babylon.debugLayer.ts 32 KB

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  1. module BABYLON {
  2. export class DebugLayer {
  3. private _scene: Scene;
  4. private _enabled: boolean = false;
  5. private _labelsEnabled: boolean = false;
  6. private _displayStatistics = true;
  7. private _displayTree = false;
  8. private _displayLogs = false;
  9. private _globalDiv: HTMLDivElement;
  10. private _statsDiv: HTMLDivElement;
  11. private _statsSubsetDiv: HTMLDivElement;
  12. private _optionsDiv: HTMLDivElement;
  13. private _optionsSubsetDiv: HTMLDivElement;
  14. private _logDiv: HTMLDivElement;
  15. private _logSubsetDiv: HTMLDivElement;
  16. private _treeDiv: HTMLDivElement;
  17. private _treeSubsetDiv: HTMLDivElement;
  18. private _drawingCanvas: HTMLCanvasElement;
  19. private _drawingContext: CanvasRenderingContext2D;
  20. private _syncPositions: () => void;
  21. private _syncData: () => void;
  22. private _onCanvasClick: (evt: MouseEvent) => void;
  23. private _clickPosition: any;
  24. private _ratio: number;
  25. private _identityMatrix = Matrix.Identity();
  26. private _showUI: boolean;
  27. private _needToRefreshMeshesTree: boolean;
  28. public shouldDisplayLabel: (node: Node) => boolean;
  29. public shouldDisplayAxis: (mesh: Mesh) => boolean;
  30. public axisRatio = 0.02;
  31. constructor(scene: Scene) {
  32. this._scene = scene;
  33. this._syncPositions = (): void => {
  34. var engine = this._scene.getEngine();
  35. var canvasRect = engine.getRenderingCanvasClientRect();
  36. if (this._showUI) {
  37. this._statsDiv.style.left = (canvasRect.right - 310) + "px";
  38. this._statsDiv.style.top = (canvasRect.bottom - 370) + "px";
  39. this._statsDiv.style.width = "300px";
  40. this._statsDiv.style.height = "360px";
  41. this._statsSubsetDiv.style.maxHeight = (canvasRect.height - 60) + "px";
  42. this._optionsDiv.style.left = "0px";
  43. this._optionsDiv.style.top = "10px";
  44. this._optionsDiv.style.width = "200px";
  45. this._optionsDiv.style.height = "auto";
  46. this._optionsSubsetDiv.style.maxHeight = (canvasRect.height * 0.6) + "px";
  47. this._logDiv.style.left = "0px";
  48. this._logDiv.style.top = (canvasRect.bottom - 170) + "px";
  49. this._logDiv.style.width = "600px";
  50. this._logDiv.style.height = "160px";
  51. this._treeDiv.style.left = (canvasRect.right - 310) + "px";
  52. this._treeDiv.style.top = "10px";
  53. this._treeDiv.style.width = "300px";
  54. this._treeDiv.style.height = "auto";
  55. }
  56. this._globalDiv.style.left = canvasRect.left + "px";
  57. this._globalDiv.style.top = canvasRect.top + "px";
  58. this._drawingCanvas.style.left = "0px";
  59. this._drawingCanvas.style.top = "0px";
  60. this._drawingCanvas.style.width = engine.getRenderWidth() + "px";
  61. this._drawingCanvas.style.height = engine.getRenderHeight() + "px";
  62. var devicePixelRatio = window.devicePixelRatio || 1;
  63. var context = <any>this._drawingContext;
  64. var backingStoreRatio = context.webkitBackingStorePixelRatio ||
  65. context.mozBackingStorePixelRatio ||
  66. context.msBackingStorePixelRatio ||
  67. context.oBackingStorePixelRatio ||
  68. context.backingStorePixelRatio || 1;
  69. this._ratio = devicePixelRatio / backingStoreRatio;
  70. this._drawingCanvas.width = engine.getRenderWidth() * this._ratio;
  71. this._drawingCanvas.height = engine.getRenderHeight() * this._ratio;
  72. }
  73. this._onCanvasClick = (evt: MouseEvent): void => {
  74. this._clickPosition = {
  75. x: evt.clientX * this._ratio,
