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- module BABYLON {
- var serializeLight = (light: Light): any => {
- var serializationObject: any = {};
- serializationObject.name = light.name;
- serializationObject.id = light.id;
- serializationObject.tags = Tags.GetTags(light);
- if (light instanceof PointLight) {
- serializationObject.type = 0;
- serializationObject.position = (light).position.asArray();
- } else if (light instanceof DirectionalLight) {
- serializationObject.type = 1;
- var directionalLight = light;
- serializationObject.position = directionalLight.position.asArray();
- serializationObject.direction = directionalLight.direction.asArray();
- } else if (light instanceof SpotLight) {
- serializationObject.type = 2;
- var spotLight = light;
- serializationObject.position = spotLight.position.asArray();
- serializationObject.direction = spotLight.position.asArray();
- serializationObject.angle = spotLight.angle;
- serializationObject.exponent = spotLight.exponent;
- } else if (light instanceof HemisphericLight) {
- serializationObject.type = 3;
- var hemisphericLight = light;
- serializationObject.direction = hemisphericLight.direction.asArray();
- serializationObject.groundColor = hemisphericLight.groundColor.asArray();
- }
- if (light.intensity) {
- serializationObject.intensity = light.intensity;
- }
- serializationObject.range = light.range;
- serializationObject.diffuse = light.diffuse.asArray();
- serializationObject.specular = light.specular.asArray();
- return serializationObject;
- };
- var serializeFresnelParameter = (fresnelParameter: FresnelParameters): any => {
- var serializationObject: any = {};
- serializationObject.isEnabled = fresnelParameter.isEnabled;
- serializationObject.leftColor = fresnelParameter.leftColor;
- serializationObject.rightColor = fresnelParameter.rightColor;
- serializationObject.bias = fresnelParameter.bias;
- serializationObject.power = fresnelParameter.power;
- return serializationObject;
- }
- var serializeAnimation: (animation: Animation) => any;
- var appendAnimations = (source: IAnimatable, destination: any): any => {
- if (source.animations) {
- destination.animations = [];
- for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
- var animation = source.animations[animationIndex];
- destination.animations.push(serializeAnimation(animation));
- }
- }
- };
- var serializeCamera = (camera: Camera): any => {
- var serializationObject: any = {};
- serializationObject.name = camera.name;
- serializationObject.tags = Tags.GetTags(camera);
- serializationObject.id = camera.id;
- serializationObject.position = camera.position.asArray();
- // Parent
- if (camera.parent) {
- serializationObject.parentId = camera.parent.id;
- }
- serializationObject.fov = camera.fov;
- serializationObject.minZ = camera.minZ;
- serializationObject.maxZ = camera.maxZ;
- serializationObject.inertia = camera.inertia;
- //setting the type
- if (camera instanceof FreeCamera) {
- serializationObject.type = "FreeCamera";
- } else if (camera instanceof ArcRotateCamera) {
- serializationObject.type = "ArcRotateCamera";
- } else if (camera instanceof AnaglyphArcRotateCamera) {
- serializationObject.type = "AnaglyphArcRotateCamera";
- } else if (camera instanceof GamepadCamera) {
- serializationObject.type = "GamepadCamera";
- } else if (camera instanceof AnaglyphFreeCamera) {
- serializationObject.type = "AnaglyphFreeCamera";
- } else if (camera instanceof DeviceOrientationCamera) {
- serializationObject.type = "DeviceOrientationCamera";
- } else if (camera instanceof FollowCamera) {
- serializationObject.type = "FollowCamera";
- } else if (camera instanceof TouchCamera) {
- serializationObject.type = "TouchCamera";
- } else if (camera instanceof VirtualJoysticksCamera) {
- serializationObject.type = "VirtualJoysticksCamera";
- } else if (camera instanceof WebVRFreeCamera) {
- serializationObject.type = "WebVRFreeCamera";
- } else if (camera instanceof VRDeviceOrientationFreeCamera) {
- serializationObject.type = "VRDeviceOrientationFreeCamera";
- }
- //special properties of specific cameras
- if (camera instanceof ArcRotateCamera || camera instanceof AnaglyphArcRotateCamera) {
- var arcCamera = camera;
- serializationObject.alpha = arcCamera.alpha;
- serializationObject.beta = arcCamera.beta;
- serializationObject.radius = arcCamera.radius;
- if (arcCamera.target && arcCamera.target.id) {
- serializationObject.lockedTargetId = arcCamera.target.id;
