babylon.nodeEditor.d.ts 53 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string, scene: BABYLON.Scene, nodeMaterial: BABYLON.NodeMaterial): BABYLON.Rotate2dBlock | BABYLON.NormalBlendBlock | BABYLON.WorleyNoise3DBlock | BABYLON.SimplexPerlin3DBlock | BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.DiscardBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.PowBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.NLerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.SmoothStepBlock | BABYLON.OneMinusBlock | BABYLON.ReciprocalBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.RandomNumberBlock | BABYLON.ReplaceColorBlock | BABYLON.PosterizeBlock | BABYLON.ArcTan2Block | BABYLON.GradientBlock | BABYLON.FrontFacingBlock | BABYLON.WaveBlock | BABYLON.InputBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. globalState: GlobalState;
  61. target?: any;
  62. propertyName?: string;
  63. value?: string;
  64. onChange?: (value: string) => void;
  65. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  66. }
  67. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  68. value: string;
  69. }> {
  70. private _localChange;
  71. constructor(props: ITextInputLineComponentProps);
  72. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  73. value: string;
  74. }): boolean;
  75. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  76. updateValue(value: string, raisePropertyChanged: boolean): void;
  77. render(): JSX.Element;
  78. }
  79. }
  80. declare module NODEEDITOR {
  81. export interface ICheckBoxLineComponentProps {
  82. label: string;
  83. target?: any;
  84. propertyName?: string;
  85. isSelected?: () => boolean;
  86. onSelect?: (value: boolean) => void;
  87. onValueChanged?: () => void;
  88. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  89. }
  90. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  91. isSelected: boolean;
  92. }> {
  93. private static _UniqueIdSeed;
  94. private _uniqueId;
  95. private _localChange;
  96. constructor(props: ICheckBoxLineComponentProps);
  97. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  98. isSelected: boolean;
  99. }): boolean;
  100. onChange(): void;
  101. render(): JSX.Element;
  102. }
  103. }
  104. declare module NODEEDITOR {
  105. /**
  106. * Generic node model which stores information about a node editor block
  107. */
  108. export class GenericNodeModel extends DefaultNodeModel {
  109. /**
  110. * BABYLON.Vector2 for the node if it exists
  111. */
  112. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  113. /**
  114. * BABYLON.Vector3 for the node if it exists
  115. */
  116. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  117. /**
  118. * BABYLON.Vector4 for the node if it exists
  119. */
  120. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  121. /**
  122. * BABYLON.Matrix for the node if it exists
  123. */
  124. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  125. /**
  126. * Constructs the node model
  127. */
  128. constructor();
  129. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  130. renderProperties(globalState: GlobalState): JSX.Element;
  131. }
  132. }
  133. declare module NODEEDITOR {
  134. export class AdvancedLinkModel extends DefaultLinkModel {
  135. constructor();
  136. }
  137. }
  138. declare module NODEEDITOR {
  139. /**
  140. * Port model
  141. */
  142. export class DefaultPortModel extends PortModel {
  143. /**
  144. * If the port is input or output
  145. */
  146. position: string | "input" | "output";
  147. /**
  148. * What the port is connected to
  149. */
  150. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  151. defaultValue: any;
  152. static idCounter: number;
  153. constructor(name: string, type?: string);
  154. canLinkToPort(port: DefaultPortModel): boolean;
  155. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  156. getNodeModel(): DefaultNodeModel;
  157. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  158. createLinkModel(): LinkModel;
  159. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  160. input: DefaultPortModel;
  161. output: DefaultPortModel;
  162. } | null;
  163. }
  164. }
  165. declare module NODEEDITOR {
  166. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  167. name: string;
  168. node: NodeModel;
  169. style: any;
  170. }
  171. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  172. constructor(props: IDefaultPortWidgetProps);
  173. getClassName(): string;
  174. render(): JSX.Element;
  175. }
  176. }
  177. declare module NODEEDITOR {
  178. export class PortHelper {
  179. private static _GetPortTypeIndicator;
  180. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  181. background: string;
  182. };
  183. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  184. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  185. }
  186. }
  187. declare module NODEEDITOR {
  188. /**
  189. * GenericNodeWidgetProps
  190. */
  191. export interface GenericNodeWidgetProps {
  192. node: BABYLON.Nullable<GenericNodeModel>;
  193. globalState: GlobalState;
  194. }
  195. /**
  196. * GenericNodeWidgetState
  197. */
  198. export interface GenericNodeWidgetState {
  199. }
  200. /**
  201. * Used to display a node block for the node editor
  202. */
  203. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  204. /**
  205. * Creates a GenericNodeWidget
  206. * @param props
  207. */
  208. constructor(props: GenericNodeWidgetProps);
  209. render(): JSX.Element;
  210. }
  211. }
  212. declare module NODEEDITOR {
  213. /**
  214. * Node factory which creates editor nodes
  215. */
  216. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  217. private _globalState;
  218. /**
  219. * Constructs a GenericNodeFactory
  220. */
  221. constructor(globalState: GlobalState);
  222. /**
  223. * Generates a node widget
  224. * @param diagramEngine diagram engine
  225. * @param node node to generate
  226. * @returns node widget jsx
  227. */
  228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  229. /**
  230. * Gets a new instance of a node model
  231. * @returns generic node model
  232. */
  233. getNewInstance(): GenericNodeModel;
  234. }
  235. }
  236. declare module NODEEDITOR {
  237. export interface IButtonLineComponentProps {
  238. data: string;
  239. tooltip: string;
  240. }
  241. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  242. constructor(props: IButtonLineComponentProps);
  243. render(): JSX.Element;
  244. }
  245. }
  246. declare module NODEEDITOR {
  247. interface INodeListComponentProps {
  248. globalState: GlobalState;
  249. }
  250. export class NodeListComponent extends React.Component<INodeListComponentProps, {
  251. filter: string;
  252. }> {
  253. private static _Tooltips;
  254. constructor(props: INodeListComponentProps);
  255. filterContent(filter: string): void;
  256. render(): JSX.Element;
  257. }
  258. }
  259. declare module NODEEDITOR {
  260. export interface IButtonLineComponentProps {
  261. label: string;
  262. onClick: () => void;
  263. }
  264. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  265. constructor(props: IButtonLineComponentProps);
  266. render(): JSX.Element;
  267. }
  268. }
  269. declare module NODEEDITOR {
  270. export class StringTools {
  271. private static _SaveAs;
  272. private static _Click;
  273. /**
  274. * Gets the base math type of node material block connection point.
