babylon.freecamera.input.touch.ts 5.4 KB

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  1. module BABYLON {
  2. export class FreeCameraTouchInput implements ICameraInput<FreeCamera> {
  3. camera: FreeCamera;
  4. private _offsetX: number = null;
  5. private _offsetY: number = null;
  6. private _pointerCount: number = 0;
  7. private _pointerPressed = [];
  8. private _onPointerDown: (e: PointerEvent) => any;
  9. private _onPointerUp: (e: PointerEvent) => any;
  10. private _onPointerMove: (e: PointerEvent) => any;
  11. private _onLostFocus: (e: FocusEvent) => any;
  12. @serialize()
  13. public touchAngularSensibility: number = 200000.0;
  14. @serialize()
  15. public touchMoveSensibility: number = 250.0;
  16. attachControl(element: HTMLElement, noPreventDefault?: boolean) {
  17. var previousPosition;
  18. if (this._onPointerDown === undefined) {
  19. this._onLostFocus = (evt) => {
  20. this._offsetX = null;
  21. this._offsetY = null;
  22. }
  23. this._onPointerDown = (evt) => {
  24. if (evt.pointerType === "mouse") {
  25. return;
  26. }
  27. if (!noPreventDefault) {
  28. evt.preventDefault();
  29. }
  30. this._pointerPressed.push(evt.pointerId);
  31. if (this._pointerPressed.length !== 1) {
  32. return;
  33. }
  34. previousPosition = {
  35. x: evt.clientX,
  36. y: evt.clientY
  37. };
  38. };
  39. this._onPointerUp = (evt) => {
  40. if (evt.pointerType === "mouse") {
  41. return;
  42. }
  43. if (!noPreventDefault) {
  44. evt.preventDefault();
  45. }
  46. var index: number = this._pointerPressed.indexOf(evt.pointerId);
  47. if (index === -1) {
  48. return;
  49. }
  50. this._pointerPressed.splice(index, 1);
  51. if (index != 0) {
  52. return;
  53. }
  54. previousPosition = null;
  55. this._offsetX = null;
  56. this._offsetY = null;
  57. };
  58. this._onPointerMove = (evt) => {
  59. if (evt.pointerType === "mouse") {
  60. return;
  61. }
  62. if (!noPreventDefault) {
  63. evt.preventDefault();
  64. }
  65. if (!previousPosition) {
  66. return;
  67. }
  68. var index: number = this._pointerPressed.indexOf(evt.pointerId);
  69. if (index != 0) {
  70. return;
  71. }
  72. this._offsetX = evt.clientX - previousPosition.x;
  73. this._offsetY = -(evt.clientY - previousPosition.y);
  74. };
  75. }
  76. element.addEventListener("blur", this._onLostFocus);
  77. element.addEventListener("pointerdown", this._onPointerDown);
  78. element.addEventListener("pointerup", this._onPointerUp);
  79. element.addEventListener("pointerout", this._onPointerUp);
  80. element.addEventListener("pointermove", this._onPointerMove);
  81. }
  82. detachControl(element: HTMLElement) {
  83. if (this._onPointerDown && element){
  84. element.removeEventListener("blur", this._onLostFocus);
  85. element.removeEventListener("pointerdown", this._onPointerDown);
  86. element.removeEventListener("pointerup", this._onPointerUp);
  87. element.removeEventListener("pointerout", this._onPointerUp);
  88. element.removeEventListener("pointermove", this._onPointerMove);
  89. this._onPointerDown = null;
  90. this._onPointerUp = null;
  91. this._onPointerMove = null;
  92. this._onLostFocus = null;
  93. this._pointerPressed = [];
  94. this._offsetX = null;
  95. this._offsetY = null;
  96. this._pointerCount = 0;
  97. }
  98. }
  99. checkInputs() {
  100. if (this._offsetX) {
  101. var camera = this.camera;
  102. camera.cameraRotation.y += this._offsetX / this.touchAngularSensibility;
  103. if (this._pointerPressed.length > 1) {
  104. camera.cameraRotation.x += -this._offsetY / this.touchAngularSensibility;
  105. } else {
  106. var speed = camera._computeLocalCameraSpeed();
  107. var direction = new Vector3(0, 0, speed * this._offsetY / this.touchMoveSensibility);
  108. Matrix.RotationYawPitchRollToRef(camera.rotation.y, camera.rotation.x, 0, camera._cameraRotationMatrix);
  109. camera.cameraDirection.addInPlace(Vector3.TransformCoordinates(direction, camera._cameraRotationMatrix));
  110. }
  111. }
  112. }
  113. getTypeName(): string {
  114. return "FreeCameraTouchInput";
  115. }
  116. getSimpleName(){
  117. return "touch";
  118. }
  119. }
  120. CameraInputTypes["FreeCameraTouchInput"] = FreeCameraTouchInput;
  121. }