blockTools.ts 26 KB

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  1. import { DiscardBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/discardBlock';
  2. import { BonesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/bonesBlock';
  3. import { InstancesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/instancesBlock';
  4. import { MorphTargetsBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/morphTargetsBlock';
  5. import { ImageProcessingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/imageProcessingBlock';
  6. import { ColorMergerBlock } from 'babylonjs/Materials/Node/Blocks/colorMergerBlock';
  7. import { VectorMergerBlock } from 'babylonjs/Materials/Node/Blocks/vectorMergerBlock';
  8. import { ColorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/colorSplitterBlock';
  9. import { VectorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/vectorSplitterBlock';
  10. import { RemapBlock } from 'babylonjs/Materials/Node/Blocks/remapBlock';
  11. import { TextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/textureBlock';
  12. import { ReflectionTextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/reflectionTextureBlock';
  13. import { LightBlock } from 'babylonjs/Materials/Node/Blocks/Dual/lightBlock';
  14. import { FogBlock } from 'babylonjs/Materials/Node/Blocks/Dual/fogBlock';
  15. import { VertexOutputBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/vertexOutputBlock';
  16. import { FragmentOutputBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/fragmentOutputBlock';
  17. import { NormalizeBlock } from 'babylonjs/Materials/Node/Blocks/normalizeBlock';
  18. import { AddBlock } from 'babylonjs/Materials/Node/Blocks/addBlock';
  19. import { ScaleBlock } from 'babylonjs/Materials/Node/Blocks/scaleBlock';
  20. import { TrigonometryBlock, TrigonometryBlockOperations } from 'babylonjs/Materials/Node/Blocks/trigonometryBlock';
  21. import { ClampBlock } from 'babylonjs/Materials/Node/Blocks/clampBlock';
  22. import { CrossBlock } from 'babylonjs/Materials/Node/Blocks/crossBlock';
  23. import { DotBlock } from 'babylonjs/Materials/Node/Blocks/dotBlock';
  24. import { MultiplyBlock } from 'babylonjs/Materials/Node/Blocks/multiplyBlock';
  25. import { TransformBlock } from 'babylonjs/Materials/Node/Blocks/transformBlock';
  26. import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes';
  27. import { FresnelBlock } from 'babylonjs/Materials/Node/Blocks/fresnelBlock';
  28. import { LerpBlock } from 'babylonjs/Materials/Node/Blocks/lerpBlock';
  29. import { NLerpBlock } from 'babylonjs/Materials/Node/Blocks/nLerpBlock';
  30. import { DivideBlock } from 'babylonjs/Materials/Node/Blocks/divideBlock';
  31. import { SubtractBlock } from 'babylonjs/Materials/Node/Blocks/subtractBlock';
  32. import { StepBlock } from 'babylonjs/Materials/Node/Blocks/stepBlock';
  33. import { SmoothStepBlock } from 'babylonjs/Materials/Node/Blocks/smoothStepBlock';
  34. import { InputBlock } from 'babylonjs/Materials/Node/Blocks/Input/inputBlock';
  35. import { NodeMaterialSystemValues } from 'babylonjs/Materials/Node/Enums/nodeMaterialSystemValues';
  36. import { AnimatedInputBlockTypes } from 'babylonjs/Materials/Node/Blocks/Input/animatedInputBlockTypes';
  37. import { OneMinusBlock } from 'babylonjs/Materials/Node/Blocks/oneMinusBlock';
  38. import { ViewDirectionBlock } from 'babylonjs/Materials/Node/Blocks/viewDirectionBlock';
  39. import { LightInformationBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/lightInformationBlock';
  40. import { MaxBlock } from 'babylonjs/Materials/Node/Blocks/maxBlock';
  41. import { MinBlock } from 'babylonjs/Materials/Node/Blocks/minBlock';
  42. import { PerturbNormalBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/perturbNormalBlock';
  43. import { LengthBlock } from 'babylonjs/Materials/Node/Blocks/lengthBlock';
  44. import { DistanceBlock } from 'babylonjs/Materials/Node/Blocks/distanceBlock';
