babylon.arcRotateCamera.js 23 KB

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  1. var __extends = (this && this.__extends) || function (d, b) {
  2. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  3. function __() { this.constructor = d; }
  4. __.prototype = b.prototype;
  5. d.prototype = new __();
  6. };
  7. var BABYLON;
  8. (function (BABYLON) {
  9. var eventPrefix = BABYLON.Tools.GetPointerPrefix();
  10. var ArcRotateCamera = (function (_super) {
  11. __extends(ArcRotateCamera, _super);
  12. function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
  13. var _this = this;
  14. _super.call(this, name, BABYLON.Vector3.Zero(), scene);
  15. this.alpha = alpha;
  16. this.beta = beta;
  17. this.radius = radius;
  18. this.target = target;
  19. this.inertialAlphaOffset = 0;
  20. this.inertialBetaOffset = 0;
  21. this.inertialRadiusOffset = 0;
  22. this.lowerAlphaLimit = null;
  23. this.upperAlphaLimit = null;
  24. this.lowerBetaLimit = 0.01;
  25. this.upperBetaLimit = Math.PI;
  26. this.lowerRadiusLimit = null;
  27. this.upperRadiusLimit = null;
  28. this.angularSensibility = 1000.0;
  29. this.wheelPrecision = 3.0;
  30. this.pinchPrecision = 2.0;
  31. this.keysUp = [38];
  32. this.keysDown = [40];
  33. this.keysLeft = [37];
  34. this.keysRight = [39];
  35. this.zoomOnFactor = 1;
  36. this.targetScreenOffset = BABYLON.Vector2.Zero();
  37. this.pinchInwards = true;
  38. this.allowUpsideDown = false;
  39. this._keys = [];
  40. this._viewMatrix = new BABYLON.Matrix();
  41. this.checkCollisions = false;
  42. this.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
  43. this._collider = new BABYLON.Collider();
  44. this._previousPosition = BABYLON.Vector3.Zero();
  45. this._collisionVelocity = BABYLON.Vector3.Zero();
  46. this._newPosition = BABYLON.Vector3.Zero();
  47. this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
  48. if (collidedMesh === void 0) { collidedMesh = null; }
  49. if (_this.getScene().workerCollisions && _this.checkCollisions) {
  50. newPosition.multiplyInPlace(_this._collider.radius);
  51. }
  52. if (!collidedMesh) {
  53. _this._previousPosition.copyFrom(_this.position);
  54. _this.setPosition(_this._newPosition);
  55. _this.position.copyFrom(_this._newPosition);
  56. }
  57. else {
  58. _this.setPosition(_this._previousPosition);
  59. _this.position.copyFrom(_this._previousPosition);
  60. if (_this.onCollide) {
  61. _this.onCollide(collidedMesh);
  62. }
  63. }
  64. BABYLON.Matrix.LookAtLHToRef(_this.position, _this._getTargetPosition(), _this.upVector, _this._viewMatrix);
  65. _this._viewMatrix.m[12] += _this.targetScreenOffset.x;
  66. _this._viewMatrix.m[13] += _this.targetScreenOffset.y;
  67. _this._collisionTriggered = false;
  68. };
  69. if (!this.target) {
  70. this.target = BABYLON.Vector3.Zero();
  71. }
  72. this.getViewMatrix();
  73. }
  74. ArcRotateCamera.prototype._getTargetPosition = function () {
  75. return this.target.position || this.target;
  76. };
  77. // Cache
  78. ArcRotateCamera.prototype._initCache = function () {
  79. _super.prototype._initCache.call(this);
  80. this._cache.target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
  81. this._cache.alpha = undefined;
  82. this._cache.beta = undefined;
  83. this._cache.radius = undefined;
  84. this._cache.targetScreenOffset = undefined;
  85. };
  86. ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) {
  87. if (!ignoreParentClass) {
  88. _super.prototype._updateCache.call(this);
  89. }
  90. this._cache.target.copyFrom(this._getTargetPosition());
  91. this._cache.alpha = this.alpha;
  92. this._cache.beta = this.beta;
  93. this._cache.radius = this.radius;
  94. this._cache.targetScreenOffset = this.targetScreenOffset.clone();
  95. };
  96. // Synchronized
  97. ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () {
  98. if (!_super.prototype._isSynchronizedViewMatrix.call(this))
  99. return false;
  100. return this._cache.target.equals(this._getTargetPosition())
  101. && this._cache.alpha === this.alpha
  102. && this._cache.beta === this.beta
  103. && this._cache.radius === this.radius
  104. && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
  105. };
  106. // Methods
  107. ArcRotateCamera.prototype.attachControl = function (element, noPreventDefault) {
  108. var _this = this;
  109. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  110. var previousPinchDistance = 0;
  111. var pointers = new BABYLON.SmartCollection();
