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David Catuhe 8560a0005b Merge pull request #3060 from RaananW/playground-protocol-load 7 年之前
.vscode 7a3a1c24f9 Fix 4 tabs 7 年之前
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 年之前
Playground 2c80635c24 playground snippet protocol adjustment 7 年之前
Tools 07b4605a21 Removed unnecessary props 7 年之前
Viewer 16a3405cbe dist compile 7 年之前
assets 1f6f1d34ef Addition of models for the Motion Controllers that come with the Samsung Odyssey headset 7 年之前
dist bad80dfd33 Nightly 7 年之前
gui 6721317b3d Added an option in GUI slider to have a rounded thumb 7 年之前
inspector 250a9e40a1 Fixed issue #2839 where the physics mesh has no name 7 年之前
loaders 64c67e16e7 Clean up glTF loader after strict null checks 7 年之前
localDev aef6fe3afb Texture 3D support for colorGrading 7 年之前
materialsLibrary ec47654d7f Nightly 7 年之前
postProcessLibrary 97c5d80016 fixed #2982!!!!!!! 7 年之前
proceduralTexturesLibrary 97c5d80016 fixed #2982!!!!!!! 7 年之前
sandbox 7e86fcb44d Rotate the camera in sandbox when using glTF 7 年之前
serializers 97c5d80016 fixed #2982!!!!!!! 7 年之前
src bad80dfd33 Nightly 7 年之前
tests 2c80635c24 playground snippet protocol adjustment 7 年之前
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 年之前
.gitignore fe7bc7e66c REmoved canvas2d tests 8 年之前
.gitmodules eb1b2745f6 DAE Exporter 11 年之前
.travis.yml 1dabcd6f7f travis should use node 6 8 年之前
bower.json 34ad342456 Update bower.json to latest version 8 年之前
contributing.md c8c6d6876a Update contributing.md 8 年之前
license.md 4f44f2ce56 Moved license to a separate file 8 年之前
package.json 73396a3b50 NPM Version bump 7 年之前
readme.md fb3f3b00c0 Update readme 7 年之前
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 年之前
what's new.md 60c020ad96 Added feault normals generation for standard material 8 年之前

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.