  45. import { FrontFacingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/frontFacingBlock';
  46. import { NegateBlock } from 'babylonjs/Materials/Node/Blocks/negateBlock';
  47. import { PowBlock } from 'babylonjs/Materials/Node/Blocks/powBlock';
  48. import { Scene } from 'babylonjs/scene';
  49. import { RandomNumberBlock } from 'babylonjs/Materials/Node/Blocks/randomNumberBlock';
  50. import { ReplaceColorBlock } from 'babylonjs/Materials/Node/Blocks/replaceColorBlock';
  51. import { PosterizeBlock } from 'babylonjs/Materials/Node/Blocks/posterizeBlock';
  52. import { ArcTan2Block } from 'babylonjs/Materials/Node/Blocks/arcTan2Block';
  53. import { ReciprocalBlock } from 'babylonjs/Materials/Node/Blocks/reciprocalBlock';
  54. import { GradientBlock } from 'babylonjs/Materials/Node/Blocks/gradientBlock';
  55. import { WaveBlock, WaveBlockKind } from 'babylonjs/Materials/Node/Blocks/waveBlock';
  56. import { NodeMaterial } from 'babylonjs/Materials/Node/nodeMaterial';
  57. import { WorleyNoise3DBlock } from 'babylonjs/Materials/Node/Blocks/worleyNoise3DBlock';
  58. import { SimplexPerlin3DBlock } from 'babylonjs/Materials/Node/Blocks/simplexPerlin3DBlock';
  59. import { NormalBlendBlock } from 'babylonjs/Materials/Node/Blocks/normalBlendBlock';
  60. import { Rotate2dBlock } from 'babylonjs/Materials/Node/Blocks/rotate2dBlock';
  61. import { DerivativeBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/derivativeBlock';
  62. import { RefractBlock } from 'babylonjs/Materials/Node/Blocks/refractBlock';
  63. import { ReflectBlock } from 'babylonjs/Materials/Node/Blocks/reflectBlock';
  64. import { DesaturateBlock } from 'babylonjs/Materials/Node/Blocks/desaturateBlock';
  65. import { PBRMetallicRoughnessBlock } from 'babylonjs/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock';
  66. import { SheenBlock } from 'babylonjs/Materials/Node/Blocks/PBR/sheenBlock';
  67. import { AmbientOcclusionBlock } from 'babylonjs/Materials/Node/Blocks/PBR/ambientOcclusionBlock';
  68. import { ReflectivityBlock } from 'babylonjs/Materials/Node/Blocks/PBR/reflectivityBlock';
  69. import { AnisotropyBlock } from 'babylonjs/Materials/Node/Blocks/PBR/anisotropyBlock';
  70. import { ReflectionBlock } from 'babylonjs/Materials/Node/Blocks/PBR/reflectionBlock';
  71. import { ClearCoatBlock } from 'babylonjs/Materials/Node/Blocks/PBR/clearCoatBlock';
  72. import { RefractionBlock } from 'babylonjs/Materials/Node/Blocks/PBR/refractionBlock';
  73. import { SubSurfaceBlock } from 'babylonjs/Materials/Node/Blocks/PBR/subSurfaceBlock';
  74. export class BlockTools {
  75. public static GetBlockFromString(data: string, scene: Scene, nodeMaterial: NodeMaterial) {
  76. switch (data) {
  77. case "DesaturateBlock":
  78. return new DesaturateBlock("Desaturate");
  79. case "RefractBlock":
  80. return new RefractBlock("Refract");
  81. case "ReflectBlock":
  82. return new ReflectBlock("Reflect");
  83. case "DerivativeBlock":
  84. return new DerivativeBlock("Derivative");
  85. case "Rotate2dBlock":
  86. return new Rotate2dBlock("Rotate2d");
  87. case "NormalBlendBlock":
  88. return new NormalBlendBlock("NormalBlend");
  89. case "WorleyNoise3DBlock":
  90. return new WorleyNoise3DBlock("WorleyNoise3D");
  91. case "SimplexPerlin3DBlock":
  92. return new SimplexPerlin3DBlock("SimplexPerlin3D");
  93. case "BonesBlock":
  94. return new BonesBlock("Bones");
  95. case "InstancesBlock":
  96. return new InstancesBlock("Instances");
  97. case "MorphTargetsBlock":
  98. return new MorphTargetsBlock("MorphTargets");
  99. case "DiscardBlock":
  100. return new DiscardBlock("Discard");
  101. case "ImageProcessingBlock":
  102. return new ImageProcessingBlock("ImageProcessing");
  103. case "ColorMergerBlock":
  104. return new ColorMergerBlock("ColorMerger");
  105. case "VectorMergerBlock":
  106. return new VectorMergerBlock("VectorMerger");
  107. case "ColorSplitterBlock":
