babylon.engine.js 79 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var _DepthCullingState = (function () {
  4. function _DepthCullingState() {
  5. this._isDepthTestDirty = false;
  6. this._isDepthMaskDirty = false;
  7. this._isDepthFuncDirty = false;
  8. this._isCullFaceDirty = false;
  9. this._isCullDirty = false;
  10. }
  11. Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
  12. get: function () {
  13. return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty;
  14. },
  15. enumerable: true,
  16. configurable: true
  17. });
  18. Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
  19. get: function () {
  20. return this._cullFace;
  21. },
  22. set: function (value) {
  23. if (this._cullFace === value) {
  24. return;
  25. }
  26. this._cullFace = value;
  27. this._isCullFaceDirty = true;
  28. },
  29. enumerable: true,
  30. configurable: true
  31. });
  32. Object.defineProperty(_DepthCullingState.prototype, "cull", {
  33. get: function () {
  34. return this._cull;
  35. },
  36. set: function (value) {
  37. if (this._cull === value) {
  38. return;
  39. }
  40. this._cull = value;
  41. this._isCullDirty = true;
  42. },
  43. enumerable: true,
  44. configurable: true
  45. });
  46. Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
  47. get: function () {
  48. return this._depthFunc;
  49. },
  50. set: function (value) {
  51. if (this._depthFunc === value) {
  52. return;
  53. }
  54. this._depthFunc = value;
  55. this._isDepthFuncDirty = true;
  56. },
  57. enumerable: true,
  58. configurable: true
  59. });
  60. Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
  61. get: function () {
  62. return this._depthMask;
  63. },
  64. set: function (value) {
  65. if (this._depthMask === value) {
  66. return;
  67. }
  68. this._depthMask = value;
  69. this._isDepthMaskDirty = true;
  70. },
  71. enumerable: true,
  72. configurable: true
  73. });
  74. Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
  75. get: function () {
  76. return this._depthTest;
  77. },
  78. set: function (value) {
  79. if (this._depthTest === value) {
  80. return;
  81. }
  82. this._depthTest = value;
  83. this._isDepthTestDirty = true;
  84. },
  85. enumerable: true,
  86. configurable: true
  87. });
  88. _DepthCullingState.prototype.reset = function () {
  89. this._depthMask = true;
  90. this._depthTest = true;
  91. this._depthFunc = null;
  92. this._cull = null;
  93. this._cullFace = null;
  94. this._isDepthTestDirty = true;
  95. this._isDepthMaskDirty = true;
  96. this._isDepthFuncDirty = false;
  97. this._isCullFaceDirty = false;
  98. this._isCullDirty = false;
  99. };
  100. _DepthCullingState.prototype.apply = function (gl) {
  101. if (!this.isDirty) {
  102. return;
  103. }
  104. // Cull
  105. if (this._isCullDirty) {
  106. if (this.cull === true) {
  107. gl.enable(gl.CULL_FACE);
  108. } else if (this.cull === false) {
  109. gl.disable(gl.CULL_FACE);
  110. }
  111. this._isCullDirty = false;
  112. }
  113. // Cull face
  114. if (this._isCullFaceDirty) {
  115. gl.cullFace(this.cullFace);
  116. this._isCullFaceDirty = false;
  117. }
  118. // Depth mask
  119. if (this._isDepthMaskDirty) {
  120. gl.depthMask(this.depthMask);
  121. this._isDepthMaskDirty = false;
  122. }
  123. // Depth test
  124. if (this._isDepthTestDirty) {
  125. if (this.depthTest === true) {
  126. gl.enable(gl.DEPTH_TEST);
  127. } else if (this.depthTest === false) {
  128. gl.disable(gl.DEPTH_TEST);
  129. }
  130. this._isDepthTestDirty = false;
  131. }
  132. // Depth func
  133. if (this._isDepthFuncDirty) {
  134. gl.depthFunc(this.depthFunc);
  135. this._isDepthFuncDirty = false;
  136. }
  137. };
  138. return _DepthCullingState;
  139. })();
  140. BABYLON._DepthCullingState = _DepthCullingState;
  141. var _AlphaState = (function () {
  142. function _AlphaState() {
  143. this._isAlphaBlendDirty = false;
  144. this._isBlendFunctionParametersDirty = false;
  145. this._alphaBlend = false;
  146. this._blendFunctionParameters = new Array(4);
  147. }
  148. Object.defineProperty(_AlphaState.prototype, "isDirty", {
  149. get: function () {
  150. return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
  151. },
  152. enumerable: true,
  153. configurable: true
  154. });
  155. Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
  156. get: function () {
  157. return this._alphaBlend;
  158. },
  159. set: function (value) {
  160. if (this._alphaBlend === value) {
  161. return;
  162. }
  163. this._alphaBlend = value;
  164. this._isAlphaBlendDirty = true;
  165. },
  166. enumerable: true,
  167. configurable: true
  168. });
  169. _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
  170. if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) {
  171. return;
  172. }
  173. this._blendFunctionParameters[0] = value0;
  174. this._blendFunctionParameters[1] = value1;
  175. this._blendFunctionParameters[2] = value2;
  176. this._blendFunctionParameters[3] = value3;
  177. this._isBlendFunctionParametersDirty = true;
  178. };
  179. _AlphaState.prototype.reset = function () {
  180. this._alphaBlend = false;
  181. this._blendFunctionParameters[0] = null;
  182. this._blendFunctionParameters[1] = null;
  183. this._blendFunctionParameters[2] = null;
  184. this._blendFunctionParameters[3] = null;
  185. this._isAlphaBlendDirty = true;
  186. this._isBlendFunctionParametersDirty = false;
  187. };
  188. _AlphaState.prototype.apply = function (gl) {
  189. if (!this.isDirty) {
  190. return;
  191. }
  192. // Alpha blend
  193. if (this._isAlphaBlendDirty) {
  194. if (this._alphaBlend === true) {
  195. gl.enable(gl.BLEND);
  196. } else if (this._alphaBlend === false) {
  197. gl.disable(gl.BLEND);
  198. }
  199. this._isAlphaBlendDirty = false;
  200. }
  201. // Alpha function
  202. if (this._isBlendFunctionParametersDirty) {
  203. gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
  204. this._isBlendFunctionParametersDirty = false;
  205. }
  206. };
  207. return _AlphaState;
  208. })();
  209. BABYLON._AlphaState = _AlphaState;
  210. var compileShader = function (gl, source, type, defines) {
  211. var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
  212. gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
  213. gl.compileShader(shader);
  214. if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
  215. throw new Error(gl.getShaderInfoLog(shader));
  216. }
  217. return shader;
  218. };
  219. var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
  220. var magFilter = gl.NEAREST;
  221. var minFilter = gl.NEAREST;
  222. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  223. magFilter = gl.LINEAR;
  224. if (generateMipMaps) {
  225. minFilter = gl.LINEAR_MIPMAP_NEAREST;
  226. } else {
  227. minFilter = gl.LINEAR;
  228. }
  229. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  230. magFilter = gl.LINEAR;
