _this._scene.activeCamera.maxZ);
- effect.setFloat('grain_amount', _this._grainAmount);
- effect.setTexture("depthSampler", _this._depthTexture);
- effect.setTexture("grainSampler", _this._grainTexture);
- effect.setTextureFromPostProcess("textureSampler", _this._highlightsPostProcess);
- effect.setTextureFromPostProcess("highlightsSampler", _this._depthOfFieldPostProcess);
- effect.setFloat('screen_width', _this._scene.getEngine().getRenderingCanvas().width);
- effect.setFloat('screen_height', _this._scene.getEngine().getRenderingCanvas().height);
- effect.setFloat('distortion', _this._distortion);
- effect.setFloat('focus_depth', _this._dofDepth);
- effect.setFloat('aperture', _this._dofAperture);
- effect.setFloat('edge_blur', _this._edgeBlur);
- effect.setBool('highlights', (_this._highlightsGain != -1));
- };
- };
- // creates a black and white random noise texture, 512x512
- LensRenderingPipeline.prototype._createGrainTexture = function () {
- var size = 512;
- this._grainTexture = new BABYLON.DynamicTexture("LensNoiseTexture", size, this._scene, false, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- this._grainTexture.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
- this._grainTexture.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
- var context = this._grainTexture.getContext();
- var rand = function (min, max) {
- return Math.random() * (max - min) + min;
- };
- var value;
- for (var x = 0; x < size; x++) {
- for (var y = 0; y < size; y++) {
- value = Math.floor(rand(0.42, 0.58) * 255);
- context.fillStyle = 'rgb(' + value + ', ' + value + ', ' + value + ')';
- context.fillRect(x, y, 1, 1);
- }
- }
- this._grainTexture.update(false);
- };
- return LensRenderingPipeline;
- })(BABYLON.PostProcessRenderPipeline);
- BABYLON.LensRenderingPipeline = LensRenderingPipeline;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.lensRenderingPipeline.js.map//
- // This post-process allows the modification of rendered colors by using
- // a 'look-up table' (LUT). This effect is also called Color Grading.
- //
- // The object needs to be provided an url to a texture containing the color
- // look-up table: the texture must be 256 pixels wide and 16 pixels high.
- // Use an image editing software to tweak the LUT to match your needs.
- //
- // For an example of a color LUT, see here:
- // http://udn.epicgames.com/Three/rsrc/Three/ColorGrading/RGBTable16x1.png
- // For explanations on color grading, see here:
- // http://udn.epicgames.com/Three/ColorGrading.html
- //
- var BABYLON;
- (function (BABYLON) {
- var ColorCorrectionPostProcess = (function (_super) {
- __extends(ColorCorrectionPostProcess, _super);
- function ColorCorrectionPostProcess(name, colorTableUrl, ratio, camera, samplingMode, engine, reusable) {
- var _this = this;
- _super.call(this, name, 'colorCorrection', null, ['colorTable'], ratio, camera, samplingMode, engine, reusable);
- this._colorTableTexture = new BABYLON.Texture(colorTableUrl, camera.getScene(), true, false, BABYLON.Texture.TRILINEAR_SAMPLINGMODE);
- this._colorTableTexture.anisotropicFilteringLevel = 1;
- this._colorTableTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._colorTableTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this.onApply = function (effect) {
- effect.setTexture("colorTable", _this._colorTableTexture);
- };
- }
- return ColorCorrectionPostProcess;
- })(BABYLON.PostProcess);
- BABYLON.ColorCorrectionPostProcess = ColorCorrectionPostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.colorCorrectionPostProcess.js.mapvar BABYLON;
- (function (BABYLON) {
- var SmartCollection = (function () {
- function SmartCollection(capacity) {
- if (capacity === void 0) { capacity = 10; }
- this.count = 0;
- this._initialCapacity = capacity;
- this.items = {};
- this._keys = new Array(this._initialCapacity);
- }
- SmartCollection.prototype.add = function (key, item) {
- if (this.items[key] != undefined) {
- return -1;
- }
- this.items[key] = item;
- //literal keys are always strings, but we keep source type of key in _keys array
- this._keys[this.count++] = key;
- if (this.count > this._keys.length) {
- this._keys.length *= 2;
- }
- return this.count;
- };
- SmartCollection.prototype.remove = function (key) {
- if (this.items[key] == undefined) {
- return -1;
- }
- return this.removeItemOfIndex(this.indexOf(key));
- };
- SmartCollection.prototype.removeItemOfIndex = function (index) {
- if (index < this.count && index > -1) {
- delete this.items[this._keys[index]];
- while (index < this.count) {
- this._keys[index] = this._keys[index + 1];
- index++;
- }
- }
- else {
- return -1;
- }
- return --this.count;
- };
- SmartCollection.prototype.indexOf = function (key) {
- for (var i = 0; i !== this.count; i++) {
- if (this._keys[i] === key) {
- return i;
- }
- }
- return -1;
- };
- SmartCollection.prototype.item = function (key) {
- return this.items[key];
- };
- SmartCollection.prototype.getAllKeys = function () {
- if (this.count > 0) {
- var keys = new Array(this.count);
- for (var i = 0; i < this.count; i++) {
- keys[i] = this._keys[i];
- }
- return keys;
- }
- else {
- return undefined;
- }
- };
- SmartCollection.prototype.getKeyByIndex = function (index) {
- if (index < this.count && index > -1) {
- return this._keys[index];
- }
- else {
- return undefined;
- }
- };
- SmartCollection.prototype.getItemByIndex = function (index) {
- if (index < this.count && index > -1) {
- return this.items[this._keys[index]];
- }
- else {
- return undefined;
- }
- };
- SmartCollection.prototype.empty = function () {
- if (this.count > 0) {
- this.count = 0;
- this.items = {};
- this._keys = new Array(this._initialCapacity);
- }
- };
- SmartCollection.prototype.forEach = function (block) {
- var key;
- for (key in this.items) {
- if (this.items.hasOwnProperty(key)) {
- block(this.items[key]);
- }
- }
- };
- return SmartCollection;
- })();
- BABYLON.SmartCollection = SmartCollection;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.smartCollection.js.map
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