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- import { Observable, Observer } from '../Misc/observable';
- import { PointerInfoPre, PointerInfo, PointerEventTypes } from '../Events/pointerEvents';
- import { Nullable } from '../types';
- import { AbstractActionManager } from '../Actions/abstractActionManager';
- import { PickingInfo } from '../Collisions/pickingInfo';
- import { Vector2, Matrix } from '../Maths/math.vector';
- import { AbstractMesh } from '../Meshes/abstractMesh';
- import { Constants } from '../Engines/constants';
- import { ActionEvent } from '../Actions/actionEvent';
- import { Tools } from '../Misc/tools';
- import { Engine } from '../Engines/engine';
- import { KeyboardEventTypes, KeyboardInfoPre, KeyboardInfo } from '../Events/keyboardEvents';
- declare type Scene = import("../scene").Scene;
- /** @hidden */
- class _ClickInfo {
- private _singleClick = false;
- private _doubleClick = false;
- private _hasSwiped = false;
- private _ignore = false;
- public get singleClick(): boolean {
- return this._singleClick;
- }
- public get doubleClick(): boolean {
- return this._doubleClick;
- }
- public get hasSwiped(): boolean {
- return this._hasSwiped;
- }
- public get ignore(): boolean {
- return this._ignore;
- }
- public set singleClick(b: boolean) {
- this._singleClick = b;
- }
- public set doubleClick(b: boolean) {
- this._doubleClick = b;
- }
- public set hasSwiped(b: boolean) {
- this._hasSwiped = b;
- }
- public set ignore(b: boolean) {
- this._ignore = b;
- }
- }
- /**
- * Class used to manage all inputs for the scene.
- */
- export class InputManager {
- /** The distance in pixel that you have to move to prevent some events */
- public static DragMovementThreshold = 10; // in pixels
- /** Time in milliseconds to wait to raise long press events if button is still pressed */
- public static LongPressDelay = 500; // in milliseconds
- /** Time in milliseconds with two consecutive clicks will be considered as a double click */
- public static DoubleClickDelay = 300; // in milliseconds
- /** If you need to check double click without raising a single click at first click, enable this flag */
- public static ExclusiveDoubleClickMode = false;
- // Pointers
- private _wheelEventName = "";
- private _onPointerMove: (evt: PointerEvent) => void;
- private _onPointerDown: (evt: PointerEvent) => void;
- private _onPointerUp: (evt: PointerEvent) => void;
- private _initClickEvent: (obs1: Observable<PointerInfoPre>, obs2: Observable<PointerInfo>, evt: PointerEvent, cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void) => void;
- private _initActionManager: (act: Nullable<AbstractActionManager>, clickInfo: _ClickInfo) => Nullable<AbstractActionManager>;
- private _delayedSimpleClick: (btn: number, clickInfo: _ClickInfo, cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void) => void;
- private _delayedSimpleClickTimeout: number;
- private _previousDelayedSimpleClickTimeout: number;
- private _meshPickProceed = false;
- private _previousButtonPressed: number;
- private _currentPickResult: Nullable<PickingInfo> = null;
- private _previousPickResult: Nullable<PickingInfo> = null;
- private _totalPointersPressed = 0;
- private _doubleClickOccured = false;
- private _pointerOverMesh: Nullable<AbstractMesh>;
- private _pickedDownMesh: Nullable<AbstractMesh>;
- private _pickedUpMesh: Nullable<AbstractMesh>;
- private _pointerX: number = 0;
- private _pointerY: number = 0;
- private _unTranslatedPointerX: number;
- private _unTranslatedPointerY: number;
- private _startingPointerPosition = new Vector2(0, 0);
- private _previousStartingPointerPosition = new Vector2(0, 0);
- private _startingPointerTime = 0;
- private _previousStartingPointerTime = 0;
- private _pointerCaptures: { [pointerId: number]: boolean } = {};
- // Keyboard
- private _onKeyDown: (evt: KeyboardEvent) => void;
- private _onKeyUp: (evt: KeyboardEvent) => void;
- private _onCanvasFocusObserver: Nullable<Observer<Engine>>;