  76. y: evt.clientY * this._ratio
  77. };
  78. }
  79. this._syncData = (): void => {
  80. if (this._showUI) {
  81. if (this._displayStatistics) {
  82. this._displayStats();
  83. this._statsDiv.style.display = "";
  84. } else {
  85. this._statsDiv.style.display = "none";
  86. }
  87. if (this._displayLogs) {
  88. this._logDiv.style.display = "";
  89. } else {
  90. this._logDiv.style.display = "none";
  91. }
  92. if (this._displayTree) {
  93. this._treeDiv.style.display = "";
  94. if (this._needToRefreshMeshesTree) {
  95. this._needToRefreshMeshesTree = false;
  96. this._refreshMeshesTreeContent();
  97. }
  98. } else {
  99. this._treeDiv.style.display = "none";
  100. }
  101. }
  102. if (this._labelsEnabled || !this._showUI) {
  103. this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
  104. var engine = this._scene.getEngine();
  105. var viewport = this._scene.activeCamera.viewport;
  106. var globalViewport = viewport.toGlobal(engine);
  107. // Meshes
  108. var meshes = this._scene.getActiveMeshes();
  109. for (var index = 0; index < meshes.length; index++) {
  110. var mesh = meshes.data[index];
  111. var position = mesh.getBoundingInfo().boundingSphere.center;
  112. var projectedPosition = Vector3.Project(position, mesh.getWorldMatrix(), this._scene.getTransformMatrix(), globalViewport);
  113. if (mesh.renderOverlay || this.shouldDisplayAxis && this.shouldDisplayAxis(mesh)) {
  114. this._renderAxis(projectedPosition, mesh, globalViewport);
  115. }
  116. if (!this.shouldDisplayLabel || this.shouldDisplayLabel(mesh)) {
  117. this._renderLabel(mesh.name, projectedPosition, 12,
  118. () => { mesh.renderOverlay = !mesh.renderOverlay },
  119. () => { return mesh.renderOverlay ? 'red' : 'black'; });
  120. }
  121. }
  122. // Cameras
  123. var cameras = this._scene.cameras;
  124. for (index = 0; index < cameras.length; index++) {
  125. var camera = cameras[index];
  126. if (camera === this._scene.activeCamera) {
  127. continue;
  128. }
  129. projectedPosition = Vector3.Project(camera.position, this._identityMatrix, this._scene.getTransformMatrix(), globalViewport);
  130. if (!this.shouldDisplayLabel || this.shouldDisplayLabel(camera)) {
  131. this._renderLabel(camera.name, projectedPosition, 12,
  132. () => {
  133. this._scene.activeCamera.detachControl(engine.getRenderingCanvas());
  134. this._scene.activeCamera = camera;
  135. this._scene.activeCamera.attachControl(engine.getRenderingCanvas());
  136. },
  137. () => { return "purple"; });
  138. }
  139. }
  140. // Lights
  141. var lights = this._scene.lights;
  142. for (index = 0; index < lights.length; index++) {
  143. var light = <any>lights[index];
  144. if (light.position) {
  145. projectedPosition = Vector3.Project(light.position, this._identityMatrix, this._scene.getTransformMatrix(), globalViewport);
  146. if (!this.shouldDisplayLabel || this.shouldDisplayLabel(light)) {
  147. this._renderLabel(light.name, projectedPosition, -20,
  148. () => {
  149. light.setEnabled(!light.isEnabled());
  150. },
  151. () => { return light.isEnabled() ? "orange" : "gray"; });
  152. }
  153. }
  154. }
  155. }
  156. this._clickPosition = undefined;
  157. }
  158. }
  159. private _refreshMeshesTreeContent(): void {
  160. // Add meshes
  161. var sortedArray = this._scene.meshes.slice(0, this._scene.meshes.length);
  162. sortedArray.sort((a, b) => {
  163. if (a.name === b.name) {
  164. return 0;
  165. }
  166. return (a.name > b.name) ? 1 : -1;
