Nessuna descrizione

David Catuhe 8656250d2a More code comments (Abstract Mesh) 7 anni fa
.github 3b5fda7376 Better issue template 7 anni fa
.vscode b93c44f06f Moving all codebase to TS 2.8.1 7 anni fa
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 anni fa
Playground 8656250d2a More code comments (Abstract Mesh) 7 anni fa
Tools 8656250d2a More code comments (Abstract Mesh) 7 anni fa
Viewer b93c44f06f Moving all codebase to TS 2.8.1 7 anni fa
assets 6dc5916ba1 Moving redirects to the right directory 7 anni fa
dist 8656250d2a More code comments (Abstract Mesh) 7 anni fa
gui b7f913f080 Fix the link to the doc 7 anni fa
inspector f29bba60f1 Issue #4086 - DebugLayer : Change height of the div to fit in even when the scrollbar is active. 7 anni fa
loaders bcd181a75e Update glTF skin loading to allow shader compilation during load 7 anni fa
localDev 430eb1b552 Simplify Draco configuration 7 anni fa
materialsLibrary 410ed04c39 Simplify Background Material 7 anni fa
postProcessLibrary 4314bc8644 Removed strict:true for now 7 anni fa
proceduralTexturesLibrary 4314bc8644 Removed strict:true for now 7 anni fa
sandbox ffed167fd2 Merge remote-tracking branch 'upstream/master' into draco-updates 7 anni fa
serializers 24ef917689 Add support for interleaved, normalized, non-float buffers 7 anni fa
src 8656250d2a More code comments (Abstract Mesh) 7 anni fa
tests 0ab5de795d Restore complete path 7 anni fa
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anni fa
.gitignore 040be387da building the viewer correctly for npm 7 anni fa
.gitmodules eb1b2745f6 DAE Exporter 11 anni fa
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 7 anni fa
bower.json 34ad342456 Update bower.json to latest version 8 anni fa
contributing.md c8c6d6876a Update contributing.md 8 anni fa
favicon.ico 13ede5cad9 Browser stack readyness 7 anni fa
license.md 4f44f2ce56 Moved license to a separate file 8 anni fa
package.json da53b66f29 3.2.0-beta.5 7 anni fa
readme.md af43cb3b0f Update readme.md 7 anni fa
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 anni fa
what's new.md 11738bf8df fixes 7 anni fa

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.