  275. * @param type Type to parse.
  276. */
  277. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  278. /**
  279. * Download a string into a file that will be saved locally by the browser
  280. * @param content defines the string to download locally as a file
  281. */
  282. static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
  283. }
  284. }
  285. declare module NODEEDITOR {
  286. interface IFileButtonLineComponentProps {
  287. label: string;
  288. onClick: (file: File) => void;
  289. accept: string;
  290. }
  291. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  292. constructor(props: IFileButtonLineComponentProps);
  293. onChange(evt: any): void;
  294. render(): JSX.Element;
  295. }
  296. }
  297. declare module NODEEDITOR {
  298. export class SerializationTools {
  299. static UpdateLocations(material: BABYLON.NodeMaterial, globalState: GlobalState): void;
  300. static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
  301. static Deserialize(serializationObject: any, globalState: GlobalState): void;
  302. }
  303. }
  304. declare module NODEEDITOR {
  305. interface IPropertyTabComponentProps {
  306. globalState: GlobalState;
  307. }
  308. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  309. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  310. }> {
  311. constructor(props: IPropertyTabComponentProps);
  312. componentDidMount(): void;
  313. load(file: File): void;
  314. save(): void;
  315. customSave(): void;
  316. render(): JSX.Element;
  317. }
  318. }
  319. declare module NODEEDITOR {
  320. interface IPortalProps {
  321. globalState: GlobalState;
  322. }
  323. export class Portal extends React.Component<IPortalProps> {
  324. render(): React.ReactPortal;
  325. }
  326. }
  327. declare module NODEEDITOR {
  328. interface ISliderLineComponentProps {
  329. label: string;
  330. target?: any;
  331. propertyName?: string;
  332. minimum: number;
  333. maximum: number;
  334. step: number;
  335. directValue?: number;
  336. useEuler?: boolean;
  337. onChange?: (value: number) => void;
  338. onInput?: (value: number) => void;
  339. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  340. decimalCount?: number;
  341. }
  342. export class SliderLineComponent extends React.Component<ISliderLineComponentProps, {
  343. value: number;
  344. }> {
  345. private _localChange;
  346. constructor(props: ISliderLineComponentProps);
  347. shouldComponentUpdate(nextProps: ISliderLineComponentProps, nextState: {
  348. value: number;
  349. }): boolean;
  350. onChange(newValueString: any): void;
  351. onInput(newValueString: any): void;
  352. prepareDataToRead(value: number): number;
  353. render(): JSX.Element;
  354. }
  355. }
  356. declare module NODEEDITOR {
  357. interface IFloatLineComponentProps {
  358. label: string;
  359. target: any;
  360. propertyName: string;
  361. onChange?: (newValue: number) => void;
  362. isInteger?: boolean;
  363. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  364. additionalClass?: string;
  365. step?: string;
  366. digits?: number;
  367. }
  368. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  369. value: string;
  370. }> {
  371. private _localChange;
  372. private _store;
  373. constructor(props: IFloatLineComponentProps);
  374. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  375. value: string;
  376. }): boolean;
  377. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  378. updateValue(valueString: string): void;
  379. render(): JSX.Element;
  380. }
  381. }
  382. declare module NODEEDITOR {
  383. /**
  384. * BABYLON.Texture node model which stores information about a node editor block
  385. */
  386. export class ReflectionTextureNodeModel extends DefaultNodeModel {
  387. private _block;
  388. /**
  389. * BABYLON.Texture for the node if it exists
  390. */
  391. texture: BABYLON.Nullable<BABYLON.BaseTexture>;
  392. /**
  393. * Constructs the node model
  394. */
  395. constructor();
  396. renderProperties(globalState: GlobalState): JSX.Element;
  397. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  398. }
  399. }
  400. declare module NODEEDITOR {
  401. class ListLineOption {
  402. label: string;
  403. value: number | string;
  404. }
  405. interface IOptionsLineComponentProps {
  406. label: string;
  407. target: any;
  408. className?: string;
  409. propertyName?: string;
  410. options: ListLineOption[];
  411. noDirectUpdate?: boolean;
  412. onSelect?: (value: number | string) => void;
  413. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  414. valuesAreStrings?: boolean;
  415. defaultIfNull?: number;
  416. getSelection?: (target: any) => number;
  417. }
  418. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  419. value: number | string;
  420. }> {
  421. private _localChange;
  422. private _getValue;
  423. constructor(props: IOptionsLineComponentProps);
  424. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  425. value: number;
  426. }): boolean;
  427. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  428. updateValue(valueString: string): void;
  429. render(): JSX.Element;
  430. }
  431. }
  432. declare module NODEEDITOR {
  433. interface ITexturePropertyTabComponentProps {
  434. globalState: GlobalState;
  435. node: TextureNodeModel | ReflectionTextureNodeModel;
  436. }
  437. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps, {
  438. isEmbedded: boolean;
  439. loadAsCubeTexture: boolean;
  440. }> {
  441. constructor(props: ITexturePropertyTabComponentProps);
  442. UNSAFE_componentWillUpdate(nextProps: ITexturePropertyTabComponentProps, nextState: {
  443. isEmbedded: boolean;
  444. loadAsCubeTexture: boolean;
  445. }): void;
  446. private _generateRandomForCache;
  447. updateAfterTextureLoad(): void;
