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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var TargetCamera = (function (_super) {
- __extends(TargetCamera, _super);
- function TargetCamera(name, position, scene) {
- _super.call(this, name, position, scene);
- this.cameraDirection = new BABYLON.Vector3(0, 0, 0);
- this.cameraRotation = new BABYLON.Vector2(0, 0);
- this.rotation = new BABYLON.Vector3(0, 0, 0);
- this.speed = 2.0;
- this.noRotationConstraint = false;
- this.lockedTarget = null;
- this._currentTarget = BABYLON.Vector3.Zero();
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._camMatrix = BABYLON.Matrix.Zero();
- this._cameraTransformMatrix = BABYLON.Matrix.Zero();
- this._cameraRotationMatrix = BABYLON.Matrix.Zero();
- this._referencePoint = new BABYLON.Vector3(0, 0, 1);
- this._transformedReferencePoint = BABYLON.Vector3.Zero();
- this._lookAtTemp = BABYLON.Matrix.Zero();
- this._tempMatrix = BABYLON.Matrix.Zero();
- }
- TargetCamera.prototype._getLockedTargetPosition = function () {
- if (!this.lockedTarget) {
- return null;
- }
- return this.lockedTarget.position || this.lockedTarget;
- };
- // Cache
- TargetCamera.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache.lockedTarget = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.rotation = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- };
- TargetCamera.prototype._updateCache = function (ignoreParentClass) {
- if (!ignoreParentClass) {
- _super.prototype._updateCache.call(this);
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- if (!lockedTargetPosition) {
- this._cache.lockedTarget = null;
- }
- else {
- if (!this._cache.lockedTarget) {
- this._cache.lockedTarget = lockedTargetPosition.clone();
- }
- else {
- this._cache.lockedTarget.copyFrom(lockedTargetPosition);
- }
- }
- this._cache.rotation.copyFrom(this.rotation);
- };
- // Synchronized
- TargetCamera.prototype._isSynchronizedViewMatrix = function () {
- if (!_super.prototype._isSynchronizedViewMatrix.call(this)) {
- return false;
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(lockedTargetPosition) : !lockedTargetPosition)
- && this._cache.rotation.equals(this.rotation);
- };
- // Methods
- TargetCamera.prototype._computeLocalCameraSpeed = function () {
- var engine = this.getEngine();
- return this.speed * ((engine.getDeltaTime() / (engine.getFps() * 10.0)));
- };
- // Target
- TargetCamera.prototype.setTarget = function (target) {
- this.upVector.normalize();
- BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._camMatrix);
- this._camMatrix.invert();
- this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]);
- var vDir = target.subtract(this.position);
- if (vDir.x >= 0.0) {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) + Math.PI / 2.0);
- }
- else {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) - Math.PI / 2.0);
- }
- this.rotation.z = -Math.acos(BABYLON.Vector3.Dot(new BABYLON.Vector3(0, 1.0, 0), this.upVector));
- if (isNaN(this.rotation.x)) {
- this.rotation.x = 0;
- }
- if (isNaN(this.rotation.y)) {
- this.rotation.y = 0;
- }
- if (isNaN(this.rotation.z)) {
- this.rotation.z = 0;
- }
- };
- TargetCamera.prototype.getTarget = function () {
- return this._currentTarget;
- };
- TargetCamera.prototype._decideIfNeedsToMove = function () {
- return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
- };
- TargetCamera.prototype._updatePosition = function () {
- this.position.addInPlace(this.cameraDirection);
- };
- TargetCamera.prototype._checkInputs = function () {
- var needToMove = this._decideIfNeedsToMove();
- var needToRotate = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0;
- // Move
- if (needToMove) {
- this._updatePosition();
- }
- // Rotate
- if (needToRotate) {
- this.rotation.x += this.cameraRotation.x;
- this.rotation.y += this.cameraRotation.y;
- if (!this.noRotationConstraint) {
- var limit = (Math.PI / 2) * 0.95;
- if (this.rotation.x > limit)
- this.rotation.x = limit;