  112. if (this._attachedElement) {
  113. return;
  114. }
  115. this._attachedElement = element;
  116. var engine = this.getEngine();
  117. if (this._onPointerDown === undefined) {
  118. this._onPointerDown = function (evt) {
  119. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  120. cacheSoloPointer = pointers.item(evt.pointerId);
  121. if (!noPreventDefault) {
  122. evt.preventDefault();
  123. }
  124. };
  125. this._onPointerUp = function (evt) {
  126. cacheSoloPointer = null;
  127. previousPinchDistance = 0;
  128. pointers.remove(evt.pointerId);
  129. if (!noPreventDefault) {
  130. evt.preventDefault();
  131. }
  132. };
  133. this._onPointerMove = function (evt) {
  134. if (!noPreventDefault) {
  135. evt.preventDefault();
  136. }
  137. switch (pointers.count) {
  138. case 1:
  139. var offsetX = evt.clientX - cacheSoloPointer.x;
  140. var offsetY = evt.clientY - cacheSoloPointer.y;
  141. _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
  142. _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
  143. cacheSoloPointer.x = evt.clientX;
  144. cacheSoloPointer.y = evt.clientY;
  145. break;
  146. case 2:
  147. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  148. pointers.item(evt.pointerId).x = evt.clientX;
  149. pointers.item(evt.pointerId).y = evt.clientY;
  150. var direction = _this.pinchInwards ? 1 : -1;
  151. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  152. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  153. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  154. if (previousPinchDistance === 0) {
  155. previousPinchDistance = pinchSquaredDistance;
  156. return;
  157. }
  158. if (pinchSquaredDistance !== previousPinchDistance) {
  159. _this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (_this.pinchPrecision * _this.wheelPrecision * _this.angularSensibility * direction);
  160. previousPinchDistance = pinchSquaredDistance;
  161. }
  162. break;
  163. default:
  164. if (pointers.item(evt.pointerId)) {
  165. pointers.item(evt.pointerId).x = evt.clientX;
  166. pointers.item(evt.pointerId).y = evt.clientY;
  167. }
  168. }
  169. };
  170. this._onMouseMove = function (evt) {
  171. if (!engine.isPointerLock) {
  172. return;
  173. }
  174. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  175. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  176. _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
  177. _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
  178. if (!noPreventDefault) {
  179. evt.preventDefault();
  180. }
  181. };
  182. this._wheel = function (event) {
  183. var delta = 0;
  184. if (event.wheelDelta) {
  185. delta = event.wheelDelta / (_this.wheelPrecision * 40);
  186. }
  187. else if (event.detail) {
  188. delta = -event.detail / _this.wheelPrecision;
  189. }
  190. if (delta)
  191. _this.inertialRadiusOffset += delta;
  192. if (event.preventDefault) {
  193. if (!noPreventDefault) {
  194. event.preventDefault();
  195. }
  196. }
  197. };
  198. this._onKeyDown = function (evt) {
  199. if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
  200. _this.keysDown.indexOf(evt.keyCode) !== -1 ||
  201. _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  202. _this.keysRight.indexOf(evt.keyCode) !== -1) {
  203. var index = _this._keys.indexOf(evt.keyCode);
  204. if (index === -1) {
  205. _this._keys.push(evt.keyCode);
  206. }
  207. if (evt.preventDefault) {
  208. if (!noPreventDefault) {
  209. evt.preventDefault();
  210. }
  211. }
  212. }
  213. };
  214. this._onKeyUp = function (evt) {
  215. if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
  216. _this.keysDown.indexOf(evt.keyCode) !== -1 ||
  217. _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  218. _this.keysRight.indexOf(evt.keyCode) !== -1) {
  219. var index = _this._keys.indexOf(evt.keyCode);
  220. if (index >= 0) {
  221. _this._keys.splice(index, 1);
  222. }
  223. if (evt.preventDefault) {
  224. if (!noPreventDefault) {
  225. evt.preventDefault();
  226. }
  227. }
  228. }
  229. };
  230. this._onLostFocus = function () {
  231. _this._keys = [];
  232. pointers.empty();
  233. previousPinchDistance = 0;
  234. cacheSoloPointer = null;
  235. };
  236. this._onGestureStart = function (e) {
  237. if (window.MSGesture === undefined) {
  238. return;
  239. }
  240. if (!_this._MSGestureHandler) {
  241. _this._MSGestureHandler = new MSGesture();
  242. _this._MSGestureHandler.target = element;
