babylonjs.materials.js 416 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./cell/cell.fragment.ts":
  324. /*!*******************************!*\
  325. !*** ./cell/cell.fragment.ts ***!
  326. \*******************************/
  327. /*! exports provided: cellPixelShader */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  334. var name = 'cellPixelShader';
  335. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  337. /** @hidden */
  338. var cellPixelShader = { name: name, shader: shader };
  339. /***/ }),
  340. /***/ "./cell/cell.vertex.ts":
  341. /*!*****************************!*\
  342. !*** ./cell/cell.vertex.ts ***!
  343. \*****************************/
  344. /*! exports provided: cellVertexShader */
  345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  346. "use strict";
  347. __webpack_require__.r(__webpack_exports__);
  348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  349. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  350. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  351. var name = 'cellVertexShader';
  352. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  353. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  354. /** @hidden */
  355. var cellVertexShader = { name: name, shader: shader };
  356. /***/ }),
  357. /***/ "./cell/cellMaterial.ts":
  358. /*!******************************!*\
  359. !*** ./cell/cellMaterial.ts ***!
  360. \******************************/
  361. /*! exports provided: CellMaterial */
  362. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  363. "use strict";
  364. __webpack_require__.r(__webpack_exports__);
  365. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  366. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  367. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  368. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  369. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  370. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  371. var CellMaterialDefines = /** @class */ (function (_super) {
  372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
  373. function CellMaterialDefines() {
  374. var _this = _super.call(this) || this;
  375. _this.DIFFUSE = false;
  376. _this.CLIPPLANE = false;
  377. _this.CLIPPLANE2 = false;
  378. _this.CLIPPLANE3 = false;
  379. _this.CLIPPLANE4 = false;
  380. _this.CLIPPLANE5 = false;
  381. _this.CLIPPLANE6 = false;
  382. _this.ALPHATEST = false;
  383. _this.POINTSIZE = false;
  384. _this.FOG = false;
  385. _this.NORMAL = false;
  386. _this.UV1 = false;
  387. _this.UV2 = false;
  388. _this.VERTEXCOLOR = false;
  389. _this.VERTEXALPHA = false;
  390. _this.NUM_BONE_INFLUENCERS = 0;
  391. _this.BonesPerMesh = 0;
  392. _this.INSTANCES = false;
  393. _this.NDOTL = true;
  394. _this.CUSTOMUSERLIGHTING = true;
  395. _this.CELLBASIC = true;
  396. _this.DEPTHPREPASS = false;
  397. _this.rebuild();
  398. return _this;
  399. }
  400. return CellMaterialDefines;
  401. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  402. var CellMaterial = /** @class */ (function (_super) {
  403. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
  404. function CellMaterial(name, scene) {
  405. var _this = _super.call(this, name, scene) || this;
  406. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  407. _this._computeHighLevel = false;
  408. _this._disableLighting = false;
  409. _this._maxSimultaneousLights = 4;
  410. return _this;
  411. }
  412. CellMaterial.prototype.needAlphaBlending = function () {
  413. return (this.alpha < 1.0);
  414. };
  415. CellMaterial.prototype.needAlphaTesting = function () {
  416. return false;
  417. };
  418. CellMaterial.prototype.getAlphaTestTexture = function () {
  419. return null;
  420. };
  421. // Methods
  422. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  423. if (this.isFrozen) {
  424. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  425. return true;
  426. }
  427. }
  428. if (!subMesh._materialDefines) {
  429. subMesh._materialDefines = new CellMaterialDefines();
  430. }
  431. var defines = subMesh._materialDefines;
  432. var scene = this.getScene();
  433. if (this._isReadyForSubMesh(subMesh)) {
  434. return true;
  435. }
  436. var engine = scene.getEngine();
  437. // Textures
  438. if (defines._areTexturesDirty) {
  439. defines._needUVs = false;
  440. if (scene.texturesEnabled) {
  441. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  442. if (!this._diffuseTexture.isReady()) {
  443. return false;
  444. }
  445. else {
  446. defines._needUVs = true;
  447. defines.DIFFUSE = true;
  448. }
  449. }
  450. }
  451. }
  452. // High level
  453. defines.CELLBASIC = !this.computeHighLevel;
  454. // Misc.
  455. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  456. // Lights
  457. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  458. // Values that need to be evaluated on every frame
  459. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  460. // Attribs
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  462. // Get correct effect
  463. if (defines.isDirty) {
  464. defines.markAsProcessed();
  465. scene.resetCachedMaterial();
  466. // Fallbacks
  467. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  468. if (defines.FOG) {
  469. fallbacks.addFallback(1, "FOG");
  470. }
  471. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  472. if (defines.NUM_BONE_INFLUENCERS > 0) {
  473. fallbacks.addCPUSkinningFallback(0, mesh);
  474. }
  475. //Attributes
  476. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  477. if (defines.NORMAL) {
  478. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  479. }
  480. if (defines.UV1) {
  481. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  482. }
  483. if (defines.UV2) {
  484. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  485. }
  486. if (defines.VERTEXCOLOR) {
  487. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  488. }
  489. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  490. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  491. var shaderName = "cell";
  492. var join = defines.toString();
  493. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  494. "vFogInfos", "vFogColor", "pointSize",
  495. "vDiffuseInfos",
  496. "mBones",
  497. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  498. ];
  499. var samplers = ["diffuseSampler"];
  500. var uniformBuffers = new Array();
  501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  502. uniformsNames: uniforms,
  503. uniformBuffersNames: uniformBuffers,
  504. samplers: samplers,
  505. defines: defines,
  506. maxSimultaneousLights: this.maxSimultaneousLights
  507. });
  508. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  509. attributes: attribs,
  510. uniformsNames: uniforms,
  511. uniformBuffersNames: uniformBuffers,
  512. samplers: samplers,
  513. defines: join,
  514. fallbacks: fallbacks,
  515. onCompiled: this.onCompiled,
  516. onError: this.onError,
  517. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  518. }, engine), defines);
  519. }
  520. if (!subMesh.effect || !subMesh.effect.isReady()) {
  521. return false;
  522. }
  523. defines._renderId = scene.getRenderId();
  524. subMesh.effect._wasPreviouslyReady = true;
  525. return true;
  526. };
  527. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  528. var scene = this.getScene();
  529. var defines = subMesh._materialDefines;
  530. if (!defines) {
  531. return;
  532. }
  533. var effect = subMesh.effect;
  534. if (!effect) {
  535. return;
  536. }
  537. this._activeEffect = effect;
  538. // Matrices
  539. this.bindOnlyWorldMatrix(world);
  540. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  541. // Bones
  542. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  543. if (this._mustRebind(scene, effect)) {
  544. // Textures
  545. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  546. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  547. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  548. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  549. }
  550. // Clip plane
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  552. // Point size
  553. if (this.pointsCloud) {
  554. this._activeEffect.setFloat("pointSize", this.pointSize);
  555. }
  556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  557. }
  558. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  559. // Lights
  560. if (scene.lightsEnabled && !this.disableLighting) {
  561. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  562. }
  563. // View
  564. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  565. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  566. }
  567. // Fog
  568. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  569. this._afterBind(mesh, this._activeEffect);
  570. };
  571. CellMaterial.prototype.getAnimatables = function () {
  572. var results = [];
  573. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  574. results.push(this._diffuseTexture);
  575. }
  576. return results;
  577. };
  578. CellMaterial.prototype.getActiveTextures = function () {
  579. var activeTextures = _super.prototype.getActiveTextures.call(this);
  580. if (this._diffuseTexture) {
  581. activeTextures.push(this._diffuseTexture);
  582. }
  583. return activeTextures;
  584. };
  585. CellMaterial.prototype.hasTexture = function (texture) {
  586. if (_super.prototype.hasTexture.call(this, texture)) {
  587. return true;
  588. }
  589. return this._diffuseTexture === texture;
  590. };
  591. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  592. if (this._diffuseTexture) {
  593. this._diffuseTexture.dispose();
  594. }
  595. _super.prototype.dispose.call(this, forceDisposeEffect);
  596. };
  597. CellMaterial.prototype.getClassName = function () {
  598. return "CellMaterial";
  599. };
  600. CellMaterial.prototype.clone = function (name) {
  601. var _this = this;
  602. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  603. };
  604. CellMaterial.prototype.serialize = function () {
  605. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  606. serializationObject.customType = "BABYLON.CellMaterial";
  607. return serializationObject;
  608. };
  609. // Statics
  610. CellMaterial.Parse = function (source, scene, rootUrl) {
  611. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  612. };
  613. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  615. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  616. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  618. ], CellMaterial.prototype, "diffuseTexture", void 0);
  619. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  621. ], CellMaterial.prototype, "diffuseColor", void 0);
  622. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  624. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  625. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  626. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  627. ], CellMaterial.prototype, "computeHighLevel", void 0);
  628. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  630. ], CellMaterial.prototype, "_disableLighting", void 0);
  631. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  633. ], CellMaterial.prototype, "disableLighting", void 0);
  634. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  635. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  636. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  637. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  638. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  639. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  640. return CellMaterial;
  641. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  642. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  643. /***/ }),
  644. /***/ "./cell/index.ts":
  645. /*!***********************!*\
  646. !*** ./cell/index.ts ***!
  647. \***********************/
  648. /*! exports provided: CellMaterial */
  649. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  650. "use strict";
  651. __webpack_require__.r(__webpack_exports__);
  652. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  653. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  654. /***/ }),
  655. /***/ "./custom/customMaterial.ts":
  656. /*!**********************************!*\
  657. !*** ./custom/customMaterial.ts ***!
  658. \**********************************/
  659. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  660. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  661. "use strict";
  662. __webpack_require__.r(__webpack_exports__);
  663. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  664. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  666. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  667. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  668. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  669. var CustomShaderStructure = /** @class */ (function () {
  670. function CustomShaderStructure() {
  671. }
  672. return CustomShaderStructure;
  673. }());
  674. var ShaderSpecialParts = /** @class */ (function () {
  675. function ShaderSpecialParts() {
  676. }
  677. return ShaderSpecialParts;
  678. }());
  679. var CustomMaterial = /** @class */ (function (_super) {
  680. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
  681. function CustomMaterial(name, scene) {
  682. var _this = _super.call(this, name, scene) || this;
  683. _this.CustomParts = new ShaderSpecialParts();
  684. _this.customShaderNameResolve = _this.Builder;
  685. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  686. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  687. return _this;
  688. }
  689. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  690. if (this._newUniformInstances) {
  691. for (var el in this._newUniformInstances) {
  692. var ea = el.toString().split('-');
  693. if (ea[0] == 'vec2') {
  694. effect.setVector2(ea[1], this._newUniformInstances[el]);
  695. }
  696. else if (ea[0] == 'vec3') {
  697. effect.setVector3(ea[1], this._newUniformInstances[el]);
  698. }
  699. else if (ea[0] == 'vec4') {
  700. effect.setVector4(ea[1], this._newUniformInstances[el]);
  701. }
  702. else if (ea[0] == 'mat4') {
  703. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  704. }
  705. else if (ea[0] == 'float') {
  706. effect.setFloat(ea[1], this._newUniformInstances[el]);
  707. }
  708. }
  709. }
  710. if (this._newSamplerInstances) {
  711. for (var el in this._newSamplerInstances) {
  712. var ea = el.toString().split('-');
  713. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  714. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  715. }
  716. }
  717. }
  718. };
  719. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  720. if (name == "uniform" && this._newUniforms) {
  721. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  722. if (this._customUniform[ind].indexOf('sampler') == -1) {
  723. arr.push(this._newUniforms[ind]);
  724. }
  725. }
  726. }
  727. if (name == "sampler" && this._newUniforms) {
  728. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  729. if (this._customUniform[ind].indexOf('sampler') != -1) {
  730. arr.push(this._newUniforms[ind]);
  731. }
  732. }
  733. }
  734. return arr;
  735. };
  736. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  737. var _this = this;
  738. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  739. attributes.push.apply(attributes, this._customAttributes);
  740. }
  741. this.ReviewUniform("uniform", uniforms);
  742. this.ReviewUniform("sampler", samplers);
  743. if (this._isCreatedShader) {
  744. return this._createdShaderName;
  745. }
  746. this._isCreatedShader = false;
  747. CustomMaterial.ShaderIndexer++;
  748. var name = "custom_" + CustomMaterial.ShaderIndexer;
  749. var fn_afterBind = this._afterBind.bind(this);
  750. this._afterBind = function (m, e) {
  751. if (!e) {
  752. return;
  753. }
  754. _this.AttachAfterBind(m, e);
  755. try {
  756. fn_afterBind(m, e);
  757. }
  758. catch (e) { }
  759. };
  760. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  761. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  762. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  763. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  764. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  765. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  766. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  767. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  768. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  769. }
  770. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  771. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  772. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  773. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  774. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  775. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  776. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  777. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  778. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  779. this._isCreatedShader = true;
  780. this._createdShaderName = name;
  781. return name;
  782. };
  783. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  784. if (!this._customUniform) {
  785. this._customUniform = new Array();
  786. this._newUniforms = new Array();
  787. this._newSamplerInstances = {};
  788. this._newUniformInstances = {};
  789. }
  790. if (param) {
  791. if (kind.indexOf("sampler") == -1) {
  792. this._newSamplerInstances[kind + "-" + name] = param;
  793. }
  794. else {
  795. this._newUniformInstances[kind + "-" + name] = param;
  796. }
  797. }
  798. this._customUniform.push("uniform " + kind + " " + name + ";");
  799. this._newUniforms.push(name);
  800. return this;
  801. };
  802. CustomMaterial.prototype.AddAttribute = function (name) {
  803. if (!this._customAttributes) {
  804. this._customAttributes = [];
  805. }
  806. this._customAttributes.push(name);
  807. return this;
  808. };
  809. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  810. this.CustomParts.Fragment_Begin = shaderPart;
  811. return this;
  812. };
  813. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  814. this.CustomParts.Fragment_Definitions = shaderPart;
  815. return this;
  816. };
  817. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  818. this.CustomParts.Fragment_MainBegin = shaderPart;
  819. return this;
  820. };
  821. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  822. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  823. return this;
  824. };
  825. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  826. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  827. return this;
  828. };
  829. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  830. this.CustomParts.Fragment_Before_Lights = shaderPart;
  831. return this;
  832. };
  833. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  834. this.CustomParts.Fragment_Before_Fog = shaderPart;
  835. return this;
  836. };
  837. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  838. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  839. return this;
  840. };
  841. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  842. this.CustomParts.Vertex_Begin = shaderPart;
  843. return this;
  844. };
  845. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  846. this.CustomParts.Vertex_Definitions = shaderPart;
  847. return this;
  848. };
  849. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  850. this.CustomParts.Vertex_MainBegin = shaderPart;
  851. return this;
  852. };
  853. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  854. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  855. return this;
  856. };
  857. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  858. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  859. return this;
  860. };
  861. CustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  862. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  863. return this;
  864. };
  865. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  866. this.CustomParts.Vertex_MainEnd = shaderPart;
  867. return this;
  868. };
  869. CustomMaterial.ShaderIndexer = 1;
  870. return CustomMaterial;
  871. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  872. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  873. /***/ }),
  874. /***/ "./custom/index.ts":
  875. /*!*************************!*\
  876. !*** ./custom/index.ts ***!
  877. \*************************/
  878. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  879. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  880. "use strict";
  881. __webpack_require__.r(__webpack_exports__);
  882. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  883. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  884. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  885. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  886. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  887. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  888. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  889. /***/ }),
  890. /***/ "./custom/pbrCustomMaterial.ts":
  891. /*!*************************************!*\
  892. !*** ./custom/pbrCustomMaterial.ts ***!
  893. \*************************************/
  894. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  895. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  896. "use strict";
  897. __webpack_require__.r(__webpack_exports__);
  898. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  899. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  900. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  901. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  902. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  903. var ShaderAlebdoParts = /** @class */ (function () {
  904. function ShaderAlebdoParts() {
  905. }
  906. return ShaderAlebdoParts;
  907. }());
  908. var PBRCustomMaterial = /** @class */ (function (_super) {
  909. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
  910. function PBRCustomMaterial(name, scene) {
  911. var _this = _super.call(this, name, scene) || this;
  912. _this.CustomParts = new ShaderAlebdoParts();
  913. _this.customShaderNameResolve = _this.Builder;
  914. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  915. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  916. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockAlbedoOpacity>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockAlbedoOpacity"]);
  917. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockReflectivity>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockReflectivity"]);
  918. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockFinalColorComposition>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockFinalColorComposition"]);
  919. return _this;
  920. }
  921. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  922. if (this._newUniformInstances) {
  923. for (var el in this._newUniformInstances) {
  924. var ea = el.toString().split('-');
  925. if (ea[0] == 'vec2') {
  926. effect.setVector2(ea[1], this._newUniformInstances[el]);
  927. }
  928. else if (ea[0] == 'vec3') {
  929. effect.setVector3(ea[1], this._newUniformInstances[el]);
  930. }
  931. else if (ea[0] == 'vec4') {
  932. effect.setVector4(ea[1], this._newUniformInstances[el]);
  933. }
  934. else if (ea[0] == 'mat4') {
  935. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  936. }
  937. else if (ea[0] == 'float') {
  938. effect.setFloat(ea[1], this._newUniformInstances[el]);
  939. }
  940. }
  941. }
  942. if (this._newSamplerInstances) {
  943. for (var el in this._newSamplerInstances) {
  944. var ea = el.toString().split('-');
  945. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  946. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  947. }
  948. }
  949. }
  950. };
  951. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  952. if (name == "uniform" && this._newUniforms) {
  953. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  954. if (this._customUniform[ind].indexOf('sampler') == -1) {
  955. arr.push(this._newUniforms[ind]);
  956. }
  957. }
  958. }
  959. if (name == "sampler" && this._newUniforms) {
  960. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  961. if (this._customUniform[ind].indexOf('sampler') != -1) {
  962. arr.push(this._newUniforms[ind]);
  963. }
  964. }
  965. }
  966. return arr;
  967. };
  968. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  969. var _this = this;
  970. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  971. attributes.push.apply(attributes, this._customAttributes);
  972. }
  973. this.ReviewUniform("uniform", uniforms);
  974. this.ReviewUniform("sampler", samplers);
  975. if (this._isCreatedShader) {
  976. return this._createdShaderName;
  977. }
  978. this._isCreatedShader = false;
  979. PBRCustomMaterial.ShaderIndexer++;
  980. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  981. var fn_afterBind = this._afterBind.bind(this);
  982. this._afterBind = function (m, e) {
  983. if (!e) {
  984. return;
  985. }
  986. _this.AttachAfterBind(m, e);
  987. try {
  988. fn_afterBind(m, e);
  989. }
  990. catch (e) { }
  991. };
  992. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  993. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  994. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  995. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  996. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  997. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  998. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  999. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  1000. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  1001. }
  1002. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  1003. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  1004. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  1005. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  1006. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  1007. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  1008. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  1009. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  1010. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  1011. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  1012. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  1013. this._isCreatedShader = true;
  1014. this._createdShaderName = name;
  1015. return name;
  1016. };
  1017. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  1018. if (!this._customUniform) {
  1019. this._customUniform = new Array();
  1020. this._newUniforms = new Array();
  1021. this._newSamplerInstances = {};
  1022. this._newUniformInstances = {};
  1023. }
  1024. if (param) {
  1025. if (kind.indexOf("sampler") == -1) {
  1026. this._newSamplerInstances[kind + "-" + name] = param;
  1027. }
  1028. else {
  1029. this._newUniformInstances[kind + "-" + name] = param;
  1030. }
  1031. }
  1032. this._customUniform.push("uniform " + kind + " " + name + ";");
  1033. this._newUniforms.push(name);
  1034. return this;
  1035. };
  1036. PBRCustomMaterial.prototype.AddAttribute = function (name) {
  1037. if (!this._customAttributes) {
  1038. this._customAttributes = [];
  1039. }
  1040. this._customAttributes.push(name);
  1041. return this;
  1042. };
  1043. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1044. this.CustomParts.Fragment_Begin = shaderPart;
  1045. return this;
  1046. };
  1047. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1048. this.CustomParts.Fragment_Definitions = shaderPart;
  1049. return this;
  1050. };
  1051. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1052. this.CustomParts.Fragment_MainBegin = shaderPart;
  1053. return this;
  1054. };
  1055. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1056. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1057. return this;
  1058. };
  1059. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1060. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1061. return this;
  1062. };
  1063. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1064. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1065. return this;
  1066. };
  1067. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1068. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1069. return this;
  1070. };
  1071. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1072. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1073. return this;
  1074. };
  1075. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1076. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1077. return this;
  1078. };
  1079. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1080. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1081. return this;
  1082. };
  1083. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1084. this.CustomParts.Vertex_Begin = shaderPart;
  1085. return this;
  1086. };
  1087. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1088. this.CustomParts.Vertex_Definitions = shaderPart;
  1089. return this;
  1090. };
  1091. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1092. this.CustomParts.Vertex_MainBegin = shaderPart;
  1093. return this;
  1094. };
  1095. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1096. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1097. return this;
  1098. };
  1099. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1100. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1101. return this;
  1102. };
  1103. PBRCustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  1104. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  1105. return this;
  1106. };
  1107. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1108. this.CustomParts.Vertex_MainEnd = shaderPart;
  1109. return this;
  1110. };
  1111. PBRCustomMaterial.ShaderIndexer = 1;
  1112. return PBRCustomMaterial;
  1113. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1114. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1115. /***/ }),
  1116. /***/ "./fire/fire.fragment.ts":
  1117. /*!*******************************!*\
  1118. !*** ./fire/fire.fragment.ts ***!
  1119. \*******************************/
  1120. /*! exports provided: firePixelShader */
  1121. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1122. "use strict";
  1123. __webpack_require__.r(__webpack_exports__);
  1124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1125. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1126. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1127. var name = 'firePixelShader';
  1128. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1129. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1130. /** @hidden */
  1131. var firePixelShader = { name: name, shader: shader };
  1132. /***/ }),
  1133. /***/ "./fire/fire.vertex.ts":
  1134. /*!*****************************!*\
  1135. !*** ./fire/fire.vertex.ts ***!
