babylon.stlFileLoader.js 17 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-loaders", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-loaders"] = factory(require("babylonjs"));
  8. else
  9. root["LOADERS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  14. /******/
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  20. /******/ return installedModules[moduleId].exports;
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  33. /******/ module.l = true;
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  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
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  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
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  52. /******/
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  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
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  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
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  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
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  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
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  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
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  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-stlFileLoader.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/webpack/buildin/global.js":
  99. /*!***********************************!*\
  100. !*** (webpack)/buildin/global.js ***!
  101. \***********************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || new Function("return this")();
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./STL/index.ts":
  122. /*!**********************!*\
  123. !*** ./STL/index.ts ***!
  124. \**********************/
  125. /*! exports provided: STLFileLoader */
  126. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  127. "use strict";
  128. __webpack_require__.r(__webpack_exports__);
  129. /* harmony import */ var _stlFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./stlFileLoader */ "./STL/stlFileLoader.ts");
  130. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _stlFileLoader__WEBPACK_IMPORTED_MODULE_0__["STLFileLoader"]; });
  131. /***/ }),
  132. /***/ "./STL/stlFileLoader.ts":
  133. /*!******************************!*\
  134. !*** ./STL/stlFileLoader.ts ***!
  135. \******************************/
  136. /*! exports provided: STLFileLoader */
  137. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  138. "use strict";
  139. __webpack_require__.r(__webpack_exports__);
  140. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return STLFileLoader; });
  141. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable");
  142. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
  143. /**
  144. * STL file type loader.
  145. * This is a babylon scene loader plugin.
  146. */
  147. var STLFileLoader = /** @class */ (function () {
  148. function STLFileLoader() {
  149. /** @hidden */
  150. this.solidPattern = /solid (\S*)([\S\s]*?)endsolid[ ]*(\S*)/g;
  151. /** @hidden */
  152. this.facetsPattern = /facet([\s\S]*?)endfacet/g;
  153. /** @hidden */
  154. this.normalPattern = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  155. /** @hidden */
  156. this.vertexPattern = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  157. /**
  158. * Defines the name of the plugin.
  159. */
  160. this.name = "stl";
  161. /**
  162. * Defines the extensions the stl loader is able to load.
  163. * force data to come in as an ArrayBuffer
  164. * we'll convert to string if it looks like it's an ASCII .stl
  165. */
  166. this.extensions = {
  167. ".stl": { isBinary: true },
  168. };
  169. }
  170. /**
  171. * Import meshes into a scene.
  172. * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
  173. * @param scene The scene to import into
  174. * @param data The data to import
  175. * @param rootUrl The root url for scene and resources
  176. * @param meshes The meshes array to import into
  177. * @param particleSystems The particle systems array to import into
  178. * @param skeletons The skeletons array to import into
  179. * @param onError The callback when import fails
  180. * @returns True if successful or false otherwise
  181. */
  182. STLFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
  183. var matches;
  184. if (typeof data !== "string") {
  185. if (this._isBinary(data)) {
  186. // binary .stl
  187. var babylonMesh = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Mesh"]("stlmesh", scene);
  188. this._parseBinary(babylonMesh, data);
  189. if (meshes) {
  190. meshes.push(babylonMesh);
  191. }
  192. return true;
  193. }
  194. // ASCII .stl
  195. // convert to string
  196. var array_buffer = new Uint8Array(data);
  197. var str = '';
  198. for (var i = 0; i < data.byteLength; i++) {
  199. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  200. }
  201. data = str;
  202. }
  203. //if arrived here, data is a string, containing the STLA data.
  204. while (matches = this.solidPattern.exec(data)) {
  205. var meshName = matches[1];
  206. var meshNameFromEnd = matches[3];
  207. if (meshName != meshNameFromEnd) {
  208. babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Error in STL, solid name != endsolid name");
  209. return false;
  210. }
  211. // check meshesNames
  212. if (meshesNames && meshName) {
  213. if (meshesNames instanceof Array) {
  214. if (!meshesNames.indexOf(meshName)) {
  215. continue;
  216. }
  217. }
  218. else {
  219. if (meshName !== meshesNames) {
  220. continue;
  221. }
  222. }
  223. }
  224. // stl mesh name can be empty as well
  225. meshName = meshName || "stlmesh";
  226. var babylonMesh = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Mesh"](meshName, scene);
  227. this._parseASCII(babylonMesh, matches[2]);
  228. if (meshes) {
  229. meshes.push(babylonMesh);
  230. }
  231. }
  232. return true;
  233. };
  234. /**
  235. * Load into a scene.
  236. * @param scene The scene to load into
  237. * @param data The data to import
  238. * @param rootUrl The root url for scene and resources
  239. * @param onError The callback when import fails
  240. * @returns true if successful or false otherwise
  241. */
  242. STLFileLoader.prototype.load = function (scene, data, rootUrl) {
  243. var result = this.importMesh(null, scene, data, rootUrl, null, null, null);
  244. return result;
  245. };
  246. /**
  247. * Load into an asset container.