- }
- } else if (camera instanceof FollowCamera) {
- var followCam = camera;
- serializationObject.radius = followCam.radius;
- serializationObject.heightOffset = followCam.heightOffset;
- serializationObject.rotationOffset = followCam.rotationOffset;
- } else if (camera instanceof AnaglyphFreeCamera || camera instanceof AnaglyphArcRotateCamera) {
- //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
- if (camera['_interaxialDistance'] !== undefined) {
- serializationObject.interaxial_distance = Tools.ToDegrees(camera['_interaxialDistance']);
- }
- }
- //general properties that not all cameras have. The [] is due to typescript's type safety
- if (camera['speed'] !== undefined) {
- serializationObject.speed = camera['speed'];
- }
- if (camera['target'] && camera['target'] instanceof Vector3) {
- serializationObject.target = camera['target'].asArray();
- }
- // Target
- if (camera['rotation'] && camera['rotation'] instanceof Vector3) {
- serializationObject.rotation = camera['rotation'].asArray();
- }
- // Locked target
- if (camera['lockedTarget'] && camera['lockedTarget'].id) {
- serializationObject.lockedTargetId = camera['lockedTarget'].id;
- }
- serializationObject.checkCollisions = camera['checkCollisions'] || false;
- serializationObject.applyGravity = camera['applyGravity'] || false;
- if (camera['ellipsoid']) {
- serializationObject.ellipsoid = camera['ellipsoid'].asArray();
- }
- // Animations
- appendAnimations(camera, serializationObject);
- // Layer mask
- serializationObject.layerMask = camera.layerMask;
- return serializationObject;
- };
- serializeAnimation = (animation: Animation): any => {
- var serializationObject: any = {};
- serializationObject.name = animation.name;
- serializationObject.property = animation.targetProperty;
- serializationObject.framePerSecond = animation.framePerSecond;
- serializationObject.dataType = animation.dataType;
- serializationObject.loopBehavior = animation.loopMode;
- var dataType = animation.dataType;
- serializationObject.keys = [];
- var keys = animation.getKeys();
- for (var index = 0; index < keys.length; index++) {
- var animationKey = keys[index];
- var key: any = {};
- key.frame = animationKey.frame;
- switch (dataType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- key.values = [animationKey.value];
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- case Animation.ANIMATIONTYPE_MATRIX:
- case Animation.ANIMATIONTYPE_VECTOR3:
- key.values = animationKey.value.asArray();
- break;
- }
- serializationObject.keys.push(key);
- }
- return serializationObject;
- };
- var serializeMultiMaterial = (material: MultiMaterial): any => {
- var serializationObject: any = {};
- serializationObject.name = material.name;
- serializationObject.id = material.id;
- serializationObject.tags = Tags.GetTags(material);
- serializationObject.materials = [];
- for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
- var subMat = material.subMaterials[matIndex];
- if (subMat) {
- serializationObject.materials.push(subMat.id);
- } else {
- serializationObject.materials.push(null);
- }
- }
- return serializationObject;
- };
- var serializeTexture: (texture: BaseTexture) => any;
- var serializeMaterial = (material: StandardMaterial): any => {
- var serializationObject: any = {};
- serializationObject.name = material.name;
- serializationObject.ambient = material.ambientColor.asArray();
- serializationObject.diffuse = material.diffuseColor.asArray();
- serializationObject.specular = material.specularColor.asArray();
- serializationObject.specularPower = material.specularPower;
- serializationObject.emissive = material.emissiveColor.asArray();
- serializationObject.useReflectionFresnelFromSpecular = serializationObject.useReflectionFresnelFromSpecular;
- serializationObject.useEmissiveAsIllumination = serializationObject.useEmissiveAsIllumination;
- serializationObject.alpha = material.alpha;
- serializationObject.id = material.id;
- serializationObject.tags = Tags.GetTags(material);
- serializationObject.backFaceCulling = material.backFaceCulling;
- if (material.diffuseTexture) {
- serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
- }
- if (material.diffuseFresnelParameters) {
- serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
- }
- if (material.ambientTexture) {
- serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
- }
- if (material.opacityTexture) {
- serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