  108. return new ColorSplitterBlock("ColorSplitter");
  109. case "VectorSplitterBlock":
  110. return new VectorSplitterBlock("VectorSplitter");
  111. case "TextureBlock":
  112. return new TextureBlock("Texture");
  113. case "ReflectionTextureBlock":
  114. return new ReflectionTextureBlock("Reflection texture");
  115. case "LightBlock":
  116. return new LightBlock("Lights");
  117. case "FogBlock":
  118. return new FogBlock("Fog");
  119. case "VertexOutputBlock":
  120. return new VertexOutputBlock("VertexOutput");
  121. case "FragmentOutputBlock":
  122. return new FragmentOutputBlock("FragmentOutput");
  123. case "AddBlock":
  124. return new AddBlock("Add");
  125. case "ClampBlock":
  126. return new ClampBlock("Clamp");
  127. case "ScaleBlock":
  128. return new ScaleBlock("Scale");
  129. case "CrossBlock":
  130. return new CrossBlock("Cross");
  131. case "DotBlock":
  132. return new DotBlock("Dot");
  133. case "PowBlock":
  134. return new PowBlock("Pow");
  135. case "MultiplyBlock":
  136. return new MultiplyBlock("Multiply");
  137. case "TransformBlock":
  138. return new TransformBlock("Transform");
  139. case "TrigonometryBlock":
  140. return new TrigonometryBlock("Trigonometry");
  141. case "RemapBlock":
  142. return new RemapBlock("Remap");
  143. case "NormalizeBlock":
  144. return new NormalizeBlock("Normalize");
  145. case "FresnelBlock":
  146. return new FresnelBlock("Fresnel");
  147. case "LerpBlock":
  148. return new LerpBlock("Lerp");
  149. case "NLerpBlock":
  150. return new NLerpBlock("NLerp");
  151. case "DivideBlock":
  152. return new DivideBlock("Divide");
  153. case "SubtractBlock":
  154. return new SubtractBlock("Subtract");
  155. case "StepBlock":
  156. return new StepBlock("Step");
  157. case "SmoothStepBlock":
  158. return new SmoothStepBlock("Smooth step");
  159. case "OneMinusBlock":
  160. return new OneMinusBlock("One minus");
  161. case "ReciprocalBlock":
  162. return new ReciprocalBlock("Reciprocal");
  163. case "ViewDirectionBlock":
  164. return new ViewDirectionBlock("View direction");
  165. case "LightInformationBlock":
  166. let lightInformationBlock = new LightInformationBlock("Light information");
  167. lightInformationBlock.light = scene.lights.length ? scene.lights[0] : null;
  168. return lightInformationBlock;
  169. case "MaxBlock":
  170. return new MaxBlock("Max");
  171. case "MinBlock":
  172. return new MinBlock("Min");
  173. case "LengthBlock":
  174. return new LengthBlock("Length");
  175. case "DistanceBlock":
  176. return new DistanceBlock("Distance");
  177. case "NegateBlock":
  178. return new NegateBlock("Negate");
  179. case "PerturbNormalBlock":
  180. return new PerturbNormalBlock("Perturb normal");
  181. case "RandomNumberBlock":
  182. return new RandomNumberBlock("Random number");
  183. case "ReplaceColorBlock":
  184. return new ReplaceColorBlock("Replace color");
  185. case "PosterizeBlock":
  186. return new PosterizeBlock("Posterize");
  187. case "ArcTan2Block":
  188. return new ArcTan2Block("ArcTan2");
  189. case "GradientBlock":
  190. return new GradientBlock("Gradient");
  191. case "FrontFacingBlock":
  192. return new FrontFacingBlock("Front facing");
  193. case "CosBlock": {
  194. let cosBlock = new TrigonometryBlock("Cos");
  195. cosBlock.operation = TrigonometryBlockOperations.Cos;
  196. return cosBlock;
  197. }
  198. case "SinBlock": {
  199. let sinBlock = new TrigonometryBlock("Sin");
  200. sinBlock.operation = TrigonometryBlockOperations.Sin;
  201. return sinBlock;
  202. }
  203. case "AbsBlock": {
  204. let absBlock = new TrigonometryBlock("Abs");
  205. absBlock.operation = TrigonometryBlockOperations.Abs;
  206. return absBlock;
  207. }
  208. case "SqrtBlock": {
  209. let sqrtBlock = new TrigonometryBlock("Sqrt");
  210. sqrtBlock.operation = TrigonometryBlockOperations.Sqrt;
  211. return sqrtBlock;
  212. }
  213. case "ArcCosBlock": {
