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- var BABYLON = BABYLON || {};
- (function () {
- BABYLON.RenderingManager = function (scene) {
- this._scene = scene;
- this._renderingGroups = [];
- };
- // Methods
- BABYLON.RenderingManager.prototype._renderParticles = function (index, activeMeshes) {
- // Particles
- var beforeParticlesDate = new Date();
- for (var particleIndex = 0; particleIndex < this._scene._activeParticleSystems.length; particleIndex++) {
- var particleSystem = this._scene._activeParticleSystems.data[particleIndex];
- if (particleSystem.renderingGroupId !== index) {
- continue;
- }
- if (!particleSystem.emitter.position || !activeMeshes || activeMeshes.indexOf(particleSystem.emitter) !== -1) {
- this._scene._activeParticles += particleSystem.render();
- }
- }
- this._scene._particlesDuration += new Date() - beforeParticlesDate;
- };
- BABYLON.RenderingManager.prototype.render = function (customRenderFunction, beforeTransparents, activeMeshes, renderParticles) {
- for (var index = 0 ; index < BABYLON.RenderingManager.MAX_RENDERINGGROUPS; index++) {
- var renderingGroup = this._renderingGroups[index];
- if (index > 0) {
- this._scene.getEngine().clear(0, false, true);
- }
- if (renderingGroup && !renderingGroup.render(customRenderFunction, index == 0 ? beforeTransparents : null)) {
- this._renderingGroups.splice(index, 1);
- }
- if (renderParticles) {
- this._renderParticles(index, activeMeshes);
- }
- }
- };
- BABYLON.RenderingManager.prototype.reset = function () {
- for (var index in this._renderingGroups) {
- var renderingGroup = this._renderingGroups[index];
- renderingGroup.prepare();
- }
- };
- BABYLON.RenderingManager.prototype.dispatch = function (subMesh) {
- var mesh = subMesh.getMesh();
- var renderingGroupId = mesh.renderingGroupId || 0;
- if (!this._renderingGroups[renderingGroupId]) {
- this._renderingGroups[renderingGroupId] = new BABYLON.RenderingGroup(renderingGroupId, this._scene);
- }
- this._renderingGroups[renderingGroupId].dispatch(subMesh);
- };
-
- // Statics
- BABYLON.RenderingManager.MAX_RENDERINGGROUPS = 4;
- })();
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