  1136. \*****************************/
  1137. /*! exports provided: fireVertexShader */
  1138. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1139. "use strict";
  1140. __webpack_require__.r(__webpack_exports__);
  1141. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1142. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1143. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1144. var name = 'fireVertexShader';
  1145. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1146. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1147. /** @hidden */
  1148. var fireVertexShader = { name: name, shader: shader };
  1149. /***/ }),
  1150. /***/ "./fire/fireMaterial.ts":
  1151. /*!******************************!*\
  1152. !*** ./fire/fireMaterial.ts ***!
  1153. \******************************/
  1154. /*! exports provided: FireMaterial */
  1155. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1156. "use strict";
  1157. __webpack_require__.r(__webpack_exports__);
  1158. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1159. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1160. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1161. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1162. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1163. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1164. var FireMaterialDefines = /** @class */ (function (_super) {
  1165. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
  1166. function FireMaterialDefines() {
  1167. var _this = _super.call(this) || this;
  1168. _this.DIFFUSE = false;
  1169. _this.CLIPPLANE = false;
  1170. _this.CLIPPLANE2 = false;
  1171. _this.CLIPPLANE3 = false;
  1172. _this.CLIPPLANE4 = false;
  1173. _this.CLIPPLANE5 = false;
  1174. _this.CLIPPLANE6 = false;
  1175. _this.ALPHATEST = false;
  1176. _this.DEPTHPREPASS = false;
  1177. _this.POINTSIZE = false;
  1178. _this.FOG = false;
  1179. _this.UV1 = false;
  1180. _this.VERTEXCOLOR = false;
  1181. _this.VERTEXALPHA = false;
  1182. _this.BonesPerMesh = 0;
  1183. _this.NUM_BONE_INFLUENCERS = 0;
  1184. _this.INSTANCES = false;
  1185. _this.rebuild();
  1186. return _this;
  1187. }
  1188. return FireMaterialDefines;
  1189. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1190. var FireMaterial = /** @class */ (function (_super) {
  1191. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
  1192. function FireMaterial(name, scene) {
  1193. var _this = _super.call(this, name, scene) || this;
  1194. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1195. _this.speed = 1.0;
  1196. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1197. _this._lastTime = 0;
  1198. return _this;
  1199. }
  1200. FireMaterial.prototype.needAlphaBlending = function () {
  1201. return false;
  1202. };
  1203. FireMaterial.prototype.needAlphaTesting = function () {
  1204. return true;
  1205. };
  1206. FireMaterial.prototype.getAlphaTestTexture = function () {
  1207. return null;
  1208. };
  1209. // Methods
  1210. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1211. if (this.isFrozen) {
  1212. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1213. return true;
  1214. }
  1215. }
  1216. if (!subMesh._materialDefines) {
  1217. subMesh._materialDefines = new FireMaterialDefines();
  1218. }
  1219. var defines = subMesh._materialDefines;
  1220. var scene = this.getScene();
  1221. if (this._isReadyForSubMesh(subMesh)) {
  1222. return true;
  1223. }
  1224. var engine = scene.getEngine();
  1225. // Textures
  1226. if (defines._areTexturesDirty) {
  1227. defines._needUVs = false;
  1228. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1229. if (!this._diffuseTexture.isReady()) {
  1230. return false;
  1231. }
  1232. else {
  1233. defines._needUVs = true;
  1234. defines.DIFFUSE = true;
  1235. }
  1236. }
  1237. }
  1238. defines.ALPHATEST = this._opacityTexture ? true : false;
  1239. // Misc.
  1240. if (defines._areMiscDirty) {
  1241. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1242. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1243. }
  1244. // Values that need to be evaluated on every frame
  1245. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1246. // Attribs
  1247. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1248. // Get correct effect
  1249. if (defines.isDirty) {
  1250. defines.markAsProcessed();
  1251. scene.resetCachedMaterial();
  1252. // Fallbacks
  1253. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1254. if (defines.FOG) {
  1255. fallbacks.addFallback(1, "FOG");
  1256. }
  1257. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1258. fallbacks.addCPUSkinningFallback(0, mesh);
  1259. }
  1260. //Attributes
  1261. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1262. if (defines.UV1) {
  1263. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1264. }
  1265. if (defines.VERTEXCOLOR) {
  1266. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1267. }
  1268. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1269. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1270. // Legacy browser patch
  1271. var shaderName = "fire";
  1272. var join = defines.toString();
  1273. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1274. attributes: attribs,
  1275. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1276. "vFogInfos", "vFogColor", "pointSize",
  1277. "vDiffuseInfos",
  1278. "mBones",
  1279. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1280. // Fire
  1281. "time", "speed"
  1282. ],
  1283. uniformBuffersNames: [],
  1284. samplers: ["diffuseSampler",
  1285. // Fire
  1286. "distortionSampler", "opacitySampler"
  1287. ],
  1288. defines: join,
  1289. fallbacks: fallbacks,
  1290. onCompiled: this.onCompiled,
  1291. onError: this.onError,
  1292. indexParameters: null,
  1293. maxSimultaneousLights: 4,
  1294. transformFeedbackVaryings: null
  1295. }, engine), defines);
  1296. }
  1297. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1298. return false;
  1299. }
  1300. defines._renderId = scene.getRenderId();
  1301. subMesh.effect._wasPreviouslyReady = true;
  1302. return true;
  1303. };
  1304. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1305. var scene = this.getScene();
  1306. var defines = subMesh._materialDefines;
  1307. if (!defines) {
  1308. return;
  1309. }
  1310. var effect = subMesh.effect;
  1311. if (!effect) {
  1312. return;
  1313. }
  1314. this._activeEffect = effect;
  1315. // Matrices
  1316. this.bindOnlyWorldMatrix(world);
  1317. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1318. // Bones
  1319. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1320. if (this._mustRebind(scene, effect)) {
  1321. // Textures
  1322. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1323. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1324. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1325. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1326. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1327. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1328. }
  1329. // Clip plane
  1330. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1331. // Point size
  1332. if (this.pointsCloud) {
  1333. this._activeEffect.setFloat("pointSize", this.pointSize);
  1334. }
  1335. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1336. }
  1337. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1338. // View
  1339. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1340. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1341. }
  1342. // Fog
  1343. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1344. // Time
  1345. this._lastTime += scene.getEngine().getDeltaTime();
  1346. this._activeEffect.setFloat("time", this._lastTime);
  1347. // Speed
  1348. this._activeEffect.setFloat("speed", this.speed);
  1349. this._afterBind(mesh, this._activeEffect);
  1350. };
  1351. FireMaterial.prototype.getAnimatables = function () {
  1352. var results = [];
  1353. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1354. results.push(this._diffuseTexture);
  1355. }
  1356. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1357. results.push(this._distortionTexture);
  1358. }
  1359. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1360. results.push(this._opacityTexture);
  1361. }
  1362. return results;
  1363. };
  1364. FireMaterial.prototype.getActiveTextures = function () {
  1365. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1366. if (this._diffuseTexture) {
  1367. activeTextures.push(this._diffuseTexture);
  1368. }
  1369. if (this._distortionTexture) {
  1370. activeTextures.push(this._distortionTexture);
  1371. }
  1372. if (this._opacityTexture) {
  1373. activeTextures.push(this._opacityTexture);
  1374. }
  1375. return activeTextures;
  1376. };
  1377. FireMaterial.prototype.hasTexture = function (texture) {
  1378. if (_super.prototype.hasTexture.call(this, texture)) {
  1379. return true;
  1380. }
  1381. if (this._diffuseTexture === texture) {
  1382. return true;
  1383. }
  1384. if (this._distortionTexture === texture) {
  1385. return true;
  1386. }
  1387. if (this._opacityTexture === texture) {
  1388. return true;
  1389. }
  1390. return false;
  1391. };
  1392. FireMaterial.prototype.getClassName = function () {
  1393. return "FireMaterial";
  1394. };
  1395. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1396. if (this._diffuseTexture) {
  1397. this._diffuseTexture.dispose();
  1398. }
  1399. if (this._distortionTexture) {
  1400. this._distortionTexture.dispose();
  1401. }
  1402. _super.prototype.dispose.call(this, forceDisposeEffect);
  1403. };
  1404. FireMaterial.prototype.clone = function (name) {
  1405. var _this = this;
  1406. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1407. };
  1408. FireMaterial.prototype.serialize = function () {
  1409. var serializationObject = _super.prototype.serialize.call(this);
  1410. serializationObject.customType = "BABYLON.FireMaterial";
  1411. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1412. serializationObject.speed = this.speed;
  1413. if (this._diffuseTexture) {
  1414. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1415. }
  1416. if (this._distortionTexture) {
  1417. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1418. }
  1419. if (this._opacityTexture) {
  1420. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1421. }
  1422. return serializationObject;
  1423. };
  1424. FireMaterial.Parse = function (source, scene, rootUrl) {
  1425. var material = new FireMaterial(source.name, scene);
  1426. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1427. material.speed = source.speed;
  1428. material.alpha = source.alpha;
  1429. material.id = source.id;
  1430. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1431. material.backFaceCulling = source.backFaceCulling;
  1432. material.wireframe = source.wireframe;
  1433. if (source._diffuseTexture) {
  1434. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1435. }
  1436. if (source._distortionTexture) {
  1437. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1438. }
  1439. if (source._opacityTexture) {
  1440. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1441. }
  1442. return material;
  1443. };
  1444. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1445. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1446. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1447. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1448. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1449. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1450. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1451. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1452. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1453. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1454. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1455. ], FireMaterial.prototype, "distortionTexture", void 0);
  1456. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1457. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1458. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1459. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1460. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1461. ], FireMaterial.prototype, "opacityTexture", void 0);
  1462. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1463. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1464. ], FireMaterial.prototype, "diffuseColor", void 0);
  1465. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1466. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1467. ], FireMaterial.prototype, "speed", void 0);
  1468. return FireMaterial;
  1469. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1470. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1471. /***/ }),
  1472. /***/ "./fire/index.ts":
  1473. /*!***********************!*\
  1474. !*** ./fire/index.ts ***!
  1475. \***********************/
  1476. /*! exports provided: FireMaterial */
  1477. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1478. "use strict";
  1479. __webpack_require__.r(__webpack_exports__);
  1480. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1481. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1482. /***/ }),
  1483. /***/ "./fur/fur.fragment.ts":
  1484. /*!*****************************!*\
  1485. !*** ./fur/fur.fragment.ts ***!
  1486. \*****************************/
  1487. /*! exports provided: furPixelShader */
  1488. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1489. "use strict";
  1490. __webpack_require__.r(__webpack_exports__);
  1491. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1492. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1493. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1494. var name = 'furPixelShader';
  1495. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1496. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1497. /** @hidden */
  1498. var furPixelShader = { name: name, shader: shader };
  1499. /***/ }),
  1500. /***/ "./fur/fur.vertex.ts":
  1501. /*!***************************!*\
  1502. !*** ./fur/fur.vertex.ts ***!
  1503. \***************************/
  1504. /*! exports provided: furVertexShader */
  1505. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1506. "use strict";
  1507. __webpack_require__.r(__webpack_exports__);
  1508. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1509. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1510. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1511. var name = 'furVertexShader';
  1512. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1513. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1514. /** @hidden */
  1515. var furVertexShader = { name: name, shader: shader };
  1516. /***/ }),
  1517. /***/ "./fur/furMaterial.ts":
  1518. /*!****************************!*\
  1519. !*** ./fur/furMaterial.ts ***!
  1520. \****************************/
  1521. /*! exports provided: FurMaterial */
  1522. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1523. "use strict";
  1524. __webpack_require__.r(__webpack_exports__);
  1525. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1526. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1527. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1528. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1529. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1530. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1531. var FurMaterialDefines = /** @class */ (function (_super) {
  1532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
  1533. function FurMaterialDefines() {
  1534. var _this = _super.call(this) || this;
  1535. _this.DIFFUSE = false;
  1536. _this.HEIGHTMAP = false;
  1537. _this.CLIPPLANE = false;
  1538. _this.CLIPPLANE2 = false;
  1539. _this.CLIPPLANE3 = false;
  1540. _this.CLIPPLANE4 = false;
  1541. _this.CLIPPLANE5 = false;
  1542. _this.CLIPPLANE6 = false;
  1543. _this.ALPHATEST = false;
  1544. _this.DEPTHPREPASS = false;
  1545. _this.POINTSIZE = false;
  1546. _this.FOG = false;
  1547. _this.NORMAL = false;
  1548. _this.UV1 = false;
  1549. _this.UV2 = false;
  1550. _this.VERTEXCOLOR = false;
  1551. _this.VERTEXALPHA = false;
  1552. _this.NUM_BONE_INFLUENCERS = 0;
  1553. _this.BonesPerMesh = 0;
  1554. _this.INSTANCES = false;
  1555. _this.HIGHLEVEL = false;
  1556. _this.rebuild();
  1557. return _this;
  1558. }
  1559. return FurMaterialDefines;
  1560. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1561. var FurMaterial = /** @class */ (function (_super) {
  1562. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
  1563. function FurMaterial(name, scene) {
  1564. var _this = _super.call(this, name, scene) || this;
  1565. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1566. _this.furLength = 1;
  1567. _this.furAngle = 0;
  1568. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1569. _this.furOffset = 0.0;
  1570. _this.furSpacing = 12;
  1571. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1572. _this.furSpeed = 100;
  1573. _this.furDensity = 20;
  1574. _this.furOcclusion = 0.0;
  1575. _this._disableLighting = false;
  1576. _this._maxSimultaneousLights = 4;
  1577. _this.highLevelFur = true;
  1578. _this._furTime = 0;
  1579. return _this;
  1580. }
  1581. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1582. get: function () {
  1583. return this._furTime;
  1584. },
  1585. set: function (furTime) {
  1586. this._furTime = furTime;
  1587. },
  1588. enumerable: true,
  1589. configurable: true
  1590. });
  1591. FurMaterial.prototype.needAlphaBlending = function () {
  1592. return (this.alpha < 1.0);
  1593. };
  1594. FurMaterial.prototype.needAlphaTesting = function () {
  1595. return false;
  1596. };
  1597. FurMaterial.prototype.getAlphaTestTexture = function () {
  1598. return null;
  1599. };
  1600. FurMaterial.prototype.updateFur = function () {
  1601. for (var i = 1; i < this._meshes.length; i++) {
  1602. var offsetFur = this._meshes[i].material;
  1603. offsetFur.furLength = this.furLength;
  1604. offsetFur.furAngle = this.furAngle;
  1605. offsetFur.furGravity = this.furGravity;
  1606. offsetFur.furSpacing = this.furSpacing;
  1607. offsetFur.furSpeed = this.furSpeed;
  1608. offsetFur.furColor = this.furColor;
  1609. offsetFur.diffuseTexture = this.diffuseTexture;
  1610. offsetFur.furTexture = this.furTexture;
  1611. offsetFur.highLevelFur = this.highLevelFur;
  1612. offsetFur.furTime = this.furTime;
  1613. offsetFur.furDensity = this.furDensity;
  1614. }
  1615. };
  1616. // Methods
  1617. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1618. if (this.isFrozen) {
  1619. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1620. return true;
  1621. }
  1622. }
  1623. if (!subMesh._materialDefines) {
  1624. subMesh._materialDefines = new FurMaterialDefines();
  1625. }
  1626. var defines = subMesh._materialDefines;
  1627. var scene = this.getScene();
  1628. if (this._isReadyForSubMesh(subMesh)) {
  1629. return true;
  1630. }
  1631. var engine = scene.getEngine();
  1632. // Textures
  1633. if (defines._areTexturesDirty) {
  1634. if (scene.texturesEnabled) {
  1635. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1636. if (!this.diffuseTexture.isReady()) {
  1637. return false;
  1638. }
  1639. else {
  1640. defines._needUVs = true;
  1641. defines.DIFFUSE = true;
  1642. }
  1643. }
  1644. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1645. if (!this.heightTexture.isReady()) {
  1646. return false;
  1647. }
  1648. else {
  1649. defines._needUVs = true;
  1650. defines.HEIGHTMAP = true;
  1651. }
  1652. }
  1653. }
  1654. }
  1655. // High level
  1656. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1657. defines.HIGHLEVEL = true;
  1658. defines.markAsUnprocessed();
  1659. }
  1660. // Misc.
  1661. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1662. // Lights
  1663. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1664. // Values that need to be evaluated on every frame
  1665. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1666. // Attribs
  1667. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1668. // Get correct effect
  1669. if (defines.isDirty) {
  1670. defines.markAsProcessed();
  1671. scene.resetCachedMaterial();
  1672. // Fallbacks
  1673. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1674. if (defines.FOG) {
  1675. fallbacks.addFallback(1, "FOG");
  1676. }
  1677. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1678. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1679. fallbacks.addCPUSkinningFallback(0, mesh);
  1680. }
  1681. //Attributes
  1682. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1683. if (defines.NORMAL) {
  1684. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1685. }
  1686. if (defines.UV1) {
  1687. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1688. }
  1689. if (defines.UV2) {
  1690. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1691. }
  1692. if (defines.VERTEXCOLOR) {
  1693. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1694. }
  1695. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1696. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1697. // Legacy browser patch
  1698. var shaderName = "fur";
  1699. var join = defines.toString();
  1700. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1701. "vFogInfos", "vFogColor", "pointSize",
  1702. "vDiffuseInfos",
  1703. "mBones",
  1704. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1705. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1706. ];
  1707. var samplers = ["diffuseSampler",
  1708. "heightTexture", "furTexture"
  1709. ];
  1710. var uniformBuffers = new Array();
  1711. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1712. uniformsNames: uniforms,
  1713. uniformBuffersNames: uniformBuffers,
  1714. samplers: samplers,
  1715. defines: defines,
  1716. maxSimultaneousLights: this.maxSimultaneousLights
  1717. });
  1718. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1719. attributes: attribs,
  1720. uniformsNames: uniforms,
  1721. uniformBuffersNames: uniformBuffers,
  1722. samplers: samplers,
  1723. defines: join,
  1724. fallbacks: fallbacks,
  1725. onCompiled: this.onCompiled,
  1726. onError: this.onError,
  1727. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1728. }, engine), defines);
  1729. }
  1730. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1731. return false;
  1732. }
  1733. defines._renderId = scene.getRenderId();
  1734. subMesh.effect._wasPreviouslyReady = true;
  1735. return true;
  1736. };
  1737. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1738. var scene = this.getScene();
  1739. var defines = subMesh._materialDefines;
  1740. if (!defines) {
  1741. return;
  1742. }
  1743. var effect = subMesh.effect;
  1744. if (!effect) {
  1745. return;
  1746. }
  1747. this._activeEffect = effect;
  1748. // Matrices
  1749. this.bindOnlyWorldMatrix(world);
  1750. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1751. // Bones
  1752. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1753. if (scene.getCachedMaterial() !== this) {
  1754. // Textures
  1755. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1756. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1757. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1758. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1759. }
  1760. if (this._heightTexture) {
  1761. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1762. }
  1763. // Clip plane
  1764. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1765. // Point size
  1766. if (this.pointsCloud) {
  1767. this._activeEffect.setFloat("pointSize", this.pointSize);
  1768. }
  1769. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1770. }
  1771. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1772. if (scene.lightsEnabled && !this.disableLighting) {
  1773. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1774. }
  1775. // View
  1776. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1777. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1778. }
  1779. // Fog
  1780. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1781. this._activeEffect.setFloat("furLength", this.furLength);
  1782. this._activeEffect.setFloat("furAngle", this.furAngle);
  1783. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1784. if (this.highLevelFur) {
  1785. this._activeEffect.setVector3("furGravity", this.furGravity);
  1786. this._activeEffect.setFloat("furOffset", this.furOffset);
  1787. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1788. this._activeEffect.setFloat("furDensity", this.furDensity);
  1789. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1790. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1791. this._activeEffect.setFloat("furTime", this._furTime);
  1792. this._activeEffect.setTexture("furTexture", this.furTexture);
  1793. }
  1794. this._afterBind(mesh, this._activeEffect);
  1795. };
  1796. FurMaterial.prototype.getAnimatables = function () {
  1797. var results = [];
  1798. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1799. results.push(this.diffuseTexture);
  1800. }
  1801. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1802. results.push(this.heightTexture);
  1803. }
  1804. return results;
  1805. };
  1806. FurMaterial.prototype.getActiveTextures = function () {
  1807. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1808. if (this._diffuseTexture) {
  1809. activeTextures.push(this._diffuseTexture);
  1810. }
  1811. if (this._heightTexture) {
  1812. activeTextures.push(this._heightTexture);
  1813. }
  1814. return activeTextures;
  1815. };
  1816. FurMaterial.prototype.hasTexture = function (texture) {
  1817. if (_super.prototype.hasTexture.call(this, texture)) {
  1818. return true;
  1819. }
  1820. if (this.diffuseTexture === texture) {
  1821. return true;
  1822. }
  1823. if (this._heightTexture === texture) {
  1824. return true;
  1825. }
  1826. return false;
  1827. };
  1828. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1829. if (this.diffuseTexture) {
  1830. this.diffuseTexture.dispose();
  1831. }
  1832. if (this._meshes) {
  1833. for (var i = 1; i < this._meshes.length; i++) {
  1834. var mat = this._meshes[i].material;
  1835. if (mat) {
  1836. mat.dispose(forceDisposeEffect);
  1837. }
  1838. this._meshes[i].dispose();
  1839. }
  1840. }
  1841. _super.prototype.dispose.call(this, forceDisposeEffect);
  1842. };
  1843. FurMaterial.prototype.clone = function (name) {
  1844. var _this = this;
  1845. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1846. };
  1847. FurMaterial.prototype.serialize = function () {
  1848. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1849. serializationObject.customType = "BABYLON.FurMaterial";
  1850. if (this._meshes) {
  1851. serializationObject.sourceMeshName = this._meshes[0].name;
  1852. serializationObject.quality = this._meshes.length;
  1853. }
  1854. return serializationObject;
  1855. };
  1856. FurMaterial.prototype.getClassName = function () {
  1857. return "FurMaterial";
  1858. };
  1859. // Statics
  1860. FurMaterial.Parse = function (source, scene, rootUrl) {
  1861. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1862. if (source.sourceMeshName && material.highLevelFur) {
  1863. scene.executeWhenReady(function () {
  1864. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1865. if (sourceMesh) {
  1866. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1867. material.furTexture = furTexture;
  1868. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1869. }
  1870. });
  1871. }
  1872. return material;
  1873. };
  1874. FurMaterial.GenerateTexture = function (name, scene) {
  1875. // Generate fur textures
  1876. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1877. var context = texture.getContext();
  1878. for (var i = 0; i < 20000; ++i) {
  1879. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1880. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1881. }
  1882. texture.update(false);
  1883. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1884. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1885. return texture;
  1886. };
  1887. // Creates and returns an array of meshes used as shells for the Fur Material
  1888. // that can be disposed later in your code
  1889. // The quality is in interval [0, 100]
  1890. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1891. var meshes = [sourceMesh];
  1892. var mat = sourceMesh.material;
  1893. var i;
  1894. if (!(mat instanceof FurMaterial)) {
  1895. throw "The material of the source mesh must be a Fur Material";
  1896. }
  1897. for (i = 1; i < quality; i++) {
  1898. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1899. sourceMesh.getScene().materials.pop();
  1900. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1901. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1902. offsetFur.furLength = mat.furLength;
  1903. offsetFur.furAngle = mat.furAngle;
  1904. offsetFur.furGravity = mat.furGravity;
  1905. offsetFur.furSpacing = mat.furSpacing;
  1906. offsetFur.furSpeed = mat.furSpeed;
  1907. offsetFur.furColor = mat.furColor;
  1908. offsetFur.diffuseTexture = mat.diffuseTexture;
  1909. offsetFur.furOffset = i / quality;
  1910. offsetFur.furTexture = mat.furTexture;
  1911. offsetFur.highLevelFur = mat.highLevelFur;
  1912. offsetFur.furTime = mat.furTime;
  1913. offsetFur.furDensity = mat.furDensity;
  1914. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1915. offsetMesh.material = offsetFur;
  1916. offsetMesh.skeleton = sourceMesh.skeleton;
  1917. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1918. meshes.push(offsetMesh);
  1919. }
  1920. for (i = 1; i < meshes.length; i++) {
  1921. meshes[i].parent = sourceMesh;
  1922. }
  1923. sourceMesh.material._meshes = meshes;
  1924. return meshes;
  1925. };
  1926. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1927. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1928. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1929. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1930. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1931. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1932. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1933. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1934. ], FurMaterial.prototype, "_heightTexture", void 0);
  1935. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1936. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1937. ], FurMaterial.prototype, "heightTexture", void 0);
  1938. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1939. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1940. ], FurMaterial.prototype, "diffuseColor", void 0);
  1941. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1942. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1943. ], FurMaterial.prototype, "furLength", void 0);
  1944. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1945. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1946. ], FurMaterial.prototype, "furAngle", void 0);
  1947. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1948. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1949. ], FurMaterial.prototype, "furColor", void 0);
  1950. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1951. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1952. ], FurMaterial.prototype, "furOffset", void 0);
  1953. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1954. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1955. ], FurMaterial.prototype, "furSpacing", void 0);
  1956. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1957. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1958. ], FurMaterial.prototype, "furGravity", void 0);
  1959. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1960. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1961. ], FurMaterial.prototype, "furSpeed", void 0);
  1962. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1963. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1964. ], FurMaterial.prototype, "furDensity", void 0);
  1965. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1966. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1967. ], FurMaterial.prototype, "furOcclusion", void 0);
  1968. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1969. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1970. ], FurMaterial.prototype, "_disableLighting", void 0);
  1971. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1972. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1973. ], FurMaterial.prototype, "disableLighting", void 0);
  1974. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1975. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1976. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1977. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1978. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1979. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1980. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1981. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1982. ], FurMaterial.prototype, "highLevelFur", void 0);
  1983. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1984. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1985. ], FurMaterial.prototype, "furTime", null);
  1986. return FurMaterial;
  1987. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1988. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1989. /***/ }),
  1990. /***/ "./fur/index.ts":
  1991. /*!**********************!*\
  1992. !*** ./fur/index.ts ***!