- private _onCanvasBlurObserver: Nullable<Observer<Engine>>;
- private _scene: Scene;
- /**
- * Creates a new InputManager
- * @param scene defines the hosting scene
- */
- public constructor(scene: Scene) {
- this._scene = scene;
- }
- /**
- * Gets the mesh that is currently under the pointer
- */
- public get meshUnderPointer(): Nullable<AbstractMesh> {
- return this._pointerOverMesh;
- }
- /**
- * Gets the pointer coordinates in 2D without any translation (ie. straight out of the pointer event)
- */
- public get unTranslatedPointer(): Vector2 {
- return new Vector2(this._unTranslatedPointerX, this._unTranslatedPointerY);
- }
- /**
- * Gets or sets the current on-screen X position of the pointer
- */
- public get pointerX(): number {
- return this._pointerX;
- }
- public set pointerX(value: number) {
- this._pointerX = value;
- }
- /**
- * Gets or sets the current on-screen Y position of the pointer
- */
- public get pointerY(): number {
- return this._pointerY;
- }
- public set pointerY(value: number) {
- this._pointerY = value;
- }
- private _updatePointerPosition(evt: PointerEvent): void {
- var canvasRect = this._scene.getEngine().getInputElementClientRect();
- if (!canvasRect) {
- return;
- }
- this._pointerX = evt.clientX - canvasRect.left;
- this._pointerY = evt.clientY - canvasRect.top;
- this._unTranslatedPointerX = this._pointerX;
- this._unTranslatedPointerY = this._pointerY;
- }
- private _processPointerMove(pickResult: Nullable<PickingInfo>, evt: PointerEvent) {
- let scene = this._scene;
- var canvas = scene.getEngine().getInputElement();
- if (!canvas) {
- return;
- }
- canvas.tabIndex = 1;
- // Restore pointer
- if (!scene.doNotHandleCursors) {
- canvas.style.cursor = scene.defaultCursor;
- }
- var isMeshPicked = (pickResult && pickResult.hit && pickResult.pickedMesh) ? true : false;
- if (isMeshPicked) {
- scene.setPointerOverMesh(pickResult!.pickedMesh);
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager && this._pointerOverMesh.actionManager.hasPointerTriggers) {
- if (!scene.doNotHandleCursors) {
- if (this._pointerOverMesh.actionManager.hoverCursor) {
- canvas.style.cursor = this._pointerOverMesh.actionManager.hoverCursor;
- } else {
- canvas.style.cursor = scene.hoverCursor;
- }
- }
- }
- } else {
- scene.setPointerOverMesh(null);
- }
- for (let step of scene._pointerMoveStage) {
- pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, isMeshPicked, canvas);
- }
- if (pickResult) {
- let type = evt.type === this._wheelEventName ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE;
- if (scene.onPointerMove) {
- scene.onPointerMove(evt, pickResult, type);
- }
- if (scene.onPointerObservable.hasObservers()) {
- let pi = new PointerInfo(type, evt, pickResult);
- this._setRayOnPointerInfo(pi);
- scene.onPointerObservable.notifyObservers(pi, type);
- }
- }
- }
- // Pointers handling
- private _setRayOnPointerInfo(pointerInfo: PointerInfo) {
- let scene = this._scene;
- if (pointerInfo.pickInfo && !pointerInfo.pickInfo._pickingUnavailable) {
- if (!pointerInfo.pickInfo.ray) {
- pointerInfo.pickInfo.ray = scene.createPickingRay(pointerInfo.event.offsetX, pointerInfo.event.offsetY, Matrix.Identity(), scene.activeCamera);
- }
- }
- }
- private _checkPrePointerObservable(pickResult: Nullable<PickingInfo>, evt: PointerEvent, type: number) {
- let scene = this._scene;
- let pi = new PointerInfoPre(type, evt, this._unTranslatedPointerX, this._unTranslatedPointerY);
- if (pickResult) {
- pi.ray = pickResult.ray;
- }
- scene.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return true;
- } else {
- return false;
- }
- }
- /**
- * Use this method to simulate a pointer move on a mesh
- * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay
- * @param pickResult pickingInfo of the object wished to simulate pointer event on
- * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)
- */
- public simulatePointerMove(pickResult: PickingInfo, pointerEventInit?: PointerEventInit): void {