  231. if (generateMipMaps) {
  232. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  233. } else {
  234. minFilter = gl.LINEAR;
  235. }
  236. } else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
  237. magFilter = gl.NEAREST;
  238. if (generateMipMaps) {
  239. minFilter = gl.NEAREST_MIPMAP_LINEAR;
  240. } else {
  241. minFilter = gl.NEAREST;
  242. }
  243. }
  244. return {
  245. min: minFilter,
  246. mag: magFilter
  247. };
  248. };
  249. var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
  250. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  251. var engine = scene.getEngine();
  252. var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
  253. var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
  254. gl.bindTexture(gl.TEXTURE_2D, texture);
  255. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  256. processFunction(potWidth, potHeight);
  257. var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
  258. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  259. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  260. if (!noMipmap && !isCompressed) {
  261. gl.generateMipmap(gl.TEXTURE_2D);
  262. }
  263. gl.bindTexture(gl.TEXTURE_2D, null);
  264. engine._activeTexturesCache = [];
  265. texture._baseWidth = width;
  266. texture._baseHeight = height;
  267. texture._width = potWidth;
  268. texture._height = potHeight;
  269. texture.isReady = true;
  270. scene._removePendingData(texture);
  271. };
  272. var partialLoad = function (url, index, loadedImages, scene, onfinish) {
  273. var img;
  274. var onload = function () {
  275. loadedImages[index] = img;
  276. loadedImages._internalCount++;
  277. scene._removePendingData(img);
  278. if (loadedImages._internalCount == 6) {
  279. onfinish(loadedImages);
  280. }
  281. };
  282. var onerror = function () {
  283. scene._removePendingData(img);
  284. };
  285. img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  286. scene._addPendingData(img);
  287. };
  288. var cascadeLoad = function (rootUrl, scene, onfinish, extensions) {
  289. var loadedImages = [];
  290. loadedImages._internalCount = 0;
  291. for (var index = 0; index < 6; index++) {
  292. partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
  293. }
  294. };
  295. var EngineCapabilities = (function () {
  296. function EngineCapabilities() {
  297. }
  298. return EngineCapabilities;
  299. })();
  300. BABYLON.EngineCapabilities = EngineCapabilities;
  301. var Engine = (function () {
  302. function Engine(canvas, antialias, options) {
  303. var _this = this;
  304. // Public members
  305. this.isFullscreen = false;
  306. this.isPointerLock = false;
  307. this.cullBackFaces = true;
  308. this.renderEvenInBackground = true;
  309. this.scenes = new Array();
  310. this._windowIsBackground = false;
  311. this._runningLoop = false;
  312. this._loadingDivBackgroundColor = "black";
  313. this._drawCalls = 0;
  314. // States
  315. this._depthCullingState = new _DepthCullingState();
  316. this._alphaState = new _AlphaState();
  317. this._alphaMode = Engine.ALPHA_DISABLE;
  318. // Cache
  319. this._loadedTexturesCache = new Array();
  320. this._activeTexturesCache = new Array();
  321. this._compiledEffects = {};
  322. this._uintIndicesCurrentlySet = false;
  323. this._renderingCanvas = canvas;
  324. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  325. options = options || {};
  326. options.antialias = antialias;
  327. try {
  328. this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
  329. } catch (e) {
  330. throw new Error("WebGL not supported");
  331. }
  332. if (!this._gl) {
  333. throw new Error("WebGL not supported");
  334. }
  335. this._onBlur = function () {
  336. _this._windowIsBackground = true;
  337. };
  338. this._onFocus = function () {
  339. _this._windowIsBackground = false;
  340. };
  341. window.addEventListener("blur", this._onBlur);
  342. window.addEventListener("focus", this._onFocus);
  343. // Textures
  344. this._workingCanvas = document.createElement("canvas");
  345. this._workingContext = this._workingCanvas.getContext("2d");
  346. // Viewport
  347. this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
  348. this.resize();
  349. // Caps
  350. this._caps = new EngineCapabilities();
  351. this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
  352. this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
  353. this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  354. this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
  355. // Extensions
  356. this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
  357. this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
  358. this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
  359. this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
  360. this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
  361. this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
  362. this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
  363. // Depth buffer
  364. this.setDepthBuffer(true);
  365. this.setDepthFunctionToLessOrEqual();
  366. this.setDepthWrite(true);
  367. // Fullscreen
  368. this._onFullscreenChange = function () {
  369. if (document.fullscreen !== undefined) {
  370. _this.isFullscreen = document.fullscreen;
  371. } else if (document.mozFullScreen !== undefined) {
  372. _this.isFullscreen = document.mozFullScreen;
  373. } else if (document.webkitIsFullScreen !== undefined) {
  374. _this.isFullscreen = document.webkitIsFullScreen;
  375. } else if (document.msIsFullScreen !== undefined) {
  376. _this.isFullscreen = document.msIsFullScreen;
  377. }
  378. // Pointer lock
  379. if (_this.isFullscreen && _this._pointerLockRequested) {
  380. canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
  381. if (canvas.requestPointerLock) {
  382. canvas.requestPointerLock();
  383. }
  384. }
  385. };
  386. document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
  387. document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
  388. document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
  389. document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
  390. // Pointer lock
  391. this._onPointerLockChange = function () {
  392. _this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas);
  393. };
  394. document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
  395. document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
  396. document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
  397. document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
  398. this._audioEngine = new BABYLON.AudioEngine();
  399. BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
  400. }
  401. Object.defineProperty(Engine, "ALPHA_DISABLE", {
  402. get: function () {
  403. return Engine._ALPHA_DISABLE;
  404. },
  405. enumerable: true,
  406. configurable: true