- }
- if (material.opacityFresnelParameters) {
- serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
- }
- if (material.reflectionTexture) {
- serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
- }
- if (material.reflectionFresnelParameters) {
- serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
- }
- if (material.emissiveTexture) {
- serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
- }
- if (material.lightmapTexture) {
- serializationObject.lightmapTexture = serializeTexture(material.lightmapTexture);
- serializationObject.lightmapThreshold = material.lightmapThreshold;
- }
- if (material.emissiveFresnelParameters) {
- serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
- }
- if (material.specularTexture) {
- serializationObject.specularTexture = serializeTexture(material.specularTexture);
- }
- if (material.bumpTexture) {
- serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
- }
- return serializationObject;
- };
- serializeTexture = (texture: BaseTexture): any => {
- var serializationObject: any = {};
- if (!texture.name) {
- return null;
- }
- if (texture instanceof CubeTexture) {
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.isCube = true;
- serializationObject.level = texture.level;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- return serializationObject;
- }
- var index: number;
- if (texture instanceof MirrorTexture) {
- var mirrorTexture = texture;
- serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
- serializationObject.renderList = [];
- for (index = 0; index < mirrorTexture.renderList.length; index++) {
- serializationObject.renderList.push(mirrorTexture.renderList[index].id);
- }
- serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
- } else if (texture instanceof RenderTargetTexture) {
- var renderTargetTexture = texture;
- serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
- serializationObject.renderList = [];
- for (index = 0; index < renderTargetTexture.renderList.length; index++) {
- serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
- }
- }
- var regularTexture = <Texture>texture;
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.level = texture.level;
- serializationObject.coordinatesIndex = texture.coordinatesIndex;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- serializationObject.uOffset = regularTexture.uOffset;
- serializationObject.vOffset = regularTexture.vOffset;
- serializationObject.uScale = regularTexture.uScale;
- serializationObject.vScale = regularTexture.vScale;
- serializationObject.uAng = regularTexture.uAng;
- serializationObject.vAng = regularTexture.vAng;
- serializationObject.wAng = regularTexture.wAng;
- serializationObject.wrapU = texture.wrapU;
- serializationObject.wrapV = texture.wrapV;
- // Animations
- appendAnimations(texture, serializationObject);
- return serializationObject;
- };
- var serializeSkeleton = (skeleton: Skeleton): any => {
- var serializationObject: any = {};
- serializationObject.name = skeleton.name;
- serializationObject.id = skeleton.id;
- serializationObject.bones = [];
- for (var index = 0; index < skeleton.bones.length; index++) {
- var bone = skeleton.bones[index];
- var serializedBone: any = {
- parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
- name: bone.name,
- matrix: bone.getLocalMatrix().toArray()
- };
- serializationObject.bones.push(serializedBone);
- if (bone.animations && bone.animations.length > 0) {
- serializedBone.animation = serializeAnimation(bone.animations[0]);
- }
- }
- return serializationObject;
- };
- var serializeParticleSystem = (particleSystem: ParticleSystem): any => {
- var serializationObject: any = {};
- serializationObject.emitterId = particleSystem.emitter.id;
- serializationObject.capacity = particleSystem.getCapacity();
- if (particleSystem.particleTexture) {
- serializationObject.textureName = particleSystem.particleTexture.name;
- }
- serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
- serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
- serializationObject.minSize = particleSystem.minSize;
- serializationObject.maxSize = particleSystem.maxSize;
- serializationObject.minLifeTime = particleSystem.minLifeTime;
- serializationObject.maxLifeTime = particleSystem.maxLifeTime;
- serializationObject.emitRate = particleSystem.emitRate;
- serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
- serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