  167. });
  168. for (var index = 0; index < sortedArray.length; index++) {
  169. var mesh = sortedArray[index];
  170. if (!mesh.isEnabled()) {
  171. continue;
  172. }
  173. this._generateAdvancedCheckBox(this._treeSubsetDiv, mesh.name, mesh.getTotalVertices() + " verts", mesh.isVisible, (element, mesh) => {
  174. mesh.isVisible = element.checked;
  175. }, mesh);
  176. }
  177. }
  178. private _renderSingleAxis(zero: Vector3, unit: Vector3, unitText: Vector3, label: string, color: string) {
  179. this._drawingContext.beginPath();
  180. this._drawingContext.moveTo(zero.x, zero.y);
  181. this._drawingContext.lineTo(unit.x, unit.y);
  182. this._drawingContext.strokeStyle = color;
  183. this._drawingContext.lineWidth = 4;
  184. this._drawingContext.stroke();
  185. this._drawingContext.font = "normal 14px Segoe UI";
  186. this._drawingContext.fillStyle = color;
  187. this._drawingContext.fillText(label, unitText.x, unitText.y);
  188. }
  189. private _renderAxis(projectedPosition: Vector3, mesh: Mesh, globalViewport: Viewport) {
  190. var position = mesh.getBoundingInfo().boundingSphere.center;
  191. var worldMatrix = mesh.getWorldMatrix();
  192. var unprojectedVector = Vector3.UnprojectFromTransform(projectedPosition.add(new Vector3(this._drawingCanvas.width * this.axisRatio, 0, 0)), globalViewport.width, globalViewport.height, worldMatrix, this._scene.getTransformMatrix());
  193. var unit = (unprojectedVector.subtract(position)).length();
  194. var xAxis = Vector3.Project(position.add(new Vector3(unit, 0, 0)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
  195. var xAxisText = Vector3.Project(position.add(new Vector3(unit * 1.5, 0, 0)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
  196. this._renderSingleAxis(projectedPosition, xAxis, xAxisText, "x", "#FF0000");
  197. var yAxis = Vector3.Project(position.add(new Vector3(0, unit, 0)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
  198. var yAxisText = Vector3.Project(position.add(new Vector3(0, unit * 1.5, 0)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
  199. this._renderSingleAxis(projectedPosition, yAxis, yAxisText, "y", "#00FF00");
  200. var zAxis = Vector3.Project(position.add(new Vector3(0, 0, unit)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
  201. var zAxisText = Vector3.Project(position.add(new Vector3(0, 0, unit * 1.5)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
  202. this._renderSingleAxis(projectedPosition, zAxis, zAxisText, "z", "#0000FF");
  203. }
  204. private _renderLabel(text: string, projectedPosition: Vector3, labelOffset: number, onClick: () => void, getFillStyle: () => string): void {
  205. if (projectedPosition.z > 0 && projectedPosition.z < 1.0) {
  206. this._drawingContext.font = "normal 12px Segoe UI";
  207. var textMetrics = this._drawingContext.measureText(text);
  208. var centerX = projectedPosition.x - textMetrics.width / 2;
  209. var centerY = projectedPosition.y;
  210. if (this._isClickInsideRect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17)) {
  211. onClick();
  212. }
  213. this._drawingContext.beginPath();
  214. this._drawingContext.rect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17);
  215. this._drawingContext.fillStyle = getFillStyle();
  216. this._drawingContext.globalAlpha = 0.5;
  217. this._drawingContext.fill();
  218. this._drawingContext.globalAlpha = 1.0;
  219. this._drawingContext.strokeStyle = '#FFFFFF';
  220. this._drawingContext.lineWidth = 1;
  221. this._drawingContext.stroke();