  1993. \**********************/
  1994. /*! exports provided: FurMaterial */
  1995. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1996. "use strict";
  1997. __webpack_require__.r(__webpack_exports__);
  1998. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1999. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  2000. /***/ }),
  2001. /***/ "./gradient/gradient.fragment.ts":
  2002. /*!***************************************!*\
  2003. !*** ./gradient/gradient.fragment.ts ***!
  2004. \***************************************/
  2005. /*! exports provided: gradientPixelShader */
  2006. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2007. "use strict";
  2008. __webpack_require__.r(__webpack_exports__);
  2009. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  2010. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2011. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2012. var name = 'gradientPixelShader';
  2013. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  2014. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2015. /** @hidden */
  2016. var gradientPixelShader = { name: name, shader: shader };
  2017. /***/ }),
  2018. /***/ "./gradient/gradient.vertex.ts":
  2019. /*!*************************************!*\
  2020. !*** ./gradient/gradient.vertex.ts ***!
  2021. \*************************************/
  2022. /*! exports provided: gradientVertexShader */
  2023. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2024. "use strict";
  2025. __webpack_require__.r(__webpack_exports__);
  2026. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  2027. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2028. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2029. var name = 'gradientVertexShader';
  2030. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  2031. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2032. /** @hidden */
  2033. var gradientVertexShader = { name: name, shader: shader };
  2034. /***/ }),
  2035. /***/ "./gradient/gradientMaterial.ts":
  2036. /*!**************************************!*\
  2037. !*** ./gradient/gradientMaterial.ts ***!
  2038. \**************************************/
  2039. /*! exports provided: GradientMaterial */
  2040. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2041. "use strict";
  2042. __webpack_require__.r(__webpack_exports__);
  2043. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2044. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2045. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2046. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2047. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2048. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2049. var GradientMaterialDefines = /** @class */ (function (_super) {
  2050. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
  2051. function GradientMaterialDefines() {
  2052. var _this = _super.call(this) || this;
  2053. _this.EMISSIVE = false;
  2054. _this.CLIPPLANE = false;
  2055. _this.CLIPPLANE2 = false;
  2056. _this.CLIPPLANE3 = false;
  2057. _this.CLIPPLANE4 = false;
  2058. _this.CLIPPLANE5 = false;
  2059. _this.CLIPPLANE6 = false;
  2060. _this.ALPHATEST = false;
  2061. _this.DEPTHPREPASS = false;
  2062. _this.POINTSIZE = false;
  2063. _this.FOG = false;
  2064. _this.NORMAL = false;
  2065. _this.UV1 = false;
  2066. _this.UV2 = false;
  2067. _this.VERTEXCOLOR = false;
  2068. _this.VERTEXALPHA = false;
  2069. _this.NUM_BONE_INFLUENCERS = 0;
  2070. _this.BonesPerMesh = 0;
  2071. _this.INSTANCES = false;
  2072. _this.rebuild();
  2073. return _this;
  2074. }
  2075. return GradientMaterialDefines;
  2076. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2077. var GradientMaterial = /** @class */ (function (_super) {
  2078. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
  2079. function GradientMaterial(name, scene) {
  2080. var _this = _super.call(this, name, scene) || this;
  2081. _this._maxSimultaneousLights = 4;
  2082. // The gradient top color, red by default
  2083. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2084. _this.topColorAlpha = 1.0;
  2085. // The gradient top color, blue by default
  2086. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2087. _this.bottomColorAlpha = 1.0;
  2088. // Gradient offset
  2089. _this.offset = 0;
  2090. _this.scale = 1.0;
  2091. _this.smoothness = 1.0;
  2092. _this._disableLighting = false;
  2093. return _this;
  2094. }
  2095. GradientMaterial.prototype.needAlphaBlending = function () {
  2096. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2097. };
  2098. GradientMaterial.prototype.needAlphaTesting = function () {
  2099. return true;
  2100. };
  2101. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2102. return null;
  2103. };
  2104. // Methods
  2105. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2106. if (this.isFrozen) {
  2107. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2108. return true;
  2109. }
  2110. }
  2111. if (!subMesh._materialDefines) {
  2112. subMesh._materialDefines = new GradientMaterialDefines();
  2113. }
  2114. var defines = subMesh._materialDefines;
  2115. var scene = this.getScene();
  2116. if (this._isReadyForSubMesh(subMesh)) {
  2117. return true;
  2118. }
  2119. var engine = scene.getEngine();
  2120. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2121. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2122. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2123. defines.EMISSIVE = this._disableLighting;
  2124. // Attribs
  2125. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2126. // Get correct effect
  2127. if (defines.isDirty) {
  2128. defines.markAsProcessed();
  2129. scene.resetCachedMaterial();
  2130. // Fallbacks
  2131. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2132. if (defines.FOG) {
  2133. fallbacks.addFallback(1, "FOG");
  2134. }
  2135. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2136. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2137. fallbacks.addCPUSkinningFallback(0, mesh);
  2138. }
  2139. //Attributes
  2140. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2141. if (defines.NORMAL) {
  2142. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2143. }
  2144. if (defines.UV1) {
  2145. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2146. }
  2147. if (defines.UV2) {
  2148. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2149. }
  2150. if (defines.VERTEXCOLOR) {
  2151. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2152. }
  2153. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2154. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2155. // Legacy browser patch
  2156. var shaderName = "gradient";
  2157. var join = defines.toString();
  2158. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2159. "vFogInfos", "vFogColor", "pointSize",
  2160. "mBones",
  2161. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  2162. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2163. ];
  2164. var samplers = [];
  2165. var uniformBuffers = new Array();
  2166. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2167. uniformsNames: uniforms,
  2168. uniformBuffersNames: uniformBuffers,
  2169. samplers: samplers,
  2170. defines: defines,
  2171. maxSimultaneousLights: 4
  2172. });
  2173. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2174. attributes: attribs,
  2175. uniformsNames: uniforms,
  2176. uniformBuffersNames: uniformBuffers,
  2177. samplers: samplers,
  2178. defines: join,
  2179. fallbacks: fallbacks,
  2180. onCompiled: this.onCompiled,
  2181. onError: this.onError,
  2182. indexParameters: { maxSimultaneousLights: 4 }
  2183. }, engine), defines);
  2184. }
  2185. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2186. return false;
  2187. }
  2188. defines._renderId = scene.getRenderId();
  2189. subMesh.effect._wasPreviouslyReady = true;
  2190. return true;
  2191. };
  2192. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2193. var scene = this.getScene();
  2194. var defines = subMesh._materialDefines;
  2195. if (!defines) {
  2196. return;
  2197. }
  2198. var effect = subMesh.effect;
  2199. if (!effect) {
  2200. return;
  2201. }
  2202. this._activeEffect = effect;
  2203. // Matrices
  2204. this.bindOnlyWorldMatrix(world);
  2205. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2206. // Bones
  2207. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2208. if (this._mustRebind(scene, effect)) {
  2209. // Clip plane
  2210. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2211. // Point size
  2212. if (this.pointsCloud) {
  2213. this._activeEffect.setFloat("pointSize", this.pointSize);
  2214. }
  2215. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2216. }
  2217. if (scene.lightsEnabled && !this.disableLighting) {
  2218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2219. }
  2220. // View
  2221. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2222. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2223. }
  2224. // Fog
  2225. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2226. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2227. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2228. this._activeEffect.setFloat("offset", this.offset);
  2229. this._activeEffect.setFloat("scale", this.scale);
  2230. this._activeEffect.setFloat("smoothness", this.smoothness);
  2231. this._afterBind(mesh, this._activeEffect);
  2232. };
  2233. GradientMaterial.prototype.getAnimatables = function () {
  2234. return [];
  2235. };
  2236. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2237. _super.prototype.dispose.call(this, forceDisposeEffect);
  2238. };
  2239. GradientMaterial.prototype.clone = function (name) {
  2240. var _this = this;
  2241. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2242. };
  2243. GradientMaterial.prototype.serialize = function () {
  2244. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2245. serializationObject.customType = "BABYLON.GradientMaterial";
  2246. return serializationObject;
  2247. };
  2248. GradientMaterial.prototype.getClassName = function () {
  2249. return "GradientMaterial";
  2250. };
  2251. // Statics
  2252. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2253. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2254. };
  2255. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2256. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2257. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2258. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2259. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2260. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2261. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2262. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2263. ], GradientMaterial.prototype, "topColor", void 0);
  2264. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2265. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2266. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2267. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2268. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2269. ], GradientMaterial.prototype, "bottomColor", void 0);
  2270. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2271. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2272. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2273. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2274. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2275. ], GradientMaterial.prototype, "offset", void 0);
  2276. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2277. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2278. ], GradientMaterial.prototype, "scale", void 0);
  2279. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2280. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2281. ], GradientMaterial.prototype, "smoothness", void 0);
  2282. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2283. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2284. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2285. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2286. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2287. ], GradientMaterial.prototype, "disableLighting", void 0);
  2288. return GradientMaterial;
  2289. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2290. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2291. /***/ }),
  2292. /***/ "./gradient/index.ts":
  2293. /*!***************************!*\
  2294. !*** ./gradient/index.ts ***!
  2295. \***************************/
  2296. /*! exports provided: GradientMaterial */
  2297. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2298. "use strict";
  2299. __webpack_require__.r(__webpack_exports__);
  2300. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2301. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2302. /***/ }),
  2303. /***/ "./grid/grid.fragment.ts":
  2304. /*!*******************************!*\
  2305. !*** ./grid/grid.fragment.ts ***!
  2306. \*******************************/
  2307. /*! exports provided: gridPixelShader */
  2308. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2309. "use strict";
  2310. __webpack_require__.r(__webpack_exports__);
  2311. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2312. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2313. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2314. var name = 'gridPixelShader';
  2315. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2316. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2317. /** @hidden */
  2318. var gridPixelShader = { name: name, shader: shader };
  2319. /***/ }),
  2320. /***/ "./grid/grid.vertex.ts":
  2321. /*!*****************************!*\
  2322. !*** ./grid/grid.vertex.ts ***!
  2323. \*****************************/
  2324. /*! exports provided: gridVertexShader */
  2325. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2326. "use strict";
  2327. __webpack_require__.r(__webpack_exports__);
  2328. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2329. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2330. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2331. var name = 'gridVertexShader';
  2332. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<fogVertex>\nvec4 cameraSpacePosition=view*worldPos;\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2333. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2334. /** @hidden */
  2335. var gridVertexShader = { name: name, shader: shader };
  2336. /***/ }),
  2337. /***/ "./grid/gridMaterial.ts":
  2338. /*!******************************!*\
  2339. !*** ./grid/gridMaterial.ts ***!
  2340. \******************************/
  2341. /*! exports provided: GridMaterial */
  2342. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2343. "use strict";
  2344. __webpack_require__.r(__webpack_exports__);
  2345. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2346. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2347. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2348. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2349. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2350. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2351. var GridMaterialDefines = /** @class */ (function (_super) {
  2352. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
  2353. function GridMaterialDefines() {
  2354. var _this = _super.call(this) || this;
  2355. _this.OPACITY = false;
  2356. _this.TRANSPARENT = false;
  2357. _this.FOG = false;
  2358. _this.PREMULTIPLYALPHA = false;
  2359. _this.UV1 = false;
  2360. _this.UV2 = false;
  2361. _this.INSTANCES = false;
  2362. _this.rebuild();
  2363. return _this;
  2364. }
  2365. return GridMaterialDefines;
  2366. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2367. /**
  2368. * The grid materials allows you to wrap any shape with a grid.
  2369. * Colors are customizable.
  2370. */
  2371. var GridMaterial = /** @class */ (function (_super) {
  2372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
  2373. /**
  2374. * constructor
  2375. * @param name The name given to the material in order to identify it afterwards.
  2376. * @param scene The scene the material is used in.
  2377. */
  2378. function GridMaterial(name, scene) {
  2379. var _this = _super.call(this, name, scene) || this;
  2380. /**
  2381. * Main color of the grid (e.g. between lines)
  2382. */
  2383. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2384. /**
  2385. * Color of the grid lines.
  2386. */
  2387. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2388. /**
  2389. * The scale of the grid compared to unit.
  2390. */
  2391. _this.gridRatio = 1.0;
  2392. /**
  2393. * Allows setting an offset for the grid lines.
  2394. */
  2395. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2396. /**
  2397. * The frequency of thicker lines.
  2398. */
  2399. _this.majorUnitFrequency = 10;
  2400. /**
  2401. * The visibility of minor units in the grid.
  2402. */
  2403. _this.minorUnitVisibility = 0.33;
  2404. /**
  2405. * The grid opacity outside of the lines.
  2406. */
  2407. _this.opacity = 1.0;
  2408. /**
  2409. * Determine RBG output is premultiplied by alpha value.
  2410. */
  2411. _this.preMultiplyAlpha = false;
  2412. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2413. return _this;
  2414. }
  2415. /**
  2416. * Returns wehter or not the grid requires alpha blending.
  2417. */
  2418. GridMaterial.prototype.needAlphaBlending = function () {
  2419. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2420. };
  2421. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2422. return this.needAlphaBlending();
  2423. };
  2424. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2425. if (this.isFrozen) {
  2426. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2427. return true;
  2428. }
  2429. }
  2430. if (!subMesh._materialDefines) {
  2431. subMesh._materialDefines = new GridMaterialDefines();
  2432. }
  2433. var defines = subMesh._materialDefines;
  2434. var scene = this.getScene();
  2435. if (this._isReadyForSubMesh(subMesh)) {
  2436. return true;
  2437. }
  2438. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2439. defines.TRANSPARENT = !defines.TRANSPARENT;
  2440. defines.markAsUnprocessed();
  2441. }
  2442. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2443. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2444. defines.markAsUnprocessed();
  2445. }
  2446. // Textures
  2447. if (defines._areTexturesDirty) {
  2448. defines._needUVs = false;
  2449. if (scene.texturesEnabled) {
  2450. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2451. if (!this._opacityTexture.isReady()) {
  2452. return false;
  2453. }
  2454. else {
  2455. defines._needUVs = true;
  2456. defines.OPACITY = true;
  2457. }
  2458. }
  2459. }
  2460. }
  2461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2462. // Values that need to be evaluated on every frame
  2463. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2464. // Get correct effect
  2465. if (defines.isDirty) {
  2466. defines.markAsProcessed();
  2467. scene.resetCachedMaterial();
  2468. // Attributes
  2469. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2470. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2471. if (defines.UV1) {
  2472. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2473. }
  2474. if (defines.UV2) {
  2475. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2476. }
  2477. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2478. // Defines
  2479. var join = defines.toString();
  2480. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2481. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2482. }
  2483. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2484. return false;
  2485. }
  2486. defines._renderId = scene.getRenderId();
  2487. subMesh.effect._wasPreviouslyReady = true;
  2488. return true;
  2489. };
  2490. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2491. var scene = this.getScene();
  2492. var defines = subMesh._materialDefines;
  2493. if (!defines) {
  2494. return;
  2495. }
  2496. var effect = subMesh.effect;
  2497. if (!effect) {
  2498. return;
  2499. }
  2500. this._activeEffect = effect;
  2501. // Matrices
  2502. if (!defines.INSTANCES) {
  2503. this.bindOnlyWorldMatrix(world);
  2504. }
  2505. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2506. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2507. // Uniforms
  2508. if (this._mustRebind(scene, effect)) {
  2509. this._activeEffect.setColor3("mainColor", this.mainColor);
  2510. this._activeEffect.setColor3("lineColor", this.lineColor);
  2511. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2512. this._gridControl.x = this.gridRatio;
  2513. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2514. this._gridControl.z = this.minorUnitVisibility;
  2515. this._gridControl.w = this.opacity;
  2516. this._activeEffect.setVector4("gridControl", this._gridControl);
  2517. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2518. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2519. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2520. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2521. }
  2522. }
  2523. // Fog
  2524. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2525. this._afterBind(mesh, this._activeEffect);
  2526. };
  2527. /**
  2528. * Dispose the material and its associated resources.
  2529. * @param forceDisposeEffect will also dispose the used effect when true
  2530. */
  2531. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2532. _super.prototype.dispose.call(this, forceDisposeEffect);
  2533. };
  2534. GridMaterial.prototype.clone = function (name) {
  2535. var _this = this;
  2536. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2537. };
  2538. GridMaterial.prototype.serialize = function () {
  2539. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2540. serializationObject.customType = "BABYLON.GridMaterial";
  2541. return serializationObject;
  2542. };
  2543. GridMaterial.prototype.getClassName = function () {
  2544. return "GridMaterial";
  2545. };
  2546. GridMaterial.Parse = function (source, scene, rootUrl) {
  2547. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2548. };
  2549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2551. ], GridMaterial.prototype, "mainColor", void 0);
  2552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2554. ], GridMaterial.prototype, "lineColor", void 0);
  2555. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2557. ], GridMaterial.prototype, "gridRatio", void 0);
  2558. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2559. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2560. ], GridMaterial.prototype, "gridOffset", void 0);
  2561. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2562. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2563. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2564. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2565. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2566. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2567. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2568. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2569. ], GridMaterial.prototype, "opacity", void 0);
  2570. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2571. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2572. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2573. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2574. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2575. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2576. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2577. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2578. ], GridMaterial.prototype, "opacityTexture", void 0);
  2579. return GridMaterial;
  2580. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2581. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2582. /***/ }),
  2583. /***/ "./grid/index.ts":
  2584. /*!***********************!*\
  2585. !*** ./grid/index.ts ***!
  2586. \***********************/
  2587. /*! exports provided: GridMaterial */
  2588. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2589. "use strict";
  2590. __webpack_require__.r(__webpack_exports__);
  2591. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2592. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2593. /***/ }),
  2594. /***/ "./index.ts":
  2595. /*!******************!*\
  2596. !*** ./index.ts ***!
  2597. \******************/
  2598. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2599. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2600. "use strict";
  2601. __webpack_require__.r(__webpack_exports__);
  2602. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2603. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2604. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2605. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2606. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2607. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2608. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2609. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2610. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2611. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2612. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2613. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2614. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2615. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2616. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2617. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2618. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2619. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2620. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2621. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2622. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2623. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2624. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2625. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2626. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2627. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2628. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2629. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2630. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2631. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2632. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2633. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2634. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2635. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2636. /***/ }),
  2637. /***/ "./lava/index.ts":
  2638. /*!***********************!*\
  2639. !*** ./lava/index.ts ***!