  407. });
  408. Object.defineProperty(Engine, "ALPHA_ADD", {
  409. get: function () {
  410. return Engine._ALPHA_ADD;
  411. },
  412. enumerable: true,
  413. configurable: true
  414. });
  415. Object.defineProperty(Engine, "ALPHA_COMBINE", {
  416. get: function () {
  417. return Engine._ALPHA_COMBINE;
  418. },
  419. enumerable: true,
  420. configurable: true
  421. });
  422. Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
  423. get: function () {
  424. return Engine._DELAYLOADSTATE_NONE;
  425. },
  426. enumerable: true,
  427. configurable: true
  428. });
  429. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
  430. get: function () {
  431. return Engine._DELAYLOADSTATE_LOADED;
  432. },
  433. enumerable: true,
  434. configurable: true
  435. });
  436. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
  437. get: function () {
  438. return Engine._DELAYLOADSTATE_LOADING;
  439. },
  440. enumerable: true,
  441. configurable: true
  442. });
  443. Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
  444. get: function () {
  445. return Engine._DELAYLOADSTATE_NOTLOADED;
  446. },
  447. enumerable: true,
  448. configurable: true
  449. });
  450. Object.defineProperty(Engine, "Version", {
  451. get: function () {
  452. return "2.0.0";
  453. },
  454. enumerable: true,
  455. configurable: true
  456. });
  457. Engine.prototype.getAudioEngine = function () {
  458. return this._audioEngine;
  459. };
  460. Engine.prototype.getAspectRatio = function (camera) {
  461. var viewport = camera.viewport;
  462. return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
  463. };
  464. Engine.prototype.getRenderWidth = function () {
  465. if (this._currentRenderTarget) {
  466. return this._currentRenderTarget._width;
  467. }
  468. return this._renderingCanvas.width;
  469. };
  470. Engine.prototype.getRenderHeight = function () {
  471. if (this._currentRenderTarget) {
  472. return this._currentRenderTarget._height;
  473. }
  474. return this._renderingCanvas.height;
  475. };
  476. Engine.prototype.getRenderingCanvas = function () {
  477. return this._renderingCanvas;
  478. };
  479. Engine.prototype.getRenderingCanvasClientRect = function () {
  480. return this._renderingCanvas.getBoundingClientRect();
  481. };
  482. Engine.prototype.setHardwareScalingLevel = function (level) {
  483. this._hardwareScalingLevel = level;
  484. this.resize();
  485. };
  486. Engine.prototype.getHardwareScalingLevel = function () {
  487. return this._hardwareScalingLevel;
  488. };
  489. Engine.prototype.getLoadedTexturesCache = function () {
  490. return this._loadedTexturesCache;
  491. };
  492. Engine.prototype.getCaps = function () {
  493. return this._caps;
  494. };
  495. Object.defineProperty(Engine.prototype, "drawCalls", {
  496. get: function () {
  497. return this._drawCalls;
  498. },
  499. enumerable: true,
  500. configurable: true
  501. });
  502. // Methods
  503. Engine.prototype.resetDrawCalls = function () {
  504. this._drawCalls = 0;
  505. };
  506. Engine.prototype.setDepthFunctionToGreater = function () {
  507. this._depthCullingState.depthFunc = this._gl.GREATER;
  508. };
  509. Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
  510. this._depthCullingState.depthFunc = this._gl.GEQUAL;
  511. };
  512. Engine.prototype.setDepthFunctionToLess = function () {
  513. this._depthCullingState.depthFunc = this._gl.LESS;
  514. };
  515. Engine.prototype.setDepthFunctionToLessOrEqual = function () {
  516. this._depthCullingState.depthFunc = this._gl.LEQUAL;
  517. };
  518. Engine.prototype.stopRenderLoop = function () {
  519. this._renderFunction = null;
  520. this._runningLoop = false;
  521. };
  522. Engine.prototype._renderLoop = function () {
  523. var _this = this;
  524. var shouldRender = true;
  525. if (!this.renderEvenInBackground && this._windowIsBackground) {
  526. shouldRender = false;
  527. }
  528. if (shouldRender) {
  529. // Start new frame
  530. this.beginFrame();
  531. if (this._renderFunction) {
  532. this._renderFunction();
  533. }
  534. // Present
  535. this.endFrame();
  536. }
  537. if (this._runningLoop) {
  538. // Register new frame
  539. BABYLON.Tools.QueueNewFrame(function () {
  540. _this._renderLoop();
  541. });
  542. }
  543. };
  544. Engine.prototype.runRenderLoop = function (renderFunction) {
  545. var _this = this;
  546. this._runningLoop = true;
  547. this._renderFunction = renderFunction;
  548. BABYLON.Tools.QueueNewFrame(function () {
  549. _this._renderLoop();
  550. });
  551. };
  552. Engine.prototype.switchFullscreen = function (requestPointerLock) {
  553. if (this.isFullscreen) {
  554. BABYLON.Tools.ExitFullscreen();
  555. } else {
  556. this._pointerLockRequested = requestPointerLock;
  557. BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
  558. }
  559. };
  560. Engine.prototype.clear = function (color, backBuffer, depthStencil) {
  561. this.applyStates();
  562. this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
  563. if (this._depthCullingState.depthMask) {
  564. this._gl.clearDepth(1.0);
  565. }
  566. var mode = 0;
  567. if (backBuffer)
  568. mode |= this._gl.COLOR_BUFFER_BIT;
  569. if (depthStencil && this._depthCullingState.depthMask)
  570. mode |= this._gl.DEPTH_BUFFER_BIT;
  571. this._gl.clear(mode);
  572. };
  573. Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
  574. var width = requiredWidth || this._renderingCanvas.width;
  575. var height = requiredHeight || this._renderingCanvas.height;
  576. var x = viewport.x || 0;
  577. var y = viewport.y || 0;
  578. this._cachedViewport = viewport;
  579. this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
  580. };
  581. Engine.prototype.setDirectViewport = function (x, y, width, height) {
  582. this._cachedViewport = null;
  583. this._gl.viewport(x, y, width, height);
  584. };
  585. Engine.prototype.beginFrame = function () {
  586. BABYLON.Tools._MeasureFps();
  587. };
  588. Engine.prototype.endFrame = function () {
  589. this.flushFramebuffer();
  590. };
  591. Engine.prototype.resize = function () {
  592. this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel);
  593. };
  594. Engine.prototype.setSize = function (width, height) {
  595. this._renderingCanvas.width = width;
  596. this._renderingCanvas.height = height;
  597. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  598. };
  599. Engine.prototype.bindFramebuffer = function (texture) {
  600. this._currentRenderTarget = texture;
  601. var gl = this._gl;
  602. gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
  603. this._gl.viewport(0, 0, texture._width, texture._height);
  604. this.wipeCaches();
  605. };
  606. Engine.prototype.unBindFramebuffer = function (texture) {
  607. this._currentRenderTarget = null;
  608. if (texture.generateMipMaps) {
  609. var gl = this._gl;
  610. gl.bindTexture(gl.TEXTURE_2D, texture);
