babylonFileLoader.ts 35 KB

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  1. import { Logger } from "../../Misc/logger";
  2. import { Nullable } from "../../types";
  3. import { Camera } from "../../Cameras/camera";
  4. import { Scene } from "../../scene";
  5. import { Vector3, Color3, Color4 } from "../../Maths/math";
  6. import { Mesh } from "../../Meshes/mesh";
  7. import { AbstractMesh } from "../../Meshes/abstractMesh";
  8. import { Geometry } from "../../Meshes/geometry";
  9. import { TransformNode } from "../../Meshes/transformNode";
  10. import { Material } from "../../Materials/material";
  11. import { MultiMaterial } from "../../Materials/multiMaterial";
  12. import { CubeTexture } from "../../Materials/Textures/cubeTexture";
  13. import { HDRCubeTexture } from "../../Materials/Textures/hdrCubeTexture";
  14. import { AnimationGroup } from "../../Animations/animationGroup";
  15. import { Light } from "../../Lights/light";
  16. import { SceneComponentConstants } from "../../sceneComponent";
  17. import { _TimeToken } from "../../Instrumentation/timeToken";
  18. import { SceneLoader } from "../../Loading/sceneLoader";
  19. import { _DepthCullingState, _StencilState, _AlphaState } from "../../States/index";
  20. import { AbstractScene } from "../../abstractScene";
  21. import { AssetContainer } from "../../assetContainer";
  22. import { ActionManager } from "../../Actions/actionManager";
  23. import { IParticleSystem } from "../../Particles/IParticleSystem";
  24. import { Skeleton } from "../../Bones/skeleton";
  25. import { MorphTargetManager } from "../../Morph/morphTargetManager";
  26. import { CannonJSPlugin } from "../../Physics/Plugins/cannonJSPlugin";
  27. import { OimoJSPlugin } from "../../Physics/Plugins/oimoJSPlugin";
  28. import { AmmoJSPlugin } from "../../Physics/Plugins/ammoJSPlugin";
  29. import { ReflectionProbe } from "../../Probes/reflectionProbe";
  30. import { _TypeStore } from '../../Misc/typeStore';
  31. import { Tools } from '../../Misc/tools';
  32. /** @hidden */
  33. export var _BabylonLoaderRegistered = true;
  34. var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
  35. for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
  36. var parsedMaterial = parsedData.materials[index];
  37. if (parsedMaterial.id === id) {
  38. return Material.Parse(parsedMaterial, scene, rootUrl);
  39. }
  40. }
  41. return null;
  42. };
  43. var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
  44. for (var i in names) {
  45. if (mesh.name === names[i]) {
  46. hierarchyIds.push(mesh.id);
  47. return true;
  48. }
  49. }
  50. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  51. hierarchyIds.push(mesh.id);
  52. return true;
  53. }
  54. return false;
  55. };
  56. var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
  57. return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
  58. };
  59. var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
  60. var container = new AssetContainer(scene);
  61. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  62. // when SceneLoader.debugLogging = true (default), or exception encountered.
  63. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  64. // and avoid problems with multiple concurrent .babylon loads.