- let evt = new PointerEvent("pointermove", pointerEventInit);
- if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERMOVE)) {
- return;
- }
- this._processPointerMove(pickResult, evt);
- }
- /**
- * Use this method to simulate a pointer down on a mesh
- * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay
- * @param pickResult pickingInfo of the object wished to simulate pointer event on
- * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)
- */
- public simulatePointerDown(pickResult: PickingInfo, pointerEventInit?: PointerEventInit): void {
- let evt = new PointerEvent("pointerdown", pointerEventInit);
- if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERDOWN)) {
- return;
- }
- this._processPointerDown(pickResult, evt);
- }
- private _processPointerDown(pickResult: Nullable<PickingInfo>, evt: PointerEvent): void {
- let scene = this._scene;
- if (pickResult && pickResult.hit && pickResult.pickedMesh) {
- this._pickedDownMesh = pickResult.pickedMesh;
- var actionManager = pickResult.pickedMesh._getActionManagerForTrigger();
- if (actionManager) {
- if (actionManager.hasPickTriggers) {
- actionManager.processTrigger(Constants.ACTION_OnPickDownTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- switch (evt.button) {
- case 0:
- actionManager.processTrigger(Constants.ACTION_OnLeftPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 1:
- actionManager.processTrigger(Constants.ACTION_OnCenterPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 2:
- actionManager.processTrigger(Constants.ACTION_OnRightPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- }
- }
- if (actionManager.hasSpecificTrigger(Constants.ACTION_OnLongPressTrigger)) {
- window.setTimeout(() => {
- var pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY,
- (mesh: AbstractMesh): boolean => (<boolean>(mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(Constants.ACTION_OnLongPressTrigger) && mesh == this._pickedDownMesh)),
- false, scene.cameraToUseForPointers);
- if (pickResult && pickResult.hit && pickResult.pickedMesh && actionManager) {
- if (this._totalPointersPressed !== 0 &&
- ((Date.now() - this._startingPointerTime) > InputManager.LongPressDelay) &&
- !this._isPointerSwiping()) {
- this._startingPointerTime = 0;
- actionManager.processTrigger(Constants.ACTION_OnLongPressTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- }, InputManager.LongPressDelay);
- }
- }
- }
- else {
- for (let step of scene._pointerDownStage) {
- pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, evt);
- }
- }
- if (pickResult) {
- let type = PointerEventTypes.POINTERDOWN;
- if (scene.onPointerDown) {
- scene.onPointerDown(evt, pickResult, type);
- }
- if (scene.onPointerObservable.hasObservers()) {
- let pi = new PointerInfo(type, evt, pickResult);
- this._setRayOnPointerInfo(pi);
- scene.onPointerObservable.notifyObservers(pi, type);
- }
- }
- }
- /** @hidden */
- public _isPointerSwiping(): boolean {
- return Math.abs(this._startingPointerPosition.x - this._pointerX) > InputManager.DragMovementThreshold ||
- Math.abs(this._startingPointerPosition.y - this._pointerY) > InputManager.DragMovementThreshold;
- }
- /**
- * Use this method to simulate a pointer up on a mesh
- * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay
- * @param pickResult pickingInfo of the object wished to simulate pointer event on
- * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)
- * @param doubleTap indicates that the pointer up event should be considered as part of a double click (false by default)
- */
- public simulatePointerUp(pickResult: PickingInfo, pointerEventInit?: PointerEventInit, doubleTap?: boolean): void {
- let evt = new PointerEvent("pointerup", pointerEventInit);
- let clickInfo = new _ClickInfo();
- if (doubleTap) {
- clickInfo.doubleClick = true;
- } else {
- clickInfo.singleClick = true;
- }
- if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERUP)) {