- serializationObject.gravity = particleSystem.gravity.asArray();
- serializationObject.direction1 = particleSystem.direction1.asArray();
- serializationObject.direction2 = particleSystem.direction2.asArray();
- serializationObject.color1 = particleSystem.color1.asArray();
- serializationObject.color2 = particleSystem.color2.asArray();
- serializationObject.colorDead = particleSystem.colorDead.asArray();
- serializationObject.updateSpeed = particleSystem.updateSpeed;
- serializationObject.targetStopDuration = particleSystem.targetStopDuration;
- serializationObject.textureMask = particleSystem.textureMask.asArray();
- serializationObject.blendMode = particleSystem.blendMode;
- return serializationObject;
- };
- var serializeLensFlareSystem = (lensFlareSystem: LensFlareSystem): any => {
- var serializationObject: any = {};
- serializationObject.emitterId = lensFlareSystem.getEmitter().id;
- serializationObject.borderLimit = lensFlareSystem.borderLimit;
- serializationObject.flares = [];
- for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
- var flare = lensFlareSystem.lensFlares[index];
- serializationObject.flares.push({
- size: flare.size,
- position: flare.position,
- color: flare.color.asArray(),
- textureName: Tools.GetFilename(flare.texture.name)
- });
- }
- return serializationObject;
- };
- var serializeShadowGenerator = (light: Light): any => {
- var serializationObject: any = {};
- var shadowGenerator = light.getShadowGenerator();
- serializationObject.lightId = light.id;
- serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
- serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
- serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
- serializationObject.renderList = [];
- for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
- var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
- serializationObject.renderList.push(mesh.id);
- }
- return serializationObject;
- };
- var serializedGeometries: Geometry[] = [];
- var serializeVertexData: (vertexData: Geometry) => any;
- var serializeTorusKnot: (torusKnot: Geometry.Primitives.TorusKnot) => any;
- var serializePlane: (plane) => any;
- var serializeGround: (ground: Geometry.Primitives.Ground) => any;
- var serializeTorus: (torus: Geometry.Primitives.Torus) => any;
- var serializeCylinder: (cylinder: Geometry.Primitives.Cylinder) => any;
- var serializeSphere: (sphere: Geometry.Primitives.Sphere) => any;
- var serializeBox: (box: Geometry.Primitives.Box) => any;
- var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
- if (serializedGeometries[geometry.id]) {
- return;
- }
- if (geometry instanceof Geometry.Primitives.Box) {
- serializationGeometries.boxes.push(serializeBox(geometry));
- }
- else if (geometry instanceof Geometry.Primitives.Sphere) {
- serializationGeometries.spheres.push(serializeSphere(geometry));
- }
- else if (geometry instanceof Geometry.Primitives.Cylinder) {
- serializationGeometries.cylinders.push(serializeCylinder(geometry));
- }
- else if (geometry instanceof Geometry.Primitives.Torus) {
- serializationGeometries.toruses.push(serializeTorus(geometry));
- }
- else if (geometry instanceof Geometry.Primitives.Ground) {
- serializationGeometries.grounds.push(serializeGround(geometry));
- }
- else if (geometry instanceof Geometry.Primitives.Plane) {
- serializationGeometries.planes.push(serializePlane(geometry));
- }
- else if (geometry instanceof Geometry.Primitives.TorusKnot) {
- serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
- }
- else if (geometry instanceof Geometry.Primitives._Primitive) {
- throw new Error("Unknown primitive type");
- }
- else {
- serializationGeometries.vertexData.push(serializeVertexData(geometry));
- }
- serializedGeometries[geometry.id] = true;
- };
- var serializeGeometryBase = (geometry: Geometry): any => {
- var serializationObject: any = {};
- serializationObject.id = geometry.id;
- if (Tags.HasTags(geometry)) {
- serializationObject.tags = Tags.GetTags(geometry);
- }
- return serializationObject;
- };
- serializeVertexData = (vertexData: Geometry): any => {
- var serializationObject = serializeGeometryBase(vertexData);
- if (vertexData.isVerticesDataPresent(VertexBuffer.PositionKind)) {
- serializationObject.positions = vertexData.getVerticesData(VertexBuffer.PositionKind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.NormalKind)) {
- serializationObject.normals = vertexData.getVerticesData(VertexBuffer.NormalKind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.UVKind)) {