  448. removeTexture(): void;
  449. _prepareTexture(): void;
  450. /**
  451. * Replaces the texture of the node
  452. * @param file the file of the texture to use
  453. */
  454. replaceTexture(file: File): void;
  455. replaceTextureWithUrl(url: string): void;
  456. render(): JSX.Element;
  457. }
  458. }
  459. declare module NODEEDITOR {
  460. /**
  461. * BABYLON.Texture node model which stores information about a node editor block
  462. */
  463. export class TextureNodeModel extends DefaultNodeModel {
  464. private _block;
  465. /**
  466. * BABYLON.Texture for the node if it exists
  467. */
  468. texture: BABYLON.Nullable<BABYLON.Texture>;
  469. /**
  470. * Constructs the node model
  471. */
  472. constructor();
  473. renderProperties(globalState: GlobalState): JSX.Element;
  474. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  475. }
  476. }
  477. declare module NODEEDITOR {
  478. interface ITextureLineComponentProps {
  479. texture: BABYLON.BaseTexture;
  480. width: number;
  481. height: number;
  482. globalState?: any;
  483. hideChannelSelect?: boolean;
  484. }
  485. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  486. displayRed: boolean;
  487. displayGreen: boolean;
  488. displayBlue: boolean;
  489. displayAlpha: boolean;
  490. face: number;
  491. }> {
  492. constructor(props: ITextureLineComponentProps);
  493. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  494. displayRed: boolean;
  495. displayGreen: boolean;
  496. displayBlue: boolean;
  497. displayAlpha: boolean;
  498. face: number;
  499. }): boolean;
  500. componentDidMount(): void;
  501. componentDidUpdate(): void;
  502. updatePreview(): void;
  503. render(): JSX.Element;
  504. }
  505. }
  506. declare module NODEEDITOR {
  507. /**
  508. * GenericNodeWidgetProps
  509. */
  510. export interface ITextureNodeWidgetProps {
  511. node: BABYLON.Nullable<TextureNodeModel>;
  512. globalState: GlobalState;
  513. }
  514. /**
  515. * Used to display a node block for the node editor
  516. */
  517. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  518. /**
  519. * Creates a GenericNodeWidget
  520. * @param props
  521. */
  522. constructor(props: ITextureNodeWidgetProps);
  523. render(): JSX.Element;
  524. }
  525. }
  526. declare module NODEEDITOR {
  527. /**
  528. * Node factory which creates editor nodes
  529. */
  530. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  531. private _globalState;
  532. /**
  533. * Constructs a TextureNodeFactory
  534. */
  535. constructor(globalState: GlobalState);
  536. /**
  537. * Generates a node widget
  538. * @param diagramEngine diagram engine
  539. * @param node node to generate
  540. * @returns node widget jsx
  541. */
  542. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  543. /**
  544. * Gets a new instance of a node model
  545. * @returns texture node model
  546. */
  547. getNewInstance(): TextureNodeModel;
  548. }
  549. }
  550. declare module NODEEDITOR {
  551. interface INumericInputComponentProps {
  552. label: string;
  553. value: number;
  554. step?: number;
  555. onChange: (value: number) => void;
  556. }
  557. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  558. value: string;
  559. }> {
  560. static defaultProps: {
  561. step: number;
  562. };
  563. private _localChange;
  564. constructor(props: INumericInputComponentProps);
  565. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  566. value: string;
  567. }): boolean;
  568. updateValue(evt: any): void;
  569. render(): JSX.Element;
  570. }
  571. }
  572. declare module NODEEDITOR {
  573. interface IVector2LineComponentProps {
  574. label: string;
  575. target: any;
  576. propertyName: string;
  577. step?: number;
  578. onChange?: (newvalue: BABYLON.Vector2) => void;
  579. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  580. }
  581. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  582. isExpanded: boolean;
  583. value: BABYLON.Vector2;
  584. }> {
  585. static defaultProps: {
  586. step: number;
  587. };
  588. private _localChange;
  589. constructor(props: IVector2LineComponentProps);
  590. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  591. isExpanded: boolean;
  592. value: BABYLON.Vector2;
  593. }): boolean;
  594. switchExpandState(): void;
  595. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  596. updateStateX(value: number): void;
  597. updateStateY(value: number): void;
  598. render(): JSX.Element;
  599. }
  600. }
  601. declare module NODEEDITOR {
  602. interface IVector2PropertyTabComponentProps {
  603. globalState: GlobalState;
  604. inputBlock: BABYLON.InputBlock;
  605. }
  606. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  607. render(): JSX.Element;
  608. }
  609. }
  610. declare module NODEEDITOR {
  611. interface IVector3LineComponentProps {
  612. label: string;
  613. target: any;
  614. propertyName: string;
  615. step?: number;
  616. onChange?: (newvalue: BABYLON.Vector3) => void;
  617. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  618. }
  619. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  620. isExpanded: boolean;
  621. value: BABYLON.Vector3;
  622. }> {
  623. static defaultProps: {
  624. step: number;
  625. };
  626. private _localChange;
  627. constructor(props: IVector3LineComponentProps);
  628. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  629. isExpanded: boolean;
  630. value: BABYLON.Vector3;
  631. }): boolean;
  632. switchExpandState(): void;
  633. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  634. updateVector3(): void;
  635. updateStateX(value: number): void;
  636. updateStateY(value: number): void;
  637. updateStateZ(value: number): void;
  638. render(): JSX.Element;
  639. }
  640. }
  641. declare module NODEEDITOR {