  248. * @param scene The scene to load into
  249. * @param data The data to import
  250. * @param rootUrl The root url for scene and resources
  251. * @param onError The callback when import fails
  252. * @returns The loaded asset container
  253. */
  254. STLFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) {
  255. var container = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
  256. scene._blockEntityCollection = true;
  257. this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
  258. scene._blockEntityCollection = false;
  259. return container;
  260. };
  261. STLFileLoader.prototype._isBinary = function (data) {
  262. // check if file size is correct for binary stl
  263. var faceSize, nFaces, reader;
  264. reader = new DataView(data);
  265. faceSize = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  266. nFaces = reader.getUint32(80, true);
  267. if (80 + (32 / 8) + (nFaces * faceSize) === reader.byteLength) {
  268. return true;
  269. }
  270. // check characters higher than ASCII to confirm binary
  271. var fileLength = reader.byteLength;
  272. for (var index = 0; index < fileLength; index++) {
  273. if (reader.getUint8(index) > 127) {
  274. return true;
  275. }
  276. }
  277. return false;
  278. };
  279. STLFileLoader.prototype._parseBinary = function (mesh, data) {
  280. var reader = new DataView(data);
  281. var faces = reader.getUint32(80, true);
  282. var dataOffset = 84;
  283. var faceLength = 12 * 4 + 2;
  284. var offset = 0;
  285. var positions = new Float32Array(faces * 3 * 3);
  286. var normals = new Float32Array(faces * 3 * 3);
  287. var indices = new Uint32Array(faces * 3);
  288. var indicesCount = 0;
  289. for (var face = 0; face < faces; face++) {
  290. var start = dataOffset + face * faceLength;
  291. var normalX = reader.getFloat32(start, true);
  292. var normalY = reader.getFloat32(start + 4, true);
  293. var normalZ = reader.getFloat32(start + 8, true);
  294. for (var i = 1; i <= 3; i++) {
  295. var vertexstart = start + i * 12;
  296. // ordering is intentional to match ascii import
  297. positions[offset] = reader.getFloat32(vertexstart, true);
  298. positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);
  299. positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);
  300. normals[offset] = normalX;
  301. normals[offset + 2] = normalY;
  302. normals[offset + 1] = normalZ;
  303. offset += 3;
  304. }
  305. indices[indicesCount] = indicesCount++;
  306. indices[indicesCount] = indicesCount++;
  307. indices[indicesCount] = indicesCount++;
  308. }
  309. mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, positions);
  310. mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, normals);
  311. mesh.setIndices(indices);
  312. mesh.computeWorldMatrix(true);
  313. };
  314. STLFileLoader.prototype._parseASCII = function (mesh, solidData) {
  315. var positions = [];
  316. var normals = [];
  317. var indices = [];
  318. var indicesCount = 0;
  319. //load facets, ignoring loop as the standard doesn't define it can contain more than vertices
  320. var matches;
  321. while (matches = this.facetsPattern.exec(solidData)) {
  322. var facet = matches[1];
  323. //one normal per face
  324. var normalMatches = this.normalPattern.exec(facet);
  325. this.normalPattern.lastIndex = 0;
  326. if (!normalMatches) {
  327. continue;
  328. }
  329. var normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];
  330. var vertexMatch;
  331. while (vertexMatch = this.vertexPattern.exec(facet)) {
  332. positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));
  333. normals.push(normal[0], normal[1], normal[2]);
  334. }
  335. indices.push(indicesCount++, indicesCount++, indicesCount++);
  336. this.vertexPattern.lastIndex = 0;
  337. }
  338. this.facetsPattern.lastIndex = 0;
  339. mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, positions);
  340. mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, normals);
  341. mesh.setIndices(indices);
  342. mesh.computeWorldMatrix(true);
  343. };
  344. return STLFileLoader;
  345. }());
  346. if (babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
  347. babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new STLFileLoader());
  348. }
  349. /***/ }),
  350. /***/ "./legacy/legacy-stlFileLoader.ts":
  351. /*!****************************************!*\
  352. !*** ./legacy/legacy-stlFileLoader.ts ***!
  353. \****************************************/
  354. /*! exports provided: STLFileLoader */
  355. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  356. "use strict";
  357. __webpack_require__.r(__webpack_exports__);
  358. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _STL__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../STL */ "./STL/index.ts");
  359. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _STL__WEBPACK_IMPORTED_MODULE_0__["STLFileLoader"]; });
  360. /**
  361. * This is the entry point for the UMD module.
  362. * The entry point for a future ESM package should be index.ts
  363. */
  364. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  365. if (typeof globalObject !== "undefined") {
  366. for (var key in _STL__WEBPACK_IMPORTED_MODULE_0__) {
  367. globalObject.BABYLON[key] = _STL__WEBPACK_IMPORTED_MODULE_0__[key];
  368. }
  369. }
  370. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  371. /***/ }),
  372. /***/ "babylonjs/Misc/observable":
  373. /*!****************************************************************************************************!*\
  374. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  375. \****************************************************************************************************/
  376. /*! no static exports found */
  377. /***/ (function(module, exports) {
  378. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;
  379. /***/ })
  380. /******/ });
  381. });
  382. //# sourceMappingURL=babylon.stlFileLoader.js.map