- serializationObject.uvs = vertexData.getVerticesData(VertexBuffer.UVKind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- serializationObject.uvs2 = vertexData.getVerticesData(VertexBuffer.UV2Kind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.UV3Kind)) {
- serializationObject.uvs3 = vertexData.getVerticesData(VertexBuffer.UV3Kind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.UV4Kind)) {
- serializationObject.uvs4 = vertexData.getVerticesData(VertexBuffer.UV4Kind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.UV5Kind)) {
- serializationObject.uvs5 = vertexData.getVerticesData(VertexBuffer.UV5Kind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.UV6Kind)) {
- serializationObject.uvs6 = vertexData.getVerticesData(VertexBuffer.UV6Kind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.ColorKind)) {
- serializationObject.colors = vertexData.getVerticesData(VertexBuffer.ColorKind);
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind)) {
- serializationObject.matricesIndices = vertexData.getVerticesData(VertexBuffer.MatricesIndicesKind);
- serializationObject.matricesIndices._isExpanded = true;
- }
- if (vertexData.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind)) {
- serializationObject.matricesWeights = vertexData.getVerticesData(VertexBuffer.MatricesWeightsKind);
- }
- serializationObject.indices = vertexData.getIndices();
- return serializationObject;
- };
- var serializePrimitive = (primitive: Geometry.Primitives._Primitive): any => {
- var serializationObject = serializeGeometryBase(primitive);
- serializationObject.canBeRegenerated = primitive.canBeRegenerated();
- return serializationObject;
- };
- serializeBox = (box: Geometry.Primitives.Box): any => {
- var serializationObject = serializePrimitive(box);
- serializationObject.size = box.size;
- return serializationObject;
- };
- serializeSphere = (sphere: Geometry.Primitives.Sphere): any => {
- var serializationObject = serializePrimitive(sphere);
- serializationObject.segments = sphere.segments;
- serializationObject.diameter = sphere.diameter;
- return serializationObject;
- };
- serializeCylinder = (cylinder: Geometry.Primitives.Cylinder): any => {
- var serializationObject = serializePrimitive(cylinder);
- serializationObject.height = cylinder.height;
- serializationObject.diameterTop = cylinder.diameterTop;
- serializationObject.diameterBottom = cylinder.diameterBottom;
- serializationObject.tessellation = cylinder.tessellation;
- return serializationObject;
- };
- serializeTorus = (torus: Geometry.Primitives.Torus): any => {
- var serializationObject = serializePrimitive(torus);
- serializationObject.diameter = torus.diameter;
- serializationObject.thickness = torus.thickness;
- serializationObject.tessellation = torus.tessellation;
- return serializationObject;
- };
- serializeGround = (ground: Geometry.Primitives.Ground): any => {
- var serializationObject = serializePrimitive(ground);
- serializationObject.width = ground.width;
- serializationObject.height = ground.height;
- serializationObject.subdivisions = ground.subdivisions;
- return serializationObject;
- };
- serializePlane = (plane: Geometry.Primitives.Plane): any => {
- var serializationObject = serializePrimitive(plane);
- serializationObject.size = plane.size;
- return serializationObject;
- };
- serializeTorusKnot = (torusKnot: Geometry.Primitives.TorusKnot): any => {
- var serializationObject = serializePrimitive(torusKnot);
- serializationObject.radius = torusKnot.radius;
- serializationObject.tube = torusKnot.tube;
- serializationObject.radialSegments = torusKnot.radialSegments;
- serializationObject.tubularSegments = torusKnot.tubularSegments;
- serializationObject.p = torusKnot.p;
- serializationObject.q = torusKnot.q;
- return serializationObject;
- };
- var serializeMesh = (mesh: Mesh, serializationScene: any): any => {
- var serializationObject: any = {};
- serializationObject.name = mesh.name;
- serializationObject.id = mesh.id;
- if (Tags.HasTags(mesh)) {
- serializationObject.tags = Tags.GetTags(mesh);
- }
- serializationObject.position = mesh.position.asArray();
- if (mesh.rotationQuaternion) {
- serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
- } else if (mesh.rotation) {
- serializationObject.rotation = mesh.rotation.asArray();
- }
- serializationObject.scaling = mesh.scaling.asArray();
- serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
- serializationObject.isEnabled = mesh.isEnabled();
- serializationObject.isVisible = mesh.isVisible;
- serializationObject.infiniteDistance = mesh.infiniteDistance;
- serializationObject.pickable = mesh.isPickable;
- serializationObject.receiveShadows = mesh.receiveShadows;
- serializationObject.billboardMode = mesh.billboardMode;
- serializationObject.visibility = mesh.visibility;
- serializationObject.checkCollisions = mesh.checkCollisions;
- // Parent
- if (mesh.parent) {
- serializationObject.parentId = mesh.parent.id;
- }
- // Geometry
- var geometry = mesh._geometry;
- if (geometry) {
- var geometryId = geometry.id;
- serializationObject.geometryId = geometryId;
- if (!mesh.getScene().getGeometryByID(geometryId)) {
- // geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry
- serializeGeometry(geometry, serializationScene.geometries);
- }
- // SubMeshes
- serializationObject.subMeshes = [];
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- serializationObject.subMeshes.push({
- materialIndex: subMesh.materialIndex,
- verticesStart: subMesh.verticesStart,
- verticesCount: subMesh.verticesCount,
- indexStart: subMesh.indexStart,
- indexCount: subMesh.indexCount
- });
- }
- }
- // Material
- if (mesh.material) {
- serializationObject.materialId = mesh.material.id;
- } else {
- mesh.material = null;
- }
- // Skeleton
- if (mesh.skeleton) {
- serializationObject.skeletonId = mesh.skeleton.id;
- }
- // Physics
- if (mesh.getPhysicsImpostor() !== PhysicsEngine.NoImpostor) {
- serializationObject.physicsMass = mesh.getPhysicsMass();
- serializationObject.physicsFriction = mesh.getPhysicsFriction();
- serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
- switch (mesh.getPhysicsImpostor()) {
- case PhysicsEngine.BoxImpostor:
- serializationObject.physicsImpostor = 1;
- break;
- case PhysicsEngine.SphereImpostor:
- serializationObject.physicsImpostor = 2;
- break;
- }
- }
- // Instances
- serializationObject.instances = [];
- for (var index = 0; index < mesh.instances.length; index++) {
- var instance = mesh.instances[index];
- var serializationInstance = {
- name: instance.name,
- position: instance.position.asArray(),
- rotation: instance.rotation.asArray(),
- rotationQuaternion: instance.rotationQuaternion.asArray(),
- scaling: instance.scaling.asArray()
- };
- serializationObject.instances.push(serializationInstance);
- // Animations
- appendAnimations(instance, serializationInstance);
- }
- // Animations
- appendAnimations(mesh, serializationObject);
- // Layer mask
- serializationObject.layerMask = mesh.layerMask;
- return serializationObject;
- };
- var finalizeSingleMesh = (mesh: Mesh, serializationObject: any) => {
- //only works if the mesh is already loaded
- if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
- //serialize material
- if (mesh.material) {
- if (mesh.material instanceof StandardMaterial) {
- serializationObject.materials = serializationObject.materials || [];
- if (!serializationObject.materials.some(mat => (mat.id === mesh.material.id))) {
- serializationObject.materials.push(serializeMaterial(<StandardMaterial>mesh.material));
- }
- } else if (mesh.material instanceof MultiMaterial) {
- serializationObject.multiMaterials = serializationObject.multiMaterials || [];
- if (!serializationObject.multiMaterials.some(mat => (mat.id === mesh.material.id))) {
- serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>mesh.material));
- }
- }
- }
- //serialize geometry
- var geometry = mesh._geometry;
- if (geometry) {
- if (!serializationObject.geometries) {
- serializationObject.geometries = {};
- serializationObject.geometries.boxes = [];
- serializationObject.geometries.spheres = [];
- serializationObject.geometries.cylinders = [];
- serializationObject.geometries.toruses = [];
- serializationObject.geometries.grounds = [];
- serializationObject.geometries.planes = [];
- serializationObject.geometries.torusKnots = [];
- serializationObject.geometries.vertexData = [];
- }
- serializeGeometry(geometry, serializationObject.geometries);
- }
- // Skeletons
- if (mesh.skeleton) {
- serializationObject.skeletons = serializationObject.skeletons || [];
- serializationObject.skeletons.push(serializeSkeleton(mesh.skeleton));
- }
- //serialize the actual mesh
- serializationObject.meshes = serializationObject.meshes || [];
- serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
- }
- }