  642. interface IVector3PropertyTabComponentProps {
  643. globalState: GlobalState;
  644. inputBlock: BABYLON.InputBlock;
  645. }
  646. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  647. render(): JSX.Element;
  648. }
  649. }
  650. declare module NODEEDITOR {
  651. export interface IColor3LineComponentProps {
  652. label: string;
  653. target: any;
  654. propertyName: string;
  655. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  656. onChange?: () => void;
  657. }
  658. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  659. isExpanded: boolean;
  660. color: BABYLON.Color3;
  661. }> {
  662. private _localChange;
  663. constructor(props: IColor3LineComponentProps);
  664. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  665. color: BABYLON.Color3;
  666. }): boolean;
  667. onChange(newValue: string): void;
  668. switchExpandState(): void;
  669. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  670. updateStateR(value: number): void;
  671. updateStateG(value: number): void;
  672. updateStateB(value: number): void;
  673. copyToClipboard(): void;
  674. render(): JSX.Element;
  675. }
  676. }
  677. declare module NODEEDITOR {
  678. interface IColor3PropertyTabComponentProps {
  679. globalState: GlobalState;
  680. inputBlock: BABYLON.InputBlock;
  681. }
  682. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  683. render(): JSX.Element;
  684. }
  685. }
  686. declare module NODEEDITOR {
  687. interface IFloatPropertyTabComponentProps {
  688. globalState: GlobalState;
  689. inputBlock: BABYLON.InputBlock;
  690. }
  691. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  692. render(): JSX.Element;
  693. }
  694. }
  695. declare module NODEEDITOR {
  696. interface IVector4LineComponentProps {
  697. label: string;
  698. target?: any;
  699. propertyName?: string;
  700. value?: BABYLON.Vector4;
  701. step?: number;
  702. onChange?: (newvalue: BABYLON.Vector4) => void;
  703. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  704. }
  705. export class Vector4LineComponent extends React.Component<IVector4LineComponentProps, {
  706. isExpanded: boolean;
  707. value: BABYLON.Vector4;
  708. }> {
  709. static defaultProps: {
  710. step: number;
  711. };
  712. private _localChange;
  713. constructor(props: IVector4LineComponentProps);
  714. shouldComponentUpdate(nextProps: IVector4LineComponentProps, nextState: {
  715. isExpanded: boolean;
  716. value: BABYLON.Vector4;
  717. }): boolean;
  718. switchExpandState(): void;
  719. raiseOnPropertyChanged(previousValue: BABYLON.Vector4): void;
  720. updateVector4(): void;
  721. updateStateX(value: number): void;
  722. updateStateY(value: number): void;
  723. updateStateZ(value: number): void;
  724. updateStateW(value: number): void;
  725. render(): JSX.Element;
  726. }
  727. }
  728. declare module NODEEDITOR {
  729. interface IVector4PropertyTabComponentProps {
  730. globalState: GlobalState;
  731. inputBlock: BABYLON.InputBlock;
  732. }
  733. export class Vector4PropertyTabComponent extends React.Component<IVector4PropertyTabComponentProps> {
  734. render(): JSX.Element;
  735. }
  736. }
  737. declare module NODEEDITOR {
  738. interface IMatrixLineComponentProps {
  739. label: string;
  740. target: any;
  741. propertyName: string;
  742. step?: number;
  743. onChange?: (newValue: BABYLON.Matrix) => void;
  744. onModeChange?: (mode: number) => void;
  745. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  746. mode?: number;
  747. }
  748. export class MatrixLineComponent extends React.Component<IMatrixLineComponentProps, {
  749. value: BABYLON.Matrix;
  750. mode: number;
  751. angle: number;
  752. }> {
  753. private _localChange;
  754. constructor(props: IMatrixLineComponentProps);
  755. shouldComponentUpdate(nextProps: IMatrixLineComponentProps, nextState: {
  756. value: BABYLON.Matrix;
  757. mode: number;
  758. angle: number;
  759. }): boolean;
  760. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  761. updateMatrix(): void;
  762. updateRow(value: BABYLON.Vector4, row: number): void;
  763. updateBasedOnMode(value: number): void;
  764. render(): JSX.Element;
  765. }
  766. }
  767. declare module NODEEDITOR {
  768. interface IMatrixPropertyTabComponentProps {
  769. globalState: GlobalState;
  770. inputBlock: BABYLON.InputBlock;
  771. }
  772. export class MatrixPropertyTabComponent extends React.Component<IMatrixPropertyTabComponentProps> {
  773. render(): JSX.Element;
  774. }
  775. }
  776. declare module NODEEDITOR {
  777. interface IInputPropertyTabComponentProps {
  778. globalState: GlobalState;
  779. inputNode: InputNodeModel;
  780. }
  781. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  782. constructor(props: IInputPropertyTabComponentProps);
  783. renderValue(globalState: GlobalState): JSX.Element | null;
  784. setDefaultValue(): void;
  785. render(): JSX.Element;
  786. }
  787. }
  788. declare module NODEEDITOR {
  789. /**
  790. * Generic node model which stores information about a node editor block
  791. */
  792. export class InputNodeModel extends DefaultNodeModel {
  793. readonly inputBlock: BABYLON.InputBlock;
  794. /**
  795. * Constructs the node model
  796. */
  797. constructor();
  798. renderProperties(globalState: GlobalState): JSX.Element;
  799. }
  800. }
  801. declare module NODEEDITOR {
  802. /**
  803. * GenericNodeWidgetProps
  804. */
  805. export interface IInputNodeWidgetProps {
  806. node: BABYLON.Nullable<InputNodeModel>;
  807. globalState: GlobalState;
  808. }
  809. /**
  810. * Used to display a node block for the node editor
  811. */
  812. export class InputNodeWidget extends React.Component<IInputNodeWidgetProps> {
  813. /**
  814. * Creates a GenericNodeWidget
  815. * @param props
  816. */