  222. this._drawingContext.fillStyle = "#FFFFFF";
  223. this._drawingContext.fillText(text, centerX, centerY - labelOffset);
  224. this._drawingContext.beginPath();
  225. this._drawingContext.arc(projectedPosition.x, centerY, 5, 0, 2 * Math.PI, false);
  226. this._drawingContext.fill();
  227. }
  228. }
  229. private _isClickInsideRect(x: number, y: number, width: number, height: number): boolean {
  230. if (!this._clickPosition) {
  231. return false;
  232. }
  233. if (this._clickPosition.x < x || this._clickPosition.x > x + width) {
  234. return false;
  235. }
  236. if (this._clickPosition.y < y || this._clickPosition.y > y + height) {
  237. return false;
  238. }
  239. return true;
  240. }
  241. public isVisible(): boolean {
  242. return this._enabled;
  243. }
  244. public hide() {
  245. if (!this._enabled) {
  246. return;
  247. }
  248. this._enabled = false;
  249. var engine = this._scene.getEngine();
  250. this._scene.unregisterAfterRender(this._syncData);
  251. document.body.removeChild(this._globalDiv);
  252. window.removeEventListener("resize", this._syncPositions);
  253. this._scene.forceShowBoundingBoxes = false;
  254. this._scene.forceWireframe = false;
  255. StandardMaterial.DiffuseTextureEnabled = true;
  256. StandardMaterial.AmbientTextureEnabled = true;
  257. StandardMaterial.SpecularTextureEnabled = true;
  258. StandardMaterial.EmissiveTextureEnabled = true;
  259. StandardMaterial.BumpTextureEnabled = true;
  260. StandardMaterial.OpacityTextureEnabled = true;
  261. StandardMaterial.ReflectionTextureEnabled = true;
  262. this._scene.shadowsEnabled = true;
  263. this._scene.particlesEnabled = true;
  264. this._scene.postProcessesEnabled = true;
  265. this._scene.collisionsEnabled = true;
  266. this._scene.lightsEnabled = true;
  267. this._scene.texturesEnabled = true;
  268. this._scene.lensFlaresEnabled = true;
  269. this._scene.proceduralTexturesEnabled = true;
  270. this._scene.renderTargetsEnabled = true;
  271. engine.getRenderingCanvas().removeEventListener("click", this._onCanvasClick);
  272. }
  273. public show(showUI: boolean = true) {
  274. if (this._enabled) {
  275. return;
  276. }
  277. this._enabled = true;
  278. this._showUI = showUI;
  279. var engine = this._scene.getEngine();
  280. this._scene.registerAfterRender(this._syncData);
  281. this._globalDiv = document.createElement("div");
  282. document.body.appendChild(this._globalDiv);
  283. this._generateDOMelements();
  284. window.addEventListener("resize", this._syncPositions);
  285. engine.getRenderingCanvas().addEventListener("click", this._onCanvasClick);
  286. this._syncPositions();
  287. }
  288. private _clearLabels(): void {
  289. this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
  290. for (var index = 0; index < this._scene.meshes.length; index++) {
  291. var mesh = this._scene.meshes[index];
  292. mesh.renderOverlay = false;
  293. }
  294. }
  295. private _generateheader(root: HTMLDivElement, text: string): void {
  296. var header = document.createElement("div");
  297. header.innerHTML = text + "&nbsp;";
  298. header.style.textAlign = "right";
  299. header.style.width = "100%";
  300. header.style.color = "white";
  301. header.style.backgroundColor = "Black";
  302. header.style.padding = "5px 5px 4px 0px";
  303. header.style.marginLeft = "-5px";
  304. root.appendChild(header);
  305. }
  306. private _generateTexBox(root: HTMLDivElement, title: string): void {
  307. var label = document.createElement("label");
