Temechon 491091a083 Bug fix 11 年之前
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Actions d657daae9b New ```OnKeyDown``` and ```OnKeyUp``` triggers. See [actions wiki](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-Actions) for more info 11 年之前
Animations e5a4cad994 Fixing a bug with quaternion animations 11 年之前
Bones 7b2dbb8c02 Fixing bug with scene loading 11 年之前
Cameras 54de3e21ba ArcRotateCamera can now check collisions 11 年之前
Collisions 5c3f44d57f new pickInfo.getTextureCoordinates() function 11 年之前
Culling 43fc0176b0 More integration for Shadow Poisson sampling 11 年之前
Layer 6899c20502 Fixing JSKompactor.exe 11 年之前
LensFlare 2e954475cc Adding LensFlareSystem.isEnabled property 11 年之前
Lights 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 年之前
Loading 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 年之前
Materials 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 年之前
Math e5a4cad994 Fixing a bug with quaternion animations 11 年之前
Mesh 491091a083 Bug fix 11 年之前
Particles bffe8deb1f New ```fragmentElement``` parameter to define custom shader for ```BABYLON.ParticleSystem``` constructor 11 年之前
Physics be8fb360d1 v1.13 11 年之前
PostProcess 4c5667a23b Updating Typescript for RenderPipeline 11 年之前
Rendering 6899c20502 Fixing JSKompactor.exe 11 年之前
Shaders 43fc0176b0 More integration for Shadow Poisson sampling 11 年之前
Sprites 9e6b61098f Small fixes 11 年之前
Tools df86b1b85a Fixing bug with instances and octree (again) 11 年之前
babylon.engine.js e4af63f4b9 LinesMesh updates 11 年之前
babylon.engine.ts b1cfdd24f5 Restoring engine.ts 11 年之前
babylon.mixins.js 05358eeb88 More files ported to Typescript 11 年之前
babylon.mixins.ts a09571b428 TypeScript port done! 11 年之前
babylon.node.js 89c70b1a44 New public animatable class 11 年之前
babylon.node.ts 89c70b1a44 New public animatable class 11 年之前
babylon.scene.js 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 年之前
babylon.scene.ts 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 年之前