  817. constructor(props: IInputNodeWidgetProps);
  818. renderValue(value: string): JSX.Element | null;
  819. render(): JSX.Element | null;
  820. }
  821. }
  822. declare module NODEEDITOR {
  823. /**
  824. * Node factory which creates editor nodes
  825. */
  826. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  827. private _globalState;
  828. /**
  829. * Constructs a GenericNodeFactory
  830. */
  831. constructor(globalState: GlobalState);
  832. /**
  833. * Generates a node widget
  834. * @param diagramEngine diagram engine
  835. * @param node node to generate
  836. * @returns node widget jsx
  837. */
  838. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  839. /**
  840. * Gets a new instance of a node model
  841. * @returns input node model
  842. */
  843. getNewInstance(): InputNodeModel;
  844. }
  845. }
  846. declare module NODEEDITOR {
  847. interface ILogComponentProps {
  848. globalState: GlobalState;
  849. }
  850. export class LogEntry {
  851. message: string;
  852. isError: boolean;
  853. constructor(message: string, isError: boolean);
  854. }
  855. export class LogComponent extends React.Component<ILogComponentProps, {
  856. logs: LogEntry[];
  857. }> {
  858. constructor(props: ILogComponentProps);
  859. componentDidMount(): void;
  860. componentDidUpdate(): void;
  861. render(): JSX.Element;
  862. }
  863. }
  864. declare module NODEEDITOR {
  865. interface ILightPropertyTabComponentProps {
  866. globalState: GlobalState;
  867. node: LightNodeModel;
  868. }
  869. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  870. render(): JSX.Element;
  871. }
  872. }
  873. declare module NODEEDITOR {
  874. /**
  875. * BABYLON.Light node model which stores information about a node editor block
  876. */
  877. export class LightNodeModel extends DefaultNodeModel {
  878. private _block;
  879. /**
  880. * BABYLON.Light for the node if it exists
  881. */
  882. light: BABYLON.Nullable<BABYLON.Light>;
  883. /**
  884. * Constructs the node model
  885. */
  886. constructor();
  887. renderProperties(globalState: GlobalState): JSX.Element;
  888. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  889. }
  890. }
  891. declare module NODEEDITOR {
  892. /**
  893. * GenericNodeWidgetProps
  894. */
  895. export interface ILightNodeWidgetProps {
  896. node: BABYLON.Nullable<LightNodeModel>;
  897. globalState: GlobalState;
  898. }
  899. /**
  900. * Used to display a node block for the node editor
  901. */
  902. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  903. /**
  904. * Creates a GenericNodeWidget
  905. * @param props
  906. */
  907. constructor(props: ILightNodeWidgetProps);
  908. render(): JSX.Element;
  909. }
  910. }
  911. declare module NODEEDITOR {
  912. /**
  913. * Node factory which creates editor nodes
  914. */
  915. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  916. private _globalState;
  917. /**
  918. * Constructs a LightNodeFactory
  919. */
  920. constructor(globalState: GlobalState);
  921. /**
  922. * Generates a node widget
  923. * @param diagramEngine diagram engine
  924. * @param node node to generate
  925. * @returns node widget jsx
  926. */
  927. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  928. /**
  929. * Gets a new instance of a node model
  930. * @returns light node model
  931. */
  932. getNewInstance(): LightNodeModel;
  933. }
  934. }
  935. declare module NODEEDITOR {
  936. interface IMessageDialogComponentProps {
  937. globalState: GlobalState;
  938. }
  939. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  940. message: string;
  941. isError: boolean;
  942. }> {
  943. constructor(props: IMessageDialogComponentProps);
  944. render(): JSX.Element | null;
  945. }
  946. }
  947. declare module NODEEDITOR {
  948. export class AdvancedLinkFactory extends DefaultLinkFactory {
  949. constructor();
  950. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  951. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  952. }
  953. }
  954. declare module NODEEDITOR {
  955. interface IRemapPropertyTabComponentProps {
  956. globalState: GlobalState;
  957. remapNode: RemapNodeModel;
  958. }
  959. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  960. constructor(props: IRemapPropertyTabComponentProps);
  961. forceRebuild(): void;
  962. render(): JSX.Element;
  963. }
  964. }
  965. declare module NODEEDITOR {
  966. /**
  967. * Generic node model which stores information about a node editor block
  968. */
  969. export class RemapNodeModel extends DefaultNodeModel {
  970. readonly remapBlock: BABYLON.RemapBlock;
  971. /**
  972. * Constructs the node model
  973. */
  974. constructor();
  975. renderProperties(globalState: GlobalState): JSX.Element;
  976. }
  977. }
  978. declare module NODEEDITOR {
  979. /**
  980. * RemapNodeWidgetProps
  981. */
  982. export interface RemapNodeWidgetProps {
  983. node: BABYLON.Nullable<RemapNodeModel>;
  984. globalState: GlobalState;
  985. }
  986. /**
  987. * Used to display a node block for the node editor
  988. */
  989. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  990. /**
  991. * Creates a GenericNodeWidget
  992. * @param props
  993. */
  994. constructor(props: RemapNodeWidgetProps);
  995. renderValue(value: string): JSX.Element | null;
  996. extractInputValue(connectionPoint: BABYLON.NodeMaterialConnectionPoint): any;
  997. render(): JSX.Element;
  998. }
  999. }
  1000. declare module NODEEDITOR {
  1001. /**
  1002. * Node factory which creates editor nodes
  1003. */
  1004. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  1005. private _globalState;
  1006. /**
  1007. * Constructs a GenericNodeFactory
  1008. */
  1009. constructor(globalState: GlobalState);
  1010. /**
  1011. * Generates a node widget