  611. gl.generateMipmap(gl.TEXTURE_2D);
  612. gl.bindTexture(gl.TEXTURE_2D, null);
  613. }
  614. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  615. };
  616. Engine.prototype.flushFramebuffer = function () {
  617. // this._gl.flush();
  618. };
  619. Engine.prototype.restoreDefaultFramebuffer = function () {
  620. this._currentRenderTarget = null;
  621. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  622. this.setViewport(this._cachedViewport);
  623. this.wipeCaches();
  624. };
  625. // VBOs
  626. Engine.prototype._resetVertexBufferBinding = function () {
  627. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
  628. this._cachedVertexBuffers = null;
  629. };
  630. Engine.prototype.createVertexBuffer = function (vertices) {
  631. var vbo = this._gl.createBuffer();
  632. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  633. this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
  634. this._resetVertexBufferBinding();
  635. vbo.references = 1;
  636. return vbo;
  637. };
  638. Engine.prototype.createDynamicVertexBuffer = function (capacity) {
  639. var vbo = this._gl.createBuffer();
  640. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  641. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  642. this._resetVertexBufferBinding();
  643. vbo.references = 1;
  644. return vbo;
  645. };
  646. Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, offset) {
  647. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  648. if (offset === undefined) {
  649. offset = 0;
  650. }
  651. if (vertices instanceof Float32Array) {
  652. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
  653. } else {
  654. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
  655. }
  656. this._resetVertexBufferBinding();
  657. };
  658. Engine.prototype._resetIndexBufferBinding = function () {
  659. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
  660. this._cachedIndexBuffer = null;
  661. };
  662. Engine.prototype.createIndexBuffer = function (indices) {
  663. var vbo = this._gl.createBuffer();
  664. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
  665. // Check for 32 bits indices
  666. var arrayBuffer;
  667. var need32Bits = false;
  668. if (this._caps.uintIndices) {
  669. for (var index = 0; index < indices.length; index++) {
  670. if (indices[index] > 65535) {
  671. need32Bits = true;
  672. break;
  673. }
  674. }
  675. arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
  676. } else {
  677. arrayBuffer = new Uint16Array(indices);
  678. }
  679. this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
  680. this._resetIndexBufferBinding();
  681. vbo.references = 1;
  682. vbo.is32Bits = need32Bits;
  683. return vbo;
  684. };
  685. Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
  686. if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
  687. this._cachedVertexBuffers = vertexBuffer;
  688. this._cachedEffectForVertexBuffers = effect;
  689. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  690. var offset = 0;
  691. for (var index = 0; index < vertexDeclaration.length; index++) {
  692. var order = effect.getAttributeLocation(index);
  693. if (order >= 0) {
  694. this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
  695. }
  696. offset += vertexDeclaration[index] * 4;
  697. }
  698. }
  699. if (this._cachedIndexBuffer !== indexBuffer) {
  700. this._cachedIndexBuffer = indexBuffer;
  701. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  702. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  703. }
  704. };
  705. Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
  706. if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
  707. this._cachedVertexBuffers = vertexBuffers;
  708. this._cachedEffectForVertexBuffers = effect;
  709. var attributes = effect.getAttributesNames();
  710. for (var index = 0; index < attributes.length; index++) {
  711. var order = effect.getAttributeLocation(index);
  712. if (order >= 0) {
  713. var vertexBuffer = vertexBuffers[attributes[index]];
  714. if (!vertexBuffer) {
  715. continue;
  716. }
  717. var stride = vertexBuffer.getStrideSize();
  718. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
  719. this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
  720. }
  721. }
  722. }
  723. if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
  724. this._cachedIndexBuffer = indexBuffer;
  725. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  726. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  727. }
  728. };
  729. Engine.prototype._releaseBuffer = function (buffer) {
  730. buffer.references--;
  731. if (buffer.references === 0) {
  732. this._gl.deleteBuffer(buffer);
  733. return true;
  734. }
  735. return false;
  736. };
  737. Engine.prototype.createInstancesBuffer = function (capacity) {
  738. var buffer = this._gl.createBuffer();
  739. buffer.capacity = capacity;
  740. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
  741. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  742. return buffer;
  743. };
  744. Engine.prototype.deleteInstancesBuffer = function (buffer) {
  745. this._gl.deleteBuffer(buffer);
  746. };
  747. Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
  748. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  749. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
  750. for (var index = 0; index < 4; index++) {
  751. var offsetLocation = offsetLocations[index];
  752. this._gl.enableVertexAttribArray(offsetLocation);
  753. this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
  754. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
  755. }
  756. };
  757. Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
  758. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  759. for (var index = 0; index < 4; index++) {
  760. var offsetLocation = offsetLocations[index];
  761. this._gl.disableVertexAttribArray(offsetLocation);
  762. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
  763. }
  764. };
  765. Engine.prototype.applyStates = function () {
  766. this._depthCullingState.apply(this._gl);
  767. this._alphaState.apply(this._gl);
  768. };
  769. Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
  770. // Apply states
  771. this.applyStates();
  772. // Render
  773. var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
  774. if (instancesCount) {
  775. this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
  776. return;
  777. }
  778. this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
  779. this._drawCalls++;
  780. };
  781. Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
  782. // Apply states
  783. this.applyStates();
  784. if (instancesCount) {
  785. this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
  786. return;
  787. }
  788. this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
  789. this._drawCalls++;
  790. };
  791. // Shaders