  308. label.innerHTML = title;
  309. root.appendChild(label);
  310. root.appendChild(document.createElement("br"));
  311. }
  312. private _generateAdvancedCheckBox(root: HTMLDivElement, leftTitle: string, rightTitle: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
  313. var label = document.createElement("label");
  314. var boundingBoxesCheckbox = document.createElement("input");
  315. boundingBoxesCheckbox.type = "checkbox";
  316. boundingBoxesCheckbox.checked = initialState;
  317. boundingBoxesCheckbox.addEventListener("change", (evt: Event) => {
  318. task(evt.target, tag);
  319. });
  320. label.appendChild(boundingBoxesCheckbox);
  321. var container = document.createElement("span");
  322. var leftPart = document.createElement("span");
  323. var rightPart = document.createElement("span");
  324. rightPart.style.cssFloat = "right";
  325. leftPart.innerHTML = leftTitle;
  326. rightPart.innerHTML = rightTitle;
  327. container.appendChild(leftPart);
  328. container.appendChild(rightPart);
  329. label.appendChild(container);
  330. root.appendChild(label);
  331. root.appendChild(document.createElement("br"));
  332. }
  333. private _generateCheckBox(root: HTMLDivElement, title: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
  334. var label = document.createElement("label");
  335. var boundingBoxesCheckbox = document.createElement("input");
  336. boundingBoxesCheckbox.type = "checkbox";
  337. boundingBoxesCheckbox.checked = initialState;
  338. boundingBoxesCheckbox.addEventListener("change", (evt: Event) => {
  339. task(evt.target, tag);
  340. });
  341. label.appendChild(boundingBoxesCheckbox);
  342. label.appendChild(document.createTextNode(title));
  343. root.appendChild(label);
  344. root.appendChild(document.createElement("br"));
  345. }
  346. private _generateRadio(root: HTMLDivElement, title: string, name: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
  347. var label = document.createElement("label");
  348. var boundingBoxesRadio = document.createElement("input");
  349. boundingBoxesRadio.type = "radio";
  350. boundingBoxesRadio.name = name;
  351. boundingBoxesRadio.checked = initialState;
  352. boundingBoxesRadio.addEventListener("change", (evt: Event) => {
  353. task(evt.target, tag);
  354. });
  355. label.appendChild(boundingBoxesRadio);
  356. label.appendChild(document.createTextNode(title));
  357. root.appendChild(label);
  358. root.appendChild(document.createElement("br"));
  359. }
  360. private _generateDOMelements(): void {
  361. this._globalDiv.id = "DebugLayer";
  362. // Drawing canvas
  363. this._drawingCanvas = document.createElement("canvas");
  364. this._drawingCanvas.id = "DebugLayerDrawingCanvas";
  365. this._drawingCanvas.style.position = "absolute";
  366. this._drawingCanvas.style.pointerEvents = "none";
  367. this._drawingContext = this._drawingCanvas.getContext("2d");
  368. this._globalDiv.appendChild(this._drawingCanvas);
  369. if (this._showUI) {
  370. var background = "rgba(128, 128, 128, 0.4)";
  371. var border = "rgb(180, 180, 180) solid 1px";
  372. // Stats
  373. this._statsDiv = document.createElement("div");
  374. this._statsDiv.id = "DebugLayerStats";
  375. this._statsDiv.style.border = border;
  376. this._statsDiv.style.position = "absolute";
  377. this._statsDiv.style.background = background;
  378. this._statsDiv.style.padding = "0px 0px 0px 5px";
  379. this._statsDiv.style.pointerEvents = "none";
  380. this._statsDiv.style.overflowY = "auto";
