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- #ifdef GL_ES
- precision highp float;
- #endif
- // Samplers
- varying vec2 vUV;
- uniform sampler2D textureSampler;
- void main(void)
- {
- float luminance = dot(texture2D(textureSampler, vUV).rgb, vec3(0.3, 0.59, 0.11));
- gl_FragColor = vec4(luminance, luminance, luminance, 1.0);
- }
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