- export class SceneSerializer {
- public static Serialize(scene: Scene): any {
- var serializationObject: any = {};
- // Scene
- serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
- serializationObject.autoClear = scene.autoClear;
- serializationObject.clearColor = scene.clearColor.asArray();
- serializationObject.ambientColor = scene.ambientColor.asArray();
- serializationObject.gravity = scene.gravity.asArray();
- // Fog
- if (scene.fogMode && scene.fogMode !== 0) {
- serializationObject.fogMode = scene.fogMode;
- serializationObject.fogColor = scene.fogColor.asArray();
- serializationObject.fogStart = scene.fogStart;
- serializationObject.fogEnd = scene.fogEnd;
- serializationObject.fogDensity = scene.fogDensity;
- }
- // Lights
- serializationObject.lights = [];
- var index: number;
- var light: Light;
- for (index = 0; index < scene.lights.length; index++) {
- light = scene.lights[index];
- serializationObject.lights.push(serializeLight(light));
- }
- // Cameras
- serializationObject.cameras = [];
- for (index = 0; index < scene.cameras.length; index++) {
- var camera = scene.cameras[index];
- serializationObject.cameras.push(serializeCamera(camera));
- }
- if (scene.activeCamera) {
- serializationObject.activeCameraID = scene.activeCamera.id;
- }
- // Materials
- serializationObject.materials = [];
- serializationObject.multiMaterials = [];
- var material: Material;
- for (index = 0; index < scene.materials.length; index++) {
- material = scene.materials[index];
- serializationObject.materials.push(serializeMaterial(<StandardMaterial>material));
- }
- // MultiMaterials
- serializationObject.multiMaterials = [];
- for (index = 0; index < scene.multiMaterials.length; index++) {
- var multiMaterial = scene.multiMaterials[index];
- serializationObject.multiMaterials.push(serializeMultiMaterial(multiMaterial));
- }
- for (index = 0; index < scene.materials.length; index++) {
- material = scene.materials[index];
- if (material instanceof StandardMaterial) {
- serializationObject.materials.push(serializeMaterial(material));
- } else if (material instanceof MultiMaterial) {
- serializationObject.multiMaterials.push(serializeMultiMaterial(material));
- }
- }
- // Skeletons
- serializationObject.skeletons = [];
- for (index = 0; index < scene.skeletons.length; index++) {
- serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
- }
- // Geometries
- serializationObject.geometries = {};
- serializationObject.geometries.boxes = [];
- serializationObject.geometries.spheres = [];
- serializationObject.geometries.cylinders = [];
- serializationObject.geometries.toruses = [];
- serializationObject.geometries.grounds = [];
- serializationObject.geometries.planes = [];
- serializationObject.geometries.torusKnots = [];
- serializationObject.geometries.vertexData = [];
- serializedGeometries = [];
- var geometries = scene.getGeometries();
- for (index = 0; index < geometries.length; index++) {
- var geometry = geometries[index];
- if (geometry.isReady()) {
- serializeGeometry(geometry, serializationObject.geometries);
- }
- }
- // Meshes
- serializationObject.meshes = [];
- for (index = 0; index < scene.meshes.length; index++) {
- var abstractMesh = scene.meshes[index];
- if (abstractMesh instanceof Mesh) {
- var mesh = abstractMesh;
- if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
- serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
- }
- }
- }
- // Particles Systems
- serializationObject.particleSystems = [];
- for (index = 0; index < scene.particleSystems.length; index++) {
- serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
- }
- // Lens flares
- serializationObject.lensFlareSystems = [];
- for (index = 0; index < scene.lensFlareSystems.length; index++) {
- serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
- }
- // Shadows
- serializationObject.shadowGenerators = [];
- for (index = 0; index < scene.lights.length; index++) {
- light = scene.lights[index];
- if (light.getShadowGenerator()) {
- serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
- }
- }
- return serializationObject;
- }
- public static SerializeMesh(toSerialize: any /* Mesh || Mesh[] */, withParents: boolean = false, withChildren: boolean = false): any {
- var serializationObject: any = {};
- toSerialize = (toSerialize instanceof Array) ? toSerialize : [toSerialize];
- if (withParents || withChildren) {
- //deliberate for loop! not for each, appended should be processed as well.