  2640. \***********************/
  2641. /*! exports provided: LavaMaterial */
  2642. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2643. "use strict";
  2644. __webpack_require__.r(__webpack_exports__);
  2645. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2646. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2647. /***/ }),
  2648. /***/ "./lava/lava.fragment.ts":
  2649. /*!*******************************!*\
  2650. !*** ./lava/lava.fragment.ts ***!
  2651. \*******************************/
  2652. /*! exports provided: lavaPixelShader */
  2653. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2654. "use strict";
  2655. __webpack_require__.r(__webpack_exports__);
  2656. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2657. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2658. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2659. var name = 'lavaPixelShader';
  2660. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2661. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2662. /** @hidden */
  2663. var lavaPixelShader = { name: name, shader: shader };
  2664. /***/ }),
  2665. /***/ "./lava/lava.vertex.ts":
  2666. /*!*****************************!*\
  2667. !*** ./lava/lava.vertex.ts ***!
  2668. \*****************************/
  2669. /*! exports provided: lavaVertexShader */
  2670. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2671. "use strict";
  2672. __webpack_require__.r(__webpack_exports__);
  2673. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2674. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2675. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2676. var name = 'lavaVertexShader';
  2677. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2678. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2679. /** @hidden */
  2680. var lavaVertexShader = { name: name, shader: shader };
  2681. /***/ }),
  2682. /***/ "./lava/lavaMaterial.ts":
  2683. /*!******************************!*\
  2684. !*** ./lava/lavaMaterial.ts ***!
  2685. \******************************/
  2686. /*! exports provided: LavaMaterial */
  2687. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2688. "use strict";
  2689. __webpack_require__.r(__webpack_exports__);
  2690. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2691. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2692. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2693. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2694. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2695. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2696. var LavaMaterialDefines = /** @class */ (function (_super) {
  2697. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
  2698. function LavaMaterialDefines() {
  2699. var _this = _super.call(this) || this;
  2700. _this.DIFFUSE = false;
  2701. _this.CLIPPLANE = false;
  2702. _this.CLIPPLANE2 = false;
  2703. _this.CLIPPLANE3 = false;
  2704. _this.CLIPPLANE4 = false;
  2705. _this.CLIPPLANE5 = false;
  2706. _this.CLIPPLANE6 = false;
  2707. _this.ALPHATEST = false;
  2708. _this.DEPTHPREPASS = false;
  2709. _this.POINTSIZE = false;
  2710. _this.FOG = false;
  2711. _this.LIGHT0 = false;
  2712. _this.LIGHT1 = false;
  2713. _this.LIGHT2 = false;
  2714. _this.LIGHT3 = false;
  2715. _this.SPOTLIGHT0 = false;
  2716. _this.SPOTLIGHT1 = false;
  2717. _this.SPOTLIGHT2 = false;
  2718. _this.SPOTLIGHT3 = false;
  2719. _this.HEMILIGHT0 = false;
  2720. _this.HEMILIGHT1 = false;
  2721. _this.HEMILIGHT2 = false;
  2722. _this.HEMILIGHT3 = false;
  2723. _this.DIRLIGHT0 = false;
  2724. _this.DIRLIGHT1 = false;
  2725. _this.DIRLIGHT2 = false;
  2726. _this.DIRLIGHT3 = false;
  2727. _this.POINTLIGHT0 = false;
  2728. _this.POINTLIGHT1 = false;
  2729. _this.POINTLIGHT2 = false;
  2730. _this.POINTLIGHT3 = false;
  2731. _this.SHADOW0 = false;
  2732. _this.SHADOW1 = false;
  2733. _this.SHADOW2 = false;
  2734. _this.SHADOW3 = false;
  2735. _this.SHADOWS = false;
  2736. _this.SHADOWESM0 = false;
  2737. _this.SHADOWESM1 = false;
  2738. _this.SHADOWESM2 = false;
  2739. _this.SHADOWESM3 = false;
  2740. _this.SHADOWPOISSON0 = false;
  2741. _this.SHADOWPOISSON1 = false;
  2742. _this.SHADOWPOISSON2 = false;
  2743. _this.SHADOWPOISSON3 = false;
  2744. _this.SHADOWPCF0 = false;
  2745. _this.SHADOWPCF1 = false;
  2746. _this.SHADOWPCF2 = false;
  2747. _this.SHADOWPCF3 = false;
  2748. _this.SHADOWPCSS0 = false;
  2749. _this.SHADOWPCSS1 = false;
  2750. _this.SHADOWPCSS2 = false;
  2751. _this.SHADOWPCSS3 = false;
  2752. _this.NORMAL = false;
  2753. _this.UV1 = false;
  2754. _this.UV2 = false;
  2755. _this.VERTEXCOLOR = false;
  2756. _this.VERTEXALPHA = false;
  2757. _this.NUM_BONE_INFLUENCERS = 0;
  2758. _this.BonesPerMesh = 0;
  2759. _this.INSTANCES = false;
  2760. _this.UNLIT = false;
  2761. _this.rebuild();
  2762. return _this;
  2763. }
  2764. return LavaMaterialDefines;
  2765. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2766. var LavaMaterial = /** @class */ (function (_super) {
  2767. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
  2768. function LavaMaterial(name, scene) {
  2769. var _this = _super.call(this, name, scene) || this;
  2770. _this.speed = 1;
  2771. _this.movingSpeed = 1;
  2772. _this.lowFrequencySpeed = 1;
  2773. _this.fogDensity = 0.15;
  2774. _this._lastTime = 0;
  2775. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2776. _this._disableLighting = false;
  2777. _this._unlit = false;
  2778. _this._maxSimultaneousLights = 4;
  2779. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2780. return _this;
  2781. }
  2782. LavaMaterial.prototype.needAlphaBlending = function () {
  2783. return (this.alpha < 1.0);
  2784. };
  2785. LavaMaterial.prototype.needAlphaTesting = function () {
  2786. return false;
  2787. };
  2788. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2789. return null;
  2790. };
  2791. // Methods
  2792. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2793. if (this.isFrozen) {
  2794. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2795. return true;
  2796. }
  2797. }
  2798. if (!subMesh._materialDefines) {
  2799. subMesh._materialDefines = new LavaMaterialDefines();
  2800. }
  2801. var defines = subMesh._materialDefines;
  2802. var scene = this.getScene();
  2803. if (this._isReadyForSubMesh(subMesh)) {
  2804. return true;
  2805. }
  2806. var engine = scene.getEngine();
  2807. // Textures
  2808. if (defines._areTexturesDirty) {
  2809. defines._needUVs = false;
  2810. if (scene.texturesEnabled) {
  2811. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2812. if (!this._diffuseTexture.isReady()) {
  2813. return false;
  2814. }
  2815. else {
  2816. defines._needUVs = true;
  2817. defines.DIFFUSE = true;
  2818. }
  2819. }
  2820. }
  2821. }
  2822. // Misc.
  2823. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2824. // Lights
  2825. defines._needNormals = true;
  2826. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2827. // Values that need to be evaluated on every frame
  2828. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2829. // Attribs
  2830. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2831. // Get correct effect
  2832. if (defines.isDirty) {
  2833. defines.markAsProcessed();
  2834. scene.resetCachedMaterial();
  2835. // Fallbacks
  2836. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2837. if (defines.FOG) {
  2838. fallbacks.addFallback(1, "FOG");
  2839. }
  2840. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2841. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2842. fallbacks.addCPUSkinningFallback(0, mesh);
  2843. }
  2844. //Attributes
  2845. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2846. if (defines.NORMAL) {
  2847. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2848. }
  2849. if (defines.UV1) {
  2850. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2851. }
  2852. if (defines.UV2) {
  2853. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2854. }
  2855. if (defines.VERTEXCOLOR) {
  2856. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2857. }
  2858. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2859. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2860. // Legacy browser patch
  2861. var shaderName = "lava";
  2862. var join = defines.toString();
  2863. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2864. "vFogInfos", "vFogColor", "pointSize",
  2865. "vDiffuseInfos",
  2866. "mBones",
  2867. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  2868. "time", "speed", "movingSpeed",
  2869. "fogColor", "fogDensity", "lowFrequencySpeed"
  2870. ];
  2871. var samplers = ["diffuseSampler",
  2872. "noiseTexture"
  2873. ];
  2874. var uniformBuffers = new Array();
  2875. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2876. uniformsNames: uniforms,
  2877. uniformBuffersNames: uniformBuffers,
  2878. samplers: samplers,
  2879. defines: defines,
  2880. maxSimultaneousLights: this.maxSimultaneousLights
  2881. });
  2882. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2883. attributes: attribs,
  2884. uniformsNames: uniforms,
  2885. uniformBuffersNames: uniformBuffers,
  2886. samplers: samplers,
  2887. defines: join,
  2888. fallbacks: fallbacks,
  2889. onCompiled: this.onCompiled,
  2890. onError: this.onError,
  2891. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2892. }, engine), defines);
  2893. }
  2894. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2895. return false;
  2896. }
  2897. defines._renderId = scene.getRenderId();
  2898. subMesh.effect._wasPreviouslyReady = true;
  2899. return true;
  2900. };
  2901. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2902. var scene = this.getScene();
  2903. var defines = subMesh._materialDefines;
  2904. if (!defines) {
  2905. return;
  2906. }
  2907. var effect = subMesh.effect;
  2908. if (!effect) {
  2909. return;
  2910. }
  2911. this._activeEffect = effect;
  2912. defines.UNLIT = this._unlit;
  2913. // Matrices
  2914. this.bindOnlyWorldMatrix(world);
  2915. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2916. // Bones
  2917. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2918. if (this._mustRebind(scene, effect)) {
  2919. // Textures
  2920. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2921. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2922. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2923. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2924. }
  2925. if (this.noiseTexture) {
  2926. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2927. }
  2928. // Clip plane
  2929. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2930. // Point size
  2931. if (this.pointsCloud) {
  2932. this._activeEffect.setFloat("pointSize", this.pointSize);
  2933. }
  2934. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2935. }
  2936. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2937. if (scene.lightsEnabled && !this.disableLighting) {
  2938. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2939. }
  2940. // View
  2941. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2942. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2943. }
  2944. // Fog
  2945. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2946. this._lastTime += scene.getEngine().getDeltaTime();
  2947. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2948. if (!this.fogColor) {
  2949. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2950. }
  2951. this._activeEffect.setColor3("fogColor", this.fogColor);
  2952. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2953. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2954. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2955. this._afterBind(mesh, this._activeEffect);
  2956. };
  2957. LavaMaterial.prototype.getAnimatables = function () {
  2958. var results = [];
  2959. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2960. results.push(this.diffuseTexture);
  2961. }
  2962. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2963. results.push(this.noiseTexture);
  2964. }
  2965. return results;
  2966. };
  2967. LavaMaterial.prototype.getActiveTextures = function () {
  2968. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2969. if (this._diffuseTexture) {
  2970. activeTextures.push(this._diffuseTexture);
  2971. }
  2972. return activeTextures;
  2973. };
  2974. LavaMaterial.prototype.hasTexture = function (texture) {
  2975. if (_super.prototype.hasTexture.call(this, texture)) {
  2976. return true;
  2977. }
  2978. if (this.diffuseTexture === texture) {
  2979. return true;
  2980. }
  2981. return false;
  2982. };
  2983. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2984. if (this.diffuseTexture) {
  2985. this.diffuseTexture.dispose();
  2986. }
  2987. if (this.noiseTexture) {
  2988. this.noiseTexture.dispose();
  2989. }
  2990. _super.prototype.dispose.call(this, forceDisposeEffect);
  2991. };
  2992. LavaMaterial.prototype.clone = function (name) {
  2993. var _this = this;
  2994. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2995. };
  2996. LavaMaterial.prototype.serialize = function () {
  2997. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2998. serializationObject.customType = "BABYLON.LavaMaterial";
  2999. return serializationObject;
  3000. };
  3001. LavaMaterial.prototype.getClassName = function () {
  3002. return "LavaMaterial";
  3003. };
  3004. // Statics
  3005. LavaMaterial.Parse = function (source, scene, rootUrl) {
  3006. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  3007. };
  3008. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3009. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3010. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  3011. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3012. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3013. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  3014. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3015. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  3016. ], LavaMaterial.prototype, "noiseTexture", void 0);
  3017. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3018. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3019. ], LavaMaterial.prototype, "fogColor", void 0);
  3020. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3021. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3022. ], LavaMaterial.prototype, "speed", void 0);
  3023. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3024. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3025. ], LavaMaterial.prototype, "movingSpeed", void 0);
  3026. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3027. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3028. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  3029. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3030. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3031. ], LavaMaterial.prototype, "fogDensity", void 0);
  3032. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3033. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3034. ], LavaMaterial.prototype, "diffuseColor", void 0);
  3035. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3036. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3037. ], LavaMaterial.prototype, "_disableLighting", void 0);
  3038. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3039. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3040. ], LavaMaterial.prototype, "disableLighting", void 0);
  3041. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3042. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3043. ], LavaMaterial.prototype, "_unlit", void 0);
  3044. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3045. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3046. ], LavaMaterial.prototype, "unlit", void 0);
  3047. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3048. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3049. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3050. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3051. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3052. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3053. return LavaMaterial;
  3054. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3055. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3056. /***/ }),
  3057. /***/ "./legacy/legacy.ts":
  3058. /*!**************************!*\
  3059. !*** ./legacy/legacy.ts ***!
  3060. \**************************/
  3061. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3062. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3063. "use strict";
  3064. __webpack_require__.r(__webpack_exports__);
  3065. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3066. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3067. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3068. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3069. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3070. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3071. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3072. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3073. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3074. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3075. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3076. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3077. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3078. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3079. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3080. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3081. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3082. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3083. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3084. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3085. /**
  3086. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3087. *
  3088. * This is the entry point for the UMD module.
  3089. * The entry point for a future ESM package should be index.ts
  3090. */
  3091. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3092. if (typeof globalObject !== "undefined") {
  3093. globalObject.BABYLON = globalObject.BABYLON || {};
  3094. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3095. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3096. }
  3097. }
  3098. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3099. /***/ }),
  3100. /***/ "./mix/index.ts":
  3101. /*!**********************!*\
  3102. !*** ./mix/index.ts ***!
  3103. \**********************/
  3104. /*! exports provided: MixMaterial */
  3105. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3106. "use strict";
  3107. __webpack_require__.r(__webpack_exports__);
  3108. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3109. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3110. /***/ }),
  3111. /***/ "./mix/mix.fragment.ts":
  3112. /*!*****************************!*\
  3113. !*** ./mix/mix.fragment.ts ***!
  3114. \*****************************/
  3115. /*! exports provided: mixPixelShader */
  3116. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3117. "use strict";
  3118. __webpack_require__.r(__webpack_exports__);
  3119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3120. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3121. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3122. var name = 'mixPixelShader';
  3123. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3124. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3125. /** @hidden */
  3126. var mixPixelShader = { name: name, shader: shader };
  3127. /***/ }),
  3128. /***/ "./mix/mix.vertex.ts":
  3129. /*!***************************!*\
  3130. !*** ./mix/mix.vertex.ts ***!
  3131. \***************************/
  3132. /*! exports provided: mixVertexShader */
  3133. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3134. "use strict";
  3135. __webpack_require__.r(__webpack_exports__);
  3136. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3137. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3138. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3139. var name = 'mixVertexShader';
  3140. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3141. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3142. /** @hidden */
  3143. var mixVertexShader = { name: name, shader: shader };
  3144. /***/ }),
  3145. /***/ "./mix/mixMaterial.ts":
  3146. /*!****************************!*\
  3147. !*** ./mix/mixMaterial.ts ***!
  3148. \****************************/
  3149. /*! exports provided: MixMaterial */
  3150. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3151. "use strict";
  3152. __webpack_require__.r(__webpack_exports__);
  3153. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3154. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3155. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3156. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3157. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3158. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3159. var MixMaterialDefines = /** @class */ (function (_super) {
  3160. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
  3161. function MixMaterialDefines() {
  3162. var _this = _super.call(this) || this;
  3163. _this.DIFFUSE = false;
  3164. _this.CLIPPLANE = false;
  3165. _this.CLIPPLANE2 = false;
  3166. _this.CLIPPLANE3 = false;
  3167. _this.CLIPPLANE4 = false;
  3168. _this.CLIPPLANE5 = false;
  3169. _this.CLIPPLANE6 = false;
  3170. _this.ALPHATEST = false;
  3171. _this.DEPTHPREPASS = false;
  3172. _this.POINTSIZE = false;
  3173. _this.FOG = false;
  3174. _this.SPECULARTERM = false;
  3175. _this.NORMAL = false;
  3176. _this.UV1 = false;
  3177. _this.UV2 = false;
  3178. _this.VERTEXCOLOR = false;
  3179. _this.VERTEXALPHA = false;
  3180. _this.NUM_BONE_INFLUENCERS = 0;
  3181. _this.BonesPerMesh = 0;
  3182. _this.INSTANCES = false;
  3183. _this.MIXMAP2 = false;
  3184. _this.rebuild();
  3185. return _this;
  3186. }
  3187. return MixMaterialDefines;
  3188. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3189. var MixMaterial = /** @class */ (function (_super) {
  3190. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
  3191. function MixMaterial(name, scene) {
  3192. var _this = _super.call(this, name, scene) || this;
  3193. /**
  3194. * Uniforms
  3195. */
  3196. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3197. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3198. _this.specularPower = 64;
  3199. _this._disableLighting = false;
  3200. _this._maxSimultaneousLights = 4;
  3201. return _this;
  3202. }
  3203. MixMaterial.prototype.needAlphaBlending = function () {
  3204. return (this.alpha < 1.0);
  3205. };
  3206. MixMaterial.prototype.needAlphaTesting = function () {
  3207. return false;
  3208. };
  3209. MixMaterial.prototype.getAlphaTestTexture = function () {
  3210. return null;
  3211. };
  3212. // Methods
  3213. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3214. if (this.isFrozen) {
  3215. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3216. return true;
  3217. }
  3218. }
  3219. if (!subMesh._materialDefines) {
  3220. subMesh._materialDefines = new MixMaterialDefines();
  3221. }
  3222. var defines = subMesh._materialDefines;
  3223. var scene = this.getScene();
  3224. if (this._isReadyForSubMesh(subMesh)) {
  3225. return true;
  3226. }
  3227. var engine = scene.getEngine();
  3228. // Textures
  3229. if (scene.texturesEnabled) {
  3230. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3231. return false;
  3232. }
  3233. defines._needUVs = true;
  3234. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3235. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3236. return false;
  3237. }
  3238. defines.DIFFUSE = true;
  3239. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3240. return false;
  3241. }
  3242. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3243. return false;
  3244. }
  3245. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3246. return false;
  3247. }
  3248. if (this._mixTexture2) {
  3249. if (!this._mixTexture2.isReady()) {
  3250. return false;
  3251. }
  3252. defines.MIXMAP2 = true;
  3253. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3254. return false;
  3255. }
  3256. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3257. return false;
  3258. }
  3259. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3260. return false;
  3261. }
  3262. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3263. return false;
  3264. }
  3265. }
  3266. }
  3267. }
  3268. // Misc.
