Raanan Weber 8226c8ecb7 playground example (basic) 7 years ago
..
assets 8f1304d644 Adding fullscreen button and design improvements 7 years ago
dist 8226c8ecb7 playground example (basic) 7 years ago
src b109c25a1b Modify the default configuration 7 years ago
README.md bb272a3545 Viewer configuration - initial 7 years ago
package.json 1f7c5b32dd Camera beaviors and lights (alpha) configuration 7 years ago
tsconfig.json bb272a3545 Viewer configuration - initial 7 years ago
webpack.config.js 31b9f20410 Added launch settings in VSCode 7 years ago

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.