  381. this._generateheader(this._statsDiv, "Statistics");
  382. this._statsSubsetDiv = document.createElement("div");
  383. this._statsSubsetDiv.style.paddingTop = "5px";
  384. this._statsSubsetDiv.style.paddingBottom = "5px";
  385. this._statsDiv.appendChild(this._statsSubsetDiv);
  386. // Tree
  387. this._treeDiv = document.createElement("div");
  388. this._treeDiv.id = "DebugLayerTree";
  389. this._treeDiv.style.border = border;
  390. this._treeDiv.style.position = "absolute";
  391. this._treeDiv.style.background = background;
  392. this._treeDiv.style.padding = "0px 0px 0px 5px";
  393. this._treeDiv.style.display = "none";
  394. this._generateheader(this._treeDiv, "Meshes tree");
  395. this._treeSubsetDiv = document.createElement("div");
  396. this._treeSubsetDiv.style.paddingTop = "5px";
  397. this._treeSubsetDiv.style.paddingRight = "5px";
  398. this._treeSubsetDiv.style.overflowY = "auto";
  399. this._treeSubsetDiv.style.maxHeight = "300px";
  400. this._treeDiv.appendChild(this._treeSubsetDiv);
  401. this._needToRefreshMeshesTree = true;
  402. // Logs
  403. this._logDiv = document.createElement("div");
  404. this._logDiv.style.border = border;
  405. this._logDiv.id = "DebugLayerLogs";
  406. this._logDiv.style.position = "absolute";
  407. this._logDiv.style.background = background;
  408. this._logDiv.style.padding = "0px 0px 0px 5px";
  409. this._logDiv.style.display = "none";
  410. this._generateheader(this._logDiv, "Logs");
  411. this._logSubsetDiv = document.createElement("div");
  412. this._logSubsetDiv.style.paddingTop = "5px";
  413. this._logSubsetDiv.style.overflowY = "auto";
  414. this._logSubsetDiv.style.fontSize = "12px";
  415. this._logSubsetDiv.style.fontFamily = "consolas";
  416. this._logSubsetDiv.innerHTML = Tools.LogCache;
  417. this._logDiv.appendChild(this._logSubsetDiv);
  418. Tools.OnNewCacheEntry = (entry: string) => {
  419. this._logSubsetDiv.innerHTML = entry + this._logSubsetDiv.innerHTML;
  420. }
  421. // Options
  422. this._optionsDiv = document.createElement("div");
  423. this._optionsDiv.id = "DebugLayerOptions";
  424. this._optionsDiv.style.border = border;
  425. this._optionsDiv.style.position = "absolute";
  426. this._optionsDiv.style.background = background;
  427. this._optionsDiv.style.padding = "0px 0px 0px 5px";
  428. this._optionsDiv.style.overflowY = "auto";
  429. this._generateheader(this._optionsDiv, "Options");
  430. this._optionsSubsetDiv = document.createElement("div");
  431. this._optionsSubsetDiv.style.paddingTop = "5px";
  432. this._optionsSubsetDiv.style.paddingBottom = "5px";
  433. this._optionsSubsetDiv.style.overflowY = "auto";
  434. this._optionsSubsetDiv.style.maxHeight = "200px";
  435. this._optionsDiv.appendChild(this._optionsSubsetDiv);
  436. this._generateTexBox(this._optionsSubsetDiv, "<b>General:</b>");
  437. this._generateCheckBox(this._optionsSubsetDiv, "Statistics", this._displayStatistics, (element) => { this._displayStatistics = element.checked });
  438. this._generateCheckBox(this._optionsSubsetDiv, "Logs", this._displayLogs, (element) => { this._displayLogs = element.checked });
  439. this._generateCheckBox(this._optionsSubsetDiv, "Meshes tree", this._displayTree, (element) => {
  440. this._displayTree = element.checked;
  441. this._needToRefreshMeshesTree = true;
  442. });
  443. this._generateCheckBox(this._optionsSubsetDiv, "Bounding boxes", this._scene.forceShowBoundingBoxes, (element) => { this._scene.forceShowBoundingBoxes = element.checked });