  3269. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3270. // Lights
  3271. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3272. // Values that need to be evaluated on every frame
  3273. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3274. // Attribs
  3275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3276. // Get correct effect
  3277. if (defines.isDirty) {
  3278. defines.markAsProcessed();
  3279. scene.resetCachedMaterial();
  3280. // Fallbacks
  3281. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3282. if (defines.FOG) {
  3283. fallbacks.addFallback(1, "FOG");
  3284. }
  3285. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3286. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3287. fallbacks.addCPUSkinningFallback(0, mesh);
  3288. }
  3289. //Attributes
  3290. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3291. if (defines.NORMAL) {
  3292. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3293. }
  3294. if (defines.UV1) {
  3295. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3296. }
  3297. if (defines.UV2) {
  3298. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3299. }
  3300. if (defines.VERTEXCOLOR) {
  3301. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3302. }
  3303. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3304. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3305. // Legacy browser patch
  3306. var shaderName = "mix";
  3307. var join = defines.toString();
  3308. var uniforms = [
  3309. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3310. "vFogInfos", "vFogColor", "pointSize",
  3311. "vTextureInfos",
  3312. "mBones",
  3313. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  3314. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3315. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3316. ];
  3317. var samplers = [
  3318. "mixMap1Sampler", "mixMap2Sampler",
  3319. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3320. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3321. ];
  3322. var uniformBuffers = new Array();
  3323. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3324. uniformsNames: uniforms,
  3325. uniformBuffersNames: uniformBuffers,
  3326. samplers: samplers,
  3327. defines: defines,
  3328. maxSimultaneousLights: this.maxSimultaneousLights
  3329. });
  3330. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3331. attributes: attribs,
  3332. uniformsNames: uniforms,
  3333. uniformBuffersNames: uniformBuffers,
  3334. samplers: samplers,
  3335. defines: join,
  3336. fallbacks: fallbacks,
  3337. onCompiled: this.onCompiled,
  3338. onError: this.onError,
  3339. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3340. }, engine), defines);
  3341. }
  3342. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3343. return false;
  3344. }
  3345. defines._renderId = scene.getRenderId();
  3346. subMesh.effect._wasPreviouslyReady = true;
  3347. return true;
  3348. };
  3349. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3350. var scene = this.getScene();
  3351. var defines = subMesh._materialDefines;
  3352. if (!defines) {
  3353. return;
  3354. }
  3355. var effect = subMesh.effect;
  3356. if (!effect) {
  3357. return;
  3358. }
  3359. this._activeEffect = effect;
  3360. // Matrices
  3361. this.bindOnlyWorldMatrix(world);
  3362. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3363. // Bones
  3364. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3365. if (this._mustRebind(scene, effect)) {
  3366. // Textures
  3367. if (this._mixTexture1) {
  3368. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3369. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3370. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3371. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3372. if (this._diffuseTexture1) {
  3373. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3374. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3375. }
  3376. if (this._diffuseTexture2) {
  3377. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3378. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3379. }
  3380. if (this._diffuseTexture3) {
  3381. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3382. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3383. }
  3384. if (this._diffuseTexture4) {
  3385. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3386. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3387. }
  3388. }
  3389. }
  3390. if (this._mixTexture2) {
  3391. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3392. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3393. if (this._diffuseTexture5) {
  3394. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3395. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3396. }
  3397. if (this._diffuseTexture6) {
  3398. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3399. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3400. }
  3401. if (this._diffuseTexture7) {
  3402. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3403. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3404. }
  3405. if (this._diffuseTexture8) {
  3406. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3407. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3408. }
  3409. }
  3410. }
  3411. // Clip plane
  3412. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3413. // Point size
  3414. if (this.pointsCloud) {
  3415. this._activeEffect.setFloat("pointSize", this.pointSize);
  3416. }
  3417. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3418. }
  3419. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3420. if (defines.SPECULARTERM) {
  3421. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3422. }
  3423. if (scene.lightsEnabled && !this.disableLighting) {
  3424. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3425. }
  3426. // View
  3427. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3428. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3429. }
  3430. // Fog
  3431. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3432. this._afterBind(mesh, this._activeEffect);
  3433. };
  3434. MixMaterial.prototype.getAnimatables = function () {
  3435. var results = [];
  3436. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3437. results.push(this._mixTexture1);
  3438. }
  3439. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3440. results.push(this._mixTexture2);
  3441. }
  3442. return results;
  3443. };
  3444. MixMaterial.prototype.getActiveTextures = function () {
  3445. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3446. // Mix map 1
  3447. if (this._mixTexture1) {
  3448. activeTextures.push(this._mixTexture1);
  3449. }
  3450. if (this._diffuseTexture1) {
  3451. activeTextures.push(this._diffuseTexture1);
  3452. }
  3453. if (this._diffuseTexture2) {
  3454. activeTextures.push(this._diffuseTexture2);
  3455. }
  3456. if (this._diffuseTexture3) {
  3457. activeTextures.push(this._diffuseTexture3);
  3458. }
  3459. if (this._diffuseTexture4) {
  3460. activeTextures.push(this._diffuseTexture4);
  3461. }
  3462. // Mix map 2
  3463. if (this._mixTexture2) {
  3464. activeTextures.push(this._mixTexture2);
  3465. }
  3466. if (this._diffuseTexture5) {
  3467. activeTextures.push(this._diffuseTexture5);
  3468. }
  3469. if (this._diffuseTexture6) {
  3470. activeTextures.push(this._diffuseTexture6);
  3471. }
  3472. if (this._diffuseTexture7) {
  3473. activeTextures.push(this._diffuseTexture7);
  3474. }
  3475. if (this._diffuseTexture8) {
  3476. activeTextures.push(this._diffuseTexture8);
  3477. }
  3478. return activeTextures;
  3479. };
  3480. MixMaterial.prototype.hasTexture = function (texture) {
  3481. if (_super.prototype.hasTexture.call(this, texture)) {
  3482. return true;
  3483. }
  3484. // Mix map 1
  3485. if (this._mixTexture1 === texture) {
  3486. return true;
  3487. }
  3488. if (this._diffuseTexture1 === texture) {
  3489. return true;
  3490. }
  3491. if (this._diffuseTexture2 === texture) {
  3492. return true;
  3493. }
  3494. if (this._diffuseTexture3 === texture) {
  3495. return true;
  3496. }
  3497. if (this._diffuseTexture4 === texture) {
  3498. return true;
  3499. }
  3500. // Mix map 2
  3501. if (this._mixTexture2 === texture) {
  3502. return true;
  3503. }
  3504. if (this._diffuseTexture5 === texture) {
  3505. return true;
  3506. }
  3507. if (this._diffuseTexture6 === texture) {
  3508. return true;
  3509. }
  3510. if (this._diffuseTexture7 === texture) {
  3511. return true;
  3512. }
  3513. if (this._diffuseTexture8 === texture) {
  3514. return true;
  3515. }
  3516. return false;
  3517. };
  3518. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3519. if (this._mixTexture1) {
  3520. this._mixTexture1.dispose();
  3521. }
  3522. _super.prototype.dispose.call(this, forceDisposeEffect);
  3523. };
  3524. MixMaterial.prototype.clone = function (name) {
  3525. var _this = this;
  3526. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3527. };
  3528. MixMaterial.prototype.serialize = function () {
  3529. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3530. serializationObject.customType = "BABYLON.MixMaterial";
  3531. return serializationObject;
  3532. };
  3533. MixMaterial.prototype.getClassName = function () {
  3534. return "MixMaterial";
  3535. };
  3536. // Statics
  3537. MixMaterial.Parse = function (source, scene, rootUrl) {
  3538. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3539. };
  3540. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3541. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3542. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3543. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3544. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3545. ], MixMaterial.prototype, "mixTexture1", void 0);
  3546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3548. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3551. ], MixMaterial.prototype, "mixTexture2", void 0);
  3552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3554. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3555. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3557. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3558. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3559. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3560. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3561. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3562. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3563. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3564. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3565. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3566. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3567. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3568. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3569. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3570. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3571. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3572. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3573. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3574. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3575. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3576. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3577. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3578. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3579. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3580. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3581. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3582. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3583. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3584. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3585. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3586. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3587. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3588. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3589. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3590. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3591. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3592. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3593. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3594. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3595. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3596. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3597. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3598. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3599. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3600. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3601. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3602. ], MixMaterial.prototype, "diffuseColor", void 0);
  3603. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3604. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3605. ], MixMaterial.prototype, "specularColor", void 0);
  3606. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3607. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3608. ], MixMaterial.prototype, "specularPower", void 0);
  3609. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3610. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3611. ], MixMaterial.prototype, "_disableLighting", void 0);
  3612. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3613. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3614. ], MixMaterial.prototype, "disableLighting", void 0);
  3615. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3617. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3618. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3620. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3621. return MixMaterial;
  3622. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3623. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3624. /***/ }),
  3625. /***/ "./normal/index.ts":
  3626. /*!*************************!*\
  3627. !*** ./normal/index.ts ***!
  3628. \*************************/
  3629. /*! exports provided: NormalMaterial */
  3630. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3631. "use strict";
  3632. __webpack_require__.r(__webpack_exports__);
  3633. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3634. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3635. /***/ }),
  3636. /***/ "./normal/normal.fragment.ts":
  3637. /*!***********************************!*\
  3638. !*** ./normal/normal.fragment.ts ***!
  3639. \***********************************/
  3640. /*! exports provided: normalPixelShader */
  3641. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3642. "use strict";
  3643. __webpack_require__.r(__webpack_exports__);
  3644. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3645. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3646. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3647. var name = 'normalPixelShader';
  3648. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3649. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3650. /** @hidden */
  3651. var normalPixelShader = { name: name, shader: shader };
  3652. /***/ }),
  3653. /***/ "./normal/normal.vertex.ts":
  3654. /*!*********************************!*\
  3655. !*** ./normal/normal.vertex.ts ***!
  3656. \*********************************/
  3657. /*! exports provided: normalVertexShader */
  3658. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3659. "use strict";
  3660. __webpack_require__.r(__webpack_exports__);
  3661. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3662. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3663. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3664. var name = 'normalVertexShader';
  3665. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3666. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3667. /** @hidden */
  3668. var normalVertexShader = { name: name, shader: shader };
  3669. /***/ }),
  3670. /***/ "./normal/normalMaterial.ts":
  3671. /*!**********************************!*\
  3672. !*** ./normal/normalMaterial.ts ***!
  3673. \**********************************/
  3674. /*! exports provided: NormalMaterial */
  3675. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3676. "use strict";
  3677. __webpack_require__.r(__webpack_exports__);
  3678. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3679. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3680. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3681. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3682. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3683. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3684. var NormalMaterialDefines = /** @class */ (function (_super) {
  3685. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
  3686. function NormalMaterialDefines() {
  3687. var _this = _super.call(this) || this;
  3688. _this.DIFFUSE = false;
  3689. _this.CLIPPLANE = false;
  3690. _this.CLIPPLANE2 = false;
  3691. _this.CLIPPLANE3 = false;
  3692. _this.CLIPPLANE4 = false;
  3693. _this.CLIPPLANE5 = false;
  3694. _this.CLIPPLANE6 = false;
  3695. _this.ALPHATEST = false;
  3696. _this.DEPTHPREPASS = false;
  3697. _this.POINTSIZE = false;
  3698. _this.FOG = false;
  3699. _this.LIGHT0 = false;
  3700. _this.LIGHT1 = false;
  3701. _this.LIGHT2 = false;
  3702. _this.LIGHT3 = false;
  3703. _this.SPOTLIGHT0 = false;
  3704. _this.SPOTLIGHT1 = false;
  3705. _this.SPOTLIGHT2 = false;
  3706. _this.SPOTLIGHT3 = false;
  3707. _this.HEMILIGHT0 = false;
  3708. _this.HEMILIGHT1 = false;
  3709. _this.HEMILIGHT2 = false;
  3710. _this.HEMILIGHT3 = false;
  3711. _this.DIRLIGHT0 = false;
  3712. _this.DIRLIGHT1 = false;
  3713. _this.DIRLIGHT2 = false;
  3714. _this.DIRLIGHT3 = false;
  3715. _this.POINTLIGHT0 = false;
  3716. _this.POINTLIGHT1 = false;
  3717. _this.POINTLIGHT2 = false;
  3718. _this.POINTLIGHT3 = false;
  3719. _this.SHADOW0 = false;
  3720. _this.SHADOW1 = false;
  3721. _this.SHADOW2 = false;
  3722. _this.SHADOW3 = false;
  3723. _this.SHADOWS = false;
  3724. _this.SHADOWESM0 = false;
  3725. _this.SHADOWESM1 = false;
  3726. _this.SHADOWESM2 = false;
  3727. _this.SHADOWESM3 = false;
  3728. _this.SHADOWPOISSON0 = false;
  3729. _this.SHADOWPOISSON1 = false;
  3730. _this.SHADOWPOISSON2 = false;
  3731. _this.SHADOWPOISSON3 = false;
  3732. _this.SHADOWPCF0 = false;
  3733. _this.SHADOWPCF1 = false;
  3734. _this.SHADOWPCF2 = false;
  3735. _this.SHADOWPCF3 = false;
  3736. _this.SHADOWPCSS0 = false;
  3737. _this.SHADOWPCSS1 = false;
  3738. _this.SHADOWPCSS2 = false;
  3739. _this.SHADOWPCSS3 = false;
  3740. _this.NORMAL = false;
  3741. _this.UV1 = false;
  3742. _this.UV2 = false;
  3743. _this.NUM_BONE_INFLUENCERS = 0;
  3744. _this.BonesPerMesh = 0;
  3745. _this.INSTANCES = false;
  3746. _this.LIGHTING = false;
  3747. _this.rebuild();
  3748. return _this;
  3749. }
  3750. return NormalMaterialDefines;
  3751. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3752. var NormalMaterial = /** @class */ (function (_super) {
  3753. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
  3754. function NormalMaterial(name, scene) {
  3755. var _this = _super.call(this, name, scene) || this;
  3756. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3757. _this._disableLighting = false;
  3758. _this._maxSimultaneousLights = 4;
  3759. return _this;
  3760. }
  3761. NormalMaterial.prototype.needAlphaBlending = function () {
  3762. return (this.alpha < 1.0);
  3763. };
  3764. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3765. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3766. };
  3767. NormalMaterial.prototype.needAlphaTesting = function () {
  3768. return false;
  3769. };
  3770. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3771. return null;
  3772. };
  3773. // Methods
  3774. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3775. if (this.isFrozen) {
  3776. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3777. return true;
  3778. }
  3779. }
  3780. if (!subMesh._materialDefines) {
  3781. subMesh._materialDefines = new NormalMaterialDefines();
  3782. }
  3783. var defines = subMesh._materialDefines;
  3784. var scene = this.getScene();
  3785. if (this._isReadyForSubMesh(subMesh)) {
  3786. return true;
  3787. }
  3788. var engine = scene.getEngine();
  3789. // Textures
  3790. if (defines._areTexturesDirty) {
  3791. defines._needUVs = false;
  3792. if (scene.texturesEnabled) {
  3793. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3794. if (!this._diffuseTexture.isReady()) {
  3795. return false;
  3796. }
  3797. else {
  3798. defines._needUVs = true;
  3799. defines.DIFFUSE = true;
  3800. }
  3801. }
  3802. }
  3803. }
  3804. // Misc.
  3805. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3806. // Lights
  3807. defines._needNormals = true;
  3808. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3809. // Values that need to be evaluated on every frame
  3810. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3811. defines.LIGHTING = !this._disableLighting;
  3812. // Attribs
  3813. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3814. // Get correct effect
  3815. if (defines.isDirty) {
  3816. defines.markAsProcessed();
  3817. scene.resetCachedMaterial();
  3818. // Fallbacks
  3819. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3820. if (defines.FOG) {
  3821. fallbacks.addFallback(1, "FOG");
  3822. }
  3823. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3824. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3825. fallbacks.addCPUSkinningFallback(0, mesh);
  3826. }
  3827. //Attributes
  3828. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3829. if (defines.NORMAL) {
  3830. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3831. }
  3832. if (defines.UV1) {
  3833. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3834. }
  3835. if (defines.UV2) {
  3836. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3837. }
  3838. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3839. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3840. var shaderName = "normal";
  3841. var join = defines.toString();
  3842. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3843. "vFogInfos", "vFogColor", "pointSize",
  3844. "vDiffuseInfos",
  3845. "mBones",
  3846. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  3847. ];
  3848. var samplers = ["diffuseSampler"];
  3849. var uniformBuffers = new Array();
  3850. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3851. uniformsNames: uniforms,
  3852. uniformBuffersNames: uniformBuffers,
  3853. samplers: samplers,
  3854. defines: defines,
  3855. maxSimultaneousLights: 4
  3856. });
  3857. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3858. attributes: attribs,
  3859. uniformsNames: uniforms,
  3860. uniformBuffersNames: uniformBuffers,
  3861. samplers: samplers,
  3862. defines: join,
  3863. fallbacks: fallbacks,
  3864. onCompiled: this.onCompiled,
  3865. onError: this.onError,
  3866. indexParameters: { maxSimultaneousLights: 4 }
  3867. }, engine), defines);
  3868. }
  3869. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3870. return false;
  3871. }
  3872. defines._renderId = scene.getRenderId();
  3873. subMesh.effect._wasPreviouslyReady = true;
  3874. return true;
  3875. };
  3876. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3877. var scene = this.getScene();
  3878. var defines = subMesh._materialDefines;
  3879. if (!defines) {
  3880. return;
  3881. }
  3882. var effect = subMesh.effect;
  3883. if (!effect) {
  3884. return;
  3885. }
  3886. this._activeEffect = effect;
  3887. // Matrices
  3888. this.bindOnlyWorldMatrix(world);
  3889. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3890. // Bones
  3891. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3892. if (this._mustRebind(scene, effect)) {
  3893. // Textures
  3894. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3895. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3896. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3897. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3898. }
  3899. // Clip plane
  3900. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3901. // Point size
  3902. if (this.pointsCloud) {
  3903. this._activeEffect.setFloat("pointSize", this.pointSize);
  3904. }
  3905. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3906. }
  3907. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3908. // Lights
  3909. if (scene.lightsEnabled && !this.disableLighting) {
  3910. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3911. }
  3912. // View
  3913. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3914. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3915. }
  3916. // Fog
  3917. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3918. this._afterBind(mesh, this._activeEffect);
  3919. };
  3920. NormalMaterial.prototype.getAnimatables = function () {
  3921. var results = [];
  3922. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3923. results.push(this.diffuseTexture);
  3924. }
  3925. return results;
  3926. };
  3927. NormalMaterial.prototype.getActiveTextures = function () {
  3928. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3929. if (this._diffuseTexture) {
  3930. activeTextures.push(this._diffuseTexture);
  3931. }
  3932. return activeTextures;
  3933. };
  3934. NormalMaterial.prototype.hasTexture = function (texture) {
  3935. if (_super.prototype.hasTexture.call(this, texture)) {
  3936. return true;
  3937. }
  3938. if (this.diffuseTexture === texture) {
  3939. return true;
  3940. }
  3941. return false;
  3942. };
  3943. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3944. if (this.diffuseTexture) {
  3945. this.diffuseTexture.dispose();
  3946. }
  3947. _super.prototype.dispose.call(this, forceDisposeEffect);
  3948. };
  3949. NormalMaterial.prototype.clone = function (name) {
  3950. var _this = this;
  3951. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3952. };
  3953. NormalMaterial.prototype.serialize = function () {
  3954. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3955. serializationObject.customType = "BABYLON.NormalMaterial";
  3956. return serializationObject;
  3957. };
  3958. NormalMaterial.prototype.getClassName = function () {
  3959. return "NormalMaterial";
  3960. };
  3961. // Statics
  3962. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3963. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3964. };
  3965. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3966. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3967. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3968. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3969. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3970. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3971. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3972. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3973. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3974. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3975. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3976. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3977. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3978. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3979. ], NormalMaterial.prototype, "disableLighting", void 0);
  3980. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3981. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3982. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3983. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3984. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3985. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3986. return NormalMaterial;
  3987. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3988. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3989. /***/ }),
  3990. /***/ "./shadowOnly/index.ts":
  3991. /*!*****************************!*\
  3992. !*** ./shadowOnly/index.ts ***!
  3993. \*****************************/
  3994. /*! exports provided: ShadowOnlyMaterial */
  3995. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3996. "use strict";
  3997. __webpack_require__.r(__webpack_exports__);
  3998. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3999. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  4000. /***/ }),
  4001. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  4002. /*!*******************************************!*\
  4003. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  4004. \*******************************************/
  4005. /*! exports provided: shadowOnlyPixelShader */
  4006. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4007. "use strict";
  4008. __webpack_require__.r(__webpack_exports__);
  4009. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  4010. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4011. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4012. var name = 'shadowOnlyPixelShader';
  4013. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4014. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4015. /** @hidden */
  4016. var shadowOnlyPixelShader = { name: name, shader: shader };
  4017. /***/ }),
  4018. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  4019. /*!*****************************************!*\
  4020. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  4021. \*****************************************/
  4022. /*! exports provided: shadowOnlyVertexShader */
  4023. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4024. "use strict";
  4025. __webpack_require__.r(__webpack_exports__);
  4026. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  4027. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4028. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4029. var name = 'shadowOnlyVertexShader';
  4030. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4031. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4032. /** @hidden */
  4033. var shadowOnlyVertexShader = { name: name, shader: shader };
  4034. /***/ }),
  4035. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  4036. /*!******************************************!*\
  4037. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  4038. \******************************************/
  4039. /*! exports provided: ShadowOnlyMaterial */
  4040. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4041. "use strict";
  4042. __webpack_require__.r(__webpack_exports__);
  4043. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4044. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4045. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4046. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4047. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4048. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4049. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4050. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
  4051. function ShadowOnlyMaterialDefines() {
  4052. var _this = _super.call(this) || this;
  4053. _this.CLIPPLANE = false;
  4054. _this.CLIPPLANE2 = false;
  4055. _this.CLIPPLANE3 = false;
  4056. _this.CLIPPLANE4 = false;
  4057. _this.CLIPPLANE5 = false;
  4058. _this.CLIPPLANE6 = false;
  4059. _this.POINTSIZE = false;
  4060. _this.FOG = false;
  4061. _this.NORMAL = false;
  4062. _this.NUM_BONE_INFLUENCERS = 0;
  4063. _this.BonesPerMesh = 0;
  4064. _this.INSTANCES = false;
  4065. _this.rebuild();
  4066. return _this;
  4067. }
  4068. return ShadowOnlyMaterialDefines;
  4069. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4070. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4071. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
  4072. function ShadowOnlyMaterial(name, scene) {
  4073. var _this = _super.call(this, name, scene) || this;
  4074. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4075. return _this;
  4076. }
  4077. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4078. return true;
  4079. };
  4080. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4081. return false;
  4082. };
  4083. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4084. return null;
  4085. };
  4086. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4087. get: function () {
  4088. return this._activeLight;
  4089. },
  4090. set: function (light) {
  4091. this._activeLight = light;
  4092. },
  4093. enumerable: true,
  4094. configurable: true
  4095. });
  4096. // Methods
  4097. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4098. if (this.isFrozen) {
  4099. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4100. return true;
  4101. }
  4102. }
  4103. if (!subMesh._materialDefines) {
  4104. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4105. }
  4106. var defines = subMesh._materialDefines;
  4107. var scene = this.getScene();
  4108. if (this._isReadyForSubMesh(subMesh)) {
  4109. return true;
  4110. }
  4111. var engine = scene.getEngine();
  4112. // Ensure that active light is the first shadow light
  4113. if (this._activeLight) {
  4114. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4115. var light = _a[_i];
  4116. if (light.shadowEnabled) {
  4117. if (this._activeLight === light) {
  4118. break; // We are good
  4119. }
  4120. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4121. if (lightPosition !== -1) {
  4122. mesh.lightSources.splice(lightPosition, 1);
  4123. mesh.lightSources.splice(0, 0, this._activeLight);
  4124. }
  4125. break;
  4126. }
  4127. }
  4128. }
  4129. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4130. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4131. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4132. // Attribs
  4133. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4134. // Get correct effect
  4135. if (defines.isDirty) {
  4136. defines.markAsProcessed();
  4137. scene.resetCachedMaterial();
  4138. // Fallbacks
  4139. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4140. if (defines.FOG) {
  4141. fallbacks.addFallback(1, "FOG");
  4142. }
  4143. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4144. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4145. fallbacks.addCPUSkinningFallback(0, mesh);
  4146. }
  4147. //Attributes
  4148. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4149. if (defines.NORMAL) {
  4150. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4151. }
  4152. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4153. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4154. var shaderName = "shadowOnly";
  4155. var join = defines.toString();
  4156. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4157. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4158. "mBones",
  4159. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
  4160. ];
  4161. var samplers = new Array();
  4162. var uniformBuffers = new Array();
  4163. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4164. uniformsNames: uniforms,
  4165. uniformBuffersNames: uniformBuffers,
  4166. samplers: samplers,
  4167. defines: defines,
  4168. maxSimultaneousLights: 1
  4169. });
  4170. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4171. attributes: attribs,
  4172. uniformsNames: uniforms,
  4173. uniformBuffersNames: uniformBuffers,
  4174. samplers: samplers,
  4175. defines: join,
  4176. fallbacks: fallbacks,
  4177. onCompiled: this.onCompiled,
  4178. onError: this.onError,
  4179. indexParameters: { maxSimultaneousLights: 1 }
  4180. }, engine), defines);
  4181. }
  4182. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4183. return false;
  4184. }
  4185. defines._renderId = scene.getRenderId();
  4186. subMesh.effect._wasPreviouslyReady = true;
  4187. return true;
  4188. };
  4189. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4190. var scene = this.getScene();
  4191. var defines = subMesh._materialDefines;
  4192. if (!defines) {
  4193. return;
  4194. }
  4195. var effect = subMesh.effect;
  4196. if (!effect) {
  4197. return;
  4198. }
  4199. this._activeEffect = effect;
  4200. // Matrices
  4201. this.bindOnlyWorldMatrix(world);
  4202. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4203. // Bones
  4204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4205. if (this._mustRebind(scene, effect)) {
  4206. // Clip plane
  4207. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4208. // Point size
  4209. if (this.pointsCloud) {
  4210. this._activeEffect.setFloat("pointSize", this.pointSize);
  4211. }
  4212. this._activeEffect.setFloat("alpha", this.alpha);
  4213. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4214. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4215. }
  4216. // Lights
  4217. if (scene.lightsEnabled) {
  4218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4219. }
  4220. // View
  4221. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4222. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4223. }
  4224. // Fog
  4225. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4226. this._afterBind(mesh, this._activeEffect);
  4227. };
  4228. ShadowOnlyMaterial.prototype.clone = function (name) {
  4229. var _this = this;
  4230. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4231. };
  4232. ShadowOnlyMaterial.prototype.serialize = function () {
  4233. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4234. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4235. return serializationObject;
  4236. };
  4237. ShadowOnlyMaterial.prototype.getClassName = function () {
  4238. return "ShadowOnlyMaterial";
  4239. };
  4240. // Statics
  4241. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4242. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4243. };
  4244. return ShadowOnlyMaterial;
  4245. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4246. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4247. /***/ }),
  4248. /***/ "./simple/index.ts":
  4249. /*!*************************!*\
  4250. !*** ./simple/index.ts ***!