- for (var i = 0; i < toSerialize.length; ++i) {
- if (withChildren) {
- toSerialize[i].getDescendants().forEach((node) => {
- if (node instanceof Mesh && (toSerialize.indexOf(node) < 0)) {
- toSerialize.push(node);
- }
- });
- }
- //make sure the array doesn't contain the object already
- if (withParents && toSerialize[i].parent && (toSerialize.indexOf(toSerialize[i].parent) < 0)) {
- toSerialize.push(toSerialize[i].parent);
- }
- }
- }
- toSerialize.forEach((mesh: Mesh) => {
- finalizeSingleMesh(mesh, serializationObject);
- });
- return serializationObject;
- }
- }
- export class OBJExport {
- //Exports the geometry of a Mesh in .OBJ file format (text)
- public static OBJ(mesh:Mesh, materials?:boolean, matlibname?:string):string {
- var output = [];
- var g = mesh.geometry;
- var trunkVerts = g.getVerticesData('position');
- var trunkNormals = g.getVerticesData('normal');
- var trunkUV = g.getVerticesData('uv');
- var trunkFaces = g.getIndices();
- if (materials) {
- if (!matlibname) {
- matlibname = 'mat';
- }
- output.push("mtllib "+matlibname+".mtl");
- }
- for (var i = 0; i < trunkVerts.length; i += 3) {
- output.push("v " + trunkVerts[i] + " " + trunkVerts[i + 1] + " " + trunkVerts[i + 2]);
- }
- for (i = 0; i < trunkNormals.length; i += 3) {
- output.push("vn " + trunkNormals[i] + " " + trunkNormals[i + 1] + " " + trunkNormals[i + 2]);
- }
- for (i = 0; i < trunkUV.length; i += 2) {
- output.push("vt " + trunkUV[i] + " " + trunkUV[i + 1]);
- }
- //TODO: submeshes (groups)
- //TODO: smoothing groups (s 1, s off)
- output.push("g gr1");
- if (materials) {
- output.push("usemtl mat1");
- }
- for (i = 0; i < trunkFaces.length; i += 3) {
- output.push(
- "f " + (trunkFaces[i + 2] + 1) + "/" + (trunkFaces[i + 2] + 1) + "/" + (trunkFaces[i + 2] + 1) +
- " " + (trunkFaces[i + 1] + 1) + "/" + (trunkFaces[i + 1] + 1) + "/" + (trunkFaces[i + 1] + 1) +
- " " + (trunkFaces[i] + 1) + "/" + (trunkFaces[i] + 1) + "/" + (trunkFaces[i] + 1)
- );
- }
- var text = output.join("\n");
- return (text);
- }
- //Exports the material(s) of a mesh in .MTL file format (text)
- public static MTL(mesh:Mesh):string {
- var output = [];
- var m = <StandardMaterial>mesh.material;
- console.log(m);
- output.push("newmtl mat1");
- output.push(" Ns "+m.specularPower.toFixed(4));
- output.push(" Ni 1.5000");
- output.push(" d "+m.alpha.toFixed(4));
- output.push(" Tr 0.0000");
- output.push(" Tf 1.0000 1.0000 1.0000");
- output.push(" illum 2");
- output.push(" Ka "+m.ambientColor.r.toFixed(4)+" "+m.ambientColor.g.toFixed(4)+" "+m.ambientColor.b.toFixed(4));
- output.push(" Kd "+m.diffuseColor.r.toFixed(4)+" "+m.diffuseColor.g.toFixed(4)+" "+m.diffuseColor.b.toFixed(4));
- output.push(" Ks "+m.specularColor.r.toFixed(4)+" "+m.specularColor.g.toFixed(4)+" "+m.specularColor.b.toFixed(4));
- output.push(" Ke "+m.emissiveColor.r.toFixed(4)+" "+m.emissiveColor.g.toFixed(4)+" "+m.emissiveColor.b.toFixed(4));
- //TODO: uv scale, offset, wrap
- //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?
- var uvscale = "";
- if (m.ambientTexture) {
- output.push(" map_Ka "+uvscale+m.ambientTexture.name);
- }
- if (m.diffuseTexture) {
- output.push(" map_Kd "+uvscale+m.diffuseTexture.name);
- //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)
- }
- if (m.specularTexture) {
- output.push(" map_Ks "+uvscale+m.specularTexture.name);
- /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)
- if (m.useGlossinessFromSpecularMapAlpha) {
- output.push(" map_Ns "+uvscale + m.specularTexture.name);
- }
- */
- }
- /* TODO: emissive texture not in .MAT format (???)
- if (m.emissiveTexture) {
- output.push(" map_d "+uvscale+m.emissiveTexture.name);
- }
- */
- if (m.bumpTexture) {
- output.push(" map_bump -imfchan z "+uvscale+m.bumpTexture.name);
- }
- if (m.opacityTexture) {
- output.push(" map_d "+uvscale+m.opacityTexture.name);
- }
- var text = output.join("\n");
- return(text);
- }
- }
- }
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