  792. Engine.prototype._releaseEffect = function (effect) {
  793. if (this._compiledEffects[effect._key]) {
  794. delete this._compiledEffects[effect._key];
  795. if (effect.getProgram()) {
  796. this._gl.deleteProgram(effect.getProgram());
  797. }
  798. }
  799. };
  800. Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  801. var vertex = baseName.vertexElement || baseName.vertex || baseName;
  802. var fragment = baseName.fragmentElement || baseName.fragment || baseName;
  803. var name = vertex + "+" + fragment + "@" + defines;
  804. if (this._compiledEffects[name]) {
  805. return this._compiledEffects[name];
  806. }
  807. var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
  808. effect._key = name;
  809. this._compiledEffects[name] = effect;
  810. return effect;
  811. };
  812. Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  813. if (typeof uniformsNames === "undefined") { uniformsNames = []; }
  814. if (typeof samplers === "undefined") { samplers = []; }
  815. if (typeof defines === "undefined") { defines = ""; }
  816. return this.createEffect({
  817. vertex: "particles",
  818. fragmentElement: fragmentName
  819. }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
  820. };
  821. Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
  822. var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
  823. var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
  824. var shaderProgram = this._gl.createProgram();
  825. this._gl.attachShader(shaderProgram, vertexShader);
  826. this._gl.attachShader(shaderProgram, fragmentShader);
  827. this._gl.linkProgram(shaderProgram);
  828. var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
  829. if (!linked) {
  830. var error = this._gl.getProgramInfoLog(shaderProgram);
  831. if (error) {
  832. throw new Error(error);
  833. }
  834. }
  835. this._gl.deleteShader(vertexShader);
  836. this._gl.deleteShader(fragmentShader);
  837. return shaderProgram;
  838. };
  839. Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
  840. var results = [];
  841. for (var index = 0; index < uniformsNames.length; index++) {
  842. results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
  843. }
  844. return results;
  845. };
  846. Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
  847. var results = [];
  848. for (var index = 0; index < attributesNames.length; index++) {
  849. try {
  850. results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
  851. } catch (e) {
  852. results.push(-1);
  853. }
  854. }
  855. return results;
  856. };
  857. Engine.prototype.enableEffect = function (effect) {
  858. if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
  859. if (effect && effect.onBind) {
  860. effect.onBind(effect);
  861. }
  862. return;
  863. }
  864. this._vertexAttribArrays = this._vertexAttribArrays || [];
  865. // Use program
  866. this._gl.useProgram(effect.getProgram());
  867. for (var i in this._vertexAttribArrays) {
  868. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  869. continue;
  870. }
  871. this._vertexAttribArrays[i] = false;
  872. this._gl.disableVertexAttribArray(i);
  873. }
  874. var attributesCount = effect.getAttributesCount();
  875. for (var index = 0; index < attributesCount; index++) {
  876. // Attributes
  877. var order = effect.getAttributeLocation(index);
  878. if (order >= 0) {
  879. this._vertexAttribArrays[order] = true;
  880. this._gl.enableVertexAttribArray(order);
  881. }
  882. }
  883. this._currentEffect = effect;
  884. if (effect.onBind) {
  885. effect.onBind(effect);
  886. }
  887. };
  888. Engine.prototype.setArray = function (uniform, array) {
  889. if (!uniform)
  890. return;
  891. this._gl.uniform1fv(uniform, array);
  892. };
  893. Engine.prototype.setMatrices = function (uniform, matrices) {
  894. if (!uniform)
  895. return;
  896. this._gl.uniformMatrix4fv(uniform, false, matrices);
  897. };
  898. Engine.prototype.setMatrix = function (uniform, matrix) {
  899. if (!uniform)
  900. return;
  901. this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
  902. };
  903. Engine.prototype.setFloat = function (uniform, value) {
  904. if (!uniform)
  905. return;
  906. this._gl.uniform1f(uniform, value);
  907. };
  908. Engine.prototype.setFloat2 = function (uniform, x, y) {
  909. if (!uniform)
  910. return;
  911. this._gl.uniform2f(uniform, x, y);
  912. };
  913. Engine.prototype.setFloat3 = function (uniform, x, y, z) {
  914. if (!uniform)
  915. return;
  916. this._gl.uniform3f(uniform, x, y, z);
  917. };
  918. Engine.prototype.setBool = function (uniform, bool) {
  919. if (!uniform)
  920. return;
  921. this._gl.uniform1i(uniform, bool);
  922. };
  923. Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
  924. if (!uniform)
  925. return;
  926. this._gl.uniform4f(uniform, x, y, z, w);
  927. };
  928. Engine.prototype.setColor3 = function (uniform, color3) {
  929. if (!uniform)
  930. return;
  931. this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
  932. };
  933. Engine.prototype.setColor4 = function (uniform, color3, alpha) {
  934. if (!uniform)
  935. return;
  936. this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
  937. };
  938. // States
  939. Engine.prototype.setState = function (culling, force) {
  940. // Culling
  941. if (this._depthCullingState.cull !== culling || force) {
  942. if (culling) {
  943. this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
  944. this._depthCullingState.cull = true;
  945. } else {
  946. this._depthCullingState.cull = false;
  947. }
  948. }
  949. };
  950. Engine.prototype.setDepthBuffer = function (enable) {
  951. this._depthCullingState.depthTest = enable;
  952. };
  953. Engine.prototype.getDepthWrite = function () {
  954. return this._depthCullingState.depthMask;
  955. };
  956. Engine.prototype.setDepthWrite = function (enable) {
  957. this._depthCullingState.depthMask = enable;
  958. };
  959. Engine.prototype.setColorWrite = function (enable) {
  960. this._gl.colorMask(enable, enable, enable, enable);
  961. };
  962. Engine.prototype.setAlphaMode = function (mode) {
  963. switch (mode) {
  964. case BABYLON.Engine.ALPHA_DISABLE:
  965. this.setDepthWrite(true);
  966. this._alphaState.alphaBlend = false;
  967. break;
  968. case BABYLON.Engine.ALPHA_COMBINE:
  969. this.setDepthWrite(false);
  970. this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
  971. this._alphaState.alphaBlend = true;
  972. break;
  973. case BABYLON.Engine.ALPHA_ADD:
  974. this.setDepthWrite(false);
  975. this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
  976. this._alphaState.alphaBlend = true;
  977. break;
  978. }
  979. this._alphaMode = mode;
  980. };
  981. Engine.prototype.getAlphaMode = function () {
  982. return this._alphaMode;
  983. };
  984. Engine.prototype.setAlphaTesting = function (enable) {
  985. this._alphaTest = enable;
