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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- // We're mainly based on the logic defined into the FreeCamera code
- var VirtualJoysticksCamera = (function (_super) {
- __extends(VirtualJoysticksCamera, _super);
- function VirtualJoysticksCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this._leftjoystick = new BABYLON.VirtualJoystick(true);
- this._leftjoystick.setAxisForUpDown(BABYLON.JoystickAxis.Z);
- this._leftjoystick.setAxisForLeftRight(BABYLON.JoystickAxis.X);
- this._leftjoystick.setJoystickSensibility(0.15);
- this._rightjoystick = new BABYLON.VirtualJoystick(false);
- this._rightjoystick.setAxisForUpDown(BABYLON.JoystickAxis.X);
- this._rightjoystick.setAxisForLeftRight(BABYLON.JoystickAxis.Y);
- this._rightjoystick.reverseUpDown = true;
- this._rightjoystick.setJoystickSensibility(0.05);
- this._rightjoystick.setJoystickColor("yellow");
- }
- VirtualJoysticksCamera.prototype._checkInputs = function () {
- var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
- var deltaTransform = BABYLON.Vector3.TransformCoordinates(this._leftjoystick.deltaPosition, cameraTransform);
- this.cameraDirection = this.cameraDirection.add(deltaTransform);
- this.cameraRotation = this.cameraRotation.addVector3(this._rightjoystick.deltaPosition);
- if (!this._leftjoystick.pressed) {
- this._leftjoystick.deltaPosition = this._leftjoystick.deltaPosition.scale(0.9);
- }
- if (!this._rightjoystick.pressed) {
- this._rightjoystick.deltaPosition = this._rightjoystick.deltaPosition.scale(0.9);
- }
- _super.prototype._checkInputs.call(this);
- };
- VirtualJoysticksCamera.prototype.dispose = function () {
- this._leftjoystick.releaseCanvas();
- _super.prototype.dispose.call(this);
- };
- return VirtualJoysticksCamera;
- })(BABYLON.FreeCamera);
- BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.virtualJoysticksCamera.js.map
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