  4251. \*************************/
  4252. /*! exports provided: SimpleMaterial */
  4253. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4254. "use strict";
  4255. __webpack_require__.r(__webpack_exports__);
  4256. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4257. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4258. /***/ }),
  4259. /***/ "./simple/simple.fragment.ts":
  4260. /*!***********************************!*\
  4261. !*** ./simple/simple.fragment.ts ***!
  4262. \***********************************/
  4263. /*! exports provided: simplePixelShader */
  4264. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4265. "use strict";
  4266. __webpack_require__.r(__webpack_exports__);
  4267. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4268. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4269. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4270. var name = 'simplePixelShader';
  4271. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4272. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4273. /** @hidden */
  4274. var simplePixelShader = { name: name, shader: shader };
  4275. /***/ }),
  4276. /***/ "./simple/simple.vertex.ts":
  4277. /*!*********************************!*\
  4278. !*** ./simple/simple.vertex.ts ***!
  4279. \*********************************/
  4280. /*! exports provided: simpleVertexShader */
  4281. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4282. "use strict";
  4283. __webpack_require__.r(__webpack_exports__);
  4284. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4285. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4286. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4287. var name = 'simpleVertexShader';
  4288. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4289. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4290. /** @hidden */
  4291. var simpleVertexShader = { name: name, shader: shader };
  4292. /***/ }),
  4293. /***/ "./simple/simpleMaterial.ts":
  4294. /*!**********************************!*\
  4295. !*** ./simple/simpleMaterial.ts ***!
  4296. \**********************************/
  4297. /*! exports provided: SimpleMaterial */
  4298. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4299. "use strict";
  4300. __webpack_require__.r(__webpack_exports__);
  4301. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4302. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4303. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4304. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4305. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4306. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4307. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4308. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
  4309. function SimpleMaterialDefines() {
  4310. var _this = _super.call(this) || this;
  4311. _this.DIFFUSE = false;
  4312. _this.CLIPPLANE = false;
  4313. _this.CLIPPLANE2 = false;
  4314. _this.CLIPPLANE3 = false;
  4315. _this.CLIPPLANE4 = false;
  4316. _this.CLIPPLANE5 = false;
  4317. _this.CLIPPLANE6 = false;
  4318. _this.ALPHATEST = false;
  4319. _this.DEPTHPREPASS = false;
  4320. _this.POINTSIZE = false;
  4321. _this.FOG = false;
  4322. _this.NORMAL = false;
  4323. _this.UV1 = false;
  4324. _this.UV2 = false;
  4325. _this.VERTEXCOLOR = false;
  4326. _this.VERTEXALPHA = false;
  4327. _this.NUM_BONE_INFLUENCERS = 0;
  4328. _this.BonesPerMesh = 0;
  4329. _this.INSTANCES = false;
  4330. _this.rebuild();
  4331. return _this;
  4332. }
  4333. return SimpleMaterialDefines;
  4334. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4335. var SimpleMaterial = /** @class */ (function (_super) {
  4336. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
  4337. function SimpleMaterial(name, scene) {
  4338. var _this = _super.call(this, name, scene) || this;
  4339. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4340. _this._disableLighting = false;
  4341. _this._maxSimultaneousLights = 4;
  4342. return _this;
  4343. }
  4344. SimpleMaterial.prototype.needAlphaBlending = function () {
  4345. return (this.alpha < 1.0);
  4346. };
  4347. SimpleMaterial.prototype.needAlphaTesting = function () {
  4348. return false;
  4349. };
  4350. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4351. return null;
  4352. };
  4353. // Methods
  4354. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4355. if (this.isFrozen) {
  4356. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4357. return true;
  4358. }
  4359. }
  4360. if (!subMesh._materialDefines) {
  4361. subMesh._materialDefines = new SimpleMaterialDefines();
  4362. }
  4363. var defines = subMesh._materialDefines;
  4364. var scene = this.getScene();
  4365. if (this._isReadyForSubMesh(subMesh)) {
  4366. return true;
  4367. }
  4368. var engine = scene.getEngine();
  4369. // Textures
  4370. if (defines._areTexturesDirty) {
  4371. defines._needUVs = false;
  4372. if (scene.texturesEnabled) {
  4373. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4374. if (!this._diffuseTexture.isReady()) {
  4375. return false;
  4376. }
  4377. else {
  4378. defines._needUVs = true;
  4379. defines.DIFFUSE = true;
  4380. }
  4381. }
  4382. }
  4383. }
  4384. // Misc.
  4385. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4386. // Lights
  4387. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4388. // Values that need to be evaluated on every frame
  4389. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4390. // Attribs
  4391. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4392. // Get correct effect
  4393. if (defines.isDirty) {
  4394. defines.markAsProcessed();
  4395. scene.resetCachedMaterial();
  4396. // Fallbacks
  4397. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4398. if (defines.FOG) {
  4399. fallbacks.addFallback(1, "FOG");
  4400. }
  4401. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4402. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4403. fallbacks.addCPUSkinningFallback(0, mesh);
  4404. }
  4405. //Attributes
  4406. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4407. if (defines.NORMAL) {
  4408. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4409. }
  4410. if (defines.UV1) {
  4411. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4412. }
  4413. if (defines.UV2) {
  4414. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4415. }
  4416. if (defines.VERTEXCOLOR) {
  4417. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4418. }
  4419. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4420. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4421. var shaderName = "simple";
  4422. var join = defines.toString();
  4423. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4424. "vFogInfos", "vFogColor", "pointSize",
  4425. "vDiffuseInfos",
  4426. "mBones",
  4427. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  4428. ];
  4429. var samplers = ["diffuseSampler"];
  4430. var uniformBuffers = new Array();
  4431. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4432. uniformsNames: uniforms,
  4433. uniformBuffersNames: uniformBuffers,
  4434. samplers: samplers,
  4435. defines: defines,
  4436. maxSimultaneousLights: this.maxSimultaneousLights
  4437. });
  4438. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4439. attributes: attribs,
  4440. uniformsNames: uniforms,
  4441. uniformBuffersNames: uniformBuffers,
  4442. samplers: samplers,
  4443. defines: join,
  4444. fallbacks: fallbacks,
  4445. onCompiled: this.onCompiled,
  4446. onError: this.onError,
  4447. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4448. }, engine), defines);
  4449. }
  4450. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4451. return false;
  4452. }
  4453. defines._renderId = scene.getRenderId();
  4454. subMesh.effect._wasPreviouslyReady = true;
  4455. return true;
  4456. };
  4457. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4458. var scene = this.getScene();
  4459. var defines = subMesh._materialDefines;
  4460. if (!defines) {
  4461. return;
  4462. }
  4463. var effect = subMesh.effect;
  4464. if (!effect) {
  4465. return;
  4466. }
  4467. this._activeEffect = effect;
  4468. // Matrices
  4469. this.bindOnlyWorldMatrix(world);
  4470. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4471. // Bones
  4472. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4473. if (this._mustRebind(scene, effect)) {
  4474. // Textures
  4475. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4476. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4477. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4478. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4479. }
  4480. // Clip plane
  4481. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4482. // Point size
  4483. if (this.pointsCloud) {
  4484. this._activeEffect.setFloat("pointSize", this.pointSize);
  4485. }
  4486. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4487. }
  4488. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4489. // Lights
  4490. if (scene.lightsEnabled && !this.disableLighting) {
  4491. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4492. }
  4493. // View
  4494. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4495. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4496. }
  4497. // Fog
  4498. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4499. this._afterBind(mesh, this._activeEffect);
  4500. };
  4501. SimpleMaterial.prototype.getAnimatables = function () {
  4502. var results = [];
  4503. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4504. results.push(this._diffuseTexture);
  4505. }
  4506. return results;
  4507. };
  4508. SimpleMaterial.prototype.getActiveTextures = function () {
  4509. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4510. if (this._diffuseTexture) {
  4511. activeTextures.push(this._diffuseTexture);
  4512. }
  4513. return activeTextures;
  4514. };
  4515. SimpleMaterial.prototype.hasTexture = function (texture) {
  4516. if (_super.prototype.hasTexture.call(this, texture)) {
  4517. return true;
  4518. }
  4519. if (this.diffuseTexture === texture) {
  4520. return true;
  4521. }
  4522. return false;
  4523. };
  4524. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4525. if (this._diffuseTexture) {
  4526. this._diffuseTexture.dispose();
  4527. }
  4528. _super.prototype.dispose.call(this, forceDisposeEffect);
  4529. };
  4530. SimpleMaterial.prototype.clone = function (name) {
  4531. var _this = this;
  4532. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4533. };
  4534. SimpleMaterial.prototype.serialize = function () {
  4535. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4536. serializationObject.customType = "BABYLON.SimpleMaterial";
  4537. return serializationObject;
  4538. };
  4539. SimpleMaterial.prototype.getClassName = function () {
  4540. return "SimpleMaterial";
  4541. };
  4542. // Statics
  4543. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4544. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4545. };
  4546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4548. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4551. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4554. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4555. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4557. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4558. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4559. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4560. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4561. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4562. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4563. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4564. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4565. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4566. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4567. return SimpleMaterial;
  4568. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4569. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4570. /***/ }),
  4571. /***/ "./sky/index.ts":
  4572. /*!**********************!*\
  4573. !*** ./sky/index.ts ***!
  4574. \**********************/
  4575. /*! exports provided: SkyMaterial */
  4576. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4577. "use strict";
  4578. __webpack_require__.r(__webpack_exports__);
  4579. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4580. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4581. /***/ }),
  4582. /***/ "./sky/sky.fragment.ts":
  4583. /*!*****************************!*\
  4584. !*** ./sky/sky.fragment.ts ***!
  4585. \*****************************/
  4586. /*! exports provided: skyPixelShader */
  4587. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4588. "use strict";
  4589. __webpack_require__.r(__webpack_exports__);
  4590. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4591. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4592. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4593. var name = 'skyPixelShader';
  4594. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4595. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4596. /** @hidden */
  4597. var skyPixelShader = { name: name, shader: shader };
  4598. /***/ }),
  4599. /***/ "./sky/sky.vertex.ts":
  4600. /*!***************************!*\
  4601. !*** ./sky/sky.vertex.ts ***!
  4602. \***************************/
  4603. /*! exports provided: skyVertexShader */
  4604. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4605. "use strict";
  4606. __webpack_require__.r(__webpack_exports__);
  4607. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4608. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4609. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4610. var name = 'skyVertexShader';
  4611. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4612. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4613. /** @hidden */
  4614. var skyVertexShader = { name: name, shader: shader };
  4615. /***/ }),
  4616. /***/ "./sky/skyMaterial.ts":
  4617. /*!****************************!*\
  4618. !*** ./sky/skyMaterial.ts ***!
  4619. \****************************/
  4620. /*! exports provided: SkyMaterial */
  4621. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4622. "use strict";
  4623. __webpack_require__.r(__webpack_exports__);
  4624. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4625. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4626. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4627. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4628. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4629. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4630. /** @hidden */
  4631. var SkyMaterialDefines = /** @class */ (function (_super) {
  4632. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
  4633. function SkyMaterialDefines() {
  4634. var _this = _super.call(this) || this;
  4635. _this.CLIPPLANE = false;
  4636. _this.CLIPPLANE2 = false;
  4637. _this.CLIPPLANE3 = false;
  4638. _this.CLIPPLANE4 = false;
  4639. _this.CLIPPLANE5 = false;
  4640. _this.CLIPPLANE6 = false;
  4641. _this.POINTSIZE = false;
  4642. _this.FOG = false;
  4643. _this.VERTEXCOLOR = false;
  4644. _this.VERTEXALPHA = false;
  4645. _this.rebuild();
  4646. return _this;
  4647. }
  4648. return SkyMaterialDefines;
  4649. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4650. /**
  4651. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4652. * @see https://doc.babylonjs.com/extensions/sky
  4653. */
  4654. var SkyMaterial = /** @class */ (function (_super) {
  4655. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
  4656. /**
  4657. * Instantiates a new sky material.
  4658. * This material allows to create dynamic and texture free
  4659. * effects for skyboxes by taking care of the atmosphere state.
  4660. * @see https://doc.babylonjs.com/extensions/sky
  4661. * @param name Define the name of the material in the scene
  4662. * @param scene Define the scene the material belong to
  4663. */
  4664. function SkyMaterial(name, scene) {
  4665. var _this = _super.call(this, name, scene) || this;
  4666. /**
  4667. * Defines the overall luminance of sky in interval ]0, 1[.
  4668. */
  4669. _this.luminance = 1.0;
  4670. /**
  4671. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4672. */
  4673. _this.turbidity = 10.0;
  4674. /**
  4675. * Defines the sky appearance (light intensity).
  4676. */
  4677. _this.rayleigh = 2.0;
  4678. /**
  4679. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4680. */
  4681. _this.mieCoefficient = 0.005;
  4682. /**
  4683. * Defines the amount of haze particles following the Mie scattering theory.
  4684. */
  4685. _this.mieDirectionalG = 0.8;
  4686. /**
  4687. * Defines the distance of the sun according to the active scene camera.
  4688. */
  4689. _this.distance = 500;
  4690. /**
  4691. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4692. * "inclined".
  4693. */
  4694. _this.inclination = 0.49;
  4695. /**
  4696. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4697. * an object direction and a reference direction.
  4698. */
  4699. _this.azimuth = 0.25;
  4700. /**
  4701. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4702. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4703. */
  4704. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4705. /**
  4706. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4707. * .sunPosition property.
  4708. */
  4709. _this.useSunPosition = false;
  4710. /**
  4711. * Defines an offset vector used to get a horizon offset.
  4712. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4713. */
  4714. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4715. // Private members
  4716. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4717. return _this;
  4718. }
  4719. /**
  4720. * Specifies if the material will require alpha blending
  4721. * @returns a boolean specifying if alpha blending is needed
  4722. */
  4723. SkyMaterial.prototype.needAlphaBlending = function () {
  4724. return (this.alpha < 1.0);
  4725. };
  4726. /**
  4727. * Specifies if this material should be rendered in alpha test mode
  4728. * @returns false as the sky material doesn't need alpha testing.
  4729. */
  4730. SkyMaterial.prototype.needAlphaTesting = function () {
  4731. return false;
  4732. };
  4733. /**
  4734. * Get the texture used for alpha test purpose.
  4735. * @returns null as the sky material has no texture.
  4736. */
  4737. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4738. return null;
  4739. };
  4740. /**
  4741. * Get if the submesh is ready to be used and all its information available.
  4742. * Child classes can use it to update shaders
  4743. * @param mesh defines the mesh to check
  4744. * @param subMesh defines which submesh to check
  4745. * @param useInstances specifies that instances should be used
  4746. * @returns a boolean indicating that the submesh is ready or not
  4747. */
  4748. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4749. if (this.isFrozen) {
  4750. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4751. return true;
  4752. }
  4753. }
  4754. if (!subMesh._materialDefines) {
  4755. subMesh._materialDefines = new SkyMaterialDefines();
  4756. }
  4757. var defines = subMesh._materialDefines;
  4758. var scene = this.getScene();
  4759. if (this._isReadyForSubMesh(subMesh)) {
  4760. return true;
  4761. }
  4762. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4763. // Attribs
  4764. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4765. // Get correct effect
  4766. if (defines.isDirty) {
  4767. defines.markAsProcessed();
  4768. scene.resetCachedMaterial();
  4769. // Fallbacks
  4770. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4771. if (defines.FOG) {
  4772. fallbacks.addFallback(1, "FOG");
  4773. }
  4774. //Attributes
  4775. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4776. if (defines.VERTEXCOLOR) {
  4777. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4778. }
  4779. var shaderName = "sky";
  4780. var join = defines.toString();
  4781. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4782. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  4783. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4784. "cameraPosition", "cameraOffset"
  4785. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4786. }
  4787. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4788. return false;
  4789. }
  4790. defines._renderId = scene.getRenderId();
  4791. subMesh.effect._wasPreviouslyReady = true;
  4792. return true;
  4793. };
  4794. /**
  4795. * Binds the submesh to this material by preparing the effect and shader to draw
  4796. * @param world defines the world transformation matrix
  4797. * @param mesh defines the mesh containing the submesh
  4798. * @param subMesh defines the submesh to bind the material to
  4799. */
  4800. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4801. var scene = this.getScene();
  4802. var defines = subMesh._materialDefines;
  4803. if (!defines) {
  4804. return;
  4805. }
  4806. var effect = subMesh.effect;
  4807. if (!effect) {
  4808. return;
  4809. }
  4810. this._activeEffect = effect;
  4811. // Matrices
  4812. this.bindOnlyWorldMatrix(world);
  4813. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4814. if (this._mustRebind(scene, effect)) {
  4815. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4816. // Point size
  4817. if (this.pointsCloud) {
  4818. this._activeEffect.setFloat("pointSize", this.pointSize);
  4819. }
  4820. }
  4821. // View
  4822. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4823. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4824. }
  4825. // Fog
  4826. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4827. // Sky
  4828. var camera = scene.activeCamera;
  4829. if (camera) {
  4830. var cameraWorldMatrix = camera.getWorldMatrix();
  4831. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4832. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4833. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4834. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4835. }
  4836. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4837. if (this.luminance > 0) {
  4838. this._activeEffect.setFloat("luminance", this.luminance);
  4839. }
  4840. this._activeEffect.setFloat("turbidity", this.turbidity);
  4841. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4842. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4843. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4844. if (!this.useSunPosition) {
  4845. var theta = Math.PI * (this.inclination - 0.5);
  4846. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4847. this.sunPosition.x = this.distance * Math.cos(phi);
  4848. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4849. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4850. }
  4851. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4852. this._afterBind(mesh, this._activeEffect);
  4853. };
  4854. /**
  4855. * Get the list of animatables in the material.
  4856. * @returns the list of animatables object used in the material
  4857. */
  4858. SkyMaterial.prototype.getAnimatables = function () {
  4859. return [];
  4860. };
  4861. /**
  4862. * Disposes the material
  4863. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4864. */
  4865. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4866. _super.prototype.dispose.call(this, forceDisposeEffect);
  4867. };
  4868. /**
  4869. * Makes a duplicate of the material, and gives it a new name
  4870. * @param name defines the new name for the duplicated material
  4871. * @returns the cloned material
  4872. */
  4873. SkyMaterial.prototype.clone = function (name) {
  4874. var _this = this;
  4875. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4876. };
  4877. /**
  4878. * Serializes this material in a JSON representation
  4879. * @returns the serialized material object
  4880. */
  4881. SkyMaterial.prototype.serialize = function () {
  4882. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4883. serializationObject.customType = "BABYLON.SkyMaterial";
  4884. return serializationObject;
  4885. };
  4886. /**
  4887. * Gets the current class name of the material e.g. "SkyMaterial"
  4888. * Mainly use in serialization.
  4889. * @returns the class name
  4890. */
  4891. SkyMaterial.prototype.getClassName = function () {
  4892. return "SkyMaterial";
  4893. };
  4894. /**
  4895. * Creates a sky material from parsed material data
  4896. * @param source defines the JSON representation of the material
  4897. * @param scene defines the hosting scene
  4898. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4899. * @returns a new sky material
  4900. */
  4901. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4902. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4903. };
  4904. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4905. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4906. ], SkyMaterial.prototype, "luminance", void 0);
  4907. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4908. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4909. ], SkyMaterial.prototype, "turbidity", void 0);
  4910. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4911. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4912. ], SkyMaterial.prototype, "rayleigh", void 0);
  4913. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4914. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4915. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4916. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4917. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4918. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4919. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4920. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4921. ], SkyMaterial.prototype, "distance", void 0);
  4922. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4923. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4924. ], SkyMaterial.prototype, "inclination", void 0);
  4925. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4926. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4927. ], SkyMaterial.prototype, "azimuth", void 0);
  4928. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4929. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4930. ], SkyMaterial.prototype, "sunPosition", void 0);
  4931. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4932. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4933. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4934. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4935. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4936. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4937. return SkyMaterial;
  4938. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4939. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4940. /***/ }),
  4941. /***/ "./terrain/index.ts":
  4942. /*!**************************!*\
  4943. !*** ./terrain/index.ts ***!