  986. };
  987. Engine.prototype.getAlphaTesting = function () {
  988. return this._alphaTest;
  989. };
  990. // Textures
  991. Engine.prototype.wipeCaches = function () {
  992. this._activeTexturesCache = [];
  993. this._currentEffect = null;
  994. this._depthCullingState.reset();
  995. this._alphaState.reset();
  996. this._cachedVertexBuffers = null;
  997. this._cachedIndexBuffer = null;
  998. this._cachedEffectForVertexBuffers = null;
  999. };
  1000. Engine.prototype.setSamplingMode = function (texture, samplingMode) {
  1001. var gl = this._gl;
  1002. gl.bindTexture(gl.TEXTURE_2D, texture);
  1003. var magFilter = gl.NEAREST;
  1004. var minFilter = gl.NEAREST;
  1005. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  1006. magFilter = gl.LINEAR;
  1007. minFilter = gl.LINEAR;
  1008. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  1009. magFilter = gl.LINEAR;
  1010. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  1011. }
  1012. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
  1013. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
  1014. gl.bindTexture(gl.TEXTURE_2D, null);
  1015. };
  1016. Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
  1017. var _this = this;
  1018. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  1019. if (typeof onLoad === "undefined") { onLoad = null; }
  1020. if (typeof onError === "undefined") { onError = null; }
  1021. if (typeof buffer === "undefined") { buffer = null; }
  1022. var texture = this._gl.createTexture();
  1023. var extension;
  1024. var fromData = false;
  1025. if (url.substr(0, 5) === "data:") {
  1026. fromData = true;
  1027. }
  1028. if (!fromData)
  1029. extension = url.substr(url.length - 4, 4).toLowerCase();
  1030. else {
  1031. var oldUrl = url;
  1032. fromData = oldUrl.split(':');
  1033. url = oldUrl;
  1034. extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
  1035. }
  1036. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1037. var isTGA = (extension === ".tga");
  1038. scene._addPendingData(texture);
  1039. texture.url = url;
  1040. texture.noMipmap = noMipmap;
  1041. texture.references = 1;
  1042. this._loadedTexturesCache.push(texture);
  1043. var onerror = function () {
  1044. scene._removePendingData(texture);
  1045. if (onError) {
  1046. onError();
  1047. }
  1048. };
  1049. if (isTGA) {
  1050. var callback = function (arrayBuffer) {
  1051. var data = new Uint8Array(arrayBuffer);
  1052. var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
  1053. prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
  1054. BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
  1055. if (onLoad) {
  1056. onLoad();
  1057. }
  1058. }, samplingMode);
  1059. };
  1060. if (!(fromData instanceof Array))
  1061. BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
  1062. callback(arrayBuffer);
  1063. }, onerror, scene.database, true);
  1064. else
  1065. callback(buffer);
  1066. } else if (isDDS) {
  1067. callback = function (data) {
  1068. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1069. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) == 1);
  1070. prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
  1071. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
  1072. if (onLoad) {
  1073. onLoad();
  1074. }
  1075. }, samplingMode);
  1076. };
  1077. if (!(fromData instanceof Array))
  1078. BABYLON.Tools.LoadFile(url, function (data) {
  1079. callback(data);
  1080. }, onerror, scene.database, true);
  1081. else
  1082. callback(buffer);
  1083. } else {
  1084. var onload = function (img) {
  1085. prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
  1086. var isPot = (img.width == potWidth && img.height == potHeight);
  1087. if (!isPot) {
  1088. _this._workingCanvas.width = potWidth;
  1089. _this._workingCanvas.height = potHeight;
  1090. _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
  1091. }
  1092. _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
  1093. if (onLoad) {
  1094. onLoad();
  1095. }
  1096. }, samplingMode);
  1097. };
  1098. if (!(fromData instanceof Array))
  1099. BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  1100. else
  1101. BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
  1102. }
  1103. return texture;
  1104. };
  1105. Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
  1106. var texture = this._gl.createTexture();
  1107. width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
  1108. height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
  1109. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1110. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1111. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1112. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1113. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1114. this._activeTexturesCache = [];
  1115. texture._baseWidth = width;
  1116. texture._baseHeight = height;
  1117. texture._width = width;
  1118. texture._height = height;
  1119. texture.isReady = false;
  1120. texture.generateMipMaps = generateMipMaps;
  1121. texture.references = 1;
  1122. this._loadedTexturesCache.push(texture);
  1123. return texture;
  1124. };
  1125. Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
  1126. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1127. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
  1128. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
  1129. if (texture.generateMipMaps) {
  1130. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1131. }
  1132. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1133. this._activeTexturesCache = [];
  1134. texture.isReady = true;
  1135. };
  1136. Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
  1137. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1138. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
  1139. // Scale the video if it is a NPOT using the current working canvas
  1140. if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
  1141. if (!texture._workingCanvas) {
  1142. texture._workingCanvas = document.createElement("canvas");
  1143. texture._workingContext = texture._workingCanvas.getContext("2d");
  1144. texture._workingCanvas.width = texture._width;
  1145. texture._workingCanvas.height = texture._height;
  1146. }
  1147. texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
  1148. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
  1149. } else {
  1150. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
  1151. }
  1152. if (texture.generateMipMaps) {
  1153. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1154. }
  1155. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1156. this._activeTexturesCache = [];
  1157. texture.isReady = true;
  1158. };
  1159. Engine.prototype.createRenderTargetTexture = function (size, options) {
  1160. // old version had a "generateMipMaps" arg instead of options.