  214. let acosBlock = new TrigonometryBlock("ArcCos");
  215. acosBlock.operation = TrigonometryBlockOperations.ArcCos;
  216. return acosBlock;
  217. }
  218. case "ArcSinBlock": {
  219. let asinBlock = new TrigonometryBlock("ArcSin");
  220. asinBlock.operation = TrigonometryBlockOperations.ArcSin;
  221. return asinBlock;
  222. }
  223. case "TanBlock": {
  224. let tanBlock = new TrigonometryBlock("Tan");
  225. tanBlock.operation = TrigonometryBlockOperations.Tan;
  226. return tanBlock;
  227. }
  228. case "ArcTanBlock": {
  229. let atanBlock = new TrigonometryBlock("ArcTan");
  230. atanBlock.operation = TrigonometryBlockOperations.ArcTan;
  231. return atanBlock;
  232. }
  233. case "FractBlock": {
  234. let fractBlock = new TrigonometryBlock("Fract");
  235. fractBlock.operation = TrigonometryBlockOperations.Fract;
  236. return fractBlock;
  237. }
  238. case "SignBlock": {
  239. let signBlock = new TrigonometryBlock("Sign");
  240. signBlock.operation = TrigonometryBlockOperations.Sign;
  241. return signBlock;
  242. }
  243. case "LogBlock": {
  244. let logBlock = new TrigonometryBlock("Log");
  245. logBlock.operation = TrigonometryBlockOperations.Log;
  246. return logBlock;
  247. }
  248. case "ExpBlock": {
  249. let expBlock = new TrigonometryBlock("Exp");
  250. expBlock.operation = TrigonometryBlockOperations.Exp;
  251. return expBlock;
  252. }
  253. case "Exp2Block": {
  254. let exp2Block = new TrigonometryBlock("Exp2");
  255. exp2Block.operation = TrigonometryBlockOperations.Exp2;
  256. return exp2Block;
  257. }
  258. case "DegreesToRadiansBlock": {
  259. let degreesToRadiansBlock = new TrigonometryBlock("Degrees to radians");
  260. degreesToRadiansBlock.operation = TrigonometryBlockOperations.Radians;
  261. return degreesToRadiansBlock;
  262. }
  263. case "RadiansToDegreesBlock": {
  264. let radiansToDegreesBlock = new TrigonometryBlock("Radians to degrees");
  265. radiansToDegreesBlock.operation = TrigonometryBlockOperations.Degrees;
  266. return radiansToDegreesBlock;
  267. }
  268. case "RoundBlock": {
  269. let roundBlock = new TrigonometryBlock("Round");
  270. roundBlock.operation = TrigonometryBlockOperations.Round;
  271. return roundBlock;
  272. }
  273. case "CeilingBlock": {
  274. let ceilingBlock = new TrigonometryBlock("Ceiling");
  275. ceilingBlock.operation = TrigonometryBlockOperations.Ceiling;
  276. return ceilingBlock;
  277. }
  278. case "FloorBlock": {
  279. let floorBlock = new TrigonometryBlock("Floor");
  280. floorBlock.operation = TrigonometryBlockOperations.Floor;
  281. return floorBlock;
  282. }
  283. case "SawToothWaveBlock": {
  284. let sawToothWaveBlock = new WaveBlock("SawTooth wave");
  285. sawToothWaveBlock.kind = WaveBlockKind.SawTooth;
  286. return sawToothWaveBlock;
  287. }
  288. case "SquareWaveBlock": {
  289. let squareWaveBlock = new WaveBlock("Square wave");
  290. squareWaveBlock.kind = WaveBlockKind.Square;
  291. return squareWaveBlock;
  292. }
  293. case "TriangleWaveBlock": {
  294. let triangleWaveBlock = new WaveBlock("Triangle wave");
  295. triangleWaveBlock.kind = WaveBlockKind.Triangle;
  296. return triangleWaveBlock;
  297. }
  298. case "WorldMatrixBlock": {
  299. let worldMatrixBlock = new InputBlock("World");
  300. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  301. return worldMatrixBlock;
  302. }
  303. case "WorldViewMatrixBlock": {
  304. let worldViewMatrixBlock = new InputBlock("World x View");
  305. worldViewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldView);
  306. return worldViewMatrixBlock;
  307. }
  308. case "WorldViewProjectionMatrixBlock": {
  309. let worldViewProjectionMatrixBlock = new InputBlock("World x View x Projection");
  310. worldViewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);
  311. return worldViewProjectionMatrixBlock;
  312. }
  313. case "ViewMatrixBlock": {
  314. let viewMatrixBlock = new InputBlock("View");