  243. }
  244. _this._MSGestureHandler.addPointer(e.pointerId);
  245. };
  246. this._onGesture = function (e) {
  247. _this.radius *= e.scale;
  248. if (e.preventDefault) {
  249. if (!noPreventDefault) {
  250. e.stopPropagation();
  251. e.preventDefault();
  252. }
  253. }
  254. };
  255. this._reset = function () {
  256. _this._keys = [];
  257. _this.inertialAlphaOffset = 0;
  258. _this.inertialBetaOffset = 0;
  259. _this.inertialRadiusOffset = 0;
  260. pointers.empty();
  261. previousPinchDistance = 0;
  262. cacheSoloPointer = null;
  263. };
  264. }
  265. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  266. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  267. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  268. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  269. element.addEventListener("mousemove", this._onMouseMove, false);
  270. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  271. element.addEventListener("MSGestureChange", this._onGesture, false);
  272. element.addEventListener('mousewheel', this._wheel, false);
  273. element.addEventListener('DOMMouseScroll', this._wheel, false);
  274. BABYLON.Tools.RegisterTopRootEvents([
  275. { name: "keydown", handler: this._onKeyDown },
  276. { name: "keyup", handler: this._onKeyUp },
  277. { name: "blur", handler: this._onLostFocus }
  278. ]);
  279. };
  280. ArcRotateCamera.prototype.detachControl = function (element) {
  281. if (this._attachedElement !== element) {
  282. return;
  283. }
  284. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  285. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  286. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  287. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  288. element.removeEventListener("mousemove", this._onMouseMove);
  289. element.removeEventListener("MSPointerDown", this._onGestureStart);
  290. element.removeEventListener("MSGestureChange", this._onGesture);
  291. element.removeEventListener('mousewheel', this._wheel);
  292. element.removeEventListener('DOMMouseScroll', this._wheel);
  293. BABYLON.Tools.UnregisterTopRootEvents([
  294. { name: "keydown", handler: this._onKeyDown },
  295. { name: "keyup", handler: this._onKeyUp },
  296. { name: "blur", handler: this._onLostFocus }
  297. ]);
  298. this._MSGestureHandler = null;
  299. this._attachedElement = null;
  300. if (this._reset) {
  301. this._reset();
  302. }
  303. };
  304. ArcRotateCamera.prototype._checkInputs = function () {
  305. //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
  306. if (this._collisionTriggered) {
  307. return;
  308. }
  309. // Keyboard
  310. for (var index = 0; index < this._keys.length; index++) {
  311. var keyCode = this._keys[index];
  312. if (this.keysLeft.indexOf(keyCode) !== -1) {
  313. this.inertialAlphaOffset -= 0.01;
  314. }
  315. else if (this.keysUp.indexOf(keyCode) !== -1) {
  316. this.inertialBetaOffset -= 0.01;
  317. }
  318. else if (this.keysRight.indexOf(keyCode) !== -1) {
  319. this.inertialAlphaOffset += 0.01;
  320. }
  321. else if (this.keysDown.indexOf(keyCode) !== -1) {
  322. this.inertialBetaOffset += 0.01;
  323. }
  324. }
  325. // Inertia
  326. if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset != 0) {
  327. this.alpha += this.beta <= 0 ? -this.inertialAlphaOffset : this.inertialAlphaOffset;
  328. this.beta += this.inertialBetaOffset;
  329. this.radius -= this.inertialRadiusOffset;
  330. this.inertialAlphaOffset *= this.inertia;
  331. this.inertialBetaOffset *= this.inertia;
  332. this.inertialRadiusOffset *= this.inertia;
  333. if (Math.abs(this.inertialAlphaOffset) < BABYLON.Engine.Epsilon)
  334. this.inertialAlphaOffset = 0;
  335. if (Math.abs(this.inertialBetaOffset) < BABYLON.Engine.Epsilon)
  336. this.inertialBetaOffset = 0;
  337. if (Math.abs(this.inertialRadiusOffset) < BABYLON.Engine.Epsilon)
  338. this.inertialRadiusOffset = 0;
  339. }
  340. // Limits
  341. if (this.lowerBetaLimit === null || this.lowerBetaLimit === undefined) {
  342. if (this.allowUpsideDown && this.beta > Math.PI) {
  343. this.beta = this.beta - (2 * Math.PI);
  344. }
  345. }
  346. else {
  347. if (this.beta < this.lowerBetaLimit) {
  348. this.beta = this.lowerBetaLimit;
  349. }
  350. }
  351. if (this.upperBetaLimit === null || this.upperBetaLimit === undefined) {
  352. if (this.allowUpsideDown && this.beta < -Math.PI) {
  353. this.beta = this.beta + (2 * Math.PI);