  1161. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
  1162. // in the same way, generateDepthBuffer is defaulted to true
  1163. var generateMipMaps = false;
  1164. var generateDepthBuffer = true;
  1165. var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
  1166. if (options !== undefined) {
  1167. generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
  1168. generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
  1169. if (options.samplingMode !== undefined) {
  1170. samplingMode = options.samplingMode;
  1171. }
  1172. }
  1173. var gl = this._gl;
  1174. var texture = gl.createTexture();
  1175. gl.bindTexture(gl.TEXTURE_2D, texture);
  1176. var width = size.width || size;
  1177. var height = size.height || size;
  1178. var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
  1179. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  1180. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  1181. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1182. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1183. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
  1184. var depthBuffer;
  1185. // Create the depth buffer
  1186. if (generateDepthBuffer) {
  1187. depthBuffer = gl.createRenderbuffer();
  1188. gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
  1189. gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
  1190. }
  1191. // Create the framebuffer
  1192. var framebuffer = gl.createFramebuffer();
  1193. gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  1194. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
  1195. if (generateDepthBuffer) {
  1196. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
  1197. }
  1198. // Unbind
  1199. gl.bindTexture(gl.TEXTURE_2D, null);
  1200. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  1201. gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  1202. texture._framebuffer = framebuffer;
  1203. if (generateDepthBuffer) {
  1204. texture._depthBuffer = depthBuffer;
  1205. }
  1206. texture._width = width;
  1207. texture._height = height;
  1208. texture.isReady = true;
  1209. texture.generateMipMaps = generateMipMaps;
  1210. texture.references = 1;
  1211. this._activeTexturesCache = [];
  1212. this._loadedTexturesCache.push(texture);
  1213. return texture;
  1214. };
  1215. Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
  1216. var _this = this;
  1217. var gl = this._gl;
  1218. var texture = gl.createTexture();
  1219. texture.isCube = true;
  1220. texture.url = rootUrl;
  1221. texture.references = 1;
  1222. this._loadedTexturesCache.push(texture);
  1223. var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
  1224. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1225. if (isDDS) {
  1226. BABYLON.Tools.LoadFile(rootUrl, function (data) {
  1227. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1228. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
  1229. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1230. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
  1231. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
  1232. if (!noMipmap && !info.isFourCC && info.mipmapCount == 1) {
  1233. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1234. }
  1235. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1236. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
  1237. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1238. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1239. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1240. _this._activeTexturesCache = [];
  1241. texture._width = info.width;
  1242. texture._height = info.height;
  1243. texture.isReady = true;
  1244. }, null, null, true);
  1245. } else {
  1246. cascadeLoad(rootUrl, scene, function (imgs) {
  1247. var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
  1248. var height = width;
  1249. _this._workingCanvas.width = width;
  1250. _this._workingCanvas.height = height;
  1251. var faces = [
  1252. gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
  1253. gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
  1254. ];
  1255. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1256. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
  1257. for (var index = 0; index < faces.length; index++) {
  1258. _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
  1259. gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
  1260. }
  1261. if (!noMipmap) {
  1262. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1263. }
  1264. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1265. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
  1266. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1267. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1268. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1269. _this._activeTexturesCache = [];
  1270. texture._width = width;
  1271. texture._height = height;
  1272. texture.isReady = true;
  1273. }, extensions);
  1274. }
  1275. return texture;
  1276. };
  1277. Engine.prototype._releaseTexture = function (texture) {
  1278. var gl = this._gl;
  1279. if (texture._framebuffer) {
  1280. gl.deleteFramebuffer(texture._framebuffer);
  1281. }
  1282. if (texture._depthBuffer) {
  1283. gl.deleteRenderbuffer(texture._depthBuffer);
  1284. }
  1285. gl.deleteTexture(texture);
  1286. for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
  1287. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1288. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1289. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1290. this._activeTexturesCache[channel] = null;
  1291. }
  1292. var index = this._loadedTexturesCache.indexOf(texture);
  1293. if (index !== -1) {
  1294. this._loadedTexturesCache.splice(index, 1);
  1295. }
  1296. };
  1297. Engine.prototype.bindSamplers = function (effect) {
  1298. this._gl.useProgram(effect.getProgram());
  1299. var samplers = effect.getSamplers();
  1300. for (var index = 0; index < samplers.length; index++) {
  1301. var uniform = effect.getUniform(samplers[index]);
  1302. this._gl.uniform1i(uniform, index);
  1303. }
  1304. this._currentEffect = null;
  1305. };
  1306. Engine.prototype._bindTexture = function (channel, texture) {
  1307. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1308. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1309. this._activeTexturesCache[channel] = null;
  1310. };
  1311. Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
  1312. this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
  1313. };
  1314. Engine.prototype.setTexture = function (channel, texture) {
  1315. if (channel < 0) {
  1316. return;
  1317. }
  1318. // Not ready?
  1319. if (!texture || !texture.isReady()) {
  1320. if (this._activeTexturesCache[channel] != null) {
  1321. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1322. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1323. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1324. this._activeTexturesCache[channel] = null;
  1325. }
  1326. return;
  1327. }
  1328. // Video
  1329. if (texture instanceof BABYLON.VideoTexture) {
  1330. if (texture.update()) {
  1331. this._activeTexturesCache[channel] = null;
  1332. }
  1333. } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
  1334. texture.delayLoad();
  1335. return;
  1336. }
  1337. if (this._activeTexturesCache[channel] == texture) {
  1338. return;
  1339. }
  1340. this._activeTexturesCache[channel] = texture;
  1341. var internalTexture = texture.getInternalTexture();
  1342. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1343. if (internalTexture.isCube) {
  1344. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
  1345. if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
  1346. internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
  1347. // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
  1348. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
  1349. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
  1350. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
  1351. }
  1352. this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
  1353. } else {
  1354. this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
  1355. if (internalTexture._cachedWrapU !== texture.wrapU) {
  1356. internalTexture._cachedWrapU = texture.wrapU;