- return;
- }
- this._processPointerUp(pickResult, evt, clickInfo);
- }
- private _processPointerUp(pickResult: Nullable<PickingInfo>, evt: PointerEvent, clickInfo: _ClickInfo): void {
- let scene = this._scene;
- if (pickResult && pickResult && pickResult.pickedMesh) {
- this._pickedUpMesh = pickResult.pickedMesh;
- if (this._pickedDownMesh === this._pickedUpMesh) {
- if (scene.onPointerPick) {
- scene.onPointerPick(evt, pickResult);
- }
- if (clickInfo.singleClick && !clickInfo.ignore && scene.onPointerObservable.hasObservers()) {
- let type = PointerEventTypes.POINTERPICK;
- let pi = new PointerInfo(type, evt, pickResult);
- this._setRayOnPointerInfo(pi);
- scene.onPointerObservable.notifyObservers(pi, type);
- }
- }
- let actionManager = pickResult.pickedMesh._getActionManagerForTrigger();
- if (actionManager && !clickInfo.ignore) {
- actionManager.processTrigger(Constants.ACTION_OnPickUpTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- if (!clickInfo.hasSwiped && clickInfo.singleClick) {
- actionManager.processTrigger(Constants.ACTION_OnPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- let doubleClickActionManager = pickResult.pickedMesh._getActionManagerForTrigger(Constants.ACTION_OnDoublePickTrigger);
- if (clickInfo.doubleClick && doubleClickActionManager) {
- doubleClickActionManager.processTrigger(Constants.ACTION_OnDoublePickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- }
- else {
- if (!clickInfo.ignore) {
- for (let step of scene._pointerUpStage) {
- pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, evt);
- }
- }
- }
- if (this._pickedDownMesh && this._pickedDownMesh !== this._pickedUpMesh) {
- let pickedDownActionManager = this._pickedDownMesh._getActionManagerForTrigger(Constants.ACTION_OnPickOutTrigger);
- if (pickedDownActionManager) {
- pickedDownActionManager.processTrigger(Constants.ACTION_OnPickOutTrigger, ActionEvent.CreateNew(this._pickedDownMesh, evt));
- }
- }
- let type = 0;
- if (scene.onPointerObservable.hasObservers()) {
- if (!clickInfo.ignore && !clickInfo.hasSwiped) {
- if (clickInfo.singleClick && scene.onPointerObservable.hasSpecificMask(PointerEventTypes.POINTERTAP)) {
- type = PointerEventTypes.POINTERTAP;
- }
- else if (clickInfo.doubleClick && scene.onPointerObservable.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP)) {
- type = PointerEventTypes.POINTERDOUBLETAP;
- }
- if (type) {
- let pi = new PointerInfo(type, evt, pickResult);
- this._setRayOnPointerInfo(pi);
- scene.onPointerObservable.notifyObservers(pi, type);
- }
- }
- if (!clickInfo.ignore) {
- type = PointerEventTypes.POINTERUP;
- let pi = new PointerInfo(type, evt, pickResult);
- this._setRayOnPointerInfo(pi);
- scene.onPointerObservable.notifyObservers(pi, type);
- }
- }
- if (scene.onPointerUp && !clickInfo.ignore) {
- scene.onPointerUp(evt, pickResult, type);
- }
- }
- /**
- * Gets a boolean indicating if the current pointer event is captured (meaning that the scene has already handled the pointer down)
- * @param pointerId defines the pointer id to use in a multi-touch scenario (0 by default)
- * @returns true if the pointer was captured
- */
- public isPointerCaptured(pointerId = 0): boolean {
- return this._pointerCaptures[pointerId];
- }
- /**
- * Attach events to the canvas (To handle actionManagers triggers and raise onPointerMove, onPointerDown and onPointerUp
- * @param attachUp defines if you want to attach events to pointerup
- * @param attachDown defines if you want to attach events to pointerdown
- * @param attachMove defines if you want to attach events to pointermove
- */
- public attachControl(attachUp = true, attachDown = true, attachMove = true): void {
- let scene = this._scene;
- var canvas = scene.getEngine().getInputElement();
- if (!canvas) {
- return;
- }
- let engine = scene.getEngine();
- this._initActionManager = (act: Nullable<AbstractActionManager>, clickInfo: _ClickInfo): Nullable<AbstractActionManager> => {