  354. }
  355. }
  356. else {
  357. if (this.beta > this.upperBetaLimit) {
  358. this.beta = this.upperBetaLimit;
  359. }
  360. }
  361. if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
  362. this.alpha = this.lowerAlphaLimit;
  363. }
  364. if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
  365. this.alpha = this.upperAlphaLimit;
  366. }
  367. if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
  368. this.radius = this.lowerRadiusLimit;
  369. }
  370. if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
  371. this.radius = this.upperRadiusLimit;
  372. }
  373. _super.prototype._checkInputs.call(this);
  374. };
  375. ArcRotateCamera.prototype.setPosition = function (position) {
  376. var radiusv3 = position.subtract(this._getTargetPosition());
  377. this.radius = radiusv3.length();
  378. // Alpha
  379. this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
  380. if (radiusv3.z < 0) {
  381. this.alpha = 2 * Math.PI - this.alpha;
  382. }
  383. // Beta
  384. this.beta = Math.acos(radiusv3.y / this.radius);
  385. };
  386. ArcRotateCamera.prototype._getViewMatrix = function () {
  387. // Compute
  388. var cosa = Math.cos(this.alpha);
  389. var sina = Math.sin(this.alpha);
  390. var cosb = Math.cos(this.beta);
  391. var sinb = Math.sin(this.beta);
  392. var target = this._getTargetPosition();
  393. target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this.position);
  394. if (this.checkCollisions) {
  395. this._collider.radius = this.collisionRadius;
  396. this.position.subtractToRef(this._previousPosition, this._collisionVelocity);
  397. this._collisionTriggered = true;
  398. this.getScene().collisionCoordinator.getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
  399. }
  400. var up = this.upVector;
  401. if (this.allowUpsideDown && this.beta < 0) {
  402. var up = up.clone();
  403. up = up.negate();
  404. }
  405. BABYLON.Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
  406. this._previousAlpha = this.alpha;
  407. this._previousBeta = this.beta;
  408. this._previousRadius = this.radius;
  409. this._previousPosition.copyFrom(this.position);
  410. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  411. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  412. return this._viewMatrix;
  413. };
  414. ArcRotateCamera.prototype.zoomOn = function (meshes) {
  415. meshes = meshes || this.getScene().meshes;
  416. var minMaxVector = BABYLON.Mesh.MinMax(meshes);
  417. var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
  418. this.radius = distance * this.zoomOnFactor;
  419. this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance });
  420. };
  421. ArcRotateCamera.prototype.focusOn = function (meshesOrMinMaxVectorAndDistance) {
  422. var meshesOrMinMaxVector;
  423. var distance;
  424. if (meshesOrMinMaxVectorAndDistance.min === undefined) {
  425. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
  426. meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
  427. distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
  428. }
  429. else {
  430. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
  431. distance = meshesOrMinMaxVectorAndDistance.distance;
  432. }
  433. this.target = BABYLON.Mesh.Center(meshesOrMinMaxVector);
  434. this.maxZ = distance * 2;
  435. };
  436. /**
  437. * @override
  438. * needs to be overridden, so sub has required properties to be copied
  439. */
  440. ArcRotateCamera.prototype.getSubCamera = function (name, isA) {
  441. var alphaSpace = this._subCamHalfSpace * (isA ? -1 : 1);
  442. return new BABYLON.ArcRotateCamera(name, this.alpha + alphaSpace, this.beta, this.radius, this.target, this.getScene());
  443. };
  444. /**
  445. * @override
  446. * needs to be overridden, adding copy of alpha, beta & radius
  447. */
  448. ArcRotateCamera.prototype._updateSubCameras = function () {
  449. var camA = this.subCameras[BABYLON.Camera.SUB_CAMERAID_A];
  450. var camB = this.subCameras[BABYLON.Camera.SUB_CAMERAID_B];
  451. camA.alpha = this.alpha - this._subCamHalfSpace;
  452. camB.alpha = this.alpha + this._subCamHalfSpace;
  453. camA.beta = camB.beta = this.beta;
  454. camA.radius = camB.radius = this.radius;
  455. _super.prototype._updateSubCameras.call(this);
  456. };
  457. return ArcRotateCamera;
  458. })(BABYLON.Camera);
  459. BABYLON.ArcRotateCamera = ArcRotateCamera;
  460. })(BABYLON || (BABYLON = {}));
  461. //# sourceMappingURL=babylon.arcRotateCamera.js.map