  1357. switch (texture.wrapU) {
  1358. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1359. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
  1360. break;
  1361. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1362. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
  1363. break;
  1364. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1365. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
  1366. break;
  1367. }
  1368. }
  1369. if (internalTexture._cachedWrapV !== texture.wrapV) {
  1370. internalTexture._cachedWrapV = texture.wrapV;
  1371. switch (texture.wrapV) {
  1372. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1373. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
  1374. break;
  1375. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1376. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
  1377. break;
  1378. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1379. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
  1380. break;
  1381. }
  1382. }
  1383. this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
  1384. }
  1385. };
  1386. Engine.prototype._setAnisotropicLevel = function (key, texture) {
  1387. var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
  1388. if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
  1389. this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
  1390. texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
  1391. }
  1392. };
  1393. Engine.prototype.readPixels = function (x, y, width, height) {
  1394. var data = new Uint8Array(height * width * 4);
  1395. this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
  1396. return data;
  1397. };
  1398. // Dispose
  1399. Engine.prototype.dispose = function () {
  1400. this.hideLoadingUI();
  1401. this.stopRenderLoop();
  1402. while (this.scenes.length) {
  1403. this.scenes[0].dispose();
  1404. }
  1405. for (var name in this._compiledEffects) {
  1406. this._gl.deleteProgram(this._compiledEffects[name]._program);
  1407. }
  1408. for (var i in this._vertexAttribArrays) {
  1409. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  1410. continue;
  1411. }
  1412. this._gl.disableVertexAttribArray(i);
  1413. }
  1414. // Events
  1415. window.removeEventListener("blur", this._onBlur);
  1416. window.removeEventListener("focus", this._onFocus);
  1417. document.removeEventListener("fullscreenchange", this._onFullscreenChange);
  1418. document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
  1419. document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
  1420. document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
  1421. document.removeEventListener("pointerlockchange", this._onPointerLockChange);
  1422. document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
  1423. document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
  1424. document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
  1425. };
  1426. // Loading screen
  1427. Engine.prototype.displayLoadingUI = function () {
  1428. var _this = this;
  1429. this._loadingDiv = document.createElement("div");
  1430. this._loadingDiv.style.opacity = "0";
  1431. this._loadingDiv.style.transition = "opacity 1.5s ease";
  1432. // Loading text
  1433. this._loadingTextDiv = document.createElement("div");
  1434. this._loadingTextDiv.style.position = "absolute";
  1435. this._loadingTextDiv.style.left = "0";
  1436. this._loadingTextDiv.style.top = "50%";
  1437. this._loadingTextDiv.style.marginTop = "80px";
  1438. this._loadingTextDiv.style.width = "100%";
  1439. this._loadingTextDiv.style.height = "20px";
  1440. this._loadingTextDiv.style.fontFamily = "Arial";
  1441. this._loadingTextDiv.style.fontSize = "14px";
  1442. this._loadingTextDiv.style.color = "white";
  1443. this._loadingTextDiv.style.textAlign = "center";
  1444. this._loadingTextDiv.innerHTML = "Loading";
  1445. this._loadingDiv.appendChild(this._loadingTextDiv);
  1446. // Loading img
  1447. var imgBack = new Image();
  1448. imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
  1449. imgBack.style.position = "absolute";
  1450. imgBack.style.left = "50%";
  1451. imgBack.style.top = "50%";
  1452. imgBack.style.marginLeft = "-50px";
  1453. imgBack.style.marginTop = "-50px";
  1454. imgBack.style.transition = "transform 1.0s ease";
  1455. imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
  1456. var deg = 360;
  1457. var onTransitionEnd = function () {
  1458. deg += 360;
  1459. imgBack.style.transform = "rotateZ(" + deg + "deg)";
  1460. imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
  1461. };
  1462. imgBack.addEventListener("transitionend", onTransitionEnd);
  1463. imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
  1464. this._loadingDiv.appendChild(imgBack);
  1465. // front image
  1466. var imgFront = new Image();
  1467. imgFront.src = "data:image/png;base64,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";
  1468. imgFront.style.position = "absolute";
  1469. imgFront.style.left = "50%";
  1470. imgFront.style.top = "50%";
  1471. imgFront.style.marginLeft = "-50px";
  1472. imgFront.style.marginTop = "-50px";
  1473. this._loadingDiv.appendChild(imgFront);
  1474. // Resize
  1475. this._resizeLoadingUI = function () {
  1476. var canvasRect = _this.getRenderingCanvasClientRect();
  1477. _this._loadingDiv.style.position = "absolute";
  1478. _this._loadingDiv.style.left = canvasRect.left + "px";
  1479. _this._loadingDiv.style.top = canvasRect.top + "px";
  1480. _this._loadingDiv.style.width = canvasRect.width + "px";
  1481. _this._loadingDiv.style.height = canvasRect.height + "px";
  1482. };
  1483. this._resizeLoadingUI();
  1484. window.addEventListener("resize", this._resizeLoadingUI);
  1485. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1486. document.body.appendChild(this._loadingDiv);
  1487. setTimeout(function () {
  1488. _this._loadingDiv.style.opacity = "1";
  1489. imgBack.style.transform = "rotateZ(360deg)";
  1490. imgBack.style.webkitTransform = "rotateZ(360deg)";
  1491. }, 0);
  1492. };
  1493. Object.defineProperty(Engine.prototype, "loadingUIText", {
  1494. set: function (text) {
  1495. if (!this._loadingDiv) {
  1496. return;
  1497. }
  1498. this._loadingTextDiv.innerHTML = text;
  1499. },
  1500. enumerable: true,
  1501. configurable: true
  1502. });
  1503. Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
  1504. get: function () {
  1505. return this._loadingDivBackgroundColor;
  1506. },
  1507. set: function (color) {
  1508. this._loadingDivBackgroundColor = color;
  1509. if (!this._loadingDiv) {
  1510. return;
  1511. }
  1512. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1513. },
  1514. enumerable: true,
  1515. configurable: true
  1516. });
  1517. Engine.prototype.hideLoadingUI = function () {
  1518. var _this = this;
  1519. if (!this._loadingDiv) {
  1520. return;
  1521. }
  1522. var onTransitionEnd = function () {
  1523. if (!_this._loadingDiv) {
  1524. return;
  1525. }
  1526. document.body.removeChild(_this._loadingDiv);
  1527. window.removeEventListener("resize", _this._resizeLoadingUI);
  1528. _this._loadingDiv = null;
  1529. };
  1530. this._loadingDiv.style.opacity = "0";
  1531. this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
  1532. };
  1533. // Statics
  1534. Engine.isSupported = function () {
  1535. try {
  1536. // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
  1537. if (navigator.isCocoonJS) {
  1538. return true;
  1539. }
  1540. var tempcanvas = document.createElement("canvas");
  1541. var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
  1542. return gl != null && !!window.WebGLRenderingContext;
  1543. } catch (e) {
  1544. return false;
  1545. }
  1546. };
  1547. Engine._ALPHA_DISABLE = 0;
  1548. Engine._ALPHA_ADD = 1;
  1549. Engine._ALPHA_COMBINE = 2;
  1550. Engine._DELAYLOADSTATE_NONE = 0;
  1551. Engine._DELAYLOADSTATE_LOADED = 1;
  1552. Engine._DELAYLOADSTATE_LOADING = 2;
  1553. Engine._DELAYLOADSTATE_NOTLOADED = 4;
  1554. Engine.Epsilon = 0.001;
  1555. Engine.CollisionsEpsilon = 0.001;
  1556. Engine.ShadersRepository = "Babylon/Shaders/";
  1557. return Engine;
  1558. })();
  1559. BABYLON.Engine = Engine;
  1560. })(BABYLON || (BABYLON = {}));
  1561. //# sourceMappingURL=babylon.engine.js.map