- if (!this._meshPickProceed) {
- let pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerDownPredicate, false, scene.cameraToUseForPointers);
- this._currentPickResult = pickResult;
- if (pickResult) {
- act = (pickResult.hit && pickResult.pickedMesh) ? pickResult.pickedMesh._getActionManagerForTrigger() : null;
- }
- this._meshPickProceed = true;
- }
- return act;
- };
- this._delayedSimpleClick = (btn: number, clickInfo: _ClickInfo, cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void) => {
- // double click delay is over and that no double click has been raised since, or the 2 consecutive keys pressed are different
- if ((Date.now() - this._previousStartingPointerTime > InputManager.DoubleClickDelay && !this._doubleClickOccured) ||
- btn !== this._previousButtonPressed) {
- this._doubleClickOccured = false;
- clickInfo.singleClick = true;
- clickInfo.ignore = false;
- cb(clickInfo, this._currentPickResult);
- }
- };
- this._initClickEvent = (obs1: Observable<PointerInfoPre>, obs2: Observable<PointerInfo>, evt: PointerEvent, cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void): void => {
- let clickInfo = new _ClickInfo();
- this._currentPickResult = null;
- let act: Nullable<AbstractActionManager> = null;
- let checkPicking = obs1.hasSpecificMask(PointerEventTypes.POINTERPICK) || obs2.hasSpecificMask(PointerEventTypes.POINTERPICK)
- || obs1.hasSpecificMask(PointerEventTypes.POINTERTAP) || obs2.hasSpecificMask(PointerEventTypes.POINTERTAP)
- || obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) || obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);
- if (!checkPicking && AbstractActionManager) {
- act = this._initActionManager(act, clickInfo);
- if (act) {
- checkPicking = act.hasPickTriggers;
- }
- }
- let needToIgnoreNext = false;
- if (checkPicking) {
- let btn = evt.button;
- clickInfo.hasSwiped = this._isPointerSwiping();
- if (!clickInfo.hasSwiped) {
- let checkSingleClickImmediately = !InputManager.ExclusiveDoubleClickMode;
- if (!checkSingleClickImmediately) {
- checkSingleClickImmediately = !obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) &&
- !obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);
- if (checkSingleClickImmediately && !AbstractActionManager.HasSpecificTrigger(Constants.ACTION_OnDoublePickTrigger)) {
- act = this._initActionManager(act, clickInfo);
- if (act) {
- checkSingleClickImmediately = !act.hasSpecificTrigger(Constants.ACTION_OnDoublePickTrigger);
- }
- }
- }
- if (checkSingleClickImmediately) {
- // single click detected if double click delay is over or two different successive keys pressed without exclusive double click or no double click required
- if (Date.now() - this._previousStartingPointerTime > InputManager.DoubleClickDelay ||
- btn !== this._previousButtonPressed) {
- clickInfo.singleClick = true;
- cb(clickInfo, this._currentPickResult);
- needToIgnoreNext = true;
- }
- }
- // at least one double click is required to be check and exclusive double click is enabled
- else {
- // wait that no double click has been raised during the double click delay
- this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;
- this._delayedSimpleClickTimeout = window.setTimeout(this._delayedSimpleClick.bind(this, btn, clickInfo, cb), InputManager.DoubleClickDelay);
- }
- let checkDoubleClick = obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) ||
- obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);
- if (!checkDoubleClick && AbstractActionManager.HasSpecificTrigger(Constants.ACTION_OnDoublePickTrigger)) {
- act = this._initActionManager(act, clickInfo);
- if (act) {
- checkDoubleClick = act.hasSpecificTrigger(Constants.ACTION_OnDoublePickTrigger);
- }
- }
- if (checkDoubleClick) {
- // two successive keys pressed are equal, double click delay is not over and double click has not just occurred
- if (btn === this._previousButtonPressed &&
- Date.now() - this._previousStartingPointerTime < InputManager.DoubleClickDelay &&