  65. var log = "importScene has failed JSON parse";
  66. try {
  67. var parsedData = JSON.parse(data);
  68. log = "";
  69. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  70. var index: number;
  71. var cache: number;
  72. // Environment texture
  73. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  74. // PBR needed for both HDR texture (gamma space) & a sky box
  75. var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
  76. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  77. var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  78. var hdrTexture = new HDRCubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
  79. if (parsedData.environmentTextureRotationY) {
  80. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  81. }
  82. scene.environmentTexture = hdrTexture;
  83. } else {
  84. if (Tools.EndsWith(parsedData.environmentTexture, ".env")) {
  85. var compressedTexture = new CubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
  86. if (parsedData.environmentTextureRotationY) {
  87. compressedTexture.rotationY = parsedData.environmentTextureRotationY;
  88. }
  89. scene.environmentTexture = compressedTexture;
  90. } else {
  91. var cubeTexture = CubeTexture.CreateFromPrefilteredData((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
  92. if (parsedData.environmentTextureRotationY) {
  93. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  94. }
  95. scene.environmentTexture = cubeTexture;
  96. }
  97. }
  98. if (parsedData.createDefaultSkybox === true) {
  99. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  100. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  101. scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
  102. }
  103. container.environmentTexture = scene.environmentTexture;
  104. }
  105. // Lights
  106. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  107. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  108. var parsedLight = parsedData.lights[index];
  109. var light = Light.Parse(parsedLight, scene);
  110. if (light) {
  111. container.lights.push(light);
  112. log += (index === 0 ? "\n\tLights:" : "");
  113. log += "\n\t\t" + light.toString(fullDetails);
  114. }
  115. }
  116. }
  117. // Reflection probes
  118. if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {
  119. for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {
  120. var parsedReflectionProbe = parsedData.reflectionProbes[index];
  121. var reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);
  122. if (reflectionProbe) {
  123. container.reflectionProbes.push(reflectionProbe);
  124. log += (index === 0 ? "\n\tReflection Probes:" : "");
  125. log += "\n\t\t" + reflectionProbe.toString(fullDetails);
  126. }
  127. }
  128. }
  129. // Animations
  130. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  131. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  132. var parsedAnimation = parsedData.animations[index];
  133. const internalClass = _TypeStore.GetClass("BABYLON.Animation");
  134. if (internalClass) {
  135. let animation = internalClass.Parse(parsedAnimation);
  136. scene.animations.push(animation);
  137. container.animations.push(animation);
  138. log += (index === 0 ? "\n\tAnimations:" : "");
  139. log += "\n\t\t" + animation.toString(fullDetails);
  140. }
  141. }
  142. }
  143. // Materials
  144. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  145. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  146. var parsedMaterial = parsedData.materials[index];
  147. var mat = Material.Parse(parsedMaterial, scene, rootUrl);
  148. container.materials.push(mat);
  149. log += (index === 0 ? "\n\tMaterials:" : "");
  150. log += "\n\t\t" + mat.toString(fullDetails);
  151. }
  152. }
  153. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  154. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  155. var parsedMultiMaterial = parsedData.multiMaterials[index];
  156. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  157. container.multiMaterials.push(mmat);
  158. log += (index === 0 ? "\n\tMultiMaterials:" : "");
  159. log += "\n\t\t" + mmat.toString(fullDetails);
  160. }
  161. }
  162. // Morph targets
  163. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  164. for (var managerData of parsedData.morphTargetManagers) {
  165. container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
  166. }
  167. }
  168. // Skeletons
  169. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  170. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  171. var parsedSkeleton = parsedData.skeletons[index];
  172. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  173. container.skeletons.push(skeleton);
  174. log += (index === 0 ? "\n\tSkeletons:" : "");
  175. log += "\n\t\t" + skeleton.toString(fullDetails);
  176. }
  177. }
  178. // Geometries
  179. var geometries = parsedData.geometries;
  180. if (geometries !== undefined && geometries !== null) {
  181. var addedGeometry = new Array<Nullable<Geometry>>();
  182. // VertexData
  183. var vertexData = geometries.vertexData;
  184. if (vertexData !== undefined && vertexData !== null) {
  185. for (index = 0, cache = vertexData.length; index < cache; index++) {
  186. var parsedVertexData = vertexData[index];
  187. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  188. }
  189. }
  190. addedGeometry.forEach((g) => {
  191. if (g) {
  192. container.geometries.push(g);
  193. }
  194. });
  195. }
  196. // Transform nodes