  444. this._generateCheckBox(this._optionsSubsetDiv, "Clickable labels", this._labelsEnabled, (element) => {
  445. this._labelsEnabled = element.checked;
  446. if (!this._labelsEnabled) {
  447. this._clearLabels();
  448. }
  449. });
  450. this._generateCheckBox(this._optionsSubsetDiv, "Generate user marks", Tools.PerformanceLogLevel === Tools.PerformanceUserMarkLogLevel,
  451. (element) => {
  452. if (element.checked) {
  453. Tools.PerformanceLogLevel = Tools.PerformanceUserMarkLogLevel;
  454. } else {
  455. Tools.PerformanceLogLevel = Tools.PerformanceNoneLogLevel;
  456. }
  457. });
  458. ;
  459. this._optionsSubsetDiv.appendChild(document.createElement("br"));
  460. this._generateTexBox(this._optionsSubsetDiv, "<b>Rendering mode:</b>");
  461. this._generateRadio(this._optionsSubsetDiv, "Solid", "renderMode", !this._scene.forceWireframe && !this._scene.forcePointsCloud, (element) => {
  462. if (element.checked) {
  463. this._scene.forceWireframe = false;
  464. this._scene.forcePointsCloud = false;
  465. }
  466. });
  467. this._generateRadio(this._optionsSubsetDiv, "Wireframe", "renderMode", this._scene.forceWireframe, (element) => {
  468. if (element.checked) {
  469. this._scene.forceWireframe = true;
  470. this._scene.forcePointsCloud = false;
  471. }
  472. });
  473. this._generateRadio(this._optionsSubsetDiv, "Point", "renderMode", this._scene.forcePointsCloud, (element) => {
  474. if (element.checked) {
  475. this._scene.forceWireframe = false;
  476. this._scene.forcePointsCloud = true;
  477. }
  478. });
  479. this._optionsSubsetDiv.appendChild(document.createElement("br"));
  480. this._generateTexBox(this._optionsSubsetDiv, "<b>Texture channels:</b>");
  481. this._generateCheckBox(this._optionsSubsetDiv, "Diffuse", StandardMaterial.DiffuseTextureEnabled, (element) => { StandardMaterial.DiffuseTextureEnabled = element.checked });
  482. this._generateCheckBox(this._optionsSubsetDiv, "Ambient", StandardMaterial.AmbientTextureEnabled, (element) => { StandardMaterial.AmbientTextureEnabled = element.checked });
  483. this._generateCheckBox(this._optionsSubsetDiv, "Specular", StandardMaterial.SpecularTextureEnabled, (element) => { StandardMaterial.SpecularTextureEnabled = element.checked });
  484. this._generateCheckBox(this._optionsSubsetDiv, "Emissive", StandardMaterial.EmissiveTextureEnabled, (element) => { StandardMaterial.EmissiveTextureEnabled = element.checked });
  485. this._generateCheckBox(this._optionsSubsetDiv, "Bump", StandardMaterial.BumpTextureEnabled, (element) => { StandardMaterial.BumpTextureEnabled = element.checked });
  486. this._generateCheckBox(this._optionsSubsetDiv, "Opacity", StandardMaterial.OpacityTextureEnabled, (element) => { StandardMaterial.OpacityTextureEnabled = element.checked });
  487. this._generateCheckBox(this._optionsSubsetDiv, "Reflection", StandardMaterial.ReflectionTextureEnabled, (element) => { StandardMaterial.ReflectionTextureEnabled = element.checked });
  488. this._generateCheckBox(this._optionsSubsetDiv, "Fresnel", StandardMaterial.FresnelEnabled, (element) => { StandardMaterial.FresnelEnabled = element.checked });
  489. this._optionsSubsetDiv.appendChild(document.createElement("br"));
  490. this._generateTexBox(this._optionsSubsetDiv, "<b>Options:</b>");
  491. this._generateCheckBox(this._optionsSubsetDiv, "Animations", this._scene.animationsEnabled, (element) => { this._scene.animationsEnabled = element.checked });