- !this._doubleClickOccured
- ) {
- // pointer has not moved for 2 clicks, it's a double click
- if (!clickInfo.hasSwiped &&
- !this._isPointerSwiping()) {
- this._previousStartingPointerTime = 0;
- this._doubleClickOccured = true;
- clickInfo.doubleClick = true;
- clickInfo.ignore = false;
- if (InputManager.ExclusiveDoubleClickMode && this._previousDelayedSimpleClickTimeout) {
- clearTimeout(this._previousDelayedSimpleClickTimeout);
- }
- this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;
- cb(clickInfo, this._currentPickResult);
- }
- // if the two successive clicks are too far, it's just two simple clicks
- else {
- this._doubleClickOccured = false;
- this._previousStartingPointerTime = this._startingPointerTime;
- this._previousStartingPointerPosition.x = this._startingPointerPosition.x;
- this._previousStartingPointerPosition.y = this._startingPointerPosition.y;
- this._previousButtonPressed = btn;
- if (InputManager.ExclusiveDoubleClickMode) {
- if (this._previousDelayedSimpleClickTimeout) {
- clearTimeout(this._previousDelayedSimpleClickTimeout);
- }
- this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;
- cb(clickInfo, this._previousPickResult);
- }
- else {
- cb(clickInfo, this._currentPickResult);
- }
- }
- needToIgnoreNext = true;
- }
- // just the first click of the double has been raised
- else {
- this._doubleClickOccured = false;
- this._previousStartingPointerTime = this._startingPointerTime;
- this._previousStartingPointerPosition.x = this._startingPointerPosition.x;
- this._previousStartingPointerPosition.y = this._startingPointerPosition.y;
- this._previousButtonPressed = btn;
- }
- }
- }
- }
- if (!needToIgnoreNext) {
- cb(clickInfo, this._currentPickResult);
- }
- };
- this._onPointerMove = (evt: PointerEvent) => {
- this._updatePointerPosition(evt);
- // PreObservable support
- if (this._checkPrePointerObservable(null, evt, evt.type === this._wheelEventName ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE)) {
- return;
- }
- if (!scene.cameraToUseForPointers && !scene.activeCamera) {
- return;
- }
- if (!scene.pointerMovePredicate) {
- scene.pointerMovePredicate = (mesh: AbstractMesh): boolean => (mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.isEnabled() && (mesh.enablePointerMoveEvents || scene.constantlyUpdateMeshUnderPointer || (mesh._getActionManagerForTrigger() != null)) && (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0));
- }
- // Meshes
- var pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerMovePredicate, false, scene.cameraToUseForPointers);
- this._processPointerMove(pickResult, evt);
- };
- this._onPointerDown = (evt: PointerEvent) => {
- this._totalPointersPressed++;
- this._pickedDownMesh = null;
- this._meshPickProceed = false;
- this._updatePointerPosition(evt);
- if (scene.preventDefaultOnPointerDown && canvas) {
- evt.preventDefault();
- canvas.focus();
- }
- this._startingPointerPosition.x = this._pointerX;
- this._startingPointerPosition.y = this._pointerY;
- this._startingPointerTime = Date.now();
- // PreObservable support
- if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERDOWN)) {
- return;
- }
- if (!scene.cameraToUseForPointers && !scene.activeCamera) {
- return;
- }
- this._pointerCaptures[evt.pointerId] = true;
- if (!scene.pointerDownPredicate) {
- scene.pointerDownPredicate = (mesh: AbstractMesh): boolean => {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.isEnabled() && (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0);
- };
- }
- // Meshes
- this._pickedDownMesh = null;
- var pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerDownPredicate, false, scene.cameraToUseForPointers);
- this._processPointerDown(pickResult, evt);
- };
- this._onPointerUp = (evt: PointerEvent) => {
- if (this._totalPointersPressed === 0) { // We are attaching the pointer up to windows because of a bug in FF
- return; // So we need to test it the pointer down was pressed before.