  1012. * @param diagramEngine diagram engine
  1013. * @param node node to generate
  1014. * @returns node widget jsx
  1015. */
  1016. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  1017. /**
  1018. * Gets a new instance of a node model
  1019. * @returns input node model
  1020. */
  1021. getNewInstance(): RemapNodeModel;
  1022. }
  1023. }
  1024. declare module NODEEDITOR {
  1025. export class GraphHelper {
  1026. static DistributeGraph(model: DiagramModel): dagre.Node[];
  1027. private static _MapElements;
  1028. private static _MapEdges;
  1029. }
  1030. }
  1031. declare module NODEEDITOR {
  1032. export enum PreviewMeshType {
  1033. Sphere = 0,
  1034. Box = 1,
  1035. Torus = 2,
  1036. Cylinder = 3,
  1037. Plane = 4,
  1038. ShaderBall = 5,
  1039. Custom = 6
  1040. }
  1041. }
  1042. declare module NODEEDITOR {
  1043. export class PreviewManager {
  1044. private _nodeMaterial;
  1045. private _onBuildObserver;
  1046. private _onPreviewCommandActivatedObserver;
  1047. private _onAnimationCommandActivatedObserver;
  1048. private _onUpdateRequiredObserver;
  1049. private _onPreviewBackgroundChangedObserver;
  1050. private _onBackFaceCullingChangedObserver;
  1051. private _onDepthPrePassChangedObserver;
  1052. private _onLightUpdatedObserver;
  1053. private _engine;
  1054. private _scene;
  1055. private _meshes;
  1056. private _camera;
  1057. private _material;
  1058. private _globalState;
  1059. private _currentType;
  1060. private _lightParent;
  1061. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  1062. private _handleAnimations;
  1063. private _prepareLights;
  1064. private _prepareMeshes;
  1065. private _refreshPreviewMesh;
  1066. private _forceCompilationAsync;
  1067. private _updatePreview;
  1068. dispose(): void;
  1069. }
  1070. }
  1071. declare module NODEEDITOR {
  1072. export interface INodeLocationInfo {
  1073. blockId: number;
  1074. x: number;
  1075. y: number;
  1076. }
  1077. }
  1078. declare module NODEEDITOR {
  1079. interface IPreviewMeshControlComponent {
  1080. globalState: GlobalState;
  1081. }
  1082. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  1083. changeMeshType(newOne: PreviewMeshType): void;
  1084. useCustomMesh(evt: any): void;
  1085. render(): JSX.Element;
  1086. }
  1087. }
  1088. declare module NODEEDITOR {
  1089. interface ITrigonometryTabComponentProps {
  1090. globalState: GlobalState;
  1091. trigonometryNode: TrigonometryNodeModel;
  1092. }
  1093. export class TrigonometryPropertyTabComponentProps extends React.Component<ITrigonometryTabComponentProps> {
  1094. constructor(props: ITrigonometryTabComponentProps);
  1095. render(): JSX.Element;
  1096. }
  1097. }
  1098. declare module NODEEDITOR {
  1099. /**
  1100. * Generic node model which stores information about a node editor block
  1101. */
  1102. export class TrigonometryNodeModel extends DefaultNodeModel {
  1103. readonly trigonometryBlock: BABYLON.TrigonometryBlock;
  1104. /**
  1105. * Constructs the node model
  1106. */
  1107. constructor();
  1108. renderProperties(globalState: GlobalState): JSX.Element;
  1109. }
  1110. }
  1111. declare module NODEEDITOR {
  1112. /**
  1113. * GenericNodeWidgetProps
  1114. */
  1115. export interface ITrigonometryNodeWidgetProps {
  1116. node: BABYLON.Nullable<TrigonometryNodeModel>;
  1117. globalState: GlobalState;
  1118. }
  1119. /**
  1120. * Used to display a node block for the node editor
  1121. */
  1122. export class TrigonometryNodeWidget extends React.Component<ITrigonometryNodeWidgetProps> {
  1123. /**
  1124. * Creates a GenericNodeWidget
  1125. * @param props
  1126. */
  1127. constructor(props: ITrigonometryNodeWidgetProps);
  1128. render(): JSX.Element;
  1129. }
  1130. }
  1131. declare module NODEEDITOR {
  1132. /**
  1133. * Node factory which creates editor nodes
  1134. */
  1135. export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
  1136. private _globalState;
  1137. /**
  1138. * Constructs a GenericNodeFactory
  1139. */
  1140. constructor(globalState: GlobalState);
  1141. /**
  1142. * Generates a node widget
  1143. * @param diagramEngine diagram engine
  1144. * @param node node to generate
  1145. * @returns node widget jsx
  1146. */
  1147. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
  1148. /**
  1149. * Gets a new instance of a node model
  1150. * @returns input node model
  1151. */
  1152. getNewInstance(): TrigonometryNodeModel;
  1153. }
  1154. }
  1155. declare module NODEEDITOR {
  1156. interface IClampPropertyTabComponentProps {
  1157. globalState: GlobalState;
  1158. remapNode: ClampNodeModel;
  1159. }
  1160. export class ClampPropertyTabComponentProps extends React.Component<IClampPropertyTabComponentProps> {
  1161. constructor(props: IClampPropertyTabComponentProps);
  1162. forceRebuild(): void;
  1163. render(): JSX.Element;
  1164. }
  1165. }
  1166. declare module NODEEDITOR {
  1167. export class ClampNodeModel extends DefaultNodeModel {
  1168. readonly clampBlock: BABYLON.ClampBlock;
  1169. /**
  1170. * Constructs the node model
  1171. */
  1172. constructor();
  1173. renderProperties(globalState: GlobalState): JSX.Element;
  1174. }
  1175. }
  1176. declare module NODEEDITOR {
  1177. export interface ClampNodeWidgetProps {
  1178. node: BABYLON.Nullable<ClampNodeModel>;
  1179. globalState: GlobalState;
  1180. }
  1181. export class ClampNodeWidget extends React.Component<ClampNodeWidgetProps> {
  1182. constructor(props: ClampNodeWidgetProps);
  1183. renderValue(value: string): JSX.Element | null;
  1184. render(): JSX.Element;
  1185. }
  1186. }
  1187. declare module NODEEDITOR {
  1188. export class ClampNodeFactory extends SRD.AbstractNodeFactory {
  1189. private _globalState;
  1190. constructor(globalState: GlobalState);