  197. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  198. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  199. var parsedTransformNode = parsedData.transformNodes[index];
  200. var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  201. container.transformNodes.push(node);
  202. }
  203. }
  204. // Meshes
  205. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  206. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  207. var parsedMesh = parsedData.meshes[index];
  208. var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
  209. container.meshes.push(mesh);
  210. log += (index === 0 ? "\n\tMeshes:" : "");
  211. log += "\n\t\t" + mesh.toString(fullDetails);
  212. }
  213. }
  214. // Cameras
  215. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  216. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  217. var parsedCamera = parsedData.cameras[index];
  218. var camera = Camera.Parse(parsedCamera, scene);
  219. container.cameras.push(camera);
  220. log += (index === 0 ? "\n\tCameras:" : "");
  221. log += "\n\t\t" + camera.toString(fullDetails);
  222. }
  223. }
  224. // Animation Groups
  225. if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
  226. for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
  227. var parsedAnimationGroup = parsedData.animationGroups[index];
  228. var animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
  229. container.animationGroups.push(animationGroup);
  230. log += (index === 0 ? "\n\tAnimationGroups:" : "");
  231. log += "\n\t\t" + animationGroup.toString(fullDetails);
  232. }
  233. }
  234. // Browsing all the graph to connect the dots
  235. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  236. var camera = scene.cameras[index];
  237. if (camera._waitingParentId) {
  238. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  239. camera._waitingParentId = null;
  240. }
  241. }
  242. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  243. let light = scene.lights[index];
  244. if (light && light._waitingParentId) {
  245. light.parent = scene.getLastEntryByID(light._waitingParentId);
  246. light._waitingParentId = null;
  247. }
  248. }
  249. // Connect parents & children and parse actions
  250. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  251. var transformNode = scene.transformNodes[index];
  252. if (transformNode._waitingParentId) {
  253. transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
  254. transformNode._waitingParentId = null;
  255. }
  256. }
  257. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  258. var mesh = scene.meshes[index];
  259. if (mesh._waitingParentId) {
  260. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  261. mesh._waitingParentId = null;
  262. }
  263. }
  264. // freeze world matrix application
  265. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  266. var currentMesh = scene.meshes[index];
  267. if (currentMesh._waitingFreezeWorldMatrix) {
  268. currentMesh.freezeWorldMatrix();
  269. currentMesh._waitingFreezeWorldMatrix = null;
  270. } else {
  271. currentMesh.computeWorldMatrix(true);
  272. }
  273. }
  274. // Lights exclusions / inclusions
  275. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  276. let light = scene.lights[index];
  277. // Excluded check
  278. if (light._excludedMeshesIds.length > 0) {
  279. for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  280. var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
  281. if (excludedMesh) {
  282. light.excludedMeshes.push(excludedMesh);
  283. }
  284. }
  285. light._excludedMeshesIds = [];
  286. }
  287. // Included check
  288. if (light._includedOnlyMeshesIds.length > 0) {
  289. for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  290. var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
  291. if (includedOnlyMesh) {
  292. light.includedOnlyMeshes.push(includedOnlyMesh);
  293. }
  294. }
  295. light._includedOnlyMeshesIds = [];
  296. }
  297. }
  298. AbstractScene.Parse(parsedData, scene, container, rootUrl);
  299. // Actions (scene) Done last as it can access other objects.
  300. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  301. var mesh = scene.meshes[index];
  302. if (mesh._waitingActions) {
  303. ActionManager.Parse(mesh._waitingActions, mesh, scene);
  304. mesh._waitingActions = null;
  305. }
  306. }
  307. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  308. ActionManager.Parse(parsedData.actions, null, scene);
  309. }
  310. if (!addToScene) {
  311. container.removeAllFromScene();
  312. }
  313. } catch (err) {
  314. let msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
  315. if (onError) {
  316. onError(msg, err);
  317. } else {
  318. Logger.Log(msg);
  319. throw err;
  320. }
  321. } finally {
  322. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  323. Logger.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  324. }
  325. }
  326. return container;
  327. };
  328. SceneLoader.RegisterPlugin({
  329. name: "babylon.js",
  330. extensions: ".babylon",
  331. canDirectLoad: (data: string) => {
  332. if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
  333. return true;
  334. }
  335. return false;
  336. },
  337. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
  338. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  339. // when SceneLoader.debugLogging = true (default), or exception encountered.
  340. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  341. // and avoid problems with multiple concurrent .babylon loads.