  4944. \**************************/
  4945. /*! exports provided: TerrainMaterial */
  4946. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4947. "use strict";
  4948. __webpack_require__.r(__webpack_exports__);
  4949. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4950. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4951. /***/ }),
  4952. /***/ "./terrain/terrain.fragment.ts":
  4953. /*!*************************************!*\
  4954. !*** ./terrain/terrain.fragment.ts ***!
  4955. \*************************************/
  4956. /*! exports provided: terrainPixelShader */
  4957. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4958. "use strict";
  4959. __webpack_require__.r(__webpack_exports__);
  4960. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4961. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4962. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4963. var name = 'terrainPixelShader';
  4964. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4965. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4966. /** @hidden */
  4967. var terrainPixelShader = { name: name, shader: shader };
  4968. /***/ }),
  4969. /***/ "./terrain/terrain.vertex.ts":
  4970. /*!***********************************!*\
  4971. !*** ./terrain/terrain.vertex.ts ***!
  4972. \***********************************/
  4973. /*! exports provided: terrainVertexShader */
  4974. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4975. "use strict";
  4976. __webpack_require__.r(__webpack_exports__);
  4977. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4978. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4979. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4980. var name = 'terrainVertexShader';
  4981. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4982. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4983. /** @hidden */
  4984. var terrainVertexShader = { name: name, shader: shader };
  4985. /***/ }),
  4986. /***/ "./terrain/terrainMaterial.ts":
  4987. /*!************************************!*\
  4988. !*** ./terrain/terrainMaterial.ts ***!
  4989. \************************************/
  4990. /*! exports provided: TerrainMaterial */
  4991. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4992. "use strict";
  4993. __webpack_require__.r(__webpack_exports__);
  4994. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4995. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4996. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4997. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4998. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4999. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  5000. var TerrainMaterialDefines = /** @class */ (function (_super) {
  5001. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  5002. function TerrainMaterialDefines() {
  5003. var _this = _super.call(this) || this;
  5004. _this.DIFFUSE = false;
  5005. _this.BUMP = false;
  5006. _this.CLIPPLANE = false;
  5007. _this.CLIPPLANE2 = false;
  5008. _this.CLIPPLANE3 = false;
  5009. _this.CLIPPLANE4 = false;
  5010. _this.CLIPPLANE5 = false;
  5011. _this.CLIPPLANE6 = false;
  5012. _this.ALPHATEST = false;
  5013. _this.DEPTHPREPASS = false;
  5014. _this.POINTSIZE = false;
  5015. _this.FOG = false;
  5016. _this.SPECULARTERM = false;
  5017. _this.NORMAL = false;
  5018. _this.UV1 = false;
  5019. _this.UV2 = false;
  5020. _this.VERTEXCOLOR = false;
  5021. _this.VERTEXALPHA = false;
  5022. _this.NUM_BONE_INFLUENCERS = 0;
  5023. _this.BonesPerMesh = 0;
  5024. _this.INSTANCES = false;
  5025. _this.rebuild();
  5026. return _this;
  5027. }
  5028. return TerrainMaterialDefines;
  5029. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5030. var TerrainMaterial = /** @class */ (function (_super) {
  5031. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  5032. function TerrainMaterial(name, scene) {
  5033. var _this = _super.call(this, name, scene) || this;
  5034. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5035. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5036. _this.specularPower = 64;
  5037. _this._disableLighting = false;
  5038. _this._maxSimultaneousLights = 4;
  5039. return _this;
  5040. }
  5041. TerrainMaterial.prototype.needAlphaBlending = function () {
  5042. return (this.alpha < 1.0);
  5043. };
  5044. TerrainMaterial.prototype.needAlphaTesting = function () {
  5045. return false;
  5046. };
  5047. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5048. return null;
  5049. };
  5050. // Methods
  5051. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5052. if (this.isFrozen) {
  5053. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5054. return true;
  5055. }
  5056. }
  5057. if (!subMesh._materialDefines) {
  5058. subMesh._materialDefines = new TerrainMaterialDefines();
  5059. }
  5060. var defines = subMesh._materialDefines;
  5061. var scene = this.getScene();
  5062. if (this._isReadyForSubMesh(subMesh)) {
  5063. return true;
  5064. }
  5065. var engine = scene.getEngine();
  5066. // Textures
  5067. if (scene.texturesEnabled) {
  5068. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5069. return false;
  5070. }
  5071. defines._needUVs = true;
  5072. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5073. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5074. return false;
  5075. }
  5076. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5077. return false;
  5078. }
  5079. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5080. return false;
  5081. }
  5082. defines.DIFFUSE = true;
  5083. }
  5084. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5085. if (!this.bumpTexture1.isReady()) {
  5086. return false;
  5087. }
  5088. if (!this.bumpTexture2.isReady()) {
  5089. return false;
  5090. }
  5091. if (!this.bumpTexture3.isReady()) {
  5092. return false;
  5093. }
  5094. defines._needNormals = true;
  5095. defines.BUMP = true;
  5096. }
  5097. }
  5098. // Misc.
  5099. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5100. // Lights
  5101. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5102. // Values that need to be evaluated on every frame
  5103. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5104. // Attribs
  5105. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5106. // Get correct effect
  5107. if (defines.isDirty) {
  5108. defines.markAsProcessed();
  5109. scene.resetCachedMaterial();
  5110. // Fallbacks
  5111. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5112. if (defines.FOG) {
  5113. fallbacks.addFallback(1, "FOG");
  5114. }
  5115. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5116. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5117. fallbacks.addCPUSkinningFallback(0, mesh);
  5118. }
  5119. //Attributes
  5120. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5121. if (defines.NORMAL) {
  5122. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5123. }
  5124. if (defines.UV1) {
  5125. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5126. }
  5127. if (defines.UV2) {
  5128. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5129. }
  5130. if (defines.VERTEXCOLOR) {
  5131. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5132. }
  5133. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5134. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5135. // Legacy browser patch
  5136. var shaderName = "terrain";
  5137. var join = defines.toString();
  5138. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5139. "vFogInfos", "vFogColor", "pointSize",
  5140. "vTextureInfos",
  5141. "mBones",
  5142. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  5143. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5144. ];
  5145. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5146. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5147. ];
  5148. var uniformBuffers = new Array();
  5149. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5150. uniformsNames: uniforms,
  5151. uniformBuffersNames: uniformBuffers,
  5152. samplers: samplers,
  5153. defines: defines,
  5154. maxSimultaneousLights: this.maxSimultaneousLights
  5155. });
  5156. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5157. attributes: attribs,
  5158. uniformsNames: uniforms,
  5159. uniformBuffersNames: uniformBuffers,
  5160. samplers: samplers,
  5161. defines: join,
  5162. fallbacks: fallbacks,
  5163. onCompiled: this.onCompiled,
  5164. onError: this.onError,
  5165. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5166. }, engine), defines);
  5167. }
  5168. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5169. return false;
  5170. }
  5171. defines._renderId = scene.getRenderId();
  5172. subMesh.effect._wasPreviouslyReady = true;
  5173. return true;
  5174. };
  5175. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5176. var scene = this.getScene();
  5177. var defines = subMesh._materialDefines;
  5178. if (!defines) {
  5179. return;
  5180. }
  5181. var effect = subMesh.effect;
  5182. if (!effect) {
  5183. return;
  5184. }
  5185. this._activeEffect = effect;
  5186. // Matrices
  5187. this.bindOnlyWorldMatrix(world);
  5188. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5189. // Bones
  5190. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5191. if (this._mustRebind(scene, effect)) {
  5192. // Textures
  5193. if (this.mixTexture) {
  5194. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5195. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5196. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5197. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5198. if (this._diffuseTexture1) {
  5199. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5200. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5201. }
  5202. if (this._diffuseTexture2) {
  5203. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5204. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5205. }
  5206. if (this._diffuseTexture3) {
  5207. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5208. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5209. }
  5210. }
  5211. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5212. if (this._bumpTexture1) {
  5213. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5214. }
  5215. if (this._bumpTexture2) {
  5216. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5217. }
  5218. if (this._bumpTexture3) {
  5219. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5220. }
  5221. }
  5222. }
  5223. // Clip plane
  5224. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5225. // Point size
  5226. if (this.pointsCloud) {
  5227. this._activeEffect.setFloat("pointSize", this.pointSize);
  5228. }
  5229. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5230. }
  5231. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5232. if (defines.SPECULARTERM) {
  5233. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5234. }
  5235. if (scene.lightsEnabled && !this.disableLighting) {
  5236. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5237. }
  5238. // View
  5239. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5240. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5241. }
  5242. // Fog
  5243. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5244. this._afterBind(mesh, this._activeEffect);
  5245. };
  5246. TerrainMaterial.prototype.getAnimatables = function () {
  5247. var results = [];
  5248. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5249. results.push(this.mixTexture);
  5250. }
  5251. return results;
  5252. };
  5253. TerrainMaterial.prototype.getActiveTextures = function () {
  5254. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5255. if (this._mixTexture) {
  5256. activeTextures.push(this._mixTexture);
  5257. }
  5258. if (this._diffuseTexture1) {
  5259. activeTextures.push(this._diffuseTexture1);
  5260. }
  5261. if (this._diffuseTexture2) {
  5262. activeTextures.push(this._diffuseTexture2);
  5263. }
  5264. if (this._diffuseTexture3) {
  5265. activeTextures.push(this._diffuseTexture3);
  5266. }
  5267. if (this._bumpTexture1) {
  5268. activeTextures.push(this._bumpTexture1);
  5269. }
  5270. if (this._bumpTexture2) {
  5271. activeTextures.push(this._bumpTexture2);
  5272. }
  5273. if (this._bumpTexture3) {
  5274. activeTextures.push(this._bumpTexture3);
  5275. }
  5276. return activeTextures;
  5277. };
  5278. TerrainMaterial.prototype.hasTexture = function (texture) {
  5279. if (_super.prototype.hasTexture.call(this, texture)) {
  5280. return true;
  5281. }
  5282. if (this._mixTexture === texture) {
  5283. return true;
  5284. }
  5285. if (this._diffuseTexture1 === texture) {
  5286. return true;
  5287. }
  5288. if (this._diffuseTexture2 === texture) {
  5289. return true;
  5290. }
  5291. if (this._diffuseTexture3 === texture) {
  5292. return true;
  5293. }
  5294. if (this._bumpTexture1 === texture) {
  5295. return true;
  5296. }
  5297. if (this._bumpTexture2 === texture) {
  5298. return true;
  5299. }
  5300. if (this._bumpTexture3 === texture) {
  5301. return true;
  5302. }
  5303. return false;
  5304. };
  5305. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5306. if (this.mixTexture) {
  5307. this.mixTexture.dispose();
  5308. }
  5309. _super.prototype.dispose.call(this, forceDisposeEffect);
  5310. };
  5311. TerrainMaterial.prototype.clone = function (name) {
  5312. var _this = this;
  5313. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5314. };
  5315. TerrainMaterial.prototype.serialize = function () {
  5316. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5317. serializationObject.customType = "BABYLON.TerrainMaterial";
  5318. return serializationObject;
  5319. };
  5320. TerrainMaterial.prototype.getClassName = function () {
  5321. return "TerrainMaterial";
  5322. };
  5323. // Statics
  5324. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5325. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5326. };
  5327. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5328. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5329. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5330. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5331. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5332. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5333. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5334. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5335. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5336. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5337. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5338. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5339. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5340. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5341. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5342. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5343. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5344. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5345. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5346. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5347. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5348. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5349. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5350. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5351. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5352. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5353. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5354. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5355. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5356. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5357. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5358. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5359. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5360. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5361. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5362. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5363. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5364. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5365. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5366. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5367. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5368. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5369. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5370. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5371. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5373. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5374. ], TerrainMaterial.prototype, "specularColor", void 0);
  5375. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5376. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5377. ], TerrainMaterial.prototype, "specularPower", void 0);
  5378. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5379. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5380. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5381. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5382. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5383. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5384. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5385. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5386. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5387. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5388. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5389. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5390. return TerrainMaterial;
  5391. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5392. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5393. /***/ }),
  5394. /***/ "./triPlanar/index.ts":
  5395. /*!****************************!*\
  5396. !*** ./triPlanar/index.ts ***!
  5397. \****************************/
  5398. /*! exports provided: TriPlanarMaterial */
  5399. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5400. "use strict";
  5401. __webpack_require__.r(__webpack_exports__);
  5402. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5403. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5404. /***/ }),
  5405. /***/ "./triPlanar/triPlanarMaterial.ts":
  5406. /*!****************************************!*\
  5407. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5408. \****************************************/
  5409. /*! exports provided: TriPlanarMaterial */
  5410. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5411. "use strict";
  5412. __webpack_require__.r(__webpack_exports__);
  5413. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5414. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5415. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5416. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5417. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5418. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5419. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5420. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
  5421. function TriPlanarMaterialDefines() {
  5422. var _this = _super.call(this) || this;
  5423. _this.DIFFUSEX = false;
  5424. _this.DIFFUSEY = false;
  5425. _this.DIFFUSEZ = false;
  5426. _this.BUMPX = false;
  5427. _this.BUMPY = false;
  5428. _this.BUMPZ = false;
  5429. _this.CLIPPLANE = false;
  5430. _this.CLIPPLANE2 = false;
  5431. _this.CLIPPLANE3 = false;
  5432. _this.CLIPPLANE4 = false;
  5433. _this.CLIPPLANE5 = false;
  5434. _this.CLIPPLANE6 = false;
  5435. _this.ALPHATEST = false;
  5436. _this.DEPTHPREPASS = false;
  5437. _this.POINTSIZE = false;
  5438. _this.FOG = false;
  5439. _this.SPECULARTERM = false;
  5440. _this.NORMAL = false;
  5441. _this.VERTEXCOLOR = false;
  5442. _this.VERTEXALPHA = false;
  5443. _this.NUM_BONE_INFLUENCERS = 0;
  5444. _this.BonesPerMesh = 0;
  5445. _this.INSTANCES = false;
  5446. _this.rebuild();
  5447. return _this;
  5448. }
  5449. return TriPlanarMaterialDefines;
  5450. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5451. var TriPlanarMaterial = /** @class */ (function (_super) {
  5452. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
  5453. function TriPlanarMaterial(name, scene) {
  5454. var _this = _super.call(this, name, scene) || this;
  5455. _this.tileSize = 1;
  5456. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5457. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5458. _this.specularPower = 64;
  5459. _this._disableLighting = false;
  5460. _this._maxSimultaneousLights = 4;
  5461. return _this;
  5462. }
  5463. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5464. return (this.alpha < 1.0);
  5465. };
  5466. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5467. return false;
  5468. };
  5469. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5470. return null;
  5471. };
  5472. // Methods
  5473. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5474. if (this.isFrozen) {
  5475. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5476. return true;
  5477. }
  5478. }
  5479. if (!subMesh._materialDefines) {
  5480. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5481. }
  5482. var defines = subMesh._materialDefines;
  5483. var scene = this.getScene();
  5484. if (this._isReadyForSubMesh(subMesh)) {
  5485. return true;
  5486. }
  5487. var engine = scene.getEngine();
  5488. // Textures
  5489. if (defines._areTexturesDirty) {
  5490. if (scene.texturesEnabled) {
  5491. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5492. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5493. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5494. for (var i = 0; i < textures.length; i++) {
  5495. if (textures[i]) {
  5496. if (!textures[i].isReady()) {
  5497. return false;
  5498. }
  5499. else {
  5500. defines[textureDefines[i]] = true;
  5501. }
  5502. }
  5503. }
  5504. }
  5505. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5506. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5507. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5508. for (var i = 0; i < textures.length; i++) {
  5509. if (textures[i]) {
  5510. if (!textures[i].isReady()) {
  5511. return false;
  5512. }
  5513. else {
  5514. defines[textureDefines[i]] = true;
  5515. }
  5516. }
  5517. }
  5518. }
  5519. }
  5520. }
  5521. // Misc.
  5522. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5523. // Lights
  5524. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5525. // Values that need to be evaluated on every frame
  5526. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5527. // Attribs
  5528. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5529. // Get correct effect
  5530. if (defines.isDirty) {
  5531. defines.markAsProcessed();
  5532. scene.resetCachedMaterial();
  5533. // Fallbacks
  5534. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5535. if (defines.FOG) {
  5536. fallbacks.addFallback(1, "FOG");
  5537. }
  5538. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5539. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5540. fallbacks.addCPUSkinningFallback(0, mesh);
  5541. }
  5542. //Attributes
  5543. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5544. if (defines.NORMAL) {
  5545. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5546. }
  5547. if (defines.VERTEXCOLOR) {
  5548. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5549. }
  5550. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5552. // Legacy browser patch
  5553. var shaderName = "triplanar";
  5554. var join = defines.toString();
  5555. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5556. "vFogInfos", "vFogColor", "pointSize",
  5557. "mBones",
  5558. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  5559. "tileSize"
  5560. ];
  5561. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5562. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5563. ];
  5564. var uniformBuffers = new Array();
  5565. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5566. uniformsNames: uniforms,
  5567. uniformBuffersNames: uniformBuffers,
  5568. samplers: samplers,
  5569. defines: defines,
  5570. maxSimultaneousLights: this.maxSimultaneousLights
  5571. });
  5572. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5573. attributes: attribs,
  5574. uniformsNames: uniforms,
  5575. uniformBuffersNames: uniformBuffers,
  5576. samplers: samplers,
  5577. defines: join,
  5578. fallbacks: fallbacks,
  5579. onCompiled: this.onCompiled,
  5580. onError: this.onError,
  5581. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5582. }, engine), defines);
  5583. }
  5584. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5585. return false;
  5586. }
  5587. defines._renderId = scene.getRenderId();
  5588. subMesh.effect._wasPreviouslyReady = true;
  5589. return true;
  5590. };
  5591. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5592. var scene = this.getScene();
  5593. var defines = subMesh._materialDefines;
  5594. if (!defines) {
  5595. return;
  5596. }
  5597. var effect = subMesh.effect;
  5598. if (!effect) {
  5599. return;
  5600. }
  5601. this._activeEffect = effect;
  5602. // Matrices
  5603. this.bindOnlyWorldMatrix(world);
  5604. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5605. // Bones
  5606. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5607. this._activeEffect.setFloat("tileSize", this.tileSize);
  5608. if (scene.getCachedMaterial() !== this) {
  5609. // Textures
  5610. if (this.diffuseTextureX) {
  5611. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5612. }
  5613. if (this.diffuseTextureY) {
  5614. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5615. }
  5616. if (this.diffuseTextureZ) {
  5617. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5618. }
  5619. if (this.normalTextureX) {
  5620. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5621. }
  5622. if (this.normalTextureY) {
  5623. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5624. }
  5625. if (this.normalTextureZ) {
  5626. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5627. }
  5628. // Clip plane
  5629. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5630. // Point size
  5631. if (this.pointsCloud) {
  5632. this._activeEffect.setFloat("pointSize", this.pointSize);
  5633. }
  5634. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5635. }
  5636. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5637. if (defines.SPECULARTERM) {
  5638. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5639. }
  5640. if (scene.lightsEnabled && !this.disableLighting) {
  5641. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5642. }
  5643. // View
  5644. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5645. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5646. }
  5647. // Fog
  5648. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5649. this._afterBind(mesh, this._activeEffect);
  5650. };
  5651. TriPlanarMaterial.prototype.getAnimatables = function () {
  5652. var results = [];
  5653. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5654. results.push(this.mixTexture);
  5655. }
  5656. return results;
  5657. };
  5658. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5659. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5660. if (this._diffuseTextureX) {
  5661. activeTextures.push(this._diffuseTextureX);
  5662. }
  5663. if (this._diffuseTextureY) {
  5664. activeTextures.push(this._diffuseTextureY);
  5665. }
  5666. if (this._diffuseTextureZ) {
  5667. activeTextures.push(this._diffuseTextureZ);
  5668. }
  5669. if (this._normalTextureX) {
  5670. activeTextures.push(this._normalTextureX);
  5671. }
  5672. if (this._normalTextureY) {
  5673. activeTextures.push(this._normalTextureY);
  5674. }
  5675. if (this._normalTextureZ) {
  5676. activeTextures.push(this._normalTextureZ);
  5677. }
  5678. return activeTextures;
  5679. };
  5680. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5681. if (_super.prototype.hasTexture.call(this, texture)) {
  5682. return true;
  5683. }
  5684. if (this._diffuseTextureX === texture) {
  5685. return true;
  5686. }
  5687. if (this._diffuseTextureY === texture) {
  5688. return true;
  5689. }
  5690. if (this._diffuseTextureZ === texture) {
  5691. return true;
  5692. }
  5693. if (this._normalTextureX === texture) {
  5694. return true;
  5695. }
  5696. if (this._normalTextureY === texture) {
  5697. return true;
  5698. }
  5699. if (this._normalTextureZ === texture) {
  5700. return true;
  5701. }
  5702. return false;
  5703. };
  5704. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5705. if (this.mixTexture) {
  5706. this.mixTexture.dispose();
  5707. }
  5708. _super.prototype.dispose.call(this, forceDisposeEffect);
  5709. };
  5710. TriPlanarMaterial.prototype.clone = function (name) {
  5711. var _this = this;
  5712. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5713. };
  5714. TriPlanarMaterial.prototype.serialize = function () {
  5715. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5716. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5717. return serializationObject;
  5718. };
  5719. TriPlanarMaterial.prototype.getClassName = function () {
  5720. return "TriPlanarMaterial";
  5721. };
  5722. // Statics
  5723. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5724. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5725. };
  5726. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5727. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5728. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5729. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5730. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5731. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5732. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5733. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5734. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5735. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5736. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5737. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5738. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5739. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5740. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5741. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5742. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5743. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5744. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5745. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5746. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5747. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5748. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5749. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5750. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5751. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5752. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5753. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5754. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5755. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5756. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5757. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5758. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5759. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5760. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5761. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5762. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5763. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5764. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5765. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5766. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5767. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5768. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5769. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5770. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5771. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5772. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5773. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5774. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5775. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5776. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5777. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5778. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5779. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5780. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5781. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5782. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5783. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5784. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5785. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5786. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5787. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5788. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5789. return TriPlanarMaterial;
  5790. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5791. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5792. /***/ }),
  5793. /***/ "./triPlanar/triplanar.fragment.ts":
  5794. /*!*****************************************!*\
  5795. !*** ./triPlanar/triplanar.fragment.ts ***!