  1191. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
  1192. getNewInstance(): ClampNodeModel;
  1193. }
  1194. }
  1195. declare module NODEEDITOR {
  1196. interface ILightPropertyTabComponentProps {
  1197. globalState: GlobalState;
  1198. node: LightInformationNodeModel;
  1199. }
  1200. export class LightInformationPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  1201. render(): JSX.Element;
  1202. }
  1203. }
  1204. declare module NODEEDITOR {
  1205. export class LightInformationNodeModel extends DefaultNodeModel {
  1206. private _block;
  1207. /**
  1208. * BABYLON.Light for the node if it exists
  1209. */
  1210. light: BABYLON.Nullable<BABYLON.Light>;
  1211. /**
  1212. * Constructs the node model
  1213. */
  1214. constructor();
  1215. renderProperties(globalState: GlobalState): JSX.Element;
  1216. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1217. }
  1218. }
  1219. declare module NODEEDITOR {
  1220. /**
  1221. * GenericNodeWidgetProps
  1222. */
  1223. export interface ILightInformationNodeWidgetProps {
  1224. node: BABYLON.Nullable<LightInformationNodeModel>;
  1225. globalState: GlobalState;
  1226. }
  1227. /**
  1228. * Used to display a node block for the node editor
  1229. */
  1230. export class LightInformationNodeWidget extends React.Component<ILightInformationNodeWidgetProps> {
  1231. /**
  1232. * Creates a GenericNodeWidget
  1233. * @param props
  1234. */
  1235. constructor(props: ILightInformationNodeWidgetProps);
  1236. render(): JSX.Element;
  1237. }
  1238. }
  1239. declare module NODEEDITOR {
  1240. /**
  1241. * Node factory which creates editor nodes
  1242. */
  1243. export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
  1244. private _globalState;
  1245. /**
  1246. * Constructs a LightNodeFactory
  1247. */
  1248. constructor(globalState: GlobalState);
  1249. /**
  1250. * Generates a node widget
  1251. * @param diagramEngine diagram engine
  1252. * @param node node to generate
  1253. * @returns node widget jsx
  1254. */
  1255. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
  1256. /**
  1257. * Gets a new instance of a node model
  1258. * @returns light node model
  1259. */
  1260. getNewInstance(): LightInformationNodeModel;
  1261. }
  1262. }
  1263. declare module NODEEDITOR {
  1264. interface IPreviewAreaComponentProps {
  1265. globalState: GlobalState;
  1266. width: number;
  1267. }
  1268. export class PreviewAreaComponent extends React.Component<IPreviewAreaComponentProps, {
  1269. isLoading: boolean;
  1270. }> {
  1271. constructor(props: IPreviewAreaComponentProps);
  1272. changeAnimation(): void;
  1273. changeBackground(value: string): void;
  1274. changeBackFaceCulling(value: boolean): void;
  1275. changeDepthPrePass(value: boolean): void;
  1276. render(): JSX.Element;
  1277. }
  1278. }
  1279. declare module NODEEDITOR {
  1280. interface IGradientStepComponentProps {
  1281. globalState: GlobalState;
  1282. step: BABYLON.GradientBlockColorStep;
  1283. lineIndex: number;
  1284. onDelete: () => void;
  1285. onUpdateStep: () => void;
  1286. }
  1287. export class GradientStepComponent extends React.Component<IGradientStepComponentProps, {
  1288. gradient: number;
  1289. }> {
  1290. constructor(props: IGradientStepComponentProps);
  1291. updateColor(color: string): void;
  1292. updateStep(gradient: number): void;
  1293. render(): JSX.Element;
  1294. }
  1295. }
  1296. declare module NODEEDITOR {
  1297. interface IGradientPropertyTabComponentProps {
  1298. globalState: GlobalState;
  1299. gradientNode: GradientNodeModel;
  1300. }
  1301. export class GradientPropertyTabComponentProps extends React.Component<IGradientPropertyTabComponentProps> {
  1302. constructor(props: IGradientPropertyTabComponentProps);
  1303. forceRebuild(): void;
  1304. deleteStep(step: BABYLON.GradientBlockColorStep): void;
  1305. addNewStep(): void;
  1306. render(): JSX.Element;
  1307. }
  1308. }
  1309. declare module NODEEDITOR {
  1310. export class GradientNodeModel extends DefaultNodeModel {
  1311. readonly gradientBlock: BABYLON.GradientBlock;
  1312. /**
  1313. * Constructs the node model
  1314. */
  1315. constructor();
  1316. renderProperties(globalState: GlobalState): JSX.Element;
  1317. }
  1318. }
  1319. declare module NODEEDITOR {
  1320. export interface IGradientNodeWidgetProps {
  1321. node: BABYLON.Nullable<GradientNodeModel>;
  1322. globalState: GlobalState;
  1323. }
  1324. export class GradientNodeWidget extends React.Component<IGradientNodeWidgetProps> {
  1325. constructor(props: IGradientNodeWidgetProps);
  1326. renderValue(value: string): JSX.Element | null;
  1327. render(): JSX.Element;
  1328. }
  1329. }
  1330. declare module NODEEDITOR {
  1331. export class GradientNodeFactory extends SRD.AbstractNodeFactory {
  1332. private _globalState;
  1333. constructor(globalState: GlobalState);
  1334. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GradientNodeModel): JSX.Element;
  1335. getNewInstance(): GradientNodeModel;
  1336. }
  1337. }
  1338. declare module NODEEDITOR {
  1339. /**
  1340. * GenericNodeWidgetProps
  1341. */
  1342. export interface IReflectionTextureNodeWidgetProps {
  1343. node: BABYLON.Nullable<ReflectionTextureNodeModel>;
  1344. globalState: GlobalState;
  1345. }
  1346. /**
  1347. * Used to display a node block for the node editor
  1348. */
  1349. export class ReflectionTextureNodeWidget extends React.Component<IReflectionTextureNodeWidgetProps> {
  1350. /**
  1351. * Creates a GenericNodeWidget
  1352. * @param props
  1353. */
  1354. constructor(props: IReflectionTextureNodeWidgetProps);
  1355. render(): JSX.Element;
  1356. }
  1357. }
  1358. declare module NODEEDITOR {
  1359. /**
  1360. * Node factory which creates editor nodes
  1361. */