  342. var log = "importMesh has failed JSON parse";
  343. try {
  344. var parsedData = JSON.parse(data);
  345. log = "";
  346. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  347. if (!meshesNames) {
  348. meshesNames = null;
  349. } else if (!Array.isArray(meshesNames)) {
  350. meshesNames = [meshesNames];
  351. }
  352. var hierarchyIds = new Array<number>();
  353. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  354. var loadedSkeletonsIds = [];
  355. var loadedMaterialsIds = [];
  356. var index: number;
  357. var cache: number;
  358. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  359. var parsedMesh = parsedData.meshes[index];
  360. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  361. if (meshesNames !== null) {
  362. // Remove found mesh name from list.
  363. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  364. }
  365. //Geometry?
  366. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  367. //does the file contain geometries?
  368. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  369. //find the correct geometry and add it to the scene
  370. var found: boolean = false;
  371. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  372. if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
  373. return;
  374. } else {
  375. parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
  376. if (parsedGeometryData.id === parsedMesh.geometryId) {
  377. switch (geometryType) {
  378. case "vertexData":
  379. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  380. break;
  381. }
  382. found = true;
  383. }
  384. });
  385. }
  386. });
  387. if (found === false) {
  388. Logger.Warn("Geometry not found for mesh " + parsedMesh.id);
  389. }
  390. }
  391. }
  392. // Material ?
  393. if (parsedMesh.materialId) {
  394. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  395. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  396. for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  397. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  398. if (parsedMultiMaterial.id === parsedMesh.materialId) {
  399. for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
  400. var subMatId = parsedMultiMaterial.materials[matIndex];
  401. loadedMaterialsIds.push(subMatId);
  402. var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
  403. if (mat) {
  404. log += "\n\tMaterial " + mat.toString(fullDetails);
  405. }
  406. }
  407. loadedMaterialsIds.push(parsedMultiMaterial.id);
  408. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  409. if (mmat) {
  410. materialFound = true;
  411. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  412. }
  413. break;
  414. }
  415. }
  416. }
  417. if (materialFound === false) {
  418. loadedMaterialsIds.push(parsedMesh.materialId);
  419. var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  420. if (!mat) {
  421. Logger.Warn("Material not found for mesh " + parsedMesh.id);
  422. } else {
  423. log += "\n\tMaterial " + mat.toString(fullDetails);
  424. }
  425. }
  426. }
  427. // Skeleton ?
  428. if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  429. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  430. if (skeletonAlreadyLoaded === false) {
  431. for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  432. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  433. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  434. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  435. skeletons.push(skeleton);
  436. loadedSkeletonsIds.push(parsedSkeleton.id);
  437. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  438. }
  439. }
  440. }
  441. }
  442. // Morph targets ?
  443. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  444. for (var managerData of parsedData.morphTargetManagers) {
  445. MorphTargetManager.Parse(managerData, scene);
  446. }
  447. }
  448. var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  449. meshes.push(mesh);
  450. log += "\n\tMesh " + mesh.toString(fullDetails);
  451. }
  452. }
  453. // Connecting parents
  454. var currentMesh: AbstractMesh;
  455. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  456. currentMesh = scene.meshes[index];
  457. if (currentMesh._waitingParentId) {
  458. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  459. currentMesh._waitingParentId = null;
  460. }
  461. }
  462. // freeze and compute world matrix application
  463. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  464. currentMesh = scene.meshes[index];
  465. if (currentMesh._waitingFreezeWorldMatrix) {
  466. currentMesh.freezeWorldMatrix();
  467. currentMesh._waitingFreezeWorldMatrix = null;
  468. } else {
  469. currentMesh.computeWorldMatrix(true);
  470. }
  471. }
  472. }
  473. // Particles
  474. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  475. let parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
  476. if (parser) {
  477. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  478. var parsedParticleSystem = parsedData.particleSystems[index];
  479. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  480. particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
  481. }
  482. }
  483. }
  484. }
  485. return true;
  486. } catch (err) {
  487. let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  488. if (onError) {
  489. onError(msg, err);
  490. } else {
  491. Logger.Log(msg);
  492. throw err;
  493. }
  494. } finally {
  495. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  496. Logger.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  497. }
  498. }
  499. return false;
  500. },
  501. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
  502. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  503. // when SceneLoader.debugLogging = true (default), or exception encountered.