  492. this._generateCheckBox(this._optionsSubsetDiv, "Collisions", this._scene.collisionsEnabled, (element) => { this._scene.collisionsEnabled = element.checked });
  493. this._generateCheckBox(this._optionsSubsetDiv, "Fog", this._scene.fogEnabled, (element) => { this._scene.fogEnabled = element.checked });
  494. this._generateCheckBox(this._optionsSubsetDiv, "Lens flares", this._scene.lensFlaresEnabled, (element) => { this._scene.lensFlaresEnabled = element.checked });
  495. this._generateCheckBox(this._optionsSubsetDiv, "Lights", this._scene.lightsEnabled, (element) => { this._scene.lightsEnabled = element.checked });
  496. this._generateCheckBox(this._optionsSubsetDiv, "Particles", this._scene.particlesEnabled, (element) => { this._scene.particlesEnabled = element.checked });
  497. this._generateCheckBox(this._optionsSubsetDiv, "Post-processes", this._scene.postProcessesEnabled, (element) => { this._scene.postProcessesEnabled = element.checked });
  498. this._generateCheckBox(this._optionsSubsetDiv, "Procedural textures", this._scene.proceduralTexturesEnabled, (element) => { this._scene.proceduralTexturesEnabled = element.checked });
  499. this._generateCheckBox(this._optionsSubsetDiv, "Render targets", this._scene.renderTargetsEnabled, (element) => { this._scene.renderTargetsEnabled = element.checked });
  500. this._generateCheckBox(this._optionsSubsetDiv, "Shadows", this._scene.shadowsEnabled, (element) => { this._scene.shadowsEnabled = element.checked });
  501. this._generateCheckBox(this._optionsSubsetDiv, "Skeletons", this._scene.skeletonsEnabled, (element) => { this._scene.skeletonsEnabled = element.checked });
  502. this._generateCheckBox(this._optionsSubsetDiv, "Textures", this._scene.texturesEnabled, (element) => { this._scene.texturesEnabled = element.checked });
  503. // Global
  504. this._globalDiv.style.position = "absolute";
  505. this._globalDiv.appendChild(this._statsDiv);
  506. this._globalDiv.appendChild(this._logDiv);
  507. this._globalDiv.appendChild(this._optionsDiv);
  508. this._globalDiv.appendChild(this._treeDiv);
  509. this._globalDiv.style.fontFamily = "Segoe UI, Arial";
  510. this._globalDiv.style.fontSize = "14px";
  511. this._globalDiv.style.color = "white";
  512. }
  513. }
  514. private _displayStats() {
  515. var scene = this._scene;
  516. var engine = scene.getEngine();
  517. this._statsSubsetDiv.innerHTML = "Babylon.js v" + Engine.Version + " - <b>" + Tools.Format(Tools.GetFps(), 0) + " fps</b><br><br>"
  518. + "Total meshes: " + scene.meshes.length + "<br>"
  519. + "Total vertices: " + scene.getTotalVertices() + "<br>"
  520. + "Active meshes: " + scene.getActiveMeshes().length + "<br>"
  521. + "Active vertices: " + scene.getActiveVertices() + "<br>"
  522. + "Active bones: " + scene.getActiveBones() + "<br>"
  523. + "Active particles: " + scene.getActiveParticles() + "<br><br>"
  524. + "Frame duration: " + Tools.Format(scene.getLastFrameDuration()) + " ms<br>"
  525. + "<b>Draw calls: " + engine.drawCalls + "</b><br><br>"
  526. + "<i>Evaluate Active Meshes duration:</i> " + Tools.Format(scene.getEvaluateActiveMeshesDuration()) + " ms<br>"
  527. + "<i>Render Targets duration:</i> " + Tools.Format(scene.getRenderTargetsDuration()) + " ms<br>"
  528. + "<i>Particles duration:</i> " + Tools.Format(scene.getParticlesDuration()) + " ms<br>"
  529. + "<i>Sprites duration:</i> " + Tools.Format(scene.getSpritesDuration()) + " ms<br>"
  530. + "<i>Render duration:</i> <b>" + Tools.Format(scene.getRenderDuration()) + " ms</b>";
  531. }
  532. }
  533. }