  315. viewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.View);
  316. return viewMatrixBlock;
  317. }
  318. case "ViewProjectionMatrixBlock": {
  319. let viewProjectionMatrixBlock = new InputBlock("View x Projection");
  320. viewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.ViewProjection);
  321. return viewProjectionMatrixBlock;
  322. }
  323. case "ProjectionMatrixBlock": {
  324. let projectionMatrixBlock = new InputBlock("Projection");
  325. projectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.Projection);
  326. return projectionMatrixBlock;
  327. }
  328. case "CameraPositionBlock": {
  329. let cameraPosition = new InputBlock("Camera position");
  330. cameraPosition.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);
  331. return cameraPosition;
  332. }
  333. case "FogColorBlock": {
  334. let FogColor = new InputBlock("Fog color");
  335. FogColor.setAsSystemValue(NodeMaterialSystemValues.FogColor);
  336. return FogColor;
  337. }
  338. case "PositionBlock": {
  339. let meshPosition = new InputBlock("position");
  340. meshPosition.setAsAttribute("position");
  341. return meshPosition;
  342. }
  343. case "UVBlock": {
  344. let meshUV = new InputBlock("uv");
  345. meshUV.setAsAttribute("uv");
  346. return meshUV;
  347. }
  348. case "ColorBlock": {
  349. let meshColor = new InputBlock("color");
  350. meshColor.setAsAttribute("color");
  351. return meshColor;
  352. }
  353. case "NormalBlock": {
  354. let meshNormal = new InputBlock("normal");
  355. meshNormal.setAsAttribute("normal");
  356. return meshNormal;
  357. }
  358. case "TangentBlock": {
  359. let meshTangent = new InputBlock("tangent");
  360. meshTangent.setAsAttribute("tangent");
  361. return meshTangent;
  362. }
  363. case "MatrixIndicesBlock": {
  364. let meshMatrixIndices = new InputBlock("matricesIndices");
  365. meshMatrixIndices.setAsAttribute("matricesIndices");
  366. return meshMatrixIndices;
  367. }
  368. case "MatrixWeightsBlock": {
  369. let meshMatrixWeights = new InputBlock("matricesWeights");
  370. meshMatrixWeights.setAsAttribute("matricesWeights");
  371. return meshMatrixWeights;
  372. }
  373. case "TimeBlock": {
  374. let timeBlock = new InputBlock("Time", undefined, NodeMaterialBlockConnectionPointTypes.Float);
  375. timeBlock.animationType = AnimatedInputBlockTypes.Time;
  376. return timeBlock;
  377. }
  378. case "DeltaTimeBlock": {
  379. let deltaTimeBlock = new InputBlock("Delta time");
  380. deltaTimeBlock.setAsSystemValue(NodeMaterialSystemValues.DeltaTime);
  381. return deltaTimeBlock;
  382. }
  383. case "WorldPositionBlock": {
  384. let worldPositionBlock = nodeMaterial.getInputBlockByPredicate((b) => b.isAttribute && b.name === "position");
  385. if (!worldPositionBlock) {
  386. worldPositionBlock = new InputBlock("position");
  387. worldPositionBlock.setAsAttribute("position");
  388. }
  389. let worldMatrixBlock = nodeMaterial.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);
  390. if (!worldMatrixBlock) {
  391. worldMatrixBlock = new InputBlock("World");
  392. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  393. }
  394. let transformBlock = new TransformBlock("World position");
  395. worldPositionBlock.connectTo(transformBlock);
  396. worldMatrixBlock.connectTo(transformBlock);
  397. return transformBlock;
  398. }
  399. case "WorldNormalBlock": {
  400. let worldNormalBlock = nodeMaterial.getInputBlockByPredicate((b) => b.isAttribute && b.name === "normal");
  401. if (!worldNormalBlock) {
  402. worldNormalBlock = new InputBlock("normal");
  403. worldNormalBlock.setAsAttribute("normal");
  404. }
  405. let worldMatrixBlock = nodeMaterial.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);
  406. if (!worldMatrixBlock) {
  407. worldMatrixBlock = new InputBlock("World");
  408. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  409. }
  410. let transformBlock = new TransformBlock("World normal");
