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- "use strict";
- var BABYLON = BABYLON || {};
- (function () {
- BABYLON.ShadowGenerator = function (mapSize, light) {
- this._light = light;
- this._scene = light.getScene();
- light._shadowGenerator = this;
- // Render target
- this._shadowMap = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
- this._shadowMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._shadowMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._shadowMap.renderParticles = false;
- // Darkness
- this._darkness = 0.;
- // Darkness
- this._transparencyShadow = false;
-
- // Custom render function
- var that = this;
- var renderSubMesh = function (subMesh) {
- var mesh = subMesh.getMesh();
- var world = mesh.getWorldMatrix();
- var engine = that._scene.getEngine();
- if (that.isReady(mesh)) {
- engine.enableEffect(that._effect);
-
- // Bones
- if (mesh.skeleton && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- that._effect.setMatrix("world", world);
- that._effect.setMatrix("viewProjection", that.getTransformMatrix());
- that._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- } else {
- world.multiplyToRef(that.getTransformMatrix(), that._worldViewProjection);
- that._effect.setMatrix("worldViewProjection", that._worldViewProjection);
- }
- // Bind and draw
- mesh.bindAndDraw(subMesh, that._effect, false);
- }
- };
- this._shadowMap.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes) {
- var index;
-
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
-
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- if (that._transparencyShadow) {
- for (index = 0; index < transparentSubMeshes.length; index++) {
- renderSubMesh(transparentSubMeshes.data[index]);
- }
- }
- };
-
- // Internals
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._projectionMatrix = BABYLON.Matrix.Zero();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._worldViewProjection = BABYLON.Matrix.Zero();
- };
-
- // Members
- BABYLON.ShadowGenerator.prototype.useVarianceShadowMap = true;
-
- // Properties
- BABYLON.ShadowGenerator.prototype.isReady = function (mesh) {
- var defines = [];
-
- if (this.useVarianceShadowMap) {
- defines.push("#define VSM");
- }
-
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- if (mesh.skeleton && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + mesh.skeleton.bones.length);
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines != join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("shadowMap",
- attribs,
- ["world", "mBones", "viewProjection", "worldViewProjection"],
- [], join);
- }
- return this._effect.isReady();
- };
-
- BABYLON.ShadowGenerator.prototype.getShadowMap = function () {
- return this._shadowMap;
- };
-
- BABYLON.ShadowGenerator.prototype.getLight = function () {
- return this._light;
- };
-
- // Methods
- BABYLON.ShadowGenerator.prototype.getTransformMatrix = function () {
- var lightPosition = this._light.position;
- var lightDirection = this._light.direction;
-
- if (this._light._computeTransformedPosition()) {
- lightPosition = this._light._transformedPosition;
- }
- if (!this._cachedPosition || !this._cachedDirection || !lightPosition.equals(this._cachedPosition) || !lightDirection.equals(this._cachedDirection)) {
- this._cachedPosition = lightPosition.clone();
- this._cachedDirection = lightDirection.clone();
- var activeCamera = this._scene.activeCamera;
- BABYLON.Matrix.LookAtLHToRef(lightPosition, this._light.position.add(lightDirection), BABYLON.Vector3.Up(), this._viewMatrix);
- BABYLON.Matrix.PerspectiveFovLHToRef(Math.PI / 2.0, 1.0, activeCamera.minZ, activeCamera.maxZ, this._projectionMatrix);
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- }
- return this._transformMatrix;
- };
- BABYLON.ShadowGenerator.prototype.getDarkness = function () {
- return this._darkness;
- };
- BABYLON.ShadowGenerator.prototype.setDarkness = function (darkness) {
- if (darkness >= 1.0)
- this._darkness = 1.0;
- else if (darkness <= 0.0)
- this._darkness = 0.0;
- else
- this._darkness = darkness;
- };
- BABYLON.ShadowGenerator.prototype.setTransparencyShadow = function (hasShadow) {
- this._transparencyShadow = hasShadow;
- };
- BABYLON.ShadowGenerator.prototype.dispose = function() {
- this._shadowMap.dispose();
- };
- })();
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