  504. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  505. // and avoid problems with multiple concurrent .babylon loads.
  506. var log = "importScene has failed JSON parse";
  507. try {
  508. var parsedData = JSON.parse(data);
  509. log = "";
  510. // Scene
  511. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  512. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  513. }
  514. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  515. scene.autoClear = parsedData.autoClear;
  516. }
  517. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  518. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  519. }
  520. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  521. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  522. }
  523. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  524. scene.gravity = Vector3.FromArray(parsedData.gravity);
  525. }
  526. // Fog
  527. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  528. scene.fogMode = parsedData.fogMode;
  529. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  530. scene.fogStart = parsedData.fogStart;
  531. scene.fogEnd = parsedData.fogEnd;
  532. scene.fogDensity = parsedData.fogDensity;
  533. log += "\tFog mode for scene: ";
  534. switch (scene.fogMode) {
  535. // getters not compiling, so using hardcoded
  536. case 1: log += "exp\n"; break;
  537. case 2: log += "exp2\n"; break;
  538. case 3: log += "linear\n"; break;
  539. }
  540. }
  541. //Physics
  542. if (parsedData.physicsEnabled) {
  543. var physicsPlugin;
  544. if (parsedData.physicsEngine === "cannon") {
  545. physicsPlugin = new CannonJSPlugin();
  546. } else if (parsedData.physicsEngine === "oimo") {
  547. physicsPlugin = new OimoJSPlugin();
  548. } else if (parsedData.physicsEngine === "ammo") {
  549. physicsPlugin = new AmmoJSPlugin();
  550. }
  551. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  552. //else - default engine, which is currently oimo
  553. var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  554. scene.enablePhysics(physicsGravity, physicsPlugin);
  555. }
  556. // Metadata
  557. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  558. scene.metadata = parsedData.metadata;
  559. }
  560. //collisions, if defined. otherwise, default is true
  561. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  562. scene.collisionsEnabled = parsedData.collisionsEnabled;
  563. }
  564. var container = loadAssetContainer(scene, data, rootUrl, onError, true);
  565. if (!container) {
  566. return false;
  567. }
  568. if (parsedData.autoAnimate) {
  569. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  570. }
  571. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  572. scene.setActiveCameraByID(parsedData.activeCameraID);
  573. }
  574. // Environment texture
  575. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  576. // PBR needed for both HDR texture (gamma space) & a sky box
  577. var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
  578. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  579. var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  580. var hdrTexture = new HDRCubeTexture(rootUrl + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
  581. if (parsedData.environmentTextureRotationY) {
  582. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  583. }
  584. scene.environmentTexture = hdrTexture;
  585. } else {
  586. if (Tools.EndsWith(parsedData.environmentTexture, ".env")) {
  587. var compressedTexture = new CubeTexture(rootUrl + parsedData.environmentTexture, scene);
  588. if (parsedData.environmentTextureRotationY) {
  589. compressedTexture.rotationY = parsedData.environmentTextureRotationY;
  590. }
  591. scene.environmentTexture = compressedTexture;
  592. } else {
  593. var cubeTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
  594. if (parsedData.environmentTextureRotationY) {
  595. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  596. }
  597. scene.environmentTexture = cubeTexture;
  598. }
  599. }
  600. if (parsedData.createDefaultSkybox === true) {
  601. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  602. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  603. scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
  604. }
  605. }
  606. // Finish
  607. return true;
  608. } catch (err) {
  609. let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  610. if (onError) {
  611. onError(msg, err);
  612. } else {
  613. Logger.Log(msg);
  614. throw err;
  615. }
  616. } finally {
  617. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  618. Logger.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  619. }
  620. }
  621. return false;
  622. },
  623. loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
  624. var container = loadAssetContainer(scene, data, rootUrl, onError);
  625. return container;
  626. }
  627. });