- if (this.rotation.x < -limit)
- this.rotation.x = -limit;
- }
- }
- // Inertia
- if (needToMove) {
- if (Math.abs(this.cameraDirection.x) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.x = 0;
- }
- if (Math.abs(this.cameraDirection.y) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.y = 0;
- }
- if (Math.abs(this.cameraDirection.z) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.z = 0;
- }
- this.cameraDirection.scaleInPlace(this.inertia);
- }
- if (needToRotate) {
- if (Math.abs(this.cameraRotation.x) < BABYLON.Engine.Epsilon) {
- this.cameraRotation.x = 0;
- }
- if (Math.abs(this.cameraRotation.y) < BABYLON.Engine.Epsilon) {
- this.cameraRotation.y = 0;
- }
- this.cameraRotation.scaleInPlace(this.inertia);
- }
- _super.prototype._checkInputs.call(this);
- };
- TargetCamera.prototype._getViewMatrix = function () {
- if (!this.lockedTarget) {
- // Compute
- if (this.upVector.x !== 0 || this.upVector.y !== 1.0 || this.upVector.z !== 0) {
- BABYLON.Matrix.LookAtLHToRef(BABYLON.Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix);
- this._lookAtTemp.invert();
- this._tempMatrix.multiplyToRef(this._lookAtTemp, this._cameraRotationMatrix);
- }
- else {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- }
- else {
- this._currentTarget.copyFrom(this._getLockedTargetPosition());
- }
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this.upVector, this._viewMatrix);
- return this._viewMatrix;
- };
- TargetCamera.prototype._getVRViewMatrix = function () {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- BABYLON.Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._vrActualUp);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this._vrActualUp, this._vrWorkMatrix);
- this._vrWorkMatrix.multiplyToRef(this._vrPreViewMatrix, this._viewMatrix);
- return this._viewMatrix;
- };
- /**
- * @override
- * needs to be overridden, so sub has required properties to be copied
- */
- TargetCamera.prototype.getSubCamera = function (name, isA) {
- var subCamera = new BABYLON.TargetCamera(name, this.position.clone(), this.getScene());
- if (this._subCameraMode === BABYLON.Camera.SUB_CAMERA_MODE_VR) {
- subCamera._vrActualUp = new BABYLON.Vector3(0, 0, 0);
- subCamera._getViewMatrix = subCamera._getVRViewMatrix;
- }
- return subCamera;
- };
- /**
- * @override
- * needs to be overridden, adding copy of position, and rotation for VR, or target for rest
- */
- TargetCamera.prototype._updateSubCameras = function () {
- var camA = this.subCameras[BABYLON.Camera.SUB_CAMERAID_A];
- var camB = this.subCameras[BABYLON.Camera.SUB_CAMERAID_B];
- if (this._subCameraMode === BABYLON.Camera.SUB_CAMERA_MODE_VR) {
- camA.rotation.x = camB.rotation.x = this.rotation.x;
- camA.rotation.y = camB.rotation.y = this.rotation.y;
- camA.rotation.z = camB.rotation.z = this.rotation.z;
- camA.position.copyFrom(this.position);
- camB.position.copyFrom(this.position);
- }
- else {
- camA.setTarget(this.getTarget());
- camB.setTarget(this.getTarget());
- this._getSubCamPosition(-this._subCamHalfSpace, camA.position);
- this._getSubCamPosition(this._subCamHalfSpace, camB.position);
- }
- _super.prototype._updateSubCameras.call(this);
- };
- TargetCamera.prototype._getSubCamPosition = function (halfSpace, result) {
- if (!this._subCamTransformMatrix) {
- this._subCamTransformMatrix = new BABYLON.Matrix();
- }
- var target = this.getTarget();
- BABYLON.Matrix.Translation(-target.x, -target.y, -target.z).multiplyToRef(BABYLON.Matrix.RotationY(halfSpace), this._subCamTransformMatrix);
- this._subCamTransformMatrix = this._subCamTransformMatrix.multiply(BABYLON.Matrix.Translation(target.x, target.y, target.z));
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this._subCamTransformMatrix, result);
- };
- return TargetCamera;
- })(BABYLON.Camera);
- BABYLON.TargetCamera = TargetCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.targetCamera.js.map
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