  1362. export class ReflectionTextureNodeFactory extends SRD.AbstractNodeFactory {
  1363. private _globalState;
  1364. /**
  1365. * Constructs a TextureNodeFactory
  1366. */
  1367. constructor(globalState: GlobalState);
  1368. /**
  1369. * Generates a node widget
  1370. * @param diagramEngine diagram engine
  1371. * @param node node to generate
  1372. * @returns node widget jsx
  1373. */
  1374. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ReflectionTextureNodeModel): JSX.Element;
  1375. /**
  1376. * Gets a new instance of a node model
  1377. * @returns texture node model
  1378. */
  1379. getNewInstance(): ReflectionTextureNodeModel;
  1380. }
  1381. }
  1382. declare module NODEEDITOR {
  1383. interface IGraphEditorProps {
  1384. globalState: GlobalState;
  1385. }
  1386. export class NodeCreationOptions {
  1387. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  1388. type?: string;
  1389. connection?: BABYLON.NodeMaterialConnectionPoint;
  1390. }
  1391. export class GraphEditor extends React.Component<IGraphEditorProps> {
  1392. private readonly NodeWidth;
  1393. private _engine;
  1394. private _model;
  1395. private _startX;
  1396. private _moveInProgress;
  1397. private _leftWidth;
  1398. private _rightWidth;
  1399. private _nodes;
  1400. private _blocks;
  1401. private _previewManager;
  1402. private _copiedNodes;
  1403. private _mouseLocationX;
  1404. private _mouseLocationY;
  1405. private _onWidgetKeyUpPointer;
  1406. private _altKeyIsPressed;
  1407. private _oldY;
  1408. /** @hidden */
  1409. _toAdd: LinkModel[] | null;
  1410. /**
  1411. * Creates a node and recursivly creates its parent nodes from it's input
  1412. * @param nodeMaterialBlock
  1413. */
  1414. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  1415. addValueNode(type: string): DefaultNodeModel;
  1416. onWidgetKeyUp(evt: any): void;
  1417. componentDidMount(): void;
  1418. componentWillUnmount(): void;
  1419. constructor(props: IGraphEditorProps);
  1420. zoomToFit(retry?: number): void;
  1421. buildMaterial(): void;
  1422. applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
  1423. build(needToWait?: boolean): void;
  1424. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1425. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  1426. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  1427. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  1428. buildColumnLayout(): string;
  1429. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  1430. render(): JSX.Element;
  1431. }
  1432. }
  1433. declare module NODEEDITOR {
  1434. /**
  1435. * Generic node model which stores information about a node editor block
  1436. */
  1437. export class DefaultNodeModel extends NodeModel {
  1438. /**
  1439. * The babylon block this node represents
  1440. */
  1441. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1442. ports: {
  1443. [s: string]: DefaultPortModel;
  1444. };
  1445. /**
  1446. * Constructs the node model
  1447. */
  1448. constructor(key: string);
  1449. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1450. renderProperties(globalState: GlobalState): JSX.Element | null;
  1451. }
  1452. }
  1453. declare module NODEEDITOR {
  1454. export class GlobalState {
  1455. nodeMaterial: BABYLON.NodeMaterial;
  1456. hostElement: HTMLElement;
  1457. hostDocument: HTMLDocument;
  1458. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1459. onRebuildRequiredObservable: BABYLON.Observable<void>;
  1460. onResetRequiredObservable: BABYLON.Observable<void>;
  1461. onUpdateRequiredObservable: BABYLON.Observable<void>;
  1462. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  1463. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  1464. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  1465. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  1466. onIsLoadingChanged: BABYLON.Observable<boolean>;
  1467. onPreviewCommandActivated: BABYLON.Observable<void>;
  1468. onLightUpdated: BABYLON.Observable<void>;
  1469. onPreviewBackgroundChanged: BABYLON.Observable<void>;
  1470. onBackFaceCullingChanged: BABYLON.Observable<void>;
  1471. onDepthPrePassChanged: BABYLON.Observable<void>;
  1472. onAnimationCommandActivated: BABYLON.Observable<void>;
  1473. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  1474. previewMeshType: PreviewMeshType;
  1475. previewMeshFile: File;
  1476. rotatePreview: boolean;
  1477. backgroundColor: BABYLON.Color4;
  1478. backFaceCulling: boolean;
  1479. depthPrePass: boolean;
  1480. blockKeyboardEvents: boolean;
  1481. hemisphericLight: boolean;
  1482. directionalLight0: boolean;
  1483. directionalLight1: boolean;
  1484. controlCamera: boolean;
  1485. customSave?: {
  1486. label: string;
  1487. action: (data: string) => Promise<void>;
  1488. };
  1489. constructor();
  1490. }
  1491. }
  1492. declare module NODEEDITOR {
  1493. export class Popup {
  1494. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1495. private static _CopyStyles;
  1496. }
  1497. }
  1498. declare module NODEEDITOR {
  1499. /**
  1500. * Interface used to specify creation options for the node editor
  1501. */
  1502. export interface INodeEditorOptions {
  1503. nodeMaterial: BABYLON.NodeMaterial;
  1504. hostElement?: HTMLElement;
  1505. customSave?: {
  1506. label: string;
  1507. action: (data: string) => Promise<void>;
  1508. };
  1509. customLoadObservable?: BABYLON.Observable<any>;
  1510. }
  1511. /**
  1512. * Class used to create a node editor
  1513. */
  1514. export class NodeEditor {
  1515. private static _CurrentState;
  1516. /**
  1517. * Show the node editor
  1518. * @param options defines the options to use to configure the node editor
  1519. */
  1520. static Show(options: INodeEditorOptions): void;
  1521. }
  1522. }