  5796. \*****************************************/
  5797. /*! exports provided: triplanarPixelShader */
  5798. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5799. "use strict";
  5800. __webpack_require__.r(__webpack_exports__);
  5801. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5802. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5803. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5804. var name = 'triplanarPixelShader';
  5805. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5806. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5807. /** @hidden */
  5808. var triplanarPixelShader = { name: name, shader: shader };
  5809. /***/ }),
  5810. /***/ "./triPlanar/triplanar.vertex.ts":
  5811. /*!***************************************!*\
  5812. !*** ./triPlanar/triplanar.vertex.ts ***!
  5813. \***************************************/
  5814. /*! exports provided: triplanarVertexShader */
  5815. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5816. "use strict";
  5817. __webpack_require__.r(__webpack_exports__);
  5818. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5819. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5820. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5821. var name = 'triplanarVertexShader';
  5822. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5823. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5824. /** @hidden */
  5825. var triplanarVertexShader = { name: name, shader: shader };
  5826. /***/ }),
  5827. /***/ "./water/index.ts":
  5828. /*!************************!*\
  5829. !*** ./water/index.ts ***!
  5830. \************************/
  5831. /*! exports provided: WaterMaterial */
  5832. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5833. "use strict";
  5834. __webpack_require__.r(__webpack_exports__);
  5835. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5836. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5837. /***/ }),
  5838. /***/ "./water/water.fragment.ts":
  5839. /*!*********************************!*\
  5840. !*** ./water/water.fragment.ts ***!
  5841. \*********************************/
  5842. /*! exports provided: waterPixelShader */
  5843. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5844. "use strict";
  5845. __webpack_require__.r(__webpack_exports__);
  5846. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5847. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5848. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5849. var name = 'waterPixelShader';
  5850. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5851. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5852. /** @hidden */
  5853. var waterPixelShader = { name: name, shader: shader };
  5854. /***/ }),
  5855. /***/ "./water/water.vertex.ts":
  5856. /*!*******************************!*\
  5857. !*** ./water/water.vertex.ts ***!
  5858. \*******************************/
  5859. /*! exports provided: waterVertexShader */
  5860. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5861. "use strict";
  5862. __webpack_require__.r(__webpack_exports__);
  5863. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5864. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5865. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5866. var name = 'waterVertexShader';
  5867. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5868. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5869. /** @hidden */
  5870. var waterVertexShader = { name: name, shader: shader };
  5871. /***/ }),
  5872. /***/ "./water/waterMaterial.ts":
  5873. /*!********************************!*\
  5874. !*** ./water/waterMaterial.ts ***!
  5875. \********************************/
  5876. /*! exports provided: WaterMaterial */
  5877. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5878. "use strict";
  5879. __webpack_require__.r(__webpack_exports__);
  5880. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5881. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5882. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5883. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5884. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5885. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5886. var WaterMaterialDefines = /** @class */ (function (_super) {
  5887. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
  5888. function WaterMaterialDefines() {
  5889. var _this = _super.call(this) || this;
  5890. _this.BUMP = false;
  5891. _this.REFLECTION = false;
  5892. _this.CLIPPLANE = false;
  5893. _this.CLIPPLANE2 = false;
  5894. _this.CLIPPLANE3 = false;
  5895. _this.CLIPPLANE4 = false;
  5896. _this.CLIPPLANE5 = false;
  5897. _this.CLIPPLANE6 = false;
  5898. _this.ALPHATEST = false;
  5899. _this.DEPTHPREPASS = false;
  5900. _this.POINTSIZE = false;
  5901. _this.FOG = false;
  5902. _this.NORMAL = false;
  5903. _this.UV1 = false;
  5904. _this.UV2 = false;
  5905. _this.VERTEXCOLOR = false;
  5906. _this.VERTEXALPHA = false;
  5907. _this.NUM_BONE_INFLUENCERS = 0;
  5908. _this.BonesPerMesh = 0;
  5909. _this.INSTANCES = false;
  5910. _this.SPECULARTERM = false;
  5911. _this.LOGARITHMICDEPTH = false;
  5912. _this.FRESNELSEPARATE = false;
  5913. _this.BUMPSUPERIMPOSE = false;
  5914. _this.BUMPAFFECTSREFLECTION = false;
  5915. _this.IMAGEPROCESSING = false;
  5916. _this.VIGNETTE = false;
  5917. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5918. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5919. _this.TONEMAPPING = false;
  5920. _this.TONEMAPPING_ACES = false;
  5921. _this.CONTRAST = false;
  5922. _this.EXPOSURE = false;
  5923. _this.COLORCURVES = false;
  5924. _this.COLORGRADING = false;
  5925. _this.COLORGRADING3D = false;
  5926. _this.SAMPLER3DGREENDEPTH = false;
  5927. _this.SAMPLER3DBGRMAP = false;
  5928. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5929. _this.rebuild();
  5930. return _this;
  5931. }
  5932. return WaterMaterialDefines;
  5933. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5934. var WaterMaterial = /** @class */ (function (_super) {
  5935. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
  5936. /**
  5937. * Constructor
  5938. */
  5939. function WaterMaterial(name, scene, renderTargetSize) {
  5940. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5941. var _this = _super.call(this, name, scene) || this;
  5942. _this.renderTargetSize = renderTargetSize;
  5943. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5944. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5945. _this.specularPower = 64;
  5946. _this._disableLighting = false;
  5947. _this._maxSimultaneousLights = 4;
  5948. /**
  5949. * @param {number}: Represents the wind force
  5950. */
  5951. _this.windForce = 6;
  5952. /**
  5953. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5954. */
  5955. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5956. /**
  5957. * @param {number}: Wave height, represents the height of the waves
  5958. */
  5959. _this.waveHeight = 0.4;
  5960. /**
  5961. * @param {number}: Bump height, represents the bump height related to the bump map
  5962. */
  5963. _this.bumpHeight = 0.4;
  5964. /**
  5965. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5966. */
  5967. _this._bumpSuperimpose = false;
  5968. /**
  5969. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5970. */
  5971. _this._fresnelSeparate = false;
  5972. /**
  5973. * @param {boolean}: bump Waves modify the reflection.
  5974. */
  5975. _this._bumpAffectsReflection = false;
  5976. /**
  5977. * @param {number}: The water color blended with the refraction (near)
  5978. */
  5979. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5980. /**
  5981. * @param {number}: The blend factor related to the water color
  5982. */
  5983. _this.colorBlendFactor = 0.2;
  5984. /**
  5985. * @param {number}: The water color blended with the reflection (far)
  5986. */
  5987. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5988. /**
  5989. * @param {number}: The blend factor related to the water color (reflection, far)
  5990. */
  5991. _this.colorBlendFactor2 = 0.2;
  5992. /**
  5993. * @param {number}: Represents the maximum length of a wave
  5994. */
  5995. _this.waveLength = 0.1;
  5996. /**
  5997. * @param {number}: Defines the waves speed
  5998. */
  5999. _this.waveSpeed = 1.0;
  6000. /**
  6001. * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
  6002. * will avoid calculating useless pixels in the pixel shader of the water material.
  6003. */
  6004. _this.disableClipPlane = false;
  6005. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  6006. /*
  6007. * Private members
  6008. */
  6009. _this._mesh = null;
  6010. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6011. _this._lastTime = 0;
  6012. _this._lastDeltaTime = 0;
  6013. _this._createRenderTargets(scene, renderTargetSize);
  6014. // Create render targets
  6015. _this.getRenderTargetTextures = function () {
  6016. _this._renderTargets.reset();
  6017. _this._renderTargets.push(_this._reflectionRTT);
  6018. _this._renderTargets.push(_this._refractionRTT);
  6019. return _this._renderTargets;
  6020. };
  6021. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  6022. if (_this._imageProcessingConfiguration) {
  6023. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  6024. _this._markAllSubMeshesAsImageProcessingDirty();
  6025. });
  6026. }
  6027. return _this;
  6028. }
  6029. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  6030. /**
  6031. * Gets a boolean indicating that current material needs to register RTT
  6032. */
  6033. get: function () {
  6034. return true;
  6035. },
  6036. enumerable: true,
  6037. configurable: true
  6038. });
  6039. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  6040. get: function () {
  6041. return this._useLogarithmicDepth;
  6042. },
  6043. set: function (value) {
  6044. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6045. this._markAllSubMeshesAsMiscDirty();
  6046. },
  6047. enumerable: true,
  6048. configurable: true
  6049. });
  6050. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6051. // Get / Set
  6052. get: function () {
  6053. return this._refractionRTT;
  6054. },
  6055. enumerable: true,
  6056. configurable: true
  6057. });
  6058. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6059. get: function () {
  6060. return this._reflectionRTT;
  6061. },
  6062. enumerable: true,
  6063. configurable: true
  6064. });
  6065. // Methods
  6066. WaterMaterial.prototype.addToRenderList = function (node) {
  6067. if (this._refractionRTT && this._refractionRTT.renderList) {
  6068. this._refractionRTT.renderList.push(node);
  6069. }
  6070. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6071. this._reflectionRTT.renderList.push(node);
  6072. }
  6073. };
  6074. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6075. var refreshRate = enable ? 1 : 0;
  6076. if (this._refractionRTT) {
  6077. this._refractionRTT.refreshRate = refreshRate;
  6078. }
  6079. if (this._reflectionRTT) {
  6080. this._reflectionRTT.refreshRate = refreshRate;
  6081. }
  6082. };
  6083. WaterMaterial.prototype.getRenderList = function () {
  6084. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6085. };
  6086. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6087. get: function () {
  6088. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6089. },
  6090. enumerable: true,
  6091. configurable: true
  6092. });
  6093. WaterMaterial.prototype.needAlphaBlending = function () {
  6094. return (this.alpha < 1.0);
  6095. };
  6096. WaterMaterial.prototype.needAlphaTesting = function () {
  6097. return false;
  6098. };
  6099. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6100. return null;
  6101. };
  6102. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6103. if (this.isFrozen) {
  6104. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  6105. return true;
  6106. }
  6107. }
  6108. if (!subMesh._materialDefines) {
  6109. subMesh._materialDefines = new WaterMaterialDefines();
  6110. }
  6111. var defines = subMesh._materialDefines;
  6112. var scene = this.getScene();
  6113. if (this._isReadyForSubMesh(subMesh)) {
  6114. return true;
  6115. }
  6116. var engine = scene.getEngine();
  6117. // Textures
  6118. if (defines._areTexturesDirty) {
  6119. defines._needUVs = false;
  6120. if (scene.texturesEnabled) {
  6121. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6122. if (!this.bumpTexture.isReady()) {
  6123. return false;
  6124. }
  6125. else {
  6126. defines._needUVs = true;
  6127. defines.BUMP = true;
  6128. }
  6129. }
  6130. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6131. defines.REFLECTION = true;
  6132. }
  6133. }
  6134. }
  6135. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6136. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6137. if (defines._areMiscDirty) {
  6138. if (this._fresnelSeparate) {
  6139. defines.FRESNELSEPARATE = true;
  6140. }
  6141. if (this._bumpSuperimpose) {
  6142. defines.BUMPSUPERIMPOSE = true;
  6143. }
  6144. if (this._bumpAffectsReflection) {
  6145. defines.BUMPAFFECTSREFLECTION = true;
  6146. }
  6147. }
  6148. // Lights
  6149. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6150. // Image processing
  6151. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6152. if (!this._imageProcessingConfiguration.isReady()) {
  6153. return false;
  6154. }
  6155. this._imageProcessingConfiguration.prepareDefines(defines);
  6156. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6157. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6158. }
  6159. // Attribs
  6160. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6161. // Configure this
  6162. this._mesh = mesh;
  6163. if (this._waitingRenderList) {
  6164. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6165. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6166. }
  6167. this._waitingRenderList = null;
  6168. }
  6169. // Get correct effect
  6170. if (defines.isDirty) {
  6171. defines.markAsProcessed();
  6172. scene.resetCachedMaterial();
  6173. // Fallbacks
  6174. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6175. if (defines.FOG) {
  6176. fallbacks.addFallback(1, "FOG");
  6177. }
  6178. if (defines.LOGARITHMICDEPTH) {
  6179. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6180. }
  6181. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6182. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6183. fallbacks.addCPUSkinningFallback(0, mesh);
  6184. }
  6185. //Attributes
  6186. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6187. if (defines.NORMAL) {
  6188. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6189. }
  6190. if (defines.UV1) {
  6191. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6192. }
  6193. if (defines.UV2) {
  6194. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6195. }
  6196. if (defines.VERTEXCOLOR) {
  6197. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6198. }
  6199. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6200. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6201. // Legacy browser patch
  6202. var shaderName = "water";
  6203. var join = defines.toString();
  6204. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6205. "vFogInfos", "vFogColor", "pointSize",
  6206. "vNormalInfos",
  6207. "mBones",
  6208. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
  6209. "logarithmicDepthConstant",
  6210. // Water
  6211. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6212. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6213. ];
  6214. var samplers = ["normalSampler",
  6215. // Water
  6216. "refractionSampler", "reflectionSampler"
  6217. ];
  6218. var uniformBuffers = new Array();
  6219. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6220. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6221. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6222. }
  6223. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6224. uniformsNames: uniforms,
  6225. uniformBuffersNames: uniformBuffers,
  6226. samplers: samplers,
  6227. defines: defines,
  6228. maxSimultaneousLights: this.maxSimultaneousLights
  6229. });
  6230. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6231. attributes: attribs,
  6232. uniformsNames: uniforms,
  6233. uniformBuffersNames: uniformBuffers,
  6234. samplers: samplers,
  6235. defines: join,
  6236. fallbacks: fallbacks,
  6237. onCompiled: this.onCompiled,
  6238. onError: this.onError,
  6239. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6240. }, engine), defines);
  6241. }
  6242. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6243. return false;
  6244. }
  6245. defines._renderId = scene.getRenderId();
  6246. subMesh.effect._wasPreviouslyReady = true;
  6247. return true;
  6248. };
  6249. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6250. var scene = this.getScene();
  6251. var defines = subMesh._materialDefines;
  6252. if (!defines) {
  6253. return;
  6254. }
  6255. var effect = subMesh.effect;
  6256. if (!effect || !this._mesh) {
  6257. return;
  6258. }
  6259. this._activeEffect = effect;
  6260. // Matrices
  6261. this.bindOnlyWorldMatrix(world);
  6262. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6263. // Bones
  6264. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6265. if (this._mustRebind(scene, effect)) {
  6266. // Textures
  6267. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6268. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6269. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6270. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6271. }
  6272. // Clip plane
  6273. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6274. // Point size
  6275. if (this.pointsCloud) {
  6276. this._activeEffect.setFloat("pointSize", this.pointSize);
  6277. }
  6278. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6279. }
  6280. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6281. if (defines.SPECULARTERM) {
  6282. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6283. }
  6284. if (scene.lightsEnabled && !this.disableLighting) {
  6285. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6286. }
  6287. // View
  6288. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6289. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6290. }
  6291. // Fog
  6292. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6293. // Log. depth
  6294. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6295. // Water
  6296. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6297. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6298. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6299. }
  6300. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6301. // Add delta time. Prevent adding delta time if it hasn't changed.
  6302. var deltaTime = scene.getEngine().getDeltaTime();
  6303. if (deltaTime !== this._lastDeltaTime) {
  6304. this._lastDeltaTime = deltaTime;
  6305. this._lastTime += this._lastDeltaTime;
  6306. }
  6307. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6308. this._activeEffect.setVector2("windDirection", this.windDirection);
  6309. this._activeEffect.setFloat("waveLength", this.waveLength);
  6310. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6311. this._activeEffect.setFloat("windForce", this.windForce);
  6312. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6313. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6314. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6315. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6316. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6317. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6318. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6319. // image processing
  6320. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6321. this._imageProcessingConfiguration.bind(this._activeEffect);
  6322. }
  6323. this._afterBind(mesh, this._activeEffect);
  6324. };
  6325. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6326. var _this = this;
  6327. // Render targets
  6328. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6329. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6330. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6331. this._refractionRTT.ignoreCameraViewport = true;
  6332. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6333. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6334. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6335. this._reflectionRTT.ignoreCameraViewport = true;
  6336. var isVisible;
  6337. var clipPlane = null;
  6338. var savedViewMatrix;
  6339. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6340. this._refractionRTT.onBeforeRender = function () {
  6341. if (_this._mesh) {
  6342. isVisible = _this._mesh.isVisible;
  6343. _this._mesh.isVisible = false;
  6344. }
  6345. // Clip plane
  6346. if (!_this.disableClipPlane) {
  6347. clipPlane = scene.clipPlane;
  6348. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6349. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6350. }
  6351. };
  6352. this._refractionRTT.onAfterRender = function () {
  6353. if (_this._mesh) {
  6354. _this._mesh.isVisible = isVisible;
  6355. }
  6356. // Clip plane
  6357. if (!_this.disableClipPlane) {
  6358. scene.clipPlane = clipPlane;
  6359. }
  6360. };
  6361. this._reflectionRTT.onBeforeRender = function () {
  6362. if (_this._mesh) {
  6363. isVisible = _this._mesh.isVisible;
  6364. _this._mesh.isVisible = false;
  6365. }
  6366. // Clip plane
  6367. if (!_this.disableClipPlane) {
  6368. clipPlane = scene.clipPlane;
  6369. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6370. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6371. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6372. }
  6373. // Transform
  6374. savedViewMatrix = scene.getViewMatrix();
  6375. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6376. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6377. scene.getEngine().cullBackFaces = false;
  6378. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6379. };
  6380. this._reflectionRTT.onAfterRender = function () {
  6381. if (_this._mesh) {
  6382. _this._mesh.isVisible = isVisible;
  6383. }
  6384. // Clip plane
  6385. scene.clipPlane = clipPlane;
  6386. // Transform
  6387. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6388. scene.getEngine().cullBackFaces = true;
  6389. scene._mirroredCameraPosition = null;
  6390. };
  6391. };
  6392. WaterMaterial.prototype.getAnimatables = function () {
  6393. var results = [];
  6394. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6395. results.push(this.bumpTexture);
  6396. }
  6397. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6398. results.push(this._reflectionRTT);
  6399. }
  6400. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6401. results.push(this._refractionRTT);
  6402. }
  6403. return results;
  6404. };
  6405. WaterMaterial.prototype.getActiveTextures = function () {
  6406. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6407. if (this._bumpTexture) {
  6408. activeTextures.push(this._bumpTexture);
  6409. }
  6410. return activeTextures;
  6411. };
  6412. WaterMaterial.prototype.hasTexture = function (texture) {
  6413. if (_super.prototype.hasTexture.call(this, texture)) {
  6414. return true;
  6415. }
  6416. if (this._bumpTexture === texture) {
  6417. return true;
  6418. }
  6419. return false;
  6420. };
  6421. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6422. if (this.bumpTexture) {
  6423. this.bumpTexture.dispose();
  6424. }
  6425. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6426. if (index != -1) {
  6427. this.getScene().customRenderTargets.splice(index, 1);
  6428. }
  6429. index = -1;
  6430. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6431. if (index != -1) {
  6432. this.getScene().customRenderTargets.splice(index, 1);
  6433. }
  6434. if (this._reflectionRTT) {
  6435. this._reflectionRTT.dispose();
  6436. }
  6437. if (this._refractionRTT) {
  6438. this._refractionRTT.dispose();
  6439. }
  6440. // Remove image-processing observer
  6441. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6442. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6443. }
  6444. _super.prototype.dispose.call(this, forceDisposeEffect);
  6445. };
  6446. WaterMaterial.prototype.clone = function (name) {
  6447. var _this = this;
  6448. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6449. };
  6450. WaterMaterial.prototype.serialize = function () {
  6451. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6452. serializationObject.customType = "BABYLON.WaterMaterial";
  6453. serializationObject.renderList = [];
  6454. if (this._refractionRTT && this._refractionRTT.renderList) {
  6455. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6456. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6457. }
  6458. }
  6459. return serializationObject;
  6460. };
  6461. WaterMaterial.prototype.getClassName = function () {
  6462. return "WaterMaterial";
  6463. };
  6464. // Statics
  6465. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6466. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6467. mat._waitingRenderList = source.renderList;
  6468. return mat;
  6469. };
  6470. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6471. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6472. return mesh;
  6473. };
  6474. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6475. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6476. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6477. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6478. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6479. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6480. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6481. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6482. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6483. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6484. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6485. ], WaterMaterial.prototype, "specularColor", void 0);
  6486. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6487. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6488. ], WaterMaterial.prototype, "specularPower", void 0);
  6489. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6490. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6491. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6492. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6493. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6494. ], WaterMaterial.prototype, "disableLighting", void 0);
  6495. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6496. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6497. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6498. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6499. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6500. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6501. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6502. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6503. ], WaterMaterial.prototype, "windForce", void 0);
  6504. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6505. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6506. ], WaterMaterial.prototype, "windDirection", void 0);
  6507. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6508. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6509. ], WaterMaterial.prototype, "waveHeight", void 0);
  6510. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6511. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6512. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6513. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6514. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6515. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6516. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6517. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6518. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6519. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6520. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6521. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6522. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6523. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6524. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6525. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6526. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6527. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6528. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6529. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6530. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6531. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6532. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6533. ], WaterMaterial.prototype, "waterColor", void 0);
  6534. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6535. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6536. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6537. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6538. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6539. ], WaterMaterial.prototype, "waterColor2", void 0);
  6540. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6541. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6542. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6543. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6544. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6545. ], WaterMaterial.prototype, "waveLength", void 0);
  6546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6548. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6551. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6554. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6555. return WaterMaterial;
  6556. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6557. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6558. /***/ }),
  6559. /***/ "babylonjs/Materials/effect":
  6560. /*!****************************************************************************************************!*\
  6561. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6562. \****************************************************************************************************/
  6563. /*! no static exports found */
  6564. /***/ (function(module, exports) {
  6565. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  6566. /***/ })
  6567. /******/ });
  6568. });
  6569. //# sourceMappingURL=babylonjs.materials.js.map