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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var VRDeviceOrientationFreeCamera = (function (_super) {
- __extends(VRDeviceOrientationFreeCamera, _super);
- function VRDeviceOrientationFreeCamera(name, position, scene, compensateDistorsion) {
- if (compensateDistorsion === void 0) { compensateDistorsion = true; }
- _super.call(this, name, position, scene);
- this._alpha = 0;
- this._beta = 0;
- this._gamma = 0;
- var metrics = BABYLON.VRCameraMetrics.GetDefault();
- metrics.compensateDistorsion = compensateDistorsion;
- this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_VR, 0, metrics);
- this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
- }
- VRDeviceOrientationFreeCamera.prototype._onOrientationEvent = function (evt) {
- this._alpha = +evt.alpha | 0;
- this._beta = +evt.beta | 0;
- this._gamma = +evt.gamma | 0;
- if (this._gamma < 0) {
- this._gamma = 90 + this._gamma;
- }
- else {
- // Incline it in the correct angle.
- this._gamma = 270 - this._gamma;
- }
- this.rotation.x = this._gamma / 180.0 * Math.PI;
- this.rotation.y = -this._alpha / 180.0 * Math.PI;
- this.rotation.z = this._beta / 180.0 * Math.PI;
- };
- VRDeviceOrientationFreeCamera.prototype.attachControl = function (element, noPreventDefault) {
- _super.prototype.attachControl.call(this, element, noPreventDefault);
- window.addEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- VRDeviceOrientationFreeCamera.prototype.detachControl = function (element) {
- _super.prototype.detachControl.call(this, element);
- window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- return VRDeviceOrientationFreeCamera;
- })(BABYLON.FreeCamera);
- BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.vrDeviceOrientationCamera.js.map
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