- }
- this._totalPointersPressed--;
- this._pickedUpMesh = null;
- this._meshPickProceed = false;
- this._updatePointerPosition(evt);
- if (scene.preventDefaultOnPointerUp && canvas) {
- evt.preventDefault();
- canvas.focus();
- }
- this._initClickEvent(scene.onPrePointerObservable, scene.onPointerObservable, evt, (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => {
- // PreObservable support
- if (scene.onPrePointerObservable.hasObservers()) {
- if (!clickInfo.ignore) {
- if (!clickInfo.hasSwiped) {
- if (clickInfo.singleClick && scene.onPrePointerObservable.hasSpecificMask(PointerEventTypes.POINTERTAP)) {
- if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERTAP)) {
- return;
- }
- }
- if (clickInfo.doubleClick && scene.onPrePointerObservable.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP)) {
- if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERDOUBLETAP)) {
- return;
- }
- }
- }
- if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERUP)) {
- return;
- }
- }
- }
- if (!this._pointerCaptures[evt.pointerId]) {
- return;
- }
- this._pointerCaptures[evt.pointerId] = false;
- if (!scene.cameraToUseForPointers && !scene.activeCamera) {
- return;
- }
- if (!scene.pointerUpPredicate) {
- scene.pointerUpPredicate = (mesh: AbstractMesh): boolean => {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.isEnabled() && (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0);
- };
- }
- // Meshes
- if (!this._meshPickProceed && (AbstractActionManager && AbstractActionManager.HasTriggers || scene.onPointerObservable.hasObservers())) {
- this._initActionManager(null, clickInfo);
- }
- if (!pickResult) {
- pickResult = this._currentPickResult;
- }
- this._processPointerUp(pickResult, evt, clickInfo);
- this._previousPickResult = this._currentPickResult;
- });
- };
- this._onKeyDown = (evt: KeyboardEvent) => {
- let type = KeyboardEventTypes.KEYDOWN;
- if (scene.onPreKeyboardObservable.hasObservers()) {
- let pi = new KeyboardInfoPre(type, evt);
- scene.onPreKeyboardObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- if (scene.onKeyboardObservable.hasObservers()) {
- let pi = new KeyboardInfo(type, evt);
- scene.onKeyboardObservable.notifyObservers(pi, type);
- }
- if (scene.actionManager) {
- scene.actionManager.processTrigger(Constants.ACTION_OnKeyDownTrigger, ActionEvent.CreateNewFromScene(scene, evt));
- }
- };
- this._onKeyUp = (evt: KeyboardEvent) => {
- let type = KeyboardEventTypes.KEYUP;
- if (scene.onPreKeyboardObservable.hasObservers()) {
- let pi = new KeyboardInfoPre(type, evt);
- scene.onPreKeyboardObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- if (scene.onKeyboardObservable.hasObservers()) {
- let pi = new KeyboardInfo(type, evt);
- scene.onKeyboardObservable.notifyObservers(pi, type);
- }
- if (scene.actionManager) {
- scene.actionManager.processTrigger(Constants.ACTION_OnKeyUpTrigger, ActionEvent.CreateNewFromScene(scene, evt));
- }
- };
- // Keyboard events
- this._onCanvasFocusObserver = engine.onCanvasFocusObservable.add((() => {
- let fn = () => {
- if (!canvas) {
- return;
- }
- canvas.addEventListener("keydown", this._onKeyDown, false);
- canvas.addEventListener("keyup", this._onKeyUp, false);
- };
- if (document.activeElement === canvas) {
- fn();
- }
