MaterialHelper.PushAttributesForInstances
(MarkusBillharz)VRExperienceHelper.exitVROnDoubleTap
(Deltakosh)Scene.getTextureByUniqueID
(aWeirdo)VideoDome
(RaananW)ShadowGenerator
(Deltakosh)SSAORenderingPipeline
and SSAO2RenderingPipeline
(Deltakosh)Tools.CreateScreenshotAsync
and Tools.CreateScreenshotUsingRenderTargetAsync
(mehmetoguzderin)Color3.toHSV()
, Color3.toHSVToRef()
and Color3.HSVtoRGBToRef()
(Deltakosh)ShadowGenerator.onAfterShadowMapRenderObservable
and ShadowGenerator.onAfterShadowMapMeshRenderObservable
(Deltakosh)PhotoDome
(Deltakosh)BILLBOARDMODE_USE_POSITION
flag to billboards allowing use of camera positioning instead of orientation for mesh rotation (delaneyj)ShaderMaterial.setColor4Array
(JonathanTron)ShaderMaterial.setArray4
(JonathanTron)scene.environmentIntensity
to control the IBL strength overall in a scene (Sebavan)size
of screenshot methods (Dok11)ISoundOptions.skipCodecCheck
to make Sound
more flexible with URLs (nbduke)Ray.intersectsAxis
to translate screen to axis coordinates without checking collisions (horusscope)disableMobilePrompt
option to InputText for OculusQuest(and other android base VR devices) (shinyoshiaki)Button.delegatePickingToChildren
to let buttons delegate hit testing to embedded controls (Deltakosh)AnimationGroup
serialization (Drigax)goToFrame
when going back in time now correctly triggers future events when reached (zakhenry)bu
and bv
being returned is actually bv
and bw
. (bghgary)Tools.ExtractMinAndMaxIndexed
and Tools.ExtractMinAndMax
are now ambiant functions (available on BABYLON.extractMinAndMaxIndexed
and BABYLON.extractMinAndMax
) (Deltakosh)Tools.QueueNewFrame
was removed in favor of Engine.QueueNewFrame
(Deltakosh)