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- declare module BABYLON {
- /** @hidden */
- export var brickProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class BrickProceduralTexture extends BABYLON.ProceduralTexture {
- private _numberOfBricksHeight;
- private _numberOfBricksWidth;
- private _jointColor;
- private _brickColor;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- get numberOfBricksHeight(): number;
- set numberOfBricksHeight(value: number);
- get numberOfBricksWidth(): number;
- set numberOfBricksWidth(value: number);
- get jointColor(): BABYLON.Color3;
- set jointColor(value: BABYLON.Color3);
- get brickColor(): BABYLON.Color3;
- set brickColor(value: BABYLON.Color3);
- /**
- * Serializes this brick procedural texture
- * @returns a serialized brick procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Brick Procedural BABYLON.Texture from parsed brick procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing brick procedural texture information
- * @returns a parsed Brick Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): BrickProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var cloudProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class CloudProceduralTexture extends BABYLON.ProceduralTexture {
- private _skyColor;
- private _cloudColor;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- get skyColor(): BABYLON.Color4;
- set skyColor(value: BABYLON.Color4);
- get cloudColor(): BABYLON.Color4;
- set cloudColor(value: BABYLON.Color4);
- /**
- * Serializes this cloud procedural texture
- * @returns a serialized cloud procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Cloud Procedural BABYLON.Texture from parsed cloud procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing cloud procedural texture information
- * @returns a parsed Cloud Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): CloudProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var fireProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class FireProceduralTexture extends BABYLON.ProceduralTexture {
- private _time;
- private _speed;
- private _autoGenerateTime;
- private _fireColors;
- private _alphaThreshold;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- static get PurpleFireColors(): BABYLON.Color3[];
- static get GreenFireColors(): BABYLON.Color3[];
- static get RedFireColors(): BABYLON.Color3[];
- static get BlueFireColors(): BABYLON.Color3[];
- get autoGenerateTime(): boolean;
- set autoGenerateTime(value: boolean);
- get fireColors(): BABYLON.Color3[];
- set fireColors(value: BABYLON.Color3[]);
- get time(): number;
- set time(value: number);
- get speed(): BABYLON.Vector2;
- set speed(value: BABYLON.Vector2);
- get alphaThreshold(): number;
- set alphaThreshold(value: number);
- /**
- * Serializes this fire procedural texture
- * @returns a serialized fire procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Fire Procedural BABYLON.Texture from parsed fire procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing fire procedural texture information
- * @returns a parsed Fire Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): FireProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var grassProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class GrassProceduralTexture extends BABYLON.ProceduralTexture {
- private _grassColors;
- private _groundColor;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- get grassColors(): BABYLON.Color3[];
- set grassColors(value: BABYLON.Color3[]);
- get groundColor(): BABYLON.Color3;
- set groundColor(value: BABYLON.Color3);
- /**
- * Serializes this grass procedural texture
- * @returns a serialized grass procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Grass Procedural BABYLON.Texture from parsed grass procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing grass procedural texture information
- * @returns a parsed Grass Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): GrassProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var marbleProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class MarbleProceduralTexture extends BABYLON.ProceduralTexture {
- private _numberOfTilesHeight;
- private _numberOfTilesWidth;
- private _amplitude;
- private _jointColor;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- get numberOfTilesHeight(): number;
- set numberOfTilesHeight(value: number);
- get amplitude(): number;
- set amplitude(value: number);
- get numberOfTilesWidth(): number;
- set numberOfTilesWidth(value: number);
- get jointColor(): BABYLON.Color3;
- set jointColor(value: BABYLON.Color3);
- /**
- * Serializes this marble procedural texture
- * @returns a serialized marble procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Marble Procedural BABYLON.Texture from parsed marble procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing marble procedural texture information
- * @returns a parsed Marble Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): MarbleProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var normalMapProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class NormalMapProceduralTexture extends BABYLON.ProceduralTexture {
- private _baseTexture;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- isReady(): boolean;
- get baseTexture(): BABYLON.Texture;
- set baseTexture(texture: BABYLON.Texture);
- /**
- * Serializes this normal map procedural texture
- * @returns a serialized normal map procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Normal Map Procedural BABYLON.Texture from parsed normal map procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing normal map procedural texture information
- * @returns a parsed Normal Map Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): NormalMapProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var perlinNoiseProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class PerlinNoiseProceduralTexture extends BABYLON.ProceduralTexture {
- time: number;
- timeScale: number;
- translationSpeed: number;
- private _currentTranslation;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- /**
- * Serializes this perlin noise procedural texture
- * @returns a serialized perlin noise procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Perlin Noise Procedural BABYLON.Texture from parsed perlin noise procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing perlin noise procedural texture information
- * @returns a parsed Perlin Noise Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): PerlinNoiseProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var roadProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class RoadProceduralTexture extends BABYLON.ProceduralTexture {
- private _roadColor;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- get roadColor(): BABYLON.Color3;
- set roadColor(value: BABYLON.Color3);
- /**
- * Serializes this road procedural texture
- * @returns a serialized road procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Road Procedural BABYLON.Texture from parsed road procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing road procedural texture information
- * @returns a parsed Road Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): RoadProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var starfieldProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class StarfieldProceduralTexture extends BABYLON.ProceduralTexture {
- private _time;
- private _alpha;
- private _beta;
- private _zoom;
- private _formuparam;
- private _stepsize;
- private _tile;
- private _brightness;
- private _darkmatter;
- private _distfading;
- private _saturation;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- get time(): number;
- set time(value: number);
- get alpha(): number;
- set alpha(value: number);
- get beta(): number;
- set beta(value: number);
- get formuparam(): number;
- set formuparam(value: number);
- get stepsize(): number;
- set stepsize(value: number);
- get zoom(): number;
- set zoom(value: number);
- get tile(): number;
- set tile(value: number);
- get brightness(): number;
- set brightness(value: number);
- get darkmatter(): number;
- set darkmatter(value: number);
- get distfading(): number;
- set distfading(value: number);
- get saturation(): number;
- set saturation(value: number);
- /**
- * Serializes this starfield procedural texture
- * @returns a serialized starfield procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Starfield Procedural BABYLON.Texture from parsed startfield procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing startfield procedural texture information
- * @returns a parsed Starfield Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): StarfieldProceduralTexture;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var woodProceduralTexturePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class WoodProceduralTexture extends BABYLON.ProceduralTexture {
- private _ampScale;
- private _woodColor;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- get ampScale(): number;
- set ampScale(value: number);
- get woodColor(): BABYLON.Color3;
- set woodColor(value: BABYLON.Color3);
- /**
- * Serializes this wood procedural texture
- * @returns a serialized wood procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Wood Procedural BABYLON.Texture from parsed wood procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing wood procedural texture information
- * @returns a parsed Wood Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): WoodProceduralTexture;
- }
- }
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