- return fn;
- })());
- this._onCanvasBlurObserver = engine.onCanvasBlurObservable.add(() => {
- if (!canvas) {
- return;
- }
- canvas.removeEventListener("keydown", this._onKeyDown);
- canvas.removeEventListener("keyup", this._onKeyUp);
- });
- // Pointer events
- var eventPrefix = Tools.GetPointerPrefix();
- if (attachMove) {
- canvas.addEventListener(eventPrefix + "move", <any>this._onPointerMove, false);
- // Wheel
- this._wheelEventName = "onwheel" in document.createElement("div") ? "wheel" : // Modern browsers support "wheel"
- (<any>document).onmousewheel !== undefined ? "mousewheel" : // Webkit and IE support at least "mousewheel"
- "DOMMouseScroll"; // let's assume that remaining browsers are older Firefox
- canvas.addEventListener(this._wheelEventName, <any>this._onPointerMove, false);
- }
- if (attachDown) {
- canvas.addEventListener(eventPrefix + "down", <any>this._onPointerDown, false);
- }
- if (attachUp) {
- let hostWindow = scene.getEngine().getHostWindow();
- if (hostWindow) {
- hostWindow.addEventListener(eventPrefix + "up", <any>this._onPointerUp, false);
- }
- }
- }
- /**
- * Detaches all event handlers
- */
- public detachControl() {
- const eventPrefix = Tools.GetPointerPrefix();
- const canvas = this._scene.getEngine().getInputElement();
- const engine = this._scene.getEngine();
- if (!canvas) {
- return;
- }
- // Pointer
- canvas.removeEventListener(eventPrefix + "move", <any>this._onPointerMove);
- canvas.removeEventListener(this._wheelEventName, <any>this._onPointerMove);
- canvas.removeEventListener(eventPrefix + "down", <any>this._onPointerDown);
- window.removeEventListener(eventPrefix + "up", <any>this._onPointerUp);
- // Blur / Focus
- if (this._onCanvasBlurObserver) {
- engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);
- }
- if (this._onCanvasFocusObserver) {
- engine.onCanvasFocusObservable.remove(this._onCanvasFocusObserver);
- }
- // Keyboard
- canvas.removeEventListener("keydown", this._onKeyDown);
- canvas.removeEventListener("keyup", this._onKeyUp);
- // Cursor
- if (!this._scene.doNotHandleCursors) {
- canvas.style.cursor = this._scene.defaultCursor;
- }
- }
- /**
- * Force the value of meshUnderPointer
- * @param mesh defines the mesh to use
- */
- public setPointerOverMesh(mesh: Nullable<AbstractMesh>): void {
- if (this._pointerOverMesh === mesh) {
- return;
- }
- let actionManager: Nullable<AbstractActionManager>;
- if (this._pointerOverMesh) {
- actionManager = this._pointerOverMesh._getActionManagerForTrigger(Constants.ACTION_OnPointerOutTrigger);
- if (actionManager) {
- actionManager.processTrigger(Constants.ACTION_OnPointerOutTrigger, ActionEvent.CreateNew(this._pointerOverMesh));
- }
- }
- this._pointerOverMesh = mesh;
- if (this._pointerOverMesh) {
- actionManager = this._pointerOverMesh._getActionManagerForTrigger(Constants.ACTION_OnPointerOverTrigger);
- if (actionManager) {
- actionManager.processTrigger(Constants.ACTION_OnPointerOverTrigger, ActionEvent.CreateNew(this._pointerOverMesh));
- }
- }
- }
- /**
- * Gets the mesh under the pointer
- * @returns a Mesh or null if no mesh is under the pointer
- */
- public getPointerOverMesh(): Nullable<AbstractMesh> {
- return this._pointerOverMesh;
- }
- }
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