  411. worldNormalBlock.connectTo(transformBlock);
  412. worldMatrixBlock.connectTo(transformBlock);
  413. return transformBlock;
  414. }
  415. case "WorldTangentBlock": {
  416. let worldTangentBlock = nodeMaterial.getInputBlockByPredicate((b) => b.isAttribute && b.name === "tangent");
  417. if (!worldTangentBlock) {
  418. worldTangentBlock = new InputBlock("tangent");
  419. worldTangentBlock.setAsAttribute("tangent");
  420. }
  421. let worldMatrixBlock = nodeMaterial.getInputBlockByPredicate((b) => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);
  422. if (!worldMatrixBlock) {
  423. worldMatrixBlock = new InputBlock("World");
  424. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  425. }
  426. let transformBlock = new TransformBlock("World tangent");
  427. worldTangentBlock.connectTo(transformBlock);
  428. worldMatrixBlock.connectTo(transformBlock);
  429. return transformBlock;
  430. }
  431. case "PBRMetallicRoughnessBlock":
  432. return new PBRMetallicRoughnessBlock("PBRMetallicRoughness");
  433. case "SheenBlock":
  434. return new SheenBlock("Sheen");
  435. case "AmbientOcclusionBlock":
  436. return new AmbientOcclusionBlock("AmbientOcclusion");
  437. case "ReflectivityBlock":
  438. return new ReflectivityBlock("Reflectivity");
  439. case "AnisotropyBlock":
  440. return new AnisotropyBlock("Anisotropy");
  441. case "ReflectionBlock":
  442. return new ReflectionBlock("Reflection");
  443. case "ClearCoatBlock":
  444. return new ClearCoatBlock("ClearCoat");
  445. case "RefractionBlock":
  446. return new RefractionBlock("Refraction");
  447. case "SubSurfaceBlock":
  448. return new SubSurfaceBlock("SubSurface");
  449. }
  450. return null;
  451. }
  452. public static GetColorFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  453. let color = "#880000";
  454. switch (type) {
  455. case NodeMaterialBlockConnectionPointTypes.Float:
  456. color = "#cb9e27";
  457. break;
  458. case NodeMaterialBlockConnectionPointTypes.Vector2:
  459. color = "#16bcb1";
  460. break;
  461. case NodeMaterialBlockConnectionPointTypes.Vector3:
  462. case NodeMaterialBlockConnectionPointTypes.Color3:
  463. color = "#b786cb";
  464. break;
  465. case NodeMaterialBlockConnectionPointTypes.Vector4:
  466. case NodeMaterialBlockConnectionPointTypes.Color4:
  467. color = "#be5126";
  468. break;
  469. case NodeMaterialBlockConnectionPointTypes.Matrix:
  470. color = "#591990";
  471. break;
  472. }
  473. return color;
  474. }
  475. public static GetConnectionNodeTypeFromString(type: string) {
  476. switch (type) {
  477. case "Float":
  478. return NodeMaterialBlockConnectionPointTypes.Float;
  479. case "Vector2":
  480. return NodeMaterialBlockConnectionPointTypes.Vector2;
  481. case "Vector3":
  482. return NodeMaterialBlockConnectionPointTypes.Vector3;
  483. case "Vector4":
  484. return NodeMaterialBlockConnectionPointTypes.Vector4;
  485. case "Matrix":
  486. return NodeMaterialBlockConnectionPointTypes.Matrix;
  487. case "Color3":
  488. return NodeMaterialBlockConnectionPointTypes.Color3;
  489. case "Color4":
  490. return NodeMaterialBlockConnectionPointTypes.Color4;
  491. }
  492. return NodeMaterialBlockConnectionPointTypes.AutoDetect;
  493. }
  494. public static GetStringFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  495. switch (type){
  496. case NodeMaterialBlockConnectionPointTypes.Float:
  497. return "Float";
  498. case NodeMaterialBlockConnectionPointTypes.Vector2:
  499. return "Vector2";
  500. case NodeMaterialBlockConnectionPointTypes.Vector3:
  501. return "Vector3";
  502. case NodeMaterialBlockConnectionPointTypes.Vector4:
  503. return "Vector4";
  504. case NodeMaterialBlockConnectionPointTypes.Color3:
  505. return "Color3";
  506. case NodeMaterialBlockConnectionPointTypes.Color4:
  507. return "Color4";
  508. case NodeMaterialBlockConnectionPointTypes.Matrix:
  509. return "Matrix";
  510. }
  511. return "";
  512. }
  513. }